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Topics - OblivionKnight

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101


Must rank.  Or Not Ranked.  One or the other, preferably both.

Anyway, welcome to Barkley, the most awesome independent RPG ever made.  It's awesome, and you should bow down and worship it.

Mechanics
Pretty cool stuff here.  Barkley uses pretty self-explanatory stats, explained below...

Vital Statistics and What They Mean
VP: Hey, life points; lose these and you go to Hell, where "Proud to be an American" plays all day and everyone speaks l33t...seriously
BP: B-ball points, bitch!  Can't slam and ham without these
Speed: Action order, evasion, and accuracy!  This is an important stat - speed is linear, and EXAs are possible (so Hoopz EXAs Cyberdwarf around his second action), so more of this is always good.  In addition, this stat also governs accuracy and evasion - the exact mechanics I do not know for certain, but suffice to say that this and attack base accuracy (since special attacks don't seem to miss) help you hit things.  In general, though, base accuracy is more important, as even Hoopz with his excellent speed will miss with attacks that have lower accuracy at a decent rate (just...less than if he were Charles or someone with less speed).  Cyberdwarf's Combo attacks, however, despite his speed, cannot miss.  Effective evade rates will be listed with the characters, though I believe the general evade and accuracy formula are simply subtractive
Guard: Physical defense.  The higher this is, the less damage you receive from physical attacks.  It's a divisional system, so Cyberdwarf is a pretty evil physical tank due to this.
Brain: Affects damage of specials (magic) and defense against the aforementioned.  Similarly divisional, making Balthios a pretty sexy magical tank.
Power: Physical offense.  Higher Power allows for more damaging basic attacks.  

The game uses a combat system similar to Super Mario RPG and other timed hit games.  Basic attacks such as Free Throw have timing that increases damage based on where you press buttons/hit keys etc.  Most of these are easy to accomplish, so for simplicity sake, I have assumed they are all perfected.  All noted stat boosts below affect the base character stat before equipment is factored in.  The game has no differentiation between elements.  The game also lacks status defense.  Speaking of status...

Status Effects and You Health
Asperger's: Afflicted character acts fucking weird
Diabetes: Afflicted character takes 5% MVP damage each action
Fouled: Afflicted character skips their next action
Glaucoma: Afflicted character suffers a 50% loss in base attack accuracy
Handicapable: Afflicted character suffers a 50% loss in their Brain stat
Montezuma's Revenge: Afflicted character suffers a 50% loss in their Guard stat
Parkinon's: Afflicted character suffers a 50% loss in their Power stat
Stroke: Afflicted character cannot act for 3 actions
Time Out: Afflicted character suffers a 50% loss in their Speed stat

I took one bit of a liberty with the stats.  There is a sidequest where you have a choice between choosing two different sides, and these sides offer different rewards.  One side gives the best armour for Hoopz and Charles in the game, the Shrekmono - however, there's only one, and it's not unique.  The other quest gives Balthios' best armour and the option of getting a wish from Kazaam that raises all stats of all characters by 5 permanently.  I assumed one takes the stat boost, as it is overall the best option of the group, and is much better balanced and worth it than the Shrekmono.  Similarly, there is a sidequest in the B-ball Dimension where Barkley fights Kevin Garnett solo in the arena.  The prize is a Mithril Jersey, but it is once again shared between Hoopz and Charles.  The armour is Guard +26, and though I didn't assume it, I could see allowing it to Charles for plot reasons.  Otherwise all equipment is either unique, storebought, or initial (in the case of accessories).

Huh, less that I thought. Ok, guess it's time for some awesomeness!



Charles Barkley
"Fourth quarter, tie game.  Who's going to be the one to make the final shot..."
Level 12 Slams Master
VP: 803
BP: 68
Speed: 75 (88% average speed)
Guard: 86 (97% physical durability)
Brain: 68 (94% magical durability)
Power: 211

H/s B-ball: Power +80, doubles the hits of all Shots and Doubleteam; accuracy of the additional hits are calculated independently; effects are noted by the use of () and / below
Referee Uniform: Guard +14
Maureen's Ring: Speed +1

Shots:
Free Throw: 74 (148) physical damage per hit, 2/4 hits total (148/296 total damage), may strike multiple targets by dividing hits between different targets, 75% base accuracy
Pass: 212 (424) physical damage, 50% base accuracy
Forward Jumper: 113 (226) physical damage, reduces user Guard by 33% until next action, 100% base accuracy
Jumper: 134 (268) physical damage, 150% base accuracy
Fadeaway Jumper: 110 (220) physical damage, raises user Guard by 33% until next action, 100% base accuracy

Guard: Raises user Guard by 66% until their next action

Slam/Jam:
Doubleteam (10 BP): 40 magical damage per hit, hits 6/12 times total (240/480 total damage)
Showboat Jam (20 BP): 252 magical damage, randomly raises user Power, Guard, Brain, or Speed by 15%
Vampslam (10 BP): 174 magical damage, drains damage dealt as VP for the user
Holy Dunk (35 BP): 342 magical damage
Ghost Muscle (5 BP): Raises user Brain and Power by 15%; caps after 2 uses at 25% increase; using this boosts Free Throw, Pass, Doubleteam, and Holy Dunk's damage by 50%/100%, and raises the damage of Forward Jumper, Jumper, Fadeaway Jumper, Showboat Jam and Vampslam by 25%/50%



Balthios James
"Zaubers?  You think you know zaubers?  Heh, I'll show you zaubers..."
Level 12 Zaubermancer
VP: 614
BP: 89
Speed: 89 (105% average speed)
Guard: 77 (67% physical durability, 84% physical durability with Snail Zauber)
Brain: 130 (137% magical durability)
Power: 119

Bloody Zauber: Power +60, Brain +4
*Snail Zauber: Power +48, Guard +20, Brain +3
Falcon Jodhpurs: Guard +34
Sunglasses: Brain +2

Blitz:
Zauber Slash: 106 magical damage, 200% base accuracy
Stab Dash: 121 physical damage, 200% base accuracy
Zeta Flash: Delays target's next action by 20%, MT

Counter: Balthios will counter any attacks made against him until his next action with the same attack used against him; the damage dealt with the counter is based against the attacker's appropriate defense

Zauber:
Flame Zauber (5 BP): Lowers Power by 25%, MT
Ice Zauber (20 BP): 425 magical damage
Water Zauber (10 BP): Inflicts Glaucoma and Diabetes 100%, MT
Wind Zauber (25 BP): 111 magical damage per hit, hits 2 times total (222 total damage), MT
Thunder Zauber (25 BP): 97 magical damage per hit, hits 5 times total (485 total damage)
Snail Zauber (10 BP): Lowers Speed by 25%, MT
Muscle Zauber (20 BP): Randomly lowers Power, Guard, Brain, or Speed by 5% per hit, hits 7 times total



Cyberdwarf
"What, you think this is a volleyball?  Get with the game chump!"
Level 12 Cyberdwarf
VP: 950
BP: 68
Speed: 57 (67% average speed)
Guard: 149 (200% physical durability)
Brain: 53 (87% magical durability)
Power: 184

Dwarf Muscle: Power +88, Guard +10
Tupperware Armour: Guard +45
Sweatband: Brain +6

Combo: Cyberdwarf has a certain amount of time to perform attacks.  Similar to Legaia, there's a bar that indicates how much space he has to perform certain moves, with different moves requiring different amounts of space/time.  Using an attack will increase its damage by 25% as long as it is not followed or preceeded by the same attack (so Jab-Kick-Punch would cause all 3 attacks to do 25% more damage than indicated).  Indicated below are the damages for each attack at base.  A Jab is the base attack, with Kick taking 25% more time to accomplish, and Punch taking 50% more time to accomplish (making a max of 8 Jabs, 6 Kicks, 4 Punches, or any combination of the aforementioned).  Finishers immediately end a Combo, and Cyberdwarf must have enough time/space to use them.  Push takes as much time to complete as Punch, while Toss takes 25% more time to accomplish than Push, while Suplex takes 50% more time than Push.

Regular Attacks:
Jab: 39 (49) physical damage
Kick: 44 (55) physical damage
Punch: 71 (89) physical damage

Finishers:
Push: Lowers Brain by 25%
Toss: Lowers Power by 25%
Suplex: Lowers Guard by 25%

Cover: Raises Guard by 33% and places Cyberdwarf in a protective position; Cyberdwarf will take any hits directed at any ally until his next action; Cyberdwarf can guard MT attacks, but may only guard one person in the party; Cyberdwarf will guard against any attack, including status attacks and magic as well as physicals

Dwarfrage:
Insulin Shot (5 BP): Heals Diabetes, prevents Diabetes from being applied to a target
Dwarven Touch (10 BP): Heals 50% MVP, randomly raises recipient Power, Guard, Brain, or Speed by 15%
Dwarf Knowledge (15 BP): Heas 100% MVP, cures negative stat modifiers
Glaucoma Prayer (5 BP): Heals Glaucoma, MT
Dwarf Caress (20 BP): Heals 66% MVP, MT
Chaff Grenade (10 BP): 197 magical damage, lowers target Power, Guard, Brain, or Speed by 25%



Hoopz Barkley
"You don't need a reason to help people"
Level 12 Guns'braster
VP: 467
BP: 47
Speed: 118 (139% average speed)
Guard: 86 (57% physical durability)
Brain: 78 (63% magical durability)
Power: 169

F.I.N.A.L. G.U.N.: Power +72, Speed +5, Brain +10
Referee Uniform: Guard +14
Bapes: Speed +2

Brasts:
Accurate Shot: 102 physical damage, 200% base accuracy
Rapid Fire: 31 physical damage per hit, hits 5 times total (155 total damage), may strike multiple targets by dividing hits between different targets, 75% base accuracy
Mega Shot: 197 physical damage, 50% base accuracy

Evade: Evades the next attack targetted at Hoopz 100%; this affects any attack in full, and stays in effect after use until dispelled by an attack

Guns'tech:
Gun's Slay (10 BP): 57 magical damage per hit, hits 8 times total (456 total damage)
Bullet Dance (10 BP): 20 magical damage per hit, hits 16(?) times total (320 total damage), randomly strikes all targets on-screen, focuses on a single target
Status Shot (10 BP): Inflicts Diabetes 100%
TrickGun Assault (30 BP): 34 magical damage per hit for 10 hits (340 total damage) followed by 130 magical damage per hit for 2 hits (260 total damage) for a total of 600 magical damage


Averages:

VP: 709
1) Cyberdwarf - 950
2) Charles Barkley - 803
3) Balthios James - 614
4) Hoopz Barkley - 467

BP: 68
1) Balthios James - 89
2) Cyberdwarf - 68
3) Charles Barkley - 68
4) Hoopz Barkley - 47

Speed: 85
1) Hoopz Barkley - 118
2) Balthios James - 89
3) Charles Barkley - 75
4) Cyberdwarf - 57

Guard: 100
1) Cyberdwarf - 149
2) Charles Barkley - 86
3) Hoopz Barkley - 86
4) Balthios James - 77

Brain: 82
1) Balthios James - 130
2) Hoopz Barkley - 78
3) Charles Barkley - 68
4) Cyberdwarf - 53

Power: 171
1) Charles Barkley - 211
2) Cyberdwarf - 184
3) Hoopz Barkley - 169
4) Balthios James - 119

Damage: 446
1) Balthios James - 485 (Thunder Zauber)
2) Charles Barkley - 480 (Doubleteam)
3) Hoopz Barkley - 456 (Gun's Slay)
4) Cyberdwarf - 364 (Jab-Punch-Jab-Punch-Jab-Jab Combo)

102
Tournaments / TEMP WARS IV: POSSIBLY FEWER VOTES THAN LAST WEEK!!!
« on: June 12, 2008, 04:04:21 AM »
Godlike:
Uranus (LaL) vs. Giffca (FE9 form ONLY!) i
'Rozalin' (D2 - you know where this is >_>) vs. Croix (LP:T - the level 100 solo fight in the past) ii

Heavy:
Alys (PS4 - PC form only >_>) iiii vs. White Rose (SaGa Frontier) i
Jowy Atreides (S2) iiiii vs. Lucian (VP1) i

Middle:
Rassius (ToE - PC form only) vs. Minwu/du/whatever (FF2 - Main Game form) ii
Young Teepo (BoF3) ii vs. Peter Pan (KH)

Light:
Yoshimo (BG2) vs. Hien (SH2 - PC form only) ii
Cid (FF4) iii vs. Aeris (FF7) iiiiii

Alright, now the final week for all of you faithful voters!


