And with that - here's the cast. For reference - Team Hawaii refers to Kasuga, Tomizawa, Chitose, Adachi and Han. Team Japan refers to Kiryu, Seon Hee, Saeko, Zhao and Nanba. It doesn't really matter for DL purposes since you do get the option to combine teams once the final is beaten. But if you want to do something weird where you're only comparable PCs to their own team or something, here it is. I suspect the most relevant use of this would be for boss scaling (if some poor sucker wants to do this work).
Regarding Kasuga's Personality parameters, I have assumed that Kasuga hit level 8 for all 6 categories (Intellect, Charisma, Kindness, Style, Passion and Confidence). This is because Level 8 is where I more or less got Kasuga to by the time I finished the game. While I didn't finish every quest, I also didn't beeline directly for the plot. This means that Kasuga has all the parameter upgrades outside of the last 2 for each one. The notable skills this ends up effecting is Hero's Guts and Hero's Kindness. It also, as noted above, influences his status resistance. Based on my own experience, at level 8, Kasuga is highly resistance to the corresponding parameter status, but not fully immune. It is quite possible that attackers aren't using 100% status so there's an innate miss chance (we will never really know) but it feels like he stops every 3 out of 4 status attempts that would hit one of his allies. Unless someone wants to do more in-depth testing into this, I'm going to go with this assumption for now.
Lastly, we're going to cover Kiryu LAST, even though his join time is roughly after Tomizawa. This is because Kiryu's default job (Dragon of Dojima) has a lot of bits and pieces - it is virtually 3 jobs in 1 and like Kasuga, he has his own parameters he can build, although only in 3 categories. So stick around to the next post if you're looking for details regarding hm.
Anyway, onward:
ICHIBAN KASUGA
"Ass-kicking time!"
Resistances:
Weaknesses:
Kasuga also has a small list of completely unique skills which he can pick up through the completion of sidequests. There are 2 notable ones - the first is completing Donoko Island. This gives Kasuga access to a MT mass powered Magic attack, that again seems to lack documentation. If someone has details on this, please let me know. The second is the ongoing quest with Asakura. This sidequest takes the form of a competing series of duels with another young street fighter. Completing this quest gives Kasuga access to 3 additional moves. These skills are always with Kasuga once they are learnt and will always be available regardless of job class. Note that in terms of time commitments, Asakura's quest is much more convenient and much less of a time investment compared to Donoko Island. YMMV.
Class:
Note that unlike other characters, Kasuga has access to 3 unique classes: Freelancer, Hero and Sujimancer. They are basically his fighter, balanced and magic classes. Sujimancer is hidden and as noted above, no one seems to have stats for this job. Based on some scouring online, it does seem to be weakest of his 3 available jobs. I'll make a note of some relevant skills if they come up. Note that skill inheritance, which is typically a non-issue for non-Kasuga PCs, is a thing Kasuga gets that the rest of the cast doesn't due to him having 3 unique classes. He can transfer up to 5 skills, although there is a big caveat to this. Notably, skills from Sujimancer cannot be transferred. So effectively, he can transfer 5 skills from his other 2 classes. In DL practice, this means he will basically have his entire skill set available regardless of choosing Freelancer or Hero as his go-to for the duel. Freelancer cannot equip weapons but its attack scales much faster than other jobs due and might be Kasuga's preferred classes against folks like Meliadoul who can weapon break.
AS HERO
HP - 1272
MP - 303
Atk - 426
Def - 413
Mag - 413
Will - 386
Agi - 130
SKILLS
Bat Breaker - 10 MP, 543 Damage to one target. Has Knockback.
Hero's Wisdom - 10 MP, Very Wide AoE. Raises Crit Rate Up by 1 Level
Grand Liner - 15 MP, small Line target, 463 damage. Damage improves by up to 20% when target is very far away (max of 555 damage)
Hero's Flair - 10 MP, Very Wide AoE. Raises Def Up by 1 Level
Hero's Healing - 20 MP, Small AoE around Kasuga. Heals HP.
Mega Swing - 30 MP, Medium AoE, 543 damage.
Hero's Blessing - 25 MP. Revives a KO'd PC with an estimated 85% HP. HP restore goes up based on Charisma Level.
Tornado Liner - 38 MP, small Line target ending in a small AoE at the end point. Does 625 damage. Damage improves by up to 20% when target is very far away (max of 750 damage)
Hero's Encouragement - 15 MP, Very Wide AoE. Raises Atk Up by 1 Level
Giga Swing - 45 MP, Large AoE, 651 damage.
Hero's Guts - 45 MP, Auto-Revives Kasuga on KO with roughly 45% HP. HP restored goes up based on Confidence level.
Essence of Buster Geyser - 60 MP, Large Line Fire, 696 damage.
Essence of Full Swing - 65 MP, Large AoE. Damage varies based on Kasuga's HP. Deals 543 damage at max health and increases exponentially to a maximum of 1628 damage at 1 HP.
