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Unranked Games / Re: Unicorn Overlord
« Last post by Pyro on April 24, 2024, 11:18:34 PM »Gilbert
Equipment: Vorpal Sword, Gold Bangle, Carnelian Pendant, Lapis Pendant
HP: 84 P.Atk: 59 P.Def: 34 M.Atk: 36 M.Def: 38 Init: 30 Acc:136 Evade: 45 Crit: 18 Guard Rate: 20 AP: 3 PP: 3
HP%: 90% Physical Durability: 98% Magical Durability: 103% Evasion%: 7% Init Stdev: -0.09
Base Accuracy: 96%
Active Skills:
Banishing Stab (1): 25 Damage. Removes all of the target's buffs. [100 Phys Potency]
Defensive Order (1): Grants all allies +20% Defense
Offensive Order (1): Grants all allies +20% Attack.
Passive Skills:
Rapid Order (1) : Activates at start of battle. +20 Initiative to entire team.
Guard Order (1) : Activates before an ally (including user) is attacked. Grants row of allies 100% Guard rate for one attack.
Sniping Order (2) : Activates before an ally makes an attack with an active skill. Makes a row of allies' next attack a Truestrike.
Comments: A leader of men with no men to lead. Light. His Orders don't do much for his damage or durability
Ochlys
Equipment: Vorpal Sword, Steel Shield, Lapis Pendant, Carnelian Pendant
Type: Flying Angel
HP: 74 P.Atk: 55 P.Def: 30 M.Atk: 25 M.Def: 37 Init: 37 Acc:142 Evade: 73 Crit: 11 Guard Rate: 45 AP: 3 PP: 3
HP%: 79% Physical Durability: 74% Magical Durability: 86% Evasion%: 35% Init Stdev: +0.55
Base Accuracy: 102%
Active Skills:
Spiral Sword (1): 21 Damage. Inflicts Evasion -20. Grants user +20 Evade [100 Phys Potency]
Shield Smite (1): 21 Damage. Inflicts Defense -20%. Grants user +20% Defense [100 Phys Potency]
Honed Slash (2): 44 Damage. Becomes a truestrike if user is buffed. [70 Phys Potency][ 3 Hits]
Passive Skills:
Accelerate (1) : Activates after an enemy attacks with an active skill. Grants user +20 initiative and +30 accuracy (Stacks)
Diurnal Guard (1) : Activates before being hit with a physical attack. Blocks an enemy attack with a medium guard (50% physical damage reduction). Grants user +1PP during the day.
Discharge (1) : Activates before attacking with an active skill. Consumes all of user's buffs. Increases attack power for the attack by 15% x number of buffs consumed.
Note: Shield Smite increases damage by 33%, and increases Pdur/Mdur to 93%/124%
Comments: Spiral Sword to buff evade. Discharge and Honed Slash to beat things. Accelerate and Spiral Sword into Discharge Honed Slash yields 3 buffs being expended... for 45% more P.Atk on Honed Slash. It's a fair bit of damage added on top of Honed Slash (~52) so she'll probably KO most things with that. Diurnal Guard can help with the bad physical durability and her Guard Rate and Shield along with reducing ground melee hit rate helps further.
Umerus
Equipment: Vorpal Sword, Steel Shield, Lapis Pendant, Carnelian Pendant
Type: Flying Angel
HP: 76 P.Atk: 62 P.Def: 29 M.Atk: 32 M.Def: 35 Init: 31 Acc:142 Evade: 68 Crit: 13 Guard Rate: 44 AP: 3 PP: 3
HP%: 81% Physical Durability: 74% Magical Durability: 81% Evasion%: 30% Init Stdev: 0
Base Accuracy: 102%
Active Skills:
Spiral Sword (1): 28 Damage. Inflicts Evasion -20. Grants user +20 Evade [100 Phys Potency]
Shield Smite (1): 28 Damage. Inflicts Defense -20%. Grants user +20% Defense [100 Phys Potency]
Honed Slash (2): 59 Damage. Becomes a truestrike if user is buffed. [70 Phys Potency][ 3 Hits]
Passive Skills:
Accelerate (1) : Activates after an enemy attacks with an active skill. Grants user +20 initiative and +30 accuracy (Stacks)
Diurnal Guard (1) : Activates before being hit with a physical attack. Blocks an enemy attack with a medium guard (50% physical damage reduction). Grants user +1PP during the day.
Discharge (1) : Activates before attacking with an active skill. Consumes all of user's buffs. Increases attack power for the attack by 15% x number of buffs consumed.
Note: Shield Smite increases damage by 25%, and increases Pdur/Mdur to 91%/113%
Comments: Spiral Sword to buff evade. Discharge and Honed Slash to beat things. Accelerate and Spiral Sword into Discharge Honed Slash yields 3 buffs being expended... for 45% more P.Atk on Honed Slash. It's a fair bit of damage added on top of Honed Slash (~52) so she'll probably KO most things with that. Diurnal Guard can help with the bad physical durability and her Guard Rate and Shield along with reducing ground melee hit rate helps further.
Virginia
Equipment: Vorpal Sword, Greatwood Shield, Blue Rose Shield, Carnelian Pendant
HP: 111 P.Atk: 70 P.Def: 46 M.Atk: 19 M.Def: 37 Init: 22 Acc:136 Evade: 25 Crit: 13 Guard Rate: 63 AP: 3 PP: 3
HP%: 121% Physical Durability: 244% Magical Durability: 132% Evasion%: -13% Init Stdev: -0.83
Base Accuracy: 96%
Active Skills:
Vertical Edge (1): 36 Damage. Becomes a truestrike, ignores 50% Defense, and gains +50 Potency vs flyers [100 Phys Potency]
Iron Crusher (1): 36 Damage. Unguardable. If target is armored then Ignores 50% of defense and gains +50 Potency [100 Phys Potency]
Brandish (2): 80 Damage. Unguardable. Ignores 50% of target defense. Grants user +1PP if attack hits. [50 Phys Potency][ 3 Hits]
Passive Skills:
Maiden's Hammer (1): 54 Damage. Truestrike. Activates after an enemy attacks user with an active skill. Counterattacks. Potency increases linearly from 150 at 100%HP to 250 at 0%HP [150 Phys Potency]
Iron Veil (1) : Activates at start of battle. Grants +50% Guard rate and +30% Physical defense to all allies!
Undying Will (1) : Activates before attacking with an active skill. Adds damage to a single hit related to HP loss (Full HP is 0 potency, 0%HP is 100 potency). Grants the ability to survive a lethal attack string with one HP.
Comments: Yikes. Probably 2HKOs. Counters can see it done sooner. Iron Veil leads to her mocking defense-subject physicals. Against powerful magic that would 2HKO her, she can leverage Undying Will to squeeze out more damage. Powerful heavy?
Umerus
Equipment: Vorpal Sword, Steel Shield, Lapis Pendant, Carnelian Pendant
HP: 76 P.Atk: 62 P.Def: 29 M.Atk: 32 M.Def: 35 Init: 31 Acc:142 Evade: 68 Crit: 13 Guard Rate: 44 AP: 3 PP: 3
HP%: 81% Physical Durability: 74% Magical Durability: 81% Evasion%: 30% Init Stdev: 0
Base Accuracy: 102%
Active Skills:
Spiral Sword (1): 28 Damage. Inflicts Evasion -20. Grants user +20 Evade [100 Phys Potency]
Shield Smite (1): 28 Damage. Inflicts Defense -20%. Grants user +20% Defense [100 Phys Potency]
Honed Slash (2): 59 Damage. Becomes a truestrike if user is buffed. [70 Phys Potency][ 3 Hits]
Passive Skills:
Accelerate (1) : Activates after an enemy attacks with an active skill. Grants user +20 initiative and +30 accuracy (Stacks)
Diurnal Guard (1) : Activates before being hit with a physical attack. Blocks an enemy attack with a medium guard (50% physical damage reduction). Grants user +1PP during the day.
Discharge (1) : Activates before attacking with an active skill. Consumes all of user's buffs. Increases attack power for the attack by 15% x number of buffs consumed.
Comments: Spiral Sword to buff evade. Discharge and Honed Slash to beat things. Accelerate and Spiral Sword into Discharge Honed Slash yields 3 buffs being expended... for 45% more P.Atk on Honed Slash. It's a fair bit of damage added on top of Honed Slash (~52) so she'll probably KO most things with that. Diurnal Guard can help with the bad physical durability and her Guard Rate and Shield along with reducing ground melee hit rate helps further.
Berengaria
Equipment: Vorpal Axe, Steel Greatshield, Carnelian Pendant, Lapis Pendant
HP: 86 P.Atk: 65 P.Def: 41 M.Atk: 33 M.Def: 33 Init: 38 Acc:155 Evade: 50 Crit: 24 Guard Rate: 51 AP: 3 PP: 3
HP%: 92% Physical Durability: 137% Magical Durability: 86% Evasion%: 12% Init Stdev: +0.65
Base Accuracy: 115%
Active Skills:
Carnage (1): 31 Damage. Inflicts -1AP on target. [100 Phys Potency]
Death Spin (1): 23 Damage to a row of enemies. Inflicts Stun. +75 Potency to afflicted (status ailment) targets. [75 Phys Potency]
Vicious Torment (2): 47 Damage. If target is Afflicted potency increases by 75 (double damage) and gives user +1PP [75 Phys Potency][ 2 Hits]
Passive Skills:
Sanguine Pursuit (1): 31 Damage. Activates after another ally attacks with an active skill. Follow-up attacks a single enemy. Heals user for 50% of damage done. Grants +1PP against afflicted targets. [100 Phys Potency]
Eye of the Warrior Princess (1) : Activates at the start of battle. Inflicts Attack -20% and Initiative -10 on all foes.
