Author Topic: LFT: An FFT mod (The final release is a lie. Download here!)  (Read 410652 times)

Grefter

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #625 on: August 15, 2009, 12:01:53 AM »
If you were to make it rare you could throw on some more evasion than Met was looking at or maybe drop a buff (maybe two) and Undead.  Maybe throw on Start: Invisible........... or not but still.
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Excal

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #626 on: August 17, 2009, 02:19:17 AM »
Quick note.  CT5 Haste > Funeral

So, yeah.  In the middle of playing, and may take up scribing while playing.  Regardless, the trees of MLAPAN ate mass Salamander which...  yeah, ended it pretty brutally.  Blaze Gun did not help. 

As for Funeral, no notable songs got off early due to Mass Confuse/Haste.  Funeral himself didn't get a single turn thanks to Speed Break leaving him not eligable for the CT5 Haste.  When he finally got somewhere out of --/14 for turn order, two confused force multipliers beat him, and then he got taken out by a stray Draw Out.  We now have one lone Dancer remaining whilst a Chicken Cyril treasure hunts and Shaker is getting sadistic.   
« Last Edit: August 17, 2009, 02:33:02 AM by Excal »

Anthony Edward Stark

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #627 on: August 30, 2009, 09:17:21 PM »
Okay. So. I made a save that's after the excruciatingly long intro, so I can just jump in to the fighting and such. Can I use LFT with that save or do I have to go through all that shit again?

metroid composite

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #628 on: September 01, 2009, 03:09:02 AM »
Okay. So. I made a save that's after the excruciatingly long intro, so I can just jump in to the fighting and such. Can I use LFT with that save or do I have to go through all that shit again?

You can use LFT with that save.

Dark Holy Elf

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #629 on: September 01, 2009, 03:25:35 AM »
Our Deep Dungeon exploration has taken us all the way to END. I'll leave detailed reports to others, but one note: the Robe of Lords in VOYAGE has been replaced with a (third) Save the Queen. Is this deliberate?

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Laggy

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #630 on: September 01, 2009, 03:32:12 AM »
Yes, the RoL is now a war trophy for clearing END.

If you've got a better idea than the StQ for filling that spot, though, I'm all ears.
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Dark Holy Elf

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #631 on: September 01, 2009, 03:36:46 AM »
I don't really have a strong opinion, just we were concerned it was a glitch and we'd been cheated out of our RoL. Good to know. <_<

Though, if you're looking for suggestions... a Masamune would be pretty cool. It always rubbed me as wrong that they were so hard to get (arguably harder than Chiri overall, since the latter is thrown at 99 and the former at a specific, missable window). Wouldn't really salvage the ability overall, but... it'd help.

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Laggy

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #632 on: September 01, 2009, 03:58:53 AM »
Those are actually poachable now (and you can steal 1 off Elmdor), though sure, I wouldn't object to that.
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Dark Holy Elf

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #633 on: September 01, 2009, 04:48:28 AM »
Oooh, right, I had forgotten about that.

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Anthony Edward Stark

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #634 on: September 01, 2009, 10:37:29 AM »
Okay. So. I made a save that's after the excruciatingly long intro, so I can just jump in to the fighting and such. Can I use LFT with that save or do I have to go through all that shit again?

You can use LFT with that save.

Shiny. There's no fucking way I'm playing the intro again. Ever.

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #635 on: September 01, 2009, 11:08:43 AM »
Clearly, the next LFT needs to have a "skip intro" option.

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #636 on: September 01, 2009, 07:01:28 PM »
Clearly, the next LFT needs to have a "skip intro" option.

There's no known way to add in a new feature like scene skip.  Laggy and I usually emulate and turn on the 6x frameskip frequently, but if you're burning a disk and playing on an actual PS1 that's not an option, unfortunately.

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #637 on: September 02, 2009, 12:22:49 AM »
Clearly, the next LFT needs to have a "skip intro" option.

There's no known way to add in a new feature like scene skip.  Laggy and I usually emulate and turn on the 6x frameskip frequently, but if you're burning a disk and playing on an actual PS1 that's not an option, unfortunately.

Wishful thinking then, I guess.

Anthony Edward Stark

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #638 on: September 02, 2009, 12:41:32 AM »
Okay, so I'm on the Riovanes Castle roof fight. I'm on a comparable level as the enemies, maybe on or two down. Here is how my fight goes.

Elmdor casts Muramasa.
Rafa, for some reason, decides to melee Celia.
Celia casts seal on Mustadio.
Lede kills Rafa and I lose.

I know you're all gaybones for assassins, but seriously, losing before turn one is not cool.

Yakumo

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #639 on: September 02, 2009, 12:42:11 AM »
Because, you know, this never happened in vanilla FFT. <_<

Bardiche

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #640 on: September 02, 2009, 12:51:25 AM »
Try to make a unit that SUCKS SO HARD it'll be a tastier target than Rafa, and put that unit closest to the assassins.

Anthony Edward Stark

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #641 on: September 02, 2009, 12:58:08 AM »
Because, you know, this never happened in vanilla FFT. <_<

I've never had a ninja fail to get a turn, no.

Laggy

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #642 on: September 02, 2009, 01:41:53 AM »
You are doing something wrong then because that fight was completely unchanged from the original (assassins use Seal now! That's about it. Doesn't affect speed. Arguably this makes the fight easier because Rafa can't be petrified, so they'll be more tempted to use a move on your units rather than her!)
« Last Edit: September 02, 2009, 01:45:14 AM by Laggy »
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Anthony Edward Stark

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #643 on: September 02, 2009, 04:24:30 AM »
How can I do something wrong? I am unable to actually do anything.
« Last Edit: September 02, 2009, 04:31:09 AM by Rob the Stampede »

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #644 on: September 02, 2009, 04:32:10 AM »
Assassins are unchanged. The speed bonuses from levels and equipment? Those changed.
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Laggy

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #645 on: September 02, 2009, 04:38:00 AM »
Ninja speed wasn't nerfed though. I guess altered growths might have done it but 99% of them were *improved*. Can't think of any equipment that had speed before that doesn't now, either. Your earlier Ninja experiences were either overleveled or had +speed equipment that you don't have this time around.

That said, Bard's strategy is pretty much on the money on how to handle that fight.
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #646 on: September 02, 2009, 04:48:09 AM »
Ninja speed wasn't nerfed though. I guess altered growths might have done it but 99% of them were *improved*. Can't think of any equipment that had speed before that doesn't now, either. Your earlier Ninja experiences were either overleveled or had +speed equipment that you don't have this time around.

Or he was putting speed equipment on his Ninja.

Though...honestly if the Ninja is the same level as the Assassins then the Ninja should be faster than the Assassins anyway--Assassins have less growth and and a lower multiplier.  Rob: what speed is your Ninja?

Anthony Edward Stark

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #647 on: September 02, 2009, 09:47:31 PM »
9. Slower than Rafa, sadly, or I'd throw-stone her out of the goddamn way.

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #648 on: September 02, 2009, 09:53:24 PM »
Wait, the assassins are speed 8.  That Ninja should be acting before they do.  Puzzling.

(Laggy, I assume you've double-checked the ENTD on that fight and double checked the Assassin classes to make sure nothing's changed?)

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #649 on: September 02, 2009, 11:51:48 PM »
Assassin jobs and the fight are completely unchanged.
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.