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Topics - SnowFire

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51
Unranked Games / Shin Megami Tensei Devil Survivor 2: Record Breaker
« on: September 17, 2015, 06:54:43 AM »


It is mankind's darkest hour.  A catastrophe has struck the globe.  The Big Dipper is attacking humanity.  A secret Japanese governmental organization, JPs, decides to unleash its most powerful weapon to combat the crisis: teenagers with magic cell phones.


This topic was compiled & tested using Devil Survivor 2 Record Breaker ver 1.1 on the Path of the Septentriones and Apocalypse difficulty (= default difficulty).  My understanding is that not very much changed mechanically between the original DS2 and Record Breaker in the Septentriones path (a few new skills & demons), so this topic should basically be good for the original.  I may edit in the new character for the Triangulum path added specifically for Record Breaker later, but she won't be in the averages.

DL Translation & interpretations

In-game, you can deploy up to 4 demon tamers, each of whom can include 2 demons in their squad.  All PCs can also use "Summon" to replace dead demons or empty slots as a map action.  Unfortunately for the cast in the DL, every single action that isn't "basic attack" or "guard" is shared cast-wide.  In game, you "crack" a skill, then can set it on ONE of your 4 deployed characters on a map.  So the game forces build diversity.  Having an entire cast totally skilless is pretty lame, so I'm going to stretch usual DL legality a bit to guarantee basic damage skills for everyone so we aren't subject to everyone including mages spamming basic attack.  Giving mages magic means giving fighters physical damage skills as well, of course.

Game Mechanics
Battles take place on a map, with movement.  Engaging an enemy starts a skirmish which lasts 1 round by default, but characters can potentially earn an Extra Turn and take 2 rounds.  The attacker gets an initiative boost in the resulting skirmish.  I would assume that both sides trade starting a skirmish with the other in the DL.

Here are the stats:
HP, MP: The usual.
Level: Higher level characters do more damage to lower level characters.  This topic is taken at Level 60, which is near what you'd expect for the penultimate map ("Last Assassin" or "Strong Breaker").
Str: Do more damage with physical attacks, slightly reduce physical damage taken.
Mag: Do more damage with magical attacks, slightly reduce magical damage taken.
Vit: Reduce (all) damage taken.
Agl: Determines action order in combat.  Affects accuracy & evasion of physical attacks.  Accuracy is quite high at endgame for most characters (~100% hit rate).
Speed: Hidden stat, for good reason: it's identical for 13/14 characters.  Speed determines how long you need to wait before a new turn for *map actions*.  Without legal healing / map actions, high speed just means you'll be the initiator of a skirmish more often, which will give you the +5 Initiative boost more frequently.

Derived stats:
PCHP: The character's HP divided by the HP average.
DefMult, MagicMult: Multipliers incoming damage of this type by this amount.  0.5 would be "takes half damage", 2.0 would be "takes double damage."
PDur, MDur: The character's PCHP divided by their DefMult & ResMult.
Effective speed: Rate of getting turns.  See below.

Elements:
Physical element is...  well..  Physical.
Magical elements are Fire/Ice/Elec/Force (=Wind).
Curse element consists of status attacks & % of current HP attacks ("gravity").
Almighty element is almost always magical, always ignores shields + reflection (e.g. Makarakarn, Tetrakarn, Shield All), and is very rarely resisted.  DS2 associates Almighty more strongly as "Holy elemental" than some other games of the series. 

Extra turns & effective speed
After the first round of a skirmish, characters with an Extra Turn get to act in a 2nd combat round.

You can get Extra turns by: Just having high AGL (including the initiator bonus), inflicting critical hits, hitting elemental weaknesses, elementally resisting enemy attacks (a little), nulling / reflecting / draining enemy attacks (more).

You can lose a previously gained extra turn by: eating a critical hit, having your elemental weakness hit, having your attack be nulled/reflected/drained, and specific abilities that steal them.

Unlike many other SMTs, none of these are *guaranteed*, but probably increment some hidden counter or generate a new chance to gain/lose an extra turn, so inflicting 3 crits will be more likely to give you an Extra Turn than 1.  Having high AGL to begin with makes this easier.

For the "effective speed" stat listed for characters (not to be confused with map speed).  This is a rough estimate of the rate of getting turns vs. average, not the order within a turn.  It is based strictly on AGL; it doesn't include Extra Turns gained or denied via crits, weakness hitting, etc.

My assumption is that an average speed (17 AGL) character will get an Extra Turn 50% of the time due to sheer AGL.  So it would be something like "got an Extra Turn when I initiated, didn't when the opponent attacked me," or 3 turns in 2 skirmishes.  A 4 AGL character is assumed to never get Extra Turns even with the initiator bonus (2 turns in 2 skirmishes).  A 30 AGL character is assumed to always earn Extra Turns even when attacked (4 turns in 2 skirmishes).  Example: Daichi's 118% speed is because he's assumed to collect (3 * 1.18 = 3.54) turns in 2 skirmishes with his 24 AGL.

Skills
Each character has 3 active skill slots, 3 passive skill slots, and 1 automatic skill.  As noted above, you can't assign a skill to more than 1 character.

Passive skills & automatic skills are thrown out for sanity in the DL.  Many of the benefits from these would get eaten by the averages anyway.

Note that all physical skills cost percentage of max HP to use.  If you don't have enough HP to pay the cost when your turn comes around (e.g. due to intervening damage), you skip your turn.

Legal skills
For the most part, there are enough skills to go around by endgame, especially if you run a semi-balanced split (e.g. at most 3 mages + 1 fighter or 3 fighters + 1 mage).  So most everything is legal.  However, I'm not a fan of letting characters switch to backups that'd normally be horrible for them considering the 3 active skill limit, and additionally some setups only have enough "room" for 2 characters (rather than 3), so I'm going to lock down a few skills.

Physical (Str) - There's a crapload of comparable physical skills that are just based on raw Str.  Power Hit / Assassinate / Mighty Hit / Weak Kill are all comparable, with Mighty Hit potentially being the best alone (gives a free crit so potentially gets you an Extra Turn) although passives matter in-game (Ares Aid, Crit Up, etc.).  So.  Going to assume that Power Hit is the default, having a reasonable HP cost, not messing with crit/speed nonsense, etc.  Everybody can use it if they want and have the required Str 12.  Mow Down is a backup if multitarget damage is required.  PCs without Str 12 get Fatal Strike instead (although they are probably boned if they are resorting to physicals), which is similar but has a mercy effect: it can't kill unless the target's HP is 1.

Physical (Str/Vit): 4 options here in Berserk/Deathbound/Brutal Hit/Hassohappa, but the multi-hit Berserk & Deathbound are what you want in the DL.  That's only 2, so only PCs in the top half of Str have access to these to me.  These effects lose power as HP drops, although the formula is weird; you do roughly ~60-75% damage at very low HP at endgame, but this changes by level (drop is less relevant the more absolute damage you do, less relevant otherwise; so Io is more affected than Jungo), so what do I know.  Deathbound (20% HP cost) is more powerful than Berserk (13% HP cost) but costs more.  I've assumed Berserk as the default in the DL since the characters don't have easy map healing to undo the self-damage, so Deathbound's HP cost is more relevant here than in-game.

Physical (Str/Agl): 2 options here in Multi-Hit & Multi-Strike, which are identical in the DL (Multi-Strike is Multi-Hit on everyone for free with no loss in damage).  The formula is apparently:
* Multi-* user has less AGL: 2 hits
* Multi-* user has 0-4 more AGL: 3 hits
* Multi-* user has lots more AGL: 3 + (1 extra hit for every 5 AGL difference), max 7 hits

Only the top half of the cast in AGL is allowed to equip Multi-Strike in this topic.

Magic: Mostly legal (at least the damage magic).  Inferno is uniqueish and gained 2 seconds before game-end, so I'm ignoring it as illegal.  Megidolaon is similar, but it's actually worse than Holy Dance, so sure whatever it's legal.  Everything else is fine…  there are 5 Dances for multi-hits, 4 Dynes for good ST damage that's cheap on MP, 6 big MT nukes.  Plenty for everybody.

That said, to enhance uniqueness some and not have the whole cast able to effortlessly hit any elemental weakness with no loss, I've locked down elements a little further.  It doesn't make a big difference, feel free to allow all elements to everyone, but in-game, being able to equip the appropriate Elemental Amp makes the character uniquely good at using that flavor of magic.  I've additionally used slightly higher requirements than the in-game ones, to reflect characters good at that element on Day 5-6, not just getting the ability to equip the Amp at the last second on the Final Day.

* Strength>15: You're suited to equip Fire Amp, so you get Fire spells (except Inferno).
* Vitality>15: You're suited to equip Force Amp, so you get Force spells.
* Magic>15: You're suited to equip Lightning/Ice Amp, so you get Lightning & Ice spells.
* Magic>18: You get Almighty raw damage spells.  (Megido/Megidolaon have very high Magic reqs, 18 & 24.)

Note again that due to no passives, the amps aren't actually equipped for the damage in this topic, but so it goes.  (That also means that Almighty damage is arguably overhyped vs. in-game…  it certainly is overhyped vs. no resistance.  Of course, Almighty damage is good anyway because lategame enemies are shot through with elemental nulling, shields, etc. that Almighty usually cuts through, so whatever.)

Multi-hit / unfocused odds
In a duel, the multi-hit unfocused attacks are basically the best, for all that they're more balanced in-game (they'll hit the wrong enemy that reflects/drains it, the leader gets a damage reduction bonus while allies are alive so unfocused attacks aren't good at either focusing the leader (if you just want to gank them and be done with it) or at *not* hitting the leader so you can off the support first.  I have not confirmed these, but they seem about right from Cogito's FAQ:

*1 Target:  2-3 Hit - 2 (65%) 3 (35%)
*2 Targets: 2-4 Hit - 2 (30%) 3 (60%) 4 (10%)
*3 Targets: 2-5 Hit - 2 (05%) 3 (45%) 4 (40%) 5 (10%)
Any target cannot receive more than 3 hits with each skill use.

This means that for a 3-turn damage average for duel use, I'd assume 7 hits of the Elemental Dances/Berserk/Deathbound (2+2+3).

Demons
Aren't included here.  Demons play by their own rules, but by default they have "fair" stat builds ( 16+level stat points distributed) and have the same skills PCs do, but their skills are set on fusion / leveling-up and can't be rejuggled or reassigned.  BUT they don't have to worry about uniqueness or other demons / PCs having the same skill.  So if you did include demons, it wouldn't change the averages too much, unlike Ogre Battle or Soul Nomad.

Damage figures
Damage is taken from tests vs. an L64 Murmur on the free DLC map "Lost Demon Rescue" with 24 Str, 23 Mag, and 16 Vit.  (No dialog to skip past, very convenient to fight on turn 1, almost equal Str & Mag so it won't favor one or the other.)

The average of enemies on "Last Assassin" is 19.4 Vit & 16.6 Agl, but that agility figure is a bit slanted because of several 4 Agl Behemoths on that map, so for Multi-Hit/Multi-Strike I've assumed enemies with 17 Agl, the PC average.

If you're curious about some of the lesser magic options, I've included them under Yamato's entry.  Hopefully it should be easy to get a sense of how the damage for other characters would differ as well if they opt for them.

Damage averages
All physical skills are self-damaging in this game.  Similar to Persona 4, I've opted to reflect this in the damage averages via subtracting (%max HP) * (2.5 killpoint) from the actual damage to give an "effective damage" for the damage average.  So a move that inflicts .53 PCHP damage but causes the user to lose .13 PCHP on average is really dealing .40 PCHP net.

Possibly more controversially, I've elected to reduce Berserk damage to 85% of its normal power (roughly equal to being at 50-65% HP or so?).  Berserk users damage themselves so it's impossible to use the ability 3 times at max power, and it'll be even worse in practice as it simply isn't reasonable to expect opponents to do nothing or not occasionally outspeed.

52
Tournaments / Nerf League: Week 3
« on: September 03, 2015, 05:20:54 AM »
2 Yunas.  2 Blues.  2 Much Action, 2 Much Chivalry, 2 much Dawn of SuperSouls all in Week 2 + 2 - (2/2).

After checking with Neph, he was okay with flash-upgrading T-260 to Godlike due to concerns she was misranked.  So...  there she is!  She gets to play in against...  roll roll roll...  Izanami.  If she wins, she gets to replace Izanami this week.  (if she loses to Izanami, then her subsequent matchup with Yuna is irrelevant and just for funsies.)

