Bravely Default 2 - Done. Final levels were 44-45, which flatlined a fair bit towards the end. Lategame felt pretty light on randoms? I admittedly didn't fight many in the (surprisingly short) final dungeon. Game clock was a bit under 60 hours.
Fun game! I felt the writing was mostly flat, some occasional moments with Elvis/Gloria and some decent stuff in Chapter 3 aside. The final boss isn't a complete embarrassment the way BD1 and BS's are but still doesn't have much going on, and as always I can do without Bravely's weird meta-nonsense.
But that's not why you're here; you're here for the Bravely job system. CTB helps the game so much, really opening up a space in boss design which was badly needed. Not to say the first two Bravely games didn't manage somewhat, but that well definitely felt mostly dry so I'm glad BD2 did something different, and certainly hard turning boss fights into a mess of turns and keeping you constantly on your feet was great. Randoms in the game aren't too interesting because you can easily one-round all of them after a certain point and the only question is how few PCs you can get away with devoting to random-munching while still gaining the JP in classes you want (or just not switching out of your boss-fighting setups) is the only question. But those boss fights, lots of good ones, and the job system is a joy to play around with. I feel like I barely scratched the surface of some of the cheesy things, but it didn't matter, everything I found was pretty fun.
There's a lategame job expansion but it's so late that there are barely randoms left to gain JP on, so I decided not to bother. Or rather, I lost one of the challenge fights, figured I'd go advance the plot instead, then by the time I thought I might try another I realized I only had one short dungeon left, so it was time to beat the game. The final boss was nasty this way! Now for Jo'ou to tell me how I missed eight cheesy ways to make them a joke.
Actually I stumbled on one myself: releasing Mind Crush randoms at her and eventually after that she ran out of MP. Beastmaster the best to the very end.PC builds, so read at your risk:
Seth: Bard, Salve-Maker, Thief in some permutation, for the most part. Some Phantom in there but I ended up not making much use out of it. Godspeed Strike is cool in boss fights, buffs are cool in general, and Salve-Maker is a great little support skillset. I actually initially had someone else with it, but I figured it would synergize well with GSS because both skillsets really just care about your speed.
Gloria: Beastmaster, with all the joy that brings. When it's not throwing cheesy releases at enemies, Beastmaster lends itself well to physical bruising (especially late where it can ACTUALLY HIT THINGS unlike so many other physical jobs), so she had at various points Ranger, Dragoon, and various other rando jobs to pick up passives (Hellblade which I gave up on, Phantom). Also was my early white mage but lol, that didn't last. Anyway Dragoon was my favourite secondary late, honestly just for Angon. You defaulted to mess with my braveblitz? Fuck you, you die now.
Elvis: Mage jobs. Black Mage, White Mage, Red Mage, Oracle, you name it. I wasn't very impressed with offensive magic in this game. I'm sure there are ways to make it work but I felt like I wasn't even coming close. Fortunately white magic remains excellent support. Sometimes you want to have healing that doesn't burn through X-Potions at a record rate, although honestly Salve-Maker is probably better overall. I actually made him a Bravebearer for the final boss just for the stat push since I realized I was using nothing but white magic on him so why not get better stats?
Adelle: Started as physical damage, ended up as tank. Vanguard, Berserker, Ranger, Swordmaster, Spiritmaster, Shieldmaster. So fun fact, Swordmaster + Indiscriminate Rage + Counter-Savvy is just ridiculous for randomsmash, six MT attacks on a turn 1 brave blitz (through in Multitask if you want, it's not really necessary). But Shieldmaster definitely deserves note for just how badly it can spoil or mitigate so many threats. Was huge carry in so many boss fights. Spiritmaster skillset was not one I used too often but uh it was very good in certain lategame fights.
I didn't really use Arcanist, Bastion, or Gambler (the last of which I got at the last possible moment, don't gate real content behind mini-games in 2021 plz).
I definitely felt like my power level fluctuated a bunch as the game went on. The last three bosses of Chapter 1 were all pretty tough, then my offensive engine started rolling. Chapter 2 bosses were still competent but now my offence was good, then in Chapter 3 bosses largely died pretty fast (though the duo one was still threatening). In Chapter 4 bosses get some big durability (HP, evasion) and some of them get some nasty offence so I felt challenged again. Chapter 5 bosses were largely pretty easy, then the big antagonist fights after that were both very rough for me. That said I never died more than once to any boss; there was nothing that tinkering with my setup and knowing a bit more about their counters couldn't solve. Cool feeling.
Music was great too, not that this is news.
Game is a bit exhausting and I definitely need a break from it, but I definitely think I'll revisit it at some point and try out more of that wonderful job system. With sceneskip.