Godlike:
Sesshoumaru (Inuyasha RPG) vs. Terra the Wolf (LoL1 - yes, shoot me now)
Ben Hyuga (SH1 - form that fights in the flashback scene with Wugui) vs. Valkyrie (VP2)

Heavy:
Donald Duck (KH1 form only) vs. Ellen (P2 - main game form, Nike only)
Spider (MMXCM) vs. Seymour (FFX - PC form only)

Middle:
Alonso (G3) vs. Beru (LaL)
Seena (L3) vs. Orin (DQ4)

Light:
Sr-1 (BoF1) vs. BLACK FENRIR DEAN (WA5)
Allen (XS3) vs. Jenna (GS1 form only)

Bonus:
Vinceborg (BSUaJGCOotHBS) vs. Gaff Gafgarion (FFT - Prologue fight form only)

This will close when I return from England...on June 28th or so >_>

103
Writeup Graveyard / Iggy Von Lanova (vs. Enil)
« on: June 08, 2008, 06:29:47 PM »
Few can match its power.  Fewer still can comprehend the vast intellect beneath its skin.  And even fewer yet, truly grasp the forces of destruction that hurte towrds them when it arrives to do battle.  Yes, the all powerful Iggy Von Lanova (know to its friends as Igglanova for short), master summoner, is here to stay.  Where it comes from, nobody knows.  But one thing is clear - it is here for victory: victory over all the inferiors who dare challenge its might!  In fact, its current opponent is another self-styled summoner, a female human known as Enil.  A false summoner, she be - summoning shadows?  She would dare try to mimic Iggy's great visage with paltry parlor tricks?  An outrage!  As such, in the name of monsters everywhere, Iggy shall punish the unworthy, starting with this blasphemer of a woman!  Showing her the true art of summoning, the great Igglanova shall first summon two of his deadly Xanafalgues, and then proceed to tentacle rape the defenseless woman and her pathetic excuses for summons.  It's sad that Iggy's first challenge is against a pathetic wannabe, but never fear - perhaps in the future, Iggy will get the shot at Yuna, a much more worthy summoner, that it deserves.

104
Writeup Graveyard / Persephone (vs. Boomerang Flash)
« on: June 08, 2008, 06:20:02 PM »
Volsung's only female Sentinel, the fiery Veruni Persephone is thrilled to be facing off against the toughest Godlikes that Not Ranked has to offer.  A chance to prove the superiority of the Veruni over the other inferior species of Filgaia is something she just can't pass up, and trouncing one of the progenitors of her series is an excellent way to illustrate her dominance.  Make no mistake though - while Boomerang may be fast, powerful, and resilient, Persephone is hardly any less capable.  Sporting agility and durability in excess, the femme fatale's well set to weather Boomerang's Zero Count Execution and Double Boomerang Dynamic attacks.  Fighting back against him won't be too hard either - though her pistol looks weak, it backs a powerful punch, especially when she turns off the safety and pulls out the full auto Gatling Gun mode.  Not even a metal demon can stand several thousand slugs traveling at the speed of sound piercing his body, and thus once more, Boomerang will be heading back to Hell while Persephone is allowed another six months to shine in the sun and complete her conquest of Not Ranked.

105
Last week's results:

Godlike:
Ghaleon (LSSSC - PC form only) iiiiiiiii vs. Galuf (FF5 - Assume Earth Crystal Jobs) i
Lina Inverse (Slayers RPG) i vs. Goku (DBZ:LotSS) i - *TIEBREAK*

Heavy:
Dark Knight Cecil (FF4) iiiiiiii vs. Lezard Valeth (VP2 - PC form only)
Odessa Silverburg (S1) iiiiiiiiii vs. Nicholai (SH2 - PC form only)

Middle:
Shinjiro Aragaki (P3) i vs. Canaan (XS3)
Milda (G1) iiiii vs. Asch (TotA - stick with his first temp appearance for this, i.e., the less laughable one >_>) i

Light:
Ted (S1 form only) iiiii vs. Alma (FFT - LESALIA FORM ONLY) iiii - Thanks Yakko!
Luis Virgil (XS1 - PC form only) vs. Samson (AtL4) iiii

This probably should have been renamed Temp and Special Character wars, but...eh, whatever!  I just wanted to see Dhyer's head explode, which should happen this week!  Or next week!  Anyway, this week's matches:


Godlike:
Uranus (LaL) vs. Giffca (FE9 form ONLY!)
'Rozalin' (D2 - you know where this is >_>) vs. Croix (LP:T - the level 100 solo fight in the past)

Heavy:
Alys (PS4 - PC form only >_>) vs. White Rose (SaGa Frontier)
Jowy Atreides (S2) vs. Lucian (VP1)

Middle:
Rassius (ToE - PC form only) vs. Minwu/du/whatever (FF2 - Main Game form)
Young Teepo (BoF3) vs. Peter Pan (KH)

Light:
Yoshimo (BG2) vs. Hien (SH2 - PC form only)
Cid (FF4) vs. Aeris (FF7)

Hey, voting ends in a week!  Vote now, fools!

106
Writeup Graveyard / La-Ilim (vs. Carol Anderson)
« on: May 30, 2008, 11:44:52 AM »
Tremble, and despair!  The great demon(ess), summoner(ess), sorceror(ess), and cousin to the mighty EVIL GAIA has come to bring doom to Not Ranked!  Armed with the sexilicious Crystal Skull his his(her) hands, a bad attitude, acidic spit, and emphysema, nothing shall stand in the way of La-Ilim!  Little girls with rockets might be scary to others, but not to La-Ilim - Carol's Luck Medium might allow her great speed and magic compared to the rest of her cast-mates, but it is nothing before the might of La-Ilim!  A quick Fiora followed by Stram will suck away all of Carol's magic and physical prowess in an instant, making La-Ilim far more than Carol can handle.  Barring that, a few Crackle spells will turn Carol dead faster than her Life Drain can keep up.  Of course, this is assuming Carol can get a single shot off - the quicker La-Ilim will have every opportunity to fire off Cracke Fangs to tear her apart, Cold to slow her down, Poizn to slowly wither away at her life-force, Craze to drive her mad, or summon the deadly Undead Dragon to make Carol's life a living hell!  Nothing can stand in the way of La-Ilim's rush through Middle!  Ranked or not, she(he) will not stand idly by while another pre-pubescent freak challenges the right and will of the mighty family of EVIL GAIA! 

107
Last week's results!  (...what?)

Godlike:
Fou-Lu (BoF4 - only the PC form for this) ii vs. Jade Curtiss (TotA - Cheagle Woods form) iiiiiii
Mr. S (FFL2) vs. E.V.E. (EBO) ii

Heavy:
Laike (Lunar1) iii vs. Orson (FE8 - chapter 5x form only for this) iiiii
Dekar (Lufia 2) i vs. Seth (PS4 - PC form only for this) iiiiiiii

Middle:
Bosch (BoF5 - only the PC form for this) iiii vs. Keifer  (DQ7)
Yang (FF4 - original PC form only for this) iiiiiiiiii vs. Seifer (FF8 - PC form only for this) i

Light:
Miranda (G3) iiiiiiii vs. Tempest (Lunar1) i
Sue (G1) iiii vs. Galvan (LoL2) iiii - *TIEBREAK*

Ok, with that out of the way...let's begin this week!  New faces, new challenges...and plenty of headaches for all!  Including a match only Meeple can vote on!

Godlike:
Ghaleon (LSSSC - PC form only) vs. Galuf (FF5 - Assume Earth Crystal Jobs)
Lina Inverse (Slayers RPG) vs. Goku (DBZ:LotSS)

Heavy:
Dark Knight Cecil (FF4) vs. Lezard Valeth (VP2 - PC form only)
Odessa Silverburg (S1) vs. Nicholai (SH2 - PC form only)

Middle:
Shinjiro Aragaki (P3) vs. Canaan (XS3)
Milda (G1) vs. Asch (TotA - stick with his first temp appearance for this, i.e., the less laughable one >_>)

Light:
Ted (S1 form only) vs. Alma (FFT - LESALIA FORM ONLY)
Luis Virgil (XS1 - PC form only) vs. Samson (AtL4)

108
Writeup Graveyard / Naesala (vs. Stallion)
« on: May 25, 2008, 07:04:07 PM »
Fuck you, Comcast and roommate forgetting to pay the damn bill.

With dark blue hair waving in the wind, majestic wings unfurled for all to see, and everything perfectly complimented by his amazingly well-chosen black leather pants, it can only be that the Raven King of Kilvas has entered the arena.  Having watched his other half Tibarn compete last season, Naesala's ready to show that the cunning and sly arts of the ravens are more suited to combat than the nobler hawks.  Facing off against a horse shouldn't be any trouble for the great King of Sexy Pants - having fought dragons, mad kings, and even gods and goddesses, this will be merely child's play for the great Naesala.   Boasting agility and speed that would put a hyperdrive to shame, the Raven King will have no trouble dodging and countering anything thrown his way by the slower, more cumbersome Stallion.  A few quick Tears with his deadly beak will rend the poor fool asunder in a heartbeat, and there's little Stallion can do about it.  Money and power await Naesala in the future - with his kingdom on the line, nothing will stand in his way.  The Crow King will have his way, and nothing will stop his run through Not Ranked Heavy this season.

109
Hey, FE9 Ranking topic is here!  This one didn't come over, and it's becoming something we'll have to go over fairly soon anyway, so...hey, why not!

Also, doing a replay myself, so...it's fresh!

http://rpgdl.com/forum/viewtopic.php?t=10118

That's the old topic.  Any thoughts on bosses, ranks, etc.  I know there was plenty of talk about split on Volsung and Avril, and even Greg to an extent. 

Discussion is fuuuuuuun.  Will weigh in myself in a bit.

110
Writeup Graveyard / Yuki (vs. Lani)
« on: April 25, 2008, 09:43:13 PM »
Flying through the air with the greatest of ease, the daring young pilot Yuki has overwhelmed everyone who dared to challenge the flights of fancy and love that the Grandia hero has been imagining since the day he was born!  Flying free has done wonders for his DL career, enabling him to grab several major victories against some respectable opponents.  Even his current opponent, Lani, the Light-turned-Middle more-inept-assassin-than-Flonne will easily fall prey to Yuki's tricks.  Pretty tough on average to anything sent his way, Yuki can take whatever Lani throws at him and come back for more.  Of course, with a single use of Flash, Yuki won't have to take anything else sent his way - he can easily dodge all of her easily evaded attacks, Water, her axe swings, even her fire and ice magic, with little difficulty.  A constant stream of Flash-enhanced sword strikes will keep Lani on the defensive, and considering how frail the young girl is, a single Dragon Slash might end the fight faster than it even began.  Speed, strength and the power of love can triumph over anything - when Yuki flies in the sky it's not like he's dreaming - with all worries behind him, he's bound to come out on top!

111
Writeup Graveyard / Sync the Tempest (vs. Arc Eda Ricolne)
« on: April 25, 2008, 09:21:59 PM »
The humanity!  Is there no one who can end the poor, tortured replica's sufferring?  Poor Sync has tried to die - two weeks of fighting, he's come out on top.  What is wrong with this world!?  Why will no one defeat him?!  Despite his best efforts, the power of the Fon Master that flows through him has been more than enough to take down the challengers he's faced so far.  The terrible Tempest must simply resign himself to defeating every foe he faces in Heavy, and praying to upgrade to bigger, tougher foes in Godlike.  The Oracle Knight Sync has a large arsenal of tricks, but Arc, the hero of an entire series, isn't exactly short on them himself.  Of course, if those tricks were enough to slaughter Sync, his wish would come true, but alas, such is not the case.  Invincible won't last long enough to protect Arc from Sync's devastating onslought of martial arts techniques, and Arc's pathetic healing won't be of much use once Sync lands a Gravity Well or Cyclone Blaze on him while he's vulnerable.  Of course, even if Sync gives Arc and chance and merely taunts him with threats of death the entire match, he'll still lose - a single Akashic Torment or Harrowing Gale will crush Arc the instant his Invincible Shield wears out, and without that, Arc's in a losing match.  What a horrible existence - even a legendary hero can't kill the poor replica.  A sad state of affairs, but perhaps in the finals, Sync will finally find his release.   

