Persona 4 - Up to Kanji dungeon. Was going to swear about Contrarian King but realised Rampage was a limit move. Then the time I Defended after Diamond Shield to survive it Chie dodge like both hits of it and lived as well, so hey, that was nice. Then nearly missed the Suzaku Feather afterwards because the game assumes you know something will have appeared to search. Because just making the boss drop the special item would be fucking lame. Getting it with SOS feature is silly though. 200+ SP pool for Yukiko. Okay she can regen 7 SP minimum each fight. Seems fair (no it isn't).
Kind of not digging Normal mode. It is making the dungeon parts the least fun parts of the game. Not because they are hard but because it makes me want to fuck around and regen SP to save up money which is probably making my OCD brain make the game way grindier than it should be. I have a problem and it kind of ruins these games.
KIU - Still knocking down achievements and trying to get better at the game so I can tackle the really high intensities. I've beaten most stages on 6 or 7 now, and everything on 5, but 9 crushes me into fine powder.
QuoteKIU - Still knocking down achievements and trying to get better at the game so I can tackle the really high intensities. I've beaten most stages on 6 or 7 now, and everything on 5, but 9 crushes me into fine powder.
This makes me feel alot better about my ability at the game.
The communism vs liberals thing was cute but got absolutely nowhere in my ending. I think most people would avoid Yamato or Ricardo on their own the first time? Nice roleplaying guys choose Daichi, other people choose Al. I appreciate the idea of introducing kids to the concept though.
The communism vs liberals thing was cute but got absolutely nowhere in my ending. I think most people would avoid Yamato or Ricardo on their own the first time? Nice roleplaying guys choose Daichi, other people choose Al. I appreciate the idea of introducing kids to the concept though.
Most of the DL seems to like Resonance of Fate for some reason; I think it's the worst thing tri-Ace has ever created.
Darksiders: this game is literally western Wind Waker, except better because Wind Waker isn't very good
Also I made a gun with five barrels that all pointed straight up.
So what replaces the sailing?
Darksiders: this game is literally western Wind Waker, except better because Wind Waker isn't very good
So what replaces the sailing?
Fake out suicide of the best character in the cast half way through the game for no goddamned reason at all that never gets addressed or explained what the shit.
So what replaces the sailing?
Punching treasure chests.
2nd OGs: Ran around fighting random enemy grunts, got Trombe back, Jesus Christ that thing is unfair, and now I've got most of the team back together. On a water level with a time-limited SR point, because this game is nothing if not incredibly trollish.
Fake out suicide of the best character in the cast half way through the game for no goddamned reason at all that never gets addressed or explained what the shit.
Fake out suicide of the best character in the cast half way through the game for no goddamned reason at all that never gets addressed or explained what the shit.
That definitely is one of the biggest, stupidest things in the game. But if I started going off on how deeply FF13 fails in amazingly inventive and mind-boggling ways, I'd need a bottle of whiskey and an actual desktop to begin.
ELLEN SMASH
Who's your most used RS3 character?
I don't know endgame that much since I've started the game 176 times and finished it once. I can't see Ellen getting uncool though. She just surpassed Undine's damage by learning Dynamic Hit in Muse's dream, she deals 1200 damage with it.
Fat Robin hasn't learned anything better than Screwdriver (which is still pretty good) and Poet has been nothing but a disappointment. I'd replace him with Sharl but he is worse than Tatyana about leaving. (and I don't want him to permanently die or anything)
I never really used Sharl before because he can't learn crowns, but now I realize that crowns really aren't anything special. He looks really cool but I don't want to leave Fat robin yet!
I'm using the Desert Lance formation and putting tank Harid on the front. It's working well.
Edit: Couldn't they make the aurora path slightly more obscure? I've changed my mind and have replaced Fat Robin with Snowman. Oh yeah. Poet is not longer the LVP.
Also Undine just soloed the entire Zweig tournament. Um.
I never really used Sharl before because he can't learn crowns, but now I realize that crowns really aren't anything special. He looks really cool but I don't want to leave Fat robin yet!
Star Ocean 4 - Almost died by being ambushed by zombies and then watched an extremely long scene. This game seems to be fond of its very long scenes. Almost done with Disc 2, it looks like!
Cole was pretty good overall, Evil Cole was...similar and the things that were different felt universally better. Uh, yeah, this made me LESS convinced that having 2 Coles was necessary, seeing as their movesets were more similar than I was led to believe, and Evil Cole just felt straight up better for the most part.
Star Ocean 4 - Almost died by being ambushed by zombies and then watched an extremely long scene. This game seems to be fond of its very long scenes. Almost done with Disc 2, it looks like!
At one point my controller turned off so it paused the scene and I thought the game froze. True story.
