Author Topic: What Games ya Playin' 2012 - Suplex a Train Edition  (Read 254676 times)

Sierra

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #950 on: April 23, 2012, 08:46:27 PM »
Tales of Game's presents Chef Boyardee's Charles Barkley Shut Up and Jam Gaiden - Episode 1 of the Hoopz Barkley SaGa.

I don't know what to say about the game.  It's ridiculous all the way through, its concept is ridiculous, its names for items and status are ridiculous, and it's fun all the way through.  My only complaint?  It's too short.

Like, I started this yesterday and finished it today kind of short.

It would probably wear out its welcome if it kept up like that too much longer, really. There's something to be said for conciseness.

Apparently they have also made games about Anne Frank and the Wu-Tang Clan. Not together, though that would also be awesome.

Meeplelard

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #951 on: April 24, 2012, 01:24:12 AM »
Yeah, great as Barkley was, its not a game that could afford to go on much longer than it did.  Any longer, they'd have started running out of ideas, and the game would have started becoming less fun and more stale.  Being short is one of its advantages in this regard, really.
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Fenrir

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #952 on: April 24, 2012, 02:09:38 PM »
You should replay the game in victorian Al Bhed mode and side with the genies, keep the F.I.N.A.L.G.U.N., take the boat, actually finish the dating sim, collect every library card to unlock the optional dungeon...

By the way, they're working on a sequel.
Can't wait.

Cotigo

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #953 on: April 25, 2012, 01:20:25 AM »
Skyward Sword - Up to the Fire Sanctuary, which seems to be the last dungeon before the final, though there's a lot of other stuff to do between now and then it seems. 

I've been enjoying this quite a bit.  The sword functionality feels a lot less like a cheap gimmick than it did in Twilight Princess.  Makes sense, since TP was a Gamecube game in Wii clothing.  Almost to the point where it makes me think that Nintendo should have just waited until this was done to release it's Wii Zelda title, but alas.  A number of the other mechanics it introduced, primarily the flying and sky diving sections, are also really well done, and while there's some issues with the sensitivity on the Wii's motion sensor, it's only noticeable during the minecart section, when turning the remote too far confuses it and makes it think you're turning it the other way. 

There is one thing that Twilight Princess did better in using the Wii controls, and that's aiming your bow/clawshots/etc.  Instead of using the infrared sensors, the game uses the tilt sensor in the controller, and lets you set the default position to base where you're aiming from.  This works OK, but can be really frustrating when you're pointing at the screen but aiming way to the side in the middle of a battle and need to re-calibrate.  It really just throws you off.  It's weird, too, because the aiming in Metroid Prime 3 and Twilight Princess, which used the sensor bar instead, worked perfectly fine! I really hope this isn't a trend developers follow for aiming with the Wii remote.

The game does a pretty good job of making all the tools you have consistently useful throughout the game.  Zelda games tend to have a bunch of weapons that are absolutely useless outside of the dungeon you get them in, and a few niche puzzles.  A couple weapons fall into this, but for the most part there's usually a good number of puzzles that use the otherwise useless whip and gust bellows.  It's much less noticeable than it was in Twilight Princess, or really any Zelda game since Link to the Past. 

Plot is whatever. The basic concept isn't as interesting as Twilight Princess's but if you're playing Zelda for the plot you're a dipshit.

Anyway, game's good.  I recommend at least checking it out.  I like what they did with the motion controls, but if that does nothing for you then it's not worth playing, since it's impossible to play while ignoring the motion gimmicks. 

Cmdr_King

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #954 on: April 25, 2012, 07:47:10 AM »
Z.H.P.: Unlosing Ranger vs Darkdeath Evilman- Beat.  Cute game.  But they repeat themselves a bit, and there are points the game grinds to a halt because your options are so limited and really you don't have many ways to truly power up.

Most of the dialogue is punchy snark, which works but too easily overstays its welcome.  It'd have helped if all the stuff relevant to the characters wasn't shoved off to the tail end of the game.  I mean, yeah, I get that you couldn't have Level-9 any earlier than it was, but at the same time it feels out of nowhere, even with the television cuts and all.