Painbringer (1) : Activates before being attacked. Grants the user +1 AP, +20% Attack, and +10 Initiative (Effect stacks)
Notes: After Eyes of the Warrior Princess, her Pdur is 371% and her Mdur is 155%...
Comments: Eyes of the Warrior Princess buff her physical durability to absurdity and her magical durability to impressive. It also gives her very very good initiative. Then Carnage makes it so an enemy probably only gets 1 out of ever 3 turns. Paingbringer helps to make sure they probably won't get more than that one turn. Berengaria is mean.
Notes:
Pdur, after debuffing
371.8571429
Mdur after debuffing
154.8
Rosalinde
Equipment: Twinned Bough, Royal Scarf, Carnelian Pendant, Lapis Pendant
Type: Elf
HP: 65 P.Atk: 52 P.Def: 20 M.Atk: 64 M.Def: 47 Init: 34 Acc:133 Evade: 89 Crit: 7 Guard Rate: 4 AP: 3 PP: 3
HP%: 74% Physical Durability: 52% Magical Durability: 143% Evasion%: 51% Init Stdev: +0.28
Base Accuracy: 93%
Active Skills:
Primus Edge (1): 34 Damage. If user is at 100%HP grants +1PP and +1 Fairy [50 Phys Potency] [100 Mag Potency]
Sylphic Wind (2): 30 Magic ranged damage to a row. +20 Potency vs flying targets (1.5x dmg). Grants 1 Fairy. [40 Mag Potency][ 3 Hits]
Elemental Roar (3): 30 Damage to all enemies. Potency increases by 30 for each fairy. Dismisses fairys [70 Phys Potency] [70 Mag Potency]
Freezing Thrust (1): 43 Damage. Inflicts Freeze. +25 Potency (1.25x damage) if any fairys are present. [100 Phys Potency] [100 Mag Potency]
Passive Skills:
Curing Heal (1) : Activates after an ally (including self) is hit by an attack (not status-only). Heals HP equal to 50% of user's magic stat. Removes all Debuffs (Status/stat-downs)
Rage of the Faeries (1): 25 Magic ranged Damage. Activates at start of battle. Attacks a row of enemies. Inflicts Stun. Grants +1 Fairy. [100 Mag Potency]
Elemental Impetus (2) : Activates after using an active skill. Grants +1AP and +1 summoned fairy.
Note: Freezing Thrust does 54 damage with a fairy out.
Comments:Rage of the Faeries into Freezing Thrust. This stuns an enemy with initiative and then freezes them. Then Rosalinde can either wait till next encounter to do it again (wasting all her foes' turns) or just finish them off with another Freezing Thrust. Really solid strategy. The counter-healing would be good her her physical durability were better, but she has not insignificant evade to help too.
Eltolinde
Equipment: Twinned Bough, Royal Scarf, Carnelian Pendant, Lapis Pendant
Type: Elf
HP: 58 P.Atk: 38 P.Def: 25 M.Atk: 63 M.Def: 53 Init: 35 Acc:139 Evade: 89 Crit: 9 Guard Rate: 5 AP: 3 PP: 3
HP%: 66% Physical Durability: 53% Magical Durability: 237% Evasion%: 51% Init Stdev: +0.37
Base Accuracy: 99%
Active Skills:
Primus Edge (1): 26 Attacks a single enemy. If user is at 100%HP grants +1PP and +1 Fairy [50 Phys Potency] [100 Mag Potency]
Faerie Heal (2): 63 Restores HP to a row of allies. Grants target immunity to damage for one attack. Grants user +1 Fairy. [100 Mag Potency]
Elemental Roar (3): 20 Attacks all enemies. Potency increases by 30 for each fairy. Dismisses fairys [70 Phys Potency] [70 Mag Potency]
Lightning Thrust (1): 28 Attacks a single enemy. Inflicts Stun. +25 Potency (1.25x damage) if any fairys are present. [100 Phys Potency] [100 Mag Potency]
Passive Skills:
Curing Heal (1) : Activates after an ally (including self) is hit by an attack (not status-only). Heals HP equal to 50% of user's magic stat. Removes all Debuffs (Status/stat-downs)
Boon of the Faeries (1) : Activates at start of battle. Restores HP to a row of allies. Grants a buff that negates a single debuff/status. Grants the user a fairy.
Elemental Impetus (2) : Activates after using an active skill. Grants +1AP and +1 summoned fairy.
Note: Lighting Thrust does 35 damage with a fairy out.
Comments: Boon of the Faeries isn't as good as Rage for a duel but it's still good! Counter-healing and a healing spell helps too. The stun on Lightning Thrust can help her KO enemies while keeping them stunned if they are in a durability range to polish off.
Ithilion
Equipment: Spellsteel Sword, Royal Scarf, Carnelian Pendant, Lapis Pendant
Type: Elf
HP: 79 P.Atk: 49 P.Def: 23 M.Atk: 66 M.Def: 40 Init: 26 Acc:136 Evade: 85 Crit: 15 Guard Rate: 16 AP: 3 PP: 3
HP%: 90% Physical Durability: 69% Magical Durability: 113% Evasion%: 47% Init Stdev: -0.46
Base Accuracy: 96%
Active Skills:
Lightning Blade (1): 32 Damage. Inflicts stun. [75 Phys Potency] [75 Mag Potency]
Nature's Wrath (1): 27 Damage to a column. Ground-based. Inflicts -1PP to cavalry. [100 Mag Potency]
Mirage Stab (2): 32 Damage to a row of enemies. Grants user the ability to evade one attack string. [75 Phys Potency] [75 Mag Potency]
Passive Skills:
Sylphic Barrier (1) : Activates before an ally (including user) is hit by a ranged physical attack [includes flyer melee]. Evades the entire attack.
Remove Weakness (1) : Activates after the user is debuffed. Removes the user's debuffs/status. Grants user buff to evade one attack (all hits).
Evasive Impetus (1) : Activates after evading an attack Grants user +1AP.
Comments: Mirage Stab and Evasive Impetus play nice together. Sylphic Barrier helps vs ranged/flying physicals...
Railanor
Equipment: Spellsteel Sword, Royal Scarf, Carnelian Pendant, Lapis Pendant
Type: Elf
HP: 73 P.Atk: 46 P.Def: 24 M.Atk: 63 M.Def: 40 Init: 28 Acc:142 Evade: 85 Crit: 16 Guard Rate: 16 AP: 3 PP: 3
HP%: 83% Physical Durability: 65% Magical Durability: 104% Evasion%: 47% Init Stdev: -0.28
Base Accuracy: 102%
Active Skills:
Lightning Blade (1): 27 Damage. Inflicts stun. [75 Phys Potency] [75 Mag Potency]
Nature's Wrath (1): 24 Damage to a column. Ground-based. Inflicts -1PP to cavalry. [100 Mag Potency]
Mirage Stab (2): 27 Damage to a row of enemies. Grants user the ability to evade one attack string. [75 Phys Potency] [75 Mag Potency]
Passive Skills:
Sylphic Barrier (1) : Activates before an ally (including user) is hit by a ranged physical attack [includes flyer melee]. Evades the entire attack.
Remove Weakness (1) : Activates after the user is debuffed. Removes the user's debuffs/status. Grants user buff to evade one attack (all hits).
Evasive Impetus (1) : Activates after evading an attack Grants user +1AP.
Comments: Mirage Stab and Evasive Impetus play nice together. Sylphic Barrier helps vs ranged/flying physicals...
Ridiel
Equipment: Spellsteel Bow, Gold Bangle, Carnelian Pendant, Silver Bangle
Type: Elf
HP: 69 P.Atk: 37 P.Def: 29 M.Atk: 63 M.Def: 57 Init: 39 Acc:155 Evade: 39 Crit: 16 Guard Rate: 9 AP: 3 PP: 2
HP%: 79% Physical Durability: 72% Magical Durability: 662% Evasion%: 1% Init Stdev: +0.74
Base Accuracy: 115%
Active Skills:
Wind Arrow (1): 20 Damage. Inflicts Evasion -50. [75 Phys Potency] [75 Mag Potency]
Mystic Conferral (1): 0 Grants a buff to an ally that gives them additional magic damage (equal to 50 potency from the user)
Icicle Arrow (2): 20 Damage to two different enemies. Inflicts freeze. [75 Phys Potency] [75 Mag Potency]
Passive Skills:
Quick Cure (1) : Activates after an ally (including self) is debuffed. Remove all debuffs. Grants target immunity to one debuff.
Selfless Heal (1) : Activates after being healed. Restores HP to all allies (50% of user's magic stat) and removes all debuffs.
Pure Field (1) : Activates at the start of battle. Grants all allies a buff that negates a single debuff/status.
Comments: Would be a terrible fighter but Icile Arrow squeaks out a win against the slower who aren't immune to freeze.
