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Messages - Legomancer

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1
Does anyone know by how much items like the 108 Gems amplify elemental damage, and whether or not they stack with others of their type?

2
At those points in the game I was making sure poison was spread across a wide field, with a knight casting, then nearby the AI usually didn't want to bother trying to antidote everyone, I mean, once in awhile the enemy wasn't close enough to attack, but poisons only got a 4 range and a 4 wide large AoE. By positioning yourself to allow attacks in general you get idiots rushing towards you to beat on you, mostly at the limits of their ranges so they don't get to maneuver to your backside.

I do things like that to buff up far from danger with the rest of the party, two accumulates on a monk turns him into a murder machine, especially on poison softened targets that were clumped around a knight they were trying to smash [Spiiiiiin fiiiist]

3
Usually the same knights with Potion have Antidote, it's why that strategy totally bombed out for me at Zeklaus where I planned to use it.

My only real strategy I had was to chip away a ton (fortunately my team does range well, but) until they fell over.

And heh, my Ramza's a Knight/White Mage with Move HP Up, the HP tanking's funny.

And zombify is only a counter to auto pot because they'd just holy water it away @_@, though honestly, if I'm able to force the enemy to do things like whack a teammate to remove confuse/charm or spend a turn using something like holy water/antidote I consider the disabler char I used to have been successful so long as at least one character is forced to not take direct action against me.

Move HP up is funny during the early stages when half a hit gets absorbed away, it gets even funnier on a knight where that hit was already weakened, thank god Laggy made it so it isn't punishing to play characters that don't use Move +1-3, though I still find myself addicted to the distance.

4
I am quickly coming to the conclusion that my least favorite chapter in LFT is Ch. 1, for one reason: Knights w/ Potion.

That is all. Please return to your normal broadcasts.
Counter with poison :B.

The first chapter is one of my favorites because you can get away with learning Poison dark magic and slapping it on nearly anything without seeing a huge weakness from having a jank secondary you purposely use for only one ability.

Knight + Black Magic [Solely for poison since MA doesn't matter] = DoT Tank plaguing up all the enemies.

Heck for the longest time my Ramza was a knight with Regenerator + Move HP Up with poison casting, though that was mostly done during a time when the blood sword was viable. I'm addicted to the Defense/Magic Defense + of knights @_@.

5
I gotta ask, I'm done all the way up to the quest after Igros, so I decided to screw around in Nevlaska or however its spelled, that in conjunction with skill building and poaching has pushed me up to 55-60 being my party level range.

Should I delevel before I go off to finish the storyline/do DD? The games been completely manhandled by my characters builds as is, and I don't want any more of a handicap in my favor, so I'll want to be equal/lesser leveled than the bosses/DD fights/Rare encounters if they aren't set up to be the same level as me.

Also does anyone know if theres a list or something I can go to that'll give me an idea of where I can find the rare encounters at? So far all I've found was the Vice President in Zelkaus, the Monk swarm, and the Archer swarm.

6
RYOZAN SILK FUCK YEAH

Heh, yeah, I wanna play around with a dancer some myself, haven't done so yet in LFT.

Like I said I love them now, with a dancer my mediator with charge/attack up is ASSUREDLY going to tame something so long as it isn't a Behemoth/Minotaur.

It's fun starting a fight, passing out buffs/getting in one Wiznaibus, then shooting the nearest to 100 AT monster to watch his ex friends scramble to curb stomp their old buddy after he scurries off to die in some corner.

7
It ate my original post because the picture I tried uploading was too big @_@.

My experience thus far with learning about the mechanics of the game have elevated me to unforeseen levels that I've never been to before, I'm actually able  to be playing defensive now when in the past it was all about rushing down everything within range as fast as I can, I mean, I still slaughter anything within engagement range, but it's not because I'm pouring all my efforts into solely pumping straight damage.

I wanted to point out that there are possibly a few abilities that ignore concentration despite what the tooltip says "Never fail on your attack."? lolbladegrasp, unsure about what else screws with it.

Lastly the dancer class is one of my new favorites, I know slapping calculate onto a black mage or something will give you better results in the "KILL EVERYTHING" category, but I'm purposely avoiding Chantage/Bladegrasp/Calculate, even without my pride and joy of a dancer is "unkillable" while providing a constant wave of supplementary damage that turns my two shot attacks into one shots, kills low health runners/those that have been res'd, and invalidates the few annoying times you'll run into an enemy with MP switch.

I mean, just look at my baby, she's probably killed more units than any other character I have.


8
Made an account just to comment on the game, I haven't played tactics in years so this was a fun new run through it, the rebalancing is amazing, I'm actually able to have fun using an Oracle for something more than just Auto Attacking now, and Mediators just keep turning the tides of battle for me.

Have you moved where Uribo's can spawn? I can't seem to find one appearing in Zigolas at all for the life of me.

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