Still, it's neat seeing such a DIFFERENT take on a roguelike.  gear?  Gear is all percentage-based boosts.  apart from the last level, grinding for gear is  a waste at best.  Death?  Oh, sure you die.  And the levels get dumped in you stash and go from there.  So forth.  Of course, I'm not a huge fan of the genre, so I'm not sure how much it really means to me.

6-7 range.  It's engaging but I hesitate to call it truly good.  Interesting at least, though.
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Yoshiken

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #955 on: April 25, 2012, 02:16:54 PM »
The game does a pretty good job of making all the tools you have consistently useful throughout the game.  Zelda games tend to have a bunch of weapons that are absolutely useless outside of the dungeon you get them in, and a few niche puzzles.  A couple weapons fall into this, but for the most part there's usually a good number of puzzles that use the otherwise useless whip and gust bellows.  It's much less noticeable than it was in Twilight Princess, or really any Zelda game since Link to the Past.
This is the exact reason I couldn't force myself to finish Twilight Princess. It was mind-numbingly dull.
(Not mentioning that I've not finished Skyward Sword - that's just my usual habit of reaching the final bosses of games and then stopping. :|)

Fenrir

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #956 on: April 26, 2012, 04:18:39 PM »
Quote
I really hope this isn't a trend developers follow for aiming with the Wii remote.
Don't count on it. They're going to ruin the next Wii games! Like uuuuh...... Madagascar 3: The Video Game?

Link's Awakening had dungeon items that stayed useful for the whole game (Feather, pegasus Boots, hookshot, fire Rod, flippers. The power bracelets were the only lame items, really), but it's kind of a curse as you can only use two at the same time, the sword being one.


Pokemon Ruby Nuzlocke:
Beat the 5th gym. I found a great way to make sure my AWESOME Swellow doesn't ever die: Replacing him with Skarmory. Slaking w/ 3 hyper potions vs Skarmory was the longest pokemon battle ever.
I still haven't found a worthwhile 5th pokemon, and honestly, Swalot is pretty worthless. I like him and all, but yeah. Really strong earlygame, but without any particular strengths right now. I'm only using him because I don't want to only have 3 pokemons left.

My only loss so far is one of my Zigzagoons. I switched him in a panic after Voltorb used Bide. I hadn't realized he needed three turns to unleash the super mega awesome attacks instead of two.



Rayman Origins co-op: One more boss and I'm right before the final level. Finishing the time attacks sounds like a more daunting task every day. It's odd, I've never liked Rayman before but this might possibly be my new favourite platformer well, ever.(I love Mario and all, but there's not one Mario game I'd put vastly over the others)

Fudozukushi

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #957 on: April 28, 2012, 12:53:36 PM »
Prototype 2: Platinum get.

What?  I didn't say I was actually playing the game?  Look, it came out Tuesday and I already have the Platinum.  That should tell you everything.  You want more?  Fine myself, I'll give me a nice detailed rant to... vent I guess?  I dunno I liked the game well enough it's just not worth 60 bux.  Also I'll be comparing it to Prototype 1, and both InFamous because I am a drama whore from 20whatever.

So uh, where to start?  Gameplay?  Sure, that's what games are supposed to have and whatnot!

So the Gameplay!  Because I felt like a paragraph break.  It's much improved from the first Prototype's.  Balance on your powers are a lot better, but more importantly more streamlined.  Unlike inFamous 2 where you got a bunch of cumbersome powers that made things too slow in actual use.  A lot of the useless, gimmicky superfluous stuff is now gone, and now everything is much more useful.  Unlike in Prototype where when you got the Blade every other power(except for occasional whipfist) became useless.  In fact, have a handy sorta talk thingy.

POWERS!

Claws: Claws are the first power you get and fill the role of sharp thing hurts.  They also have a pounce attack for when you go after rocket launcher jackasses.  Useless against armor, and probably ends up being the weakest power at end-game, but they're still the best weapon against super-soldiers.

Tendrils: The new power.  Smacks things at a bit of range, with a charge-up attack that drags a whole bunch of crap into a Black Hole of death.  At its higher levels it has a tendancy to trap mid-level infected and ground armor so it's probably the strongest power overall.

