Of course, this is assuming you take Implosion as 85% ID (which...uh...no).
SaGa status is pretty bad outside of a few moves (and even they have issues at points). They're dependent on so many random factors that respect varies a lot (Laggy and I did a huge amount of tests with varying stats and on different enemies - I don't know what he got out of them, but...mine weren't spectacular). Rogue's stats...it really, really depends on how you take the SaGa characters. It really depends on what you take for the game, which is going to vary a hellish amount.
I've been meaning to work on doing some type of solid, core stats to go over for SF, but...it's just been the last thing on my mind >_> In general, the magical status is better than the physical status (*hypes his 5% accuracy for Deadend*), but not that hype worthy.
Of course, SaGa mechanics are a pile of shit, so that's got something to do with it.
Anyway...the issue is that Rogue is slow too, assuming you go directly with straight beginning stuff, i.e., magic. So Amarant takes the first shot, and Implosion...probably isn't doing a thing unless you have some insane respect for it (which...85% is much higher than what I've received in testing). From there...hell, auto-life EXAs are a possibility too. If you allow them.
...what a rant. The point is that SaGa status respect is quite varying depending on what you take, and in general is not that great, barring a few skills (SharpPain, TimeEclipse, which are good but not perfect).