112
The terrible visage of the imposing mercenary God-General Largo is a true sight to behold.  His scythe has felled two fools in his path thus far, and he's not about to let a little stray dog stand in his way at crushing all the opposition in Heavy this season.  While the self-styled "Doglike" might hold sway over some of the weaker denizens of Heavy, Largo is far from weak.  Should the foolish dog try to stop him, the only likely result of this battle is liable to be a couple of weiners roasting for a bar-b-que.  Quicker despite the armour, and much stronger, Largo can easily whip this dog with a few of his patented scythe strikes.  Of course, with his complete mastery over the art of fire, Largo's much more punishing abilities - including the deadly Savage Flame and Blazing Talon combo strikes - will leave the dog burnt to a crisp.  All of this builds up to his final assault, a culmination of fire and brimstone with the deadly Mystic Arte, Brimstone Tempest.  None can survive the terrible heat for long, least of which a dog with way to much fur on his side.  The stalwart mercenary shall come out victorious in this fight - little can stand up to his punishing strikes for long, and once he designs to strike something down, nothing remains standing.

113
Writeup Graveyard / Kharg Meleol Nidellia (vs. Gades)
« on: March 22, 2008, 03:03:55 AM »
Respect.  Respect for himself, respect for his allies, respect for his people, respect for his game - that's all this has ever been about.  After seasons of disasterous failures, it appears that the half-human half-deimos Kharg, prince of Nidellia, is about to finally earn that respect he has aimed for after seasons upon seasons.  The Sinistral, Gades, is all that stands between him and that well-deserved respect he's been aiming for, and not even the nigh-immortal bringer of destruction will stop him.  With lightning-fast agility, Kharg can easily get the drop on Gades with little difficulty, after which, there's not much left to this fight - after all, even reinforced evil armour doesn't stand up well to giant laser blasts.  Kharg's Big Owl summoning will be more than enough to take out the Sinistral of Destruction, but even if that fails, the human hero has multiple tricks up his sleeve - with the ability to strengthen his own attacks like his opponent, a large arsenal of healing abilities, voidance of many elements, and attacks to weaken the Sinistral's own power, there's not a thing Kharg doesn't hold as an advantage over his foe.  It's take nearly 40 seasons, but finally, Arc the Lad: Twilight of the Spirits will be able to add a championship victory to the ranks mire by defeat and failure - and that is the greatest reward of all.     

114
Writeup Graveyard / Jenna Angel (vs. Yuna)
« on: March 22, 2008, 02:51:40 AM »
In the world of Shin Megami Tensei, transsexuals reign supreme.  This should be all too apparent for those who have fallen to Jenna's wrath over the seasons - the hermaphrodite's power has been shown to be fitting for her division, and now, faced with her greatest challenge yet, it's time to prove that the power of Hari-Hara, the fusion of Shiva and Vishnu, is up to the challenge.  Champion Summoner Yuna, the bane of Godlike's greatest and brightest, challenges the fusion of deities to battle for this, the final round of the season.  How could a mortal possibly make a mistake so foolish as to challenge the full force of two gods at once?  Yuna's Aeons, power dragons, elemental beasts and assorted other freakishly powerful dreams of the Fayth, all pale before the form-shifting might of Jenna Angel and the dreaded power of Hari-Hara.  As always, even the mightiest of Aeons will fall before Bhairava, the powerful almighty attack piercing their defenses with little difficulty.  Swapping off with Debilitate as needed, even the great dragon Bahamut will find itself weakened before the wrath of the fused Hindu gods.  And even if she should fall, the god shall rise again - the greatest power of Hari-Hara, that of her defenses against nearly all attributes, will be the bane of Yuna's soon to be futile existence.  Victory, the sweet taste craved for by all warriors, shall be within Jenna's grasp soon.

115
RPG Stats Forum / Fire Emblem: The Sacred Stones
« on: March 16, 2008, 01:22:49 PM »
This topic is primarily a mix of NEB and my own work .  Posted in this post is NEB's FE8 stat chart at 20/15 (all the information prior to that is also his), since that seems normal for most people.  I'll do a 20/20 at some point, likely, but only I care about that.  Bosses in the next post.

First, some precursor stuff before the big chart. A lot of this is copied from the FE7 page.

HP = lose 'em and die.
POW = Adds a point to damage dealt. Is referred to in-game as Strength or Magic, as applicable.
SKL = Each point is worth +2 to Accuracy and +0.5 to critical rate. Note that I haven't provided HIT or CRIT stats, though I will indicate how to work 'em out.
SPD = Each point is worth +2 to Evade. More importantly, this governs double-actions both by the character and by the enemy, in-game. How you want to interpret this stat in the DL is up to you.
DEF = Reduces physical damage taken.
RES = Reduces magical damage taken. Also, each point of RES reduces status accuracy against the character by 5%, not counting ID.
LUC = Luck. Is worth +0.5 to Accuracy, +1 to Evade, and +1 to Critical Evade (i.e. % reduction to enemy's crit rate).
AVG = Average of these seven stats, after HP is divided by 2. This gives a good idea of the overall power of the character. Duessel bad, Ephraim good.
CON = Consitution. If a character equips a weapon with Weight greater than his or her Constitution, he or she takes an AS penalty (and thus also loses 2 Evade) for every point the Weight exceeds the CON. Weapon weights will be provided below.
EVA = Evade. Chance to avoid an enemy. Used to determine...
EV% = Evade%. The actual percentage chance for a character to dodge. Basically, FE biases things so that high evade characters dodge more, and low evade characters dodge less than the numbers would imply. Note that Evade% is taken against an enemy HIT of 125, like for FE7.
*WT = The Weight of the character's assumed weapon.
AS = Attack Speed. See above. This is the effective Speed of the character. If two characters in a combat differ by an Attack Speed of four or more, the faster character gets a second attack (must be the same attack as the first) after any counter resolves for the first.
*MT = The Might of the character's assumed weapon.
DMG = POW + *MT - 10. I've assumed 10 for enemy endgame defence. This is the damage a character does with a single swing, assuming they do not critical.

About the stats:
Level 15 in the final class is assumed for all characters, after reaching the maximum level in all previous classes. The stats chosen are the average stats the character will have, with no Metis' Tome, stat-boosting items, or RNG abuse.

The stats are listed to one decimal place for reference. Personally, I round 'em all in the DL to the nearest integer (which makes the difference between x.4 and x.5 ten times as large as it should be, but that's the way the cookie crumbles).

Weapons... I made the following assumptions for defaults:
-Ephraim and Eirika get their Sacred Twin weapons, since those are uber and I think everyone allows 'em.
-Other physical fighters are equipped with a Silver weapon. For characters who intially start with one weapon type, they are equipped with a Silver weapon of that type (e.g. Gerik Sword, Amelia Lance) since that's where I give them their S. For characters who start with more than one (Cavaliers and their ilk) I gave them the strongest Silver weapon that doesn't weigh them down (or weighs them down the least) of those they start with. So Lances for the Cavaliers, Axe for Duessel, Sword for Syrene.
-Dark mages get Nosferatu (yes, the draining and damage is worth the speed loss). Otherwise, Anima mages get Thunder, except Moulder who gets Elfire due to having far more Con than any other mage. Natasha is stuck with Shine.
-I haven't assumed Sacred Twin weapons for Joshua, nor Innes/Tana/L'Arachel(/Knoll?). They generally don't change much to the averages, though... Joshua gains 5 Res and 5 damage, for instance. Check OK's weapon list for details.

Of course, just because I've made these assumptions, doesn't by any means mean that the character should always use that weapon in the DL; far from it! So the AS and DMG stats will need to be altered as necessary if the character switches weapons. The assumed weapons are just there for determining an average to work with.

Calculating HIT and CRIT:
Since they're not on the charts, remember...

HIT = Weapon's base Hit rate + SKL*2 + LUC*0.5 (+5 if using S-rank weapon)
CRIT = Weapon's base Crit rate + SKL*0.5 (+5 if using S-rank weapon (+15 if class is Berserker or Swordmaster, i.e. Joshua, Marisa, Dozla, Ross))

Average HIT is about 130%, so don't assume a character is overly accurate just for being a bit above 100. CRIT can be taken literally, though it's reduced by target Luck... I tend to assume 10 in the DL.

CharacterHPPOWSKLSPDDEFRESLUCAVGCONEVAEV%*WTAS*MTDMG
Amelia(Gen)46.221.723.823.819.612.32721.6117550%1023.81425.7
Artur(Sage)40.6232220.89.8251018.775214%620.8821
Colm(Asn)4517.816.829.1139.422.418.788059%829.11320.8
Cormag(WK)54.3252124.318.36.812.819.3116125%1024.31429
Dozla(Ber)54.92315.914.615.29.58.216.216383%1214.61528
Duessel(GK)4720.914.814.120.211.19.416.215372%1214.11525.9
Eirika(ML)43.119.22929.415.915.924.822.278364%927.42130.2
Ephraim(ML)5126.5262419.514.52322.7107142%11232238.5
Ewan(Dru)4123.918.823.79.323.82620.887448%1417.71023.9
Forde(GK)50.820.22322.615.61016.819.0136328%1022.61424.2
Franz(GK)49.422.219.22416.38.615.218.6136328%10241426.2
Garcia(War)5528.5211315.58.51518.416415%12131533.5
Gerik(Hero)57.62524.622.220.41215.221.1155923%822.21328
Gilliam(Gen)5624.518.51527.5121219.616425%10151428.5
Innes(Sni)41.519.618.621.312.812.520.317.996227%621.31322.6
Joshua(SM)52.220.227.727.712.88.815.719.897244%827.71323.2
Knoll(Dru)41.82418.619.46.422.84.816.78436%1413.41024
Kyle(GK)54.125.518.620.618.37.811.818.5145416%1020.61429.5
L'Arachel(MK)3523.5212411.725.53021.867855%624821.5
Lute(Sage)34.928.516.921.91121.222.919.946735%619.9826.5
Marisa(SM)48.817.728.728.410.411.323.520.678059%827.41320.7
Moulder(Sage)45.717.421.521.412.815.87.216.9114911%1021.41017.4
Myrrh(Mnkt)33.215.612.914.12011.27.213.95352%014.12833.6
Natasha(Valk)37.523.813.321.2927.225.819.866836%819.2619.8
Neimi(Rngr)37.220.923.526.81116.620.519.787550%626.81323.9
Rennac(Rog)37.113.522.325.412.515.28.516.575923%824.41316.5
Ross(Ber)50.42817.717.616.510.424.820.0136125%1217.61533
Saleh(Sage)3720.221.519.612.217.916.618.085720%619.6818.2
Seth(Pal)42.62119.318.316.612.216.517.8115315%1018.31425
Syrene(Falc)36.817.62023.412.81916.218.276227%822.41320.6
Tana(WK)42.522.522291315.52621.398466%10281426.5
Vanessa(WK)36.518.626.22913.615.920.520.297957%10281422.6
AVERAGE44.821.820.722.114.614.517.319.19.961.727%921.413.425.2

And now for my own weapon list:

List of Weapons.  Listing only weapons that...might see common use, in increasing Mt order.  Most of the weapons in the game are buyable, including the "slayer" weapons, at some point.  However, the less common ones, I'll list only if they're an initial item (Shamshir for Marisa, as an example).  I'm ignoring the crap like Steel Swords and Blades, however.

