Laggy Fantasy Tactics: Gafgarog Edition
It...had very much been a while for sure. That while had clouded my judgment as you will see for a very silly outcome.
Fort Zeakden (1 Reset):
...yeah. I had my first reset. to Algus. I had, out of greed for certain advancements by Chapter 2, moved Ramza over to Archer. This...proved to be a mistake. The entire thing turned into a clusterfuck with one of the enemy Knights rolling Steal Heart and charming Sara (setting her up to let herself be killed), Item Knight struck back by un-silencing the black mages, Ramza couldn't put out much damage in total, and between Ramza Positioning and locations, I wasted two of Ramza's turns trying to get an item that ultimately turned out to be a javelin, and one of Navarro's on trying to use Zombie on Algus only to discover that my brilliant meme plan to get him to Auto-Potion himself to death would not work.
And then when I was one hit away from clutching it out courtesy of Eltiana pumping out absurd damage, the stuffed-shirt bastard had the nerve to run away halfway across the map, ultimately timerscamming me.
Frankly, I would not be surprised if this was grounds for me to be forced to uninstall LFT.
I probably could have salvaged it, but not without a crystallization or two. So I went back and made an adjustment, swapping Ramza over to Lancer and giving him a storebought Javelin, letting him do more damage than Quick Attack did with an axe. He responded to the black mage trying to cast spells on him by stabbing her in the face for 90 damage. The fact that nobody had Steal Heart helped, though Sara was a general non-factor (as to be expected from placing a melee unit on the secondary team). Eltiana sniped Algus twice for massive damage each time, Navarro kept him and Super locked down with Confuse, and Ramza committed murder in general. I did grab a Mythril Armor here, so I got something from this aside from the usual.
From here, Chapter 2 began.
Dorter Trade City: Hat Throwing Edition (0 Resets)
Preparations for this one were...slim, due to the lack of store access here, and no real new options. Agrias got White Magic sub, Gafgarion got Time Magic sub. Furthermore, I forgot to swap Eltiana back to a thunder rod. It doesn't really matter here, she still did about 90-100 damage with her L2s. I can't think of much else for this fight outside of admiring the custom spritework they had for making a thief throw his hat on the ground and stomp it. Seriously, that is an enviable amount of spritework. Silence shut down mages again long enough for them to die largely harmlessly.
Perhaps more notable was what happened after this fight. Eltiana learned Magic Attack Up, as if she needed to be even more of a walking warcrime.
Araguay Woods (0 resets)
hahahahahahahaha 250-damage ice 1 hahahahahahahahahaha
Also I forgot to change Ramza over to Archer for this map. I did so for the next one.
Zirekile Falls (0 resets)
So, I chose not to go the degenerate route of turning Gafgarog into a naked mage here and to do this fight legitimately. He still got all of one turn, which he used to hit Ovelia with Night Sword before, in quick sequence, getting Stopped by Stasis Sword, shot, and then thunderstruck, immediately forced to retreat. If I had better stealing I'd probably consider grabbing his gear to get dupes but it is what it is. A knight did roll Geomancy and got an early Confuse on Delita...only for Delita to not give a crap since he was over away from my party and basically attack the enemies. Good job confuse knight, you did nothing.
Aside from that, the fight was a bit of a slog due to having to chew through six high-durability targets, but I wasn't threatened. Also got a clean sweep on items this time. Most notable was a Platina Dagger and a Leather Mantle.
After this fight, Ramza learned Concentrate, and with enough Archer levels, classed straight into Ninja, jumping up to Eltiana's capacity for murder, even with just two daggers. Sara...kind of sits there and exists for the time being. Eltiana learns Ice 2 and reclasses to Time Mage, with me feeling confident in her having L2s+MAU from Black Mage to start working on other classes for the time being. Agrias gets enough JP to learn Crush Punch. This will sadly not last. As she's the only heavy armor user in my party currently, Agrias also gets Gafgarion's old Cross Helm. I believe here is where Navarro learned Move-MP Up. Perhaps one of *the* most vital caster skills.
Zaland Fort City (0 resets)
I don't choose the Save Mustadio option because I fear for a repeat of Mandalia Plains. My fears are wholly unjustified, though. Navarro silences both Black Mages in a single go when they try to go for a Fire 3 salvo, and also confuses one of the Knights, while Eltiana instakills one of them with a L2. She gets razzed because one of the Oracles has White Magic subbed, but this is ultimately to no consequence. Sara and Navarro get zombied by the other Oracle. Again to no real consequence. Also in utter hilarity, the confused knight, an Item Knight apparently, just *hands* Ramza an X-Potion. Thanks, dude.
And a dickhead knight breaks Agrias' helmet. Shows me for trying to give her nice things.