Godlike

Dream Deported Lady (SH3) vs. Holy Warrior Reicher (MK2)
Redeemed Ghaleon (Lunar 2) vs. Bruiser Jade (BoF1)
**Type-1 Body T260G (Saga Frontier) vs. Izanami-no-Okami (P4)
**Type-1 Body T260G (Saga Frontier) vs. Valefor Fangirl Yuna (FFX)
Valefor Fangirl Yuna (FFX) vs. Izanami-no-Okami (P4)
Discriminating Loki (VP) vs. Pre-Rogue Blue (Saga Frontier)


Heavy

Underdrive TimeLord (Saga Frontier) vs. Vincible Elc (AtL2)
Chivalrous Rika (PS4) vs. PC Magus (CT)
B-ending Riou (S2) vs. Knightless Lulu (FFX)
DeathlessEvans (BoF2) vs. Decressed Lilka (WA2)
Unholy Rosa (FF4) vs. Pauper Orlandu (FFT)
White Mage Ryu (BoF3) vs. Windy Hugo (S3)


Middle

Chivalrous Alys Brangwin (PS4) vs. Healer Yuna (FFX)
Lazy Blue (Saga Frontier) vs. Insomniac Ness (EB)
Sharon the Astraphobe (LoL2) vs. Agni'd Myria (BoF)
Bright Knight (BD) vs. Noa w/ bad makeup (LoL)
Single Sword Hiro (Lunar 2) vs. Decloaked Poo (EB)
Rune Walsh, proper magician (PS4) vs. Altered Cecilia (WAACF)


Light

Tiamat (FF1DoS) vs. Actually mute Crono (CT)
Prince (of the) Light Edge (FF4) vs. Super Trainee Amelia (FE8)
Speedrun Jack (WAACF) vs. Diamond Mog (FF6)
Odoryuk Yulie (WA4) vs. Magicless Marle (CT)
Straight & Narrow Aika (SoA) vs. Busted Cloud (FF7)
Selfish Clarissa (WAXF) vs. ElfChallenge Arnaud (WA4)


Puny

Ted (Suiko1) vs. Pacifist Riki (Saga Frontier)
Songstress Tear (TotA) vs. Milon1 (FF4)
"I quit. -Whim" Lily (MK2) vs. SuperBlackAielWizard (FF1DoS)
Grounded Ulki (FE10) vs. Quiet Qiryl (DQ4)

53
Tournaments / Nerf League: Week 2
« on: August 26, 2015, 04:29:52 AM »
The valkyrie carefully looked at the beautiful new Berserker Bow that Genevieve had dropped before running off to the Sanctum of the Punies.  Custom made, elementally etched wood, the usual ludicrous rate of fire that mortals would be envious of...  there was no question.  She simply must wield it right now.  Soon, she'd -

"All artifacts are the rightful property of St. Eva.  Return it or Evaluation Level will drop."

Habaruku just had to butt in, didn't he?  Lenneth psychically responded "We'll see about that.  I'm on my way to see him right now, actually."

---

Week 1 will remain open for a bit more if you want to get in last-second edits / votes.

Godlike

Light Tyrant Fou-Lu (BoF4) vs. Valefor Fangirl Yuna (FFX)
Penultimate Terra (FF6) vs. Izanami 2 (P4)
Discriminating Loki (VP) vs. Frue Final Jenna Angel (DDS)
Pre-Rogue Blue (Saga Frontier) vs. Belial needs a new tailor (WA4)

Heavy

Bow Lenneth (VP) vs. DeathlessEvans (BoF2)
Decressed Lilka (WA2) vs. Unglitched Lucian (VP)
Unholy Rosa (FF4) vs. Just Guv (DQ8)
B-Ending Yuri (SH) vs. Pauper Orlandu (FFT)
Flame Champion Chris (S3) vs. White Mage Ryu (BoF3)
Windy Hugo (S3) vs. Showboat Raquel (WA4)

Middle

ALICIA JEEEENKINS (VP2) vs. Bright Knight (BD)
Noa w/ bad makeup (LoL) vs. Bro Tidus (FFX)
Kyra Eleison (PS4) vs. Single Sword Hiro (L2)
Lonely Reyva (SN) vs. Decloaked Poo (EB)
Rune Walsh, proper magician (PS4) vs. Human Millenia (G2)
Cecilia (WAACF) vs. Asleep Johnny Garland (SH3)

Light

Red-Eyed Dragoon Dart (LoD) vs. Odoryuk Yulie (WA4)
Izanagi Fanboy Yu Nakurami (P4) vs. Magicless Marle (CT)
Meme Sabin (FF6) vs. Straight & Narrow Aika (SoA)
Busted Cloud (FF7) vs. Democratic Caineghis (FE10)
Selfish Clarissa (WAXF) vs. Limiter Elly (XG)
ElfChallenge Arnaud (WA4) vs. Waterbottle Gobi (BoF1)

Puny

"I quit. -Whim" Lily (MK2) vs. C6 Genevieve (VP)
Struggling Mew (Pokemon) vs. SuperBlackAielWizard (FF1DoS)
Grounded Ulki (FE10) vs. Magical Kongol (LoD)
1v1mebro Soren (FE9) vs. Quiet Qristo (DQ4)

54
Tournaments / Nerf League: Week 1
« on: August 18, 2015, 08:03:01 AM »
It was a battle of titans.  Brahms' castle trembled with the coiled power about to be unleashed between the two deadly adversaries, each of whom wielded shards of the very power that sustained the universe.

"Your soul shall be mine!" screamed the immortal warlock.

"Hello." said the reincarnating goddess.

Ted carefully looked at his hand.  Jaraxxus?  A Felguard?  What the crap was this.  Only thing keepable was the Mortal Coil, maybe, to eat some souls.  What came back was no better - no fast Mountain Giants.

Hrist, on the other hand, was thrilled.  As a dirty mech mage player looking at the beautiful curve in her opener, she knew she'd soon win the match, and thus the entire tournament.  "Good luck!" she emoted, smiling at her bad manners.  Her record in the old DL was just a fluke.  They'll see this time.

--

The patch has come in, and the non-Hatbot randomizer has spoken.

Because Nerf League is CRAZY and also unlikely to happen again any time soon, I went for a slightly larger tournament to get more people in, which meant 24 duelist brackets in Heavy / Middle / Light.  Not a power of 2!  Crazy!  Stop nerfing 32!  Hopefully it shouldn't be too bad, as I expect a number of really obvious stomps in a format of erratic power levels like this.

Godlike

Portable Minato (P3) vs. Dream Deported Lady (SH3)
Narshe Kefka (FF6) vs. Holy Warrior Reicher (MK2)
Surprise Kain Valvalis (FF4) vs. Redeemed Ghaleon (L2)
Bruiser Jade (BoF1) vs. Decelerated Divine Weapon (WA4)

Heavy

Underdrive TimeLord (Saga Frontier) vs. Beached Doomwhale Kyogre (Pokemon)
Vincible Elc (AtL2) vs. Fall & Fire Don't Mix Holly (Wizard of Oz)
Chivalrous Rika (PS4) vs. Non-explosive Jessica (DQ8)
PC Magus (CT) vs. Not hiding behind his so-called Goddess Billy (XG)
B-ending Riou (S2) vs. Type-1 Body T260G (Saga Frontier)
Knightless Lulu (FFX) vs. Reasonable Rolf (PS2)

Middle

Sniper Neimi (FE8) vs. Chivalrous Alys Brangwin (PS4)
Ether-drained MOMO (XS3) vs. Healer Yuna (FFX)
Lazy Blue (Saga Frontier) vs. Dark Flier Sumia (FEA)
Insomniac Ness (EB) vs. Lightweight Hilda (SH3)
Sharon the Astraphobe (LoL2) vs. Pro-Life Nina (BoF2)
Hoarder Shadow (FF6) vs. Agni'd Myria (BoF)

Light

Tiamat (FF1DoS) vs. Bird Jesus Pidgeot (Pokemon)
Actually mute Crono (CT) vs. Abandoned Deus (XG)
Anti-Egyptian Reno 1 (FF7) vs. Prince (of the) Light Edge (FF4)
Super Trainee Amelia (FE8) vs. Doctor Feena (G1)
Dauntless Sanaki (FE10) vs. Speedrun Jack (WAACF)
Flowing Sasarai (S3) vs. Diamond Mog (FF6)

Puny

Ted (Suiko1) vs. Classic Hrist (VP)
Pacifist Riki (Saga Frontier) vs. Staff Girl Laura (FE10)
True Renaissance Man Serph (DDS) vs. Songstress Tear (TotA)
Milon1 (FF4) vs. Eliwood, Pupil of Jagen (FE)

55
Tournaments / Nerf League: Nominations
« on: August 15, 2015, 02:41:24 AM »
Certain duelers resting on their laurels too much?  Do they have cool backup games that rarely come into play due to some overcentralizing move?  Do they have some fun yet weak alternate form that never makes sense in the DL?  Or do you just like pain and punishment by depriving innocent fictional characters of their toys?

It's time to "balance" them in our own new patch.  Welcome to Nerf League.

(yes this is really silly)

So.  Nominees for this tournament are normal duelers, but with something loopy about their setup - locked weapons or classes, disallowed moves, a DL suboptimal build, something.

Give 'em a snappy name in your nomination. The handicap must be described in six words or less.  (Longer explanations of weird edge cases might be okay if pressed, but you should be able to describe the general idea succinctly.)

Examples:

* B-Ending Riou, no Forgiver Sign (S2)
* Nyx Avatar, no Moonless Gown (P3)
* Bronze Age Elincia, locked Bronze Sword / Heal Staff (FE10)
* Blue, no Stasis rune (Saga Frontier)
* Souji, locked Izanagi-no-Okami (P4)

Notes:
* You *must* specify a specific form for characters with multiple forms (e.g. multiple games, boss / PC splits, etc.), as often the restriction might make no sense otherwise!
* No limit on nominations.  I have no idea if other people will even care about this.  If there are enough noms to fill things out, I will probably try to give characters listed toward the top of submitted lists an automatic in, then semi-randomly select the rest, with possibly some hand-done stitching to even out the noms-per-person.
* In the same way, you can submit unranked games for this, but they shouldn't be TOO obscure, and I reserve the right to keep the total number getting in fairly limited.
* It's okay to nominate the same person for multiple divisions.  If we have Fei-no-Yamikei in Heavy and Mage Fei, no physical attacks / deathblows in Puny, that's okay. 
* While this isn't the Buff League, it's fine if a dueler gets something compensatory that's flavorful they don't normally have as a consequence of the loopy interp-du-jour, e.g. Pokemon with a move they can get via TM but not leveling up.
* It's fine if you ban stuff you disallow in the DL anyway, but know at least some others consider them: consider it a chance for everyone to be on the same page at least.
* BUT, try to avoid "scaling only" nerfs, e.g. "SH3 Lady, except scaled vs. a level 55 party".  That's not as fun.

Let's go with the usual 4 divisions, + an optional Puny for aiel hype.  (If noms are low to any division, it might just get merged with nearby ones.  I'm flexible.)

Been pretty quiet around here lately, so probably starting this in a week or so.

56
RPG Stats Forum / Fire Emblem: The Sacred Stones (equal-ish XP)
« on: July 03, 2015, 02:32:06 AM »

It's here!  Again!  Twin siblings discover the shocking bloodline revelation that each of their family heirloom bracelets secretly contains a horse.

Earlier topics for reference:
OK/Elf's 20/15 topic (w/ bosses): http://www.rpgdl.com/forums/index.php?topic=610.0
Pyro's 20/12 topic: http://www.rpgdl.com/forums/index.php?topic=1626.0
Dhyer's equal-XP, scaled against enemy AS topic: http://www.rpgdl.com/forums/index.php?topic=5595.0

So…  why a 4th stat topic? 

It isn't really needed, for sure.  You can use Pyro's 20/12 stat topic and the results will usually be the same.  Most of the cast would even prefer that one!  Still, FE stat topics are unusually easy to crank out due to very well-defined mechanics, so here we go again.  Consider this like Elf's Awakening topic: Awakening has grinding and thus an expectation of equaller levels, but it's still fair to reflect things like Panne/Avatar's better XP gain rate, Basilio's underleveledness, or Tiki's both.  Replace those with Assassins (good XP!), Trainees (stupidly underlevel!), and L'Arachel (both!), and there you go.

What's different in this topic:

* Baseline level assumed is 20/10.  Per Dhyer, if you charge through the game with little grinding, you'd expect something in this range for the start of the final chapter, and the NM endgame isn't hard enough to credit too much grinding IMHO.
* Certain classes get level boosts due to the XP algorithm favoring them on kills.  Characters who can promote into these classes do so in this topic, and they're the ones who improve in this topic.  (Everyone else is relatively worse.)
* Similar to Dhyer, I've slightly juiced enemy stats compared to the older topics; call it taking bosses more into account, ignoring some of the scrubbier NM enemies as irrelevant, or alternatively hard mode enemies.  I've used 14 Def, 12 Res, 8 Luck, 25 Avoid (STILL AWFUL), 125 Hit.  (Pyro used 10 Def, 8 Res, 5 Luck, 15 Avoid, & 125 Hit.)
* I used the Serenes Forest average stat charts.  (Pyro used a different source with subtly different values.)
* (Minor) Integer values for stats.  Like in-game.  Sorry, you can't actually be 20.3 Strength.  RNG gonna RNG.

Levels

FE8 has grinding available via skirmishes & running the Tower of Valni / Lagdou Ruins, and most early level differences get ironed out by the XP from promoted units late and FE8's algorithm being reasonably generous to catch-up.  Additionally, Last Hope & Darkling Woods have very high deploy counts (17 & 18) so how much you "spread" XP to get useful deploys there matters.  Basically what I'm saying is that take this all with a grain of salt, it varies by playstyle.

