It ate my original post because the picture I tried uploading was too big @_@.
My experience thus far with learning about the mechanics of the game have elevated me to unforeseen levels that I've never been to before, I'm actually able to be playing defensive now when in the past it was all about rushing down everything within range as fast as I can, I mean, I still slaughter anything within engagement range, but it's not because I'm pouring all my efforts into solely pumping straight damage.
I wanted to point out that there are possibly a few abilities that ignore concentration despite what the tooltip says "Never fail on your attack."? lolbladegrasp, unsure about what else screws with it.
Lastly the dancer class is one of my new favorites, I know slapping calculate onto a black mage or something will give you better results in the "KILL EVERYTHING" category, but I'm purposely avoiding Chantage/Bladegrasp/Calculate, even without my pride and joy of a dancer is "unkillable" while providing a constant wave of supplementary damage that turns my two shot attacks into one shots, kills low health runners/those that have been res'd, and invalidates the few annoying times you'll run into an enemy with MP switch.
I mean, just look at my baby, she's probably killed more units than any other character I have.