AS FREELANCER
HP - 1269
MP - 302
Atk - 420
Def - 434
Mag - 334
Will - 386
Agi - 129
SKILLS
Tenacious Fist - 8 MP, 543 Damage to one target. Has Knockback. 30% Chance to Stun
Rock Swing - 13 MP, 597 Damage. Grapple Attack. Crit Rate +30%.
Hyper Swagger - 10 MP, Self Only. Boosts Attack and Evade by 1 Level.
Drop Kick - 20 MP, 857 Damage to one target. 80% Accuracy only. Guaranteed Crit on Hit. Has Knockback
Headbutt Barrage - 25 MP, 746 Damage. Grapple Attack. 30% Chance to Stun
Ruffian Kick - 30 MP, 1020 Damage to one target. 80% Accuracy only. Guaranteed Crit on Hit. Has Knockback
Atomic Drop - 35 MP, 868 Damage. Grapple Attack. Crit Rate +30%.
Release German Suplex - 35 MP, 897 Damage. Grapple Attack. 50% Chance of ID
Essence of Roadside Weapon - 60 MP, one enemy only. Damage varies based on surrounding weapons and props. 897 damage by default.
ALWAYS AVAILABLE
Merciless Melee - 30 MP, 768 damage. Grapple attack and has a 50% chance to decrease Defense by 1 Level
Heart of a Champion - 10 MP. Self only - Increases Atk and Def by 1 Level.
Knockout Combo - 40 MP, 937 damage. If target is suffering a debuff, deals an additional 15% damage, for a total of 1078 damage.
POUNDMATES - See Intro post
Espresso Express - $300 or $3,000 Yen. Summons an ally who helps restore 300 HP/turn for 3 turns (not boosted by Wedding Dress)
Tempestuous Tempest - $5,000 or $50,000 Yen. Deals 1000 Water/Ice damage on base.
Doomsday Drop - $5,000 or $50,000 Yen. Deals 1000 Lightning damage on base.
Crooked Cooking - $100,000 or $10,000,000 Yen. Restores base 1000 HP to all. Boosts Defense and Willpower by 2 stages.
Eviscerating Enka - $100,000 or $10,000,000 Yen. Deals 2000 base Pierce damage to all.
Urban Hospitality - $100,000 or $10,000,000 Yen. Deals 2000 base damage to all. May ID
Yakuza Crackdown - $100,000 or $10,000,000 Yen. Deals 2000 base Slash damage to all. May Silence
Millionaire Strike - $100,000 or $10,000,000 Yen. Deals 2000 base damage to all. May Charm
Do or Dive - $100,000 or $10,000,000 Yen. Deals 2000 base Fire damage to all.
HYPE METER SKILL
Ultimate Tag Team: Essence of Friendship - Attacks all enemies. Damage increases based on the number of full Hype Gauge attacks currently available. If an PC is incapacitated, his/her meter is not considered. Deals 708 damage with just Kasuga alone, to a max of 2832 with a full party.
EQUIPMENT
Weapon - Supernova Bat +10 - +190 Attack, +179 Magic (already factored). 236 Fire Elemental Physical damage. Restores 15% of Kasuga's Max HP as he attacks.
Armor - True Hero's Armor - +10 Attack/Magic/Agility, +84 Defense, +78 Willpower (already factored). Buffs all stats at the start of Kasuga's turn, every turn as long as HP is 20% or below.
Headgear - Feather Lei Hat - +54 Defense, +44 Willpower (Already factored). Evade +10%
Footwear - Pointy Toe - +50 Defense, +40 Willpower (Already factored).
Alternative Equips
Weapon - Wolf Fang +20 -+161 Attack, +151 Magic (drops damage from attacks by 50-80...more for higher damage skills). Has an innate chance to Stun on attack.
COMMENTS
Kasuga's got a couple of tricks up his sleeve and various avenues that he can put together for a winning game plan. He really has a mish-mash of stuff versus one synergistic kit (so nothing like P3R Yukari for example) but it all comes together to make him a solid dueller. For starters, his sustainable damage output is pretty good. Knockout combo is very strong and can be pumped from landing a debuff, which Kasuga does have in his wide kit. Even without it, he has some more risky attacks like Ruffian Kick, that in a long match, get devastating because of the threat of wall slams. He also has Turn 2 ID against those that don't block it and of course he has a damage nuke in the form of poundmates as well as a very damage limit. Full Swing rises up in intervals, but if an enemy knocks Kasuga below 20%, his armor bonus will also trigger, which in practice, means he's probably doing close 1800 damage alone. Most of his buffs are kind of whatever otherwise, but they do help against slower stallers since it lets him set up both offensively and defensively. Likely some form of High Heavy due to the burst damage. He's held back primarily by his stats being mostly averagish - slightly above HP, negligibly below in Speed (seriously. Average speed is 131). He's also the only PC cast member who has more comprehensive status defense due to his personality upgrades. All that bundles up nicely, even if not cohesive.
