Xenogears - Kislev. In which the game decides it needs to intersperse gears and fighting into a game which, as Fei observed, did not need more gears and fighting.
Hour 12: The section opens with several main plot scenes. There is some stuff with Sigmund. I'll withhold judgement since this dude does have, like, one more scene after this, but he's always a weird character to see. He's barely in the plot and we hardly get any sense of him. I remember that he's Rico's dad apparently and this is barely touched on at all. Blah. Anyway the important thing here is that he's taking assistance from some mysterious military force... kinda like what's going on in Aveh! It's not clear at this point if this force is the same as the one in Aveh or different, although it's certainly no major surprise when we learn they are in fact the same. It's somewhat amusing that not only is it the same organisation, but the same person giving the orders in this case.
Finally we refer to Fei for the first time in a while. He's having a dream which doesn't have much meaning the first time through, but has a lot of significance on a replay. In it there are three versions of himself: a young child watching a video of himself playing with his mother over and over, the adult Fei who is confused by the spectacle he sees, and a very evil-looking adolescent version of himself who interrupts them both and tells Fei to GTFO. Some pretty clear symbolism for the Fei backstory here.
Okay, now for boring stuff. Fei wakes up in Kislev, where he has been imprisoned. A bunch of thugs round him up so we can have a manliness contest (I think one of them is a woman, but XG sprites make it hard to tell~) because apparently those are all the rage in this world. We also meet Rico. I have... remarkably little to say about him for now.
Apparently everyone wants Fei to fight things, since a woman named Rue Cohen shows up and tries to recruit him to fight in the gear battling arena. He basically tells her to fuck off, as he's pretty fed up with fighting at this point. I can't say I don't sympathise here. A bunch of thugs may have been able to force him into this nonsense but political types have nothing on him. She even promises him a place in the Kislev military instead of prison if he succeeds. She probably has no idea what a terrible piece of bait this is.
We meet Hammer. Hammer's in general one of the brighter spots of the Kislev arc, since he gets some quite funny scenes. He is an admirably pushy little salesman, and for some reason he has been promised freedom if Fei can earn his. He tries to push Fei into the gear competition as well, blathering about living in luxury with all the power he can want, and Fei just goes "... is that all? Are you done?" I must say I do like how Fei just cuts through Hammer's bullshit here; he's not kidding around, and it will take a plot contrivance to change his mind.
Citan then appears! I guess that qualifies. Of course, Citan being here isn't contrived at all, as following Fei is his job, after all! He finally succeeds where Rue and Hammer failed, luring Fei with a promise he made Bart: to look after things if Bart should fall. Well, Bart is gone. Memories of those happier times with Bart do resonate with Fei and he agrees, he has to hold to his promise.
We also meet the Gazel Council, in a cutscene as Fei sleeps. Man these guys are dicks. Their first scene and they're already talking about purging the Lambs, oh boy.
Hour 13: Now that Fei has agreed to become a battler, we get a lot of that. There are three days of gear battles. I kinda like this minigame... when played against other players anyway. In this game it's very straightforward and easy. Which, well, is fine, I don't need a mini-game in the way of my plot. It still eats a fair bit of time. Fei is given Weltall to use, which is no shock as earlier scenes (and Citan's musing) make it clear that Kislev wants to gather data on him using it (though exactly what data is left vague IIRC).
There are some complications to these days of battling, which concern setting up the next dungeon. On the first day, Fei battles one of Rico's flunkies, who triggers a bomb (?) on Weltall. Fei is almost killed and lies injured in the prison clinic. Two of the flunkies then meet that night in the sewers, and we watch as a red-soaked point of view murders both of them. The next day, Fei is cleared to continue onto the next round, as wouldn't you know it, the two murder victims were the other two competitors from his side in the draw. Convenient. I'll say more about this later.
Anyway, Fei finishes up his battling, winning through two more days. After that, Rico confronts him. Rico says that Fei is suspected of the murder of his flunkies, because the flunkies set the bomb for him on day 1. Fei doesn't like being suspected of murder, so he tags along with Rico as they go to investigate the sewers. I still don't have much to say about Rico.
