DS2: Okay, deaths start piling up now that sense of invulnerability is shattered (though maybe that's what got me killed in the first place). Lot of running around today but it didn't feel like I got much done. Hunter's Copse first! Cake most of the run. Skip the skellie caves because how in the heck do you make them stay dead in this game? Eventually wind up in front of a giant fog door that screams boss fight. "I just got this key that unlocks that third bonfire, I should go back and use that first." "Eh, how bad could this be?"
A couple minutes later: "Well, I didn't think you could make a 3-on-one boss battle wussy, but here we are." About sixty seconds later: "Oh, there are little skellies now, that could be inconvenient." Shortly thereafter: "Wait, is that...No...No! NoooOOoOoOo!" Bonewheel mob, so much scarier than anything new they could cook up. I came back with an ally just out of sheer terror.
Visited Harvest Valley just long enough conclude that anyplace opening up with a bonfire behind a toxic pool isn't something I want to deal with right now. Bought out all the titanite shards and left. And then I promptly wasted all the titanite shards. See, I wanted something smashier than the old lightning sword (and don't want to be using a lightning weapon long-term anyway). Flip through the weapons I can currently equip, halberd looks mathematically solid. Take a few swings, yeah this seems like a viable option. Then, after upgrading it, I try the thing out in combat. Oh, the R1 is a different attack from behind a shield...and due to you lagging behind your shield just a fraction of a second longer than I'd like to after blocking an attack, I find myself doing the wussy shield poke more often than not. And even the overhead R1 is underwhelming damage compared to the tin unless you can chain it with the follow-up stab (not always situationally an option). God fucking dammit.
But hey, now I've got a pyro hand! That's something, right? I dump a few levels into attunement to give it a try since it appears to still not be stat-driven damage. It sucks anyway.
Maybe I'll be able to fix that if I ever find a pyro trainer. Hopefully this time there's not a damage-boosting ring for it that's only sold by a sorcerer, because that punk won't even talk to me without me wasting a bunch of levels on INT.
So without other immediate options here I go back to Sinner's Rise and make my own boss run. The first time I try just running straight through and ignoring all of the (horrible, horrible) enemies along the way. This might have worked if I'd already opened the door at the end, but that slight hold-up means Lucatiel gets 'sploded by zombies. Stupidly, I go back to try and clear the basement area and maneuver myself off the bridge. Argh mk 1. Next time is actual boss run. Easy so long as boss is distracted! But Lucatiel dies and I can find no safe opening to hit him solo. Argh mk 2. Next time I'm genociding the basement to prevent a recurrence of argh mk. 1 and get 'sploded off the bridge when cursesplodey zombies follow me outside (they hadn't done this before).
Since I'm already hollow at this point, sick of burning effigies (how in the fuck do you have thirty+ of these, Fudo? I didn't even start needing them until today and still only had somewhere in the teens) and just seriously raging at this entire worthless zone, I say to hell with it, let's try the pit. Two more deaths for failed jumps on the way down. Think I missed a door, only took the lowest exit out and probably missed something but
whatever man, crystal lizard sighted. Oh, look, now I'm climbing down rickety shantytown plank scaffolds, this...this doesn't look at all familiar...Eventually "The Gutter" flashes on the screen. Quite alone on the screen in fact because there's no ambient light down here and oh my god what is sniping me with poison. I don't realize it's the statues until later during a summon run, so I just jump blindly to evade my invisible enemies and somehow land right on a bonfire. Works for me! +1 death shortly thereafter for "Hey, is that step something I can jump to? ...No, it isn't." Almost wholly unsuccessful phantom mode makes it apparent this isn't some place I want to be right now (not as though I ever would, but
poison cures why don't they exist). Valley of the Defiled + Blighttown + Tomb of the Giants, three great flavors that spell ipecac together. Running low on healing gems and want to pump up STR for LARGE CLUB abuse, so now it's grinding time.
Back to the Bastile, make some phantom runs for souls/humanity (but in fact I have not once yet seen humanity kick in from successful phantom mode). Poking through some newly-discovered secret passages, +1 death due to falling not
immediately to my death but right in front of trio of dogs so just as well. Then figure hey, I got a lockstone from the pit, let's see what's next door. "Luna Belfry." Step in and immediately get invaded. Twice. "Okay, I'll go join the covenant, that'll probably keep me safe." *Invaded twice just going up a couple steps to retrieve souls after joining covenant.* Okay I can see I'll be running this zone in offline mode.
By this point I just have a list of horrible places I don't want to go.
And whoever thought it was a good idea to keep putting bonfires in immediate aggro range of multiple enemies needs to be punched in the face.