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Unranked Games / Re: Unicorn Overlord
« Last post by SnowFire on Today at 07:49:28 AM »Awesome, amazing work! That's a lot of characters & moves to keep track of...
As some minor comments...
* Hodrick & Bryce's durability is bugged. Minimum damage of enemy attacks is 1, and multi-hit attacks exist, so they should definitely have at least some Pdur. If the current stat topic assumption of 60 enemy attack is kept, and we assume some sort of "packet" of 45/55/65/75 incoming damage (avg. is still 60), that suggests damage taken of (1+1+3+12) / 4 = 4.25 damage for the 62 PDef Hodrick, and (1+1+1+7) /4 = 2.5 damage for the 68 PDef Bryce. This comes out to 747% Pdur for Hodrick and 1318% Pdur for Bryce. Tanky but not negative!
* Durabilites also have the issue that Guarding is really, really important in UO (run an enemy out of PP to get through their guard spam), and some of the guards are so broadly applied that they should arguably be part of the PDurability / MDurability calculations, since guard-breaking attacks are very rare in other games (and effects like Defensive Curse that apply Guard Seal are really good for this reason!). Not much physical other than guard-breakers that gets past Noble Guard / Quick Guard, say.
That said, I'd argue that a higher enemy attack & hit should probably be assumed. (Enemy defense & enemy MDef are a bit weirder since even low-attack characters can be made to work with buffs & debuffs in-game, so maybe for the best to assume low subtractive defense there.) The FE7 stat topic, notably, assumes a very badass enemy a la a boss morph on Light, not one of the scrubs who would make the cast look extremely dodgy. I still haven't finished the game, but checking "Unicorn Overlord" on Expert (which I presume is not the real final mission given that it's L40 recommended and the stat topic assumes L43), looking at the Dark Marquess sub-bosses there if we're assuming enemies that also have 3 AP and 3 PP for a comparable foe...
* Theodora, 77 P. Attack, 148 Accuracy, and a 22% Crit rate.
* Narcesse, 80 M. Attack, 134 Accuracy, and 7% Crit. (But is packing some True hit rates.)
* Holonius has 79 P. Attack, 147 Accuracy, and an 18% Crit rate.
* Belisarios, 76 P. Attack, 151 Accuracy, 15% Crit.
Okay, Dark Marquesses are badasses, but other units aren't TOO far off. Random Wyvern Master squad leader has 80 P. Attack & 139 Accuracy, random Wearbear squad leader has 70 P. Attack & 111 Accuracy, an Elven Fencer squad leader has 53 P. Attack / 70 M. Attack & 136 Accuracy. I do agree we should assume Tactical, but even then, I'd say it's still better to measure against stronger, relevant enemies then. Maybe something like 70 Attack and 148 Accuracy (rather than 60 Attack & 138 Accuracy).
As some minor comments...
* Hodrick & Bryce's durability is bugged. Minimum damage of enemy attacks is 1, and multi-hit attacks exist, so they should definitely have at least some Pdur. If the current stat topic assumption of 60 enemy attack is kept, and we assume some sort of "packet" of 45/55/65/75 incoming damage (avg. is still 60), that suggests damage taken of (1+1+3+12) / 4 = 4.25 damage for the 62 PDef Hodrick, and (1+1+1+7) /4 = 2.5 damage for the 68 PDef Bryce. This comes out to 747% Pdur for Hodrick and 1318% Pdur for Bryce. Tanky but not negative!
* Durabilites also have the issue that Guarding is really, really important in UO (run an enemy out of PP to get through their guard spam), and some of the guards are so broadly applied that they should arguably be part of the PDurability / MDurability calculations, since guard-breaking attacks are very rare in other games (and effects like Defensive Curse that apply Guard Seal are really good for this reason!). Not much physical other than guard-breakers that gets past Noble Guard / Quick Guard, say.
That said, I'd argue that a higher enemy attack & hit should probably be assumed. (Enemy defense & enemy MDef are a bit weirder since even low-attack characters can be made to work with buffs & debuffs in-game, so maybe for the best to assume low subtractive defense there.) The FE7 stat topic, notably, assumes a very badass enemy a la a boss morph on Light, not one of the scrubs who would make the cast look extremely dodgy. I still haven't finished the game, but checking "Unicorn Overlord" on Expert (which I presume is not the real final mission given that it's L40 recommended and the stat topic assumes L43), looking at the Dark Marquess sub-bosses there if we're assuming enemies that also have 3 AP and 3 PP for a comparable foe...
* Theodora, 77 P. Attack, 148 Accuracy, and a 22% Crit rate.
* Narcesse, 80 M. Attack, 134 Accuracy, and 7% Crit. (But is packing some True hit rates.)
* Holonius has 79 P. Attack, 147 Accuracy, and an 18% Crit rate.
* Belisarios, 76 P. Attack, 151 Accuracy, 15% Crit.
Okay, Dark Marquesses are badasses, but other units aren't TOO far off. Random Wyvern Master squad leader has 80 P. Attack & 139 Accuracy, random Wearbear squad leader has 70 P. Attack & 111 Accuracy, an Elven Fencer squad leader has 53 P. Attack / 70 M. Attack & 136 Accuracy. I do agree we should assume Tactical, but even then, I'd say it's still better to measure against stronger, relevant enemies then. Maybe something like 70 Attack and 148 Accuracy (rather than 60 Attack & 138 Accuracy).