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91
Pokémon Scarlet - Hidden Treasure Of Area Zero Epilogue (Switch)

Accessing this is actually locked behind a mystery gift. ...that means that they can arbitrarily remove access at any time by just stopping distributing it, like they'd been regularly doing in older games but not so much recently. Not great! (Unless they put out an update that changes how it works later.)

Counterbalancing that situation is that this is pretty terrible, and appears to primarily serve just as a way to give you access to Pecharunt. So it might not be a huge loss if it was shuttered at some point.

If you want any actual lore about Pecharunt you're better served by the video put up on the Pokémon Youtube account rather than the DLC itself.

With regards to the Indigo Disk postgame, I did a little of it but it's really not doing much to entice me back to do any more.


Super Mario Bros. Wonder (Switch)

To my knowledge, I did everything except for beating the badge gauntlet level in the special world. (Unclear if there's anything else locked after that.) I was never able to get the timing down for consecutive parachute hat deployments and that level starts off with a lengthy section of them - not dealing with that on every reattempt.

Very enjoyable, possibly a bit on the easy side overall although that's hardly something I'd complain about. Also feels sparse for some reason that I think is mainly due to there being comparatively little postgame content? It has been a long time since the last 2D-centric platformer (...at least the ones I consider to be part of that category) so I may be internally comparing it against the wrong titles.


Escape Goat (Steam)

Escaped the Prison of Agnus (all rooms completed) with 1308 deaths.

I assume the majority of the deaths were in Final Path 9, but the game doesn't give you a breakdown unfortunately. Terrible room. Second highest probably a different room in Final Path, where there's concentric moving-block pathways where all the inner moving blocks have buzzsaws. Could not control the goat's jumps anywhere near finely enough for the sort of movements needed for these rooms.

I'm not going to try the alternate (harder) set of levels, although it might be interesting to look up someone else's playthrough of them.
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RPG Stats Forum / Re: Final Fantasy V (Boss)
« Last post by SnowFire on January 23, 2024, 04:01:54 AM »
Necro'ing a topic last posted in over 10 years ago, but inspired by recent FF5 events…  we missed out on the feared superboss of Final Fantasy V, the first World 3 boss: Antlion!

--
Antlion
HP: 8100
Speed: 6 CT to 8 average first turn, 2 CT to 3 average afterwards (same as Castle Exdeath)
Elements: Immune to Earth.  Weak to Water.  (Water is an extremely rare PC element at this point, if it matters.)
Status immunity: Heavy type, Dead, Stone, Toad, Mini, Poison, Paralyze, Charm, Stop
Evade: 10%
MEvade: 10%

Attack: ~280 (to front row)
Critical attack: ~280 (to front row)
Sonic Wave / Dischord: Halves target's level. 80 Hit.
Stomach Acid / Digestive Acid: 120 damage, ignores row, inflicts HP-leak.  Always hits (ITE).  (AI script will use every 5th turn.)

Fights 2 PCs (Butz & Cara / Bartz & Krile).

PC stats should be same as Act 2 Exdeath listed above (edged up a tiny bit because Antlion's defenses are a little worse than Exdeath's, 20 vs. 25).  So average PC HP of 1055, average damage of somewhere around 600 (non-optimized, assuming classes are picked randomly) or 900 (more optimized setups).  Ends up with Antlion's HP coming in at 2.7 PCHP / 1.8 PCHP (held against 2 PCs), or 1.54 / 1.03 PCHP (held against 3.5 PCs).

Notable status holes include Sleep, Darkness, Slow, and Old.

When Antlion dies, it flees (but you still get AP).  In the current patch of FF5 Pixel Remaster, if Antlion is sleeping (and perhaps other forms of loss of control?), it will full-heal rather than flee.  (Does not apply to SFC / GBA)

--
Antlion sucks!  4HKOs the front row and uh 8HKOs the back row, and that's if all his attacks hit.  If you managed to beat Castle Exdeath, you'll be fine against Antlion, even with 2 random PCs.  No double actions, no level 3 spells.  Antlion's basic attack has all the usual FF5 problems of PC evasion & blocking as well as back row for far less damage than Exdeath's Vacuum Wave.

