Author Topic: Disquiet: The Ridiculous and Silly Director's Cut  (Read 727 times)

AndrewRogue

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Disquiet: The Ridiculous and Silly Director's Cut
« on: October 02, 2014, 01:15:35 AM »
Work in progress. Because why not making up an imaginary stat topic? Considering doing another one or two of these just out of boredom. If anyone wants to contribute suggestions, feel free. Vaguely trying to make interesting duelists while staying within the area of what Disquiet had been doing, combined with a dash of SRPGing.

Noemi Seredova
“I really don’t think it’s that hard to figure out.”

HP: 846
SP: 20
SP Regen: 4

Str: 59
Vit: 65
Mag: 80
Spr: 65
Spd: 75
Eva: 25%
Mov: 4

Focus: Noemi gains 20 Focus on using a skill (60 is using Analyze). At 100 Focus, she can afford to use one of the Crescendo versions of her skills.

Equipment

Basic Attack

Skills

Analyze (0 SP): Full Turn. 4 Hex Range. Increases all of Noemi’s damage against the target by 20% and reduces damage from them by 20% for 5 rounds. Analyzing a new target removes the effect from the previous target.

Flare Shot (6 SP): 4 Hex Range. Hits 5 times, dealing 46 Fire damage on each hit (230 Fire damage) to a single target. Crescendo: Doubles the number of hits (460 Fire damage) and hits all enemies adjacent to the original target.

Spark Cluster (8 SP): 4 Hex Range. Deals 237 Lightning damage to a single target. Has a 50% chance of dealing increased damage (296 Lightning damage). Crescendo: Increases the damage dealt by 300% (711 Lightning damage/888 Lightning damage).

Rock Burst (6 SP): 4 Hex Range. Hits 3 times, dealing 65 Bludgeoning damage on each hit (195 Bludgeoning damage) to enemies within two Hexes of the target Hex. Crescendo: Stuns all affected enemies for one round and transforms the spaces affected into Difficult Terrain (Move Rate reduced to 1).

Advise (10 SP): 1 Hex Range. Increases the target’s damage by 50% for 3 rounds. Crescendo: Increases the target’s damage by 200% for 1 round. Cannot be used on herself.

Deep Freeze (6 SP): 4 Hex Range. Decreases the target’s speed by 50% for 3 turns. Crescendo: Also affects all enemies adjacent to the target.

Silence (12 SP): 1 Hex Range. No effect. Crescendo: Deals 492 Damage to a single target and reduces all of their stats by 75% for 1 round. Only works on Abominations.

Disquiet (12 SP): 1 Hex Range. Crescendo: Deals 492 Disquiet damage to a single target and reduces all of their stats by 75% for 1 round. Only works on non-Abominations.

~~~

Erastus Sebrle
“Oh no! Whatever will a decrepit old man like me do?”

HP: 1249
SP: 30
SP Regen: 1

Str: 31
Vit: 29
Mag: 94
Spr: 78
Spd: 32
Eva: 10%
Mov: 3

Focus: Erastus gains 10 Focus whenever he is attacked.

Equipment

Basic Attack

Skills

A Warm Fire (Passive): Erastus heals for 1% of the damage he deals. This increases by 2% for every 10 Focus he has.

Master of Flames (Passive): Erastus reduces all fire damage he suffers to 0.

Let An Old Man Rest... (0 SP): Full Turn. Restores 5 SP and reduces the time until Erastus’ next turn by 50%.

Flare Shot (1 SP): 5 Hex Range. Hits 7 times, dealing 59 Fire damage on each hit (413 Fire damage total) to a single target.

Fireblast (4 SP): 3 Hex Range. Hits 4 times, dealing 59 Fire damage on each hit (236 Fire damage total) to everyone within 3 Hexes of the target Hex.

Sear (3 SP, 10 Focus): 6 Hex Range. Hits 4 times, dealing 27 Fire damage on each hit (135 Fire damage total) to a single target and increases the Fire damage taken by the target by 10% on each hit for 5 rounds. Refreshes duration on hit. Cannot exceed 50%.

Burn (3 SP, 10 Focus): 6 Hex Range. Hits 3 times, dealing 105 damage on each hit (315 Fire damage total) to a single target and decreases their Strength by 50% for 5 rounds.

Incinerate (3 SP, 10 Focus): 6 Hex Range. Hits 3 times, dealing 105 Fire damage on each hit (315 Fire damage total) to a single target and decreases their Vitality by 50% for 5 rounds.

Flame Field (4 SP): 3 Hex Range. Creates a wall of fire that spans 3 Hexes. Lasts 5 Rounds. Difficult Terrain. Any target starting their turn, ending their turn, or moving through the wall suffers 242 Fire damage.

Flame Puppets (4 SP): 3 Hex Range. Surrounds the target in dancing flames, causing them to suffer 156 Fire damage to target every turn. Lasts 5 Rounds.

Nidhogg (10 SP, 30 Focus): 2 Hex Radius. A great serpent of flame surrounds Erastus. Lasts 5 Rounds. Any target starting their turn, ending their turn, or moving through an affected Hex suffers 376 Fire damage.

~~~

Kasia Jandova
“Please! Be more careful!”

HP: 971
SP: 20
SP Regen: 2

Str: 68
Vit: 69
Mag: 68
Spr: 79
Spd: 58
Eva: 20%
Mov: 4
Focus: Kasia gains 20 Focus when physically attacking or using a physical skill. She loses all Focus when she uses a magical skill.

Equipment

Skills

Surgical Precision (Passive): Kasia accuracy and crit rate increases by 1% for every 1 Focus she has.