Swords
Master Lord (Female), Hero, Warrior, General, Paladin, Great Knight, Falco Knight, Assassin, Rogue, Ranger, Swordmaster, Dragonmaster
Slim Sword - 3 Mt, 100% Hit, 5% Crit, Wt 2, Range 1; 30 uses
Iron Sword - 5 Mt, 90% Hit, Wt 4, Range 1; 46 uses
Zanbato - 6 Mt, 85% Hit, Wt 11, Range 1; 18 uses; x3 Mt vs. Cavalry
Rapier - 7 Mt, 95% Hit, 10% Crit, Wt 5, Range 1; 40 uses; x3 Mt against Armour and Cavalry  (Eirika)
Armourslayer - 8 Mt, 80% Hit, Wt 11, Range 1; 18 uses; x3 Mt vs. Armour
Shamshir - 8 Mt, 75% Hit, 35% Crit, Wt 5, Range 1; 20 uses (Marisa)
Killing Edge - 9 Mt, 75% Hit, 30% Crit, Wt 7, Range 1; 20 uses
Silver Sword - 13 Mt, 80% Hit, Wt 8, Range 1; 20 uses
Sieglinde - 16 Mt, 90% Hit, Wt 9, Range 1; 30 uses; +5 STR, x2 Mt against Monsters (Eirika)
Audhulma - 18 Mt, 85% Hit, Wt 9, Range 1; 30 uses; +5 RES, x2 Mt against Monsters (Joshua*)

Polearms
Master Lord (Male), General, Great Knight, Paladin, Falco Knight, Wyvern Knight, Dragon Master
Slim Lance - 4 Mt, 85% Hit, 5% Crit, Wt 4, Range 1; 30 uses
Javelin - 6 Mt, 65% Hit, Wt 11, Range 1-2; 20 uses
Iron Lance - 7 Mt, 80% Hit, Wt 8, Range 1; 45 uses
Horseslayer - 7 Mt, 70% Hit, Wt 13, Range 1; 16 uses; x3 Mt vs. Cavalry
Heavy Spear - 9 Mt, 70% Hit, Wt 14, Range 1; 16 uses; x3 Mt vs. Armour
Reginleif - 10 Mt, 80% Hit, 10% Crit, Wt 8, Range 1; 45 uses; x3 Mt against Armour and Cavalry (Ephraim)
Killer Lance - 10 Mt, 70% Hit, 30% Crit, Wt 9, Range 1; 30 uses
Silver Lance - 14 Mt, 75% Hit, Wt 10, Range 1; 20 uses
Vidofnir - 15 Mt, 80% Hit, Wt 11, Range 1; 30 uses; +5 DEF, x2 Mt against Monsters (Tana**)
Siegmund - 17 Mt, 80% Hit, Wt 11, Range 1; 30 uses; +5 STR, x2 Mt against Monsters (Ephraim)

Axes
Warrior, Berserker, Hero, General, Great Knight
Hand Axe - 7 Mt, 60% Hit, Wt 12, Range 1-2; 20 uses
Iron Axe - 8 Mt, 75% Hit, Wt 10, Range 1; 45 uses
Halberd - 10 Mt, 60% Hit, Wt 15, Range 1; 18 uses; x3 Mt vs. Cavalry
Hammer - 10 Mt, 55% Hit, Wt 15, Range 1; 20 uses; x3 Mt vs. Armour
Killer Axe - 11 Mt, 65% Hit, 30% Crit, Wt 11, Range 1; 20 uses
Silver Axe - 15 Mt, 70% Hit, Wt 12, Range 1; 20 uses

Bows
Warrior, Sniper, Ranger
Iron Bow - 6 Mt, 85% Hit, Wt 5, Range 2; 45 uses
Killer Bow - 9 Mt, 75% Hit, 30% Crit, Wt 7, Range 2; 20 uses
Silver Bow - 13 Mt, 75% Hit, Wt 6, Range 2; 20 uses
Nidhogg - 18 Mt, 80% Hit, Wt 7, Range 2; 30 uses; +5 LUK, x2 Mt against Monsters (Innes**)

Anima
Sage, Mage Knight, Druid
Fire - 5 Mt, 90% Hit, Wt 4, Range 1-2; 40 uses
Thunder - 8 Mt, 80% Hit, 5% Crit, Wt 6, Range 1-2; 35 uses
Elfire - 10 Mt, 85% Hit, Wt 10, Range 1-2; 30 uses

Light
Sage, Bishop, Valkyrie
Lightning - 4 Mt, 95% Hit, 5% Crit, Wt 6, Range 1-2; 35 uses
Shine - 6 Mt, 90% Hit, 8% Crit, Wt 8, Range 1-2; 30 uses
Divine - 8 Mt, 85% Hit, 10% Crit, Wt 12, Range 1-2; 25 uses
Ivaldi - 17 Mt, 90% Hit, 5% Crit, Wt 10, Range 1-2; 30 uses; +5 DEF, x2 Mt against Monsters ( L'Arachel** )

Dark
Druid, Summoner
Flux - 7 Mt, 80% Hit, Wt 8, Range 1-2; 45 uses
Luna - 0 Mt, 50% Hit, 20% Crit, Wt 12, Range 1-2; 30 uses; Ignores RES
Nosferatu - 10 Mt, 70% Hit, Wt 14, Range 1-2; 20 uses; Damage done heals user
Gleipnir - 23 Mt, 80% Hit, Wt 20, Range 2; 30 uses; +5 SKL (Knoll***)

Other
Manakete
Dragon Stone - 16 Mt, 100% Hit, 0 Wt, 15 Crt, 1 Rng; 50 uses; +12 STR, +12 SKL, +15 DEF, +20 RES, x2 Mt against Monsters (Myrrh)

*In Eirika's route, this is placed directly into Joshua's inventory.  It's also the legendary weapon of his homeland; this all combines to a decent plot claim to the weapon.
**For Tana, Innes, and L'Arachel, these are the legendary weapons of their homelands, so they have a potential plot claim to them (Innes also has a small pool of people who will likely be able to use the bow in the first place, so it's not a stretch).
***Knoll gets this due to his awesomeness.  Well, actually, thinking on it, he is likely to be the only Shaman you'll have, and therefore the only Druid by the end.  The only other people who can use it, Lyon (after-game) and Ewan (only if he takes the Shaman path), have issues.  Lyon is after-game, and doesn't even really count as a PC at that point.  Ewan has a path split, and starts using Anima magic (meaning you'd have to start over again to use dark magic).  You can also argue Ewan doesn't want to be a dark mage (he says he wants to be a Sage like his teacher).  This gives Knoll a decent claim to this weapon, though it's not exactly the best weapon in the world.

116
Tournaments / Temp Wars - A Tournament to Make Dhyer Cry
« on: March 15, 2008, 02:38:14 PM »

Remember those guys you use for a little bit, then they disappear for good?  Remember people arguing over how to scale them?

Well, how about AN ENTIRE TOURNAMENT OF THEM!?!?

I know you all love me.  Some of these characters might look a little out of place, but that's mostly so I could fill divisions >_>

This closes in a week.  Vote, love, hate, strangle me at DLCon3.

Godlike:
Fou-Lu (BoF4 - only the PC form for this) vs. Jade Curtiss (TotA - only the form before reaching the Tartarus, i.e., the Cheagle Woods form)
Mr. S (FFL2) vs. E.V.E. (EBO)

Heavy:
Laike (Lunar1) vs. Orson (FE8 - chapter 5x form only for this)
Dekar (Lufia 2) vs. Seth (PS4 - PC form only for this)

Middle:
Bosch (BoF5 - only the PC form for this) vs. Keifer  (DQ7)
Yang (FF4 - original PC form only for this) vs. Seifer (FF8 - PC form only for this)

Light:
Miranda (G3) vs. Tempest (Lunar1)
Sue (G1) vs. Galvan (LoL2)

117
Writeup Graveyard / Yuri Volte Hyuga (vs. Ellen Kirishima)
« on: March 07, 2008, 10:51:39 PM »
Hah!  A rousing victory for the Harmonixer is always a thing to behold - the glory, the triumph, the women flocking to his side...it's all good!  But now, Yuri faces a challenge far greater than any in his career - a beautiful model.  Should he hit her too hard, he'd ruin her career and her gorgeous face.  A fire spell?  She'd go bald.  Clearly, Yuri needs to be creative to take down Ellen Kirishima, the vessel of the persona St. Michael, the archangel.  No, he needs to preserve his winning streak and manly charisma, but take her down in a nice way so she doesn't suffer too much.  What better way to do that than to hit her with the one thing she can't stop, and the one thing the tortured soul does best?  A quick dark-based blast of Mind Assault will sap Ellen's resources dry in an instant, and after that, a bit of magical beatdown with his other dark spells will knock her out cold.  Citius, altius, fortius - what better way to describe Yuri's career in the DL thus far?

118
Writeup Graveyard / Frank Goldfinger (vs. Ricardo Gomez)
« on: March 07, 2008, 10:40:08 PM »
The defender of the states, the great master of Brazilian Ninjitsu, Frank Goldfinger, has proven his mettle in the DL many times in the past.  Now, he faces the greatest challenge yet this week - a battle against his own ally!  Ricardo, the musician, and Frank, the ninja - it's like pirates fighting ninjas, except the pirates of guitars.  Nonetheless, this is a battle for truth, justice and the American way, and Frank won't back down when it comes to enforcing the will of the United States of America!  As such, no amount of Mariachi fanciness will disuade Frank from using all the tools in his arsenal to achieve victory.  With his shish-kebob in hand, the ninja possesses greater power and resilience than the guitarist can even hope to match.  A few Fast Snowballs should railroad the frail little illegal immigrant in an instant, and though it'll pain Frank to see his ally in agony, it's all for the best.  For Frank, nothing is more important than protecting the greatest country the world has ever known.

119
RPG Stats Forum / Disgaea: Hour of Darkness
« on: March 01, 2008, 06:53:16 PM »
Welcome to Disgaea's stat topic - redux! 

The purpose of this stat topic is to show damage numbers with techs based on starting weapons, much like people allow with SaGa Frontier.  For a list, this is:
Laharl - Swords
Etna - Spears
Flonne - Staves (no techs associated with this)
Gordon - Guns
Jennifer - Fists
Thursday - Monster (no techs)
Kurtis - Monster (no techs)

All techs are taken at level 1.  Each level a tech gains adds 3% to its power.  All character levels are taken at 75.  All weapon levels taken at level 20, when the final tech for each weapon is learned.  Normal endgame, with no use of Armsmasters or doing excessive levelling, should put most characters at level 15 for weapon levels, so 20 isn't too far off.  Note that, with each level of weapon mastery, the stats of a weapon are raised by 5%, so the weapon stats for their primary weapons are doubled at weapon rank 20, just so you know where some of these numbers come from.  DEF and RES tested on are ~770 and ~424, respectively.  These are the approximate averages of defenses around the Hall of Justice, the 2nd to last stage (the final stage is a bit special, so I'm ignoring it for these calculations, as the stats are much higher).  Note that the only enemies here are Angels, which have 100% aptitude in everything, except 110% in RES, so the RES is a bit inflated, but not by much (most of the armours they use aren't much on RES).  This is about the distribution of defensive stats throughout the game, so this all works pretty well.  I'm using shop level 9 for storebought equipment.  Running through a normal game, customer rank 10 was what I achieved by the end, though the stuff there starts getting expensive.  Shop level 9 is just when prices hit the 1000000 mark, so I figured that works best.  In addition, many enemies and the bonus gauges near the end start carrying items around this rank.  I do assume some work is done in a few optional areas (mostly Prinny Land), so that's why the levels are a bit higher.  I also assume that belts, shoes and glasses have been added to the shop's inventory.  The best of these are the following:
Hero Belt: 190 ATK, -60 DEF
Falcon Shoes: 110 SPD, 25 DEF, 1 Move, 10 Jump
Ninja Shoes: 50 SPD, 12 DEF, 30 HIT, 1 Move, 7 Jump
Foresight: 400 HIT, 100 INT

