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Messages - NinjaWeazel

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26
Yeah I'm not anti hooking people up with it obviously.  Just not super-excited since usually if I want someone using something, they already have it in their hand to whack people with.  It would be a neat bone to throw some classes, but not something I see myself using a lot.  (much like innate Move on Lave with its ONE map.)

27
Oh right: innate equip change.  Now that I think about it, I wonder why we don't have that on any generics.

I dunno.  On the other hand it's really not all that amazing?  I mean its cool, yeah no doubt.  But mostly only useful for the Stone Gun?  (And after having your favorite gear wrecked by enemy Knights, I reckon.)  I do dig it on Mustadio though.  As well as all the other tweaks to Engineer that you guys made.  His base Job definitely needed the love.

28
Ah that makes things even simpler, then.  Most excellent.  With the way it was written, I couldn't be sure how it had gotten changed, so I was covering my bases.

29
Generally speaking the cost to use Equip Change is just too high. You have to give up a turn AND a support slot.

Unless you are in Mustadio's Engineer class, where it only costs you a turn thanks to innate equip change.  Still kinda a pain in the ass, though.

On an unrelated note, with the non-DD treasure panels having been shuffled, will there be any place we can find a new listing of what got changed?  Something similar to this?  or possibly

with treasure spots marked?  (not my original work, the .zip with all the maps can be grabbed from the FFT board on gamefaqs)
Alternately if I can get a list of this stuff I'll be glad to modify the maps myself.

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