Hour 14: Sewers. Okay, okay, Xenogears gameplay. For the first time since the Stalactite Cave, we actually get a decent chunk of it at once. They are tring some things like "you can't target sharks until they jump onto land" and "this dude counters deathblows" but none of it is very interesting. I guess I can derive some small pleasure in trying to work out whether I can afford to use non-deathblows on randoms and still kill them in the same amount of turns but objectively this is just really terrible. Systems where you lower your power now to get more later = go jump off a bridge plz.
Rico is a horrible, horrible PC, getting instant doubled by Citan, having like 60% of his HP, and taking way more from magic (though hey a bit less from physicals!). This is despite my leaving the Speed Ring on him when Citan makes the best use of it, probably. (Citan swipes his Power Ring S instead.)
Hour 15: We finally track down the boss of this place, Redrum, who has apparently been doing the murders. One neat touch, though: you see things through Redrum's eyes several times in this dungeon... through a green haze, when the murders of the Rico flunkies were through a red one. On my first playthrough I don't think I caught the significance there, but yeah, it's pretty clear that we actually go off and murder the wrong monster. Citan feels strangely bad for Redrum and even stays back alone to bury it, which is also a nice touch.
Speaking of which, Redrum is a pretty good boss in theory whom I steamroll every playthrough; this time is no different.
As we leave the sewers, we get a second scene with Emperor Cain, and it becomes more clear that Citan's job includes tracking Fei. He also reveals Fei has "awakened" three times (Lahan, Vanderkaum, and... hint #3 as to who the real murderer is...). The scene ends with Cain announcing that the council has ordered a "Purge". We cut to Elly and her troops, who have just received their orders to participate in this mission. Elly isn't happy about this, and is visibly on edge throughout the scene, alternating between being nasty to her subordinates and apologising to them as she struggles with what's going on. She finally reveals to her troops that she's just not happy with genociding humans. We learn that her troops, as third class citizens, are sympathetic to this view (huh, these guys are much nicer when they're not all drugged up) but are surprised to see it out of an upper-crust elite like Elly herself.
Anyway, the battle arena stuff gets wrapped up, Fei beats a bunch more dudes. Right before the final battle, Wiseman shows up! He wastes some time by blathering about YOU CAN'T BEAT STIER BECAUSE MASS IS IMPORTANT AND HE HAS THE MOST MASS don't give me this bullshit when Rico/Stier are such bad PCs and then challenges Fei to a fight because fucking everyone does this in this world. I am all ready to just throw a brick at Wiseman for being a waste of space, but after the fight Fei asks him who the fuck he is and what's going on?
... and holy hell, Wiseman gives him an answer. Thank goodness. We learn a fair bit about him here, and about Fei's past: he tells Fei about how his mother died when he was young, that his father was an officer from the flying kingdom of Shevat, and that Grahf coveted Fei and fought his father. He actually tells most of the truth here, though doesn't reveal (of course) that he is actually Fei's father or that he is fused with Grahf. That he doesn't reveal the second is obvious - I wouldn't expect him to - but the first is odd. I guess because he knows he's Grahf he doesn't want to risk Fei finding that out and thus shattering his psyche when he realises this means Grahf is his father, kinda? Still yeah, this is another one of those scenes where "holy shit Xenogears just revealed a lot of key stuff instead of sitting on it for longer", good to know. Hammer sends off the scene with some comic relief, blathering about "what the hell just happened" while Citan and Fei discuss things.
The final battle with Stier happens, it is easy like all the rest. Rico accepts his defeat gracefully and continues to be boring. After this we finally get a scene which hints at something more from this bland character, as he heads off to Stier resolving to "get him, myself!" We later learn Rico's gear, in a later fight, "malfunctioned" and crahsed into the kaiser's box seat. What connection do these two underdevelopped characters have?
But meanwhile, the plot is trying to catch up! We see Elly and her troops again, as they have been ordered to participate in the purge of Kislev. We also meet Dominia, who is something of a rival to Elly, a fellow female officer. The two are rather obvious foils and I'm surprised I never noticed: Elly is a first-class citizen who feels bad for the Lambs, while Dominia is a former Lamb herself who has risen up and will have no mercy for those that her commanders have ordered her to take action against. Dominia reveals that the plan is to essentially detonate a nuclear reactor, destroying most of the city and rendering it uninhabitable for years, something she has no qualms about. And so the stage is set for the wrapup of the Kislev arc and for Elly to finally make her expected jump to the PC side...