It seems pretty hard to imagine a situation where you managed to beat Exdeath but had trouble with Antlion that isn't a Faris solo or the like.  You'd have to be hugely underlevel and have whatever strategy you used for Exdeath not be operational due to the 2 missing crew members.  But even in a challenge run, just chugging potions and using back-rank characters would probably get you far.  The one trick he has that might be relevant is Sonic Wave / Dischord - level is a potent stat in FF5, and the effect stacks.  It can make PC offense real bad (although unlikely to cause damage to tink...  except for Zenigage, which is super-defense reliant in its formula).  In the DL, this means he might prey on the most damageless of healers (your Tales of Phantasia Mints and the like), dropping HP leak and lots of level-halving before slugfesting.  Low Light.


(For those who missed GDQ: See the section linked below at 2:04:45.  Imagine telling someone in 2000 that the wildest cheers of an FF5 run would be for Antlion.. There aren't any random encounters to grind on, Bartz didn't learn !Mix because he was dead in a fight, and Krile's damage with Zenigage / Giltoss goes to 0 after a single Dischord, meaning Antlion will actually win the slugfest.  Plan B was sleeping Antlion, but the documentation for the healing surprise was lacking, because what are the odds, right?  Match of doom with Xenogears Elly if she's force-equipped with the Dream Rod as she frantically tries to win with Ethers.. )
https://youtu.be/amyuJjTe5gk?si=vAf_7xsHiLuwYDP9&t=7485
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Might as well get things started with finishing up writeups from FFT Fiesta.

  Was being indecisive about what I needed for the final series.  For accessories, picked up 2 Rubber Shoes (just in case though I don't plan to use them) and a 2nd Defense Armlet.  Grabbed a 2nd Red Shoes. (should have picked up a 3rd as well) Most of my remaining funds went to extra katanas for Draw Out.  Kikus and Murasames mostly with a few more Kotetsus and Heaven's Clouds.

UBS4

  Priest with Draw Out, Dancer with Punch Art and Martial Arts, Samurai also goes Punch Art + Martial Arts.  Blade Grasp on all.  The only really meaningful threat on the field is the lower leveled monk.  He dies to a Bolt3 from the mediator's Blast Gun and an Earth Slash from the dancer.  After that, it's just taking out everyone else.  Other monk, then archer, knights last.  I checked the knights' secondaries for anything that would threaten a full team of 80 Brave Blade Grasp, danger level nil.  Elemental boosted Blast Gun, Earth Slash, and Draw Out > enemy evasion.
  Did stall for a bit at the end.  Could have dropped the last knight with Holy but the first monk would crystalize first so I opted to wait a round to go for all the marbles.  Crystal which Felicia picks up.  Learn Counter and Move-HP up off it.  She now can master the class.  Only damage I take all fight is one arrow and random Throw Stone.

UBS5

  Everyone but the dancer is set up with a spell gun and a Black Robe if they can.  Arrange PBF to draw Rofel forward with a Petrify.  Firing squad executes him in three shots.

Morund Death City

  Priest and mediator go in squad 2, everyone else in squad 1.  Mediator, monk, and samurai have Hamedo and keep Blade Grasp on the rest.  I give the dancer a Bracer and a Power Sleeve to go with her Thief Hat.  Punch Art and Martial Arts on her and the samurai.  Move Ramza exactly 3 panels from his default location.  Kletian comes forward to charge Holy on the dancer.  Ninja on squad 2 side goes for Throw on the Mediator, Hamedo.  Other enemies advance doing nothing.  Dancer advances with a Spin Fist on Kletian, a ninja, and a time mage hitting all three. (this is the only time I've used Spin Fist all game)  Mediator shoots ninja dead.  Priest does nothing of importance: using Kiku on a samurai just for the action.  Monk Ramza punches Kletian for 210.  Wave Fist from the samurai does enough to drop him.

Death City Presincts

  My female Gemini's turn to be the priest.  I give her Blast Gun, Thief Hat, Black Robe, and Red Shoes and set Hamedo.  Samurai Artemis gets a Blaze Gun, Black Robe, and Hamedo.  Everyone else sticks with Blade Grasp.  Defense Armlets on the members unable to wear Thief Hats.
  I messed up PBF placement putting the female Gemini in squad 2.  So Balk ends up shooting at Artemis on his first turn instead.  Gun Hamedo.  Priest moves up and Kiku on Balk for 160. (and the hyudra)  Enemy Chemist tosses a Hi-Potion on the hyudra, not that it matters.  Monk Earth Slash on two, 40 to Balk.  Samurai and mediator shoot the hydra dead.  Dancer starts Nameless.  Balk gets his second turn and shoots at the female Gemini.  Just as planned.  Gun Hamedo procs a Bolt2 leaving him at 124 HP.  She does 153 with the Blast Gun allowing me to end it right there.  Easiest Balk 2 fight I've ever had.  And hey, that 40 damage Earth Slash mattered.  Dancer doesn't get any actions this battle.

