Crystal: While I haven't gotten 4 Burst Mk II's, I HAVE gotten 2 Burst Mk2's and a Glaive Beam with pre igniter once, that was glorious.
So, I play games also. Been playing a bunch of FTL recently also, right now on easy because I'm mostly focused on unlocking ships, only have the Stealth C and Crystal A & B left to unlock. After a lot of initial failures with the earlier ships I've managed to get to the point where I consistently win even when trying out the new ships within the first or second run on easy. Stealth B is looking like it will be hilarious if I can survive the first few sectors what with the starting Glaive Beam. Favorite ships so far are the Fed A, Zoltan A, Mantis B, and Lanius A. Least favorite are Fed C, Rock A & B(Only Missiles to start? No Door system/venting capabilities? Horrible layout on both? FUUCK OFFFF) and Slug B. Highlights include aforementioned duel Burst Mk II's + Glaive on Kestral C, complete Lucker drops on Slug B and Rock C that basically had me set to beat the flagship by Sector 2 in both runs, running into a ship with a beam drone my second jump in in sector 1 with Stealth A and having the game bend me over whilst it violated me without lube, and forgetting to remove 2 crew from the medbay for flagship 1 on my second run of Stealth A and watching them slowly die as the medbay gets hacked right at the start >.>. Also, fucking space spiders in my earlier runs, I now avoid those guys like the plague without blue options.
Orcs Must Die: Picked this and OMD2 up because steam sale and craving a TD game recently, fun so far, can't wait to see ifI can pull off frue pathing shenanigans with the barriers.
Valkyria Chronicles 2: I play this off and on when I'm watching streams and find a particular segment boring or something. Basic gameplay is cool, class system and weapon upgrade system is pure bullshit, and I kind of just ignore the story. Currently in November, just about done unlocking all the weapons that I can at this point, which requires replaying some levels like 7+ times. Class balance was good at first, but is now rather broken. Commandos are stupid overpowered, especially the ones that can access Max vs Personnel. Flamethrowers being aoe, ignoring accuracy, being the only thing that reliably ohko's bunkers and towers and reliably ohko's infantry with the aforementioned potential(some even when they evade if you aim it right!) all with non fail durability and serviceable mobility is too good a package.
Scouts have become mostly useless because interception fire rips through them now and they can't reliably kill units without headshots. Their sniper line has some uses mostly for boss unit slaying by attacking far enough away that they don't abuse their 80% evade. Troopers have their commando branch, which is already covered, and the gunner side, which is good but generally outclassed by commando since flamethrower is just a more reliable aoe weapon the Gatling guns, they gain some favor for being the line you need to unlock max vs personnel in. Lancers Kill tanks, while they can kill most infantry with headshots this can be hard and not something to be relied on, but killing tanks they are great at. The Mortarer line just sucks and should be avoided because they're aoe is no better then commando/gunners and you basically want your lancers to be dealing with tanks 95% of the time anyways. Engineers have been basically useless on both lines, they need headshots to ohko any infantry, have no way of decrouching enemies to do so if needed, have trash durability, and their healing/ammo resupplies are just not needed, I also haven't found a need for anthem corp/melodist buff/debuffs yet since commandos and lancers still ohko their primary targets handily enough. Techs are...okay... the actual tech line is somewhat pointless, since laying mines is a waste of time and lancers, techs themselves, and to a lesser extent troopers can use enemy mines as a sort of rocket jump to move further with some hp expended instead of ap. Their good side is their defense meaning they basically give no shits about interception fire, and the Fencer/Mauler line rip infantry/tanks to shreds respectively like nobodies business, too bad their mobility is awful and half the time they need to spend 2 cp to get to an enemy that any other class would only need 1 cp to get to.
So uh, yeah, guess I'm trying to say I like the game but can only play it in short spats due to awful class system/balance and whatnot.