@Random: Yay! Soul Nomad is good times. Are you going to play Demon Path? It's about a quarter as long as Normal Path.
* Chug/Finish your drink every time Felius flashbacks remind you that there were spaceships in the Wild wild west
Shale - Extremist
EDIT2: And -YES-. Romancing SaGa 3 and Treasure of the Rudras both have incredible pixel art direction. The level of detail and artistry amazes me to this day.
Honey
Thanks a lot all!
I'm unfortunately already near the end of the challenge and have no idea what I could do next.
(http://image.noelshack.com/fichiers/2013/03/1358221315-romancing-saga-3-japan-en-by-mana-sword-v0-30-00017.png)
OMG
(http://image.noelshack.com/fichiers/2013/03/1358221313-romancing-saga-3-japan-en-by-mana-sword-v0-30-00019.png)
Seriously can anyone explain what's happening here
P4:G - Cut scene where party form a band a week before an event to play something. Chie says "What is something that looks easy" after turning down singing chorus for herself and Yukiko. Chie plays trumpet and Yukiko gets saxophone.
This is the point where everyone that ever played a wind instrument at school palms all of the face.
Edit - And then one day after practice they put in some singing and then are all like "Oh wow now it sounds like real music."
FFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKKK YYYYYOOOOOOOOOOOOOOOOUUUUUUUUUUUUUUUUUUUUUU
The 2nd Super Robot Wars Original Generation EPISODE 3 THE GAIA SAVIOR (More Villians With Bad Table Manners) - Things happened. Things involving crossgates, vomitting, and maximum :eldy:. Then a douchebag in a white suit showed up with a couple of wizards, which is probably the most normal thing to have occured in this span of time.
Dr. Mitte showed up with her precious baby and that's all you say?
The rats? You either need MT to deal with Algernon or to get the poison from the professor in the forest to know which rat to hit every round (it's the one that doesn't take damage from the poizn). The thing is pretty danged frail (like 3000 HP? Um yeah)
Wait, so you give up on the shield?
Wait, so you give up on the shield?
Bwuh? Dude, I have no idea what anything is/where anything is in this game, I'm just going with whatever I blunder across. Don't assume I know what the optimal course of action might be.
Anyway I'm in a village of lobster people that live in igloos made from starfish. This game!
Lost Edward fairly early
Rune Factory 3: one day in and everyone is fucking insane
I am bad and should feel bad.
Permadeath is an atrocious mechanic in single person games and I never find it to be acceptable.
Oh, no. I didn't mean SuikoTactics. That is shitty permadeath.
I meant the maingame Suikoden version of permadeath.
Romancing Saga 3: Trucking through Leonid's castle, goddamn this place is long, already burned through half my party resources and there's miniboss after miniboss and argh, another one? Well, the last couple weren't too hard, this shouldn't be--
*Yami almost completely massacres the party in a single round*
...You know, game, if you didn't want me to be here right now, you could've told me at the door.
So I went and did other stuff:
-Fishman is down. Holy hell plot bosses have a truckload of health in this game. He wasn't real threatening, mostly just a wall of HP. If he felt like spamming MT it could've been a problem, but fortunately he didn't. I've yet to find any castable MT healing, if such a thing exists in this game, so competent MT damage is automatically terrifying. This is kind of why I gave up on Aunas when I tried him first, much earlier in the game.
-Apparently Not!China is run by humorless authoritarians. Who would've guessed?
-Maximus was laughably feeble. Apparently he gets support once your whole party rejoins? He did not live long enough for that to occur. And wow that was a ridiculous haul for the most pathetic boss I've encountered so far. I'm guessing there's some gimmick to the Masquerade? Because 9 attack power is pretty uh. (I haven't trained anyone in epees anyway, so it hardly matters.) The Divine Tower is the architectural embodiment of futility, incidentally. I had to laugh. Supposed to be the center of a religious movement, filled with people wandering aimlessly around an endless series of unfurnished dead-end rooms. Heaven is a place where nothing ever happens.
-Jesus, you guys weren't exaggerating, Ellen's a beast.
In order to learn it: first, learn Instant Power. Earlyish game tech, can be learned from a basic punch, 4 WP. Then, spam Instant Power to learn Evil Breaker. THEN you spam Evil Breaker until you spark Tiger Break. Good luck).
- Zenny: Did you know that moregamesthatareawfulandbad
A RUSSEL SECRET.
For Katrina, you probably want Nature Dance (SaGa Frontier's Tres Flores)
Ciddy: Ancient Cave nets you the only Death Fragment in the game so you can make either a Death Bow or a Death Ring, but those make you undead - i.e. no healing for you. You can also fight Asuras (strongest enemy in the game, highest spark level) there. Did you fart around the Dead Sea? It has a nifty axe that you need to learn the strongest axe tech and the best bangle in the game.