KOICHI ADACHI
"Oh yeah?!"
Resistances: 50% Resistance to Silence
Weaknesses: 50% increased vulnerability to Charm
Class:
Level 34 Detective
HP - 1448
MP - 258
Atk - 428
Def - 441
Mag - 413
Will - 394
Agi - 61
SKILLS
Slick Tongue - 10 MP, Medium Cone targeting. 60% chance to inflict Rage and 50% to inflict Attack Down 1 level. Lasts 2 turns.
Monkey Flip - 10 MP, 547 damage. Grapple Attack
Beatdown - 15 MP, 616 damage. Has Knockback.
Arrest - 25 MP. Functionally, 100% ID
Detective's Determination - 15 MP, Large AoE around target. 60% chance to inflict Fear for 1 turn. 65% chance to inflict Agility Down 1 level for 4 turns.
Reckless Charge - 30 MP, Line Fire, 657 damage.
Throat Punch - 25 MP. 752 Damage. Has Knockback
True Grit - 35 MP. Auto-revives self on KO @ 20% MHP. OPB
Breaking Top - 45 MP, 712 damage. Grapple attack, which swings target around in a circle. Adachi can move while this move is active, letting him hit multiple enemies for the same.
Heavy Beatdown - 35 MP, 714 damage. Has Knockback, is ITE and Ignores Guard (but doesn't break it).
Essence of Handcuff Harbinger - 40 MP, 881 damage. Grapple Attack
Essence of Cut and Run - 65 MP, 678 magical Fire damage, Very large AoE. 50% chance to stuns targets in area.
HYPE METER SKILL
Tag Team: Double Lariat - Large Line Attack that inflicts all enemies hit with Defense down by 1 level. Deals 952 damage. Requires Kasuga/Kiryu/a Leader along with a full gauge.
EQUIPMENT
Weapon - Stun Rod +10 - +190 Attack, +179 Magic (already factored). 238 Lightning Elemental Physical damage. Chance to Paralyze targets.
Armor - Veteran Detective's Jacket - +81 Defense, +80 Willpower (already factored). Restores 3% of Adachi's Max MP per hit (so a 5 hit attack would restore 15% Max MP)
Headgear - Feather Lei Hat - +54 Defense, +44 Willpower (Already factored). Evade +10%
Footwear - Pointy Toe - +50 Defense, +40 Willpower (Already factored).
Alternative Equips
Weapons -
Chromium Alloy Club +20 -+143 Attack, +133 Magic (drops damage from attacks by 80-180). Increases the Crit Rate on Grapple attacks by 25%. May inflict Attack Down 1 level when attacking or using Skills.
Brutal Slap Jack +20 - +161 Attack, +151 Magic (drops damage from attacks by 60-100). May cause Rage on Attacks / Skills
COMMENTS
The Good? 100% instant death in the form of Arrest. Lots of duelers would give their left kidney for that. The Bad? The Speed. Good lord. Adachi is slow as molasses, clocking in at 73% Average Speed - meaning he just beats the likes of Clive and Raquel and isn't much faster than fucking RICO. And the rest of his stuff isn't all that great either. Rage does kill Mages who don't have reliable physicals but despite what it says on the tin, Adachi isn't *that* durable. And most of IW's status rates outside of Arrest isn't guaranteed unless it is a super move. So being behind the ball whenever he's in a fight and needing maybe a second turn to lock down someone isn't great. Middle, I suspect. He will largely rely on ID for the win, but his damage is still passable so he may win the occasion slugfest.
YU NANBA
"Have fun with this"
Resistances: 50% Resistance to Poison
Weaknesses: 50% increased vulnerability to Silence
Class:
Level 32 Homeless Man
HP - 1130
MP - 332
Atk - 346
Def - 394
Mag - 451
Will - 396
Agi - 120
SKILLS
Pyro Belch - 12 MP, Line fire. 600 Fire damage.
Pitiful Look - 5 MP. BEGS FOR ITEMS AW YEAH
Pigeon Raid - 30 MP, Medium AoE. 660 Magic damage.
Gnarly Breath - 8 MP. Decreases Defense by 1 level.
Stashed Bottle - 30 MP, Large AoE around Nanba. Recovers HP. Adds 1 level of drunkness
Sizzling Spitter - 30 MP, Large Line Fire, 632 Fire damage. Nanba can control the direction he spits the fire. 50% chance to inflict Burn
Malodorous Stench - 15 MP. Medium AoE around target. Drops Attack and Defense down by 1 level.
Pigeon Storm - 45 MP. Large AoE, 825 Magic damage
Power Slumber - 30 MP, self-target. Fully restores Nanba's HP and all damage type status
Umbrella Barrier - 8 MP, self-target. Increases Defense and Wippower for 2 levels.
