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Shale:
This post reserved for Bosses.

Aphelion
HP:18000 Atk:382 Def:132 Eva:290 Lck:235
Immune to all status.
Regenerates 10 HP per second
Attacks: Dark Magic Sword (1 hit of x1.0, slight chance of Curse), Counter Wing (crouches down briefly, during which time he is completely invulnerable, then attacks in a wide arc - 1 hit of x1.3, breaks parry), Bloody Omega (10 hits of x.8, breaks parry, knocks down)
Dark Catastrophe (6 hits spread across the battlefield of x1.0 each, decent chance of causing Petrify, ignores parry, knocks upward), Rolling Bolt (1 hit of x1.0, breaks parry, decent chance of causing Bind), Teleport (vanish and reappear instantly)
Notes: The final boss of the main game. Dark Catastrophe is *really* easy to avoid (treat as horrible accuracy). He starts out using only Dark Magic Sword and Counter Wing, then adds, Rolling Bolt, Dark Catastrophe, and finally Bloody Omega as his HP get lower. Exact HP percentages unknown at the time.

Valkyrie (Lenneth)
HP:9004 Atk:323 Def:288(261) Eva:303(288) Lck:355
Valkyrie is level 77 when you fight her/she joins. Stats in () are for PC form. Immune to all status. Parasitic healing: absorbs 6% (10%) HP from every attack.
Attacks: Bolt Slash (x1, breaks parry, decent chance of Paralyze), Instant Slide (x1.1), Vertical Raid (x1.2, decent chance of Paralyze), Spread Shot (x.6, decent chance of Petrify, good chance of Curse)
Volty Break: Nibelung Valesti (10 hits - 2 of x.3, 6 of x.4, 1 of x.6, 1 of x1.2)

Lezard
HP:16000 Atk:317 Def:196 Eva:421 Lck:258
Immune to status. Takes no damage when defending.
Attacks: Dark Savior (x1.3, ignores guard, decent chance of Curse), Fire Lance (4 hits of x1.1, good chance of causing Blaze), Prismic Missile (5 hits of x.8, each hit has a decent chance of causing a status effect - 1.Poison/2.Paralyze/3.Bind/4.Freeze/5.Petrify), Poison Blow (5 hits of x1, decent chance of causing Poison), Summon (summons 1 Shrine Knight)

Shrine Knight stats:
HP:1000 Str:328 Def:270 Eva:133 Lck:190
Immune to Poison, Blind, Blaze, Confuse, and Curse. Slight resistance to Death.
Attacks: Crackdown (x1.2, break parry), Light Blast (x1.4), Surround Edge (x.8), Fire Breath (2 hits of x.9, Fire element, decent chance of causing Blaze), Thunder Blade (2 hits of x.8, Wind element, slight chance of causing Poison or Bind)

Note: I'm not sure if there's a limit on Lezard's Summon, but I've seen at least 2 Shrine Knights active at once.

Gabriel Celesta
HP:33333 Atk:390 Def:182 Eva:365 Lck:355
Immune to all status. Regenerates 10 HP per second.
Attacks: Missile Blow (1 hit of x.9, breaks parry), Mach Punch (4 hits of x.8, breaks parry), Crescent Moon (1 hit of x1.3), Glider (1 hit of x2.5, breaks parry), Cyclone Drive (2 hits of x1.0, breaks parry)
Notes: Gabriel is a purely hand-to-hand fighter in this incarnation. He has a plot power of starting the fight with all opponents confused (due to the massive size of his penis).

Ethereal Queen
HP:44444 Atk:482 Def:182 Eva:405 Lck:480
Immune to all status. Regenerates 10 HP per second.
Attacks: Critical Rod (1 hit of x4.0, breaks parry), Meteo Stream (12 meteors, each does 7 hits of x1.8, causes Blaze automatically, Fire element), Lightning Phaser (10 hits of x.9, causes Bind automatically, Wind element), Stone Demolition (4 hits - 1.0, 1.2, 1.5, and 2.0 - breaks or ignores parry, knocks upward, first hit causes petrify automatically, Earth element), Armageddon (12 random locations take 1 hit of x1.5, causes Blaze automatically)
Notes: Ultimate postgame boss.

Shale:
JACK

Jack's naked level 50 and 55 stats:
lvl 50 HP:1149 Str:139 Def:144 Eva:155 Lck:166
lvl 55 HP:1378 Str:153 Def:157 Eva:169 Lck:183

Jack's best armor during the main game is Alefstrain (Fairy path only). 87 defense, Water element, good resistance to Freeze. Also notable is the Demon Mail (available on both paths), with 81 defense, and good resistance to all afflictions, but it drains 1 HP per second.

Postgame, Jack gets the Valiant Mail, with 105 defense, and a "bunny shoes" effect (increased movement speed in battle).