Also, how are your techs looking like? For Katrina, you probably want Nature Dance (SaGa Frontier's Tres Flores), which you spark from Reverse Wind, which is sparked from Sweep Draw. Greatsword techs hit a rut if you don't know the spark chains you need for its strongest stuff (I imagine you're probably stuck with Bull Crush right now? Yeah). Fortunately, Tres Flores' spark level is relatively low. The other strongest tech for them, Harvest Moon, you get from Earth Run, but it's pretty much on par with Tres Flores for damage for only slightly less WP and it's a nightmare to learn.
Also, o_O at the plot twist re: Granzon. to wit, the Guests helped build Granzon as part of a deal with Earth's military to hand over control of the planet before the Balmar could arrive and take over, but Brian and the OG heroes interrupted. That was the Antarctica incident in the first game. Anyway, when they designed Granzon, the Guests built in a "singularity," which warps probability around itself. So the constant interdimensional alien monster attacks? Yeah, all Granzon's fault, ever since OG1. And now Shu blew it up, which may or may not actually have consequences. Also, ten to one this was all Euzeth's idea.
2nd OGs: Okay, stage 44 was challenging, stage 45 is just a dick move. Accurate duel boss fighting a PC who gets one-shotted if hit, with a secret that requires you to go on the attack. And an escort mission where you're defending a battleship that responds to all incoming attacks by trying to dodge. Oy.
No mention on how ridiculous archers are, I see. If the range wasn't good enough, they more or less ignore height. There's no good reason the game only hands you three of them ever.
I'm trying a plot-mandated + mage-only playthrough. Maxine and Andarc are pretty awesome, despite Fire not being great. But dear god, PABLO! He's just so... terrible. Like Jogurt-terrible.
He's the only Earth Mage in the game apparently, so I'm babying him since I like the idea of painting the battlefield all kinds of colors with magics, but it's difficult. Mage resources are harsh. The playthrough would be pretty much impossible without Seneca and Lazlo (yes I'm using Lazlo, he has a unique magic rune, so he will count as a 'mage' here.)
I miss Kika, though.
The Skeleton's on low health! Maybe with earth terrain and a side attack, Pablo could-
(http://lpix.org/856365/st-21-207.jpg)
-oh wait, it's Pablo we're talking about. Never mind.
And unlike every other SRPG in existence, the Terrain Effects are actually DL-legal, so it's kind of interesting to think how the PCs translate, despite the game not having enough players apparently.
Kind of surprising, considering just how Fire Emblem-ish the game is....
Pretty sure Kika is one of the plot immortal PCs, so she fits your criteria entirely!
Balance in RPGs
Quote from: Djinn and SnowBalance in RPGs
You two of all people discussing balance with how much you both consume your RPGs on the Fun axis rather than the "quality" of design axis.
2nd OGs: Okay, stage 44 was challenging, stage 45 is just a dick move. Accurate duel boss fighting a PC who gets one-shotted if hit, with a secret that requires you to go on the attack. And an escort mission where you're defending a battleship that responds to all incoming attacks by trying to dodge. Oy.
Finished the total PITA part, at least, which means EX-Exbein/Igzexbein/Excessbein is go! Now to let loose all the frustration from the first half of the level on Code: Evil.
UNRELATED NEWS! I finished my Battle Mechanics Guide for Romancing SaGa 3 and I'm ready to submit it to GameFAQs. If any of you RS3 players would want to look it over for errors, formatting, and such, I'd appreciate some feedback.
On the other hand, Amala just have to tell the world who she is by that background music....
Luster Candy
Har? That SR is fairly easy. The only problem you might having is that you killed the grunts with critical when countering, results in not enough grunts to be killed by Psycho Blaster.
Those grunts has enough movement, so having enough of them in range should not be a problem. The only thing you really need to do is to move Ryune on that small island on the right first
yeeeeeeeeeeeeeesssssssssssssssss
Also explains the instances of Leonid getting gloriously OHKOed by Sunshine.
bloo bloo the bloo blooest
I miss Baby Daisy.
It's not that great of a game, sadly. The worst things are the sections you need to do on every run and ladder/rope handling. Ropes are worse than ladders because you can't jump up them at all, while you can normally jump up ladders unless there is something in the foreground for some reason (this also prevents you from jumping down them). This all adds up to the worst thing being the mine cart section which you have to do on every run and requires going up and down far too many ropes and ladders.
Bought a Vita with Assassin's Creed budnled. PSP catalog I've completely missed + maybe a few cool games? = Sold.
FE13 -blah blah blah I'm Canadian blah blah blah
FE13 -blah blah blah I'm Canadian blah blah blah
tug the damage averages down like a fat woman hanging on a branch.
