Author Topic: Fire Emblem Heroes Topic: You knew this was coming!  (Read 27558 times)

Grefter

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #100 on: February 16, 2017, 04:02:17 AM »
Seliph
HP 52
ATK 50
SPD 24 (!!)
DEF 30
RES 22
Verdict: That speed, part 2. Also red is worse than blue right now, too many other good red units to compete against.


You missed the key stat
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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #101 on: February 16, 2017, 05:34:50 AM »
true enough


ALSO a bit of an overview of buffs and how they work, since it isn't obviously documented in the game!

There are two types of stat altering buffs/debuffs. I'll call one active and one passive. Active buffs are:
- "aura" type buffs (Hone Spd, Fortify Def, Eirika's/Ephraim's weapons, etc.)
- Defiant buffs (trigger conditionally, usually at <=50% HP)
- Balm buffs (specials on healers that trigger a partywide buff)
- Fury (always active buff that causes you to take damage on actions)
- Some special stuff on weapons like some Daggers/dragon breaths

There is also a corresponding debuff for most of these effects. Dagger/staff debuffs, Threaten, and Seal are the most prominent.

Active buffs have the following properties:
- They properly update on the stat window with a green arrow pointing up or an orange arrow pointing down.
- They do not stack; the greatest numerical value takes precedence.
- Having both a buff and a debuff on the same stat interacts the way you'd expect, i.e. they apply against each other as expected, but as per the previous rule, multiple buffs and debuffs don't stack.


Passive buffs are:
- Blow attacks (Armored/Darting/etc.) These trigger only when the user initiates combat.
- Goad/Ward/Spur effects. These trigger only if the condition is met (the user is adjacent, or within 2 spaces; the user is of the corresponding unit type, etc.) when combat initiates.

They have the following properties:
- These do NOT show up on the stat window and can be a very rude surprise when unexpected, especially in Arena. Check out adjacent units and make sure what you're fighting isn't about to double you because Lyn is standing next to him/her and giving +4 speed through Spur.
- They stack with active buffs, and they stack with themselves.
- Because they don't show up on the stat screen, they don't count as 'buffs' for the purposes of weapons that interact with buffs, like Nino's or Tharja's.
- They DO properly show up in damage previews (as far as damage figures and doubling goes) despite not being on the stat screen.


lrn2buff.

Also, damage previews will just lie to you when specials are being triggered (they don't show up in the calculations at all unless it's a charged pre-combat move like Tiki's or Leo's), but the projected outcome of resulting HP for the combatants after they fight remains accurate.
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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #102 on: February 16, 2017, 07:09:33 AM »
You missed the key stat
Galaxy Express: 999


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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #103 on: February 16, 2017, 04:28:00 PM »
Getting 4*s to become 5*s looks like a -thing-.

I got a 4* Camilla, who is my only decent green unit at all. I want her to be a 5* so she can hang out with my 5* Robin and 5* Lyn and I'll have the whole rainbow in 5*s. Then maybe I can start doing the training maps and not feel like I'm wasting time. (Luckily the mini-SRPG maps themselves are still just -fun-, even when it's just 'grinding'.)

I pulled on the new banner and got 2 new 5*s! Ryoma (!!!!! Lyn replacement?) and... Kagero (Ranged 5* sounds great! Holy shit does she suck in practice....)

What's the best way to go about getting those feathers so I can make Camilla awesome? (And eventually Marth and/or Chrom in case I need a 5* Falchion-user.)   o9   

Captain K

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #104 on: February 16, 2017, 04:39:35 PM »
Kagero's actually really good.  Just have to be sneaky like ninja with her.

Meiousei

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #105 on: February 16, 2017, 06:45:59 PM »
Arena or Send Home. though you cap your feathers at 3000 points (giving you 1600), send home gives more feathers depending on rarity.

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #106 on: February 16, 2017, 10:21:39 PM »
Set of 40 orbs gave me a 5* Raven, who uses axes now for some reason.

Raven doesn't have the Con to use them!  Raven loses 7 speed wielding a Brave Axe, not 5 excuse me.  Did the developers do their homework?

My Jeorge and Eirika apparently have attack banes. -_-  Level 32 with 34 attack is so bad.

Meeplelard

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #107 on: February 17, 2017, 01:46:16 AM »
Raven having Axes I'm honestly completely fine with.  If nothing else, he can still use them in FE7 eventually and FEH has more than it's fair share of Red Units that trading in a Red for a Green is a completely fair trade-off if you ask me.

Now, what is baffling is how they made Caeda, a blatant Lance user, into a Red Unit.  That one I can't fathom at all.
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Meiousei

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #108 on: February 17, 2017, 03:58:22 AM »
Raven is Micro-Hector. Plus he can heal his damage. He'd almost be great (hell I actually like him in FE7, showing my bad taste) if not for the fact there's an overabundance in Red Sword units and Takumis.