Agrias killed the last knight before I could get a shot at crystal-learning Fire 3, but I did manage to find a Wizard Staff. Which immediately goes to Eltiana for further war crime commission. Ramza learns the art of throwing balls, and then will cease forevermore to learn new throwing arts. Agrias gets an old Barbuta as punishment for losing the Cross Helm. I prepare for suffering because I have bad memories of the next map from my first time playing, at that.
Bariaus Hill (0 resets)
Thankfully, I didn't actually have resets here. It felt like it could've come close, though. Off the bat, one of the geomancers Stopped Eltiana, taking that nuke off the board. In retrospect, I *think* I could've used Heal to patch that up, but hindsight. Confuse kept putting in work here, turning one of the Lancers against a summoner and making a geomancer do ineffective things, but the summoners...hoo boy. This fight is rude with introducing them, and that's with the LFT nerfs. Wide-area 90+ damage always hurts. Had to do a bit of round-robin revival here to pick back up from the opening salvo, but once I did and took out the summoners, it was more of a matter of closing out the fight. Found an early Green Beret, which you bet went straight to Ramza.
I did some mucking around in a random after having used a proposition to give Navarro a little bit of Mediator AP to learn Invite. Blame for not doing MFI as soon as possible in Fovoham is on me, but I got a Squidrockin out of the deal. Not sure if I'll keep him long term but it's funny. Agrias leaves the party, giving me her gear and forgetting how to use Crush Punch. I am more disappointed in the latter.
Zigolis Swamp (0 resets)
First off, the MFI guide didn't help here one bit. Second off, I brought Mediator!Navarro here in hopes a pig would show up. No pig was seen, only a morbol. A morbol who got invited to join my party. So I now have several chocobos, a squidman, and a morbol.
Mustadio's AI, as is usual, was questionable here. He went for killshots when Seal Evil is better against undead. I did have a bit of feeling proud of myself, setting up a killshot on a ghost, then using Elemental to eat its MP Switch before the spell went off. All in all, though...not a remarkable fight if you ask me, as monster fights tend to be. I also brought a Red Chocobo along for this fight and the next, considering I actually needed a five-man and a monster will substitute in a pinch.
Navarro swapped back to Oracle.
Slums of Goug (0 Resets)
And then we have this one, which played out...amusingly. Mustadio's first and only (as is usual) action of this fight was to punch one of the thieves in the dick, rendering him unable to move for the next few turns. They responded by cutting him down. Luckily, only one of the summoners felt like summoning. Unfortunately, Sara ate 115 damage from a Sylph summon for that, and the archers were particularly dickish today. I used the one Magic Shuriken in my inventory to give that mid-charge Summoner a real painful time for it. Charge mods are funny.
Item-hunting took a bit, got me (amusingly) a free Poison Bow, but the real stand-out part was that from one of the summoner crystals, Eltiana learned Ifrit and Shiva. I would've let her have the other one, but her turn wasn't up and the sole surviving archer was threatening to grab it next turn anyway, so Ramza was up to get it. He learned...a bunch of Chemist stuff.
Post-battle, Sara learned Attack Up. I neglected to take her out of Geomancer, though. Eltiana learns Stop.
Bariaus Valley (0 resets)
Oh look agrias spent her knight JP in a break. Damnit.
Auto-JP salt aside, this was another largely straightforward battle, as battles with Knights tend to go. Confuse and stabbing as usual, with Eltiana throwing out several 100+ damage Bolt 2s. Navarro runs into the frustration inherent in trying to status a Worst Compatibility knight, while Sara sits on the other side with a Confused Mustadio beating up some nerds.
As for Agrias? A Talk Skill Knight was slinging Insults at her until she decided to say screw it and throw down. No real threat considering the Oracles kept getting stuffed before they could cast spells, and the White Mages kept healing my guys by needlessly casting Cure 4.
MFI payouts were...not great to my recall, but that is how it goes sometimes. I tried to get Navarro the white mage's crystal, but no Cure 4. He *does* learn a wealth of other spells from the one he did grab, though, including Protect 2 and Reraise, so I'm hardly going to call it a wash when that's still a *lot* of JP's worth of free skills.
And with that battle concluded, ends this session, with the unlocking of the mixed awesomeness of Power Sleeves and Short Edges. Ramza is going to murder, while I debate reclassing Eltiana back to Black Mage to learn Lv3 spells and maybe Death, or moving her onto Summoner. Navarro, despite the W-EV I have been thoroughly enjoying from sticks, is...okay, I don't know what I'm going to do with him just yet. I think the next target skill I'd want for him would be Short Charge, which would necessitate a stay in Time Mage.
As for Sara, I am sorely tempted to throw her into some propositions to get JP available for other jobs (while using Alicia and Lavian to get some bleedover JP for Agrias and Mustadio). She feels like she's really falling behind compared to the rest and Geomancer as a class can only do so much.
Next time: The Rise and Fall of Gafgarog, and oh god zodiac demon fights in LFT I recall this nightmare too well.