Shields: Actually not useless!  Can be timed to stun enemies or reflect rockets!  Also is only ever one button press away.

Hammerfist: Slow, but lays down the hurt on all things equally.  Charge attack is a line of spikes, and the hammerfall dive gives an circle of death around you.  And I think the full combo actually knocks things into the air and lays'em flat on their ass.

Blade: Massively, massively nerfed from the first game.  It's normal attacks no longer do insane damage and can't hurt armor, and it's air spin of death is less useful because so many more targets are so mobile.  It's charge-up is really strong if you can get it off(Tornado of Death!) but good luck.  Also, you're now invincible while consuming so the Blade's short eat time is no longer imperative.  Has some use against Goliaths but that's it.

Whipfist: It's normal combo is low-damage but a huge sweep(around four traffic lanes wide and long.  You can clear out whole intersections with the thing).  It's charge-up is the best anti-tough-unit in the game since it has stupid-long range can be done in air and knocks their ass back in addition to doing a lot of damage.  It also allows you to do a ranged grab which is great for many reasons.


OTHER STUFF THAT DOESN'T MUTATE YOUR ARMS!

Weaponize: Steal weapons from vehicles.  Good to have early on against armor until you get better options.  Lugging around a 600-round minigun is fun though. 

Finisher: Instantly destroy any armor or helicopters once you board them.  Yeah, it's kinda broken...

Devastator: Vastly improved from Prototype 1.  Instead of being "bonus health" now has it's own bar that fills up pretty fast.  Does A LOT of damage and can't be interrupted... eventually.  But it's less useful because of...

Pack Leader: Summons Brawlers(this games Hunters basically) to fight for you.  They are hilariously powerful, and can take out military groups and other infected with stupid ease.

Bio-Bomb: Turn things you can grab into bombs.  Can also be done in stealth to reduce whole bases into exploding piles of black tentacles without anyone being the wiser.  Also does really good damage against high-level enemies for some reason.


Sooooo, powers taken care of...  time to move unto enemies!  Military is the same, 6 types of grunt, APC, tank, two helicopters and super-soldiers.  The super-soldiers are... worse.  In Prototype 1 I damn near ran from them at all times because they were SCARY.  But these ones are kinda lame.  And they look stupid.  But I'll get into the stupid-looks of things later.  Now, the Infected on the other hand?  They got a  boost.  Hunters have been replaced by Brawlers, but there's three new types of infect that you'll encounter a lot on missions excluding the weird mini-boss guy thing.

Free-roaming and collectibles are much better.  There's no need to scour every inch of the map for stupid landmark glowing orbs of doom or HINT orbs of stupid.  What you do is now mildly related to actual sane things, collecting logs from soldiers killing FieldOp teams and cleaning Lairs.  And the map actually pings you a general location on them!  GASP!  And you'll want to do them, because besides the EXP they offer they also count towards a Set reward letting you get essentially Perks like in other games.

But, one thing I feel the game does worse is the Military-Infected fights.  Despite Manhatten being wall-to-wall Infected it seems like there's just less fighting going on.  Hell even in Military Zones in Prototype 1 there was almost always some chaos going on.  Sure, the military zones here are constantly under siege, but it just doesn't feel as wide-scale as the fighting in Prototype 1.  In any overlapping control zone I would see fights down every street and the Hive were hell.  But it's just soooooo dull here.  There are a few nice war-scenes in the story, but just nothing compared to taking down a Hive in 1.