  • The trainees really want you to boss grind 'em some and are behind if you don't.  Amelia is penalized -1 level (9) and Ewan -2 levels (8).
  • Seth & Duessel join crazy overleveled (Duessel joins at 20/8 or 20/10!!1!).  Seth is at +2 levels, Duessel is at +4 levels.

Bishops, Valkyries, Rogues, and Assassins get a special +20 XP bonus when last-hitting an enemy. How big a relative bonus this is depends on how you play (it's bigger if you clear 4 maps one round killing everything, smaller if you clear 3 maps with lots of chipping), but it should be around +4 levels (i.e. a 20/1 Assassin & a 20/1 Swordmaster will be 20/14 & 20/10 respectively after a roughly comparable amount of actions).  Assassins get a boost on top of this for kills in which they activate Silencer, which is not totally uncommon if you give 'em a Killing Edge.

Thieves & Manaketes also get an XP boost (and Manaketes get a functionally gigantic XP boost as they're treated as unpromoted but will probably slay lots of promoted units), one that triggers for both normal attacks and kills.

This means:
  • Assassins & Rogues (Joshua, Marisa, & Rennac) are taken at +4 levels.  Colm (w/ a Thief start) is taken at +5 levels.
  • Bishops & Valkyries are taken at +3 levels (Moulder, Artur, Natasha).  Staff XP is a thing, they'll likely promote late and still spend some turns on heals rather than kills post-promotion.  (Arguably Artur should be +4 levels a la Rennac, no staff woes pre-promotion despite no Silencer, but eh.).
  • L'Arachel, while not joining as far behind as Ewan, doesn't catch up as fast thanks to staff XP plot.  This delays her from her XP boost power-spike by quite a bit (she was L18 unpromoted going into Last Hope on my recent no-grind game...  that's with some stalling & dancing aimed at her, too).  I've assumed she early-promotes at L18 and that she ends up functionally equivalent to the 20/10s (L18/12, lost 2 pre-promote levels but got them back thanks to the XP boost).
  • Myrrh is OMGWTFBBQ.  Unless my calculations are badly wrong, even just the amount of XP to take a promoted unit from 20/1 to 20/10 is enough to take Myrrh from 1->20, with plenty of room to spare.  (And she'll absolutely hit 20 with enough XP to go from 20/1->20/12, no way it's 12.)  Nevertheless, Myrrh has a crippling disadvantage in-game that isn't really reflected in the DL, so I've made the call to exclude her from the averages.  If you disagree, the cast gets a tiny bit faster but less durable.

Stats and formulas

Physical damage = Strength + Weapon might - Def (assumed enemy Def = 14)
Magical Damage = Magic + Weapon might - Res (assumed enemy Res = 12)
Attack speed: If Weapon Weight <= Con: Speed (no change)
If Weapon Weight > Con: Speed - (Weapon Weight - Con) (weighed down by the difference)
Hit = Skill*2 + Luck/2 + Weapon Hit + (5 if S-rank)
Avoid = Attack Speed*2 + Luck
Crit = Skill/2 + Weapon Crit + (5 is S-rank) + (15 if class is Swordmaster/Berserker)
Critical Evade = Luck
Magical Status Hit =  30 + [(Magic - Resistance) x 5] + Skill - (Distance x 2).  (No legal PC status attacks, but Resistance matters for status defense.)
If Attack Speed >= Attack Speed + 4, the faster character double attacks.
If a critical triggers, the attack does triple damage.

The weapon & magic triangle are the same as FE7 - Sword > Axe > Lance > Sword, Light > Dark > Arcane > Light.  Good Weapon triangle is +15 Hit & +1 damage; bad weapon triangle is -15 Hit & -1 damage.

Avoid is referred to as "RawAvoid" below so as to avoid confusion with evasion %.

Derived stats:
PCHP: The character's HP divided by the HP average.
DefMult, ResMult: Multipliers for changing subtractive defense into multiplicative defense, for those who do that.  Lower is better (e.g. 0.5 = takes half damage, 2.0 = takes double damage)  Assumes an attack of 32 raw power for both physical & magic damage.
PDur, MDur: The character's PCHP divided by their DefMult & ResMult.
Accuracy %: How often the PC's weapon actually hits a 25 RawAvoid enemy.  Uses the average of two random numbers.
Evasion %: How often a character actually dodges vs. a 125 Hit enemy.  Uses the average of two random numbers.

Weapons

Ruthlessly stolen from the other topics.

Swords
Great Lord (Female), Hero, Warrior, General, Paladin, Great Knight, Falcoknight, Wyvern Lord, Assassin, Rogue, Ranger, Swordmaster
Zanbato - 6 Mt, 85 Hit, Wt 11, Range 1; 18 uses; x3 Mt vs. Cavalry
Armourslayer - 8 Mt, 80 Hit, Wt 11, Range 1; 18 uses; x3 Mt vs. Armor
Killing Edge - 9 Mt, 75 Hit, 30 Crit, Wt 7, Range 1; 20 uses
Silver Sword - 13 Mt, 80 Hit, Wt 8, Range 1; 20 uses
Rapier - 7 Mt, 95 Hit, 10 Crit, Wt 5, Range 1; 40 uses; x3 Mt against Armor and Cavalry  (Eirika)
Sieglinde - 16 Mt, 90 Hit, Wt 9, Range 1; 30 uses; +5 STR, x2 Mt against Monsters (Eirika)
Shamshir - 8 Mt, 75 Hit, 35 Crit, Wt 5, Range 1; 20 uses (Marisa)
Audhulma - 18 Mt, 85 Hit, Wt 9, Range 1; 30 uses; +5 RES, x2 Mt against Monsters (Joshua?)

Spears
Great Lord (Male), General, Great Knight, Paladin, Falcoknight, Wyvern Knight, Dragon Master
Javelin - 6 Mt, 65 Hit, Wt 11, Range 1-2; 20 uses
Horseslayer - 7 Mt, 70 Hit, Wt 13, Range 1; 16 uses; x3 Mt vs. Cavalry
Heavy Spear - 9 Mt, 70 Hit, Wt 14, Range 1; 16 uses; x3 Mt vs. Armor
Killer Lance - 10 Mt, 70 Hit, 30 Crit, Wt 9, Range 1; 30 uses
Silver Lance - 14 Mt, 75 Hit, Wt 10, Range 1; 20 uses
Vidofnir - 15 Mt, 80 Hit, Wt 11, Range 1; 30 uses; +5 DEF, x2 Mt against Monsters (Tana?)
Reginleif - 10 Mt, 80 Hit, 10 Crit, Wt 8, Range 1; 45 uses; x3 Mt against Armor and Cavalry (Ephraim)
Siegmund - 17 Mt, 80 Hit, Wt 11, Range 1; 30 uses; +5 STR, x2 Mt against Monsters (Ephraim)

Axes
Warrior, Berserker, Hero, General, Great Knight
Hand Axe - 7 Mt, 60 Hit, Wt 12, Range 1-2; 20 uses
Halberd - 10 Mt, 60 Hit, Wt 15, Range 1; 18 uses; x3 Mt vs. Cavalry
Hammer - 10 Mt, 55 Hit, Wt 15, Range 1; 20 uses; x3 Mt vs. Armor
Killer Axe - 11 Mt, 65 Hit, 30 Crit, Wt 11, Range 1; 20 uses
Silver Axe - 15 Mt, 70 Hit, Wt 12, Range 1; 20 uses

Bows
Warrior, Sniper, Ranger
Killer Bow - 9 Mt, 75 Hit, 30 Crit, Wt 7, Range 2; 20 uses
Silver Bow - 13 Mt, 75 Hit, Wt 6, Range 2; 20 uses
Nidhogg - 18 Mt, 80 Hit, Wt 7, Range 2; 30 uses; +5 LUK, x2 Mt against Monsters (Innes?)

Anima
Sage, Mage Knight, Druid
Fire - 5 Mt, 90 Hit, Wt 4, Range 1-2; 40 uses
Thunder - 8 Mt, 80 Hit, 5 Crit, Wt 6, Range 1-2; 35 uses
Elfire - 10 Mt, 85 Hit, Wt 10, Range 1-2; 30 uses

Light
Sage, Bishop, Valkyrie
Lightning - 4 Mt, 95 Hit, 5 Crit, Wt 6, Range 1-2; 35 uses
Shine - 6 Mt, 90 Hit, 8% Crit, Wt 8, Range 1-2; 30 uses
Divine - 8 Mt, 85 Hit, 10 Crit, Wt 12, Range 1-2; 25 uses
Ivaldi - 17 Mt, 90 Hit, 5 Crit, Wt 10, Range 1-2; 30 uses; +5 DEF, x2 Mt against Monsters ( L'Arachel?)

Dark
Druid, Summoner
Flux - 7 Mt, 80 Hit, Wt 8, Range 1-2; 45 uses
Luna - 0 Mt, 50 Hit, 20 Crit, Wt 12, Range 1-2; 30 uses; Ignores RES
Nosferatu - 10 Mt, 70 Hit, Wt 14, Range 1-2; 20 uses; Damage done heals user
Gleipnir - 23 Mt, 80 Hit, Wt 20, Range 2; 30 uses; +5 SKL (Knoll?)

Staves
Sage, Bishop, Valkyrie, Druid, Mage Knight, Summoner
None DL-relevant.

Dragon
Manakete
Dragonstone - 16 Mt, 100 Hit, 0 Wt, 15 Crt, 1 Rng; 50 uses; +12 STR, +12 SKL, +15 DEF, +20 RES, x2 Mt against Monsters.  Can't be repaired, can't get a new one.


Weapon ranks

Characters get an S in a weapon type their pre-promo class starts with of their choice and an A in everything else due to grindanz.  (This means that Moulder / Natasha / L'Arachel do not have S-rank Light.)  This A isn't always hugely realistic for the lower levels used here, but eh, reduces interp split, and it usually doesn't matter much.  (Neimi will not complain too much if she's forced into a Killing Edge rather than a Silver Sword, for example, if you only give her a C or B.)

Silvers & Killers

In FE6, the gap was pretty big between "has a ~28-32 crit, probably not gonna crit in 3 attacks, therefore shouldn't show up in the damage average" and "has 50+ crit, should really show up."  Thanks to meh enemy Luck and S-rank crit bonuses, that doesn't really fly in FE8.  There's a whole bunch of the cast at ~35-40 crit.  I've provided both an "include all the crtiz" average as well as a 34-crit cutoff average (would be 35, but felt arbitrary to leave poor Duessel out), which includes all Killer crits and basically only leaves out the mages (e.g. leaves out Moulder's 12% crit chance as not showing up in 3 attacks).  You figure it out from there, alas.

Averages

HP:  42.3
Skill: 19.5
Speed (raw): 20.9
Luck: 16.2
Defense: 13.5
Resistance: 13.5
Constitution: 9.7
Move: 6.6

Atk. Speed, silvers: 20.5
Atk. Speed, killers: 20.7
RawAvoid, silvers: 57.3
RawAvoid, killers: 57.7
Evasion, silvers: 23.5%
Evasion, killers: 24.3%
Hit, silvers: 105.2
Hit, killers: 101.7
Accuracy, silvers: 99.4%
Accuracy, killers: 98.8%

Damage, silvers: 19.2 (2.5x killpoint: 48.0)
Damage, w/ accuracy, silvers: 19.0 (2.5x killpoint: 47.6)
Damage, w/ accuracy & criticals above 34 crit threshold, Killers: 24.4 (2.5x killpoint: 61.0)
Damage, w/ accuracy & all criticals, Killers: 25.1 (2.5x killpoint: 62.8)

57
Tournaments / Proving Grounds Middle: Italian Dragons
« on: May 09, 2015, 06:53:11 AM »
Just some topics to pass the time in-between super's Shift variant & CK's Bluelike tournament for those crazy enough to enjoy voting a lot.

Cherche - Part of the 'drive' to let 'people' who only 'vote' on the 'best' promotions for Awakening characters. Spoils a lot, is spoiled herself.
Umbra - Not a total pushover fight in-game, but unlike many bosses, doesn't translate so well - prepare the status hype.  Hopes you vote Expert mode rather than Casual too.
Mario - superaielman suggestion.  Similar to Leo, traditionally a DL heavy who isn't real great there.