Some characters might want to switch out of their default set-ups with armour for these.  Speaking of armour, I used 1 of each of the shop rank 9 armours on each character.  A bit of a way of keeping costs down on equipment, and balancing the stat distribution.  All equipment is considered devoid of specialists, except in the cases of set status-effect-inducing specialists on weapons.  Note that the characters could drop any of their armours listed to pick up another of the same type (so 3 Platinum Tuxes, if they so desired).  Other potentially useful armours:
Black Armour: 270 DEF, 30 RES
Reaper's Cloak: 250 DEF, 50 SP, 50 ATK, 50 INT, 50 HIT, -50 HP, -50 SPD, -50 RES

Weapons used were the highest tier of the 9th shop rank.  Other potentially useful weapons are listed with the characters.  For those who might want to boost their unique specials (such as Gordon), here are the axes, the best pure ATK weapons:
Hellish Axe: 625 ATK, -125 HIT
Rune Axe: 550 ATK, 40 SP, 40 INT, -110 HIT
Axe of Death: 512 ATK, -102 HIT, 6 Alchemists*
Dream Axe: 300 ATK, 30 INT, -60 HIT, 5 Hypnotists*

Notes about status:
1) Most enemies (and characters) have a 1 resist in all stats.  The exceptions are bosses, secret characters, some special high-class monsters, Majins and Thursday.  As such when I talk about status, I will be talking about it as compared to a 1 status resistance.
2) The best storebought status-inflicting weapon has a rank of 6 (the Axe of Death listed above).  Against average status resistance (1), a character has ~2% chance to resist the status effect from each hit of this weapon.  Against a status-inflicting resident of rank 1, a character has ~10% chance to resist the status effect from each hit of this weapon. 
3) For Thursday, this translates into 165% status resistance (against rank 6) and 990% status resistance (against rank 1), respectively.  Against the highest-rank status Thursday will ever face in-game (rank 80), this translates into 12% status resistance.
4) The chance a character has to resist a status also translates to the chance they have to recover from it each turn.  Usually, a status will last as long as the rank of the resident (so, a rank 6 Alchemist, for example, will last 6 turns unless the target recovers from it).  The turn it is applied counts as turn 0, so for a rank 5 status-inflicting resident, the status will wear off naturally after the end of turn 5.
5) Status resistance comes from residents that appear randomly on armours.  Against a rank 6 status-inflicting specialist, a level 6 status resistance specialist will confer a 10% resistance to the status.  This is random, so you might not allow resistance to status for this cast.
6) For what the statuses are and what they do:
Poison (Alchemist) - Poison deals 10% MHP damage at the start of the round (after both the player and the enemy have taken a turn); this damage can kill
Sleep (Hypnotist) - Sleeping characters cannot act in any way; damage does not wake them up
Paralysis (Witch Doctor) - Paralyzed characters can act, but cannot move; if an enemy is not within range, they cannot attack, but can defend
Depravity (Gangster) - Depraved characters do not gain experience
Forgetfulness (Amnesiac) - Forgetful characters cannot use special abilities; basically, this is silence

Characters with a number listed next to the Counter in their stats (such as Counter 2) have the ability to counter any basic attack (non-tech) within their range that many times.  A few notes:
1) A character's action each turn will take up a counter.  So if Etna attacks an opponent in some way, she will not be able to counter when attacked herself.
2) However, if Etna were attacked before she attacked, she would counter the attack she received and then go on with her normal attack.  As an example, if Flonne (Counter 0) attacked Etna (Counter 1) on the same turn, with Flonne attacking first in the order of operations, then followed by Etna's attack, Etna would counter Flonne, then proceed with her normal attack.  The practical applications of this aren't too significant, but it's just nice to know!
3) Note that a character with Counter 0 (Flonne) can still attack, just can never counter under any circumstance.

Hoggmeiser and Maderas are not factored into these numbers.  Despite being plot joins, they're basically equivalent to the Prinnies you get at the start of the game - both are generic monster classes, just with different names and modified stats (worse than the normal generic Nether Nobles and Nosferatu, respectively).  If you do factor them in...the damage average drops considerably, while the core stats...don't change much, probably get slightly higher.  To put it bluntly, they suck.


Laharl
"Overlord! Overlord!! Overlord!!!!"
Level 75 Demon Prince/Lord of Terror
Counter 2
Move 6
Jump 20
HP: 1526 (1576)
SP: 299 (339)
ATK: 426 (1476)
DEF: 288 (1278)
HIT: 424 (564)
INT: 335 (375)
SPD: 394 (534)
RES: 334

Fist A
Sword A
Spear A
Bow A
Gun C
Axe A
Staff B

Level 20 in Sword Mastery

1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze

Laevateinn: 500 ATK, 70 HIT, 70 SPD
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(Adamant Sword: 410 ATK, 150 HP)
(Hibernal Sword: 200 ATK, 4 Hypnotists*)
(Evil Thwarter: 185 ATK, 4 Alchemists*)
(Taser Sword: 125 ATK, 3 Witch Doctors*)

Attack: 448 physical damage

Blazing Knuckle (15 SP): 651 physical/fire damage, Around
Overlord's Wrath (40 SP): 863 physical damage, LR/AoE
Meteor Impact (150 SP): 987 physical damage, Around

Blade Rush (8 SP): 448 physical damage, LT
Hurricane Slash (7 SP): 641 physical damage
Wind Cutter (20 SP): 617 physical damage, LR/LT
Winged Slayer (90 SP): 603 physical damage, AoE
Nightsever (65 SP): 1038 physical damage
Dimension Slash (120 SP): 801 physical/star damage, LT/LR


Etna
"See, Prince? How many times have I told you to be a better role model for your subjects?"
Level 75 Vassal
Counter 1
Move 5
Jump 20
HP: 1322 (1372)
SP: 341 (381)
ATK: 377 (1127)
DEF: 238 (1308)
HIT: 374
INT: 339 (379)
SPD: 410
RES: 334

Fist B
Sword B
Spear A
Bow B
Gun C
Axe A
Staff B

Level 20 in Spear Mastery

1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze

Hero's Spear: 375 ATK, 40 DEF
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(Pallas Athene - 330 ATK, 60 HP, 60 SP)
(Moonlight: 129 ATK, 20 DEF, 4 Hypnotists*)
(Venomous Spear: 116 ATK, 4 Alchemists*)
(Forgetful Spear: 72 ATK, 3 Amnesiac*)
(Paralyzing Spear: 48 ATK, 2 Witch Doctors*)

Attack: 380 physical damage, ignores counters

Prinny Raid (15 SP): 443 physical damage, LR
Sexy Beam (40 SP): 87 magical damage, AoE
Chaos Impact (100 SP): 642 physical damage, AoE

Impaler (3 SP): 422 physical damage
Sky Lunge (7 SP): 522 physical damage
Asteroid Drop (80 SP): 410 physical damage, Around
Avalanche (45 SP): 783 physical damage
Turbulence (90 SP): 464 physical/wind damage, Around
Spear Storm (120 SP): 574 physical/fire damage, Around


Flonne
"Nice to meet you. I'm an assassin."
Level 75 Angel Trainee
Counter 0
Move 5
Jump 15
HP: 1072 (1122)
SP: 454 (674)
ATK: 238 (288)
DEF: 171 (1161)
HIT: 309
INT: 482 (1522)
SPD: 345
RES: 409

Fist D
Sword C
Spear C
Bow A
Gun B
Axe D
Staff S

Level 20 in Staff Mastery

1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze 

Gambantein: 500 INT, 90 SP
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(Saint's Staff: 470 INT, 30 HP, 30 SP, 30 ATK, 30 DEF, 30 HIT, 30 SPD, 30 RES)
(Bahamut's Wit: 410 INT, 70 ATK, 70 DEF)
(Rune Staff: 350 INT, 100 RES)
(Prophet's Staff: 320 INT, 60 SP, 60 RES)
(Forgetful Staff: 95 INT, 3 Amnesiacs*)
(Hibernal Staff: 43 INT, 2 Hypnotists*)

Attack: 0 physical damage

Power of Love (15 SP): Heals 699 HP to anyone around Flonne
Holy Arrows (40 SP): 868 magical damage, LR/AoE
Divine Ray (100 SP): 948 magical damage, LR/AoE


Gordon
"Picnic, picnic, La la, la la, laaaaa."
Level 75 Defender of Earth
Counter 2
Move 5
Jump 20
HP: 1838 (1888)
SP: 214 (254)
ATK: 468 (518) [1093]
DEF: 248 (1238)
HIT: 487 (1237) [362]
INT: 252 (292)
SPD: 442
RES: 145

Fist B
Sword B
Spear C
Bow D
Gun S
Axe S
Staff D

Level 20 in Gun Mastery

1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze 

Olympus: 375 HIT
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(PS-714: 225 HIT, 5 Hypnotists*)

Attack: 402 physical damage, LR

Gordon Spark (12 SP): 476 physical damage [593 physical damage]
Gordon Punch (30 SP): 581 physical damage [786 physical damage]
Gordon Blitz (70 SP): 695 physical damage [999 physical damage]
*Note that Gordon Spark, Punch and Blitz are all based on ATK, so Gordon wants an axe if he desires to use them for damage.  The changes to his stats with a Hellish Axe equipped at level 0 mastery are noted with a set of []

Tri-Burst (3 SP): 430 physical/ice damage, LR
Rapidfire (7 SP): 490 physical/fire damage, LR
Proximal Shot (15 SP): 577 physical/star damage
Bullet Storm (32 SP): 609 physical damage, LR
Totenkreuz (65 SP): 707 physical/fire damage, LR
Inferno (120 SP): 798 physical damage, LR


Jennifer
"Ahh! I'll be molested by countless slimy tentacles and my bodily fluids will be sucked dry!!"
Level 75 Sidekick
Counter 2
Move 5
Jump 20
HP: 1380 (1430)
SP: 244 (284)
ATK: 434 (1234)
DEF: 209 (1199)
HIT: 459 (959)
INT: 358 (398)
SPD: 509
RES: 216

Fist S
Sword C
Spear B
Bow C
Gun A
Axe D
Staff C

Level 20 in Fist Mastery

1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze

Golden Arm: 375 ATK, 250 HIT
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(Mirage: 308 ATK, 160 HIT, 160 SPD)
(Demonic Fist: 210 ATK, 140 HIT, 90 HP)
(Mystic Hand: 165 ATK, 110 HIT, 70 SP)
(Poison Knuckle: 93 ATK, 62 HIT, 3 Alchemists*)

Attack: 399 physical damage

Star Buster (15 SP): 438 physical damage
Cosmic Arrow (60 SP): 618 physical damage, LR/AoE
Terminus Omega (70 SP): 909 physical damage

Triple Strike (3 SP): 477 physical damage
Tiger Charge (7 SP): 666 physical damage
Lion's Roar (80 SP): 438 physical damage, Around
King of Beasts (32 SP): 767 physical damage
Rising Dragon (65 SP): 1098 physical damage
Big Bang (150 SP): 602 physical/fire damage, AoE


Thursday
"ALWAYS LISTEN TO A HOT BABE. THAT'S THE LAW. BEEP BLIP BEEP..."
Level 75 Super Robot
Counter 1
Move 5
Jump 12
HP: 1298 (1373)
SP: 144 (204)
ATK: 359 (1372)
DEF: 444 (1929)
HIT: 221
INT: 214 (274)
SPD: 221
RES: 139

99 Poison
99 Sleep
99 Deprave
99 Forget
99 Paralyze 

150% equipment bonus to HP/SP/ATK/DEF/HIT/INT/SPD
50% equipment bonus to RES

Destroy: 625 ATK
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(Geo Sabre: 587 ATK, 120 INT, 60 SP)
(Mystic Eye: 550 ATK, 110 HIT)
(Brocken: 375 ATK, 3 Amnesiacs*)
(Medusa Eye: 350 ATK, 5 Witch Doctors*)
(Cobra Fang: 120 ATK, 3 Alchemists*)

Attack: 428 physical damage

Robo Attack (18 SP): 548 physical damage, LT
Robo Crush (35 SP): 822 physical damage
Robo Bazooka (72 SP): 1001 physical damage, Around
Arigato Roboto (200 SP): 2255 physical damage, AoE, kills Thursday
*Note that if Thursday is the last character alive, and kills the last enemey with Arigato Roboto, the battle is a loss for the player