Speaking of story!  It's... well, I think we can all agree here, and by we I mean me myself and I, that if anything, Prototype 1's story was told interestingly.  inFamous had it's comic-book style which was coool and all.  Prototype 2's is depressingly straight.  There's no chaos of 1's or the narration of inFamous.  It's just, talk-talk things happen!  Web of Intrigue has been scaled back to being damn near nothing more than blurbs to do side-missions.  As for the plot?  Well, there's.... well... I'll say three "twists" that will probably catch everyone off guard for reasons.  Characters are... there?  Not like 1's cast was great or anything but you got a lot more info on your enemies.  Haller just yells and rages and everyone else is pretty much "Heller-Heller-Heller!" all day every day.  At least in the first game Greene got equal "OHSHIT" time more or less.  This time it's all player.  Roughly on that line, Blackwatch has moved from being utterly ruthless and effective bastards to being cartoon-level super-villains.  Kidnapping people off the streets and experimenting on them?  Releasing Infected into refugee camps?  Literally feeding people to infected?  Shit, original Blackwatch experimented on a whole town yeah, but when the virus was released they hunted that shit DOWN.  They did not propagate it.  And their new outfits are so stupid!  The hell do they need pauldrons for?  And glowing blue neon shit?  I mean, not like the Marines are any better using wood camo in urban, but the infected don't see shit normally so making sure you're visible to allies is OK and all and Blackwatch is too callous to give a shit if anyone sees them shooting each other.  And the hell are the Marines even still doing here?  They were supposed to be the fall-guys for when things went to shit in 1, but now they're here watching Blackwatch do horrific shit 24/7 and take it like little bitches.  And Heller doesn't seem to give a damn about other Marines at all.  What a jackass.  At least Mercer was a borderline-amnesiac jackass for all of 1.  Sure, Heller's supposed to be mentally unstable because he wants to gut Mercer like some sort of black-spikey trout, but the hell does he not have reprehension?  Sure, he does say he isn't a hero at one point, but even Mercer gets morality as the game went on.  Though, I guess... well, whatever.

And to finish things off, the boss fights.  Or fight.  There's sort of a semi-boss fight or... four.  But only one real boss.  He is a pretty damn fun fight and requires you to know your powers really well.  it's just there's only him.  At the very end of the game.  Still better than 1's terrible fights though.


So in short.

Gameplay: inFamous>Prototype 2>Prototype 1>inFamous 2
Free-roam and collectible stuff: Prototype 2 > infamous 2 > infamous > Prototype 1
Story: inFAMOUS > inFAMOUS 2 > Prototype > Prototype 2
Bosses: inFamous>Prototype 2> infamous2(I don't even remember if it had bosses)>Prototype 1
Total: inFAMOUS > Prototype 2 > Prototype > inFAMOUS 2
NOMNOMNOM: Prototype 2>Prototype>infamous>infamous2
« Last Edit: April 28, 2012, 12:58:11 PM by Fudozukushi »

Luther Lansfeld

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #958 on: April 29, 2012, 07:05:53 AM »
LFT - Got to Zalera.

My tactic is pretty simple; Rob the Thief with Attack UP, Move +2, Counter, and Charge beats the shit out of everything with knives, and then dies. He is revived, and murders things more. I also have a Lancer with Abandon and Punch Art/Martial Arts, Ramza with Battle Skill and Item (switch between Chemist and Knight), a Black Mage with Time Magic, and a Summoner with Geomancer. I was originally using Draw Out but Draw Out kind of sucks in LFT. <_<
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Grefter

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #959 on: April 29, 2012, 01:41:04 PM »
Quote
Rob the Thief

That is terrible Ciato.

Valkyria Chronicles 2 - Holy shit they animed the fuck out of World War 2.  I mean ignore the plot and shit.  Those are some huge tits.  On like everyone.  But especially pointlessly bitchy head of Class A.  Good gods.
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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #960 on: April 29, 2012, 03:59:42 PM »
Grefter we had that talk back in DLC6.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Tide

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #961 on: April 29, 2012, 05:11:43 PM »
Valkyria Chronicles 2 - Holy shit they animed the fuck out of World War 2.  I mean ignore the plot and shit.  Those are some huge tits.  On like everyone.  But especially pointlessly bitchy head of Class A.  Good gods.

I like how this is your first comment about the game. Good old Grefter. Never change.
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Sierra

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #962 on: April 30, 2012, 01:34:29 AM »
Deus Ex Human Revolution: Adam Jensen does a mean Clint Eastwood. Also I can't play this without hearing Safety Dance in my head. Thanks a lot, Fenrir.

Luther Lansfeld

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #963 on: April 30, 2012, 02:26:20 AM »
Quote
Rob the Thief

That is terrible Ciato.

