Bravely Default: I think I'm actually to the point where I'm willing to ask for help. C8 Central Command, and I'm blocked. Ominas / Qada / Mephilia / Yulyana. Qada uses Fire Bane and my defensive strategy is *fucked*. Even through Default Guard, Promethean Fire & Firaga smash me up hardcore. And this is all happening on the same turn so Spiritmaster is no guaranteed of defense, I'd have to rig Spiritmaster to reliably go after Qada but before the others, and it'd require 4 actions to Spirit Ward everyone up anyway, which isn't a winning long term strategy. I'm Level 72.
The way I see it, there are two paths forward:
A) Every time I see Fire Bane, Bravely Second, use the 3 BP nullify-all-elements Spiritmaster ability, and go to -1 SP. Then put the game away for a day & 8 hours before resuming the fight. This might be the most boring strategy possible.
B) Unload Summon Friends with the random people from the subway's 50,000 damage special attacks or whatever. Aside from being cheating, this is a one-fight ticket, I'm not getting these back basically ever. Only really worth it if this is the only fight it's needed on.
Are there any other good options out there? Aside from "grind more" of course. Although I'm not even sure how much grinding will help here, that damage is totally nuts with the Fire Weakness up such that the only possible way to survive it is Default Guard, and Defaulting every turn, while cool, won't actually win the fight.
I'm rather proud of how I handled the previous fight which had blocked me, though - I realized that I was using the wrong Time Magic spell. Rather than Meteor, I had to cast Regen. On the enemy boss. And use Gaia Gear / Quaga for the rest. Yes. how do you like that Alternis, I'll kill you with kindness
Fire Emblem: The Binding Blade - Finished, at last. I started this up more than a year ago post-FE Awakening, but got stalled out just at the Ilia / Sacae route split, because goddamn is Ilia route boring and easy. Anyway.... it's interesting, but I definitely far prefer the map design of later FEs. There's too much empty moving around and not enough strategic clashes, and a lot of the events the game hypes don't actually matter. So... a new sandbar path opened up to the castle? Uh huh, whatever. The river froze over? That... doesn't actually matter. Now, if something like Awakening Paralogue 3 - the one with the fleeing villagers - had a suddenly freezing river, allowing a previously blocked force to move in on the civilians, it might have mattered! But really, it's mostly the empty movement. Smaller, denser maps, please, I don't need to feel like an adventurer traipsing around the dungeon - looking at my clear time (which still A-ranked Tactics) lots of those "raid the tomb for the legendary weapon" maps took like 24 turns. Awakening maps usually take ~10 turns, and some finish in ~5, and only a few really stretch to 20+.
Anyway, the difficulty is definitely flaky in this game. There's a lot that can go wrong but it doesn't feel particularly strategic. Main threats are things like misjudging ballista range and getting a healer sniped, status staves (Sleep / Berserk), and screwing up various recruitments (Zeiss suicidally attacking with a javelin... through the still-existing wall... my range 1-2 mage trying to break him out, then dying on the counterattack. Nice job following Gale's instructions just to observe... however it was you were observing from within a locked room.). Okay, the bosses were legitimately difficult early sometimes, but other bosses were range 1, which uh yeah. Then in the second half of the game boss speed stops growing (except for Sacae route apparently) and that's trouble for the bosses. I was playing via emulation and will admit to ruthlessly cheating my way past some of the bullshit, which probably also contributed to the second half being easier than it 'should' be since I only allowed 1 meaningless death (Ellen) to stay on the books. ON THE OTHER HAND getting the 'good' ending requires keeping people alive which would mean a lot of frustrated resets anyway, so who knows.
Also this is not news, but Idoun is probably the weakest FE final boss in the series (that I've played). FE isn't really about boss fights anyway, so it's not a huge deal, but still. FE7 Dragon >>>> alleged "divine dragon" Idoun if you want to have just one scary opponent to encourage you to break out the cool weapons for.
As another random thought, mages are pretty awesome in practice since high-Resistance enemies aren't particularly common, but the stupid old specific promotion items idea starves 'em for Guiding Rings a bit. I suppose they are storebought at the secret store, but still. If Guiding Rings weren't a concern, running all the mages you can get your hands on would potentially be quite reasonable. Except perhaps a certain desert shaman who shall remain unnamed. Kind of a refreshing change from FE9/FE10, which were a lot harsher on its mages. (Of course, FE6 also has the most insane swordmasters in the series, too. Rutger/Fir/Karel > FE10 Mia, who's the only one vaguely in this competition. Dodge everything and get consistent criticals, only problem is Move to keep up killing things, and hey storebought boots in C21?)
I wasn't particularly taken with Zephiel, despite the hype from others going in. He's probably an upper tier villain for the Fire Emblem series but not particularly outside of it. Sure, the backstory is properly sad, but he's ultimately humans-are-bad villain #97, just with an interesting alternate idea for how to fix the problem. This is miles ahead of Sephiran who ultimately boils down to something similar yet less convincing, and way better than crap like Ashnard / Nergal, but only a 6/10 among general RPG villains.
Don't think I'll bother with Hard ever, especially since part of the fun is trying out different characters, and it appears Hard mostly just buffs the characters I used already. It's clearly based on "is an enemy who gets buffed stats because you're supposed to fight them, but you can hack the system and recruit them" but seriously, some of those late joins who badly need help don't get any? Sigh.
Muramasa Rebirth: Took this up out of frustration with Bravely Default. It's fun and pretty, and an interesting combat system. But time to whine as usual:
* The difficulty levels are "repeatedly tap Square button, win" and "owowowow." Legend is beyond easy and thus not fun, but Chaos is a bit TOO difficult for me. I guess I'll suffer through Chaos and just accept a lot of resets on the bosses, but something in the middle would have been nice.
* The kitsune companion near the front has the usual Vanillaware impossibly giant boob fetish. Yes blah blah magical creature, I get it, I'm not nitpicking the plot here, merely noting that this isn't sexy, this is grotesque. If it's fanservice it's not working. And I've played Growlanser games.
* I picked the default route, Momohime's, the swordgirl. Now, this might change later, but this is slightly misleading, as you are in no sense playing Momohime (for the first 3 chapters at least?). Rather you are playing some jerkass murderous assassin named Jinkuro who stole her body and has utter contempt for her (complains about being in a weak girl's body and his need to soul-steal some new host; he had wanted to steal his rival's body, but screwed up somehow and got her as a bystander). He's also crazy and talks about how he plans on murdering everybody who gets near him to provide souls to make awesome demon weapons. This extends to would-be allies - there's some prostitute he finds dead in Chapter 2 that he knew before, and he's all "hurry up and get to the afterlife before I steal you too". Momohime herself doesn't really seem to be in the game (yet), she's just baggage as a soul, not even able to ask WTF is going on. Now, if Hideo Kojima were making this game, this is potentially pretty fun - see, you're a young male who wants to go on a crazy video game rampage by "controlling" a cute swordgirl! Shades of Metal Gear Solid 2 & Raiden, sure. However this is Vanillaware so they probably aren't being as meta, and just think this is straight-up awesome, doesn't everyone want to travel Japan making a swordgirl slaughter everything. Sigh.
We'll see how it goes, being pretty + having good if brutally hard boss battles (so far) isn't a bad start.