Speaking of RS3, I started damage calculations. So far, so good, though it's kinda slow-moving as I'm implanting the spreadsheet formulae as I go. However, there's yet -another- issue I rammed into: in all the info bonanza we've gathered, there's really no info so far on how the odds of countering with skills (like Justice Mete, Cut Down, Parry and Windmill) go. I know they're not perfect, but I can't even begin to think what would affect the odds of them triggering besides "against stuff they work on, at least 70%".
Speaking of RS3, I started damage calculations. So far, so good, though it's kinda slow-moving as I'm implanting the spreadsheet formulae as I go. However, there's yet -another- issue I rammed into: in all the info bonanza we've gathered, there's really no info so far on how the odds of countering with skills (like Justice Mete, Cut Down, Parry and Windmill) go. I know they're not perfect, but I can't even begin to think what would affect the odds of them triggering besides "against stuff they work on, at least 70%".
I have these in my big spreadsheet of infodump, I just didn't have the time or inclination to add all the explanations to the BMG. You should have a copy of all the info if you've got that spreadsheet.
Tales of Graces f - started. Got up to Abel trying to solo a tank squad without a plan other than "cliffs must be their weakness!".
You are fairly accurate in regard's to Albel's character early Gref. This is why Cheria got points from me for being an ice cold bitch to him.
I have the counter formula and all that.
I'm not really surprised Ellen isn't doing crazy damage endgame compared to others.
Isn't Snowman a terrible damage dealer at least? What about Shonen?
What with his being a reasonable human being? Expecting his kid to listen to him for 5 goddamned seconds when he tells him not to slam his dick in two cheese graters?
The only fault Aston had was having any respect or expectation of Asbel.
Tales of Graces FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Considering the problems there with his own brother, it is understandable why he went with that option.
Zombie Ghost RICHARD is actually Dracula
Tried out Ni No Kuni for a few hours and hated it.
Both the main plot and the sidequests are filled with unskippable walls of sappy text that doesn't interest me at all, and the merit stamp awards you get for doing quests seem pretty important. There's tons of backtracking too. So far it feels like a really small RPG with tons of rote filler to pad it out.
Combat feels a lot like an infinity engine game - it's a real time system where your characters auto attack enemies by default, and you can pause the game to navigate menus and give out orders to your PCs. Each PC has a short cooldown on performing non-attack actions (like spell casting and item use), and spells have cast times. The strength of this kind of system lies running it in seamless areas with a top down view and lots of PCs to control. It feels just wrong with an over the shoulder camera, 1 or 2 people, and a separate combat screen.
At least the voice acting is top quality.
I finally just dumped everything and went with Dark Splicer/Curaga/Curaga with Pricklemane for attack and hp boosts and the snail for defense boosts.You could have used Dark Aura instead of Dark Splicer? Dark Aura is like the next best thing than spamming Balloonga, it completely rapes Ansem and Xehanort to the point of not funny.
Tried out Ni No Kuni for a few hours and hated it.
Both the main plot and the sidequests are filled with unskippable walls of sappy text that doesn't interest me at all, and the merit stamp awards you get for doing quests seem pretty important. There's tons of backtracking too. So far it feels like a really small RPG with tons of rote filler to pad it out.
Combat feels a lot like an infinity engine game - it's a real time system where your characters auto attack enemies by default, and you can pause the game to navigate menus and give out orders to your PCs. Each PC has a short cooldown on performing non-attack actions (like spell casting and item use), and spells have cast times. The strength of this kind of system lies running it in seamless areas with a top down view and lots of PCs to control. It feels just wrong with an over the shoulder camera, 1 or 2 people, and a separate combat screen.
At least the voice acting is top quality.
I would ask how a modern RPG gets released without dialogue skip function but... Japan.
Dragon Quest 8 begs to differ.
Wait, they don't have feet? A suspect decision. Changing your art style to Rob Liefeld is one of the few things that isn't an upgrade from animu shit.
Wait, they don't have feet? A suspect decision. Changing your art style to Rob Liefeld is one of the few things that isn't an upgrade from animu shit.
That was pretty well documented on FE13's absurdly awful promotional art. The body proportions and absolute disregard for anatomy and physics are also quite Liefeldesque.
Wait, they don't have feet? A suspect decision. Changing your art style to Rob Liefeld is one of the few things that isn't an upgrade from animu shit.
That was pretty well documented on FE13's absurdly awful promotional art. The body proportions and absolute disregard for anatomy and physics are also quite Liefeldesque.
Let's just be glad FE's setting doesn't support Guns, lest we get DLC Marth wielding a 5 barrel, 4 foot long Revolver...
