Pokémon Alpha Sapphire - OH MY GOD I'M SPENDING ALL MY TIME RAISING EVS
That aside, the usual gen 6 Pokémon goodness applies. Getting Giga Drain at L21 for Treecko rules all.
Oh please! Don't act like you're not upset you can't play Dress Up with May and not have her wearing a sunbonnet like you could with Serena!
Lords of Shadow: Completed on Knight, which seems to be 2nd highest difficulty, and highest on default. No, I will not do Paladin, as I think I had enough of this game. My general stance has remain unchanged; all the core ideas and fundamentals are there, but the game is extremely rough around the edges and that really hurts it. You'd think the 2nd game would be fantastic as a result since they'd take the first game and just fine-tune the edges, but no, sounds like they managed to screw it up way more than before.
So other things to comment on?
Well, for starters, QTEs weren't as bad as I expecting. Forgiving and you can press any button to activate them (well, at least any of the main 4), so it's just a case of paying attention to the screen. Still usual complaints about QTEs being bad to implement in general because you're busy watching a cool looking cinematic cutscene with the enemy then suddenly a circle appears on the screen and you don't press it fast enough and SPLAT, instant death, fight boss over! To be fair, most bosses have mid-fight checkpoints, so failing the QTEs just means redo half the fight, not the entire thing, but still poor design.
The plot is pretty straight forward...until the very last chapter. For the first 11 chapters, it's very simple. Gabriel's wife is dead, so he went on a quest to find a way to get her back. He learns killing the 3 Lords of Shadow and restoring balance of Light and Darkness is the way to do so. So Save the World, he gets his wife back, simple enough! He goes to do exactly that, and the rest of the game is mostly him going from point to point until he reaches one of them, kills the boss, rinse and repeat.
Then the final chapter kicks in and well...see, when you turn on the game, you get a big "Kojima Productions" symbol that appears, and you really don't see how it enters into this. The final chapter answers that as the main villain
who is actually Zobek, the guy who has been your ally and the game's narrator this entire time goes on a big 10 minute rant about his MASTER PLAN and how everything is going, well, like
this. Oh yeah, we also learn that
Gabriel killed his wife when being controlled, and just when everything seems like it can't get worse,
Satan pops up and goes "yo, I was behind everything, thank you for doing all the hard work for me. You literally were my pawn this entire time and thought you doing things for your own good. NOW I CAN KILL GOD!!!!" That of course takes another rant. So...yeah, Kojima sort of forgot he wasn't writing Metal Gear and started writing...Metal Gear.
Characters...well as I said, Gabriel is at least a guy you can root for because he's a good guy who wants what's good in the world and just wants to resurrect his wife, and the things he kills are either demons, undead, lycanthropes (who I should note the game makes very clear exist to just kill everything around them, so they're clearly bad guys), witches who have sold their soul to hell, etc. Basically, the usual stuff you fight in Castlevania Games. Oh, they won't resemble the traditional Castlevania enemies, but you know what I mean; things you have no moral objection to killing because they are clearly inherently bad!
...funny how the game's Narrative tries to tell you otherwise. No, I don't mean it tries to claim these evil bad guys are possibly good, I mean it claims Gabriel is "Losing his humanity, getting bloodthirsty, driven by madness and rage!" yet every single cutscene he's clearly calm, collected, and not acting that way at all. He doesn't just rush into the boss and go all "DIE MONSTER! YOU DON'T BELONG IN THIS WORLD!" and the Boss is all " I'm not the monster, YOU ARE! I'M JUST DEFENDING MYSELF!" and Gabriel is all "YOU RUINED THE CLASSIC SCENE AND THUS MY MOMENT! DIE!" More like after fighting off every enemy that has stood in his way...should note that every one of these enemies has killed unfathomable amounts of innocent lives, and usually throws the first punch, he reaches the Lord of Shadow, and the Lord is all "Darkness is great, JOIN ME GABRIEL AND WE CAN HAVE SUPREME POWER TOGETHER! YOU AND I ARE THE SAME!" and he just kind of goes "you're a bad guy, no."
