Kyril vs. Wren (PS4 ) - It's possibly not even -necessary-, but Kyril's ability to heal-lock Wren:
Kyril vs. Redrum (XG) - Donkey Kong Country Tropical Freeze.
Kyril vs. Ryu (BoF1) - Ryu may need to transform/detransform once in a while, but this feels well within his grasp.
Kyril vs. Summoner (FFV) - Well, Kyril is faster, OHKO ensues.
Kyril vs. Lang (Legaia 2) - This is actually kinda problematic for Lang: Kyril has a 75% counter rate and Lang's damage is both melee and pretty backloaded, and while his magic could -actually- be an option (it actually scrapes a 2HKO to average!), using Fire on Kyril is quite frankly asking for a Flying Swallow overkill. Given how Lang doesn't avoid being OHKOed by much as is and Kyril can easily avoid Mystic Artes' danger range... uh yeah.
Kyril vs. Lenny Curtis (SH2) - Survive, turn Kyril into stone, I guess? I suppose Kyril has a case with dodging, but I don't think I consider his evade to be turn one.
Kyril vs. Jin Uzuki (XS3) - Ghost Diver not very useful against Kyril to me and he uh OHKOs while being -3HKOed- back.
Kyril vs. Einheria Venus (BD) - There's a wee bit of a durability difference here, honey.
Kyril vs. Percival Fraulein (S3) - Percival's like 1.7 pdur does pretty horrible things to Kyril's game. He might be threatened by the occasional counter, but then those face his evade as well.
Kyril vs. Rose (LoD) - Sigh, no starting SP for me still.
Kyril vs. Raigh (FE6) - lol ohko.
Kyril vs. Arycelle Dania (TO) - More lol ohko.
Kyril vs. Roddick Farrence (SO1) - Roddick's parasitic healing game on paper should be enough here, since he doesn't get OHKOed and staves off potential heal-locks. Range on some of his money attacks also solves problems regarding counters too. GRANTED, Roddick's accuracy sucks and he only 3HKOs, so any miss is potentially lethal. I'll think about this. EDIT: against 25% evade (which is what I see Kyril having in practice), Roddick's likely to miss once, so make that a 4HKO. However, if he misses on the first turn, it really doesn't make much of a difference - only misses from the second turn onwards will prove fatal. I'll just split the difference and say the odds favor him anyway, since Kyril himself has some accuracy issues and then, Roddick's multi-hit nature also grants him -some- holistic advantage for the draining. Sure.
6-7. More or less right: OHKOing average is cool, being below average speed and not being all that hard to avoid the OHKO not so much. The pool also had a couple really tanky healers, which Kyril utterly abhors (as NEB said, Kyril's game sorta plummets into the abyss against good pdur).
Some rough eyeballing sez the current Pokémon Gen 6 averages for damage clock in at nearly 80 - for now, assuming the average is 79.
Delphox vs. Wren - Delphox lacking a truly strong backup for its fire offense really dooms it here, since it can't even pressure Wren with much of anything.
Delphox vs. Redrum - Deathity death death.
Delphox vs. Ryu - Well, this is actually weird. Delphox is faster than Ryu outside the transformation turn... but Ryu probably wants to stay human since he 2HKOs with his physical! Or would, but Burn puts a crimp on this and ew. So he wants to transform. So, Delphox Light Screens/Mystical Fires in response. Now, Ryu currently -4HKOs- the fennec post-Light Screen (probably not much better with Mystical Fire), and Sunny Day Blast Burn+Psychic likely lands a 2HKO... and I'm not sure how Ryu can really get out of this situation, since he starts wasting turns that let Delphox set up. Iunno. A missed Will-o-Wisp is baaaaaaaaaaaad news, but otherwise Ryu having problems against halfway competent mages applies, even though he actually resists Delphox's main damage. Go figure. There's also the stuff about Agni auto-applying weakness, which could turn the fight around, but uh I have no idea how the heck I'd have that interact with Pokémon weaknesses.
Delphox vs. Summoner - Odin/Catoblepas at worst. Delphox doesn't really have the tools to win a fight in a single round.
Delphox vs. Lang - Lang resists Fire, which means Delphox winning in two turns is simply impossible. Will-o-Wisp may buy the fox some time, but - EDIT: Wait, I oversold Lang damage against Delphox. Yeah, Burn => Psychic => Future Sight buys the fennec enough time.