Kurtis
"I rushed here, thinking you guys needed me, and this is what I get?...Maybe I shouldn't have bothered to come."
Level 75 Rival
Counter 2
Move 6
Jump 20
HP: 1559 (1609)
SP: 264 (304)
ATK: 444 (1119)
DEF: 329 (1319)
HIT: 407
INT: 348 (388)
SPD: 392
RES: 288

1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze

Destroy: 625 ATK
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(Geo Sabre: 587 ATK, 120 INT, 60 SP)
(Mystic Eye: 550 ATK, 110 HIT)
(Brocken: 375 ATK, 3 Amnesiacs*)
(Medusa Eye: 350 ATK, 5 Witch Doctors*)
(Cobra Fang: 120 ATK, 3 Alchemists*)

Attack: 367 physical damage

Rocket Punch (18 SP): 567 physical damage
Final Punch (42 SP): 425 physical damage, Around
Nuclear Fusion (68 SP): 400 physical/fire damage, AoE
Pringer Beam (96 SP): 882 physical damage, Around


HP: 1481
1) Gordon - 1888
2) Kurtis - 1609
3) Laharl - 1576
4) Jennifer - 1430
5) Thursday - 1373
6) Etna - 1372
7) Flonne - 1122

DEF: 1347 (1277 without Thursday's aptitude)
1) Thursday - 1929 (1434 without the 150% aptitude bonus)
3) Kurtis - 1319
4) Etna - 1308
5) Laharl - 1278
5) Gordon - 1238
6) Jennifer - 1199
7) Flonne - 1161

RES: 266
1) Flonne - 409
2) Etna - 334
3) Larharl - 334
4) Kurtis - 288
5) Jennifer - 216
6) Gordon - 145
7) Thursday - 139

DAMAGE: 897
1) Jennifer - 1098 (Rising Dragon)
2) Laharl - 1038 (Nightsever)
3) Flonne - 948 (Divine Ray)
4) Kurtis - 882 (Pringer Beam)
5) Thursday - 822 (Robo Crush)
6) Etna - 783 (Avalanche)
7) Gordon - 707 (Totenkreuz)
*Same rules apply as to most damage averages I do - Thursday can't use Robo Bazooka more than 2 times, and it doesn't 2-shot to most, so it's not included here.  Same for Gordon's Inferno.

120
Writeup Graveyard / Mohs (vs. Mithra)
« on: January 21, 2008, 06:25:56 PM »
A bit heavy and a lot of ugly make up the self-styled Fon Master Mohs.  Having absorbed the power of the Seventh Fonon into himself, his goal of enforcing the will of the Score throughout the world is coming closer to fruition.  Though having missed out on a proper ranking, a good showing for the power of faith in Not Ranked should be all he needs to prove that the Score is infallible.  Wielding magics renowned throughout the Tales series, what can stand against him?  A pathetic little mage with an, admittedly, awesome hat?  Hah!  Mithra is a slow, frail, weak master of the arcane arts - not the type of warrior to stand up to the awesome might of the Seventh Fonon!  A quick blow from his deadly breath will poison, slow and sicken Mithra to the point that he will be unable to effectively fight back!  With his already pathetic resilience reduced by the illness, poison eating away at his life, and slowness overwhelming his already lazy spellcasting, there will be nothing to left of him to fight back against Mohs' fon master powers!  A few castings of Explosion, Bloody Howling or any of his powerful fonic artes will eliminate the impious sorcerer with little trouble, scoring a victory for the faith.

121
Forum Games / Persona Mafia Interest and Sign-ups
« on: January 21, 2008, 01:27:45 PM »
Greetings everyone!

I know this game is technically 13th in the queue, but it's a large game and I'd love to see interested.

I have roles for 30 people (and can easily come up with more or less, though I'd rather come up with more than take some out >_>).  What I do also need is a co-mod, primarily for balance checking with a group this large.  Game will start...uh...whenever it's ready and no other games are ahead of it!  >_>  So that could be in a week or two, or a month or two, or whenever.

Still, anyone interested, please sign up here, and if you want to assist with balance checking/modding, ALSO do that here >_> 

Oh, it's crossover - Persona 1, 2a, 2b, and 3 are all involved.  So yes, this should be fun.

So...sign-up!  Now!

DA LIST!
1) Tom
2) Fnorder
3) Tai
4) CPU
5) Strago
6) Alex
7) Quietrain
8) Meeple
9) Elcid
10) Dhyer
11) Kilga
12) Smodge
13) Excal
14) Carth
15) Yakko
16) Eph
17) Nitori

OK - Mod
Gate - Co-mod

122
Tournaments / THE ULTIMATE MATCH OF ULTIMATE DOOM AND LOVE
« on: January 21, 2008, 02:34:06 AM »
And now, I present to you the greatest match the DL has ever seen!

In one corner, weighing in at 2 pounds, 3 ounces...

Jogurt!

And in the other corner, weighing in at...something over 300 with the pegasus...

Elincia!

The only stipulation is that Elinicia's skills are locked.  This means she has Stun, Canto, Mercy and Renewal.

So yes, do debate this one.

123
RPG Stats Forum / Grandia Three
« on: January 16, 2008, 12:18:54 AM »
Welcome to Grandia 3!  New and improved!  Thanks to Eph for the original, though I've gone through and modified/edited some things, added ultimate equips, etc.  Should look prettier.  Thanks also go to MF for boss notes on Emelious and Xorn, as well as working out how the Flash status works.

Grandia 3 plays similarly to Grandia Xtreme, but since like no one has played that, a better explanation is thus:

Mechanics
Battles are very CTB-ish, with higher INI characters acting earlier, and moves having lag-time/recharge time.  Techs all gain levels, and it is assumed that all techs are taken at max level (5).  This is generally true of most skills except the later ones, but I feel it makes the best differentiation between uniqueness of techs, and the only one that might take longer is Ulf's Dynamite Rush, which is learned the latest (and improves the most with tech levels).  All SP levels are also taken at max, which again, is generally a bit higher than normal, but not by much (you'll likely max all of them but Alfina and possibly Ulf normally).  Defenses are subtractive, and fairly significant due to the multi-hit system - Ulf takes about 3x the magic damage as Alfina, for instance.  Characters are all given unique equipment and starting skills/spells/eggs/whatever.  The usual.  Like in other Grandias, the cancelling system for charging skills is in effect.  I noted what skills cancel, but I think most people ignore this anyway.  Boost effects (WOW, Flash, etc.) generally last for 5 turns, so they do wear out, but fairly slowly.  Levels are also taken at 55, which is a little above endgame, probably, but doesn't change too much in the end.     

Vital Statistics and What They Mean
HP: Indicates the amount of life-force a character has; once reduced to 0, the character is roadkill
MP: Indicates the amount of spiritual force a character has; magic requires these
SP: Use these for special abilities; note that SP is carried over between battles and can be restored in-battle, but does not automatically regenerate at save points, so some could view characters with 0 SP due to this
ATK: Boosts physical damage
MAG: Boosts magical damage
DEF: Reduces physical damage
RES: Reduces magical damage
INI: Initiative, or speed; take it literally, as 120 INI will EXA 60 INI regularly
MOV: Movement, which affects not only the speed and range which characters can move to attack/change positions, but also evasion

Status effects are generally listed with the attacks that cause them, but here they are as well:
Poison: 5% MHP damage around once per character turn; slightly delays IP gauge build-up whenever it takes effect by ~25%
Paralysis: Character cannot move or act
Sleep: Character cannot move or act; not cancelled by magic or physicals
Silence: Character cannot use special moves or spells
Confusion: Character acts randomly - may attack/cancel allies, run around the battlefield doing nothing, or defend for long periods of time
Instant Death: DEATH
Sickness: 10% MHP damage around once per character turn; slightly delays IP gauge build-up whenever it takes effect by ~25%; randomly either lowers a random stat or causes a random status effect whenever the damage effect kicks in
Flash: A special status brought into effect by Yuki's Flash, Ulf's Shadow Warrior, and Emelious's Shadow Wave; grants perfect evade against evadable attacks as long as a character is not getting hit, getting up off the ground, charging a move, executing a move, or repositioning themselves after executing an action

And to block those nasty statuses:
Confusion Amulet: Blocks confusion
Mithril Ring: Blocks poison and paralysis
Poison Amulet: Blocks poison
Sickness Amulet: Blocks sickness
Sleep Amulet: Blocks sleep

And with that...let's begin!



Yuki
"I'm a pilot...I don't have time for this!"
HP: 3373
MP: 322
SP: 190
ATK: 193 (318)
MAG: 176
DEF: 186 (311)
RES: 180
INI: 52 (64)
MOV: 44 (56)

Spirit Sword: +125 ATK, SP restored with attacks*2
Spirit Armor: +125 DEF
Heavy Leggings: +12 INI, +12 MOV
Anne's necklace: Status/ID Immunity

Other equipment options:
Maken Galcion: +0 ATK, +120 MAG
Lorenzo Blade: +69 ATK, inflicts DEF-Loss with attacks (50% DEF and RES loss) ~100% with each hit
Shock Blade: +11 ATK, inflicts paralysis (inability to act) with attacks ~25% with each hit
Robes of Light: +72 DEF, +36 RES
Rune Armor: +25 DEF, +50 RES
Yuki's Badge: +2 INI

Combo: 600 physical damage
Critical: 400 physical damage, cancels

Burn (4 MP): 100 fire/magic damage (700 with Maken Galcion)

Aerial Slash (25 SP): 1450 physical damage, cancels
Whirlwind (40 SP): 2800 wind/physical damage, AoE
Flash (25 SP): Doubles combo damage, and MOV; grants Flash status
Blade Storm (50 SP): 4200 wind/physical damage
Invincible Aura (75 SP): Absorbs 2400 damage before being dispelled; damage does not carry over, unless it is multiple, unconnected (i.e., not a single multi-hit attack) hits
Dragon Slash (99 SP): 6400 physical damage, MT



Alfina
"See?  I can do it if I try"
HP: 3219
MP: 541
SP: 180
ATK: 173 (269)
MAG: 197 (277)
DEF: 163 (248)
RES: 212 (297)
INI: 48 (66)
MOV: 35

Spirit Staff: +96 ATK, +80 MAG, casts Halvah (cures status)
Maiden's Dress: +85 DEF, +85 RES, Status Immunity
Witches Pumps: +18 INI

Other equipment options:
Staff of Isis: +160 ATK, +0 MAG
Lilith's Staff: +80 ATK, restores MP equal to 10% of damage dealt per hit
Diviner's Staf: +60 ATK, +50 MAG, casts Meteor Strike (2300 earth/magic damage)

Combo: 350 physical damage
Critical: 250 physical damage, cancels

Heal (4 MP): Heals 650 HP

Comet Spike (25 SP): 1000 physical damage, Cancels
Stun Force (30 SP): 500 physical damage, inflicts paralysis ~100% 
Ripple Shot (40 SP): 2200 physical damage, LT
Holy Circle (60 SP): Surrounds Alfina with a ring of energy, dealing 100 physical damage to any foe that gets within melee range; melee attacks cannot hit her; this is, basically, melee immunity
Energy Drive (50 SP): Restores 75 SP, does not affect Alfina, MT
Armageddon (99 SP): 4500 physical damage, lowers ATK/MAG/RES/DEF/MOV/INI by 50%, MT; this drops to ~3800 damage with the Diviner's Staff, and down to ~2500 with the Staff of Isis (MAG-based physical attack)



Ulf
"Man, I'm beat.  Let's get something to eat!"
HP: 3850
MP: 254
SP: 200
ATK: 247 (270) [366]
MAG: 160
DEF: 178 (194) [289]
RES: 142
INI: 64 (76)
MOV: 40 (52)

Warrior's Way: Raises ATK and DEF by 3% (9% with skill book in effect)
Fighting Spirit: Regenerates an additional 20% SP whenever SP would be regenerated

Rashik's Hammer: +96 ATK, lowers SP cost by 25%
Phalanx: +95 DEF
Heavy Leggings: +12 INI, +12 MOV
Fighter's Book: +1 Mind Skills, +2 Body Skills

