Things I learned from the Dark Souls artbook:
-Apparently at some point someone wanted the gargoyles in the iron golem fight to spit fire.
-Taurus demons have no eyes.
-The demon greataxe is actually a femur + hipbone still joined together by ligaments and shit. Ew.
-The Effigy Shield is 100% screaming Gigerface. I'd never actually looked at it before (because it sucks).
Not coincidentally, sorcerer NG+++ is go.
...
Well that was easy. Probably not even NG+++++++ would have much chance of standing up to a nigh inexhaustible stack of Crystal Soul Spears. (Admittedly I did call in help for Oreo Smalls and Bed of Chaos, because seriously fuck those guys). Two (non-invader) deaths with the only boss left being Manus: one running through New Londo post-4K to tell Ingway he's done a man's job sir (because that's just how I roll), carelessly get caught between two darkwraiths. Double darksword penetration. Also later I get killed by Demon Firesage somehow. Fucking really, Cid?
Seriously want to ram through a total co-op run before DS2 hits. Fudo, Fenrir?
~
So taking a bit of a break from FONV before jumping back to the DLC missions (because I just did those like a month ago on a different file). This one's Grefter's fault (all manifestations of my lack of impulse control are someone else's fault, you know?) I thought it was gonna be ages before I played this again, but reading BG1 posts, I start to wonder, "How well do monks work out in BG?" There aren't any NPC monks to try out, after all. So now I am discovering how well monks work out in BG. Running lawful good because gotta be lawful something, there's not much opportunity for creative evil in BG (like there basically isn't in any game without Obsidian slapped on it somewhere) and lawful neutral is for twits. Look forward to eventual epic punching match with Balthazar. Of course fiddled with stats until I could get 18 STR/DEX/CON. INT/WIS/CHA are pretty trash but come on you don't need any of those things to attain cosmic harmony. Punch, kick, it's all in the mind.
Intent for party lineup is to include no permanent companion that was part of my final group in the previous run. For BG1 so far this amounts to Jaheira (to run through the whole shebang), Khalid (because they're a package deal), Branwen (easiest cleric to get), Kivan (Grefter-recommended, ultimately Cid-approved), Safana (easiest non-Imoen thief to get). Pretty obviously my wish is to compile permanent party as early as possible. This leaves me pretty gimped on arcane magic, only having Khalid to provide any of it but he's a terrible mage and in practice the only spells he ever uses are Identify and occasionally Horror or Prot/Petrification...but that doesn't matter because archers. Holy shit you guys archers are fantastic in BG1. Why are they so good, man? Point the artillery at pretty much anything and it's dead in two seconds (well unless it has DR/magic or whatever the 2nd ed. name for that is).
Punching dudes is pretty rad, though the damage range gets so crazy. I can do like three damage or I can do 4-5x that from one hit to another, even excluding crits. The middling AC is also kind of a liability. I know it'll only get better as the game goes on, but still lagging consistently behind the people who can actually wear armor. It's a good thing I went for a ton of HP because MC eats up like all the party's healing. And god fuck poison in BG1, I wish that immunity kicked in at low enough levels to actually be useful. Still, there's something very satisfying about taking everything apart with your bare hands in such a loot-focused game. Also from the outset I already move like twice as fast as everyone else (which is actually a liability sometimes). I have to kill fast and bullets too slow.
Anyway, been more thorough clearing out wilderness areas than I was before. The game's less of an irritant going in expecting that so much of it will just be random wandering, and while the enemy respawn mechanic is still incredibly lame, understanding how it works makes this less of an issue. Now able to go to the city proper but instead contemplating the horrors of Durlag's basement. Oh, a couple notable things happened while I was out meandering:
-Uncarbonite Branwen and for a second it's like holy shit I just found my long-lost twin! Then the game thinks better of this plot twist and changes her portrait to someone else's, except in the status screen where it's actually a dude's portrait and even then it only takes up like a ninth of the frame for some reason. Um. I guess this is how the game deals with you selecting the portrait of someone you recruit later. That's nice work, Lou.
-Driz'zt shows up out of nowhere and he's all like hey guys help me kill this horde of hyena dudes! Then he runs around at Matrix speed one-shotting everything. Dude you did not need help at all. You were just kiting these losers around until you had someone to look all flash in front of, weren't you? Oh, look at me, I'm such a fancy badass! Fuck you and the apostrophe you rode in on.
-Wait, there's an NPC named Sendai in BG1? You're supposed to be a drow matron!
Clearly I haven't spent enough time in the past few months replaying games I've already played to death. I should round this out with more FFT and VP and SO3 and BoFV and SC2 and SOTN and augh