Cherche (Fire Emblem: Awakening) vs. Cliff (SO3)
Cherche vs. Marica (ST)
Cherche vs. White Mage (FF5)
Cherche vs. Umbreon (Pokemon)
Cherche vs. Rauny (OB)
Cherche vs. Balk (FFT)
Cherche vs. Vivi (FF9)
Cherche vs. Tauroneo (FEs)
Cherche vs. Rogue (Saga Frontier)
Cherche vs. Frog (CT)
Cherche vs. Katt (BoF2)
Cherche vs. Joshua (Trails)
Cherche vs. Tiger Lily (CN: Steam)


Umbra (Child of Light) vs. Cliff (SO3)
Umbra vs. Marica (ST)
Umbra vs. White Mage (FF5)
Umbra vs. Umbreon (Pokemon)
Umbra vs. Rauny (OB)
Umbra vs. Balk (FFT)
Umbra vs. Vivi (FF9)
Umbra vs. Tauroneo (FEs)
Umbra vs. Rogue (Saga Frontier)
Umbra vs. Frog (CT)
Umbra vs. Katt (BoF2)
Umbra vs. Joshua (Trails)
Umbra vs. Tiger Lily (CN: Steam)


Mario (SMRPG) vs. Cliff (SO3)
Mario vs. Marica (ST)
Mario vs. White Mage (FF5)
Mario vs. Umbreon (Pokemon)
Mario vs. Rauny (OB)
Mario vs. Balk (FFT)
Mario vs. Vivi (FF9)
Mario vs. Tauroneo (FEs)
Mario vs. Rogue (Saga Frontier)
Mario vs. Frog (CT)
Mario vs. Katt (BoF2)
Mario vs. Joshua (Trails)
Mario vs. Tiger Lily (CN: Steam)

58
Tournaments / Proving Grounds Light: Wind, Earth, & Music
« on: May 09, 2015, 06:47:31 AM »
Just some topics to pass the time in-between super's Shift variant & CK's Bluelike tournament for those crazy enough to enjoy voting a lot, with a focus on newish stat topic entries.

Nina3 - Fresh off annihilating aiel's Punies, Nina plans on killing the way up to Godlike.  Maybe.
Sherri - Tactics Ogre mage, ugh.  There's a reason they're sketchy even in side-tournies due to translating really strangely.
Gen - Another weird one, and not in the party for very long.  Her DL build is quite a bit different than a "paralyze everyone and switch" build...  "interesting" but with some yucky stats.


Nina (Breath of Fire 3) vs. Cecille (S3)
Nina vs. Hojo (FF7)
Nina vs. Peco (BoF3)
Nina vs. Elementalist (WAXF)
Nina vs. Locke (FF6)
Nina vs. Rennac (FE8)
Nina vs. Bernadette (S5)
Nina vs. Irvine (FF8)
Nina vs. Jun (VP)
Nina vs. Marivel (WA2)
Nina vs. Kain (FF4)
Nina vs. Wood (RS3)
Nina vs. Avril (WA5)


Sherri (Tactics Ogre) vs. Cecille (S3)
Sherri vs. Hojo (FF7)
Sherri vs. Peco (BoF3)
Sherri vs. Elementalist (WAXF)
Sherri vs. Locke (FF6)
Sherri vs. Rennac (FE8)
Sherri vs. Bernadette (S5)
Sherri vs. Irvine (FF8)
Sherri vs. Jun (VP)
Sherri vs. Marivel (WA2)
Sherri vs. Kain (FF4)
Sherri vs. Wood (RS3)
Sherri vs. Avril (WA5)


Genovefa (Child of Light) vs. Cecille (S3)
Gen vs. Hojo (FF7)
Gen vs. Peco (BoF3)
Gen vs. Elementalist (WAXF)
Gen vs. Locke (FF6)
Gen vs. Rennac (FE8)
Gen vs. Bernadette (S5)
Gen vs. Irvine (FF8)
Gen vs. Jun (VP)
Gen vs. Marivel (WA2)
Gen vs. Kain (FF4)
Gen vs. Wood (RS3)
Gen vs. Avril (WA5)

59
Tournaments / Proving Grounds Heavy: Run, it's a fairy tiger lord.
« on: May 09, 2015, 06:45:33 AM »
Just some topics to pass the time in-between super's Shift variant & CK's Bluelike tournament for those crazy enough to enjoy voting a lot, with a focus on newish stat topic entries.

Xerneas - Does side jobs when not modeling for front covers?
Denam - Sadly a big interp mess, probably not safe even for Futurama.  Can be anywhere from Low Middle to Low Godlike, although I'd kneejerk him as High Heavy from my views.  Sticking him here for some fun.
Rei - Despite the hit on his status accuracy, seems not to really be a low Heavy from his run in the Shift tourney.

Xerneas (Pokemon) vs. Wendigo (FFX)
Xerneas vs. Legretta (TotA)
Xerneas vs. Fang (FF13)
Xerneas vs. Scias (BoF4)
Xerneas vs. Hiro (Lunar 2)
Xerneas vs. Cristo/Kiryl (Dragon Quest 4)
Xerneas vs. Maxim (Lufia 2)
Xerneas vs. Zapdos (Pokemon)
Xerneas vs. Sasarai (S3)
Xerneas vs. Say'ri (FEA)
Xerneas vs. Amphysvena (XG)
Xerneas vs. Altrius (RoS)
Xerneas vs. Kain Highwind (FF4: TAY)


Denam (Tactics Ogre) vs. Wendigo (FFX)
Denam vs. Legretta (TotA)
Denam vs. Fang (FF13)
Denam vs. Scias (BoF4)
Denam vs. Hiro (Lunar 2)
Denam vs. Cristo/Kiryl (Dragon Quest 4)
Denam vs. Maxim (Lufia 2)
Denam vs. Zapdos (Pokemon)
Denam vs. Sasarai (S3)
Denam vs. Say'ri (FEA)
Denam vs. Amphysvena (XG)
Denam vs. Altrius (RoS)
Denam vs. Kain Highwind (FF4: TAY)


Rei (Breath of Fire 3) vs. Wendigo (FFX)
Rei vs. Legretta (TotA)
Rei vs. Fang (FF13)
Rei vs. Scias (BoF4)
Rei vs. Hiro (Lunar 2)
Rei vs. Cristo/Kiryl (Dragon Quest 4)
Rei vs. Maxim (Lufia 2)
Rei vs. Zapdos (Pokemon)
Rei vs. Sasarai (S3)
Rei vs. Say'ri (FEA)
Rei vs. Amphysvena (XG)
Rei vs. Altrius (RoS)
Rei vs. Kain Highwind (FF4: TAY)

60
Just some topics to pass the time in-between super's Shift variant & CK's Bluelike tournament for those crazy enough to enjoy voting a lot.

Never quite finished the FF5/BD flexicharacter PG topics, so time to mostly get 'em done.  There are a few old favorites in here, but mostly concentrated on off-beat weirdos or duelers too good for Godlike since Ryu's been in a lot of vanilla DL matches.

Ryu3 - Dragons.
Lenna - Meteors.
Tiz - Meteors or Fists.


Ryu (Breath of Fire 3) vs. Izanami (P4)
Ryu vs. Asgard (WAXF)
Ryu vs. Gawn Bradia (WA4)
Ryu vs. Bugzilla (BD)
Ryu vs. Crazed Eye (MK)
Ryu vs. Shinryuu (FF5)
Ryu vs. Zophar (Lunar 2)
Ryu vs. Jade (BoF1)
Ryu vs. GenocideHeart (Saga Frontier)
Ryu vs. Xorn (G3)
Ryu vs. Yuri Hyuga (SH)
Ryu vs. Caius Ballad (FF13-2)
Ryu vs. Nene (Blue Dragon)


Lenna (FF5) vs. Izanami (P4)
Lenna vs. Asgard (WAXF)
Lenna vs. Gawn Bradia (WA4)
Lenna vs. Bugzilla (BD)
Lenna vs. Crazed Eye (MK)
Lenna vs. Shinryuu (FF5)
Lenna vs. Zophar (Lunar 2)
Lenna vs. Jade (BoF1)
Lenna vs. GenocideHeart (Saga Frontier)
Lenna vs. Xorn (G3)
Lenna vs. Yuri Hyuga (SH)
Lenna vs. Caius Ballad (FF13-2)
Lenna vs. Nene (Blue Dragon)


Tiz (Bravely Default) vs. Izanami (P4)
Tiz vs. Asgard (WAXF)
Tiz vs. Gawn Bradia (WA4)
Tiz vs. Bugzilla (BD)
Tiz vs. Crazed Eye (MK)
Tiz vs. Shinryuu (FF5)
Tiz vs. Zophar (Lunar 2)
Tiz vs. Jade (BoF1)
Tiz vs. GenocideHeart (Saga Frontier)
Tiz vs. Xorn (G3)
Tiz vs. Yuri Hyuga (SH)
Tiz vs. Caius Ballad (FF13-2)
Tiz vs. Nene (Blue Dragon)

61
Tournaments / Proving Grounds Light: Children of Light & Silver
« on: February 26, 2015, 07:50:07 AM »
Just a quick mini-topic to pass the week o' downtime between Futurama & CKDL.  I largely used Futurama leftover noms that didn't get in to populate this.  Also shameless favoritism of Child of Light as reasonably well-played newish blood that hasn't been in a lot of tournies yet.

Aurora (Child of Light) - The main character who's strangely never been in a side tourney.  Her flaws translate well to the DL, but her upside less so.
Robert (Child of Light) - Yeah yeah he actually got into Futurama, but he's interesting.
Reimi (Star Ocean 4) - 21st century military experts would have been shocked to learn how the bow & arrow returned to favor in the space-faring future.
Fina (Skies of Arcadia) - There was a fun side debate on Fina in the thread, so let's see how she does as a psuedo-control.

Aurora vs. Lily (MK2)
Aurora vs. Tony (WA4)
Aurora vs. Kellam (FE13)
Aurora vs. White Mage (Bravely Default)
Aurora vs. Spar (BoF2)
Aurora vs. Tiamat (FF1DoS)
Aurora vs. Tim (WA2)
Aurora vs. Janus (VP)
Aurora vs. Saki (G1)
Aurora vs. Gepetto (SH2)
Aurora vs. Viki (S5)
Aurora vs. Soldier (DQ3)
Aurora vs. Rose (Jeanne D'Arc)


Robert vs. Lily (MK2)
Robert vs. Tony (WA4)
Robert vs. Kellam (FE13)
Robert vs. White Mage (Bravely Default)
Robert vs. Spar (BoF2)
Robert vs. Tiamat (FF1DoS)
Robert vs. Tim (WA2)
Robert vs. Janus (VP)
Robert vs. Saki (G1)
Robert vs. Gepetto (SH2)
Robert vs. Viki (S5)
Robert vs. Soldier (DQ3)
Robert vs. Rose (Jeanne D'Arc)


Reimi vs. Lily (MK2)
Reimi vs. Tony (WA4)
Reimi vs. Kellam (FE13)
Reimi vs. White Mage (Bravely Default)
Reimi vs. Spar (BoF2)
Reimi vs. Tiamat (FF1DoS)
Reimi vs. Tim (WA2)
Reimi vs. Janus (VP)
Reimi vs. Saki (G1)
Reimi vs. Gepetto (SH2)
Reimi vs. Viki (S5)
Reimi vs. Soldier (DQ3)
Reimi vs. Rose (Jeanne D'Arc)


Fina vs. Lily (MK2)
Fina vs. Tony (WA4)
Fina vs. Kellam (FE13)
Fina vs. White Mage (Bravely Default)
Fina vs. Spar (BoF2)
Fina vs. Tiamat (FF1DoS)
Fina vs. Tim (WA2)
Fina vs. Janus (VP)
Fina vs. Saki (G1)
Fina vs. Gepetto (SH2)
Fina vs. Viki (S5)
Fina vs. Soldier (DQ3)
Fina vs. Rose (Jeanne D'Arc)

62
Tournaments / Proving Grounds Middle: All beastmen & women.
« on: February 26, 2015, 07:47:41 AM »
Just a quick mini-topic to pass the week o' downtime between Futurama & CKDL.  I largely used Futurama leftover noms that didn't get in to populate this.  Also shameless favoritism of Child of Light as reasonably well-played newish blood that hasn't been in a lot of tournies yet.

Óengus (Child of Light) - CoL's resident tanking expert.  Occasionally kisses you with Death.
Norah (Child of Light) - CoL's resident speed expert.  Occasionally kisses you with water (but not in this form).
Lion (Wizard of Oz) - Coward who Lion Dashes away from his opponents...  right?
Leo (Lunar 2) - Was traditionally a DL Heavy, would be interested to see how he does vs. Middles.

Oengus vs. Kraken (FF1)
Oengus vs. Garnet (FF9)
Oengus vs. Arnaud (WA4)
Oengus vs. Starraptor (Pokemon)
Oengus vs. Gafgarion (FFT)
Oengus vs. Red XIII (FF7)
Oengus vs. Norris (CC)
Oengus vs. October (CSTW)
Oengus vs. Alexia (WAXF)
Oengus vs. Kyle (Lunar)
Oengus vs. Sheena (Tales of Symphonia)
Oengus vs. Rudo (PS2)
Oengus vs. Lenora (FF4TAY)


Norah vs. Kraken (FF1)
Norah vs. Garnet (FF9)
Norah vs. Arnaud (WA4)
Norah vs. Starraptor (Pokemon)
Norah vs. Gafgarion (FFT)
Norah vs. Red XIII (FF7)
Norah vs. Norris (CC)
Norah vs. October (CSTW)
Norah vs. Alexia (WAXF)
Norah vs. Kyle (Lunar)
Norah vs. Sheena (Tales of Symphonia)
Norah vs. Rudo (PS2)
Norah vs. Lenora (FF4TAY)


Lion vs. Kraken (FF1)
Lion vs. Garnet (FF9)
Lion vs. Arnaud (WA4)
Lion vs. Starraptor (Pokemon)
Lion vs. Gafgarion (FFT)
Lion vs. Red XIII (FF7)
Lion vs. Norris (CC)
Lion vs. October (CSTW)
Lion vs. Alexia (WAXF)
Lion vs. Kyle (Lunar)
Lion vs. Sheena (Tales of Symphonia)
Lion vs. Rudo (PS2)
Lion vs. Lenora (FF4TAY)


Leo vs. Kraken (FF1)
Leo vs. Garnet (FF9)
Leo vs. Arnaud (WA4)
Leo vs. Starraptor (Pokemon)
Leo vs. Gafgarion (FFT)
Leo vs. Red XIII (FF7)
Leo vs. Norris (CC)
Leo vs. October (CSTW)
Leo vs. Alexia (WAXF)
Leo vs. Kyle (Lunar)
Leo vs. Sheena (Tales of Symphonia)
Leo vs. Rudo (PS2)
Leo vs. Lenora (FF4TAY)

63
Tournaments / Proving Grounds Heavy: Heroic Heavy Heroes, also a firefox
« on: February 26, 2015, 07:46:20 AM »
Just a quick mini-topic to pass the week o' downtime between Futurama & CKDL.  I largely used Futurama leftover noms that didn't get in to populate this.