He tried to charm a demon assassin, but no luck. :( Stabbing bitches is funner anyway.
When humanity stands strong and people reach out for each other...
There’s no need for gods.

http://backloggery.com/ciato

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #964 on: April 30, 2012, 02:34:32 AM »
Well 30 mins in it is talk about tits or tutorials.  This is one of the few instances where breasts win out.
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Dhyerwolf

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #965 on: April 30, 2012, 03:05:17 AM »
Xenoblade- No one will accuse this game of starting off strongly. Clunky battles, tutorials telling you how to use shops, and forced overuse of buttons so far.
...into the nightfall.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #966 on: April 30, 2012, 03:53:18 AM »
Xenoblade- No one will accuse this game of starting off strongly. Clunky battles, tutorials telling you how to use shops, and forced overuse of buttons so far.

And that was the game that was supposed to drag JRPGs back to relevance kicking and screaming? And yet they don't address a decade-plus-old problem?

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #967 on: April 30, 2012, 04:05:34 AM »
Well you know how it is.  Those problems are one of the things all the other genres copied from RPGs.

(Although I'm not sure what Dhyer means by overuse of buttons exactly.)
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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #968 on: April 30, 2012, 05:02:14 AM »
Actually overuse of buttons describes Witcher 2 fairly well.

Witcher 2:  Killed some monsters around town, except I let the troll live because he was apparently born without a head and I felt sorry for him.  Then I beat up everyone in town and engaged in some games of chance and some fornication.  Then I killed the giant tentacle monster.  Not sure why they make such a big deal about building a trap to catch its tentacles when the trap spell that you start with does the exact same thing.  Also, quick-time events in battle, seriously?  Doing it in cutscenes without warning was bad enough.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #969 on: April 30, 2012, 05:53:25 AM »
Actually overuse of buttons describes Witcher 2 fairly well.

Witcher 2:  Killed some monsters around town, except I let the troll live because he was apparently born without a head and I felt sorry for him.  Then I beat up everyone in town and engaged in some games of chance and some fornication.  Then I killed the giant tentacle monster.  Not sure why they make such a big deal about building a trap to catch its tentacles when the trap spell that you start with does the exact same thing.  Also, quick-time events in battle, seriously?  Doing it in cutscenes without warning was bad enough.

You should be able to disable most QTEs and turn the rest into "hit a button till the bar fills" simple ones in the options menu.

Like I said: 2011 GotY.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #970 on: April 30, 2012, 02:58:41 PM »
LoL: The harder I try, the worse I get.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #971 on: April 30, 2012, 04:00:13 PM »
Lost Odyssey - This game. This game. I don't know what to make of it.

On the plus side, the dream sequences remain excellent. And the rest of the game's writing is actually showing some signs of life (though remains much worse). The game does emotional scenes pretty well, and in the interludes it's fun to watch Gongora be a total snake. (I'm a sucker for villains who do this, same reason I liked earlygame Van in TotA.) Also I love a villain who talks about "WE WILL BE THE MOST POWERFUL PEACE-LOVING COUNTRY IN THE WORLD!", very Big Brother of you there. Cast still doesn't really impress even if Kaim is rounding out a bit, and Jansen has his moments (although the game really can't seem to decide how charismatic he is).

Gameplay's cool enough when it exists, GC is an interesting enough idea and I like how the game handles turn order based on your action (and I also like that there is a spell that takes two turns and it is totally worth it). Several bosses / fixed fights so far have been quite challenging, too, which is nice. Especially those two giant worms, you know the ones if you've played I suspect.

On the minus side, graaah pacing. Maybe this is a Sakaguchi thing, because this game suffers from much of what plagued the later PSX FFs. I'm 8 hours into the game and I feel like I've seen the amount of gameplay I'd expect from a 3 hour game. Towns are too big, there's too much dialog, and... funeral minigames. God, these were so bad. I get that the game wanted me to feel involved in things but it was a huge miss with TWO separate annoying fetchquests and then one incredibly poorly-explained and dumb game involving torch lighting. Sigh.

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Luther Lansfeld

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #972 on: April 30, 2012, 05:35:08 PM »
LFT - At Altima!

