1160
« on: January 17, 2008, 03:46:56 PM »
RKS: Up to Iris 2.
Dracula 1: Fun little stage like a toned down version of MM2's Wily 1. It's a good warm up for the harder stages after it and the boss is creative. Once you figure out what the extra block is for he's a breeze. Bravo on taking the concept of the dragon fight and making it more oddball awesome.
Dracula 2: Bloody. Uh, past that, the boss is concentrated awesome. It's a ripoff of the boss from MM2's Wily 2, but it's gorgeous and different enough to entertain.
Dracula 3: The stage is decent, if a bit pitfall heavy. Nothing great, nothing bad; it's all about the boss anyway. Death is absolutely nutso. His first form has enough speed to keep you dodging like mad, the second form keeps you off balance the entire time. Nice Castlevaina homage and the gameover screen gives me shivers. Fuck Shadowgate, that stupid gameover screen gave me nightmares as a eight year old.
Dracula 4: This stage is awesome fun. While the bottom route is only okay, the top route is very well designed. It's all a warmup for Dracula anyway, whom isn't as hard as I thought he would be. The first form is very manageable with his weakness, the demon form is hard but not overwhelming if you did good on Dracula 1.
Iris 1: The water segment is on the hard side, but everything after until the boss is fun. Nice Megaman 3 lift, that moving platform part was a fun homage. The Spider boss is just like in Megaman X...except you have spears firing from either side of the falling elevator. This is enough to rather ruin your concentration on the boss, which makes dodging much trickier. It doesn't cross the line for being hard.
Iris 2: Two notes here. 1. I shouldn't do this stage at 1 AM while I'm half asleep. It's not helping. 2. Fuck this stage. It's a take off on Gravity Man's stage in MM5, flipping you from floor to ceiling with reversed gravity. They're a lot more liberal with spikes and pitfalls, not to mention hard jumps. It's a very easy stage to die in, just like that damned ice girl's. Objectively I think the long spike fall upside down is brilliant, the execution was really painful on top of an irritating stage to begin with. Yeah, this game tends to overdo it in blocks; guess who the boss is? C'mon, think, think! Who's the worst recurring Megaman boss? Yep, it's Yellow Devil! I took one look at him and turned off the game. I don't wanna deal with that until I'm awake, dammit.
RKS is still incredible. Fuckin a' they overdo it at times, though.