Legend of Zelda: Skyward Sword- I... don't really know what to feel about this game.
So the zelda series since about OoT has been mostly about playing with new tech, and thusly Skyward Sword is the wii-motiest thing ever. And really, this is the game Nintendo wanted to release like 5 years ago. You use the wii features for everything, and they really let you do more than just be a party game. Love was poured into making this game THE Wii game.
Unfortunately, they also got so caught up in that that the actual design of the game started to bow to making up stuff that was all wii-happy. One of the things you can make your sword do is be a dousing rod, and wave around in Look mode to point you in the direction of your current objective. So what they did was, before every temple up to where I am, stick in a bunch of fetch quests in the immediate vicinity to detect and chase after with your dousing sword. Has it just been too long since I played a Zelda game? I really don't remember the fetch quests being this intrusive before. In between dungeons and the finding of dungeons, you do a lot of flying around to collect treasures and sidequests. controlling your bird is pretty fun, until you have to start climbing again because at that you point you have to wave the wiimote up and down like a madman to flap up. It makes a weird kind of sense, but it's fucking exhausting crossing from one end of the map to the other.
The combat actually works pretty well. Swordplay is fairly responsive (although crossing from one side of your body to the other confuses the thing, which is bad since several enemy types read your sword position and block based on that) and using the nunchuck to shield block is pretty intuitive. unfortunately, and completely unrelated to the wii thing, shields have durability in this game. If you don't perfectly time a shield block, it takes damage, and it don't take much to break the things. You can upgrade them, but in the interim I got so paranoid about shattering a shield I just stopped using it. This exacerbates the real frustration I've been having with the game; basic mooks are disproportionately hard. Like, to kill a basic skulltula, you have to charge up an energy shot, do a horizontal slash, stab it's weakpoint to knock it off the web, hit it precisely in the head during a charge to knock it down, then quickly lock on and do a fatal attack (downward stabbing motion with wiimote/nunchuck). At the point in the game where I'm at now, basic goblins have started using electric swords, meaning that if I attack and am in any way blocked, I take a full heart of damage.
Yeah, this game starts you off with 6 hearts... because it'd be borderline impossible with just 3.
For all that, I think this game more than any of the others (that I've played) really sells itself on style. This world just... is. It works on its own rules and I really enjoy being in it. But actually playing the game is goddamned exhausting.
I dunno if I'm gonna stick with it or not.