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General Chat / Re: What Games Are You Playing 2025: Leaving a digital footprint in the ether
« on: January 08, 2025, 05:20:36 AM »DQ3- Played the remake on the Switch.
The good: Exploration, a ton of quality of life improvements, very pretty package overall. I enjoyed the game but I'm going to be a boor and write a little more about where I found it's shortcomings to be.
The bad: Gameplay balance. It's not as big a hit as FF1NES to FF1 GBA for challenge, but it's a massive step down. The developers did not scale things up to balance the increased levels and resources from shiny spots. Fight Baramos in the original switch version and this one- you just have so many more resources (including durability from higher levels) and skills that it does not feel like the same fight at all. Things like the Merchant's Service Call make you have effectively infinite resources in most early dungeons and always on the world map.
Monster wrangler class is totally busted in two hilariously different ways:
A: Monster pile on is *by far* the best damage skill in the game and you learn it at level 1. Just a dumb amount of damage not tied to your stats and super cheap; you can use it on classes that are terrible at ST offense like Thief and watch them just churn through things. You basically always want a thief and monster wrangler at all points (Switch them once you get to Alltrades abbey). Martial artist is fairly useless outside their final skill, merchant is useless outside of service call and the merchant army skill in the post game, gadabout is gadabout. Even Cleric/Mage/Warrior felt just like inferior options- early on you want boomerang and whip spam off high speed and later on you can nab a Sage if you want magic. For that matter, I almost never worried about weapons- why use physical skills or your attack command when monster pile on is there? Whips and Boomerangs are great early but that's it.
B: Wild side. Buff that lets you double act for 3-4 turns or so and it's cheap; accessed through monster wrangler. Yes this is as dumb as it sounds. I never bothered to use it until the end of the post-game though as just regular monster pile on did the job more than well enough.
I never actually used Kabuff or the various other buff skills- no point when monster pile on is game best damage and is so cheap/easy to access. For that matter, I don't see the point of using anything besides a Sage/Monster Wrangler/Thief combo of some type outside of a few very specific merchant skills. Shoutout to the Martial Artist for getting an 100% auto crit skill in the 40's that is hilariously inferior to monster pile on outside of killing liquid metal babbles.
The ugly: The postgame. Like everyone else I've read talk about it I find it to be very poorly balanced and not especially interesting. I went through it just to say I did, but I don't feel a need to do that again. Also what the hell to the Luck stat being used in physical damage. As if fighters did not have enough problems as is.
It's a very fun game overall, but the gameplay has a lot of balance problems. I really enjoyed the experience but the developers did not think through the new monster wrangler class at all. DQ3 has always been a game that's extremely exploitable if you want to min max and this remake holds to that.
The particularly bizarre thing about this remake is that if you don't use monster wrangler, it's actually quite a bit harder than the previous remake and arguably harder than the NES version, in mostly not-great ways! Which just reinforces how much of a Problem monster wrangler is.