Chris Lightfellow (Suikoden III) vs
Aeterna (I am Setsuna)The good news for Chris: The multi-hit nature of S3 physicals means that Mirage is a bad play, since multiple hits can knock off the shield in the middle of a combo. The bad news: idk if I'd hype S3 Yellow Scarf as stopping IAS Stop, and I'm pretty generous with S3 Yellow Scarves. Problem is that Paralysis is a separate status in IAS, and Stop immunity is fairly rare IIRC. The other bad news is that Oblivion's damage formula doesn't take Def into account that much, so Chris can't rely on some sort of tanking strategy.
Belial (Wild ARMs 4) vs Polaris (Shin Megami Tensei Devil Survivor 2)
Huh, shoulda taken some stats down for Polaris I guess. Based on
https://megamitensei.fandom.com/wiki/Polarisas a refresher... Polaris 3 has access to Cepheid, which is multi-target and has Pierce to stop nulling, and Megidolaon, which is both multi-target and Almighty explicitly goes around shields like Makarakarn in-game, so Belial's Distortion isn't working here. I'd be shocked if she isn't just OHKO'd. Plan B is to get an insta-double and KO Polaris... hmm, the DS2 endgame average AGL is 17.2, and Polaris's AGL is 20. Given Belial's 272% speed, I suppose she probably does still hustle out the insta-double. So Belial probably wins anyway? The damage average of twink'd lategame demon teams is really high, just the problem is surviving the rocket tag to get in. Open to arguments if people have better memories.
Ryu (Breath of Fire IV) vs Simeon (Octopath Traveler)
Heavy
Rofel Wodring (Final Fantasy Tactics) vs
Anna Pascal (Triangle Strategy)Anna is ramming into Save the Queen, but Invisible -> backstab gets around that Crystal Shield evasion very nicely. And her damage is even better than the topic indicates since it seems Dhyer didn't bake in back attacks by default and she should get a Surprise Attack bonus here. I think that's enough to probably KO Rofel.
Middle
Axl (Mega Man X Command Mission) vs Kyrie (Fell Seal: Arbiter's Mark)
Kyrie is very scary in Middle with the patch, because the patch gave her Penumbral Mastery and she has a decent plot claim to the Excalibur, a Holy-elemental weapon with regen. But I'm not an MMXCM voter.
I know Namagomi has a Fell Seal stat topic under way, but from my halfway completed one, an L50 Marked (well, 25 levels of Marked and 23 levels of a mixed Hybrid set and Kyrie's L2 bases):
HP=433 MP=176 Atk=406 (w/ Excalibur), 396 (w/ Heavy Lance), (279 base) Def=318 (210) Mnd=267 Res=267 (215) Spd=163 (150) Eva=5 (0) Crit=7 (1) Holy/Dark Resist=5 Move=5 (4) {{Status|Swim}} Jump=5 (7)
PCHP=1.03, 103% avg. spd, 1.02 Phys Durability, 0.97 Mag Durability
Weapon=Heavy Lance, Helm=Flash Cap, Body=Lorica Musculata, Accessories: Gremlin Treads, Sapphire Earring
* {{Highlight|Execute}}: Damage is increased by 0.45x when target's HP is below half of their maximum.
* {{Highlight|Avenger}}: Kyrie gains 0.2x bonus damage and 0.125x damage reduction for each fallen ally (up to 3 stacks).
* {{Highlight|Slow}}: Counters any offensive action taken on the character by inflicting the offender with {{Status|Slow}}.
* {{Highlight|Penumbral Mastery}} (versions 1.2 and later only): Kyrie reduces the target's resistance when dealing {{Highlight|Light}} or {{Highlight|Dark}} damage. Does not work if target's elemental resistance is over 100. If the target has between 0 and 100 resistance, it will lose 50. If the target has less than 0 resistance, it will lose 25. Resistance cannot be brought lower than -150.
* Kyrie has a plot claim to the Excalibur, as it's her own personal sidequest that gets this item. Additionally, Marked as uniquely good at using it, since it has Holy damage that synergizes well with Penumbral Mastery. If you allow the Excalibur, then Marked has permanent Renew (regen health per turn), absorbs Holy damage (+150 {{Status|Holy}} resist).
So pretty average stats. The problem is a damage average to compare it to is where I lost my will to finish up, but Excalibur should be markedly better than Heavy Lance thanks to Penumbral Mastery as noted above, although it loses 2 range.
Yulie Ahtreide (Wild ARMs 4) vs
Tiki (Fire Emblem: New Mystery of the Emblem)Yulie's pretty scary in Middle. That said, Random's topic lists Tiki as having a 14% crit rate, and FE12 dragonstones are physical, so a crit is total death. Yulie needs to attack into Tiki's counters while also getting plunked on her own turns, so that adds up fast. She fails forever at damaging Tiki, but Tiki has bad HP (31 HP to a 44 HP average = ~0.695 PCHP) and good Defense, so Sacrifice being ITD is unusually potent here... that's what, around ~0.48 PCHP ignore defense damage if she can cast it while at full HP? That leaves 0.21 PCHP of Tiki's to grind through the hard way, which is really more like 0.35 defense-adjusted damage Yulie needs to deal. I... don't think she even needs the Gaia Hoop? A single default weapon double is a bit more than the naive damage average (although there's certainly an argument that the damage average should be higher due to nonsense like Intrude). But... wait, this still doesn't work. Yulie's durability is so bad that she's getting 2HKO'd, so even when getting double-actions thanks to Quicken, she can't ever get a single attack in - she needs to first heal, then attack, then heal again so Tiki's regular attack doesn't kill her.
Yulie still has a weak argument in the 3/7 chance she starts on an elemental Hex, because Material would give her a way to do damage that gets around counters. But then she's ramming into Tiki's fantastic MDef and probably giving Tiki too much time to find a crit even if allowed.
Light
Heather (Fire Emblem: Radiant Dawn) vs Benedict Pascal (Triangle Strategy)
Heather is actually a pretty decent High Light, and evadable fighters are where she thrives.
Big Joe (Xenogears) vs
Velkov (Fire Emblem Engage)Big Joe isn't quite a Puny to me, but... yeah.