Essence of Pyro Prison - 60 MP, Large AoE, 752 Fire damage. 40% chance to Burn targets.
Essence of Big Ass Bird - 65 MP, Large Line Fire, 960 Magic damage.
HYPE METER SKILL
Tag Team: Fiery Breath - Large Line Attack that buffs all allies Magic by 1 level. Deals 952 Fire damage. Requires Kasuga/Kiryu/a Leader along with a full gauge.
EQUIPMENT
Weapon - Charm Cane +35 - +144 Attack, +161 Magic (already factored). 156 Physical damage. Chance to inflict Doom and Silence on target.
Armor - Street Soul Jacket - +15 Magic, +78 Defense, +63 Willpower (already factored). % chance to survive fatal damage with 1 HP. Can trigger multiple times in a fight.
Headgear - Feather Lei Hat - +54 Defense, +44 Willpower (Already factored). Evade +10%
Footwear - Pointy Toe - +50 Defense, +40 Willpower (Already factored).
Alternative Equips
Weapons -
Lightning Staff +10 -+174 Attack, +196 Magic (increases damage from attacks by 80-120). Lightning Element.
Intoxicane +20 - +147 Attack, +166 Magic (increases damage from attacks by 10-20). Provides a damage boost based on level of drunkness.
COMMENTS
Nanba does a little trolling. His weapons skill offer the Laggy-approved victory by COUNTDOWN. Only instead of 60 SECONDS TO LIVE, you have 2 active Turns. The counter says 3, but it ticks down at the start before you go, so in practice, it is 2. Almost everything in his kit goes to support this game plan - from his full heal, to his random Endure chance to his Umbrella defense buff. Once he hits you with Curse, that's it. Nanba then just turtles until your time is up and you die. If you BLOCK Doom, then like Adachi's, he's also not in a great spot. He does have really good damage with Essence of Big Ass Bird, but the MP Cost is so harsh, he can't use it for much. If he opts for damage, he can cast that with the Lightning Staff to get to almost 1100 damage, which is obviously great. But if it does come down to raw damage, poor Nanba isn't very well suited. Likely a Middle, but a very funny one.
ERIC TOMIZAWA
"Gotcha now!"
Resistances: 50% Resistance to Rage
Weaknesses: 50% increased vulnerability to Fear
Class:
Level 32 Cabbie
HP - 1133
MP - 362
Atk - 395
Def - 397
Mag - 395
Will - 362
Agi - 120
SKILLS
Lug Launcher - 10 MP, 496 Piercing damage.
Battery Shock - 10 MP, 496 Electric damage
Tire tumbler - 22 MP, Line Fire. 449 damage.
Jawbreaker - 20 MP, 625 damage. ITE and Ignores Guard
Scrubdown - 20 MP, 590 Water/Ice damage. Grapple Attack. Decreases Electric Resistance by 1 Stage
Fusee Doozy - 25 MP, 648 Fire damage. Has Knockback
Toolbox Toppler - 38 MP, Line Fire. 519 damage
Battery Storm - 45 MP. Very wide AoE. 566 Electric damage.
Oil and Toil - 30 MP. 707 Fire damage, Decreases Fire Resistance by 1 Stage to area surrounding target.
Tire Tornado - 45 MP. Line Fire. 590 damage.
Essence of Steer Clear - 60 MP, Large AoE, 594 damage. 65% chance to decrease Defense by 1 Stage
Essence of Buckle Up - 65 MP, Large Line Fire, 615 Magic damage. 40% chance to inflict Fear
HYPE METER SKILL
Tag Team: Cross Slugger - Large Line Attack that buffs all allies Crit Rate by 1 level. Deals 820 Piercing damage. Requires Kasuga/Kiryu/a Leader along with a full gauge.
EQUIPMENT
Weapon - Spacecraft Wrench +10 - +173 Attack, +173 Magic (already factored). 205 Electric damage. Attacks and Skills may grant increase Crit Rate by 1 level on proc.
Armor - Star Ride Jacket - +77 Defense, +72 Willpower (already factored). Boosts Weakness damage.
Headgear - Feather Lei Hat - +54 Defense, +44 Willpower (Already factored). Evade +10%
Footwear - Pointy Toe - +50 Defense, +40 Willpower (Already factored).
Alternative Equips
Weapons -
None. Tomizawa technically has weapons that can cause Charm and a rather unique one that can automatically dispel enemy buffs. The problem though is that these weapons have very low base power. Even giving them +50 refined levels won't bring them near close to the Spacecraft Wrench so they are more novelties than actual match winning options. Given how his damage already flounders, he wants all the damage he can get, not less.