No "DL control" for Heavy, oh well.  (I also figure 4 duelers rather than 3 is reasonable since most people won't be able to vote on all of them, but we'll see.)

Kyril (Suikoden Tactics) - Young lad with a "strong sense of justice" on a quest.  At least he has a canon name, unlike other Suiko heros?
Delphox (Pokemon) - Sets things on fire.  If its flames really reach "5600 degrees Farenheit", um, that's the temp of the surface of the sun.  I don't think "fainted" is really the right word for what that'd do to other Pokes.
Marth (Fire Emblem 12) - Sometimes, to save your sister, you need to collect 5 magical gems.  It's just how these things work.
Sara (Romancing Saga 3) - Shooting people in the face with an arrow is apparently very charming.


Kyril vs. Wren (PS4)
Kyril vs. Redrum (XG)
Kyril vs. Ryu (BoF1)
Kyril vs. Summoner (FF5)
Kyril vs. Lang (Legaia 2)
Kyril vs. Lenny (SH2)
Kyril vs. Jin (XS3)
Kyril vs. Einheria (BD)
Kyril vs. Percival (S3)
Kyril vs. Rose (LoD)
Kyril vs. Raigh (FE6)
Kyril vs. Arycelle (Tactics Ogre)
Kyril vs. Roddick (Star Ocean 1)


Delphox vs. Wren (PS4)
Delphox vs. Redrum (XG)
Delphox vs. Ryu (BoF1)
Delphox vs. Summoner (FF5)
Delphox vs. Lang (Legaia 2)
Delphox vs. Lenny (SH2)
Delphox vs. Jin (XS3)
Delphox vs. Einheria (BD)
Delphox vs. Percival (S3)
Delphox vs. Rose (LoD)
Delphox vs. Raigh (FE6)
Delphox vs. Arycelle (Tactics Ogre)
Delphox vs. Roddick (Star Ocean 1)


Marth vs. Wren (PS4)
Marth vs. Redrum (XG)
Marth vs. Ryu (BoF1)
Marth vs. Summoner (FF5)
Marth vs. Lang (Legaia 2)
Marth vs. Lenny (SH2)
Marth vs. Jin (XS3)
Marth vs. Einheria (BD)
Marth vs. Percival (S3)
Marth vs. Rose (LoD)
Marth vs. Raigh (FE6)
Marth vs. Arycelle (Tactics Ogre)
Marth vs. Roddick (Star Ocean 1)


Sara vs. Wren (PS4)
Sara vs. Redrum (XG)
Sara vs. Ryu (BoF1)
Sara vs. Summoner (FF5)
Sara vs. Lang (Legaia 2)
Sara vs. Lenny (SH2)
Sara vs. Jin (XS3)
Sara vs. Einheria (BD)
Sara vs. Percival (S3)
Sara vs. Rose (LoD)
Sara vs. Raigh (FE6)
Sara vs. Arycelle (Tactics Ogre)
Sara vs. Roddick (Star Ocean 1)

64
Forum Games / Daikon Diplomacy: Game Complete (Draw in Winter 1904, REFT)
« on: February 07, 2015, 01:56:08 AM »
(spinning off a new thread so I can edit the front easily)

It's Diplomacy!  Played by the DL!  Nobody suggested any names so this will be Daikon Diplomacy.  No I don't like radishes, but your idea wasn't any better, so.

Players:
1. Excal - Austria-Hungary
2. SnowFire - France
3. Sir Alex - Russia
4. Andrew - Turkey
5. Carthrat - England
6. Mage  - Germany

Supply Center count:
Russia - 10
England - 7
France - 7
Turkey - 5
Germany - 3
Italy - 2
Austria - 0


65
Tournaments / Proving Grounds, flexicharacter FF5/BD edition: Low Godlike
« on: November 13, 2014, 05:53:41 AM »
Results from last week:
Agnés (36-15), 71%
Krile (42-19), 69%
Celes (42-30), 58%
Faris (22-41), 35%

Usual disclaimer that Agnes was voted less, so a harder read, but interesting.  Seems that Krile & Agnés are at least borderline, although Celes respect has been on the wane a bit it seems.  Also, as a slight footnote, I adjusted the damage average in the BD PCs topic up a tad from where it was last time, as Pyro helped find a more consistent build for Ringabel that makes him even scarier.

The competition is a bit tougher this time, with more mid-Godlikes and fewer High Heavies thrown in.  Our contestants this week:

Edea (Bravely Default) - PC Ghaleon?  Slow, but crazy tanky with draining + instant death.
Bartz (Final Fantasy 5) - Travelling adventurer who Thiefily learns Blue Magic from monsters to quickly status out his foes, sure.  But did you expect the dreaded White Magic buff & stall strategy?
Nailah (Fire Emblem: Radiant Dawn) - Elfboy fanservice control that actually kills things reasonably fast, unlike the above two low-damage stallers.  Keep clear of flames (and…  stone immunity?!). 


Edea vs. Isolde (MK)
Edea vs. Catoblepas (DDS)
Edea vs. Xenobia (Lunar)
Edea vs. Orlandu (FFT)
Edea vs. Patriarch Sergius XVII (XS2)
Edea vs. Garuda (FF3)
Edea vs. Ted (S4)
Edea vs. Avalon (LoL2)
Edea vs. Hrist (VP2)
Edea vs. Lulu (FFX)
Edea vs. Athos (FE7)
Edea vs. Groudon (Pokemon)
Edea vs. Vanille (FF13)


Bartz vs. Isolde (MK)
Bartz vs. Catoblepas (DDS)
Bartz vs. Xenobia (Lunar)
Bartz vs. Orlandu (FFT)
Bartz vs. Patriarch Sergius XVII (XS2)
Bartz vs. Garuda (FF3)
Bartz vs. Ted (S4)
Bartz vs. Avalon (LoL2)
Bartz vs. Hrist (VP2)
Bartz vs. Lulu (FFX)
Bartz vs. Athos (FE7)
Bartz vs. Groudon (Pokemon)
Bartz vs. Vanille (FF13)


Nailah vs. Isolde (MK)
Nailah vs. Catoblepas (DDS)
Nailah vs. Xenobia (Lunar)
Nailah vs. Orlandu (FFT)
Nailah vs. Patriarch Sergius XVII (XS2)
Nailah vs. Garuda (FF3)
Nailah vs. Ted (S4)
Nailah vs. Avalon (LoL2)
Nailah vs. Hrist (VP2)
Nailah vs. Lulu (FFX)
Nailah vs. Athos (FE7)
Nailah vs. Groudon (Pokemon)
Nailah vs. Vanille (FF13)

66
Tournaments / Proving Grounds, flexicharacter FF5/BD edition: Heavy
« on: November 02, 2014, 01:26:27 AM »
Since Pyro was requesting they get trotted out somewhere earlier today in chat...  a mini-PG topic for the FF5 / Bravely Default topics recently created for the characters w/ multiple jobs.  This one throws a bunch of High Heavy & Low Godlikes at 'em, we'll see how they do.

Agnes (Bravely Default) - Powerful spoiling - if you're outsped and dependent on one damage type.
Faris (Final Fantasy 5) - Solid blitzer, spoils physicals with image, and has accurate Confuse & Stop.
Krile (FF5) - Good status blocking, full healing, HP-doubling, and instant death, but off below-par speed.
Celes (FF6) - "Control" Low Godlike.  If our flexi-characters above do way better than Celes, maybe they aren't Heavy.  We'll see!

Perhaps there'll be follow-up topics later for the rest in a week or so (Bartz/Edea probably Low Godlikes, Lenna/Tiz/Ringabel probably flat Godlike…)

Agnes vs. Chaos (FF1)
Agnes vs. Kuja (FF9)
Agnes vs. Wren (PS4)
Agnes vs. Citan Uzuki (XG)
Agnes vs. Wakka (FFX)
Agnes vs. Shadow Naoto (P4)
Agnes vs. Marcello (DQ8)
Agnes vs. Brantyn Morne (TO)
Agnes vs. Palkia (Pokemon)
Agnes vs. Nel (SO3)
Agnes vs. Ernst (S5)
Agnes vs. Deathevans (BoF2)
Agnes vs. Gangrel (FEA)

Faris vs. Chaos (FF1)
Faris vs. Kuja (FF9)
Faris vs. Wren (PS4)
Faris vs. Citan Uzuki (XG)
Faris vs. Wakka (FFX)
Faris vs. Shadow Naoto (P4)
Faris vs. Marcello (DQ8)
Faris vs. Brantyn Morne (TO)
Faris vs. Palkia (Pokemon)
Faris vs. Nel (SO3)
Faris vs. Ernst (S5)
Faris vs. Deathevans (BoF2)
Faris vs. Gangrel (FEA)

Krile vs. Chaos (FF1)
Krile vs. Kuja (FF9)
Krile vs. Wren (PS4)
Krile vs. Citan Uzuki (XG)
Krile vs. Wakka (FFX)
Krile vs. Shadow Naoto (P4)
Krile vs. Marcello (DQ8)
Krile vs. Brantyn Morne (TO)
Krile vs. Palkia (Pokemon)
Krile vs. Nel (SO3)
Krile vs. Ernst (S5)
Krile vs. Deathevans (BoF2)
Krile vs. Gangrel (FEA)

Celes vs. Chaos (FF1)
Celes vs. Kuja (FF9)
Celes vs. Wren (PS4)
Celes vs. Citan Uzuki (XG)
Celes vs. Wakka (FFX)
Celes vs. Shadow Naoto (P4)
Celes vs. Marcello (DQ8)
Celes vs. Brantyn Morne (TO)
Celes vs. Palkia (Pokemon)
Celes vs. Nel (SO3)
Celes vs. Ernst (S5)
Celes vs. Deathevans (BoF2)
Celes vs. Gangrel (FEA)

67
Unranked Games / Bravely Default: Tiz, Agnes, Ringabel, & Edea
« on: October 19, 2014, 06:18:24 AM »
Long, long ago, in an Internet far, far away, the RPGP included FF5 characters in its tournaments.  Not a big deal, since the RPGP was half plot-power hype anyway, but the more system-oriented folks made up some rough ideas on how to vote them... Faris has a fiery personality, so let's give her the Fire Crystal jobs, Bartz is a travelling adventurer so he's obviously Wind, etc.  Bravely Default, aka FF5-2, is nice enough to give each job a default character.  I've bravely made a stat topic that gives these defaults as canonical options a character can set and use passive skills / secondary abilities from.

Here's the job draw (you can confirm yourself by checking D's Journal):

Tiz: Freelancer, Monk, Thief, Time Mage, Salve-Maker, Pirate
Agnès: White Mage, Summoner, Performer, Ninja, Arcanist, Conjurer
Ringabel: Black Mage, Merchant, Red Mage, Spiritmaster, Dark Knight, Vampire
Edea: Knight, Spell Fencer, Ranger, Valkyrie, Swordmaster, Templar

Nice & fair, each character gets 6 jobs.  The resulting cast is quite a bit more flexible than the single jobs topic Pyro wrote up.  In fact, it's a bit of an issue for figuring out sane DL averages, as characters can legally switch between (in-game) speedy builds, damaging builds, and tanky builds.  In any case, describing all the possible permutations is obviously crazy, and only picking one build would defeat the spirit of the interp, so I've listed a select number of builds per-character, with the proviso that these builds can usually be customized even more with equipment / passive juggling.  They should serve as a good guide to the options a characters has.  I've given them silly names for ease of distinguishing them - just "White Mage" or the like might be ambiguous with Pyro's class topic, while "Wind Cleric" clearly has legal access to off-class passives that Agnes gets that DL White Mage doesn't.  (And before I forget - this topic owes a huge debt to Pyro's work in compiling the stats for the original class topic.  Thanks!)