I have no complaints about Eternal Punishment but Innocent Sin kinda ruins it with all the anime plot and most annoying Gary Stuest main in existence. He is a strong but silent loner that everybody in the world is madly in love with because he's hot and cool. Bella from Twilight has nothing on this guy.
Except he doesn't look like anything special? That haircut seriously ruins everything.
Anyway. Eternal Punishment doesn't have that shit.
Snow what about maces? I don't know why maces exist. I suspect they're only here to make sure people don't normally get magic crowns, for obscure SaGa reasons.
Got Florina and Prince Marth. Tried to get Nino but her support had stats in the 50s. Seriously wtf.
Snow what about maces? I don't know why maces exist. I suspect they're only here to make sure people don't normally get magic crowns, for obscure SaGa reasons.
In theory, they were supposed to cover the niche of blunt damage that doesn't have accuracy issues (Martial Arts accuracy formula is kinda crap along with erratic base hit rates and axe techs have low hit rates themselves) along with unique status and debuffs. In practice, they're horrible failure outside Draw Sword and Swallow Sword, which are both OPB and Training Cane-only. OF COURSE, in the DL, their suck doesn't matter because Golden Bat is cheese incarnate as a weapon with a Hide Rune clone that deals damage and Petrify. Poet has a case for Heavy due to that crap, and he's the worst mace user out of the three people who actually get the weapon type (Nora and particularly Mikhail have a fair deal of options for backup or alternate possibilities. Mikhail is just ridiculous with Sun Magic -and- Maces to cheese a whole lot of stuff).
(Getting thrown into the mind of an average teenager for an entire game is still a bore for me though)
Because it's not really that awesome. Halving Heat and Cold defenses would be cooler if those elements weren't attached to underwhelming attacks. Meteor Kick and Reverse Throw are superior in that regard, really.
Niu, I thought about each grade for about 5 seconds each.
Yes I guess I did forget about... Jeanne and Yuber. But most of the (huge) cast is tame.
Xenosaga getting a 0/an5 on J Pop? I'm assuming you blocked the vocal tracks out of your memory, then...
Because it's not really that awesome. Halving Heat and Cold defenses would be cooler if those elements weren't attached to underwhelming attacks. Meteor Kick and Reverse Throw are superior in that regard, really.
Unless my memory has failed me, Break Turtle halves all physical defenses and heat. And if my memory serves me correctly, def debuff only work on a physical defenses and heat defense.
10/10 for daring to do rankings at all, but other than Suiko2, FFT needs a score bump as well. You've got manly bro rivalries, "Someone to Love" who is your sister who also is the vessel for a demon, and it turns out Judas was the good guy while Jesus Christ was actually Satan and the 12 Disciples were his/her/its demonlord buddies.
Because it's not really that awesome. Halving Heat and Cold defenses would be cooler if those elements weren't attached to underwhelming attacks. Meteor Kick and Reverse Throw are superior in that regard, really.
Unless my memory has failed me, Break Turtle halves all physical defenses and heat. And if my memory serves me correctly, def debuff only work on a physical defenses and heat defense.
The mechanics sources we scoured only note heat and cold res for Shell Split. Meteor Kick and Reverse Throw lower physical defenses and heat, though.
Because it's not really that awesome. Halving Heat and Cold defenses would be cooler if those elements weren't attached to underwhelming attacks. Meteor Kick and Reverse Throw are superior in that regard, really.
Unless my memory has failed me, Break Turtle halves all physical defenses and heat. And if my memory serves me correctly, def debuff only work on a physical defenses and heat defense.
The mechanics sources we scoured only note heat and cold res for Shell Split. Meteor Kick and Reverse Throw lower physical defenses and heat, though.
Hmm... I think Niu may be right. I'll double check it, but it's possible I wrote the effects of Shell Split down wrong.
EDIT: Actually, it seems I just wrote it down wrong in one place. In the actual section on additional status effects, Shell Split is listed as reducing all Physical and Heat Defense by 50%.
2nd OG: Finished the SRWF segment. Zazenan was pretty decent, but not to the point where he could actually kill anybody. Granzon is ridiculous. Anyway, I'm going back and doing the Earth route for those stages too, because I want to at least see the Rising Meteo stage. Finished S54 on that path, Shine is eight kills away from ace because I can.
Looking forward to seeing Iskas trolling. I hope he gets a battle form, because I -really- want to beat his face in. :3
Finished FE13 last night. I had 3 resets due to character deaths and 1 to realize how Tiki's paralogue worked. 21 was my favorite chapter to play on Normal, although the surprise reinforcements would've been an unpleasant surprise on any higher difficulty where reinforcements work FE6-style. More detailed writeup to come later, when I'm less tired from work.
I remember now Zenny. Maybe Xenosaga beats KH in animeness. I'm sure there's some Nippon Ichi / Idea Factory game lurking somewhere that stomps them both though. I don't want to know.
