Fire Emblem: The Sacred Stones
Replayed this. Eirika HM. Decided to actually do early promotions. Core team was Eirika (promoted at 20), Ephraim (20), Seth, Tana (11, Wyvern Knight), Colm (16, Rogue), Vanessa (17, Wyvern Knight), Gerik (10, Hero), Duessel, Saleh, Lute (10, Mage Knight), Kyle (11, Paladin), and Tethys. Colm got pretty RNG blessed early, almost immediately turning into an excellent fighter. And then Tana possibly got even more RNG-blessed, even despite promoting early she was 23 str / 29 spd by the end, crazy.
Metroid
Amy wanted to see this. This is the first time I've played it since 2001, when I played it once before. It's... clunky. The DNA of later Metroid games is visible but it's just not very fun to play. Starting at 30 HP every time you die (which is as little as like ~5% later) is awful, the way the game emphasizes very slow grinding to heal is bad, lack of map is a bad combination with how same-y the areas are.
Kid Icarus
See above, another NES game which I consider much worse than at least one later game in the series. Made by some of the same people right after Metroid 1, so it's neat to play it as a pseudo-sequel. This one I haven't played since ~1996! Anyway while also obviously aged, I do think it's notably more fun than Metroid 1; enemies NOT dropping health is actually a huge addition by subtraction so I'm never tempted to grind, and you start off at reasonable HP anyway (100% early, as little as 40% later). Game's an odd hodgepodge of stages, the three castles have a bit of a Metroid feel but the rest of the game is either sidescrolling or upscrolling, with the latter being particularly dangerous because you can't go back, so if you fall you die, have fun.
Theatrhythm: Final Bar Line
Currently playing this. There's very little to say about it, it sure is more Theatrhythm. Which, naturally, means I'm having a good time.