Smash 4: Been playing pretty much just this since it came out. I have over 16 hours logged in for play time, and I think it was 9 hours or so of actual time spent in fights, which considering most of those were in classic and took on average 1-1.5 minutes, uhm, yeah. >_>
Without people to play with until recently I've been muddling around in Games and More. Played a bit of All-Star, some Trophy Rush, Target Blast, etc. Just got R.O.B. (the last character for me) yesterday, shortly before playing against Ciato and NEB. I've been trying, for the most part, to just play through Classic with everybody however. I am missing 7 characters, 9 if you want to count the 2 Mii Fighter types I didn't use.
My thoughts so far are that I feel most competent with Little Mac and Lucina; Little Mac being my exact playstyle and I really enjoy the fact that some stages are just going to wreck him 5ever because they don't have much ground for him to be on, and Lucina just feels a little more like Melee Marth, who was one of my favourite characters. I really want to enjoy Robin, but ze is just... so underwhelming. None of zer moves are terribly great, and it feels like once you finally get to a point where you're finally doing shit, you run out of all of your tomes at once because it doesn't seem like they recharge until used up which is kind of terribad and probably the nail in the coffin. I don't enjoy playing a game that tries to promote varying up your moves, only to have that exact strategy screw you over. Everyone else seems fun and fairly unique. The AI is way too good at Duck Hunt and Ness IMHO, but as far as tier-type things, nobody seems to be just so far away from everyone else that there's no hope for them, aside from I feel Little Mac is kind of OP, and Robin is kind of terrible. Everyone else has a chance against everyone else, I feel.
Lots of the items, however, are just too unequivocally strong though. They introduced a lot of new items, and I'm glad for that, but the fact that so many of them come with almost no downside is just... too much. The new collect-the-pieces item is a huge beam that acts like a Home Run Bat but in a straight line, the bombs now rarely, if ever, have a chance of hurting you, the vaccuum is way too fucking strong because it goes on forever and has such strong pushing power. Why they didn't make Mario's F.L.U.D.D. have as much pushing power as an item, the FLUDD being a charging option and with much less time on its pushing too, is baffling and makes me look down on Mario more for it.
Going to take a bit of a break from the game for a bit, though, since I may have logged a few too many hours, and I'd like to not have NEB and Ciato and such refuse to play with me. >_>
Hyrule Warriors: Played this yesterday with Ciato, as well as about 10 minutes on a demo at an EB Games a week ago. I really enjoy it. It's simple but has fun and interactive gameplay, which was the part about Dynasty Warriors I liked, but it also adds in the Zelda elements pretty seamlessly. If you like Dynasty Warriors this is definitely the right game for you. I played as Darunia, Link, and Ghirahim. Darunia was a little boring until I figured out I could just roll around and pick up enemies and just sort of kill them as I made my way elsewhere. Link was... interesting? Didn't really stand out in any way whatsoever, though. Not against playing him, but he's not going to be my first pick either. Ghirahim, however, was amazing. He runs around slashing things apart, shooting things with magic, and making enemies explode. One of his combos that got unlocked was that he will slice at people, make them explode, then do a little dance as he creates a magical ceiling above them and at the end of his dance he magically tosses them into the ceiling. He also has some move where he acts like some sort of vampire as he shoots a red beam at someone, attaches it, then licks his blade. I don't know what it did (maybe amplify damage to them?) but it was fun and cool and stylish. He was so fun to play as.
My only complaint was how little there was in terms of fulfilling objectives. I liked having to strategically take outposts, and make sure you planned when and where to fight the various generals because the mooks actually mattered during boss fights. I'd still rate it 7.5-8/10 though. It fills its purpose wonderfully and is still very fun.