TWEWY: Finished. I just broke down near the end and started doing "Retry on Easy Mode" cause there were bosses that were just annoying, I was losing my patience and I wanted the game over with.
Game was a very unfullfilling experience. I mean, yeah, its original and creative, but that doesn't mean its GOOD. A fine example of how "new" doesn't necessarily mean its going to be good. I feel the game is the Anti-CT; they tried to do a whole bunch of complex bullshit, with lots of depth, and it only detracted from the game (where as CT kept things relatively simple in terms of its original ideas, and was enjoyable as a result.) Wasn't fond of a Stylus-based Tales system; in fact, some cases I found the controls just weren't responsive cause of sensitive hit areas, or whatever. Plot, while not exactly cliche, just didn't catch me at all. The whole "EVERYTHING IS A MYSTERY!" got old; after a point, my general thought was "ok, what's this guys secret. No, don't pretend its something simple, since I know that's not the case." I was right pretty much every time.
Or at least, rather, I could tell WHEN a plot twist was going to occur; I didn't know what the twists were, but I was basically like "Cue major twist in 3-2-1..." and...yeah, that's what happened. And the twists weren't really that interesting, it was mostly just a 30 Xanatos Pile Up that ultimately ended on a super happy note.
Plot progression was a drag, since it was always just "Go to x area in Shibuya, fight a few noises along the way, maybe stop in a shop to do things, then beat the boss." It got repetitive, and just more annoying when the game would lock up areas to make it longer. Now, yes, jRPGs could be argued that the only difference is "You go to new areas, but its the same deal!", but I dunno, it gets tiring seeing the same few areas over and over again.
Back to battle system, I found it boring, but at times, outright frustrating. Pins sometimes didn't do what they were advertised too, gimmick enemies are just not fun to fight in a system like this, and the split screen thing just made micromanaging in a non-fun way that I basically said "Fuck it, AUTO BATTLE" most of the time, cause the characters would have a bunch of weird stuff I couldn't remember. But wait if your buddy is getting their ass kicked, you're screwed anyway, so you can't just ignore them. Seriously would have preferred a general Solo RPG experience, rather than forcing Gameplay/Plot Integration with the Sync system.
Lastly, the music. I just can't stand it in this game. EVERYTHING IS J-POP/ROCK. Its tiring hearing the SAME SINGULAR VERSE of the same like 10 songs over and over again. I don't care if you're trying to capture MODERN JAPANESE SETTING, fuck it, Modern Japan just isn't very intriguing (Persona 4 is another example of that), or heck, Modern Day settings in general, and the music just made it worse. I was hoping for Elevator Music after a point, cause the excessive use of J-Rock/Pop just...ugh.
3/10 game. I don't care if it sounds like I'm whining. It was more boring than Wizard of Oz. See, Wizard of Oz, game started off looking good, just mostly got monotonous, outside of a few boss fights. TWEWY gave me a bad impression from the game's start, and then there were things that I flat out despised about its gameplay (Oz, for all that its boring, it didn't really do anything majorly bad; just didn't do anything RIGHT.) So yeah, I don't care if you ignore my opinions of this game, I really didn't like it at all. The game is original, I won't deny that, but to me, that's its only real advantage.