COMMENTS
In many ways, Tomizawa and Nanba have many similarities. However, in the DL, Tomi is probably the cast scrub. He's not scrubby in the way that Sacred Slayer or Rico are scrubby. He's scrubby in that his default job doesn't offer much to the DL environment. Cabbie's greatest strength is that it carries all 3 element types in-game, allowing you to use your skill inheritance slots for non-attack options. In the DL, this doesn't work. Like Junpei, it just ends up being like 5 different flavors of "hit the guy" but one maybe has a flamethrower attached to it or something. He's below average speed, below average HP and below average in damage...yeah. That's not a good combination at all. I imagine he's sort of like Gepetto or Garet. Competent in Light (maybe even High Light) but doesn't have anything that he can ride on in upper divisions.
CHITOSE FUJINOMIYA
"Prepare yourself!"
Resistances: 50% Resistance to Sleep
Weaknesses: 50% increased vulnerability to Blind
Class:
Level 36 Heiress
HP - 1180
MP - 265
Atk - 410
Def - 388
Mag - 399
Will - 369
Agi - 182
SKILLS
Palm Tree Pose - 10 MP, Self-target. Buffs Attack and Evade by 1 Level.
Grand Jete - 10 MP, 570 damage, Has Knockback.
Spill the Tea - 22 MP, Small AoE. Heals 320 HP to Chitose and surrounding allies.
Epaulement - 20 MP, 634 damage. Grapple attack
Catwalk Trance - 20 MP, Small AoE. 60% chance to inflict Charm
Disarming Fragrance - 25 MP, Large Cone. Debuffs Attack by 1 level
Triple Corsage - 38 MP, Line Fire. 695 damage. Grapple attack and 25% chance to debuff Attack by 1 level.
Violino Adagissimo - 45 MP, Large AoE. Decreases Agility by 2 Levels.
Faire la Pirouette - 30 MP, Line Fire. 634 Fire damage,
Aperitifs - 45 MP, Large AoE. Heals 710 HP and Removes all Debuffs.
Essence of Puppy Playtime - 45 MP, Single Target, 814 damage. 70% chance to inflict Fear
Essence of Ballroom Blitz - 60 MP, Large AoE, 638 Magic damage. Grapple Attack.
HYPE METER SKILL
Tag Team: Tango for Two - Large Line Attack that buffs all allies Agility by 1 level. Deals 840 Piercing damage. Requires Kasuga/Kiryu/a Leader along with a full gauge.
EQUIPMENT
Weapon - Vermillion Bird Choker +10 - +188 Attack, +167 Magic (already factored). Fire damage.
Armor - Prima Ballerina Dress - +15 Agility, +78 Defense, +63 Willpower (already factored). Chitose recovers 15% of Max MP every time she receives a buff.
Headgear - Feather Lei Hat - +54 Defense, +44 Willpower (Already factored). Evade +10%
Footwear - Pointy Toe - +50 Defense, +40 Willpower (Already factored).
Alternative Equips
Weapons -
Love at First Sight Choker +20 - +161 Attack, +151 Magic (damage drops by about 70-100 points). May inflict Charm on hit.
Thunder God's Choker +35 - +141 Attack, +133 Magic (damage drops by about 120-170 points). May increase Agility by 1 level when Attacking or using Skills.
Bridal Choker also exists which allows Chitose to recover HP as she is attacking. But the drop in damage is very severe - by 150 to 200 points of damage. It is very unlikely she has a use for this given she also has healing.
COMMENTS
Probably the biggest surprise for me, Chitose is surprisingly good. It might not seem like it, but that's because the game partially lies to you. It rates Heiress as 4* in Speed, but...Chitose ends up being the 2nd fastest person in the cast, clocking in at just under 120% of average. That speed does a lot of work for her because both Fear and Charm are very dangerous statuses and she pop them out instantly on the vulnerable and gain a massive advantage that way. Outside of just status, if she wants to play the long game, she can. Her armor's passive lets her restore MP at a very quick pace as Palm Tree Pose triggers it *twice*. This combined on a a person who can heal means she can sustain herself for awhile and maybe even stall for doubles as opponents miss from the added evade buffing. The last thing that she brings to the table are the Speed Up and Down effects. I don't know how strong they are right now, but having both the buff and debuff version means she can do some pretty nasty turn splits with it likely. Just a very cool PC with a bunch of duel relevant tools. Just that status slinging alone is likely a Heavy off that speed. As to how good of one will depend on everything else.
SEON HEE
"Did you really think you would win?"
Resistances: 50% Resistance to Stun
Weaknesses: 50% increased vulnerability to Burn
Class:
Level 38 Assassin
HP - 1269
MP - 244
Atk - 463
Def - 397
Mag - 390
Will - 379
Agi - 159
SKILLS
Bloody Bowgun - 15 MP, Singe target. 581 Piercing damage. Guaranteed Crit on Back attack.
Flash Grenade - 15 MP, Medium AoE. 402 Magic damage. 40% chance to inflict Blind
Empress Claw - 15 MP, Single target. 723 Slashing damage
Breakneck Heel - 20 MP, Single target. 816 damage. 70% chance to buff Agility by 1 level.