Delphox vs. Lenny Curtis - Stone. Sigh.
Delphox vs. Jin Uzuki (XS3) - Jin is -marginally- faster first turn... but average afterwards, so Delphox scrapes a lap and completes the 2HKO first. Jin has both below average HP and game-worst EDef in XS3, so I can't really imagine him being able to survive two Delphox turns.
Delphox vs. Einheria Venus (BD) - Oh lord, this is an awful durability difference.
Delphox vs. Percival Fraulein (S3) - Well, this depends on how you see Silent Lake interacting with Pokémon, to a degree. Since I've never been much for it smacking Pokéskills (any non-Rune magical attack in S3 bypasses the move and any physical Rune move bypasses it too), Delphox applies Sunny Day and starts pressuring with Flamethrower. Since Percival shouldn't even 3HKO Delphox, this works pretty good. Will-o-Wisp can also be used to waste Kindness Drops charges, since Sunny Day Blast Burn+one turn of residual damage risks a KO on Percy as is, along with making his offense against the fox even more miserable.
Delphox vs. Rose (LoD) - No starting SP rears its ugly head once again. Delphox has no real trouble 2HKOing Rose.
Delphox vs. Raigh (FE6) - Raigh scores both a Dark weakness and a WTA on Delphox, eeeeew. Even Light Screen can't really do anything about it and Raigh has way too much mdur for Delphox to ever 2HKO through Nos counters, even nerfed by Light Screen.
Delphox vs. Arycelle Dania (Tactics Ogre) - Delphox -barely- misses the OHKO on Arycelle... but is faster and isn't OHKOed anyway. It could also Will-o-Wisp => Blast Burn if it cares, but this is less surefire than just Flamethrower => Blast Burn anyway.
Delphox vs. Roddick Farrence (Star Ocean 1) - Ow ow ow ow, Roddick can hit two weaknesses while draining (Water -and- Earth) -and- immunes Fire. This is just horrifying.
6-7. At first, I thought "man, there's no way Delphox is a Heavy" when looking at the stat topic, but huh, it actually doesn't look like much of a stretch in this pool. Certainly not a great performance, but I was expecting it to tank pretty hard and it actually garnered a few pretty significant wins! Interesting bag of tricks, too.
Sara Carson vs. Wren - Nothing Sara has I'd see as having any effect against Wren.
Sara Carson vs. Redrum - Instant death!
Sara Carson vs. Ryu - Ryu's -marginally- slower than Sara, but his first action is -obviously- transforming (lest he wants to eat Charm in his face) and Sara isn't faster by enough to actually lap Ryu before he gets two turns. So, she has two shots. The odds of landing a Shadow Kill in those turns she gets are... 53.8%, roughly. Not quite enough for me, since I go for 66% thresholds.
Sara Carson vs. Summoner - Summoner can immune Charm and should have enough MEvade to make any other status of Sara's turn two... but then, Summoner's -own- status can miss too. THIS SAID, Summoner's status once it lands wins the match instantly, while Sara's still needs her to finish things off. So, the odds favor Summoner, quite honestly.
Sara Carson vs. Lang - Immunes all the relevant statuses AT ONCE (O_o) and 2HKOs. Sara can't really fight this.
Sara Carson vs. Lenny Curtis - Sigh, stone.
Sara Carson vs. Jin Uzuki - Finally, someone status-vulnerable. Resonance Weep, go to town.
Sara Carson vs. Einheria Venus - Oh god.
Sara Carson vs. Percival Fraulein - She has -years- to land even freaking Shadow Kill, let alone anything else.
Sara Carson vs. Rose - Faster and 2HKOs even if status slinging ain't an option. Rose pdur kinda bad.
Sara Carson vs. Raigh (FE6) - Raigh 2HKOs and Sara can't break through the draining, so she -needs- to land Charm by turn two... which, huh, she actually pulls off, methinks. Go her.
Sara Carson vs. Arycelle Dania (Tactics Ogre) - Sara's faster and holy shit Charm against Arycelle status resistance.
Sara Carson vs. Roddick Farrence (Star Ocean 1) - Resonance Weep. Go go go.
6-7. Well, this was pretty much what I expected. Sara's quite good against the status-vulnerable, but pretty miserable in Heavy against the status-immune. Not being 100% out of the woods once she lands one of them doesn't really help either (mattered on her vs. Summoner, for instance), but Charm's still a pretty killer status anyway.