Lhinalagos
Equipment: Spellsteel Bow, Gold Bangle, Carnelian Pendant, Silver Bangle
Type: Elf
HP: 65 P.Atk: 39 P.Def: 29 M.Atk: 65 M.Def: 56 Init: 39 Acc:160 Evade: 36 Crit: 16 Guard Rate: 9 AP: 3 PP: 2
HP%: 74% Physical Durability: 67% Magical Durability: 465% Evasion%: -2% Init Stdev: +0.74
Base Accuracy: 120%
Active Skills:
Wind Arrow (1): 23 Damage. Inflicts Evasion -50. [75 Phys Potency] [75 Mag Potency]
Mystic Conferral (1): 0 Grants a buff to an ally that gives them additional magic damage (equal to 50 potency from the user)
Icicle Arrow (2): 23 Damage to two different enemies. Inflicts freeze. [75 Phys Potency] [75 Mag Potency]
Passive Skills:
Quick Cure (1) : Activates after an ally (including self) is debuffed. Remove all debuffs. Grants target immunity to one debuff.
Selfless Heal (1) : Activates after being healed. Restores HP to all allies (50% of user's magic stat) and removes all debuffs.
Pure Field (1) : Activates at the start of battle. Grants all allies a buff that negates a single debuff/status.
Comments: Would be a terrible fighter but Icile Arrow squeaks out a win against the slower who aren't immune to freeze.
Galadmir
Equipment: Spellsteel Bow, Gold Bangle, Carnelian Pendant, Silver Bangle
Type: Elf
HP: 71 P.Atk: 42 P.Def: 28 M.Atk: 68 M.Def: 56 Init: 37 Acc:155 Evade: 36 Crit: 15 Guard Rate: 9 AP: 3 PP: 2
HP%: 81% Physical Durability: 71% Magical Durability: 509% Evasion%: -2% Init Stdev: +0.55
Base Accuracy: 115%
Active Skills:
Wind Arrow (1): 28 Damage. Inflicts Evasion -50. [75 Phys Potency] [75 Mag Potency]
Mystic Conferral (1): 0 Grants a buff to an ally that gives them additional magic damage (equal to 50 potency from the user)
Icicle Arrow (2): 28 Damage to two different enemies. Inflicts freeze. [75 Phys Potency] [75 Mag Potency]
Passive Skills:
Quick Cure (1) : Activates after an ally (including self) is debuffed. Remove all debuffs. Grants target immunity to one debuff.
Selfless Heal (1) : Activates after being healed. Restores HP to all allies (50% of user's magic stat) and removes all debuffs.
Pure Field (1) : Activates at the start of battle. Grants all allies a buff that negates a single debuff/status.
Comments: Would be a terrible fighter but Icile Arrow squeaks out a win against the slower who aren't immune to freeze.
Gloucester
Equipment: Vorpal Axe, Steel Shield, Carnelian Pendant, Lapis Pendant
Type: Cavalry
HP: 104 P.Atk: 78 P.Def: 36 M.Atk: 45 M.Def: 24 Init: 25 Acc:127 Evade: 22 Crit: 11 Guard Rate: 45 AP: 3 PP: 3
HP%: 113% Physical Durability: 133% Magical Durability: 79% Evasion%: -16% Init Stdev: -0.56
Base Accuracy: 87%
Active Skills:
Vengeful Axe (1): 22 Damage. Damage increases linearly as HP goes down to 3x (150 potency) at 0% HP. [50 Phys Potency]
Venom Axe (1): 33 Damage. Inflicts poison. [75 Phys Potency]
Dark Flame (2): 25 Damage to a row. Costs 30% of own MHP to use (self-damage leaves with 1HP if it would reduce to 0). +50 Potency (double damage) to debuffed targets. [50 Phys Potency] [50 Mag Potency]
Passive Skills:
Vengeance (1) : Activates after being attacked. Grants user +20% Attack and +20% Defense (Stacks). Grants +1PP if user is at 50% HP or less.
Sanguine Arts (1) : Activates before attacking with an active skill. Recovers HP equal to 50% of damage done.
Demonic Pact (1) : Activates after using an active skill. Sacrifice 25% HP to grant +1 AP.
Notes: Vengeance increases his Pdur/Mdur to 187/92% and then to 319/109%
Note: Each use of Vengeance increases his damage by 35%.
Comments: Being Cavalry is good. His passives give him a tremendous number of options... but his magical durability is poor. A Middle of some flavor?
Govil
Equipment: Vorpal Sword, Gold Bangle, Carnelian Pendant, Lapis Pendant
Type: Bestral
HP: 89 P.Atk: 60 P.Def: 30 M.Atk: 10 M.Def: 26 Init: 33 Acc:160 Evade: 47 Crit: 20 Guard Rate: 11 AP: 3 PP: 3
HP%: 96% Physical Durability: 90% Magical Durability: 71% Evasion%: 9% Init Stdev: +0.18
Base Accuracy: 120%
Active Skills:
Finishing Stab (1): 26 Damage. Grants user +50% Phys Attack if target is defeated. [100 Phys Potency]
Decimate (1): 20 Damage. Increases potency based on how many enemies there are. +100 (2.33x dmg) if only one... [75 Phys Potency]
Wild Fang (2): 16 Damage to a row. Potency increases the less HP a target has (maximum +50) [20 Phys Potency][ 3 Hits]
Passive Skills:
Nocturnal Strike (1): 39 Damage. Activates at start of battle. Attack a single enemy. Grants user +1PP at night. [150 Phys Potency]
Bestral Howl (1) : Activates before attacking with an active skill. Grans allies in the user row (including Govil) +15% Phys Attack.
Killing Pursuit (1): 26 Damage. Activates after another ally attacks. Follow-up attack a single enemy. Grans +1AP if target is defeated. [100 Phys Potency]
Note: Each use of Bestral Howl increases his damage by 35%.
Comments: Nocturnal Strike into a buffed Decimate is powerful opening move. Decimate is almost cheating with how ogod it is but he can't use Killing Pursuit so that's not too unfair. The durability isn't good so he hopes to win fast. The speed isn't good enough to ensure that. Maybe a low Middle?
Dinah
Equipment: Vorpal Spear, Royal Scarf, Carnelian Pendant, Lapis Pendant
Type: Bestral
HP: 58 P.Atk: 55 P.Def: 19 M.Atk: 24 M.Def: 30 Init: 51 Acc:153 Evade: 118 Crit: 28 Guard Rate: 9 AP: 3 PP: 3
HP%: 60% Physical Durability: 41% Magical Durability: 50% Evasion%: 80% Init Stdev: +1.85
Base Accuracy: 113%
Active Skills:
Piercing Lance (1): 21 Damage. Inflicts Guard Seal. [100 Phys Potency]
Passive Hold (1): 21 Damage. Inflicts Passive Seal. [100 Phys Potency]
Venom Thrust (2): 16 Damage to a column. Inflicts poison and debuffs target HP recovery by 50%. +50 Potency vs poisoned targets. [75 Phys Potency]
Passive Skills:
Nocturnal Evade (1) : Activates before being attacked by an attack that would hit. Evade a single hit of that attack. Grants +1PP at night.
Shadow Pursuit (1): 16 Damage. Activates after an ally attacks. Follow-up attack a single enemy. Inflicts Blindness. [75 Phys Potency]
Weakness Hunter (2): 47 Damage. Activates after an enemy is debuffed. Attacks an enemy with an unguardable attack. Ignores 30% of target's defense. [150 Phys Potency]
Comments: Evasive and hyperfast and Venom Thrust into Weakness Hunter is pretty mean considering it leaves the foe poisoned. Nocturnal Evade is somehow even better than the Rogue evade skill. May want a Silken Scarf to bump up the evade even further? Really strong as a dueler due to the evasion. Really bad off if she can't rely on it.
Yunifi
Equipment: Frostbloom Bow, Royal Scarf, Carnelian Pendant, Lapis Pendant
HP: 69 P.Atk: 57 P.Def: 20 M.Atk: 27 M.Def: 30 Init: 32 Acc:169 Evade: 121 Crit: 46 Guard Rate: 7 AP: 3 PP: 3
HP%: 79% Physical Durability: 56% Magical Durability: 66% Evasion%: 83% Init Stdev: +0.09
Base Accuracy: 129%
Active Skills:
Mystic Arrow (1): 23 Ranged damage. Adds a magic attack at 100 Potency to armored targets (Yunifi may need a Spellsteel bow to take advantage of that) [100 Phys Potency]
Sonic Shaft (1): 50 Ranged damage. Deals the target's initiative stat as additional fixed damage (not reduced or increased by defenses/weaknesses/crits). [avg enemy initiative is ~27, stdev 10] [100 Phys Potency]
Glacial Rain (2): 41 Charge for 1 turn and then attack. Attacks all enemies and inflicts freeze. User cannot evade or use passives while charging... [60 Phys Potency][ 3 Hits]
Passive Skills:
Eagle Eye (1) : Activates before attacking with an active skill. Makes next attack a Truestrike
Triple Counter (1): 23 Activates after an enemy attacks user with an active skill. Counterattacks three enemies (can't focus on one) [100 Phys Potency]
Snow-white Strike (1): 17 Damage. Activates after an ally attacks. Follow-up attack a single enemy. Inflicts Freeze. +100 Potency vs frozen targets. [75 Phys Potency]
Comments: Sonic Shaft is a good move. Her evasion and counter rounds her out with the ability to score a kill on round 2 against most things. She's in a bad spot if she can't rely on her evasion. May want a Silken Scarf instead of a Pendant...
