Season 4, Week 1
Bowser Koopa
(Super Mario RPG)
 
It may seem surprising for a character with as tough a reputation as the Koopa King to be stuck in Light, but... let's just say his Super Mario RPG form doesn't do his justice. While he doesn't lack for HP, his defences and speed are both terribly suspect, and he's beaten out in physical power by the princess he always kidnaps. Fortunately for the Koopa, he's got an ace up his sleeve for RPGDL duels... Terrorise. This accurate status spell halves both defences and offences of his opponent for three rounds, while simultaneously doing damage. So, it's a simple matter of casting Terrorise, then using physical attacks, to put most Lights away... including his first opponent this week.

V

S

...arrows. ...they fly far and hit people. ...Jacques has some good damage with them for the division. ...he also isn't a slowpoke. ...too bad Jacques doesn't have healing. ...this will be a tough match for the quiet archer from Harmonia.


Elfboy
Jacques was ready for anything in his match with Bowser this week. Terrorise, Poison, anything... except the 0LD SK00L Bowser butt-stomp!

Bowser Koopa: 9
Jacques: 2