Path of Exile: Beat the siren on cruel difficulty with masterful strategy. The strategy being creating a portal in the boss room then coming back over and over upon death.
Growlanser 4 :catstare:
Growlanser 5 :catstare:
I'm not sure I commend you for your bravery or just stare in awe of how horrifying your war logs about Growlanser 5 are. It's... impressive, that's for certain.
The notable difference being that Growlanser 5 actually has good characters -and- plot, whereas Growlanser 4 is a sesspit of hentai tropes.
The notable difference being that Growlanser 5 actually has good characters -and- plot, whereas Growlanser 4 is a sesspit of hentai tropes.
Uh what? Serious? Characters aside, GL4's plot is better than GL5 by miles.
GL5's plot spiral out of control by the point of Dragon Orb, and counting in GL6 as a collective whole, it just become one ridiculous mass.
Of course, if you mean GL4 by its newly added route, then yeah. That totally fails beyond belief.
How do you go into a KH game and not just assume there will be a metric fuckton of things you don't care about?
Isn't over-analyzing exactly what the DL does to EVERYTHING though!?
That said, that was what I tried to get across but failed; the style of fanservice is what determines "Anime!" or not, for example, not the actual fanservice itself. The two examples you mentioned are indeed a lot more anime than anything else, so yeah. Not just fanservice, it's all across. Even for things like "Displaying a Gluttonous Appettite" would be done very different west vs. east, but they get the same trait across either way.
Hence why I said "style of Fan-service is what matters" as opposed to "Are there fanservice designed characters?"
Being animu as fuck is more than their horrifying fanservice. It's also things like:
-Ridiculous character designs with a thousand zippers and you're not sure how they get in and out of them!
-Convoluted, overwrought storytelling where every character hides a dark secret so they can reveal it in their Very Own Part of the Story!
-Intergender interaction going on like it does in Japan, regardless of where the protagonists are supposed to be from!
-Everyone is 17!
-That fucking thing that they do when someone's supposed to be mad.
-Characters only having three facial features: jaw shape, hair, and eye color.
I could go on. Saying "Animu as fuck" is a convenient shorthand for me listing off all the times one or more of these things shows up and makes me hate the thing I'm talking about. I'm sure that someone could write a firefox plugin for you that would replace the phrase "animu as fuck" with the list I just provided if it really makes you cry over it that much.
For example, if you let a "noble opponent" dude get killed (uh, by your own allies hand, so that was kind of the plan, but you're still not supposed to want this despite slaughtering hordes of other soldiers who don't have names, usual has-a-portrait bias) via not going shopping with his daughter earlier to get an accidentally life-saving gift, you can still change his daughter's fate by fessing up you helped kill daddy, for example. Or letting one brother get killed means you have to worry about changing the fate of the other brother now to avoid him getting killed as well (the aforementioned NPC playboy Gary Stu, who is apparently the 2nd deadliest person in the world other than the final boss, and can fight off an army of 300 hundred guys single-handedly but still needs his medicine. Right.). Interesting stuff. The political plot, while hamfisted (SUDDENLY WE MUST BACKSTAB OUR ALLY BECAUSE), is still passable largely because there's one character with a brain willing to make trenchant and realistic comments on it.
It'd be like Scotland asked England for help against some foe of England that also attacked Scotland, England sends some troops, and Scotland immediately declares war on England - and so does Wales.
Walking Dead - My brothers and I played this out in the lounge on our media PC taking turns (I played the least). No one is shocked that this is good at this point I hope. It really did hammer home the fact that I am pretty Zombied out at this point, which is super disappointing because I still love the genre and when it is done well with thought it is still fantastic (as someone that likes Land of the Dead). If there is another Romero movie I will watch it, but otherwise kind of done with them as a thing for a while.
KH 358/2: Day 277. I hope this isn't the plot I'm suddenly supposed to care about...
KH 358/2: Day 277. I hope this isn't the plot I'm suddenly supposed to care about...
KH 358/2: Day 277. I hope this isn't the plot I'm suddenly supposed to care about...
Not exactly. It's just when it first bothers to even show up.
Ni No Kuni: Is the spiritual sequel to DQVIII in pretty much every way, good and bad.
Huh. I'm surprised that there's not some sort of equipment or skill to make you not get hit out of casting nearly as often. They had that all the way back in Tales of Symphonia if I recall.