Options in this topic:
Tiz, Time Lord - Time Mage magic blitz
Tiz, Chronothief - Thief speedy spoiling & status
Tiz, Chempirate - Pirate debuffing into Compounding stalling
Tiz, Double Fist - Monk physical blitz

Agnes, Desert Ninja - Ninja physical spoiling
Agnes, Dark Vestal - Arcanist magic blitzing
Agnes, Wind Cleric - White Mage magic tanking & stalling

Rinagbel, Cashpire - Vampire hax
Ringabel, Blade of Shadow - Dark Knight physical blitz
Ringabel, Dark Wizard - Black Mage magical blitz
Ringabel, Crimson Master - Red Mage w/ Spiritism who spoils & stalls

Edea, Sentinel of Eternia - Knight w/ Sword Magic for physical tanking + damage + status
Edea, Anti-Mage - Spell Fencer w/ Chivalry - same as Sentinel, but built for magic tanking
Edea, Deadly Sniper - Ranger w/ Sword Magic to status out enemy ASAP

Status & Elemental blocking
Mostly the same as the class topic.  PCs can swap out their accessory - always Hermes Sandals here - for -10 Speed, and immune a status ailment of their choice.  Except Stop.  (Actually, they can halve an element off storebought accessories too, but that's a little broken to hand out to the cast, so I don't think anyone allows them.)   However, they can also swap out passives to make room for elemental halving & status immunities, all of which cost 1 slot.  Here's what everyone can do with passive shuffling:

Tiz: Poison, Blind, Stop Immunity; Abate Wind
Agnes: Charm Immunity; Abate Lightning, Water
Ringabel: Silence Immunity; Abate Fire, Dark
Edea: Paralyze, Confusion Immunity; Abate Earth, Light

DL stat averages
There are two major interps I'll cover:
A) Always use the "best build" for each character
B) For each character, take the average of their builds. 

Additionally, it's not clear what the "best job" necessarily is.  Agnes's Dark Vestal is the best in a naive slugfest against a goldfish, but she'll actually use her other two builds if she wants to get wins in Heavy.  Tiz can set a passive that makes him invincible giving him no incentive to equip for durability or speed.  To avoid accusations of average bloat, I've used the naive options, despite probably not seeing all that much use.  So the "A" average assumes Time Lord Tiz, Dark Vestal Agnes, Blade of Shadow Ringabel, & Sentinel of Eternia Edea.  (Dark Wizard is arguable for Ringabel if he wants sustained long-term damage at the cost of speed & durability, but eh.)  The "B" average averages every build for each character, then averages the resulting 4 "average" characters.

Short version: the A average has higher average defense & damage dealt (not shocking, that was optimized for), the B average has higher average speed (alternate builds often optimize speed for the likes of status / Utsusemi).  Happily, their HP and magic resist was almost identical.  Anyway, up to you which to use; the PDurability figures below include both an "A" and "B" value.

Averages:
HP: 5700 (A-Defaults only), 5900 (B-every build averaged)
Defense (naive)*: 229 (A), 181 (B)
Defense (effective): 202 (A), 172 (B)
Magic Defense: 95 (A), 94 (B)
Speed: 76 (A), 83 (B).  Std. deviation: 8.2 (A), 9.1 (B), 20.2 (B, each build treated individually rather than averaged to the 4 characters first)

3-turn damage average (see below for chart): 34800 (A), 27600 (B).  2.5 Killpoint: 29000 (A), 23000 (B)

* These are inflated, Edea has overkill defense so the actual *damage taken* is as if the Defense averages are the "effective" values.  Also, physical durability figures assume enemy 380 P.Atk, same as Pyro's topic.

68
Tournaments / Shift Tourney 2: Finals
« on: September 24, 2014, 04:13:13 AM »
Wakka looked on in horror at the vast abomination before him.  How was it possible to beat that...  blasphemous... thing...?  It was impossible.  All hope was lost.

Rikku only laughed.  "With our new player, the Al Bhed Psyches will be unstoppable!  We'll finally win the championships for once!  How does it feel to know that Besaid will be settling for 2nd place this year?"

"Yunie" forced a smile.  Still, the match was tomorrow; a lot could change in 24 hours.  Perhaps this bizarre blitzball-playing speedy flying robot fish might suffer a little "accident" tonight.  She wasn't much for sabotage usually, but helping the Aurochs win the tournament might be something Tidus would have approved of...

--

Results from Week 2: Odie > Lawfer, 4-3.  Not gonna bother with the rest, there was basically 0 dissenting votes last week for other matches.  Check any random voter's list!

Because I'm weird and don't like short 3-match weeks, we're finishing 'em all up this week.  Per last time, please vote on all the matches in the mini-pods for Demigods & Heroes, even the matches that you suspect won't be the final.  It's fun to see the pod standings and people still around here apparently like voting a lot anyway. 

--

Divinities

Depth Dragoon (Mega Man X Command Mission) vs. Yuna (Final Fantasy X)

Demigods

Magus (Chrono Trigger) vs. Purim (Secret of Mana)
Tibarn (Fire Emblem series) vs. Shania (Shadow Hearts 3)

Magus (Chrono Trigger) vs. Tibarn (Fire Emblem series)
Magus (Chrono Trigger) vs. Shania (Shadow Hearts 3)
Purim (Secret of Mana) vs. Tibarn (Fire Emblem series)
Purim (Secret of Mana) vs. Shania (Shadow Hearts 3)

Heroes

Maria Traydor (Star Ocean 3) vs. Guy (Fire Emblem)
Odie (Soul Nomad) vs. Angelo (Dragon Quest VIII)

Maria Traydor (Star Ocean 3) vs. Odie (Soul Nomad)
Maria Traydor (Star Ocean 3) vs. Angelo (Dragon Quest VIII)
Guy (Fire Emblem) vs. Odie (Soul Nomad)
Guy (Fire Emblem) vs. Angelo (Dragon Quest VIII)

69
Tournaments / Shift Tourney 2: Week 2
« on: September 17, 2014, 11:56:10 PM »
Results:

Piastol (Skies of Arcadia) vs. Depth Dragoon (Mega Man X Command Mission) (2-0)
Jenna Angel (Digital Devil Saga) vs. Zophar (Lunar: Eternal Blue Complete)
(3-3, snake tiebreak:
>>> random.choice(["angel","devil"])
'angel' )
Yuna (Final Fantasy X) vs. GenocideHeart (Saga Frontier)
Loki (Valkyrie Profile) vs. Emelious de Pamela (Grandia 3)


Claude (Star Ocean 2) vs. Emily Bell (Suikoden 3)
Magus (Chrono Trigger) vs. Cress Albane (Tales of Phantasia)
(3-3, snake tiebreak:
>>> random.choice(["dark matter", "radical hairdo"])
'dark matter' )
Purim (Secret of Mana) vs. Lamington (Disgaea)
Ness (Earthbound) vs. Kary (Final Fantasy)

Aya Brea (Parasite Eve) vs. Fogel (Ogre Battle) (3-1)
Levin (Wild Arms XF) vs. Tibarn (Fire Emblem series)
Shania (Shadow Hearts 3) vs. Kurando (Shadow Hearts 2)
Worker 8 (Final Fantasy Tactics) vs. Clarissa (Wild Arms XF)


Maria Traydor (Star Ocean 3) vs. Vyse (Skies of Arcadia: Legends)
Rune Walsh (Phantasy Star 4) vs. Gen (Saga Frontier) (6-4)
Albert Serdio (Legend of Dragoon) vs. Belcoot (Suikoden 5)
Guy (Fire Emblem) vs. Joshua (Trails in the Sky) (3-2)

Jude Maverick (Wild Arms 4) vs. Lawfer (Valkyrie Profile)
Lucian (Valkyrie Profile) vs. Odie (Soul Nomad)
Katsuya Suou (Persona 2: Eternal Punishment) vs. Angelo (Dragon Quest VIII)
Basilio (Fire Emblem Awakening) vs. Ashley Winchester (Wild Arms 2)

--

"Help!  Help!  Police!"  The cries of the running civilian came closer to Detective Aya Brea - a somewhat out-of-shape dark-haired male in a lab coat.  "I was at the research hospital doing purely innocent research on mitochondria-mutated birds, and was definitely not trying to build an army of drug-addled bird slaves, when this monster attacked for no reason!  You gotta help me against it!"  There was something odd about this Dr. Izuka, Aya thought, but she'd met lots of odd characters in her time on the streets of post-apocalyptic New York.   Still, the part about the chasing monster was definitely true - a horrific half-bird, subhuman beast let out a war cry and seemed to be descending toward the innocent civilian.  Sighing, Aya readied her M-9, aiming carefully at the attacking NMC hawkman...

Divinities

Depth Dragoon (Mega Man X Command Mission) vs. Jenna Angel (Digital Devil Saga)
Yuna (Final Fantasy X) vs. Loki (Valkyrie Profile)

Demigods

Emily Bell (Suikoden 3) vs. Magus (Chrono Trigger)
Purim (Secret of Mana) vs. Ness (Earthbound)
Aya Brea (Parasite Eve) vs. Tibarn (Fire Emblem series)
Shania (Shadow Hearts 3) vs. Worker 8 (Final Fantasy Tactics)

Heroes

Maria Traydor (Star Ocean 3) vs. Rune Walsh (Phantasy Star 4)
Belcoot (Suikoden 5) vs. Guy (Fire Emblem)
Lawfer (Valkyrie Profile) vs. Odie (Soul Nomad)
Angelo (Dragon Quest VIII) vs. Basilio (Fire Emblem Awakening)

70
Tournaments / Shift Tourney 2: Week 1
« on: September 10, 2014, 06:31:38 AM »
CRESS: I'm a spunky time-traveler with an awesome haircut!  Prepare to face justice!

MAGUS: Ah!  The Eternal Sword!  I bet you're just dying to use it!

CRESS: I penetrated a space-time barrier with this thing, don't knock it.  Way better than some jacked-up ruby knife, IMHO.

MAGUS: The black wind begins to blow....  okay....  give me your best shot...  if you're prepared for the void!


(Turnout was small, so these entries are it.)

Divinities

Piastol (Skies of Arcadia: Legends) vs. Depth Dragoon (Mega Man X Command Mission)
Jenna Angel (Digital Devil Saga) vs. Zophar (Lunar: Eternal Blue Complete)
Yuna (Final Fantasy X) vs. GenocideHeart (Saga Frontier)
Loki (Valkyrie Profile) vs. Emelious de Pamela (Grandia 3)

Demigods

Claude (Star Ocean 2) vs. Emily Bell (Suikoden 3)
Magus (Chrono Trigger) vs. Cress Albane (Tales of Phantasia)
Purim (Secret of Mana) vs. Lamington (Disgaea)
Ness (Earthbound) vs. Kary (Final Fantasy)

Aya Brea (Parasite Eve) vs. Fogel (Ogre Battle)
Levin (Wild Arms XF) vs. Tibarn (Fire Emblem series)
Shania (Shadow Hearts 3) vs. Kurando (Shadow Hearts 2)
Worker 8 (Final Fantasy Tactics) vs. Clarissa (Wild Arms XF)

Heroes

Maria Traydor (Star Ocean 3) vs. Vyse (Skies of Arcadia: Legends)
Rune Walsh (Phantasy Star 4) vs. Gen (Saga Frontier)
Albert Serdio (Legend of Dragoon) vs. Belcoot (Suikoden 5)
Guy (Fire Emblem) vs. Joshua (Trails in the Sky)

Jude Maverick (Wild Arms 4) vs. Lawfer (Valkyrie Profile)
Lucian (Valkyrie Profile) vs. Odie (Soul Nomad)
Katsuya Suou (Persona 2: Eternal Punishment) vs. Angelo (Dragon Quest VIII)
Basilio (Fire Emblem Awakening) vs. Ashley Winchester (Wild Arms 2)

71
Tournaments / Shift Tourney 2: Nominations
« on: August 31, 2014, 08:21:24 PM »
The normal CKDL is still on break for a bit, and I'm bored this Labor Day weekend, so a normal-ish tournament to fill the interim…  the return of the Shift Tourney.  Heavy is the best division, with a ton of interesting characters with skillsets who deserve to get in a lot, but there's only 16 slots in your average CKDL tourney.  Tsk!  This is an excuse to run an extra Heavy tourney for all those popular main characters & the like who populate Heavy & nearby.  It's also a chance for characters to shine who are normally jobbers in their own division, especially Low Godlike (fear the Altima & Luther hax), since the DL structure means that losers normally only get 1 match and then get shuffled off-stage.

As with the original Shift Tourney, this is mostly a 'standard' tourney with two twists.  The first is that divisions are shifted by a half-step:  High Middle + Low Heavy = "Heroes", High Heavy + Low Godlike = "Demigods", and a mini-tournament for High Godlikes as "Divinities".  Just chop each division in half, so characters near the "middle" of the division are the new borderliners, and characters who were once on the edge upgrading & downgrading between 'em are in the center.  You can get a rough feel for which is which by "does this character usually lose out in round 1, or do they usually make it to round 2 or farther."