Jack's choice of weapon determines what attacks he has available. Most of these attacks seem redundant, but have effects which don't translate to the DL (like hitting multiple enemies at once). He can combine up to 5 different attacks in any order, depening on the CP of his weapon. The order matters in terms of speed - attacks don't link with each other universally. I have charts of how attacks link up, but I'm not posting them because they're not pertinent to the DL.

Jack will almost always want the Falvern (regular game) or Ancient Axe (postgame).

One-handed swords
Right Slash (x1.0) CP1
Left Slash (x1.0) CP1
Sky Splitter (x.5) CP2
Cross Slice (x1.3) CP2
Cyclone Thrust (x1.3) CP3
Guillotine Slash (x1.0) CP3
Impact Thrust (x.5, breaks parry) CP3
Upper Slash (x.6, launches enemy) CP4
Dance Tornado (x1.0) CP4
Crescent Blade (x1.0) CP4
Volty: Beast Thrust (x2.0, breaks parry)
Volty Break: Limit Break (9 hits of ?, launches enemy)

Best is the Arbitrator with 119 strength and CP 9(Fairy path only). Best postgame is Holy Sword Gram, with 170 strength, CP 8, and slight chance of Paralyze.

Great Swords
Crescent Slice (x1.0) CP1
Lunge (x1.3) CP1
Downward Thrust (2 hits of x.5) CP2
Reverse Blade (x1.0) CP2
Right Plow (x1.3) CP3
Upward Slash (x.5 launches enemy) CP3
Cyclone Plow (x1.3) CP3
Balance Thrust (1 hit of x.5, breaks parry, followed by 1 hit of x.6, launches enemy) CP4
Spinning Slash (x1.3) CP4
Shadow Buster (x1.0) CP4
Volty: Extension Aura (6 hits of x.5)
Volty Break: Army of Shadows (x?)

Best is Falvern, with 127 strength, CP 15, and slight chance of instant death. Best postgame is Muramasa, with 174 strength, CP11, and slight chance of Blind.

Axes
Skull Bash (x1.0) CP1
Half Slash (x1.0) CP1
Triple Slice (x1.3) CP2
Charge Blow (x1.3) CP2
Upward Slash (x.7, launches enemy) CP3
Earthshake (2 hits of x1.3) CP3
Top Break (x.5, breaks parry) CP3
Low Strike (x.5, knocks down enemy) CP4
Aerial Strike (x.7, launches enemy) CP4
Hammer Throw (2 hits of x1.3) CP4
Volty: Aerial Spin (4 hits of x.5)
Volty Break: Radial Smash (x4.0)

Best is Grand Smasher (Fairy path only), with 117 str, 9 CP, Earth element, and slight chance of Poison. Best postgame is Ancient Axe, with 185 strength, CP 7, and slight chance of Petrify.

Spears
Quick Thrust (x1.0) CP1
Shaft Strike (x1.0) CP1
Middle Slash (x1.0) CP2
Horizontal Slice (x1.3) CP2
Charge Thrust (x1.3) CP3
Combo Attack (1 hit of x1.0, followed by 1 hit of .5, launches enemy) CP3
Spin Strike (x1.0, breaks parry) CP3
Twist Strike (x1.3) CP4
Knockdown (x1.0) CP4
Wild Spin (x1.3) CP4
Volty: Shotgun (7 hits of x1.0, followed by 1 hit of x.6)
Volty Break: Thousand Spears (10 hits of ?)

Best is Binding Spear, with 99 attack, 8 CP, and slight chance of Bind. Best postgame is Paradigm, with 146 strength, CP 9, and slight chance of instant death.

Accessories
These are the (notable) accessories Jack can equip. He can have 2 at once. Warrior Bangle (+10 strength, postgame), Monk Bangle (+10 defense), Thief Bangle (+10 evasion), Lucky Charm (+15 luck, postgame), Life Bangle (+500 HP, postgame).

Yes, accessories really suck in this game.

Skills
Jack can have one skill equipped at any time. He can change skills during battle. His default skill is Luck Plus. All other skills must be learned from other characters (leave it up to your interpretation if you allow this or not).