Voltaic Whip - 30 MP, Line Fire. 628 Electric damage. 30% chance to inflict Paralyze
Gas Grenade - 30 MP, Medium AoE. 494 Magic damage. 50% chance to Poison
Gatling Bowgun - 38 MP, Line Fire. 598 Piercing damage. Guaranteed Crit on Back attack
Queen's Claw - 30 MP, Single target. 942 Slashing damage
Sadistic Heel - 30 MP, Single target. 942 damage, Grapple Attack. 65% chance to decrease enemy Agility by 1 level
Stentorian Whip - 52 MP, Large Cone. 816 Lightning damage. 30% chance to Paralyze.
Essence of Bonebreaker - 45 MP, Single Target, 983 damage. Grapple Attack. +35% Chance to Crit
Essence of Wicked Web - 65 MP, Large AoE, 638 Lightning damage. 60% chance to Paralyze.
HYPE METER SKILL
Tag Team: Dual Impact- Large Line Attack that buffs all allies Evade by 1 level. Deals 1092 Piercing damage. Requires Kasuga/Kiryu/a Leader along with a full gauge.
EQUIPMENT
Weapon - Crimson Lotus Kanzashi +10 - +196 Attack, +174 Magic (already factored). Fire damage.
Armor - Eternal Night Jacket- +15 Agility, +80 Defense, +64 Willpower (already factored). Seon Hee may receive a level 1 Agility Up buff at the start of every turn.
Headgear - Feather Lei Hat - +54 Defense, +44 Willpower (Already factored). Evade +10%
Footwear - Pointy Toe - +50 Defense, +40 Willpower (Already factored).
Alternative Equips
Weapons -
Unicorn Horn +20 - +151 Attack, +134 Magic (damage drops by about 70-100 points). Decreases MP Usage by 20%.
Eternal Slaughter +20 - +147 Attack, +129 Magic (damage drops by about 100-180 points). May inflict Blind on hit
Seon Hee also has access to an Ice and a Lightning weapon if need be. These are weaker on base compared to her default by almost 30 points. Weapon upgrading curbs that problem a bit so she shouldn't have much issue between swapping to another element if need. Do note that it will drop her damage slightly though.
COMMENTS
You'd think Seon Hee would be faster than Chitose, but she's not. Go Figure. However, while Chitose has a blend of support skills, Seon Hee is all damage. And she's pretty good at it too. Essence of Bonebreaker is probably the best sustainable skill we've seen thus far outside of Kasuga's Merciless Melee. However, her secondary damage ability in Sadistic Heel also deserves a mention as it does only a little less damage but for notably less cost (almost 1/3). In fights, Seon Hee will typically try to just blitz down as her status rates aren't great like Chitose's and she lacks healing otherwise. The random speed boosting is interesting but probably not a defining factor in most matches is my guess. Probably a Middle of some sort.
SAEKO MUDOKA
"You're going to be in a world of hurt!"
Resistances: 50% Resistance to Drunkeness
Weaknesses: 50% increased vulnerability to Rage
Class:
Level 36 Barmaid
HP - 1125
MP - 348
Atk - 463
Def - 394
Mag - 390
Will - 376
Agi - 123
SKILLS
Boundless Cheer - 8 MP, Large AoE. Increases Attack by 1 level to all allies in range.
Champagne Shower - 12 MP, Small Line Fire. 458 Water/Ice damage. 40% chance to inflict Cold
Clobberbag - 16 MP, Single target. 677 damage. Has Knockback
Sly Pose - 16 MP, Large AoE. Decreases Attack of all enemies in range by 1 level.
Powder Puff Press - 16 MP, Single target. 677 damage. Grapple attack. 40% Chance to inflict Blind
Clobberwheel - 24 MP, Medium AoE. 540 damage. Has Knockback
Champagne Splashdown - 24 MP, Very wide Cone. 603 Water/Ice damage. 40% chance to inflict Cold
Branding Blow - 24 MP, Single Target. 811 Fire damage. Has Knockback. 60% chance to inflict Burn
Jewel Breaker - 28 MP, Single target. 899 damage. Guaranteed Crit when Prompt is successful (already factored)
Shop Dropper - 36 MP, Large Line Fire. 649 damage. +30% Crit Rate
Essence of Remotivation - 36 MP, Single Target. Fully revives a KO'd ally.
Essence of Magnum Bottle - 52 MP, Medium Line Fire. 711 Water/Ice damage. 60% chance to inflict Cold.
HYPE METER SKILL
Tag Team: Karaoke Fever - Heals all allies and recovers status. Then buffs all allies' Magic by 1 level. Requires Kasuga/Kiryu/a Leader along with a full gauge.
EQUIPMENT
Weapon - Explosive Rock Star Bag +10- +185 Attack, +185 Magic (already factored). 235 Fire damage.