I like how you actually want to kill other enemies during assassination missions now. It's rather refreshing really. Class balance is pretty fun! I am amused that Ramza is playing the exact same role as Clarissa did in my last playthrough of WAXF; the person who is really fast (Excalibur/Thief Hat in Ramza's case with Scream, Nightstalker with Clarissa) who gives everyone else turns. Otherwise I have used Thief, Archer, and Knight, all classes which I ignored in the original game. The biggest disappointment is the badness of Samurai and its skillset; the class feels like it was balanced without the fact that its skillset robs you of resources kept in mind. Summoner and Ninja, though nerfed, are both still quite good and fun, though. Short Charge is a must lategame for Summoner though, and eventually the Thief won out over Ninja due to higher HP.

Current team is Thief with Charge/AttackUP/Counter, Lancer with Punch Art/Martial Arts/Abandon, Ramza!Squire with Item/MP Switch/Throw Item, Summoner with Elemental/Short Charge/HP Restore, and Wizard with Time Magic/Short Charge/HP Restore. Everyone has move boosters as their movement slot.

Curse thee, Altima!
When humanity stands strong and people reach out for each other...
There’s no need for gods.

http://backloggery.com/ciato

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Fenrir

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #973 on: April 30, 2012, 07:10:55 PM »
With this kind of competition, there's just no way a game with (even optional) mid balles QTEs is GOTY 2011. It is simply impossible. Sorry Rob.


Pokemon Ruby Nuzlocke: My Titanic is no more. The uber awesome invincible Skarmory, the one in my team who couldn't possibly die ever, is gone.
I was fighting some regular dresser who switched to Magneton. (First time I've seen this happen, actually) Magneton has that innate skill that prevents switching pokemons. He also likes doing crits to birds with thunder elemental moves. Fuck. Magneton.

So I decided to Nino the Anorith that was sitting in my computer, to make up for that loss. So far he's eaten a ton of xp (thanks to the multiexp) and is still as useless as ever. I also got some Dusclops, so I guess this is my final team. I'll switch to Spheal if one of them dies.

So the team is:
- Swampert (MVP)
- Swalot (Who got a bit better once I gave him Shock Wave)
- Hariyama (Nothing too outstanding, but he gets the job done. Fake Out is a godsend for dual battles)
- Dusclops (Owns normal types?? His moves are strong enough, but he's slow as hell)
- Anorith (Evolve, dammit)
- Insert HM whore here

7th gym is next.


Rayman Origins: Finished the game and the optional dungeon.
So yes, this is still my favourite platformer, even if it took some time to get used to. The only problem I see is that the controls could stand to be slightly more precise. Jumping on enemy bubbles is particularly iffy sometimes. Otherwise, it's shockingly great everywhere.
Some music:
http://www.youtube.com/watch?v=Vc4Ha3T09Dk&feature=BFa&list=PL1388C846567D676C
http://www.youtube.com/watch?v=OwhBD2gvYRE&feature=BFa&list=PLE8928066141C8C03
http://www.youtube.com/watch?v=4Kk5p-lUPzw&feature=BFa&list=PL1388C846567D676C
http://www.youtube.com/watch?v=eggc_-oqFpQ&feature=BFa&list=PL1388C846567D676C

Grefter

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #974 on: April 30, 2012, 10:44:47 PM »
On the minus side, graaah pacing. Maybe this is a Sakaguchi thing, because this game suffers from much of what plagued the later PSX FFs. I'm 8 hours into the game and I feel like I've seen the amount of gameplay I'd expect from a 3 hour game. Towns are too big, there's too much dialog, and... funeral minigames. God, these were so bad. I get that the game wanted me to feel involved in things but it was a huge miss with TWO separate annoying fetchquests and then one incredibly poorly-explained and dumb game involving torch lighting. Sigh.

How can you not note the clowns.  FUNERAL CLOWNS.
NO MORE POKEMON - Meeplelard.
The king perfect of the DL is and always will be Excal. - Superaielman
Don't worry, just jam it in anyway. - SirAlex
Gravellers are like, G-Unit - Trancey.