Wait (0 SP): Reduces all damage taken by 25%. Reduces the time until Kasia’s next turn by 50%.

Recovery (4 SP): 1 Hex Range. Heals the target for 647 and inflicts Heal Block for 3 rounds.

Rejuvenation (6 SP): 1 Hex Radius. Heals all allies in range for 429 and inflicts Heal Block for 3 rounds.

Cleansing (2 SP): 1 Hex Range. Cures all physical status on the target and prevents them from being afflicted by others for 3 rounds, but reduces their Vit by 25% for 3 rounds.

Purge (2 SP): 1 Hex Range. Cures all mental status on the target and prevents them from being afflicted by others for 3 rounds, but reduces their Spr by 25% for 3 rounds.

Bolster (4 SP): 1 Hex Range. Increases the target’s Vit and Str by 50%, but decreases their Spr by 30%, Lasts 5 rounds.

Lucky Shot (6 SP, 50 Focus): Unlimited Range. Crossbow only. Deals 498 Piercing damage. Ignores defense. Cannot miss.

Vital Blow (6 SP, 50 Focus): Melee range. Sword only. Deals 498 Slashing damage. Ignores defense. Reduces the target’s Str and Vit by 30% for the remainder of the battle. Stacks.

~~~

Mirek Sebrle
“Fine. I’ll help.”

HP: 798
SP: 15
SP Regen: 2

Str: 82
Vit: 46
Mag: -
Spr: 93
Spd: 37
Eva: 30%
Mov: 5

Focus: Mirek gains 10 Focus at the start of every round.

Equipment

Skills

Guardian’s Shroud (Passive): Mirek decreases all damage from Dissonant and Disquiet sources by 1% for every 5 Focus he has. All allies within 7 hexes of Mirek are protected from most Disquiet field effects.

Guardian’s Blade (Passive): Mirek’s damage and crit rate increases by 1% for every 5 Focus he has.

Prepare (0 SP): Full Turn. Increases Mirek’s Evade by 20% and causes him to do 50% more damage with his next attack. Reduces the time until his next turn by 50%.

Brilliant Soul (5 SP): Stance. Increases Mirek’s Spirit by 50%. Enemies will prioritize Mirek when attacking. Ends all other stance effects. Costs 1 SP a turn.

Sheltering Soul (5 SP): Stance. Reduces damage from Dissonant and Disquiet sources by 1% for every 5 Focus Mirek has to all allies within 5 Hexes of Mirek (excluding himself). Ends all other stance effects. Costs 3 SP a turn.

Reactive Soul (5 SP): Stance. Mirek counters all attacks originating from within melee range, dealing normal attack damage. Ends all other stance effects. Costs 2 SP a turn.

Naturalize Soul (0 SP): Ends all stance effects on Mirek. Restores 5 SP.

Pommel Strike (2 SP, 10 Focus): Melee. Deals normal attack damage. Stuns the target for 1 round.

Mail Cleaver (2 SP, 20 Focus): Melee. Deals normal attack damage. Ignores defense.

Sweeping Blade (4 SP): 3 Hexes adjacent to Mirek. Deals normal attack damage.

Banishing Edge (2 SP, 50 Focus): Melee. Deals normal attack damage. Increases to 2044 damage against Abominations.

~~~

Eirwen Glass
“Yes? Can I help you?”

HP: 701
SP: 7
SP Regen: 2

Str: 55
Vit: 51
Mag: -
Spr: 43
Spd: 89
Eva: 40%
Mov: 5

Focus: Whenever Eirwen uses a skill, she gains 10 Focus.

Equipment

Basic Attacks

Skills

Busy! (Passive): The first skill used by Eirwen in a round does not take up her action.

Defensive Stance (0 SP): Full Turn. Cannot be used with Busy! Eirwen’s evade increases by 50%. Reduces the time until Eirwen’s next turn by 50%.

First Aid: 10 Charges. 1 Hex Range. Heals the target by 176. Cures Bleed. Provides 10% Regen to the target for 2 rounds.

Antidote: 5 Charges. 1 Hex  Range. Cures Poison.

Knife Toss: 10 Charges. 5 Hex Range. 98 piercing damage.

Blinding Powder: 5 Charges. 1 Hex Range. Decreases the target’s accuracy and evade by 25% until the end of their next turn.

Guard (1 SP): 1 Hex Range. Stance. Eirwen will preemptively counter any attacks against the target with Knife Toss or a basic attack depending on their range. Costs 2 Stamina a round.

Cheap Shot (1 SP): Melee. Basic attack damage. Lowers the target’s stats by 10% until the end of their next turn. Stacks.

Deep Cut (1 SP): Melee. 185 Slashing damage. Inflicts Bleed (10% damage a round, lasts 3 rounds) on the target.

Overtime (50 Focus): Free Action. Eirwen takes another turn immediately after this one.

~~~

Isolde Stolz
Quote

HP: 1233
SP: 20
SP Regen: 4

Str: 89
Vit: 74
Mag: 85
Spr: 71
Spd: 49
Eva: 10%
Mov: 3

Equipment

Skills

Oversurge (308 HP): Free Action. Increases the damage of Isolde’s next attack by 50%.

Cold Snap

~~~

Bartol Broz
Quote

HP: 1145
SP: 20
SP Regen: 4

Str: 94
Vit: 92
Mag: 48
Spr: 53
Spd: 43
Eva: 10%
Mov: 3

Equipment

Skills

~~~

HP
Isolde (1233) > Bartol (1145) > Erastus (1049) > Average (953) > Kasia (903) > Noemi (846) > Mirek (798) > Eirwen (701)