The second twist, unlike the previous Shift Tourney: if you'd like, you can specify a form/game for a character.  Examples: PC Magus (CT), Boss Yuri (SH1), Seymour 1 [Macalania Temple] (FFX), Rydia (FF4DS), a specific generation for a Pokemon, etc.  Please do not go too crazy with this, 'any form is fine' should still be the default, but this should hopefully add a bit of spice to the proceedings.  We'll see how it works; not sure if this is a good change or a bad one, but only one way to find out.  (A notable example of what does NOT apply to the above: specific character interps, e.g. "Rikku w/ Common Steals" or "XS2 Shion w/ Erde Kaiser."  Don't do that.)

Rules:
1) Use the CKDL Ranked List.  Any nomination must have a stat topic entry.  Per the above, you may optionally specify a form [but please don't use specific forms too often].
2) Nominate up to 4 characters in Heroes & Demigods.  Nominate up to 2 characters in Divinities.
3) You may additionally nominate 1 unranked character*, total, as an extra to one of the 3 divisions.  For example, it'd be legal to nominate 4 Heroes, 5 Demigods, & 2 Divinities if the unranked character was a Demigod.  (But not 5/5/3.)  Use common sense.  Stat topic entry still required, of course.
4) If any character is nominated by more than 1 person, they automatically get in.  I'll randomly roll the rest.

I'll try and get most of the nominated characters in.  If turnout is large, there'll be a 32 / 32 / 16 split; if turnout is small it'll be 16/16/8.

* Usual disclaimer that I reserve the right to zot any nominations (matters more for unranked obscura characters) though hopefully that won't happen.  Please don't nominate unranked games with very low playership, e.g. <5 players.

72
RPG Stats Forum / Fire Emblem: The Binding Blade
« on: July 16, 2014, 05:52:11 AM »


A new stat topic for Fire Emblem: The Binding Blade, also known as Fire Emblem 6, Fire Emblem: The Sword of Seals, Fire Emblem: The Sealed Sword, Fire Emblem: Fūin no Tsurugi, etc.  It's the epic tale of a young man who travels the continent killing bad people, taking their legendary weapons, rescuing his blue-haired sorta girlfriend, and getting his own personal awesome sword.

First of all, huge thanks to Jo'ou Ranbu's old FE6 stat topic and to the charts at Serenes Forest.  Without that previous work, this topic would have been impossible, or at least required 10 times as much effort.  So...  what is different about this stat topic compared to the old one?

* I've used the Awakening DLC "official" translations for the characters this exists for.  Other characters still use the fan-translation name.
* Levels are subtly lower, with 20/13 as the baseline rather than 20/15.
* This topic is somewhere between an equal-XP topic and an equal-levels topic - characters are given level bonuses & penalties for their join level, but not to the extent an equal-XP topic would, on the assumption that you'd at least somewhat favor low-level characters if you wanted to use them at all.  It turns out this only matters for 1 character, and everyone else is taken at equal-XP values.
* This topic is much harsher on weapon levels than the previous topic, which assumed A rank everything.
* Enemy stat figures used are different - 15 Def, 12 Res, 9 Luck, 120 Hit, and 34 Avoid, and 32 raw damage for durability figures.  (The old topic used 10 Def, 5 Res, 10 Luck, 125 Hit.)  These numbers are based on enemies in C22 & C23, the toughest humans in the game.
* The combination of lower levels, higher defensive stats, & being harsher on weapon choice has reduced the damage scale considerably - the DL killpoint is now 45, which is comparable to enemies you fight in-game.
* Default weapon choice is a bit more diverse now.  I've taken both accuracy and criticals into account - but I've tried to avoid an FE8-with-killers situation of the entire cast using Killer weapons and having a very high killpoint, but still acknowledging that characters who have obscene 75% crit rates should probably have that reflected in the averages as it's what they'll use it in the DL.

Levels

Most characters are taken at Level 13 promoted.  This topic has been edited to now basically use Elf's equal-XP levels with 1 exception and 1 interp split.  Non-13 characters are below:
  • Lilina, Wendy, Fir, Shin, Gonzales (10A), Tate, Raigh, Miredy, Igrene, and Garret all join notably underlevel.  They are penalized -1 level (12).
  • Sophia, Hugh, & Zeiss all have issues - Sophia & Zeiss are catastrophically underlevel, and Sophia has severe accuracy issues getting going.  Hugh is underlevel and also robs your coffers for money that could be used for stat-ups.  They are penalized 2 levels (11).
  • Marcus, Zealot, Perceval, Douglas, & Juno all join overlevel, and get +1 level (14).
  • Niime, Dayan, Yodel, & Karel all join hugely overlevel.  Dayan is given +3 levels (16).  Niime joins at L18 with several maps to go and the ability to use staves, so she is taken at L20; Yodel joins at L20; Karel joins at L19.
  • Bishops & Valkyries [Ellen, Saul, Clarine, Cecilia] get a special XP bonus that only matters if used in combat.  If lightly used for combat, they'll probably be L13; if used as nearly combat-exclusive units, they can hit L20.  I've given them a +2 level bonus (15).
  • Chad, Astol, Cath, & Fa can't promote.  The thieves are taken at unpromoted L20; Fa is taken at L17 due to weapon charge woes (see Appendix below).
  • Roy can't promote until Chapter 22, by which point he'll be vastly underlevel (20/1 vs. 20/8-20/12).  He does get a super-sword that makes catching him up not so bad, at least.  Roy gets a 4 level penalty (9) to reflect that by the time he's caught up, the game's basically over.

If you're interested in the equal-XP figures for Roy (harsher) and for combat Bishops/Valks (more generous), see the appendix.

Stats and formulas

Physical damage = Strength + Weapon might - Def (assumed enemy Def = 15)
Magical Damage = Magic + Weapon might - Res (assumed enemy Res = 12)
Attack speed: If Weapon Weight <= Con: Speed (no change)
If Weapon Weight > Con: Speed - (Weapon Weight - Con) (weighed down by the difference)
Hit = Skill*2 + Luck/2 + Weapon Hit
Avoid = Attack Speed*2 + Luck
Crit = Skill/2 + Weapon Crit + (30 if class is Swordmaster/Berserker)
Critical Evade = Luck
Magical Status Hit =  30 + [(Magic - Resistance) x 6] + Skill - Distance.  (No legal PC status attacks, but Resistance matters for status defense.)
If Attack Speed >= Attack Speed + 4, the faster character double attacks.
If a critical triggers, the attack does triple damage.

Note that unlike FE7/FE10/etc., hitting an S rank does nothing other than let you equip DL-illegal legendaries, so A vs. S isn't relevant.

The weapon & magic triangle are the same as FE7 - Sword > Axe > Lance > Sword, Light > Dark > Arcane > Light.  Good Weapon triangle is +10 Hit & +1 damage; bad weapon triangle is -10 Hit & -1 damage.

For the character writeups below, Avoid is referred to as "RawAvoid" so as to avoid confusion.

Derived stats:
PCHP: The character's HP divided by the HP average.
DefMult, ResMult: Multipliers for changing subtractive defense into multiplicative defense, for those who do that.  Lower is better (e.g. 0.5 = takes half damage, 2.0 = takes double damage)  Assumes an attack of 32 raw power for both physical & magic damage.
PDur, MDur: The character's PCHP divided by their DefMult & ResMult.
Accuracy %: How often the PC's weapon actually hits a 34 RawAvoid enemy.  Uses the average of two random numbers.
Evasion %: How often a character actually dodges vs. a 120 Hit enemy.  Uses the average of two random numbers.

Weapons

Note that the majority of the cast can hit Knight/General weakness (Sword, Lance, and Axe users all can), which might cause uniqueness issues.  Up to you.

Swords (Swordmaster, Hero, Thief, Master Lord, Falcon Knight, Paladin, Nomadic Trooper, Wyvern Lord)

Slim Sword — E Rank, 2 Weight, 95 Accuracy, 3 Might, 5 Critical, 30 Charges.
Iron Sword — E Rank, 5 Weight, 85 Accuracy, 5 Might, 0 Critical, 46 Charges.
Steel Sword — D Rank, 10 Weight, 70 Accuracy, 8 Might, 0 Critical, 30 Charges.
Armorslayer — D Rank, 11 Weight, 85 Accuracy, 8 Might, 0 Critical, 18 Charges. Effective against Knights/Generals.
Killing Edge — C Rank, 7 Weight, 80 Accuracy, 9 Might, 30 Critical, 20 Charges.
Silver Sword — A Rank, 8 Weight, 75 Accuracy, 13 Might, 0 Critical, 20 Charges.

Rapier — Prf. Weapon, 5 Weight, 85 Accuracy, 5 Might, 10 Critical, 25 Charges. Roy only. Effective against Knights/Generals, Cavaliers/Paladins.
Sword of Seals — Prf. Weapon, 8 Weight, 95 Accuracy, 18 Might, 10 Critical, Defense +5, Res +5, 20 Charges (but surely less in the DL, see below - 10 charges?). Roy only, 1-2 range.  Use as an item to heal 30 HP, self-only.
Wo Dao — D Rank, 5 Weight, 75 Accuracy, 8 Might, 40 Critical, 18 Charges. Fir/Karel only. (Technically, Rutger can use one, too. But Karel and Fir are the only characters who start with a Wo Dao, and there’s only one other Wo Dao in the game besides the ones in Karel and Fir’s hands)
Light Brand — C Rank, 9 Weight, 70 Accuracy, 9 Might, 0 Critical, 25 Charges.  1-2 range; when used at 2 range, it is a fixed 10 damage Light-typed magical attack (has WTA against Dark Magic, and WTD against Anima).  Only storebought in C23 which is very late; make of that what you will.


Lances (Paladin, Falcon Knight, Wyvern Lord, General)

Slim Lance — E Rank, 4 Weight, 80 Accuracy, 4 Might, 5 Critical, 30 Charges.
Iron Lance — E Rank, 8 Weight, 70 Accuracy, 7 Might, 0 Critical, 45 Charges.
Javelin — E Rank, 11 Weight, 55 Accuracy, 6 Might, 0 Critical, 20 Charges. Has 1-2 range.
Steel Lance — D Rank, 13 Weight, 55 Accuracy, 10 Might, 0 Critical, 30 Charges.
Heavy Spear — D Rank, 13 Weight, 75 Accuracy, 11 Might, 0 Critical, 16 Charges. Effective against Knights/Generals.
Killer Lance — C Rank, 9 Weight, 75 Accuracy, 10 Might, 30 Critical, 20 Charges.
Silver Lance — A Rank, 10 Weight, 65 Accuracy, 14 Might, 0 Critical, 20 Charges.


Axes (Berserker, Warrior, General, Paladin)

Iron Axe — E Rank, 10 Weight, 65 Accuracy, 8 Might, 0 Critical, 45 Charges.
Hand Axe — E Rank, 12 Weight, 50 Accuracy, 7 Might, 0 Critical, 20 Charges. Has 1-2 range.
Steel Axe — D Rank, 15 Weight, 50 Accuracy, 11 Might, 0 Critical, 30 Charges.
Hammer — D Rank, 15 Weight, 45 Accuracy, 8 Might, 0 Critical, 20 Charges. Effective against Knights/Generals.
Halberd — D Rank, 15 Weight, 55 Accuracy, 10 Might, 0 Critical, 18 Charges. Effective against Cavaliers/Paladins.
Killer Axe — C Rank, 11 Weight, 65 Accuracy, 11 Might, 30 Critical, 20 Charges.
Silver Axe — A Rank, 12 Weight, 55 Accuracy, 15 Might, 0 Critical, 20 Charges.

Brave Axe — B Rank, 16 Weight, 55 Accuracy, 10 Might, 0 Critical, 30 Charges. Double-attack. (Either Geese's or Bartre’s starting weapon, depending on the route chosen in chapter 9. If you don't get the chapter where you recruit Bartre, Geese'll start with it. If you do, however, Geese will just start with a Hand Axe and a Steel Axe. Whether you allow the Brave Axe to either of them or not, it's your call.)


Bows (Sniper, Nomad Trooper, Warrior)

Iron Bow — E Rank, 5 Weight, 80 Accuracy, 6 Might, 0 Critical, 45 Charges. Effective against flying units (Pegasus Knight, Wyvern Rider, Falcon Knight, Wyvern Lord). Range 2.
Short Bow — D Rank, 3 Weight, 80 Accuracy, 5 Might, 10 Critical, 22 Charges. Effective against flying units. Range 2.
Steel Bow — D Rank, 9 Weight, 65 Accuracy, 9 Might, 0 Critical, 30 Charges. Effective against flying units. Range 2.
Killer Bow — C Rank, 7 Weight, 80 Accuracy, 9 Might, 30 Critical, 20 Charges. Effective against flying units. Range 2.
Silver Bow — A Rank, 6 Weight, 70 Accuracy, 13 Might, 0 Critical, 20 Charges. Effective against flying units. Range 2.


Anima Magic (Sage, Valkyrie)

Fire — E Rank, 1 Weight, 95 Accuracy, 5 Might, 0 Critical, 30 Charges. 1-2 range.
Thunder — D Rank, 2 Weight, 80 Accuracy, 6 Might, 5 Critical, 25 Charges. 1-2 range.
Elfire — C Rank, 4 Weight, 75 Accuracy, 8 Might, 0 Critical, 20 Charges. 1-2 range.
Aircalibur — B Rank, 2 Weight, 85 Accuracy, 8 Might, 0 Critical, 20 Charges. Effective against flying units. 1-2 range.