Bertrand
Equipment: Vorpal Axe, Steel Greatshield, Carnelian Pendant, Lapis Pendant
Type: Bestral, Armored
HP: 154 P.Atk: 66 P.Def: 41 M.Atk: 7 M.Def: 5 Init: 10 Acc:117 Evade: 9 Crit: 11 Guard Rate: 69 AP: 3 PP: 3
HP%: 170% Physical Durability: 253% Magical Durability: 78% Evasion%: -29% Init Stdev: -1.94
Base Accuracy: 77%
Active Skills:
Bear Crush (1): 32 Damage. Unguardable attack. Inflicts Stun. [100 Phys Potency]
Round Swing (2): 24 Damage. 75% accuracy. Unguardable attack to a row. Damage increases the more HP the user has (3x at full HP, 1x at 0%) [25 Phys Potency][ 3 Hits]
Earthshaker (2): 24 Damage to all enemies. Damage increases the less HP the user has (maximum 2x damage at 0% HP, 1x at 100%) [75 Phys Potency]
Passive Skills:
Heavy Guard (1) : Activates before being hit by a physical attack: Blocks an enemy attack string (reduces damage by 75%)
Nocturnal Rest (1) : Activates after attacking. Recover 30% HP. HP recovery doubled to 60% at night.
Life Blow (1) : Activates at the end of a battle. Unguardable attack that deals ITD damage = 80% of user's HP. Attack can not critical.
Comments: Durable against physicals and self-heals. Against magic he's in a rough spot... but might survive if he can rely on Nocturnal Rest. I'm not sure about taking skills at day/night, but his lack of reliable accurate damage is painful. Stun can be a curse in that he might give a foe multiple turns to off him where he can't use Nocturnal Rest to heal between them.
Raenys
Equipment: Vorpal Bow, Lapis Pendant, Carnelian Pendant, Royal Scarf
Type: Flying Angel
HP: 70 P.Atk: 60 P.Def: 17 M.Atk: 32 M.Def: 33 Init: 38 Acc:155 Evade: 98 Crit: 15 Guard Rate: 7 AP: 3 PP: 3
HP%: 74% Physical Durability: 49% Magical Durability: 69% Evasion%: 60% Init Stdev: +0.65
Base Accuracy: 115%
Active Skills:
Delaying Shot (1): 26 Damage. Inflicts Initiative -20. [25 Phys Potency][ 4 Hits]
Saint's Shot (1): 21 Damage. Inflict PP-1. Inflict another PP-1 to ground-based targets. [80 Phys Potency]
Photon Arrow (2): 21 Damage to two enemies. Inflicts Phys. Defense -50%. Inflicts Passive Seal during the day. [80 Phys Potency]
Passive Skills:
Aerial Pursuit (1): 26 Damage. Activates after another flying ally attacks with an active skill. Follow-up attacks a single enemy. [100 Phys Potency]
Tailwind (1) : Activate after using an active skill. Grants row of allies +10 initiative. Effect doubled for flying allies.
Shining Light (2) : Activates before an enemy uses an attack skill. Inflicts Blindness on that row of enemies
Comments: Shining Light is really amazing in-game. She has good evasion (moreso against ground melee). She may not even want a Lapis Pendant unless she can also get a weapon that gives PP (Wingcrest Bow, Icefall Bow). She'll be trying for a 4-5HKO while hoping a foe doesn't score a kill on her through her evasion. Middle/Light?
Fodoquia
Equipment: Vorpal Sword, Steel Greatshield, Carnelian Pendant, Royal Scarf
Type: Flying, Angel, Armored
HP: 89 P.Atk: 48 P.Def: 43 M.Atk: 23 M.Def: 58 Init: 36 Acc:136 Evade: 89 Crit: 13 Guard Rate: 57 AP: 3 PP: 2
HP%: 96% Physical Durability: 159% Magical Durability: 1207% Evasion%: 51% Init Stdev: +0.46
Base Accuracy: 96%
Active Skills:
Impulse (1): 14 Damage (Ranged). Inflicts Mag. Defense -50% to ground-based targets. [100 Phys Potency]
Row Resistance (1): Grants allies in the users's row +50% Mag. Defense. Extends to all allies during the day.
Mystic Shield (1): Grants the user +50% Magic defense and +2PP.
Passive Skills:
Reflect Magick (2) : Activates before enemy uses a damaging magic attack skill. Reflects magic attack back at enemy. Fodoquia's party does not take the attack.
Sacrifice (1) : Activates before an ally is attacked. Covers ally with no guarding.
Mirror Weakness (1) : Activates after the user is debuffed. Removes the user's debuffs. Inflicts all removed debuffs on a target.
Comments: Unimaginably tanky. Non-debilitating status/debuffs are a waste of time, and Reflect Magick means trying for fatal status with damage attached is suicide. The problem is the total lack of damage... A Light or Quirky weak Middle at best. Would have been HILARIOUS with healing.
Nigel
Equipment: Vorpal Sword, Steel Greatshield, Carnelian Pendant, Lapis Pendant
HP: 100 P.Atk: 63 P.Def: 47 M.Atk: 33 M.Def: 39 Init: 34 Acc:147 Evade: 41 Crit: 17 Guard Rate: 61 AP: 3 PP: 3
HP%: 108% Physical Durability: 234% Magical Durability: 129% Evasion%: 3% Init Stdev: +0.28
Base Accuracy: 107%
Active Skills:
Burning Edge (1): 44 Damage. Inflits Burn. Grants user +1PP if target is already burning. [75 Phys Potency][ 2 Hits]
Death Spin (1): 22 Damage to a row. Inflicts Stun. +75 Potency (double damage) vs afflicted targets. [75 Phys Potency]
Inferno (2): 29 Ranged damage to a row. Ignores 50% Defense. Inflicts Burn. Grants user +1PP. [100 Phys Potency]
Passive Skills:
Advance Cover (1) : Activates before an ally is attacked. Covers ally with medium guard (50% damage reduction) and grants user +1AP.
Phantom Counter (1): 29 Damage. Activates after an enemy attacks user with an active skill. Counterattacks. Inflicts Burn. Removes target's buffs. [100 Phys Potency]
Parting Death (1): 29 Damage. Activates at the end of a battle. Attacks a single enemy. Inflicts a Deathblow if target has 50% HP or less. [100 Phys Potency]
Burning Edge is mean. Phantom Counter with Burning Edge is also mean. Parting Death is just rude. Death Spin synchronizing with a foe already being on fire (Causing them to lose their turn but take the damage) is the incendiary icing on the cake. A Heavy of some flavor?
Josef
Equipment: Vorpal Sword, Templar's Shield, Carnelian Pendant, Lapis Pendant
Type: Cavalry
HP: 92 P.Atk: 47 P.Def: 26 M.Atk: 30 M.Def: 42 Init: 29 Acc:131 Evade: 21 Crit: 11 Guard Rate: 40 AP: 3 PP: 3
HP%: 99% Physical Durability: 82% Magical Durability: 138% Evasion%: -17% Init Stdev: -0.19
Base Accuracy: 91%
Active Skills:
Slice (1): 13 Damage. Grants user +1PP if target defeated. [100 Phys Potency]
Heal (1): 36 Healing to one. [100 Mag Potency]
Divine Cross (2): 7 Damage. Removes all of the target's buffs. Grants user +1PP if target defeated. [50 Phys Potency] [50 Mag Potency]
Passive Skills:
Holy Barrier (1) : Activates before an ally is attacked. Reduces damage by 50% and prevents debuffs/ailments.
Holy Guard (1) : Activates before being attacked by a physical active skill. Guards attack (50% reduction) and prevents ailments/debuffs
Pursuit (1): 10 Damage. Activates after an ally attacks. Follow-up attack a single enemy. [75 Phys Potency]
Comments: No damage to speak of, but fairy tanky as a result of Holy Barrier/Guard, and he has some weak healing. A good Light or quirky weak Middle.
Selvie
Equipment: Shaman's Bonestaff, Lapis Pendant, Carnelian Pendant, Royal Scarf
HP: 92 P.Atk: 47 P.Def: 28 M.Atk: 28 M.Def: 60 Init: 37 Acc:142 Evade: 87 Crit: 18 Guard Rate: 9 AP: 3 PP: 3
HP%: 105% Physical Durability: 93% Magical Durability: % Evasion%: 49% Init Stdev: +0.55
Base Accuracy: 102%
Active Skills:
Passive Curse (1): Inflicts PP-1 and Initiative -10 on a row of enemies.
Offensive Curse (1): Inflicts Phys and Mag Attack -50% on a row of enemies.
Defensive Curse (1): Inflicts Phys and Mag Defense -50% on a row of enemies. And Guard Seal.
Compounding Curse (1): Makes Debuffs 1.5x as effect on enemies that have them.
Cursed Strike (2): 13 Damage. Gains +100 Potency and ignores 50% of defense if target is debuffed. [100 Phys Potency]
Passive Skills:
Passives: () :
Quick Curse (1) : Activates before an enemy attacks. Inflicts Attack -20% for that attack. Inflicts Critical Seal.
Cursed Swamp (2) : Activates at start of battle. Inflicts Initiative -10 and Evasion -30 to all enemies. Inflicts PP-1 to cavalry.
Note: Quick Curse increases her physical durability to 142%.
Note: Cursed Strike does 60 damage to a debuffed target (77 to a target with Defensive Curse)
Comments: Go first (Cursed Swamp helps), Offensive Curse -> Cursed Strike.Offensive Curse is so potent that she likely won't take damage after using it. Cursed Strike will do fair damage to a debuffed enemy. One may question the fairness of her getting the Shaman's Bonestaff since generic shamans can use it. She may prefer a Gold Bangle to a Royal Scarf (or, if you let her have it, her starting +10 initiative accessory).