Grefter

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #109 on: February 17, 2017, 04:48:57 AM »
Que?!   Raven is amazing in FE7.
I finished Hard story stuff.  Did another pull.   Nothing interesting, some 4* that I would be excited about if feathers were actually attainable.
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Meiousei

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #110 on: February 17, 2017, 06:04:52 AM »
I said bad taste because Raven was a bit...one trick pony personality wise. I love Raven to death. I also did a set of rolls. Got Julia then got Hawkeye'd. Why do you forsake me Hector!?

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #111 on: February 17, 2017, 05:18:50 PM »
Kagero is actually the single unit I want to see LEAST in arena rn. Because my team is entirely infantry units. Whenever I see both a Kagero and a Takumi enemyside in arena I'm pretty much fucked since I can't safely lure either of them.

Steadily trying to bring Gunter up to the levels where I can get the kill level 35+ units with cavalry. My main team is almost all maxed out now(though still 3 at 4* instead of 5). Azura continues to be basically the best thing ever and the lynchpin of all my strategies.
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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #113 on: February 19, 2017, 08:57:29 AM »
Still no smart phone, so I found an emulator.

Still in the prologue, but my 4-stars are both sword chicks, specifically Serena and Fir.  Should be fun.

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #114 on: February 20, 2017, 12:25:05 AM »
I am currently up to the last battle of Hard mode story. Plot battles have started getting pleasantly challenging which is nice. It would be cool if the stamina costs were somewhat lower but you get what you pay for. Besides, it really makes you want to think things through carefully, thus replicating some of the tension of later turns in an FE battle in a rather different setting.


Unit notes:

Lyn - Lyn is my only five-star unit, unshockingly she is good. Get her below half HP and she ruins anything she doubles (which is most things... but not everything) once she's below half HP and her followup attacks come before enemy counters + she gets a large attack boost. Oh and she passively buffs adjacent ally speed which is neat for getting over some key benchmarks.

Awakening!Tiki - Range 1-2 counter, great atk/def (manaketes doing magic damage is kinda weird but hey it fills a range 1 magic niche). She's pretty excellent except that she gets destroyed by non-green mages, especially ones with speed, because she's rather slow.

F!Corrin - I have blues now, it is great. Corrin specialises in tilting stats, ALL of them. Seal Res (mostly just helps her own damage, but nice with mage support), Hone Attack, but the real star is Dark Breath's massive AoE atk/spd debuff to all nearby enemies, doesn't even need a limit gauge to work. Stats are respectable all-around with res being the only real issue (but unlike Tiki her speed is fine). No range 1-2 counter but you can't have everything.

Clarine - Heals and has 3 move. I don't have much to say about her but being 3 move helps so much with flexibility. She has a limit which buffs speed on a heal but since none of her healing is that strong I tend to stick with Imbue to get periodic healing which is actually -good-. The tradeoff between Reconcile (7 healing to self and target) vs. Martyr (heals target by 7 + half of Clarine's lost HP, heals self by half of lost HP; adds +1 to limit time) is tricky. I like that she's fast/bulky enough (mostly against res but her def isn't a joke like some) to take the odd hit since that charges her limit and spreads out damage for healing.

Catria - Fast-charging Luna, flies. Overall I like her less than my core party when flight isn't on the table, but she's still pretty good and flight is just amazing on some maps. I didn't have any fliers early and that sucked because they help so much sometimes, even without the extra move they enjoy in most FE games. (FEH striving for balance kinda soft-confirms that fliers are OP in most FEs.) Seal Attack and Armoured Blow are nice.

Arthur - Lance units gonna die. Emerald Axe doubles offensive weapon triangle effects, Lancebreaker means he doubles and they don't. Against everyone else he's got a lot of HP but the speed could definitely be better... he's really only useful if the enemy has blues, but he's pretty good even against the mages for hitting them so hard (e.g. Masked Man).

Nino - Only 3* I'm still using, Nino has a lot of cool toys like Hone Atk and Draw Back, as well as making others' stat buffs on her more effective (hi Corrin) and she's better at baiting mages than Tiki is, though way worse against physicals because she's made of paper. I may up her to 4 at some point, though I do have a 4* Merric I could level up, and Cecilia's also an interesting choice for that green mage slot.

Palla - Another 3* I have reasonably high, though has now fallen back of my main team. Again, flight is good. She also has Spur Speed and her stats are respectable/balanced. Part of me wants to upgrade her for Goad Flyers and see what monster that makes Catria.

Hana and M!Corrin - Two perfectly respectable sword infantry units who I benched hard as soon as I got Lyn, because yeah no. Corrin's even 4*, it doesn't matter. Obstruct seems kinda trashy. Hana has Armourslayer but I've got enough magic damage (including red in Tiki) to not worry.

Oboro and Sharena - Back in the dark days these were my best blue units. Sharena is fine, Rally Attack was nice but these days having Hone Attack flying around devalues it a lot. Oboro has armourslaying and Seal Def but her stat build definitely stopped being competitive after a good start (hi RNG?), dat speed.