Armor - Cabaret Queen Dress +10 Attack/Magic, +78 Defense, +63 Willpower (already factored). Decreases MP Cost of Skills by 20% (Already factored).
Headgear - Feather Lei Hat - +54 Defense, +44 Willpower (Already factored). Evade +10%
Footwear - Pointy Toe - +50 Defense, +40 Willpower (Already factored).
Alternative Equips
Weapons -
Femme Fatale Bag +20 - +156 Attack, +156 Magic (damage drops by about 50-100 points). Has a Chance to Charm on Hit
Jag Bag +20 - +160 Attack, +160 Magic (damage drops by about 40-90 points). May inflict Fear on hit
Polar Bag +35 - +152 Attack, +152 Magic (damage drops by about 60-120 points). Restores 15% Max HP when attacking or using skills.
COMMENTS
Like Tomi, Saeko kind of gets shafted pretty badly from the DL transition. As an example, Drunkeness isn't exactly that big of a concern. Rage on the other hand, is a much larger issue. So Saeko has a pretty bad detrimental vulnerable but nothing really to show for it. In Game, you would also definitely craft Saeko's Ultimate Weapon with your limited materials because it gives her an extra 50% damage multiplier at the exchange for 50% more MP, which then nicely synergizes with her armor. In the DL? No such luck. At least she has a decently damaging move in Jewel Breaker as well as a weapon that restores *some HP*, even if not much. Shame it also costs her quite a bit of damage. Likely better than Tomizawa, but ultimately not much better. High Light/Low Middle
TIAN YOU ZHAO
"We done with all the fun and games yet?"
Resistances: 50% Resistance to Burn
Weaknesses: 50% increased vulnerability to Cold
Class:
Level 32 Gangster
HP - 1291
MP - 291
Atk - 468
Def - 441
Mag - 400
Will - 343
Agi - 101
SKILLS
Shell Shatter - 15 MP, Single Target. 724 Damage. Has Knockback. 65% Chance to decrease target Defense by 1 Level.
Falling Fang - 15 MP, Small Line Fire. 763 Slashing damage.
Fresh Dim Sum - 8 MP, Single target. Adds Regen and Status Resist Up.
Blinding Viper - 20 MP, Single Target. 829 damage. 65% Chance to decrease target Accuracy by 1 Level.
Rapid Crane Kicks - 20 MP, Single target. 829 damage. Has Knockback. 65% Chance to decrease target Attack by 1 Level
Whirling Blade Dance - 30 MP, Medium Line Fire. 711 Slashing damage.
Dragon's Vortex - 30 MP, Small AoE. 662 damage. 70% chance to decrease targets' Defense by 1 level.
Homecooked Dim Sum - 25 MP, Large AoE. See Fresh Dim.
Dragon's Ascension - 30 MP, Single target. 927 damage. 70% Chance to buff Attack by 1 Level.
Sanguine Blade Dance - 50 MP, Large Line Fire. 861 Slashing damage.
Essence of Wok and a Hard Place - 65 MP, Large AoE. 835 Fire damage. 60% Chance to inflict Burn
Essence of Ladder Acrobatics - 65 MP, Very Large AoE. 835 damage. 50% chance to ID.
HYPE METER SKILL
Tag Team: Frying Inferno - Large Line Fire. 1112 Fire damage. Then buffs all allies' Attack by 1 level. Requires Kasuga/Kiryu/a Leader along with a full gauge.
EQUIPMENT
Weapon - Ice Saber +10- +196 Attack, +174 Magic (already factored). 278 Water/Ice damage.
Armor - Head Honcho's Jacket +10 Agility, +80 Defense, +64 Willpower (already factored). Increases damage by 20% when Zhao's HP is full
Headgear - Feather Lei Hat - +54 Defense, +44 Willpower (Already factored). Evade +10%
Footwear - Pointy Toe - +50 Defense, +40 Willpower (Already factored).
Alternative Equips
Weapons -
Insect Venom Saber +35 - +165 Attack, +165 Magic (damage drops by about 70-90 points). Has a Chance to inflict both Poison and Silence on hit
Bewitching Snake Blade +35 - +156 Attack, +140 Magic (damage drops by about 90-120 points). May inflict Poison and Agility Down (1 level) on hit
Champion Saber +35 - +152 Attack, +136 Magic (damage drops by about 100-140 points). May inflict Fear and Bleed on hit
Like Seon Hee, Zhao has a Fire and Electric weapon that he can craft and use but they don't have anywhere near as good stats as his Ice Saber. Notably, they have about 170 Power but they are obviously available if Zhao needs to go a weapon where his damage won't get resisted.
