Godlike:
Reicher Wallach (MK2) vs
Yuna (FFX): Even if he cuts through an aeon, Yuna's evade actually means he has a decently hard time closing the deal.
Myria (BoF3) vs
Orlandu (FFT): Thief Hat / Judo Outfit / N-Kai. It's not even... that large a stat hit compared to default. Orlandu still gets poisoned, but have to think he can probably manage. Mjollnir hits pretty hard but it'll miss sometimes.
Heavy:
Rabbid Luigi (Mario Rabbids) vs Lassic (PS4): I'm not sure this is quite as open-and-shut as others thing... Reinforce takes a turn and is below 25% HP, so Lassic is probably two turns from death after using it. He also can't possibly KO with Anothergate until sleep lands; Rabbid Luigi cuts damage on EVERY turn. So... actually, leaning Rabbid Luigi here? He can moderate his damage so that the end of the battle looks something like this:
Lassic at ~26%
Rabbid Luigi attack, Weaken
Lassic Reinforce
Rabbid Luigi attack, Super Barrier
Lassic whatever (status is immuned, damage doesn't kill)
Rabbid Luigi attack
This kills as long as Lassic is seen as 4PCHP or less, which I... probably do but you could argue me! Lassic could also double after using Reinforce. My kneejerk is there isn't quite enough time, but open to arguments. Leaning RL for now. I guess Lassic could land sleep pre-Reinforce too, but since he's slower, he'd need it to last at least two turns, and only gets the chance on Weaken turns (of which there will be about 4).
Frejyadour (S5) vs Stella (Brig:LoR): Think so. Stella can win if you force non-Brig characters to not move when casting spells, but I'm pretty sure I don't.
Middle:
Hendrik (DQ11) vs Hahn Mahlay (PS4): Hendrik 2HKOs Hahn. Hahn is faster (barely). This means that Hendrik doesn't lose anything to block death, assuming +30 agility until I see more detailed notes on statusblockers. The thing is... Eliminate checks agility. And against Hendrik's awful speed, it should gain at least 20-30% hit, so close to 100. So even with those accessories, Elim is still turn 2? EDIT: See Random, forgot that DQ11 uses a system where speed does nothing past turn 1. That... probably tilts things. Does depend on specifics, but for now, this works.
Setsuna (Setsuna) vs Mario (Mario Rabbids): M-Power doesn't affect Jump so no, Mario doesn't do 975 damage in one turn. Even with a critical, the best he can manage is 731. .. actually, wait, no. The best he can do is actually Hero Sight + trigger bounce on his attack, which does over 1200. Bounce is 60%, so turn 2, and since HS has a two-turn cooldown, it's actually turn 4. So Setsuna has three turns to kill. Which... she surely does. Okay.
Light:
Ophilia Clement (Octopath) vs
Thief(male)(FFT): The FFT AI can indeed see reflect, so yeah, charm means Ophilia heals herself. And unfortunately, FFT charm is both quite smart and can use limited resources, so I can't even hype Ophilia saving up TP like I would against in-game status; if charmed, she'll blow it all either healing Thief or blowing herself up.
Cecil (FF4) vs
Dorothea (FETH): See Snowfire/Jo'ou, but... it's worth noting that the Steel Sword+ is only 3 damage lower (so 28%), still doesn't get Dorothea doubled, and has 55 uses, as well as being dirt cheap... she could easily come in with five of those if you allow other characters to use brave/relics at all. I think that's too much pressure. Hell, she could pressure with iron, even... Cecil getting an extra attack break now and then doesn't help him because of the way the regen works. His only hope is to win a pure-attacking slugfest and I don't think he can.
I get being skeptical of Act 2 statusblockers in general, and if I'd known how popular the Act II interp would have been I'd have compiled a full list in the stat topic, but if someone brings up that yes, a specific statusblocker really did exist... ah well, still a little salty about Luminary vs. Stella on that.
I don't really think the saltiness is justified when there's a lot of evidence that would need to be provided, and wasn't:
-how is this item crafted? My kneejerk is to only allow things crafted entirely from storeboughts, but maybe if something non-storebought is available in large numbers and isn't demanded for other things I could be argued into making exceptions. Still, this needs evidence!
-what is the stat hit for using it? Whatever standard is adopted for statusblockers would also need to be applied to non-statusblockers. Stat hits are often important in a fight involving a slower healer.
-Finally the legality of the accessory isn't the only thing the fight hinges on: there's also "is turn skip = faint" which I think I favour but far from certain; DQ turnskip is strictly one-turn only while faint is more of a paralysis-lite status (potentially lasting 3 turns). It's also quite possible that Stella could win via Charm.
I'm not opposed to changing my vote but hopefully you can see why I didn't feel there was enough evidence for me to overturn my initial kneejerk.