Persona 3 Portable, Yattaf solo:
FE13: Lunatic+ finally done. If you played Advance Wars DS and beat the hard campaign using Eagle/Sami base rush strat, it's like that in FE13 only it's mandatory. Get 4-5 Galeforce users, pair them up, and use the extra turns from galeforce to zerg rush the boss in 2-3 turns. Trying to beat chapters 20 and 25 by normal rout is almost impossible unless you get real lucky with reinforcements spawning with terrible skills. Dark Fliers with Vantage+ and Hawkeye (and Galeforce!) means someone is going to die. My MVP was Lucina by far. Chrom/MU pairing gives her access to Galeforce, Sol, Rightful King, and Vantage all at once. Aether's lower proc is not worth it over Sol. Counter is still the biggest troll skill in the game. Cordelia/Severa/Chrom/Morgan/Stahl/Tiki/Owain rounded out the rest of the crew. Everyone else was just meatbags to distract the enemy so my 6pool strategy would work. Not a mode I would play through again, especially getting stuck on Chapter 2 for about 2 days.
Lvl: 10 17
HP: 53 56
Str: 33 28
Mag: 17 15
Skl: 38 26
Spd: 39 31
Lck: 37 24
Def: 23 23
Res: 27 18
SIME TURFING WLOT PRITING DOESN'T MAKE ANY SENSE
One question, though: Where is all the super-hard aftergame content that was hyped?! I bought all the DLC, but I'm not impressed from trying Champions of Yore 1-3. I guess when people buy their DLC they want to break the game right away with it rahter than wait to the end of hte game. Lost Bloodlines is also listed as 2 star difficulty so my hopes are not much higher there. Are all the hard maps still Japan only? (I guess there's Infinite Regalia at 4 stars, but eh, haven't tried that yet.)
FE13: Frederick, -why- do you know how Chrom looks like when he's naked?
FE13: Frederick, -why- do you know how Chrom looks like when he's naked?
If only I knew, I'd write a 500-page epic yaoific on the details.
It's okay Snow. You don't have to tell me Yattaf is high middle in the DL when she's not. I do appreciate it though.
(Nice stat topic)
FF4TAY: Kain scenario finished.
Oh man. The fanfiction has begun.
Persona 3 Yattaf solo
This isn't a very hard challenge, simply because the main character is is overpowered with his ten bazillion options to exploit.
I mean.
In FF5 you get 4x exp for going solo. And there are already a tons of options available to exploit there too. It's the freaking job system.
In P3 you only get like 1,5x? 1,7x?
FF5 is easier than P3.
Yet FF5 solo was definitely harder than P3 solo is so far.
Anyway what I really want to say is that the best part of the challenge is the perverse pleasure of beating bosses then copying their names on google and seeing people struggling with every single one of them on Gamefaqs.
Persona 3 Yattaf solo
One thing worth pointing out for the FF5 comments is that while you do get 4x exp on a solo, you don't get 4x ABP (or whatever it's called). Not that it invalidates your general point of course.I did make sure to get all the good stuff early (Mostly time magic, HP+30% and X-attack, IIRC)
Level is a p.godlike stat in all incarnations of P3 and P4 in general. You only need to be 1 or two levels above to see significant damage reduction. Plus level governs what options you have via fusion. Still, I think this is more telling about how OP. Yattaf is normally since you kinda don't care that the other PCs aren't around.Yes. But I think that's mostly people who never switched personas and just decided to ignore Tartarus.
Also, people get stuck on EMPEROR and EMPRESS? Really? Really? I mean, tables sure. They hurt like fuck if you don't resist their damage, but those two clowns?
Rule of TAY: Ignore Kain. It helps.There's more Kain story coming??
Kerrigan not being evil in the end is a big one; after all the work they had done to set that up, it'd be annoying if they just tossed it away. Yeah, she's an ends justifies the means kind of girl. And early in the story it's not clear early on if her past memories or her human compassion will just fade away as she becomes more zerg. And then there's just so many well-done relationship scenes. Like...Jim hands Sarah a ghost rifle, she says "it's been a long time", and he says "you'll slip back into it, just like riding a bike." Then she kisses him, and is like "yep, just like riding a bike." I love this line because it's so ambiguous. It could be the innocent "this feels like old times and it's natural" or it could be interpreted as more manipulative, like she's "playing" Jim. And later on, when she pretty much declares her open love for jim, he doesn't reciprocate, resulting in a very interesting relationship between the two.
I played a little ways into WC3. I vaguely remember playing a human arc, an undead arc, and starting a night elf arc, which might have meant that I missed the orc arc? But yes, it's obvious they reuse storylines between starcraft and warcraft. Arthas felt a lot like SC1 Kerrigan to me; human hero; becomes the lich king or whatever and starts defiling the land with his creep spread.
But you know what? I enjoyed the SC1 plot. And I felt that SC1's plot was a lot better than WoL's plot. So...if they're copying some old plot threads to get their quality bar back up to 1998 standards, that's ok with me. (I'd probably still put HotS plot overall below SC1 plot, but there was still enough stuff I liked to keep me satisfied).
