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« on: February 22, 2008, 09:24:04 AM »
Well, yeah, I know, for fun, dumbshit. Everyone says that. What I'm more interested in fostering a discussion on is what constitutes fun in your mind.
I, for one, play games because I like the characters, the settings (EarthBound!!!), and the plot (in that order) more than anything else. Most turn-based combat is bland and uninteresting, and I run from combat a lot just to save myself time, but I will put up with them if the game has really good plot, preferably combined with ways to avoid combat (Fallout and FF6 both come to mind).
Also, I enjoy dungeons. Not for the combat (the only RPGs I've ever played where I've actually ENJOYED getting in to fights were Tales of Symphonia, SO3, and to a much lesser extent SO2) but because I like exploration in general. In WoW, for example, I pride myself on having completely mapped every corner of every area in Kalimdor, Azeroth, Khaz Modan, Lordaeron, and Outland. Old-school dungeons, which were like mazes and not this FF7-and-on "the only dead ends have awesome loot, OH YEAH AND HERE'S A FUCKING MAP." stuff. This is secondary to the first entry (VP1 has nice dungeons, platformer-wise, but nonexistent characters and atrocious storytelling, so fuck that game) but still important.
After that: AM I IN TO THE COMBAT? ToS does this really well, and SO3 probably the best of any game I've ever played. Wild Arms 4 was really good in this respect by having each character be distinct and having bosses hit like trains, thus making combat more based in strategy, but more on that game later. But more than anything, SO3. ToS was great once you got good at it, using shortcut commands to party members and such to chain juggle combos together and so on, but SO3... well, as an Albel player, I think it's awesome that you can be virtually untouchable once you get good at playing the game, and how each character is totally unique. And speaking of unique...
Are all the characters unique? My number one problem with games: coat rack syndrome. Customization is well and good... hell, I teach my four characters everything in FF6... but when it doesn't require any work, it's a huge detriment. Take FF7: not only are your characters interchangeable when it comes to abilities, but the game even makes it easy to swap out characters' entire set of abilities with the "Exchange" command. You can't use Cid to steal and he's the guy you like to have steal? Oh no, you have to use someone else. Wild Arms 3 and 5 are also both big offenders in this. On the other hand, most of my favorite games (WA4, SO3) have characters whose abilties are completely unique, or you can make characters fill other roles, but you're putting a square peg in a round hole (FF6... you can make Locke a mage, but you're wasting his good stats and equipment).
And finally: does the game not have Random Bullshit Syndrome? Persona 3 and all the goddamn Fire Emblem games do this, and it pisses me off. "Whoops, some random event came up because you got unlucky. You lose; start over from your last save!" I don't have time to be randomly flogged because the game decided I wasn't being punished enough while playing. Some random variation is good; I don't want my bosses to do the exact same thing in the exact same order in every fight. But when it comes to getting a Game Over, I want it to be MY fault, not just the random number generator deciding to punch me in the cock. Likewise, on the topic of Fire Emblem, random stat-ups are ALSO much like randomly deciding to turn your game off.
On the other side, I don't care about the following:
-Difficulty; I don't play games to be punished for making a mistake in a game I've never played before.
-Twinking; to be honest, it kind of kills the fun. Going through the super-dungeon is one thing, but twinking for its own purpose, just to squish a regular boss tuned for characters forty levels below yours armed with weapons half as good seems pointless to me.
-Length; like I said, I don't have time for most of this shit anymore. I don't want any FFX Monster Arena-scale sidequests, nor I do I want a 50-floor superdungeon with no save points that I have to play in one sitting. On the other hand, I don't want my game to be four hours long, either. Anything between those two extremes is fine.