Light Magic (Bishop)

Lightning — E Rank, 1 Weight, 75 Accuracy, 5 Might, 0 Critical, 30 Charges. 1-2 range.
Divine — C Rank, 3 Weight, 65 Accuracy, 8 Might, 0 Critical, 25 Charges. 1-2 range.


Dark Magic (Druid)

Flux — D Rank, 5 Weight, 70 Accuracy, 8 Might, 0 Critical, 30 Charges. 1-2 range.
Nosferatu — C Rank, 6 Weight, 70 Accuracy, 10 Might, 0 Critical, 20 Charges. Parasitic healing (all damage done to the enemy heals caster for the equivalent HP). 1-2 range.

Eclipse — B Rank, 9 Weight, 10 Accuracy, 0 Might, 0 Critical, 5 Charges. 3-10 Range. HP->1. (Initial weapon for Niime)

Dragonstones (Manakete)
Divinestone - Prf. Weapon, 0 Weight, 100 Accuracy, 16 Might, 15 Critical, 30 initial charges.  Fa-only.  Str +12, Skl +12, Def +15, Res +20 when equipped.  Effective against Manaketes/Dragons.  Will surely have fewer charges left in the DL - 5-10 or so?

Staves (Bishop, Druid, Sage, Valkyrie)
None DL-relevant.  (Yodel's starting staff is heal-everyone-but-him, not heal everyone.)

Weapon ranks

Characters who gain a new weapon type at E rank upon class promotion are assumed to only hit D rank in the new type.  Bishops gain Light magic at D rank upon promotion and are assumed to hit C rank in it.  Pre-promoted characters usually start with sufficient weapon levels, but Bartre is assumed to only hit B in Bows (starts with D), Juno hits D in Swords (starts with E and very few missions left), & Dayan a B in Swords (starts with C and very few missions left).  Note that Arms Scrolls don't exist in FE6, using better weapons doesn't provide more WExp, and a very common "unlock the side level needed for good ending" requirement is "didn't take a huge number of turns grinding," all of which lead me to be extra-harsh.

Damage average & default weapons
I've provided 3 damage averages: a naive damage average based on the default weapon choices in this topic, an accuracy-adjusted damage average, and an accuracy and critical adjusted damage average (recommended).  Default weapons usually optimized the with-accuracy-and-crits damage, barring cases of attack speed loss that didn't seem to compensate for any damage gain.

*Damage average: The usual.
*Accuracy-adjusted average: The character's damage multiplied by their in-game Hit rate.  So a character with 10 damage and 85% actual accuracy would have 8.5 ADmg.
*Critical & accuracy adjusted average: I set a critical threshold of 35 - aka character is very likely to critical in 3 attacks, the DL usual, so it'd show up in a psuedo-3 turn average. If Crit < 35 , CDmg = ADmg (true for the vast majority of the cast).  If Crit >= 35, include crits; CDmg = (100 - Crit)% * ADmg + Crit% * ADmg * 3.

Note that randomly grabbing a Killer Weapon for most of the cast won't break the 35 crit threshold (it's just +30), so most of the cast sticks to Silver Weapons.  Also note that if you prefer to use the no-crits average, the averages should be slightly higher as Swordmasters drop Killers for Silvers (although not really Berserkers, oddly enough...  Silver Axe accuracy issues), + ~.3 to the accuracy-adjusted average I believe.

Averages

Roy & Fa's stat boosts from equipment are included.

HP:  44.2
Skill: 19.3
Speed (raw): 19.7
Luck: 15.3
Defense: 13.0
Resistance: 10.9
Constitution: 9
Move: 6.6

Atk. Speed: 19.2
RawAvoid: 53.7
Evasion: 24.5%
Hit: 84.1
Accuracy: 91.9%

Damage: 17.5 (2.5x killpoint: 43.5)
Damage, w/ accuracy: 16.0 (2.5x killpoint: 40.0)
Damage, w/ accuracy & criticals: 18.2 (2.5x killpoint: 45.4)

73
Tournaments / Hair Tourney: Finals
« on: July 06, 2014, 04:14:35 AM »
Results:
Team Black vs. Team Bald

Team Black vs. Team Pink
Team Black vs. Team Green (3-1)
Team Black vs. Team Teal
Team Black vs. Team Red
Team Black vs. Team Purple

Team Bald vs. Team Orange
Team Bald vs. Team Silver (1-1 tie)
Team Bald vs. Team Brown (2-1)
Team Bald vs. Team Blue
Team Bald vs. Team Blond

Black: 5-1
Bald: 1-4-1

World cup-ish group rules, so I'm leaving it a tie, darn it.  No Hatbot Penalty Kick shootout here.

Quote
"I'm not sure if you've noticed, Miss Flonne, but your legal team is at the absolute bottom of the standings.  You haven't won a single match."  Sephiroth paused to adjust the top hat covering his well-coiffed hairdo and take a sip of tea before continuing.  "How does it feel to know that you've failed, that all your work was for naught, and that any who remember this sorry incident will feel only a slight tinge of pity for your quixotic crusade?"  A few attendees pretended to cough into their expensive hankerchiefs to cover their snorts of derision.  Altima, her bloody skeleton tastefully covered by her latest fancy dress, joined in as well.  "What's next for you, anyway?  Going to find some 'Team Mustache' to challenge next?  I bet that would impress the judge!  Ho ho ho."

Flonne had had enough, and excused herself to the study in the next cloud over.  She wondered to herself why she even bothered attending any more.  The DL's Angel's club might be superficially polite, and the view was great, but there were just way too many jerks in it, and that wasn't even counting Vulcanus, whom she still needed to get even with one of these days.  Weren't most angels supposed to be like Lamington?  Alas.

The others were right in a way, though.  If something big didn't happen, and happen fast, Love Attorney Flonne would go down as the laughingstock of the legal world.  It had made so much sense at the time to win a case via attacking others of different hair colors - what had gone wrong?  She could seek out the advice of someone more knowledgeable on the subject, perhaps that Wright fellow...

...or she could keep doing the same thing she'd been doing before, and hope that this time it'd work.  Yes.  Those simpering seraphs would rue the day they mocked Flonne.

Team Orange - Wakka (FFX), Rhys (FEs), Citrine (XS3), Alena (DQ4)
Team Pink - Lightning (FF13), Rika (PS4), Nel (SO3), Seraphitia (XG)
Team Green - Clive (WA3), Gale (DDS), Demi (PS4), Nephenee (FEs)
Team Silver - Setzer (FF6), Hope (FF13), Akihiko (P3), Pamela (MK), Micaiah (FE10)
Team Blond - Flonne (Dis1), Ziggy (XS), Borus (S3), Kornell (G3), Marle (CT)

Results from the group stage (Black & Bald each have an extra match):

Orange, Pink (5-0) > Black (5-1) > Green (3-2) > Brown (3-2, lost to Green) > Silver (2-2-1) > Teal, Red, Blue (2-3) > Bald (1-4-1) > Purple (1-4) > Blond (0-5)

Note that Team Black (5-1) basically has 3rd place locked up (although they might tie with Orange).  I'd intended to have a 3rd-place match, World Cup style, but Green's already played Black & Brown and can't catch up to Black, so it's more a 4th place match.  Oh well.

Finals:
Team Orange (5-0) vs. Team Pink (5-0)

4th place match:
Team Green (3-2) vs. Team Silver(2-2-1)

Bonus match:
Team Blonde vs. Vulcanus (Disgaea), Fargo (CC), Alakazam (Pokemon), Moulder (FE8)

74
Tournaments / Hair Tourney: Group C
« on: June 29, 2014, 06:12:46 AM »
Group B results:

Team Silver vs. Team Blue
Team Silver vs. Team Teal
Team Silver vs. Team Purple
Team Silver vs. Team Pink

Team Blue vs. Team Teal
Team Blue vs. Team Purple (3-1)
Team Blue vs. Team Pink

Team Teal vs. Team Purple (3-1)
Team Teal vs. Team Pink (3-1)

Team Purple vs. Team Pink

Pink 4-0
Silver 2-2
Teal 2-2
Blue 1-3
Purple 1-3

Quote
The royal robot approached the throne room, bearing grim tidings.  "It's from the twin Khans of Aveh and Ferox.  They claim their follicle-removing nanobots are complete and will be dispensed into the atmosphere by satellite, destroying all hair, unless the 120 Golden Coins are handed over as ransom.  Your response, sire?"

The undisputed master of the castle paused, stroking his mustache.  He had only just returned from the latest kart race.  And now this...?  Still, clearly something must be done.

"Lord, we exist to serve you!  Our every breath is yours!  We would gladly die for the sake of a fingernail of yours!"  Before he could respond, one of the Mushroom Kingdom's obsequious knights had chipped in.  "Thy canst not allowth this insult to go unpunished, Sire," agreed another.  "We are ready."

With a jaunty doff of his royal hat, the King turned for the green pipe hidden behind the throne.  "Let's-a-go!"

Group C is a little weird since there's only 2 teams left.  They'll face our previous contestants.

Team Black: Mario (SMRPG), Wren (PS4), Lyon (S5), Cyan (FF6)
Team Bald: Basilio (FEA), Rude (FF7), Lenny (SH2), Shakhan (XG)

Team Brown - Guv (no call team) (DQ8), Lilka (WA2), Anastasia (SH2), Labrynthia (WAXF), Aeris (FF7)
Team Blond - Flonne (Dis1), Ziggy (XS), Borus (S3), Kornell (G3), Marle (CT)
Team Red - Maxim (L2), Eliwood (FE7), Id (XG), PC Heat (DDS), Karin (SH2)
Team Green - Clive (WA3), Gale (DDS), Demi (PS4), Nephenee (FEs)
Team Orange - Wakka (FFX), Rhys (FEs), Citrine (XS3), Alena (DQ4)

Team Silver - Setzer (FF6), Hope (FF13), Akihiko (P3), Pamela (MK), Micaiah (FE10)
Team Blue - Midboss (D1), Lucina (FEA), Yuki (G3), Ike (FEs)
Team Teal - Lenneth (VPs), Rune (PS4), Enna (MK2), Mia (GS)
Team Purple - Lyon (FE8), Liete (G1), Liza (Saga Frontier), Miang (XG)
Team Pink - Lightning (FF13), Rika (PS4), Nel (SO3), Seraphitia (XG)

Team Black vs. Team Bald

Team Black vs. Team Pink
Team Black vs. Team Green
Team Black vs. Team Teal
Team Black vs. Team Red
Team Black vs. Team Purple

Team Bald vs. Team Orange
Team Bald vs. Team Silver
Team Bald vs. Team Brown
Team Bald vs. Team Blue
Team Bald vs. Team Blond

75
Tournaments / Hair Tourney: Group B
« on: June 22, 2014, 03:42:31 AM »
Group A results:
Orange > Green > Brown > Red > Blond


Quote
"Well...   that was an amazing killing spree.  BY THE OTHER TEAMS."

Kornell was clearly annoyed.  Marle was still hooked up to the white magic IV line from the immediate thrashing she'd received every match.  Ziggy was back at the shop for repairs.  The elite legal team was in shambles.  Who would research the briefs and fetch the coffee and call the other attorneys to tell them things they didn't want to hear?  Clearly drastic action to regain morale was required.

Love Attorney Flonne considered her options.  Steal a powerful magical artifact and use it to threaten the judge?  Nah, been tried before, doesn't usually work out.  File a motion for change-of-venue?  But she liked the views here in Midgar's upper section, what if they got transferred to the Qlippoth or the like?  Too risky.  Marathon 5 seasons of Prism Rangers?    ...no.  Hold a fighting tournament to determine the best fighters, but secretly have it be for unclear malign purposes?  ...now there's a tried-and-tested legal strategy.

"It's fine.  Really, despite getting walloped in our attempt to murder the filthy other hair colors, this was really all according to my love-plan.  The invitations have already been sent out to 5 new hair colors.  They'll tire themselves out fighting each other, and they'll never see our true purpose!   ...I think.  Whatever our true purpose is.  It'll definitely help win the lawsuit, I can feel it!"

Borus weakly nodded his head from his bed, before passing out again.

Our contestants this week:

Team Silver - Setzer (FF6), Hope (FF13), Akihiko (P3), Pamela (MK), Micaiah (FE10)
Team Blue - Midboss (D1), Lucina (FEA), Yuki (G3), Ike (FEs)
Team Teal - Lenneth (VPs), Rune (PS4), Enna (MK2), Mia (GS)
Team Purple - Lyon (FE8), Liete (G1), Liza (Saga Frontier), Miang (XG)
Team Pink - Lightning (FF13), Rika (PS4), Nel (SO3), Seraphitia (XG)


Team Silver vs. Team Blue
Team Silver vs. Team Teal
Team Silver vs. Team Purple
Team Silver vs. Team Pink

Team Blue vs. Team Teal
Team Blue vs. Team Purple
Team Blue vs. Team Pink

Team Teal vs. Team Purple
Team Teal vs. Team Pink

Team Purple vs. Team Pink

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