Might versus magic is an ancient duel in role playing games. For years these respected schools of fighting have competed from world to world, from story to story, to see which is superior. This duel can be seen as another in a long string of such confrontations. Rouge is the pure mage from the Magic Kingdom, capable of slaying with a single Implosion. Umaro is the classical brute - while he may not strike down in a single blow, his Yeti might can quickly add up! Rogue has the advantage, however - PsychoArmor will increase his defense and Implosion will negate any HP advantage Umaro has by striking him dead instantly.
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"Kupo! Since Umaro can't speak, he asked for me to talk for him. This Yeti's strong enough to snap any puny mage in half! He's gonna club Rouge till he bleeds to death, and maybe throw him against a wall a few times. You know the drill, kupo - if he gets bored, look for him to throw in a couple of Storms from his Blizzard Orb, or maybe even freak out and use a Green Cherry to boost his already mad skills. Yeah, Umaro's not the most refined fighter around, but who's gonna argue with a 400 pound sasquatch, kupo? With me as his trainer and his Blizzard Orbs and Rage Rings, he's got an easy win through Middle, kupo!"
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