Beruka - I like Beruka and flight is nice but she has huge weaknesses in speed/res which make her pretty situational. She's solid as long as there aren't too many archers or mages around, though; her def is extremely good for a non-armour.

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Captain K

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #115 on: February 20, 2017, 03:26:14 PM »
My first two draws on the current banner were utter crap, but third time's the charm.  Got Ephraim *and* Julia.

...and Ephraim is +hp, -attack.  Sigh.  Natures are the worst thing about this game.  It's bad enough you have to pull the 5-star characters, but you might get screwed on their stats also.  The -attack Takumi I have just doesn't hold up against other 5-stars in arena.  And you have to have 5-star characters because their stats are far higher than a 4-star.

Oh, but Julia is +attack, -resistance.  That I can work with!

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #116 on: February 20, 2017, 03:45:18 PM »
Don't feel too bad. I just pulled Lucina and got another attack bane.  5 of my 7 five stars are attack bane.  Cordelia, another other 5* star, has speed bane.  The Julia I have is HP bane and speed boon, and she's probably the worst 5* I have.

Laggy

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #117 on: February 20, 2017, 06:10:14 PM »
Yeah everyone's pretty annoyed at natures. Ideally they add a way to reroll them with SP or resetting a level 40 char back to 1 or something (would certainly keep people busy) but I wouldn't hold my breath about it.

HP in particular is insulting; it should really be twice as much as the other bane/boons (+6/-6 instead of +3/-3) because as is, +HP is always the worst boon and -HP is almost always the best bane.
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Shale

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #118 on: February 20, 2017, 07:28:31 PM »
This reminded me to actually check my natures now that my 5*s are all level 40, and it seems like I at least dodged any really bad ones. Roy is -HP/+RES, Takumi is -DEF/+RES and Minerva is the best of the bunch with -HP/+SPD.
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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #119 on: February 20, 2017, 10:01:10 PM »
How do you check natures?

Captain K

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #120 on: February 20, 2017, 10:11:23 PM »
http://feheroes.wiki/Hero_List

They only have stats for 5-star heroes at level 1 or 40.  If you have a 4-star character at level 20+, you can go to the Unlock Potential screen to see their 5-star level 1 stats.

Grefter

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #121 on: February 21, 2017, 04:13:00 AM »
Keep debating on whether to delete or not.   Then they release quests I don't care about for rewards that don't matter so I do them and the app stays.


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The king perfect of the DL is and always will be Excal. - Superaielman
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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #122 on: February 21, 2017, 07:08:04 AM »
7181246750

I am a noob, but I have a 5 star archer dude (Takumi).  Rest of my team is assorted 4 stars.

You're pretty much set for life, depending on who your 4* are

Actually...

So...a few weeks later and I'm actually pretty RNG screwed.  Have not opened up a single other 5* since the start (when I rerolled till 5*).  Takumi's nature is +HP -Speed, the worst nature in the game.  My 4 stars all had bad natures (most were -Speed, like both of my Kageros and my Cecilia.  Lots of +HP everywhere).  I believe my Robin is -Attack +HP.  Roy was the only one with OKish IVs (+ATK -DEF) But like...all he does is the super weapon triangle; didn't seem worth promoting to 5*.  He's still going to beat green and instagib to blue with or without a 5* promotion.  Maybe promoting him would make him less bad vs red, but honestly reds with relevant skills will probably still beat Roy, whose skills are about killing greens really bad.

Discussed options with Laggy.  Ended up promoting Shareena from 2* to 4*, Olivia from 2* to 4* (neither of them have natures due to being obtained through story), and a +Atk -HP Nino from 3* to 4*.  So...6,400 feathers later....  Current plan is to promote Shareena to 5* next, but obviously this is relatively delayed due to just spending 6,400 feathers.

Captain K

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #123 on: February 22, 2017, 07:28:09 PM »
So pulling Ephraim and Julia greatly improved my quality of life.  Julia just wrecks everyone's shit.  She even oneshots Takumi if he has -hp or -resistance.  Ephraim doesn't look great on paper, but with the massive number of red sword lords in the arena he pulls his weight very well.

Currently running Ephraim, Julia, Takumi, and a low level Olivia to Dance Dance Revolution them.  Had a near perfect run in arena bringing me to 4153 points, but I haven't been able to pull off a full no-death run.  The map with the 2-2 split of units is very hard to keep Olivia alive on.

Reiska

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Re: Fire Emblem Heroes Topic: You knew this was coming!
« Reply #124 on: February 22, 2017, 10:30:24 PM »
The game, IMO, badly needs a practical way to level units past the low 20s that isn't essentially slamming your head against the worst aspects of randomizer ROM hacks until you get something remotely playable. 

It only gets worse the higher you go, my highest units are in the low 30s and I can easily go through my entire stamina bar without gaining a single level on any of them because of shitty tower maps causing outright wipes or just killing the characters gaining most of the EXP each time.