COMMENTS
Zhao doesn't quite have the chops for Heavy (his Speed really holds him back), but in Middle, he's plenty dangerous. With a variety of status sabers, above average HP and decent enough damage, he's got some tricks to shake up just being a straight damage dealer. Accuracy Down + HP Regen is nice and does mean Zhao has more than 1 chance to reactive his armor property (which still needs testing). It also adds Status Resist which means that slower status-slingers aren't going to find their job to be as easy against Zhao has the rest of the cast. Like Kasuga, he also has 50% ID, but Zhao's is way more expensive and he can't use it more than 4 times. However, it is a Wide AoE so maybe that's worth some team match hype. It's possible I'm underrating him, but like most of this cast, High Middle is my kneejerk.
JOON-GI HAN
"Be still"
Resistances: 50% Resistance to Blind
Weaknesses: 50% increased vulnerability to Paralysis
Class:
Level 30 Hitman
HP - 1031
MP - 294
Atk - 418
Def - 385
Mag - 392
Will - 343
Agi - 185
SKILLS
Crescent Slash - 15 MP, Single Target. 474 Slashing Damage. Guaranteed Crit if hitting an opponent from behind. 50% Chance to inflict Bleed.
Rapid Shot - 15 MP, Single Target. 579 Piercing damage. Crit+20%
Stun Smash - 15 MP, Single target. 593 Electric damage. 60% chance to inflict Paralysis
Cheap Shot - 20 MP, Single Target. 632 damage. ITE and ignores Guard.
Sleeping Powder - 30 MP, Large Cone. 70% Chance to inflict Sleep
Divine Shot - 30 MP, Very Large Cone. 263 Piercing damage. Crit+20%
Silencing Slash - 25 MP, Single Target. 554 Slashing damage. Guaranteed Crit if hitting an opponent from behind. 40% chance to inflict Silence.
Poison Shot - 30 MP, Single Target. 818 Piercing Damage. 60% chance to inflict Poison
Point Blank - 30 MP, Single target. 790 damage. 33.33% chance to inflict Instant Death.
Professional Slash - 40 MP, Single target. 632 Slashing damage. Guaranteed Crit if hitting an opponent from behind and adds an extra hit. 50% Chance to inflict Fear
Essence of Trickshots - 60 MP, Large AoE. 653 Piercing damage. +30% Crit Chance. This attack decreases in power by roughly 10% for every additional target over 1.
Essence of Mirror Image - 45 MP, Very Large AoE. 847 Slashing damage damage. 70% chance to increase Han's Evade by 2 levels.
HYPE METER SKILL
Tag Team: Dual Pistols - Large Line Fire. 916 Piercing damage. Then buffs all allies' Agility by 1 level. Requires Kasuga/Kiryu/a Leader along with a full gauge.
EQUIPMENT
Weapon - Glacier Gauntlets +10 - +196 Attack, +174 Magic (already factored). 229 Water/Ice damage.
Armor - Steller Shadow Jacket - +15 Agility, +78 Defense, +63 Willpower (already factored). Increases Han's evade by 25% when HP is full
Headgear - Feather Lei Hat - +54 Defense, +44 Willpower (Already factored). Evade +10%
Footwear - Pointy Toe - +50 Defense, +40 Willpower (Already factored).
Alternative Equips
Weapons -
Inferno Knuckles +10 - +183 Attack, +173 Magic. Gives physical attacks an additional 25% multiplier but Max HP-200. Fire element
Megalodon Knuckles +35 - +160 Attack, +152 Magic (damage drops by about 60-90 points). Increases damage dealt on Critical Hits by an extra 30% (so 180% total)
Ice Gauntlets+10 - +177 Attack, +166 Magic (damage drops by about 30-50 points). May decrease opponent's Agility by 1 tier.
COMMENTS
Han definitely feels the effects of being a super late joiner as his stats suffer from both a level hit and a Job level hit. He's STILL the fastest person in the cast though, so just imagine how much faster he would be if he didn't have that deficit. A lot of Han's kit doesn't look like it does much but there is one thing that ties a lot of this together: Sleeping Powder. Relying on a 70% Sleep move isn't great, but all those "Guaranteed Crit on Back attack" moves? Yeah, Sleep helps set them up. Paralysis works too but doesn't cross the 67% threshold for Turn 1. So against the vulnerable, Han can Sleep, then set up a back attack for *massive* damage. Even though Sleep is removed upon taking damage, to my understanding, the bonus damage dealt from removing Sleep is separate from a back attack and separate from a crit. That means once he puts someone to bed, Han is doing 1.5x from the Crit, 1.5x from the Sleep and 1.5x from the Back Attack, resulting in a massive x 3.375 Multiplier. So god have mercy on you if you're unlucky. Due to his Speed, he's likely going to be able to get Mirror Image off first which should get him to at least Coin Flip evade if not better, letting him stave off 1 Turn kills immediately. So yeah, despite joining late, Han is once again a menace. Just that instead of rocking a 6 MP move that had a ridiculous multiplier, now he needs some set up. Heavy.