Strength Plus, Defense Plus, Evasion Plus, Luck Plus: +20 to named stat.
Max HP Plus: +300 HP
Prevent Poison, Prevent Paralyze, Prevent Blind, Prevent Freeze, Prevent Blaze, Prevent Petrify, Prevent Curse, Prevent Confuse, Prevent Bind: Immunity to named status affliction
Prevent Steal: can't be stolen from
Stop Afflictions: 50% resistance to all afflictions
Fire Defense, Water Defense, Wind Defense, Earth Defense: -30% damage from named element
Status Cure: Recover from status affliction in 8 seconds
Auto Cure: Regen 10 HP per second
Fighting Spirit: Gains 4 points of Volty for each hit
Nine Lives: 30% resistance to instant death
100t Body: can't be knocked down
Complete Defense: takes no damage when parrying
Fierce Defense: can't be guard-broken
Colossal Power: high chance of knocking down enemies hit
Iron Link: no DL effect
Absorb HP: Parasitic healing - 10% of damage inflicted
Full Power: +50% damage to Volty Break
Berserker: +40 strength
Bad Carrier: 30% chance of inflicting a random status on enemies hit
Sharp Edge: +25 to Critical Rate
King of Day, King of Night: +25 to Strength, Defense, Evasion, Luck during appropriate time of day
Save Volty: Volty cost is reduced by 30%. Must still have full amount to use Volty - you just have some points left over afterward
Tri-Emblem: postgame only. +50 to HP, Strength, Defense, Evasion, and Luck

Shale:
Other Armor of Note
Samurai Armor: 81 Defense, Fire (Either Path)
Absolute Guard: 71 Defense, Resist Afflictions (Human Path)
Dragon Scale: 67 Defense, Wind, Resist Paralysis (Human Path)
Fayt Armor: 60 Defense, Water, Auto-HP Restore (Human Path)
Wooden Breastplate: 37 Defense, Earth, Resist Poison (Either Path)
Robot Suit: 23 Defense, Immune to Afflictions (Human Path)

Weapons of Note (Mainly for hitting elemental weaknesses)
Storm Bringer (1-H S): 104 Attack, Wind (Thunder kind of), Paralyze, 11 CP (Non-Human Path)
Binding Spear: 99 Attack, Bind, 8 CP (Either Path)- Best Spear
Blaze Saber: 86 Attack, Fire, Blaze, 9 CP (Non-Human)
Deep Lance: 80 Attack, Water, Freeze, 10 CP (Non-Human)

Shale:
RELATIVE POWER OF VOLTY BLASTS

I just crunched some numbers (assuming I read Niu's formula correctly). These aren't exact - I used a value of 1.0 for random variance and zero for dex. But they should give you an idea of relative power level.

(all characters at level 99)
Fernando 4276 (vs 0 defense enemy), 3852 (vs Aphelion), 3689 (vs E. Queen)
Gruel 2917
Elwen 2778 (during daytime)
Jack 2658 (Ancient Axe, 2 Warrior Bangles)
Gobrey 2618
Valkyrie 2538
Sebastian 2093

Fernando's seems way too high. But I haven't used him before, so that may be correct.

If you're on nonhuman, you're probably best off with Gobrey. His damage isn't that much less than Gruel's, and he has Save Volty so you can get your next shot off that much sooner.

Shale:
Okay, all the nonhumans are up now. Comparison time!

//// is the dividing line for the mean average, \\\\ for the median

HP

Galvados > Gruel > JJ > Gobrey > Grigory > Dyvad > Naom > Doppio > Serva > Ganz > Franz > Santos > Drew > Danny > Clarence ////> Bosso > Giovanni > Martinez > Ricky > Niko > Marsha > Chatt > Mikey > Luka > Zida > Polpo > Gil > Sonny > Hyann \\\\> Marco > Rika > Jan > Pietro > Dominic > Georgio > Pitt > Few > Romaria > Coco > Alan > Shin > Lufa > Keane > Fan > Row > Monki > Den > Gob > Aesop > Ben > Gabe > Gonn = Donkey > Brie > Lin > Mason > Goo > Golly

Mean = 1624, Median = 1502

Strength

Gruel > Galvados > JJ > Clarence > Gil > Dyvad > Georgio = Dominic > Jan > Martinez > Ricky > Bosso > Chatt > Fan = Santos > Serva > Marsha > Luka = Romaria > Gobrey > Giovanni = Grigory > Sonny > Naom > Gonn > Few = Pietro > Ganz > Rika \\\\= Zida ////> Hyann > Pitt > Lufa = Mikey > Row > Franz > Shin > Coco > Polpo > Alan > Danny = Keane > Drew = Doppio > Niko > Donkey > Den > Ben > Lin > Brie > Gabe > Golly = Aesop > Goo > Mason > Monki > Gob > Marco

Mean = 190, Median = 191

Defense

Gruel > Clarence > Ganz > Dyvad > Chatt > Martinez > Santos > Grigory > Zida = Naom > Serva > Lufa = JJ > Dominic > Mikey > Polpo = Rika = Romaria > Danny > Gobrey > Gil > Hyann = Marco > Fan > Lin > Galvados = Marsha > Jan ////> Pietro \\\\= Drew > Pitt = Keane Georgio = Niko = Donkey > Row = Franz > Bosso > Gonn > Ben = Few > Brie > Den > Doppio > Coco = Shin > Ricky > Gabe > Alan > Monki > Golly > Aesop > Gob > Goo = Mason > Sonny = Giovanni > Luka (the whole Cult of Trickery dead last)

Mean = 185, Median = 184

And yes, the game really does put Marsha, Jan, and Pietro together in the lists. Total Brady Bunch moment. It's too bad Gregory is on the human side.