Equipment: Vorpal Sword, Gold Bangle, Carnelian Pendant, Lapis Pendant
HP: 84 P.Atk: 59 P.Def: 34 M.Atk: 36 M.Def: 38 Init: 30 Acc:136 Evade: 45 Crit: 18 Guard Rate: 20 AP: 3 PP: 3
HP%: 90% Physical Durability: 98% Magical Durability: 103% Evasion%: 7% Init Stdev: -0.09
Base Accuracy: 96%
Active Skills:
Banishing Stab (1): 25 Damage. Removes all of the target's buffs. [100 Phys Potency]
Defensive Order (1): Grants all allies +20% Defense
Offensive Order (1): Grants all allies +20% Attack.
Passive Skills:
Rapid Order (1) : Activates at start of battle. +20 Initiative to entire team.
Guard Order (1) : Activates before an ally (including user) is attacked. Grants row of allies 100% Guard rate for one attack.
Sniping Order (2) : Activates before an ally makes an attack with an active skill. Makes a row of allies' next attack a Truestrike.
Comments: A leader of men with no men to lead. Light. His Orders don't do much for his damage or durability
Ochlys
Equipment: Vorpal Sword, Steel Shield, Lapis Pendant, Carnelian Pendant
Type: Flying Angel
HP: 74 P.Atk: 55 P.Def: 30 M.Atk: 25 M.Def: 37 Init: 37 Acc:142 Evade: 73 Crit: 11 Guard Rate: 45 AP: 3 PP: 3
HP%: 79% Physical Durability: 74% Magical Durability: 86% Evasion%: 35% Init Stdev: +0.55
Base Accuracy: 102%
Active Skills:
Spiral Sword (1): 21 Damage. Inflicts Evasion -20. Grants user +20 Evade [100 Phys Potency]
Shield Smite (1): 21 Damage. Inflicts Defense -20%. Grants user +20% Defense [100 Phys Potency]
Honed Slash (2): 44 Damage. Becomes a truestrike if user is buffed. [70 Phys Potency][ 3 Hits]
Passive Skills:
Accelerate (1) : Activates after an enemy attacks with an active skill. Grants user +20 initiative and +30 accuracy (Stacks)
Diurnal Guard (1) : Activates before being hit with a physical attack. Blocks an enemy attack with a medium guard (50% physical damage reduction). Grants user +1PP during the day.
Discharge (1) : Activates before attacking with an active skill. Consumes all of user's buffs. Increases attack power for the attack by 15% x number of buffs consumed.
Note: Shield Smite increases damage by 33%, and increases Pdur/Mdur to 93%/124%
Comments: Spiral Sword to buff evade. Discharge and Honed Slash to beat things. Accelerate and Spiral Sword into Discharge Honed Slash yields 3 buffs being expended... for 45% more P.Atk on Honed Slash. It's a fair bit of damage added on top of Honed Slash (~52) so she'll probably KO most things with that. Diurnal Guard can help with the bad physical durability and her Guard Rate and Shield along with reducing ground melee hit rate helps further.
Umerus
Equipment: Vorpal Sword, Steel Shield, Lapis Pendant, Carnelian Pendant
Type: Flying Angel
HP: 76 P.Atk: 62 P.Def: 29 M.Atk: 32 M.Def: 35 Init: 31 Acc:142 Evade: 68 Crit: 13 Guard Rate: 44 AP: 3 PP: 3
HP%: 81% Physical Durability: 74% Magical Durability: 81% Evasion%: 30% Init Stdev: 0
Base Accuracy: 102%
Active Skills:
Spiral Sword (1): 28 Damage. Inflicts Evasion -20. Grants user +20 Evade [100 Phys Potency]
Shield Smite (1): 28 Damage. Inflicts Defense -20%. Grants user +20% Defense [100 Phys Potency]
Honed Slash (2): 59 Damage. Becomes a truestrike if user is buffed. [70 Phys Potency][ 3 Hits]
Passive Skills:
Accelerate (1) : Activates after an enemy attacks with an active skill. Grants user +20 initiative and +30 accuracy (Stacks)
Diurnal Guard (1) : Activates before being hit with a physical attack. Blocks an enemy attack with a medium guard (50% physical damage reduction). Grants user +1PP during the day.
Discharge (1) : Activates before attacking with an active skill. Consumes all of user's buffs. Increases attack power for the attack by 15% x number of buffs consumed.
Note: Shield Smite increases damage by 25%, and increases Pdur/Mdur to 91%/113%
Comments: Spiral Sword to buff evade. Discharge and Honed Slash to beat things. Accelerate and Spiral Sword into Discharge Honed Slash yields 3 buffs being expended... for 45% more P.Atk on Honed Slash. It's a fair bit of damage added on top of Honed Slash (~52) so she'll probably KO most things with that. Diurnal Guard can help with the bad physical durability and her Guard Rate and Shield along with reducing ground melee hit rate helps further.
Virginia
Equipment: Vorpal Sword, Greatwood Shield, Blue Rose Shield, Carnelian Pendant
HP: 111 P.Atk: 70 P.Def: 46 M.Atk: 19 M.Def: 37 Init: 22 Acc:136 Evade: 25 Crit: 13 Guard Rate: 63 AP: 3 PP: 3
HP%: 121% Physical Durability: 244% Magical Durability: 132% Evasion%: -13% Init Stdev: -0.83
Base Accuracy: 96%
Active Skills:
Vertical Edge (1): 36 Damage. Becomes a truestrike, ignores 50% Defense, and gains +50 Potency vs flyers [100 Phys Potency]
Iron Crusher (1): 36 Damage. Unguardable. If target is armored then Ignores 50% of defense and gains +50 Potency [100 Phys Potency]
Brandish (2): 80 Damage. Unguardable. Ignores 50% of target defense. Grants user +1PP if attack hits. [50 Phys Potency][ 3 Hits]
Passive Skills:
Maiden's Hammer (1): 54 Damage. Truestrike. Activates after an enemy attacks user with an active skill. Counterattacks. Potency increases linearly from 150 at 100%HP to 250 at 0%HP [150 Phys Potency]
Iron Veil (1) : Activates at start of battle. Grants +50% Guard rate and +30% Physical defense to all allies!
Undying Will (1) : Activates before attacking with an active skill. Adds damage to a single hit related to HP loss (Full HP is 0 potency, 0%HP is 100 potency). Grants the ability to survive a lethal attack string with one HP.
Comments: Yikes. Probably 2HKOs. Counters can see it done sooner. Iron Veil leads to her mocking defense-subject physicals. Against powerful magic that would 2HKO her, she can leverage Undying Will to squeeze out more damage. Powerful heavy?
Umerus
Equipment: Vorpal Sword, Steel Shield, Lapis Pendant, Carnelian Pendant
HP: 76 P.Atk: 62 P.Def: 29 M.Atk: 32 M.Def: 35 Init: 31 Acc:142 Evade: 68 Crit: 13 Guard Rate: 44 AP: 3 PP: 3
HP%: 81% Physical Durability: 74% Magical Durability: 81% Evasion%: 30% Init Stdev: 0
Base Accuracy: 102%
Active Skills:
Spiral Sword (1): 28 Damage. Inflicts Evasion -20. Grants user +20 Evade [100 Phys Potency]
Shield Smite (1): 28 Damage. Inflicts Defense -20%. Grants user +20% Defense [100 Phys Potency]
Honed Slash (2): 59 Damage. Becomes a truestrike if user is buffed. [70 Phys Potency][ 3 Hits]
Passive Skills:
Accelerate (1) : Activates after an enemy attacks with an active skill. Grants user +20 initiative and +30 accuracy (Stacks)
Diurnal Guard (1) : Activates before being hit with a physical attack. Blocks an enemy attack with a medium guard (50% physical damage reduction). Grants user +1PP during the day.
Discharge (1) : Activates before attacking with an active skill. Consumes all of user's buffs. Increases attack power for the attack by 15% x number of buffs consumed.
Comments: Spiral Sword to buff evade. Discharge and Honed Slash to beat things. Accelerate and Spiral Sword into Discharge Honed Slash yields 3 buffs being expended... for 45% more P.Atk on Honed Slash. It's a fair bit of damage added on top of Honed Slash (~52) so she'll probably KO most things with that. Diurnal Guard can help with the bad physical durability and her Guard Rate and Shield along with reducing ground melee hit rate helps further.
Berengaria
Equipment: Vorpal Axe, Steel Greatshield, Carnelian Pendant, Lapis Pendant
HP: 86 P.Atk: 65 P.Def: 41 M.Atk: 33 M.Def: 33 Init: 38 Acc:155 Evade: 50 Crit: 24 Guard Rate: 51 AP: 3 PP: 3
HP%: 92% Physical Durability: 137% Magical Durability: 86% Evasion%: 12% Init Stdev: +0.65
Base Accuracy: 115%
Active Skills:
Carnage (1): 31 Damage. Inflicts -1AP on target. [100 Phys Potency]
Death Spin (1): 23 Damage to a row of enemies. Inflicts Stun. +75 Potency to afflicted (status ailment) targets. [75 Phys Potency]
Vicious Torment (2): 47 Damage. If target is Afflicted potency increases by 75 (double damage) and gives user +1PP [75 Phys Potency][ 2 Hits]
Passive Skills:
Sanguine Pursuit (1): 31 Damage. Activates after another ally attacks with an active skill. Follow-up attacks a single enemy. Heals user for 50% of damage done. Grants +1PP against afflicted targets. [100 Phys Potency]
Eye of the Warrior Princess (1) : Activates at the start of battle. Inflicts Attack -20% and Initiative -10 on all foes.