Hashulam

  Black Costumes for all but priest and samurai to ward of Spell.  Hamedo on monk and samurai with the rest sticking with Blade Grasp.  MagicDefend Up on all.
   Turned out to be very straightforward bashing.  Hash mostly stuck to hitting 3-5 units at a time with magic but MagicDefend Up (and Move-HP up on the two who had it learned) along with Chakra, Murasame, and the occasional Cure were sufficient to keep up.  If someone got low enough to die to a physical, well that's why I have Hamedo on the two units with decent physicals.  Priest supports and uses Draw Out.  Monk and samurai go between offense and support as needed.  Mediator shoots,  Dancer uses Kiku or Slow Dance if not able to get a good fining line/offense would require too much bunching up.  Hash couldn't really get damage to stick and went down like a chump.  No Slow procs from Heaven's Cloud but didn't really need it anyways.
94
Tournaments / Re: Futurama 2023 Week 3
« Last post by Dark Holy Elf on January 14, 2024, 10:08:26 PM »
Godlike

Heat (Digital Devil Saga) vs Lamington (Disgaea: Hour of Darkness): Lamington doesn't really have a great way past the tentacles.
Riou (Suikoden II) vs Yuna (Final Fantasy X): Faster.
Goddess (Final Fantasy VI) vs Aeterna (I am Setsuna): Yeah this seems rigt.
Belial (Wild ARMs 4) vs Ryu (Breath of Fire IV): 4D Pocket is kinda evil. She probably doesn't need it.

Heavy

Mei-ling (SaGa Frontier) vs Mystic Knight (Final Fantasy V): See Snow, this is probably an initiative 2HKO and even if she misses, she can buff once with LightSword first.
Temenos Mistral(Octopath Traveler II) vs Kyra Tierney (Phantasy Star IV): Bindwa to the rescue! That can buy her time until the debuffs wear off. Of course, she'll actually have to win at some point, and that... would basically need her to get lucky with sleep's duration. Temenos can also do massive damage to her (like 90%) so I imagine he can heal-lock somewhat (she's faster I guess but Octopath speed). I'm not certain. If Kyra had more than four shots of Bindwa I'd definitely vote her, but as is she'll need to get lucky reasonably quickly. EDIT: Going with 074's vote.

Middle

Dedue Molinaro (Fire Emblem Three Houses) vs Kyrie (Fell Seal: Arbiter's Mark): Dedue 3HKOs, Kyrie 4HKOs. After a slow counter, Dedue gets his next two turns in the time it would normally take him to get three, but that still means he gets his third turn just before Kyrie gets her fourth. Dedue's 3HKO is high so I don't think regen saves Kyrie here.
Ba'Thraz (Chained Echoes) vs Tiki (Fire Emblem: New Mystery of the Emblem): Tiki is just durable enough to survive a Heaven and Hell Metal Dagger, so Ba'Tharz doesn't win until turn 3. Tiki also wins on turn 3, and is faster. Except... wait. Ba'Tharaz gets massive damage boosts at low HP, both from Revenge and from SOS Atk Up (which I don't think Tiki can dodge). So he just one-shots. Wild.

Light

Corselia (Suikoden Tactics) vs Amalia (Chained Echoes): Both fail at killing each other, but Corselia runs out of MP and panel regen eventually. Heal/Concentration lets Amalia stay afloat indefinitely.
Primrose Azelhart (Octopath Traveler) vs Ivy (Fire Emblem Engage): Doubt Primrose doubles to me, and she may win even if she is because I definitely agree that doubles would not give extra BP.
Mediator (Final Fantasy Tactics) vs Heather (Fire Emblem: Radiant Dawn): Think this is right.
Vitali (Soul Nomad & The World Eaters) vs Zelkov (Fire Emblem Engage): And this.
95
Tournaments / Re: Futurama 2023 Week 3
« Last post by Pyro on January 12, 2024, 09:15:04 PM »
Godlike

Heat (Digital Devil Saga) vs Lamington (Disgaea: Hour of Darkness)
Riou (Suikoden II) vs Yuna (Final Fantasy X):
Goddess (Final Fantasy VI) vs Aeterna (I am Setsuna)
Belial (Wild ARMs 4) vs Ryu (Breath of Fire IV)

