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General Chat / Re: What games are you playing 2024? Battle strength determined by frilly outfits
« Last post by Twilkitri on May 25, 2024, 01:12:06 PM »Mega Man 11 (Steam)
Decently enjoyable. Played through on the default difficulty, which may have been a mistake - was harder than preferable, but fortunately I was able to be carried by E Tanks. I can't say I did a good job of using the gearing system or alternate weapons outside of boss fights so I guess I wasn't really meeting the game halfway here though.
The game feels weirdly uneven, location-wise - the robot master levels all feel like they're around 50% longer than they need to be, then the fortress is comparatively short. (And there's just the one.)
Didn't bother with any of the challenges.
Xenosaga Episode III: Also Sprach Zarathustra (PS2)
Mostly enjoyable. Probably the best of the three systems-wise, although not at all perfect. For one thing the game brought up the concept of managing character resistance to Gnosis early but then you barely ever fight any Gnosis on foot until late in the game. (Which is also a bit of a problem for chaos, who wants to kill Gnosis with one of his moves to boost another of them, although I have no idea how effective that mechanic actually is.) Mech combat is also more interesting early on when your energy is more limited and devolves somewhat later into primarily just continually repeating the same sequences of moves, bosses with shifting elemental defences aside.
Also saddening that Shion only gets one type of throw, which only works on humans, and even then doesn't work on some humans (or on humans facing the wrong way). Still v. amusing to spend most of a few boss fights having her continually send them to the ground.
The Miltia sequence in general is the highlight of the game as far as I'm concerned. The lowlight possibly Merkabah, which almost feels like a joke. Abel's Ark isn't great either but at least it doesn't have you retracing your steps so much. (Although it then does of course ask you to do that after you've left in order to get some goodies. But then Merkabah did that as well.)
I played through the first set of levels in HaKoX when I first ran across it and came to the conclusion that it was terrible. When the story decided that I needed to go look at a HaKoX machine to continue I played through half the second set and reconfirmed that it was terrible. Didn't touch it again.
Also didn't beat Ω Id or Erde Kaiser Sigma. I looked into the Id fight (after giving it a try and being slaughtered - this was directly after getting the key, not at endgame, although it sounds like that doesn't really matter) and it sounds fairly terrible, so not bothering with it - and my understanding is you essentially need to beat it to get what you need for the Sigma fight (which I also tried and didn't do very well at).
Decently enjoyable. Played through on the default difficulty, which may have been a mistake - was harder than preferable, but fortunately I was able to be carried by E Tanks. I can't say I did a good job of using the gearing system or alternate weapons outside of boss fights so I guess I wasn't really meeting the game halfway here though.
The game feels weirdly uneven, location-wise - the robot master levels all feel like they're around 50% longer than they need to be, then the fortress is comparatively short. (And there's just the one.)
Didn't bother with any of the challenges.
Xenosaga Episode III: Also Sprach Zarathustra (PS2)
Mostly enjoyable. Probably the best of the three systems-wise, although not at all perfect. For one thing the game brought up the concept of managing character resistance to Gnosis early but then you barely ever fight any Gnosis on foot until late in the game. (Which is also a bit of a problem for chaos, who wants to kill Gnosis with one of his moves to boost another of them, although I have no idea how effective that mechanic actually is.) Mech combat is also more interesting early on when your energy is more limited and devolves somewhat later into primarily just continually repeating the same sequences of moves, bosses with shifting elemental defences aside.
Also saddening that Shion only gets one type of throw, which only works on humans, and even then doesn't work on some humans (or on humans facing the wrong way). Still v. amusing to spend most of a few boss fights having her continually send them to the ground.
The Miltia sequence in general is the highlight of the game as far as I'm concerned. The lowlight possibly Merkabah, which almost feels like a joke. Abel's Ark isn't great either but at least it doesn't have you retracing your steps so much. (Although it then does of course ask you to do that after you've left in order to get some goodies. But then Merkabah did that as well.)
I played through the first set of levels in HaKoX when I first ran across it and came to the conclusion that it was terrible. When the story decided that I needed to go look at a HaKoX machine to continue I played through half the second set and reconfirmed that it was terrible. Didn't touch it again.
Also didn't beat Ω Id or Erde Kaiser Sigma. I looked into the Id fight (after giving it a try and being slaughtered - this was directly after getting the key, not at endgame, although it sounds like that doesn't really matter) and it sounds fairly terrible, so not bothering with it - and my understanding is you essentially need to beat it to get what you need for the Sigma fight (which I also tried and didn't do very well at).