Painbringer (1) : Activates before being attacked. Grants the user +1 AP, +20% Attack, and +10 Initiative (Effect stacks)
Notes: After Eyes of the Warrior Princess, her Pdur is 371% and her Mdur is 155%...
Comments: Eyes of the Warrior Princess buff her physical durability to absurdity and her magical durability to impressive. It also gives her very very good initiative. Then Carnage makes it so an enemy probably only gets 1 out of ever 3 turns. Paingbringer helps to make sure they probably won't get more than that one turn. Berengaria is mean.
Notes:
Pdur, after debuffing
371.8571429
Mdur after debuffing
154.8
Rosalinde
Equipment: Twinned Bough, Royal Scarf, Carnelian Pendant, Lapis Pendant
Type: Elf
HP: 65 P.Atk: 52 P.Def: 20 M.Atk: 64 M.Def: 47 Init: 34 Acc:133 Evade: 89 Crit: 7 Guard Rate: 4 AP: 3 PP: 3
HP%: 74% Physical Durability: 52% Magical Durability: 143% Evasion%: 51% Init Stdev: +0.28
Base Accuracy: 93%
Active Skills:
Primus Edge (1): 34 Damage. If user is at 100%HP grants +1PP and +1 Fairy [50 Phys Potency] [100 Mag Potency]
Sylphic Wind (2): 30 Magic ranged damage to a row. +20 Potency vs flying targets (1.5x dmg). Grants 1 Fairy. [40 Mag Potency][ 3 Hits]
Elemental Roar (3): 30 Damage to all enemies. Potency increases by 30 for each fairy. Dismisses fairys [70 Phys Potency] [70 Mag Potency]
Freezing Thrust (1): 43 Damage. Inflicts Freeze. +25 Potency (1.25x damage) if any fairys are present. [100 Phys Potency] [100 Mag Potency]
Passive Skills:
Curing Heal (1) : Activates after an ally (including self) is hit by an attack (not status-only). Heals HP equal to 50% of user's magic stat. Removes all Debuffs (Status/stat-downs)
Rage of the Faeries (1): 25 Magic ranged Damage. Activates at start of battle. Attacks a row of enemies. Inflicts Stun. Grants +1 Fairy. [100 Mag Potency]
Elemental Impetus (2) : Activates after using an active skill. Grants +1AP and +1 summoned fairy.
Note: Freezing Thrust does 54 damage with a fairy out.
Comments:Rage of the Faeries into Freezing Thrust. This stuns an enemy with initiative and then freezes them. Then Rosalinde can either wait till next encounter to do it again (wasting all her foes' turns) or just finish them off with another Freezing Thrust. Really solid strategy. The counter-healing would be good her her physical durability were better, but she has not insignificant evade to help too.
Eltolinde
Equipment: Twinned Bough, Royal Scarf, Carnelian Pendant, Lapis Pendant
Type: Elf
HP: 58 P.Atk: 38 P.Def: 25 M.Atk: 63 M.Def: 53 Init: 35 Acc:139 Evade: 89 Crit: 9 Guard Rate: 5 AP: 3 PP: 3
HP%: 66% Physical Durability: 53% Magical Durability: 237% Evasion%: 51% Init Stdev: +0.37
Base Accuracy: 99%
Active Skills:
Primus Edge (1): 26 Attacks a single enemy. If user is at 100%HP grants +1PP and +1 Fairy [50 Phys Potency] [100 Mag Potency]
Faerie Heal (2): 63 Restores HP to a row of allies. Grants target immunity to damage for one attack. Grants user +1 Fairy. [100 Mag Potency]
Elemental Roar (3): 20 Attacks all enemies. Potency increases by 30 for each fairy. Dismisses fairys [70 Phys Potency] [70 Mag Potency]
Lightning Thrust (1): 28 Attacks a single enemy. Inflicts Stun. +25 Potency (1.25x damage) if any fairys are present. [100 Phys Potency] [100 Mag Potency]
Passive Skills:
Curing Heal (1) : Activates after an ally (including self) is hit by an attack (not status-only). Heals HP equal to 50% of user's magic stat. Removes all Debuffs (Status/stat-downs)
Boon of the Faeries (1) : Activates at start of battle. Restores HP to a row of allies. Grants a buff that negates a single debuff/status. Grants the user a fairy.
Elemental Impetus (2) : Activates after using an active skill. Grants +1AP and +1 summoned fairy.
Note: Lighting Thrust does 35 damage with a fairy out.
Comments: Boon of the Faeries isn't as good as Rage for a duel but it's still good! Counter-healing and a healing spell helps too. The stun on Lightning Thrust can help her KO enemies while keeping them stunned if they are in a durability range to polish off.
Ithilion
Equipment: Spellsteel Sword, Royal Scarf, Carnelian Pendant, Lapis Pendant
Type: Elf
HP: 79 P.Atk: 49 P.Def: 23 M.Atk: 66 M.Def: 40 Init: 26 Acc:136 Evade: 85 Crit: 15 Guard Rate: 16 AP: 3 PP: 3
HP%: 90% Physical Durability: 69% Magical Durability: 113% Evasion%: 47% Init Stdev: -0.46
Base Accuracy: 96%
Active Skills:
Lightning Blade (1): 32 Damage. Inflicts stun. [75 Phys Potency] [75 Mag Potency]
Nature's Wrath (1): 27 Damage to a column. Ground-based. Inflicts -1PP to cavalry. [100 Mag Potency]
Mirage Stab (2): 32 Damage to a row of enemies. Grants user the ability to evade one attack string. [75 Phys Potency] [75 Mag Potency]
Passive Skills:
Sylphic Barrier (1) : Activates before an ally (including user) is hit by a ranged physical attack [includes flyer melee]. Evades the entire attack.
Remove Weakness (1) : Activates after the user is debuffed. Removes the user's debuffs/status. Grants user buff to evade one attack (all hits).
Evasive Impetus (1) : Activates after evading an attack Grants user +1AP.
Comments: Mirage Stab and Evasive Impetus play nice together. Sylphic Barrier helps vs ranged/flying physicals...
Railanor
Equipment: Spellsteel Sword, Royal Scarf, Carnelian Pendant, Lapis Pendant
Type: Elf
HP: 73 P.Atk: 46 P.Def: 24 M.Atk: 63 M.Def: 40 Init: 28 Acc:142 Evade: 85 Crit: 16 Guard Rate: 16 AP: 3 PP: 3
HP%: 83% Physical Durability: 65% Magical Durability: 104% Evasion%: 47% Init Stdev: -0.28
Base Accuracy: 102%
Active Skills:
Lightning Blade (1): 27 Damage. Inflicts stun. [75 Phys Potency] [75 Mag Potency]
Nature's Wrath (1): 24 Damage to a column. Ground-based. Inflicts -1PP to cavalry. [100 Mag Potency]
Mirage Stab (2): 27 Damage to a row of enemies. Grants user the ability to evade one attack string. [75 Phys Potency] [75 Mag Potency]
Passive Skills:
Sylphic Barrier (1) : Activates before an ally (including user) is hit by a ranged physical attack [includes flyer melee]. Evades the entire attack.
Remove Weakness (1) : Activates after the user is debuffed. Removes the user's debuffs/status. Grants user buff to evade one attack (all hits).
Evasive Impetus (1) : Activates after evading an attack Grants user +1AP.
Comments: Mirage Stab and Evasive Impetus play nice together. Sylphic Barrier helps vs ranged/flying physicals...
Ridiel
Equipment: Spellsteel Bow, Gold Bangle, Carnelian Pendant, Silver Bangle
Type: Elf
HP: 69 P.Atk: 37 P.Def: 29 M.Atk: 63 M.Def: 57 Init: 39 Acc:155 Evade: 39 Crit: 16 Guard Rate: 9 AP: 3 PP: 2
HP%: 79% Physical Durability: 72% Magical Durability: 662% Evasion%: 1% Init Stdev: +0.74
Base Accuracy: 115%
Active Skills:
Wind Arrow (1): 20 Damage. Inflicts Evasion -50. [75 Phys Potency] [75 Mag Potency]
Mystic Conferral (1): 0 Grants a buff to an ally that gives them additional magic damage (equal to 50 potency from the user)
Icicle Arrow (2): 20 Damage to two different enemies. Inflicts freeze. [75 Phys Potency] [75 Mag Potency]
Passive Skills:
Quick Cure (1) : Activates after an ally (including self) is debuffed. Remove all debuffs. Grants target immunity to one debuff.
Selfless Heal (1) : Activates after being healed. Restores HP to all allies (50% of user's magic stat) and removes all debuffs.
Pure Field (1) : Activates at the start of battle. Grants all allies a buff that negates a single debuff/status.
Comments: Would be a terrible fighter but Icile Arrow squeaks out a win against the slower who aren't immune to freeze.