Heavy

Mei-ling (SaGa Frontier) vs Mystic Knight (Final Fantasy V)
Temenos Mistral(Octopath Traveler II) vs Kyra Tierney (Phantasy Star IV): Holy nuke.
Cthulhu (Cthulhu Saves Christmas) vs Lei Kugo (Live a Live)
Byakuren Hijiri (Labyrinth of Touhou) vs Anna Pascal (Triangle Strategy)

Middle

Minorio Aki (Labyrinth of Touhou 2) vs Createur Rosenqueen (Rhapsody II: Ballad of the Little Princess)
Rinkah (Fire Emblem Fates) vs Divine Punisher Shaman (Etrian Odyssey V)
Dedue Molinaro (Fire Emblem Three Houses) vs Kyrie (Fell Seal: Arbiter's Mark): One-two punching?
Ba'Thraz (Chained Echoes) vs Tiki (Fire Emblem: New Mystery of the Emblem)

Light

Corselia (Suikoden Tactics) vs Amalia (Chained Echoes): Limitless resources.
Primrose Azelhart (Octopath Traveler) vs Ivy (Fire Emblem Engage)
Mediator (Final Fantasy Tactics) vs Heather (Fire Emblem: Radiant Dawn): I'm harsher on Humans in FE10 then most so this feels right?
Vitali (Soul Nomad & The World Eaters) vs Zelkov (Fire Emblem Engage)
96
Tournaments / Re: Futurama 2023 Week 3
« Last post by Cmdr_King on January 12, 2024, 06:48:25 PM »
Godlike

Heat (Digital Devil Saga) vs Lamington (Disgaea: Hour of Darkness)
Riou (Suikoden II) vs Yuna (Final Fantasy X)
Goddess (Final Fantasy VI) vs Aeterna (I am Setsuna)
Belial (Wild ARMs 4) vs Ryu (Breath of Fire IV)

Heavy

Mei-ling (SaGa Frontier) vs Mystic Knight (Final Fantasy V)
Temenos Mistral(Octopath Traveler II) vs Kyra Tierney (Phantasy Star IV)- No vote
Cthulhu (Cthulhu Saves Christmas) vs Lei Kugo (Live a Live)
Byakuren Hijiri (Labyrinth of Touhou) vs Anna Pascal (Triangle Strategy)- No vote

Middle

Minorio Aki (Labyrinth of Touhou 2) vs Createur Rosenqueen (Rhapsody II: Ballad of the Little Princess)- No vote
Rinkah (Fire Emblem Fates) vs Divine Punisher Shaman (Etrian Odyssey V)- No vote
Dedue Molinaro (Fire Emblem Three Houses) vs Kyrie (Fell Seal: Arbiter's Mark)- I think.
Ba'Thraz (Chained Echoes) vs Tiki (Fire Emblem: New Mystery of the Emblem)- No vote

Light

Corselia (Suikoden Tactics) vs Amalia (Chained Echoes)- No vote
Primrose Azelhart (Octopath Traveler) vs Ivy (Fire Emblem Engage)- Open to argument on this one but I don't think Prim doubles for me and that's game over there.
Mediator (Final Fantasy Tactics) vs Heather (Fire Emblem: Radiant Dawn)
Vitali (Soul Nomad & The World Eaters) vs Zelkov (Fire Emblem Engage)
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Tournaments / Re: Futurama 2023 Week 3
« Last post by Jo'ou Ranbu on January 12, 2024, 01:29:09 PM »
Riou (Suikoden II) vs Yuna (Final Fantasy X) - I've seen this fight before and I had the same questions about who's faster as well. So yeah.
Belial (Wild ARMs 4) vs Ryu (Breath of Fire IV) - Even if you don't allow 4D Pocket to win the fight, it resets the target's CTB gauge to zero, so it locks Ryu down all the same. There's no universe where Belial doesn't insta-double Ryu, so Agony Effect => 4D Pocket => lather rinse repeat.

Mei-ling (SaGa Frontier) vs Mystic Knight (Final Fantasy V) - Mei-ling just 2HKOs on average, I think. Light Sword makes MK's accuracy not turn one, so if necessary to guarantee the 2HKO, she can also afford that.
98
Tournaments / Re: Futurama 2023 Week 3
« Last post by 074 on January 12, 2024, 09:20:20 AM »
Godlike

Heat (Digital Devil Saga) vs Lamington (Disgaea: Hour of Darkness) - Heat reflects Lamington's best damage, and status won't be landing on Heat.  Feels pretty clear-cut.  Oh and any counter hype can die in a fire because pre-5 Disgaea counters only apply to basic attacks. [EDIT] i'm an idiot who misremembered shit, nevermind me.
Belial (Wild ARMs 4) vs Ryu (Breath of Fire IV) - RPGVO rules are not in play, 4D Pocket is in.

