You have no idea, Andy. I was snowed out of work today and spent my time as productively as you might imagine.
Fenrir: dunno which whips you've got, but the Old Whip actually looks pretty excellent. I've only got it +1 and it gets better numbers than the rapier (+9!) that I've had as back-up weapon all game. It's really the moveset that sells whips, though--the reach is outstanding on mine, it can sweep multiple enemies at safe range, and I now use it to deal with all the fragile-yet-lethal shit I'd rather not let close in ('splosion zombies, curse rats, toxic waste jars, etcetera). I've been thinking of making a poison whip for PVP. The major downside of them, though, is actually that whips are notably more fragile than like every other class of weapon. I've had mine almost break several times just today from relatively little use.
Better collection of bosses today, they definitely shake things up as you get later in the game (the 1-on-1 vs human-sized dude matches were actually the ones I found most disappointing). Theme of the lot split between claustrophobia and swarrrrm (sometimes working together).
-Doors of Pharros first. Rat Authority
smaaaash. I liked this fight, had to resort to combined arms strategy to get through. Like most Souls boss fights with multiple targets, 90% of the trouble is just clearing out the goon squad. The winning formula turned out to be: snipe one with bow; toss Flame
Swirly Swathe to nuke two more on approach; rapier stab the fourth (club slam leaves me too exposed to the boss). They absolutely all have to go before I can deal with the (
incredibly hard-hitting) leader, because one clean hit from any of them inflicts toxic and that's just death. First time I try this out it looks like it's working pretty well, boss is at 15% health man let's just keep chugging away and he'll be down soon enough. Wait what's he doing what's that chartreuse spew pouring out of his mouth
ohmygod--*Cid dies from radioactive barf at the exact same time he kills the boss* Unfortunately, such situations no longer count as a win.
Had to come back and shoot him to death once he reached barfing phase. This fight was one of those few times the OST being an atonally menacing mush actually worked in the game's favor (there are times for atonal noise).
And oh man I was totally wrong about pyromancy being useless for me. I'm confused, the in-game stat description says INT/Faith contribute to fire damage, but I've got middling single digits for both and Flame Swathe still puts out sometimes over a thousand damage per shot (granted, I only get two). Practically speaking, its importance for me is less the raw damage (leaping R2s get me that much against some targets) and more its room-clearing capacity.
-Although it doesn't always work out perfectly. *Cid walks into cultist congregation, looks all smug tossing baby nukes that wipe two-thirds of the boss health meter. Watches surviving goons heal him back to full. D'oh.*
-Aesir spider was a no-damage victory. (After I died three or four times.) The first couple tries I kept seeing new spiders spawn at like half boss health, thought it was a scripted HP trigger but it didn't happen the time I won (maybe those guys just hang out on the far side of the room). Again, tossing nukes was the only way to be sure, boss is easy when it's on its own (still a pretty cool fight, though).
-Black Gulch is just the worst place you guys. Yes it's even worse than the Gutter. Even running full-bore to the boss gate is problematic with all that shit going on (my brother informs me there's a second bonfire rather belatedly, alas). Died almost immediately to the boss simply by backstepping into flaming environmental hazards. That's not the last time that happens today (not by
far but not even in a boss fight).
-Back to the Iron Keep to finish up there after that. Apparently that opening bridge is like the PVP
zone right now, red signs and dragon eyes gooddamn everywhere man. Unrelated news, Smelter Demon is still a douche. Had one death against the balrog, though he didn't really have anything to do with it himself--I sidestepped into the lava literally the first second of the fight. Whups, who put a hole there? Weird boss, feels more like he belongs in one of those awkward 3-D Castlevanias than as one of the big four goons you're tasked with murdering in a Souls game.
-Belfry Luna! I'd been putting this off for a while. Ultimately I decided to make the run online after all because man, I've killed plenty of people in PVP there myself, it's only fair I give someone a shot at me (they got two, of course, and the second time someone Fireballed me in the back as I was stepping through the boss gate). Boss fight itself went down on the first try. I can't brag because I went in at level 120 with 40 strength and a +10 weapon. I killed each of them in two hits. Still pretty damn satisfying, though! Would love to jump in as a summon for some people but, you know. It's the Belfry.
-Lost Sinner bites it last. Even overleveled with the room lit up and with the NPC phantom present to distract him, this fight just wrecks me. In the end it comes down to flying leap across the room at like 20% health because why not, every time I try to heal he stabs me in the face.
And with all of the old ones defeated, the world's titanite shard shortage is mysteriously solved and now I can go totally nuts with upgrading [regular] weapons. Well, up to +6 at least. Too bad what I really want at this point is twinkling titanite!
Oh and Grave of the Saints was in there somewhere too. Boss fight was just, man I'm gonna keep hitting people until something happens, so I did and eventually something happened. ...Chariot, too! That was pretty cool. Executioner gives no fucks about his friends. This is one of those fights that made me so glad for having dumped so many levels on HP, so many near-death incidents before I could make it to the necromancers.
So apparently there's plot stuff to handle now but who cares I've got
looting and
upgrading to do, the world can wait. After exhaustive mental catalogue of things I haven't been able to collect and extensive revisiting of those things, this is what I know is left and can't be bothered to try anymore to get:
-The tree in Najka's room.
-The corpse on the Brightstone Cove wall doorway that has no ledge for you to land on. Also whatever's in the house by the well (jump into the well, I guess?)
-The mushroom loot in the cave under the second bonfire of Huntsman's Copse. Need Jumping.
-The body on that tiny ledge over the 'splosion zombie room at the bottom of the pit. Arrrrgh.
-Magma chests in the Iron Keep*. Even with the fire resist ring and Flash Sweat up, I can only survive long enough to make it to the chests. If these were items on corpses, I'd just grab them and die, but no, I have to be able to survive long enough for the entire chest-opening animation to play out. Ack. Short of taking time to identify and upgrade the most fire-resistant armor set in the game, doubt I am ever getting these two (maybe it would help if my only upgraded armor set was something other than the harem outfit).
(*While I'm passing through Smelter Demon's room to get to one of these spots, Pursuer spawns out of nowhere and drops a cool ring when killed. Nice, makes me wonder if I should ever check back in on other old boss rooms.)
Oh yeah, I probably died 20-30 times trying to nail the platforming required to get that magma island item at the start of the Iron Keep. And I had to fiddle with my equipment extensively just to make sure I could survive long enough on magma islands to make those couple jumps without burning to death! Dark Souls platforming, man, you have to chain jumps here or die. And what is the reward for this entire ordeal? It is a Bonfire Ascetic--an item whose sole effect is to turn your NG into NG+ because you're just that hardcore, right? Dark Trolls!