Other equipment options:
Hell Spike: +81 ATK, inflicts instant death (target DIES!!!) ~10% per hit
Blood Hammer: +62 ATK, restores HP equal to 10% of damage dealt per hit
Chaos Flail: +0 ATK, +150 MAG
Rune Armor: +25 DEF, +50 RES

Combo: 750 physical damage
Critical: 500 physical damage, cancels

Rockbreaker (19 SP) 1800 physical damage, cancels
Force Wave (23 SP): 2500 physical damage, around
Flame Spike (30 SP) 4000 fire/physical damage
Big Wheel (38 SP): 2500 physical damage, cancels, LT
Shadow Warrior (19 SP): Doubles combo damage, and allows teleportation around the battlefield; grants Flash status
Inferno Spike (45 SP): 3600 fire/physical damage, AoE
Red Lotus (57 SP): 5400 fire/physical damage, LT
Dynamite Rush (75 SP): 8400 physical damage



Dahna
"The fates have smiled on us today"
HP: 2873
MP: 646
SP: 160
ATK: 167 (237)
MAG: 228 (235) [324]
DEF: 153 (225)
RES: 185 (191) [227]
INI: 46 (64)
MOV: 24

Guru's Way: Raises MAG and RES by 3%
Absorb Magic: 3% of the damage a spell does is restored as MP

Sublime Cards: +70 ATK, +84 MAG
Robes of Light: +72 DEF, +36 RES
Witch's Pumps: +18 INI
Magic Pendant: +5 MAG
Blast Egg: +2 Fire Magic Power, +2 Earth Magic Power

Other equipment options:
Power Cards: +180 ATK, +0 MAG
Judge's Cards: +108 ATK, inflicts silence (cannot use special moves or magic) ~25% per hit, casts Shh! (inflicts silence ~50%)
Alluring Cards: +99 ATK, inflicts confusion (acts completely random and ineffective) ~25% per hit, casts Craze (inflicts confusion ~50%)
Sleep Cards: +58 ATK, inflicts sleep (target cannot act) ~25% per hit, casts Snooze (inflicts sleep ~50%)
***Sage's Robe: +90 DEF, +50 RES, Immune to Silence (This is questionable, as, while Alfina has no use for the silence immunity and 35 RES loss due to her unique equip, it does technically off more DEF for her, but makes a lot more sense to put on Dahna - just noting it as an extra piece of equipment for those who might allow it)
Angel Dress: +64 DEF, +64 RES, Immune to Instant Death
Holy Cloak: +55 DEF, +55 RES, Immune to Sickness
Fairy Cloak: +36 DEF, +36 RES, Immune to Confusion

Combo: 300 physical damage (650 with Power Cards)
Critical: 200 physical damage (550 with Power Cards), cancels

Tremor (15 MP): 900 earth/magic damage, MT
Heal (4 MP): Heals 850 HP
Burnstrike (9 MP): 1500 fire/magic damage

Homing Shot (25 SP): 800 physical damage (1700 with Power Cards), cancels
Mana Capture (40 SP) 350 physical damage (800 with Power Cards), restores MP equal to 20% of damage dealt, AoE
Dancing Cards (25 SP): Dahna summons 10 cards; these 10 cards circle her and perform counter attacks on enemies for 150 damage per card; these cards counter each hit of any physical or magical attack, up to 10 times; so, a 10 hit attack will cause all cards to hit the enemy, a 5 hit attack will cause 5 of the 10 cards to attack, and a 15 hit attack will still cause only 10 cards to attack the enemy; the cards can be refreshed by using the skill again; using a critical will send all 10 cards to attack an enemy at once as well as her dealing her normal critical damage (450 damage per card with Power Cards equipped; 11 total hits if she uses a critical)
Mana Spring (75 SP): Lowers MP costs of all spells to 0


Averages

HP: 3329
1) Ulf - 3850
2) Yuki - 3373
3) Alfina - 3219
4) Dahna - 2873

DEF: 268
1) Yuki - 311 (16% [43] less damage taken on average from physicals)
2) Ulf - 289 (8% [21] less damage taken on average from physicals)
3) Alfina - 248 (7% [20] more damage taken on average from physicals)
4) Dahna - 225 (16% [43] more damage taken on average from physicals)

RES: 212
1) Alfina - 297 (40% [85] less damage taken on average from magic)
2) Dahna - 227 (7% [15] less damage taken on average from magic)
3) Yuki - 180 (15% [32] more damage taken on average from magic)
4) Ulf - 142 (33% [70] more damage taken on average from magic)

INI: 68
1) Ulf - 76
2) Alfina - 66
3) Yuki - 64
4) Dahna - 64

Damage (with SP): 3000
1) Yuki - 4200 (Bladestorm)
2) Ulf - 4000 (Flame Spike)
3) Alfina - 2200 (Ripple Shot)
4) Dahna - 1500 (Burnstrike)

Damage (with half SP): 1988
1) Ulf - 4000 (Flame Spike)
2) Dahna - 1500 (Burnstrike)
3) Yuki - 1450 (Arial Slash)
4) Alfina - 1000 (Comet Spike)

Damage (no SP): 1313
1) Alfina - 2300 (Diviner's Staff Meteor Strike)
2) Dahna - 1500 (Burnstrike)
3) Ulf - 750 (Combo)
4) Yuki - 700 (Maken Galcion Burn)

3-Shot Damage (with SP): 11700/2925
1) Ulf - 20800/6933 (Dynamite Rush*2+Flame Spike)
2) Yuki - 12600/4200 (Bladestorm*3)
3) Alfina - 8900/2967 (Armageddon+Ripple Shot*2)
4) Dahna - 4500/1500 (Burnstrike*3)

3-Shot Damage (with half SP): 7125/1781
1) Ulf - 11650/3883 (Dynamite Rush+Force Wave+Combo)
2) Yuki - 7600/2533 (Bladestorm+Whirlwind+Combo)
3) Alfina - 4750/1583 (Ripple Shot*2+Combo)
4) Dahna - 4500/1500 (Burnstrike*3)

124
Unranked Games / Disgaea Two: Cursed Memories
« on: January 16, 2008, 12:14:05 AM »
<PCs from Eph>

Argh, I wanted to get this topic off on the same day as the XSIII topic. (curse you Rob!)  Anyways, levels are taken at level 75.  Like Disgaea, every human character can equip any weapon, but they have different mastery levels.  For the sake of easiness, I'm taking either their default weapon types or what weapon they are best in.  Also keep in mind that there's some randomness to stat growth so stats are not totally accurate, that is until a certain somebody can give me stat growth formulae to figure out exact stats.  First, there are the bare stats without equipment.  After stats are the equipment aptitudes, which unlike Disgaea 1, story PCs have different aptitudes than 100%.  Then comes the actual stat when equipment is used.  Weapon mastery for human characters are taken at 20 and weapon armor ranks at level 20 also. (See OK's post about weapons)

Adell


             
HP: 1963 - 130% - (1963)
SP: 305 - 100% - (305)
ATK: 616 - 120% - (1304)
INT: 274 - 80% - (274)
HIT: 411 - 100% - (624)
DEF: 274 - 100% - (945)
RES: 273 - 80% - (273)
SPD: 476 - 120% - (1041)
Counter: 1 (3)
Move: 5

Adell has an innate ability that lets him do 25% more damage on higher level enemies.  It doesn't matter if it's 1 level or 1000 levels, it's still a 25% boost.  How you take this is up to you.  NESS SLAYER ANYONE?

Adell dodges side attacks around 24% of the time, and auto counters any close range physical with 290 damage.

Character skills (all Physical damage)

Attack - 370
Crimson Flame - 20 SP: 530, Fire elemental
Soaring Fire - 47 SP: 680, Fire elemntal
Vulcan Blaze - 89 SP: 1200, Fire elemental
Triple Strike - 9 SP: 515
King of Beasts - 91 SP: 700
Rising Dragon - 137 SP: 1100 - Might be useful if fire res comes into play.


Rozalin



HP: 1290 - 100% - (1290)
SP: 515 - 120% - (588)
ATK: 273 - 80% - (385)
INT: 409 - 110% - (409)
HIT: 546 - 120% - (1273)
DEF: 270 - 90% - (915)
RES: 485 - 120% - (561)
SPD: 340 - 90% - (400)
Counter: 0
Move: 4

Rozalin boost male character's stats by 20% if they are around her.  GODLY IN A DUEL!

Character skills:  (All Techs reflect her HIT stat and thus, they are all pretty damn accurate. All hit DEF stat.)

Attack: 400, lowers SPD by 20%
Tri-Burst - 9 SP: 540, lowers SPD by 20%
Proximal Shot - 36 SP: 700, lowers SPD by 20%
Shooting Stars - 86 SP: 810, lowers SPD by 20%
Totenkreuz - 152 SP: 880, lowers SPD by 20%
Rose Thorns - 29 SP: 580
Kneel Before Me! - 23 SP: Boost ATK/INT/HIT by 20%. Stacks.  Wears off 5% each turn.
Rose Liberation - 100 SP: 620 non-typed damage. (It hits DEF but hurts the likes of PHYSICAL SPOILAR)

Tink - Fenrir's favorite character!



HP: 1320 - 100% - (1320)
SP: 445 - 120% - (502)
ATK: 481 - 110% - (1040
INT: 205 - 80% - (205)
HIT: 415 - 120% - (950)
DEF: 280 - 90% - (925)
RES: 343 - 100% - (343)
SPD: 543 - 130% - (622)
Counter: 2
Move: 7!

Tink counters any close range physical with 200 physical damage

Character skills:

Attack: 250
Kero Change! - 2 SP: Tink changes to his angry frog form. Outside of losing 2 movement, I don't really see any other change except he now boosts female stats when they are around him.  So it's kind of useless
Sonic Roll - 20 SP: 370
Nail Bat - 51 SP: 620
Goodbye Tink - 109 SP: 1300!  Tink blows up and dies. >_>

Hanako



HP: 1149 - 90% - (1149)
SP: 410 - 110% - (450)
ATK: 415 - 100% - (960)
INT: 476 - 120% - (476)
HIT: 415 - 110% - (940)
DEF: 309 - 90% - (905)
RES: 336 - 100% - (380)
SPD: 475 - 120% - (575)
Counter: 0
Move: 5

Hanako takes 25% less damage from monsters.  EVIL GAIA SLAYER?

Character skills:

Song of Hope - useless* boosts HIT/SPD
Song of Love - useless* boosts ATK/DEF
Song of Courage - useless* boosts INT/RES
*Useless because they're buffs that don't target her.
Pretty Bazooka - 56 SP: 700, lowers ATK/INT/SPD by 20%

Taro



HP: 2009 - 130% - (2009)
SP: 344 - 90% - (395)
ATK: 474 - 110% - (960)
INT: 277 - 80% - (277)
HIT: 343 - 90% - (675)
DEF: 475 - 130% - (1585)
RES: 475 - 130% - (802)
SPD: 237 - 80% - (189)
Counter: 4!
Move: 5

Taro's DEF/RES is increased when HP is in the critical.

Taro can counter attack (and keep doing it, 4 counters!) a physical with 250 damage.

Character skills:

Attack: 300
Milk - 12 SP: raises ATK/INT by 20%. Slowly wears 5% off over time.  Stacks.
Strawberry Milk - 12 SP: Heals 600 HP
Chocolate Milk - 12 SP: raises DEF/RES by 20%.  Slowly wears 5% off over time.  Stacks
CryBaby Strikes - 67 SP: 450, Lowers ATK/INT/HIT by 20%.

Yukimaru - Zam!



HP: 1460 - 100% - (1460)
SP: 345 - 110% - (446)
ATK: 544 - 120% - (1302)
INT: 405 - 90% - (560)
HIT: 413 - 110% - (610)
DEF: 273 - 80% - (840)
RES: 341 - 90% - (345)
SPD: 547 - 130% - (503)
Counter: 1
Move: 5

All of her attacks has a slight chance of inflicting Amnesia.  In Disgaea, Amnesia blocks all SP using techs, including magic.

