Prototype 2: Platinum get.
What? I didn't say I was actually playing the game? Look, it came out Tuesday and I already have the Platinum. That should tell you everything. You want more? Fine myself, I'll give me a nice detailed rant to... vent I guess? I dunno I liked the game well enough it's just not worth 60 bux. Also I'll be comparing it to Prototype 1, and both InFamous because I am a drama whore from 20whatever.
So uh, where to start? Gameplay? Sure, that's what games are supposed to have and whatnot!
So the Gameplay! Because I felt like a paragraph break. It's much improved from the first Prototype's. Balance on your powers are a lot better, but more importantly more streamlined. Unlike inFamous 2 where you got a bunch of cumbersome powers that made things too slow in actual use. A lot of the useless, gimmicky superfluous stuff is now gone, and now everything is much more useful. Unlike in Prototype where when you got the Blade every other power(except for occasional whipfist) became useless. In fact, have a handy sorta talk thingy.
POWERS!
Claws: Claws are the first power you get and fill the role of sharp thing hurts. They also have a pounce attack for when you go after rocket launcher jackasses. Useless against armor, and probably ends up being the weakest power at end-game, but they're still the best weapon against super-soldiers.
Tendrils: The new power. Smacks things at a bit of range, with a charge-up attack that drags a whole bunch of crap into a Black Hole of death. At its higher levels it has a tendancy to trap mid-level infected and ground armor so it's probably the strongest power overall.
Shields: Actually not useless! Can be timed to stun enemies or reflect rockets! Also is only ever one button press away.
Hammerfist: Slow, but lays down the hurt on all things equally. Charge attack is a line of spikes, and the hammerfall dive gives an circle of death around you. And I think the full combo actually knocks things into the air and lays'em flat on their ass.
Blade: Massively, massively nerfed from the first game. It's normal attacks no longer do insane damage and can't hurt armor, and it's air spin of death is less useful because so many more targets are so mobile. It's charge-up is really strong if you can get it off(Tornado of Death!) but good luck. Also, you're now invincible while consuming so the Blade's short eat time is no longer imperative. Has some use against Goliaths but that's it.
Whipfist: It's normal combo is low-damage but a huge sweep(around four traffic lanes wide and long. You can clear out whole intersections with the thing). It's charge-up is the best anti-tough-unit in the game since it has stupid-long range can be done in air and knocks their ass back in addition to doing a lot of damage. It also allows you to do a ranged grab which is great for many reasons.
OTHER STUFF THAT DOESN'T MUTATE YOUR ARMS!
Weaponize: Steal weapons from vehicles. Good to have early on against armor until you get better options. Lugging around a 600-round minigun is fun though.
Finisher: Instantly destroy any armor or helicopters once you board them. Yeah, it's kinda broken...
Devastator: Vastly improved from Prototype 1. Instead of being "bonus health" now has it's own bar that fills up pretty fast. Does A LOT of damage and can't be interrupted... eventually. But it's less useful because of...
Pack Leader: Summons Brawlers(this games Hunters basically) to fight for you. They are hilariously powerful, and can take out military groups and other infected with stupid ease.
Bio-Bomb: Turn things you can grab into bombs. Can also be done in stealth to reduce whole bases into exploding piles of black tentacles without anyone being the wiser. Also does really good damage against high-level enemies for some reason.
Sooooo, powers taken care of... time to move unto enemies! Military is the same, 6 types of grunt, APC, tank, two helicopters and super-soldiers. The super-soldiers are... worse. In Prototype 1 I damn near ran from them at all times because they were SCARY. But these ones are kinda lame. And they look stupid. But I'll get into the stupid-looks of things later. Now, the Infected on the other hand? They got a boost. Hunters have been replaced by Brawlers, but there's three new types of infect that you'll encounter a lot on missions excluding the weird mini-boss guy thing.
Free-roaming and collectibles are much better. There's no need to scour every inch of the map for stupid landmark glowing orbs of doom or HINT orbs of stupid. What you do is now mildly related to actual sane things, collecting logs from soldiers killing FieldOp teams and cleaning Lairs. And the map actually pings you a general location on them! GASP! And you'll want to do them, because besides the EXP they offer they also count towards a Set reward letting you get essentially Perks like in other games.
But, one thing I feel the game does worse is the Military-Infected fights. Despite Manhatten being wall-to-wall Infected it seems like there's just less fighting going on. Hell even in Military Zones in Prototype 1 there was almost always some chaos going on. Sure, the military zones here are constantly under siege, but it just doesn't feel as wide-scale as the fighting in Prototype 1. In any overlapping control zone I would see fights down every street and the Hive were hell. But it's just soooooo dull here. There are a few nice war-scenes in the story, but just nothing compared to taking down a Hive in 1.
Speaking of story! It's... well, I think we can all agree here, and by we I mean me myself and I, that if anything, Prototype 1's story was told interestingly. inFamous had it's comic-book style which was coool and all. Prototype 2's is depressingly straight. There's no chaos of 1's or the narration of inFamous. It's just, talk-talk things happen! Web of Intrigue has been scaled back to being damn near nothing more than blurbs to do side-missions. As for the plot? Well, there's.... well... I'll say three "twists" that will probably catch everyone off guard for reasons. Characters are... there? Not like 1's cast was great or anything but you got a lot more info on your enemies. Haller just yells and rages and everyone else is pretty much "Heller-Heller-Heller!" all day every day. At least in the first game Greene got equal "OHSHIT" time more or less. This time it's all player. Roughly on that line, Blackwatch has moved from being utterly ruthless and effective bastards to being cartoon-level super-villains. Kidnapping people off the streets and experimenting on them? Releasing Infected into refugee camps? Literally feeding people to infected? Shit, original Blackwatch experimented on a whole town yeah, but when the virus was released they hunted that shit DOWN. They did not propagate it. And their new outfits are so stupid! The hell do they need pauldrons for? And glowing blue neon shit? I mean, not like the Marines are any better using wood camo in urban, but the infected don't see shit normally so making sure you're visible to allies is OK and all and Blackwatch is too callous to give a shit if anyone sees them shooting each other. And the hell are the Marines even still doing here? They were supposed to be the fall-guys for when things went to shit in 1, but now they're here watching Blackwatch do horrific shit 24/7 and take it like little bitches. And Heller doesn't seem to give a damn about other Marines at all. What a jackass. At least Mercer was a borderline-amnesiac jackass for all of 1. Sure, Heller's supposed to be mentally unstable because he wants to gut Mercer like some sort of black-spikey trout, but the hell does he not have reprehension? Sure, he does say he isn't a hero at one point, but even Mercer gets morality as the game went on. Though, I guess... well, whatever.
And to finish things off, the boss fights. Or fight. There's sort of a semi-boss fight or... four. But only one real boss. He is a pretty damn fun fight and requires you to know your powers really well. it's just there's only him. At the very end of the game. Still better than 1's terrible fights though.
So in short.
Gameplay: inFamous>Prototype 2>Prototype 1>inFamous 2
Free-roam and collectible stuff: Prototype 2 > infamous 2 > infamous > Prototype 1
Story: inFAMOUS > inFAMOUS 2 > Prototype > Prototype 2
Bosses: inFamous>Prototype 2> infamous2(I don't even remember if it had bosses)>Prototype 1
Total: inFAMOUS > Prototype 2 > Prototype > inFAMOUS 2
NOMNOMNOM: Prototype 2>Prototype>infamous>infamous2