FF6 Eviltype - Doing stuff in the final dungeon.
Team 1: Terra/Strago/Relm/Gogo (fight Goddess)
Team 2: Umaro/Shadow/Sabin/Gau (fight Atma, Gold Dragon, Doom)
Team 3: Celes/Edgar/Setzer/Mog (fight Inferno, Skull Dragon, Guardian, Poltergeist)
Team 3's the one I have the most confidence in (nobody with bad armour + great spell levels) if you're wondering why it got fed into the two-boss route at the end.
Randoms haven't been tooo bad although Great Behemoth Meteo just horribly overkills whatever it hits. Still blah blah various status tricks and such work, the usual (Controlling Evil Oscars and having them use Sneeze is my favourite way to kill some things). Two resets on randoms, both to the dreaded Outsider/Madam formation which aside from an HP boost isn't even too different from vanilla, one reset due to trying to blast them with MT and getting shredded by counters, one more after I learned to Odin the Outsiders but then got MT OHKOed by a Madam's Meteor. (Sleep on her completes the win, though.) Bosses...
Atma (8 resets) - Good lord. To be fair, part of the problem here is that I don't have Cure 3 on anyone in this team yet, but still this guy's nasty. Above half HP he's fine, elemental damage blah blah vulnerable to slow yay! He does have a mean counter where he uses his physcical and it does quite a lot of damage. Safe on everyone to the rescue. Hell, Shell too. Regen too. Haste. Float. Why the hell not he doesn't dispel. Let's talk about below half HP. First of all, he starts doubleacting, following up other actions with Bio, Stop, Demi, and Sleep. Nothing
too terrible there but it's an unneeded complication. Oh, and some things can be followed up by HyperDrive which just pureers one PC (if you survive it you're horribly overlevelled, it's like 5k damage).
The real real problem his primary skillset expands to include CleanSweep (accurate, of an element that can't be nulled without sabotaging your defence, so it's great at picking off the recently revived, and means that Flame Shield is out for an elemental option), Quake (MT OHKO, Float or Gaia Gear or die), and Meteor (MT 1500~ or so). Meteor is completely brutal. Only Umaro and a PC with a Muscle Belt can survive, and only barely. Sometimes Sabin with a +25% HP item does too. But... this is ultimately the problem. Meteor is killer, very difficult to recover from, and since revived PCs don't have Float you're asking for problems there ("Gaia Gear on everyone" is not a solution, the physical counters start OHKOing then, through Protect, and it also tends to mean a loss of elemental defences which are crucial as Fire/Ice/Bolt 3/S Cross fly like mad in this fight and they'll do nasty those with no protection at all). Anyway I hone my strategy more and more (learning to re-apply Slow when he goes through an HP loop, and using Rhinox Rage to get Life 3 and hopefully survive) but ultimately after seven failed tries I give up, and gain one more level (within the rules of the challenge of course, non-Umaro people go from 26 to 27). Now everyone -can- survive Meteor with appropriate HP boosting, and things are smoother. I still die one more time.
Inferno - Compared to Atma he's nothing, mostly elemental damage and physicals and petrify, i.e. nothing that can't be reacted to. HP also isn't too bad.
Skull Dragon - Well the game glitches out when he hits a limit and uses a bugged attack.
So I have two resets on that if that counts. The third try, Celes gets turned into a zombie and I revive her after her ATB gauge fills up but before her attack executes, so when her attack DOES execute she's at critical. And apparently her desperation attack just instantly kills the target's MP. Skull Dragon dies!
Gold Dragon (1 reset) - I remember this guy being a total badass but I'm a bit more prepared I guess. He's still no slouch. Anyone without lightning defence is obviously in huge trouble, his physical tech is an ITE OHKO to pretty much everyone not named Gau or Mog, and his charge turn for Phantasm/Wavecannon/Shrapnel (the latter being large MT non-elemental damage) is nasty. Shell's a big help, and mostly just staying on top of things since obviously he can kill things and I have to rebuff. Fortunately by now I do have both Cure 3 and Life 2 so those go a long way.
Guardian - He's a long way from a save point which makes me a bit nervous as always. Fortunately, he's more of a marathon fight than he is super-nasty, which is fine. The fight goes through different phases. The first has healing and gravity but isn't too bad, buff up then keep the pressure on. The second is Atma, which is most notable for tossing out decent double physicals (not too bad with Protect, but notably if two hit Setzer he drops, Protect or no) and Flare which OHKOs people but hey Runic can block that! There's Air Force which isn't really too bad, mostly runs into lightning defence although would shred a party less good at it (Minerva/Force Armour/Force Armour/Thunder Shield). Then there's Dadaluma who has tricks to get around Vanish, periodically X-Potions for 10k healing, and can just do ST 9999 with throws (removing all the buffing work) but it's not too bad. This softens me up though for Ultros who you REALLY want to be buffed for. I definitely come close to losing this stage as he can double MT Tentacle and that hurts! And various other doubleact combos. He also has Entwine, 100% MT slow which partly prevents Vanish strats but also is a huge pain, good thing I have Haste 2 to counter it but I pretty much need to have someone ready with that at all times or terrible things may happen. I consider trying to solo this with Mog as he has no magic damage, but I'm glad I didn't. Last phase just goes invincible and isn't too special outside a really nasty Bio Blast which uh OHKOs Edgar and Setzer without Shell (Mog's just tanky enough, Celes halves it). I scramble to get them revived and Shelled but it doesn't really work. Fortunately he finally self-destructs and takes out Celes with his dying Suplex, Mog is the only one who gets magic points but whatever I'll take it.
Save point! Levels are mostly 25-27 right now.