Lhinalagos
Equipment: Spellsteel Bow, Gold Bangle, Carnelian Pendant, Silver Bangle
Type: Elf
HP: 65 P.Atk: 39 P.Def: 29 M.Atk: 65 M.Def: 56 Init: 39 Acc:160 Evade: 36 Crit: 16 Guard Rate: 9 AP: 3 PP: 2
HP%: 74% Physical Durability: 67% Magical Durability: 465% Evasion%: -2% Init Stdev: +0.74
Base Accuracy: 120%
Active Skills:
Wind Arrow (1): 23 Damage. Inflicts Evasion -50. [75 Phys Potency] [75 Mag Potency]
Mystic Conferral (1): 0 Grants a buff to an ally that gives them additional magic damage (equal to 50 potency from the user)
Icicle Arrow (2): 23 Damage to two different enemies. Inflicts freeze. [75 Phys Potency] [75 Mag Potency]
Passive Skills:
Quick Cure (1) : Activates after an ally (including self) is debuffed. Remove all debuffs. Grants target immunity to one debuff.
Selfless Heal (1) : Activates after being healed. Restores HP to all allies (50% of user's magic stat) and removes all debuffs.
Pure Field (1) : Activates at the start of battle. Grants all allies a buff that negates a single debuff/status.
Comments: Would be a terrible fighter but Icile Arrow squeaks out a win against the slower who aren't immune to freeze.
Galadmir
Equipment: Spellsteel Bow, Gold Bangle, Carnelian Pendant, Silver Bangle
Type: Elf
HP: 71 P.Atk: 42 P.Def: 28 M.Atk: 68 M.Def: 56 Init: 37 Acc:155 Evade: 36 Crit: 15 Guard Rate: 9 AP: 3 PP: 2
HP%: 81% Physical Durability: 71% Magical Durability: 509% Evasion%: -2% Init Stdev: +0.55
Base Accuracy: 115%
Active Skills:
Wind Arrow (1): 28 Damage. Inflicts Evasion -50. [75 Phys Potency] [75 Mag Potency]
Mystic Conferral (1): 0 Grants a buff to an ally that gives them additional magic damage (equal to 50 potency from the user)
Icicle Arrow (2): 28 Damage to two different enemies. Inflicts freeze. [75 Phys Potency] [75 Mag Potency]
Passive Skills:
Quick Cure (1) : Activates after an ally (including self) is debuffed. Remove all debuffs. Grants target immunity to one debuff.
Selfless Heal (1) : Activates after being healed. Restores HP to all allies (50% of user's magic stat) and removes all debuffs.
Pure Field (1) : Activates at the start of battle. Grants all allies a buff that negates a single debuff/status.
Comments: Would be a terrible fighter but Icile Arrow squeaks out a win against the slower who aren't immune to freeze.
Gloucester
Equipment: Vorpal Axe, Steel Shield, Carnelian Pendant, Lapis Pendant
Type: Cavalry
HP: 104 P.Atk: 78 P.Def: 36 M.Atk: 45 M.Def: 24 Init: 25 Acc:127 Evade: 22 Crit: 11 Guard Rate: 45 AP: 3 PP: 3
HP%: 113% Physical Durability: 133% Magical Durability: 79% Evasion%: -16% Init Stdev: -0.56
Base Accuracy: 87%
Active Skills:
Vengeful Axe (1): 22 Damage. Damage increases linearly as HP goes down to 3x (150 potency) at 0% HP. [50 Phys Potency]
Venom Axe (1): 33 Damage. Inflicts poison. [75 Phys Potency]
Dark Flame (2): 25 Damage to a row. Costs 30% of own MHP to use (self-damage leaves with 1HP if it would reduce to 0). +50 Potency (double damage) to debuffed targets. [50 Phys Potency] [50 Mag Potency]
Passive Skills:
Vengeance (1) : Activates after being attacked. Grants user +20% Attack and +20% Defense (Stacks). Grants +1PP if user is at 50% HP or less.
Sanguine Arts (1) : Activates before attacking with an active skill. Recovers HP equal to 50% of damage done.
Demonic Pact (1) : Activates after using an active skill. Sacrifice 25% HP to grant +1 AP.
Notes: Vengeance increases his Pdur/Mdur to 187/92% and then to 319/109%
Note: Each use of Vengeance increases his damage by 35%.
Comments: Being Cavalry is good. His passives give him a tremendous number of options... but his magical durability is poor. A Middle of some flavor?
Govil
Equipment: Vorpal Sword, Gold Bangle, Carnelian Pendant, Lapis Pendant
Type: Bestral
HP: 89 P.Atk: 60 P.Def: 30 M.Atk: 10 M.Def: 26 Init: 33 Acc:160 Evade: 47 Crit: 20 Guard Rate: 11 AP: 3 PP: 3
HP%: 96% Physical Durability: 90% Magical Durability: 71% Evasion%: 9% Init Stdev: +0.18
Base Accuracy: 120%
Active Skills:
Finishing Stab (1): 26 Damage. Grants user +50% Phys Attack if target is defeated. [100 Phys Potency]
Decimate (1): 20 Damage. Increases potency based on how many enemies there are. +100 (2.33x dmg) if only one... [75 Phys Potency]
Wild Fang (2): 16 Damage to a row. Potency increases the less HP a target has (maximum +50) [20 Phys Potency][ 3 Hits]
Passive Skills:
Nocturnal Strike (1): 39 Damage. Activates at start of battle. Attack a single enemy. Grants user +1PP at night. [150 Phys Potency]
Bestral Howl (1) : Activates before attacking with an active skill. Grans allies in the user row (including Govil) +15% Phys Attack.
Killing Pursuit (1): 26 Damage. Activates after another ally attacks. Follow-up attack a single enemy. Grans +1AP if target is defeated. [100 Phys Potency]
Note: Each use of Bestral Howl increases his damage by 35%.
Comments: Nocturnal Strike into a buffed Decimate is powerful opening move. Decimate is almost cheating with how ogod it is but he can't use Killing Pursuit so that's not too unfair. The durability isn't good so he hopes to win fast. The speed isn't good enough to ensure that. Maybe a low Middle?
Dinah
Equipment: Vorpal Spear, Royal Scarf, Carnelian Pendant, Lapis Pendant
Type: Bestral
HP: 58 P.Atk: 55 P.Def: 19 M.Atk: 24 M.Def: 30 Init: 51 Acc:153 Evade: 118 Crit: 28 Guard Rate: 9 AP: 3 PP: 3
HP%: 60% Physical Durability: 41% Magical Durability: 50% Evasion%: 80% Init Stdev: +1.85
Base Accuracy: 113%
Active Skills:
Piercing Lance (1): 21 Damage. Inflicts Guard Seal. [100 Phys Potency]
Passive Hold (1): 21 Damage. Inflicts Passive Seal. [100 Phys Potency]
Venom Thrust (2): 16 Damage to a column. Inflicts poison and debuffs target HP recovery by 50%. +50 Potency vs poisoned targets. [75 Phys Potency]
Passive Skills:
Nocturnal Evade (1) : Activates before being attacked by an attack that would hit. Evade a single hit of that attack. Grants +1PP at night.
Shadow Pursuit (1): 16 Damage. Activates after an ally attacks. Follow-up attack a single enemy. Inflicts Blindness. [75 Phys Potency]
Weakness Hunter (2): 47 Damage. Activates after an enemy is debuffed. Attacks an enemy with an unguardable attack. Ignores 30% of target's defense. [150 Phys Potency]
Comments: Evasive and hyperfast and Venom Thrust into Weakness Hunter is pretty mean considering it leaves the foe poisoned. Nocturnal Evade is somehow even better than the Rogue evade skill. May want a Silken Scarf to bump up the evade even further? Really strong as a dueler due to the evasion. Really bad off if she can't rely on it.
Yunifi
Equipment: Frostbloom Bow, Royal Scarf, Carnelian Pendant, Lapis Pendant
HP: 69 P.Atk: 57 P.Def: 20 M.Atk: 27 M.Def: 30 Init: 32 Acc:169 Evade: 121 Crit: 46 Guard Rate: 7 AP: 3 PP: 3
HP%: 79% Physical Durability: 56% Magical Durability: 66% Evasion%: 83% Init Stdev: +0.09
Base Accuracy: 129%
Active Skills:
Mystic Arrow (1): 23 Ranged damage. Adds a magic attack at 100 Potency to armored targets (Yunifi may need a Spellsteel bow to take advantage of that) [100 Phys Potency]
Sonic Shaft (1): 50 Ranged damage. Deals the target's initiative stat as additional fixed damage (not reduced or increased by defenses/weaknesses/crits). [avg enemy initiative is ~27, stdev 10] [100 Phys Potency]
Glacial Rain (2): 41 Charge for 1 turn and then attack. Attacks all enemies and inflicts freeze. User cannot evade or use passives while charging... [60 Phys Potency][ 3 Hits]
Passive Skills:
Eagle Eye (1) : Activates before attacking with an active skill. Makes next attack a Truestrike
Triple Counter (1): 23 Activates after an enemy attacks user with an active skill. Counterattacks three enemies (can't focus on one) [100 Phys Potency]
Snow-white Strike (1): 17 Damage. Activates after an ally attacks. Follow-up attack a single enemy. Inflicts Freeze. +100 Potency vs frozen targets. [75 Phys Potency]
Comments: Sonic Shaft is a good move. Her evasion and counter rounds her out with the ability to score a kill on round 2 against most things. She's in a bad spot if she can't rely on her evasion. May want a Silken Scarf instead of a Pendant...