Character skills:

Attack: 430
Nadarejin (I have no idea what that means) - 17 SP: Water elemental
Setsugesuka (ditoo) - 34 SP: Water elemental
Midare Fubuki - 100 SP: 1150, Water elemental
Hurricane Slash - 20 SP: 850, Wind elemental
Dark X-Slash - 133 SP: 1280

Etna



HP: 1630 - 110% - (1730)
SP: 344 - 90% - (344)
ATK: 613 - 120% - (1320)
INT: 375 - 90% - (375)
HIT: 415 - 110% - (610)
DEF: 417 - 110% - (1260)
RES: 415 - 90% - (415)
SPD: 415 - 110% - (415)
Counter: 1
Move: 5

NOTE: This is Etna equipped with a Spear, she could want an axe for more SMASH, but I don't have the appropote axe levels for her yet.

Etna boosts Prinny stats by 50%.  Uhhhh, isn't Kurtis ranked? >.>

Character Skills:

Attack: 400
Prinny Raid - 17 SP: 680
Sexy Beam - 45 SP: 780
Chaos Impact - 100 SP: 1130
Impaler - 8 SP: 580
Lightning Spear - 17 SP: 750

Averages!

HP: 1560
1) Taro - 2009
2) Adell - 1963
3) Etna - 1730
5) Yukimaru - 1460
6) Tink - 1320
4) Rozalin - 1290
7) Hanako - 1149

DEF: 1054
1) Taro - 1585
2) Etna - 1260
3) Adell - 945
4) Tink - 925
5) Rozalin - 915
6) Hanako - 905
7) Yukimaru - 840

RES: 446
1) Taro - 802
2) Rozalin - 561
3) Etna - 415
4) Hanako - 380
5) Yukimaru - 345
6) Tink - 343
7) Adell - 273

Damage: 894 [839 with only unique skills]
1) Yukimaru - 1280 (Dark X-Slash)
2) Adell - 1200 (Vulcan Blaze)
[ Yukimaru - 1150 (Midare Fubuki) ]
3) Etna - 1130 (Chaos Impact)
4) Rozalin - 880 (Totenkreuz)
5) Hanako - 700 (Pretty Bazooka)
[ Rozalin - 620 (Rose Liberation) ]
6) Tink - 620 (Nail Bat)
7) Taro - 450 (CryBaby Strikes)


Weapons and Armour - All from OK!!!!!

First, character weapon classes used above

Adell - Fists
Rozalin - Guns
Tink - Monster
Hanako - Monster
Taro - Monster
Yukimaru - Swords
Etna - Axes, Guns or Spears. (she uses a spear in her uber boss form)

I personally...take equipment at rank 20, in this game (don't know what shop level that is...I think it's shop level 6 or so).  This is ~200000 in cost for armours and weapons.  The max shop level sells rank 38 items, and the max rank for any item is 40, so I think this is a fair level to take things at (especially since prices really start to jump - shop rank 8 stuff costs millions each).  Here's the list:

Flick (Fist) - +233 ATT, +233 SPD, +35 HIT
Nightmare (Sword) - +253 ATT, +60 SP, +100 INT, +40 HIT
Halberd (Spear) - +233 ATT, +102 DEF, +60 HP, +40 HIT
Sylphid (Bow) - +213 ATT, +213 HIT, +50 SPD, +70 SPD
Prism Cannon (Gun) - +213 HIT, +40 SP, +30 RES, +20 SPD
Serial Axe (Axe) - +294 ATT, +85 HP, +30 DEF, +30 SPD, -40 INT, -20 RES, -102 HIT
Kill All (Axe) - +279 ATT, +80 HP, +20 SP, -93 HIT
Fairy Staff (Staff) - +233 INT, +213 ATT, +32 SP, +60 RES
Mystic Attack (Monster) - +253 ATT, +36 SP, +20 RES, +213 HIT, +44 SPD
Sloth (Monster) - +233 ATT, +233 INT, +30 HP, +30 RES, +30 DEF, -30 SPD
Greed (Monster) - +212 ATT, +212 INT, +40 HP, +20 SP

Large Shield - +231 DEF, +50 RES, -40 SPD
Bushido Suit - +190 DEF, +30 ATT, +30 HIT




125
Unranked Games / Shining in the Darkness
« on: January 16, 2008, 12:10:43 AM »
Statistical Information:
HP - You should know what this does
MP - Simple, eh?
Attack - Physical attack power ( first number listed is the natural stat, the 2nd is the final stat after equipment )
Defense - Physical defense power ( first number listed is the natural stat, the 2nd is the final stat after equipment )
IQ - Affects spell damage received and done
Speed - Action rate
Luck - Affects a whole lot of crap

Notes:
1) I'm listing alternate equips are noted. The numbers I have figured out are for pure defense. I have the alternate equipment stats listed, so you should be able to figure out the stats through simple addition and subtraction.
2) The stat boosting/lowering spells work based off of natural stats. Hence why I have no numbers for the stat-downs, since they're different for each monster. It's a %, though, so the higher your stats are, the lower they'll drop.
3) Sleep and confuse do not wear off when attacked. They each last several turns, though silence does not wear off in-battle.



Nameless Hero
Level 56
"..."

HP: 439
MP: 0
Attack: 232 (382)
Defense: 78 (248)
IQ: 188
Speed: 128
Luck: 103

Sword of Light (+150 Attack, Casts Bolt 3 when used)
Armour of Light (+80 Defense, +Magic Defense)
Shield of Light (+50 Defense, +Magic Defense)
Helmet of Light (+40 Defense, +Magic Defense)

Alternate Equipment
Dream Blade (+175 Attack, Cursed - User is permanently under the effect of the Muddle spell)
Doom Blade (+90 Attack, Counters physical attacks with a physical attack?)
Fire Sword (+60 Attack, Casts Blaze 3 when used)
Dark Armour (+100 Defense, Cursed - 33% chance user will skip their turn)
Frost Armour (+64 Defense, Resists Freeze damage by 50%)
Sun Armour (+52 Defense, Resists Blaze damage by 50%)
Dark Helmet (+50 Defense, Cursed - reduces accuracy of physical attacks by 50%)

Attack: 154 damage
Critical attack - 392 damage ( 25% chance )


Milo Brax
Level 52
"..."

HP: 328
MP: 265
Attack: 155 (275)
Defense: 103 (243)
IQ: 235
Speed: 175
Luck: 259

Mithril Axe (+120 Attack)
Mithril Armour (+68 Defense)
Mithril Shield (+40 Defense, +Magic Defense)
Mithril Helmet (+32 Defense)

Alternate Equipment
Super Flail (+25 Attack, Attack hits 3 times)
Light Robe (+44 Defense, +Magic Defense)
Mithril Hood (+26 Defense, Resists Blast damage by 50%)
Elven Hood (+22 Defense, +Magic Defense)

Attack: 96 damage
Critical attack - 223 damage ( 40% chance )

Blast 1 (2 MP): 7-13 base damage
Blast 2 (4 MP): 21-25 base damage
Blast 3 (8 MP): 40-47 base damage
Blast 4 (14 MP): 57-65 base damage

Burst 1 (5 MP): 10-15 base damage
Burst 2 (8 MP): 20-25 base damage
Burst 3 (12 MP): 41-48 base damage
Busrt 4 (20 MP): 85-96 base damage

Desoul 1 (8 MP)
Desoul 2 (15 MP) GT

Screen 1 (4 MP) GT
Screen 2 (6 MP) MT

Vision 1 (1 MP): Provides unique information about items

Heal 1 (3 MP): Heals 24-32 HP base
Heal 2 (5 MP): Heals 72-86 HP base
Heal 3 (10 MP): Full healing
Heal 4 (50 MP): Full healing, MT

Detox 1 (3 MP): Curse poison status
Detox 2 (8 MP): Cures paralysis status

Revive 1 (15 MP): 33% MHP revival
Revive 2 (35 MP) 100% MHP revival

Quick 1 (3 MP): Raises base Speed and Defense by 50%
Quick 2 (5 MP): Raises base Speed and Defense by 33%, MT


Pyra Myst
Level 54
"..."

HP: 305
MP: 279
Attack: 113 (213)
Defense: 148 (264)
IQ: 290
Speed: 242
Luck: 185

Mithril Rod (+100 Attack)
Magic Mail (+50 Defense)
Mithril Shield (+40 Defense, +Magic Defense)
Mithril Hood (+26 Defense, Resists Blast damage by 50%)

Alternate Equipment
Hex Whip (+60 Attack, GT, Cursed - 33% chance user will become entangled and unable to act for 1-3 turns)
Steel Whip (+35 Attack, GT)
Ice Staff (+25 Attack, Casts Freeze 3 when used)
Demon Staff (+20 Attack, Casts Muddle 3 when used)
Fire Staff (+15 Attack, Casts Blaze 3 when used)
Light Robe (+44 Defense, +Magic Defense)
Magic Hood (+18 Defense, +Magic Defense)

Attack - 75 damage
Physical attack + Boost - 138 damage
Critical attack - 151 damage ( 30% chance )
Critical attack + Boost - 293 damage ( 30% chance )

Blaze 1 (2 MP) 6-11 base damage
Blaze 2 (4 MP) 11-15 base damage, GT
Blaze 3 (8 MP) 40-48 base damage, GT
Blaze 4 (14 MP) 58-66 base damage, MT

Freeze 1 (3 MP) 9-13 base damage
Freeze 2 (5 MP) 13-18 base damage, GT
Freeze 3 (10 MP) 44-52 base damage, GT
Freeze 4 (17 MP) 68-76 base damage, MT

Bolt 1 (5 MP) 13-20 base damage, GT
Bolt 2 (8 MP) 42-50 base damage,  GT
Bolt 3 (20 MP) 81-88 base damage, MT
Bolt 4 (40 MP) 125-150 base damage

Sleep 1 (4 MP) GT
Sleep 2 (6 MP) MT

Muddle 1 (3 MP) GT
Muddle 2 (7 MP) GT

Slow 1 (2 MP): Lowers base Speed and Defense by 50%
Slow 2 (5 MP): Lowers base Speed and Defense by 33%, GT

View 1 (1 MP): Shows the map of the dungeon

Egress 1 (9 MP): Teleports party out of the dungeon

Peace 1 (7 MP): Prevents lower level foes from attacking the party

Heal 1 (3 MP): Heals 24-32 HP base
Heal 2 (5 MP): Heals 72-86 HP base

Boost 1 (9 MP): Raises base Attack by 100%
Boost 2 (20 MP): Raises base Attack by 50%, MT


Averages

HP: 357
1) Bob - 439
2) Milo - 328
3) Pyra - 305

Defense: 252
1) Pyra - 264
2) Bob - 248
3) Milo - 243

IQ: 238
1) Pyra - 290
2) Milo - 235
3) Bob - 188

Speed: 181
1) Pyra - 242
2) Milo - 175
3) Bob - 128

Damage: 148
1) Pyra - 195 (Bolt 4)
2) Bob - 154 (Physical)
3) Milo - 96 (Physical)



Mordred
HP: 1600
ATK: 335
DEF: 105
SPD: 155



Dark Sol
Form #1:
HP - 1525
atk: ???
def: 115
spd: 115

Bolt 3 - 35 damage to everyone using pure defense equips, except Pyra who took 25 damage )
Demon Breath - 45 damage to Bob, 40 damage to Milo, 30 damage to Pyra ).

In this form, he has low defense, magic defense, and crappy speed ( Bob outsped him ). His damage also...sucks ass.

Form #2:
HP: 3525
atk: 420 - 512 (at half HP)
def: 120
spd: 135

Physical - 50 damage to Bob, 55 damage to Milo, 45 damage to Pyra
Critical Physical - 120 damage to whoever it hits ( 10% chance )
Bolt 3 - 35 damage to Bob and Milo, 25 damage to Pyra
Blaze 3 - 15 damage to Bob, 10 damage to Milo, 5 damage to Pyra *laughs*
Demon Breath ( only when at about 1500 HP ) - 80 damage to Bob, 75 damage to Milo, 60 damage to Pyra.

In this form, Dark Sol can double-attack any combination of attacks he wants, even 2x Demon Breath at low HP. His speed is much improved ( Pyra still always moves before him, and Milo does occasionally ), and his defense and magic defense are...still a tad low, but better than before.

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