Heavy

Mei-ling (SaGa Frontier) vs Mystic Knight (Final Fantasy V) - I'm feeling quite certain light sword parry is a good counter to MK's bullshit.
Temenos Mistral(Octopath Traveler II) vs Kyra Tierney (Phantasy Star IV) - This one is open to interps either way pending on which average you take for OT2 damage (I go for the three-turn one myself.  Your mileage and/or interps may vary, of course).

Kyra herself at worst is going to be swapping over to the Reflect Robe, and under 3TA, will actually want to ditch the Psy-Shield for a slasher.  Under that, her MDUR drops to 1.09, meaning Temenos will need ~8573 damage.  Bindwa for four turns of course means that Temenos is just not getting anything out of his debuffs.  And unfortunately for Temenos, even the biggest setups he can do for a  Heavenly Shine at max BP can either be healed off in a single Res casting (80 HP recovery versus ~64 PSIV HP in the case of a 2BP Holy Light), or just misses the one-round KO (Hasted 0BP Holy Light->3BP Heavenly Shine does 8182 to the necessary 8573 to kill under these averages).

Which would in turn put Temenos at a bit of a problem.  Her healing runs deeper than his damage (52 shots of Holy Light versus 57 shots of Res and 24 shots of Medice), the threat of Heavenly Shine only diminishes as the match goes on, and only one of them has their physical damage not absolutely nulled by a stacked PSIV DEF buff/ATK debuff.  Very good match.

(Notes for other setups: Kyra swapping to Reflect Robe and a second Reflect Shield gives her a MDUR of 1.338.  Missing the all-important number of 1.337 by a thousandth aside, this would mean she needs, pending on average, anywhere from 8359 to 10523 OT2 damage to take down strictly via magic.  On the other hand, this also now makes her subject to the possibility of running out of offense entirely, which could lead to a stalemate.)

Byakuren Hijiri (Labyrinth of Touhou) vs Anna Pascal (Triangle Strategy) - Unfortunately, Byakuren's duel setup here is set up specifically for her physical skills, and her only multitarget is Magic Milky Way, which is more used for debuffs than damage.  She's also slower and the physical weakness doesn't help one bit.

Middle

Minoriko Aki (Labyrinth of Touhou 2) vs Createur Rosenqueen (Rhapsody II: Ballad of the Little Princess) - i have precisely no idea of what Createur's statline is even like, I can't vote on this without some info.
Rinkah (Fire Emblem Fates) vs Divine Punisher Shaman (Etrian Odyssey V) - Rinkah is very antiphysical, going by the stat topic.  A single Mana Oracle will overkill her through that 0.64 MDUR, without needing Ruinous Prayer's boosting.
Dedue Molinaro (Fire Emblem Three Houses) vs Kyrie (Fell Seal: Arbiter's Mark) - This one's tricky, though I do suspect that the Slow counters and MDEF-targeting beams tilt this one in Kyrie's favor.

Light

Mediator (Final Fantasy Tactics) vs Heather (Fire Emblem: Radiant Dawn) - I'll buy Threaten hype.
Vitali (Soul Nomad & The World Eaters) vs Zelkov (Fire Emblem Engage) - Vitali eating a bad matchup now after getting carried by a Best one last match.  Such is the fate of Soul Nomad duellers.
99
Tournaments / Re: Futurama 2023 Week 3
« Last post by Random Consonant on January 12, 2024, 06:54:38 AM »
Godlike

Riou (Suikoden II) vs Yuna (Final Fantasy X) - +0.72 SD isn't faster than 119% first turn speed under any interp that I know of.  Maybe the old stat topic had Riou as faster?
Belial (Wild ARMs 4) vs Ryu (Breath of Fire IV) - Doubles off the bat, 2HKOs with Tank Drop.