Bertrand
Equipment: Vorpal Axe, Steel Greatshield, Carnelian Pendant, Lapis Pendant
Type: Bestral, Armored
HP: 154 P.Atk: 66 P.Def: 41 M.Atk: 7 M.Def: 5 Init: 10 Acc:117 Evade: 9 Crit: 11 Guard Rate: 69 AP: 3 PP: 3
HP%: 170% Physical Durability: 253% Magical Durability: 78% Evasion%: -29% Init Stdev: -1.94
Base Accuracy: 77%
Active Skills:
Bear Crush (1): 32 Damage. Unguardable attack. Inflicts Stun. [100 Phys Potency]
Round Swing (2): 24 Damage. 75% accuracy. Unguardable attack to a row. Damage increases the more HP the user has (3x at full HP, 1x at 0%) [25 Phys Potency][ 3 Hits]
Earthshaker (2): 24 Damage to all enemies. Damage increases the less HP the user has (maximum 2x damage at 0% HP, 1x at 100%) [75 Phys Potency]
Passive Skills:
Heavy Guard (1) : Activates before being hit by a physical attack: Blocks an enemy attack string (reduces damage by 75%)
Nocturnal Rest (1) : Activates after attacking. Recover 30% HP. HP recovery doubled to 60% at night.
Life Blow (1) : Activates at the end of a battle. Unguardable attack that deals ITD damage = 80% of user's HP. Attack can not critical.
Comments: Durable against physicals and self-heals. Against magic he's in a rough spot... but might survive if he can rely on Nocturnal Rest. I'm not sure about taking skills at day/night, but his lack of reliable accurate damage is painful. Stun can be a curse in that he might give a foe multiple turns to off him where he can't use Nocturnal Rest to heal between them.
Raenys
Equipment: Vorpal Bow, Lapis Pendant, Carnelian Pendant, Royal Scarf
Type: Flying Angel
HP: 70 P.Atk: 60 P.Def: 17 M.Atk: 32 M.Def: 33 Init: 38 Acc:155 Evade: 98 Crit: 15 Guard Rate: 7 AP: 3 PP: 3
HP%: 74% Physical Durability: 49% Magical Durability: 69% Evasion%: 60% Init Stdev: +0.65
Base Accuracy: 115%
Active Skills:
Delaying Shot (1): 26 Damage. Inflicts Initiative -20. [25 Phys Potency][ 4 Hits]
Saint's Shot (1): 21 Damage. Inflict PP-1. Inflict another PP-1 to ground-based targets. [80 Phys Potency]
Photon Arrow (2): 21 Damage to two enemies. Inflicts Phys. Defense -50%. Inflicts Passive Seal during the day. [80 Phys Potency]
Passive Skills:
Aerial Pursuit (1): 26 Damage. Activates after another flying ally attacks with an active skill. Follow-up attacks a single enemy. [100 Phys Potency]
Tailwind (1) : Activate after using an active skill. Grants row of allies +10 initiative. Effect doubled for flying allies.
Shining Light (2) : Activates before an enemy uses an attack skill. Inflicts Blindness on that row of enemies
Comments: Shining Light is really amazing in-game. She has good evasion (moreso against ground melee). She may not even want a Lapis Pendant unless she can also get a weapon that gives PP (Wingcrest Bow, Icefall Bow). She'll be trying for a 4-5HKO while hoping a foe doesn't score a kill on her through her evasion. Middle/Light?
Fodoquia
Equipment: Vorpal Sword, Steel Greatshield, Carnelian Pendant, Royal Scarf
Type: Flying, Angel, Armored
HP: 89 P.Atk: 48 P.Def: 43 M.Atk: 23 M.Def: 58 Init: 36 Acc:136 Evade: 89 Crit: 13 Guard Rate: 57 AP: 3 PP: 2
HP%: 96% Physical Durability: 159% Magical Durability: 1207% Evasion%: 51% Init Stdev: +0.46
Base Accuracy: 96%
Active Skills:
Impulse (1): 14 Damage (Ranged). Inflicts Mag. Defense -50% to ground-based targets. [100 Phys Potency]
Row Resistance (1): Grants allies in the users's row +50% Mag. Defense. Extends to all allies during the day.
Mystic Shield (1): Grants the user +50% Magic defense and +2PP.
Passive Skills:
Reflect Magick (2) : Activates before enemy uses a damaging magic attack skill. Reflects magic attack back at enemy. Fodoquia's party does not take the attack.
Sacrifice (1) : Activates before an ally is attacked. Covers ally with no guarding.
Mirror Weakness (1) : Activates after the user is debuffed. Removes the user's debuffs. Inflicts all removed debuffs on a target.
Comments: Unimaginably tanky. Non-debilitating status/debuffs are a waste of time, and Reflect Magick means trying for fatal status with damage attached is suicide. The problem is the total lack of damage... A Light or Quirky weak Middle at best. Would have been HILARIOUS with healing.
Nigel
Equipment: Vorpal Sword, Steel Greatshield, Carnelian Pendant, Lapis Pendant
HP: 100 P.Atk: 63 P.Def: 47 M.Atk: 33 M.Def: 39 Init: 34 Acc:147 Evade: 41 Crit: 17 Guard Rate: 61 AP: 3 PP: 3
HP%: 108% Physical Durability: 234% Magical Durability: 129% Evasion%: 3% Init Stdev: +0.28
Base Accuracy: 107%
Active Skills:
Burning Edge (1): 44 Damage. Inflits Burn. Grants user +1PP if target is already burning. [75 Phys Potency][ 2 Hits]
Death Spin (1): 22 Damage to a row. Inflicts Stun. +75 Potency (double damage) vs afflicted targets. [75 Phys Potency]
Inferno (2): 29 Ranged damage to a row. Ignores 50% Defense. Inflicts Burn. Grants user +1PP. [100 Phys Potency]
Passive Skills:
Advance Cover (1) : Activates before an ally is attacked. Covers ally with medium guard (50% damage reduction) and grants user +1AP.
Phantom Counter (1): 29 Damage. Activates after an enemy attacks user with an active skill. Counterattacks. Inflicts Burn. Removes target's buffs. [100 Phys Potency]
Parting Death (1): 29 Damage. Activates at the end of a battle. Attacks a single enemy. Inflicts a Deathblow if target has 50% HP or less. [100 Phys Potency]
Burning Edge is mean. Phantom Counter with Burning Edge is also mean. Parting Death is just rude. Death Spin synchronizing with a foe already being on fire (Causing them to lose their turn but take the damage) is the incendiary icing on the cake. A Heavy of some flavor?
Josef
Equipment: Vorpal Sword, Templar's Shield, Carnelian Pendant, Lapis Pendant
Type: Cavalry
HP: 92 P.Atk: 47 P.Def: 26 M.Atk: 30 M.Def: 42 Init: 29 Acc:131 Evade: 21 Crit: 11 Guard Rate: 40 AP: 3 PP: 3
HP%: 99% Physical Durability: 82% Magical Durability: 138% Evasion%: -17% Init Stdev: -0.19
Base Accuracy: 91%
Active Skills:
Slice (1): 13 Damage. Grants user +1PP if target defeated. [100 Phys Potency]
Heal (1): 36 Healing to one. [100 Mag Potency]
Divine Cross (2): 7 Damage. Removes all of the target's buffs. Grants user +1PP if target defeated. [50 Phys Potency] [50 Mag Potency]
Passive Skills:
Holy Barrier (1) : Activates before an ally is attacked. Reduces damage by 50% and prevents debuffs/ailments.
Holy Guard (1) : Activates before being attacked by a physical active skill. Guards attack (50% reduction) and prevents ailments/debuffs
Pursuit (1): 10 Damage. Activates after an ally attacks. Follow-up attack a single enemy. [75 Phys Potency]
Comments: No damage to speak of, but fairy tanky as a result of Holy Barrier/Guard, and he has some weak healing. A good Light or quirky weak Middle.
Selvie
Equipment: Shaman's Bonestaff, Lapis Pendant, Carnelian Pendant, Royal Scarf
HP: 92 P.Atk: 47 P.Def: 28 M.Atk: 28 M.Def: 60 Init: 37 Acc:142 Evade: 87 Crit: 18 Guard Rate: 9 AP: 3 PP: 3
HP%: 105% Physical Durability: 93% Magical Durability: % Evasion%: 49% Init Stdev: +0.55
Base Accuracy: 102%
Active Skills:
Passive Curse (1): Inflicts PP-1 and Initiative -10 on a row of enemies.
Offensive Curse (1): Inflicts Phys and Mag Attack -50% on a row of enemies.
Defensive Curse (1): Inflicts Phys and Mag Defense -50% on a row of enemies. And Guard Seal.
Compounding Curse (1): Makes Debuffs 1.5x as effect on enemies that have them.
Cursed Strike (2): 13 Damage. Gains +100 Potency and ignores 50% of defense if target is debuffed. [100 Phys Potency]
Passive Skills:
Passives: () :
Quick Curse (1) : Activates before an enemy attacks. Inflicts Attack -20% for that attack. Inflicts Critical Seal.
Cursed Swamp (2) : Activates at start of battle. Inflicts Initiative -10 and Evasion -30 to all enemies. Inflicts PP-1 to cavalry.
Note: Quick Curse increases her physical durability to 142%.
Note: Cursed Strike does 60 damage to a debuffed target (77 to a target with Defensive Curse)
Comments: Go first (Cursed Swamp helps), Offensive Curse -> Cursed Strike.Offensive Curse is so potent that she likely won't take damage after using it. Cursed Strike will do fair damage to a debuffed enemy. One may question the fairness of her getting the Shaman's Bonestaff since generic shamans can use it. She may prefer a Gold Bangle to a Royal Scarf (or, if you let her have it, her starting +10 initiative accessory).