Metal Gear Solid 3: Finished!
First off, just gonna talk about the ending a bit in non-spoiler fashion. Yes, game is like 7 years old or whatever, still feel I shouldn't spoil! All I can say is the entire plot regarding "The Boss"? I didn't care for it. It tries to make you sympathetic and all, but it just succeeded in making her out to be more of a Mary Sue than she already was. Add in the usual talk about philosophies of enemies, war, etc. that can just be summed up as "War is hell, there are no good guys or bad guys", and it just came off as forced exposition.
The EVA twist...well, I knew there was something up, but what the exact twist wasn't obvious (its pretty obvious there's something off about her in her first scene), though how she fits in worked. I would say though that the game was setting up for some sort of interquel or something that requires China being a main player, but the Epilogue covered that up nicely. Also the whole "Snake/EVA" symbolism...I can't tell if that was meant to be blatant or just failed subtlety; could go either way, really.
My complaints about the end game continue somewhat. Having an Escort Mission with an unresponsive, slow moving character at the very end of the game? Seriously, that's a dick move and not fun. There was no excuse for that. Its like it exists purely to waste your ammo for the final boss fight (which I was surprised wasn't a pure CQC fight, given MGS1 and MGS2), and nothing more. Also, I'm not sure if its a glitch in the HD version, if this is normal, or if its because I always opened the menu right at the start to alter inventory, but the music that plays in the fight would only kick in halfway (first after she said "Only 3 minutes", then after she said "5 minutes")? It needed to play the entire fight, because...really, the silence adds nothing to the fight, given the drama built up for it!
Ok, all those complaints about endgame feeling like a lot of worthless gameplay padding (really needed to just go from Shagohod fight to Final Boss fight, Metal Gear Solid Exposition Nonsense not withstanding...asking MGS games to not have THOSE is like asking a DMC game to follow the laws of physics), and what not aside, despite what it may seem...I actually liked this game. Best of the series no doubt. Plot was more basic than MGS2's, while not being TOO basic, so it didn't seem like it was getting needlessly complicated of "XANATOS ROULETTE WARFARE!" to the point of being ridiculous, more just "There are bad guys, stop their plans without dying" and the Philosopher's Legacy in this case was really just a macguffin that people are fighting over. It all works well.
Add this to the game having a sense of camp, and sense of humor, and actually embracing that "this is a James Bond game", and it just works better. The whole fanboy ravings of Major Zero about Bond was just a nice self aware nod towards the game's nature, really. And no, don't pretend this game doesn't know its trying to be James Bond; the song "Snake Eater" is totally a James Bond Opening Credits theme, and you know it (not to mention the opening montage is very Bond-like...except without any naked women...so I guess nothing like a Bond montage!); that had to be intentional.
They captured the 60s setting nicely, between the constant movie references by Para-medic (and little nods to projections of the future, like "hey, you'll be able to watch these on your TVs in the future I bet! It'd be like having your own theater in your house!" "Yeah, like that'll ever happen!"), and even toned down your equipment. It did make sneaking a bit more annoying because no convenient map, though, game offsets this with making combat improved, so if you want to just kill everything and get it done with, you can. The game is also nice enough to NOT make all the Support Shield Guys that are infinite spawning like MGS2 did (seriously, fuck that.) At the same time, making Silencers actually wear off gave you a reason to actually think about your shots, while not being TOO limited on how many you got.
Though, fuck you civilians in this game. Mostly because areas they are in, its almost like they are literally every, have this massive alert sense, and always hit alarms. When trying to put the C3 down, I eventually said "fuck it" to sneaking around, and just killed everyone because the Maintenance dudes pretty much always saw me. And yes, I did use the Maintenance Outfit, and that didn't seem to do shit (well, it did make me think you couldn't use Weapons on that floor, because you can't use it with that outfit AND the game says "DON'T USE WEAPONS OR YOU'LL BLOW UP THE TANKER!" MGS1 had a room like that, so it wasn't unprecedented.)
Oh, and THANK YOU FOR GIVING SNAKE A FUCKING KNIFE. I seriously kept scratching my head at this in previous games. A knife is like a versatile, valuable tool in most situations really, especially for that, and its a good for, you know, stealth kills from avoiding being discovered (its silent, effective, and works at close range.) Plus has other uses not related to combat. Always felt weird that such a basic survival tool wasn't on Snake or Raiden in previous games. Just another example of improving combat in this game by letting close range stuff not be summed up as either "Choke guy" "throw them" or "Beat them up til they are stunned."
Game did feel like it had a lot of useless items. Chaff Grenades seemed pointless in this game for example. MGS1, I used it to get rid of cameras often. MGS2...not so much, easier to just shoot the cameras down and be done with them permanently. They are, however, useful for keeping flying drones off you, and it DOES completely fuck with the Metal Gear Ray fight. I naturally thought "hey, Chaffs stop electricity, maybe they're useful in this place!" but they didn't seem to do much. Smoke Grenades didn't seem too valuable too, and the Cardboard Box never actually got anything done this game. It felt like some of these items existed because "They were in previous MGS games." I suppose having useless items at your disposal is better than a game constantly relying on using gimmick sections like "LOTS OF MINES! DETECT THEM!" Ok, it has one of those sections, but you can SEE the mines if you're keen, and avoid them.
One thing I do have to snipe at is the Sorrow's "fight." Seriously, that was just stupid, un-fun and you just got through the annoying unarmed section of the game. Then having a basically instant death move at the end with a cryptic way around it (because its so easy to forget that option and the game does not give you a single hint towards it)...yeah. Oh, but its SO COOL BECAUSE ITS GOT AMBIANCE AND HORROR AND WHAT NOT! Yeah, fuck that, its unfun, drags, and like the most boring shit ever with some of the shakiest hit detection ever. It is completely forced, and accomplishes nothing. Trying to make you feel bad about Snake's kills? It failed, just made me frustrated because "I WANT THIS SECTION DONE WITH."
So yeah, good game, and easily the best in the series. Some of the convention changes like adding in a Food and Stamina system had me worried, but game does a good job making sure that's not an issue, and regening health naturally actually kind of works in a game like this, because you're encouraged to be patient anyway.