Evasion

Gobrey > Golly > Pietro > Bosso > Clarence > Fan > Gil > Franz = Gabe > Den > Coco > Goo > Monki > Mason > Ben = Lin > Luka > Brie > Sonny > Giovanni = Shin = JJ > Aesop = Ricky = Gob = Alan = Gonn > Keane > Mikey \\\\> Galvados > Row ////> Jan > Donkey > Romaria > Marsha > Few > Pitt > Rika > Lufa > Gruel > Dominic > Hyann = Zida > Georgio > Serva > Polpo > Santos > Marco > Drew > Niko > Doppio > Danny > Dyvad

Mean = 145, Median = 151

Hey, the Green Goblins had to be good at one stat at least.

Luck

Gruel > Bosso > Galvados > Pietro > Gobrey > Clarence > Gil > Polpo > Doppio > Niko > Giovanni > Luka > Jan > Danny > Sonny = JJ > Georgio > Dominic = Marco > Marsha > Drew > Monki = Ricky ////> Mason > Goo > Gob > Ben > Gonn = Brie \\\\> Donkey = Gabe = Ganz > Aesop = Hyann > Lin > Golly > Santos > Den > Few > Keane > Romaria > Serva > Shin > Alan > Dyvad > Franz = Zida > Pitt > Fan > Lufa > Mikey = Rika > Coco = Martinez > Row > Grigory > Chatt > Naom

Mean = 141, Median = 125

Damage

Romaria 315 > Gil 273 > Clarence 208 > Ricky 197 > Gruel 193 > JJ 167 > Martinez 146 > Santos 142 > Serva 141 > Chatt 140 > Franz 134 > Marsha 131 > Dominic 128 > Georgio 127 > Jan 125 > Galvados 123 > Fan 121 > Mikey 118 > Coco 115 > Hyann 114 > Pietro 107 ////> Few 104 = Dyvad 104 > Luka 103 > Shin 100 > Alan 99 = Pitt 99 = Row 99 = Bosso 99 \\\\> Giovanni 98 = Sonny 98 > Gobrey 97 > Keane 95 > Rika 93 = Zida 93 = Gob 93 > Danny 91 > Lufa 90 > Grigory 86 > Drew 77 = Niko 77 = Gonn 77 > Ganz 71 > Naom 69 > Polpo 67 = Gabe 67 > Doppio 65 = Donkey 65 > Ben 62 > Den 61 > Lin 60 > Brie 59 > Golly 58 > Aesop 51 = Goo 51 > Monki 49 > Mason 48 > Marco 20

Mean = 106, Median = 98.5

Just for reference on Voltys, which none of these guys would ever get off during a duel:

Gruel (Bazooka Wolf) 2164 > Gobrey (Junk Trap) 1655 > JJ (Madness Carnival) 970 > Ganz (Ganz Breaker) 932 > Galvados (Crazy Slugger) 793

Dex

A hidden stat (Evade/10 + Luck/20), Dex is not too important. Where it does make a difference is when fighting an enemy with high defense. Dex is added to damage after enemy defense is deducted, so a character with a high Dex has more "armor penetration".

Gobrey 38.25 > Bosso 34.8 > Pietro 34.25 > Clarence 30.35 > Gruel 29.95 > Golly 28.95 > Galvados 28.65 > Gil 27.7 > Luka 24.95 > Giovanni 24.45 > Monki 24.2 > Sonny 24.05 > Fan 23.85 = JJ 23.85 > Goo 23.75 > Gabe 23.7 > Mason 23.65 > Den 23.15 > Ricky 23 > Ben 22.95 > Lin 22.7 > Brie 22.5 > Franz 22.3 > Jan 22.25 > Gob 22.1 > Gonn 22 > Aesop 21.85 ////> Coco 21.4 > Marsha 21.35 \\\\> Keane 21.0 > Shin 20.9 > Alan 20.75 > Donkey 20 > Dominic 19.9 > Polpo 19.8 > Mikey 19.55 > Georgio 19.45 > Few 19.2 > Romaria 19.1 > Niko 18.95 > Row 18.8 = Doppio 18.8 > Marco 18.4 > Danny 18.2 > Hyann 18.05 > Drew 17.7 > Pitt 17.25 > Santos 16.8 > Lufa 16.8 > Rika 16.75 > Zida 16.7 > Serva 16.3 > Ganz 14.8 > Dyvad 14.6 > Martinez 13.5 > Chatt 13.1 > Naom 13 > Grigory 12.65

Mean = 21.51, Median = 21.175

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