Look game, you can't play the "morally ambiguous hero!" card when the good guys and bad guys are very clearly spelled out as black and white in this game. Gabriel is a good guy through and through. He kills demons who kill innocents, he's on a quest to save the world and his wife, and gaining the super powers he has is just kind of a side effect of his journey that helps him out. He kills two innocent people but neither were under his own free will, so it doesn't count. In fact, despite that, Gabriel is still all "I wish to repent for my actions" so he's nobly taking the blame for something that he has a legitimate excuse out for.
On the other hand, the game spells out that the Lords of Shadow are CLEARLY BAD GUYS. They are the evil dark halves of the 3 sacred heroes who ascended to the heavens and thus their bodies were left behind, corrupted by the darkness that left because there's two sides to every coin, yada yada yada. Point is, their good sides all went to heaven, their evil sides stayed behind and basically built up army of evil things, split into Lycanthropes, Vampires, and Spirits (They call them "Dead" but Vampires are undead so that distinction doesn't really work here.) IOWs, anything that falls into one of those three categories is clearly explicitly evil. The game never once tries to show that there are noble werewolves, or that there are good vampires. The closest is Laura, and she's less "good guy" and more "showed a sign of a conscience that let Gabriel go due to appealing to her emotionally." They make it very clear though that Laura had more than her fair share of innocent blood on her hands...that she took by her own free will...and enjoyed.
So really, the whole angle of "Gabriel is slowly transforming into that which he wishes to kill" or whatever point they're making DOES NOT WORK. The narrative and cutscenes do not match up at all. Basically, the best way to describe it would be if something like this happened:
Narrative: "And So Gabriel continues onward, slaughtering all those who stand before him innocent or guilty. His hands are stained in the blood but he cannot feel for those he killed. Even civilians are a sacrifice for his greater cause!"
Cutscene: Shows Gabriel defending orphans from a firebreathing demon that just torched their orphanage.
No, really, that's the kind of disconnect we get!
Also, again, Gabriel is not really "well written"; he's a generic good guy paladin dude...that the game tries to pretend is losing himself...yeah, I'm not going to rant about that last part again. Just know he's basically the same guy from start to finish...this does not include the completely out of nowhere epilogue that exists purely for sequel baiting and really has no basis in the main game. I guess that's why Mirror of Fate exists, to make sense of the interim, but doubt I'll play that...and I really doubt I'll play LoS2 because by all accounts it's awful.
The real question is...how does this game tie-in with Castlevania? Yes, it's a reboot so not continuity wise, but what makes it "Castlevania"? Well...the same things that made DmC a Devil May Cry...kind of. It has a lot of allusions to original franchise, but tries to do it's own thing. Clear elements it took from the original series:
-Bemont whose primary weapon is a whip (Duh?)
-said whip is nicknamed "Vampire Killer"
-Leader of the Lycans is Cornell (IIRC, there was a werewolf of this name in the other games)
-Leader of the Vampires is Carmilla (yes, I know the origin of the name, but it's still a character who appeared in several Castlevanias)
-Death being one of the last bosses
-Holy Water and Daggers being sub weapons
-Enemies are Castlevania Themed for the most part, in that you fight Vampires, Zombies, Lycans, Trolls, Bats, etc.
-There is a stage involving jumping on gears and machinery to progress. THis is totally the stand-in for the Clock-tower stage...except there are no Medusa Heads...I WILL NOT COMPLAIN AT THAT IN THE SLIGHTEST!
-The Song "Vampire Killer" plays in the Music Box. I admit I did not see this coming, but hey, nice to hear! Sadly also reminds me of how all the music in older Castlevania Games is better than his Epic Orchestrated crap. I WANT MY BLOODY TEARS DAMN IT
So...yeah, I guess they tried making it sort of Castlevania like rather than just slapping the name on it.
As far as how good the game is...it definitely will appeal to God of War fans a lot more than DMC fans. I do think the core combat is way better than God of War because the game doesn't feel like a mindless button masher but actually makes you care about dodging attacks and learning timing and techniques, but the similarities to God of War are more prominent than Devil May Cry. No wonder there a bunch of people who call this game "amazing" <_<
Overall? 5/10. Shame because it has so much potential but it's a prime example of how poor polish can completely ruin an experience.