Heavy

Mei-ling (SaGa Frontier) vs Mystic Knight (Final Fantasy V)
Temenos Mistral(Octopath Traveler II) vs Kyra Tierney (Phantasy Star IV) - If PS4 sleep turns out to be relevent here I'll laugh.
Byakuren Hijiri (Labyrinth of Touhou) vs Anna Pascal (Triangle Strategy)

Middle

Rinkah (Fire Emblem Fates) vs Divine Punisher Shaman (Etrian Odyssey V) - Rinkah mostly spoils physical fighters, which Shaman isn't.
Dedue Molinaro (Fire Emblem Three Houses) vs Kyrie (Fell Seal: Arbiter's Mark) - e: wait shit Dedue isn't doubled if he uses gauntlets, that is such an alien concept but whatever, it means that plan doesn't work.  I'm... not sure Kyrie has much of an answer outside of attack breaking then?  It'll mess Dedue up bad but I don't see how Kyrie beats out a gauntlet crit without considering beams miss a 4HKO.  e2: oh right One-Two Punch is basically almost as good as a Brave Axe+ too.  Yeah really leaning towards Kyrie not having this after all.

Light

Primrose Azelhart (Octopath Traveler) vs Ivy (Fire Emblem Engage) - Primrose damage is kind of wretched and I absolutely would see Engage mounted mages beating out an 8PT PC on initiative.  I'm no great fan of Allure hype either.
Mediator (Final Fantasy Tactics) vs Heather (Fire Emblem: Radiant Dawn) - Sure, goes first and Threatens.  The numerically better range isn't terribly relevent to me but it's not the sort of thing I'd see provoking FE counters anyways.  Heather's 16.75% chance of Bane procs isn't enough.
Vitali (Soul Nomad & The World Eaters) vs Zelkov (Fire Emblem Engage) - Given Vitali's bad defensive matchup here this is probably right.
100
Tournaments / Re: Futurama 2023 Week 3
« Last post by SnowFire on January 12, 2024, 06:15:24 AM »
Riou (Suikoden II) vs Yuna (Final Fantasy X)
This fight has happened many times.
Goddess (Final Fantasy VI) vs Aeterna (I am Setsuna)
Auto-Haste strikes again.  If Aeterna is seen as faster due to FF6 speed wonkiness AND you let Mirage status stop status-attacks, then maybe, but...  doubtful.
Belial (Wild ARMs 4) vs Ryu (Breath of Fire IV)
Strictly by the stat topic numbers, Belial's Tank Drop deals 0.6 PCHP damage, and Pyro's stat topic has Ryu at 1.13 PDur.  OTOH I am inclined to harshly tiebreak against Belial's damage for various reasons so it wouldn't take too much of a downward adjustment for Ryu to survive 2x hits unlike Polaris.  On the other hand, there's 4D Pocket hype which would render this moot anyway.  If Ryu does survive, he should have tricks to handle the Distortion.  Leaning Ryu, but could be argued?

Middle

Dedue Molinaro (Fire Emblem Three Houses) vs Kyrie (Fell Seal: Arbiter's Mark)
If we're giving Kyrie Merc skills (A little uncertain on that), then Flash Strike does let her get past counters, but for terrible damage that will lose the race.  She does have some magic in Wrathful / Holy Beam, but it's not necessarily THAT great, given that it can't double.  I think Kyrie might pull it out anyway despite being "countered" just from being a tad underranked in Middle, since the Slow reaction + Excalibur Renew might give her some stall game here.  Dedue has great damage but he only gets his own turns fairly rarely after Slow comes down, which is bad vs. the regen.


Light

Primrose Azelhart (Octopath Traveler) vs Ivy (Fire Emblem Engage)
Primrose is faster and doubles, but Ivy 2HKOs Primrose.  And doubles don't even necessarily help that much due to the way BP works (I'd see as the equivalent of a Patience extra action, i.e. no extra BP from it).  She'll survive to turn 3 anyway thanks to Encore auto-revive but it hardly helps given that she loses her BP (and any Allure'd allies) on revival.

Mediator (Final Fantasy Tactics) vs Heather (Fire Emblem: Radiant Dawn)
This...  this might actually be a Mediator win?!  Heather's doubles in Random's stat topic deal 23 damage to a 56 HP kill point.  Mediator has 306 HP to the 286 HP average, so Heather is 3-rounding unless she gets a lucky Bane proc in her first 3 hits.  However, Mediator is 10 Spd to the 9.4 Generics Average.  And if that's seen as too close to average and a threat range tiebreak is preferred, FFT Threaten / Guns have better range than RD knives, and Heather's move is less than the cavalry & fliers in her home game.  So... Heather becomes a chicken?!  Her low damage comes back to haunt her...
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