God Hand - Up to chapter 6 now. The game remains a lot of fun even if I can never quite decide the best way to hold the controller while playing.
Dark Souls - Decided to start this because Fenrir. Too early to really say much besides I suck at the game. (I think most people do at first.)
Prepare to die.. probably less than in God Hand?
Which class did you pick?
P3 Yattaf solo:
This is so much better than a normal playthrough.
- Intrepid Knight:
Solid durability, pierce skills, 3HKO wind damage and a rare Hama sometimes once or twice.
Yattaf made a Yamatano-orichi with Auto-Tarukaja and Auto-Rakukaja. She uses it then switches immediately to good old reliable Take-Mikazuchi. Once the auto skills wear off, the boss has already lost half his HPs. This would have been worse if the AI decided to spam Hama instead. (Expel immune personas aren't exactly incredible right now)
Level: 27
- Hierophant:
Lightning magics, strike attacks, Sukunda, Dekaja, and a fear inflicting attack. Relatively low stats. He looks easy but took me three tries.
The biggest issue is somehow Sukunda. It raises critical rate to the point where Hierophant can kill Yattaf in one round if he gets lucky. Fear can contribute to Hierophant's annoying H4X game.
-> Lightning immune Take Mikazuchi to kick his ass with Getsu-Rei (a physical skills that does more damage on full moons), switching to Sati to use Rakukaja if he drops a Sukunda. Staying above 200 HPs (out of ~250) at all times + A few Patra Gems to dispel fear are a necessity.
Level: 28
- Lovers:
Charm is a bitch, but damage isn't high - And Yattaf is immune to most of it with Sati. Using Medical Powders to heal is better than using a Persona with Diarama, or there's a risk of charmed Yattaf using Diarama on the boss.
Level: 28
- Furious Gigas x3:
They can use Power Charge to do 2HKO damage, and are weak against Wind but wind somehow does nearly no damage. (Ice and physical attacks do)
Gigas have way too much damage, Yattaf can't even handle two of them in a straight slugfest.
The solution is to equip a persona with Auto Raku/Tarukaja (King Frost) and to blitz them. Yattaf used her wind attack items (2 Garula + 2 Magaru gems) to keep them down and switched to Oumitsunu to get slash resistance and spam the very damaging Gale Slash attack. When Auto Raku/Tarukaja wore off, only one Gigas was left.
Level: 31
- Fanatic Tower:
Pretty much does nothing but cast lightning spells all day long. These spells don't even do as much damage as a single Furious Gigas attack.
Hahahah
Level: 32
If you use Kain and Edge and Edward you should probably be sent directly to bad character hell.
The real question is why the seneschal keeps calling him young master when Edge is 43.
I don't actually remember that scene*. I do remember lots of Edward crying over his 17-years-ago dead girlfriend though!
*I probably don't remember many TAY scenes at this point
Plotwise, the Paralogue 2 Anna is alive at the end of the chapter even if she 'dies' on the field, so there is really no reason to bother keeping her alive.
If you want the Physic, I'd suggest pairing up Frederick with Sumia, rushing them towards the village, and not worry about your exp too much on that particular stage.
Plotwise, the Paralogue 2 Anna is alive at the end of the chapter even if she 'dies' on the field, so there is really no reason to bother keeping her alive.
If you want the Physic, I'd suggest pairing up Frederick with Sumia, rushing them towards the village, and not worry about your exp too much on that particular stage.
While I'm glad, I'm also vaguely disappointed. It just felt so -possible- to save Anna, yet so dickish. Almost felt like a FE4 map without the ten-hour duration.
Edit - just because he has seen you naked doesn't mean he is romantically into you Snow. No he isn't going to call and yes this is why you are a slut.
Dark Souls - Well, I figured out pretty quickly this is the type of game I'd need to FAQ to enjoy, fortunately we live in an era where such things are possible! The setting also feels very bland so far - I suspect the underuse of music is to blame - which is not something I expected to say of a game where you start off as an undead. Otherwise, the game seems like it will be fun once I get into it, but I haven't reached that point yet. It really does remind me of Zelda 2.
The FAQ-bait nature of the game continues though, as I get to a dragon who seems to just knock me back off the bridge and I assume I'm not supposed to go that way yet. Check FAQ, apparently I am, okay. I can see how I'd have figured that out myself by fucking around, but I doubt I'd have had the patience to fuck around with him since he's like ten minutes away from the nearest bonfire. This is more a "I'm not 15 any more" observation than an actual criticism, mind.
It's obviously a design intent. I'm not sure what I think of it personally in this case but it's certainly not something which can brushed off as strictly good or bad.
I'm surprised at this comment coming from you, since I always thought you were of the school of thought that games hold your hand too much.
Dark Souls - Beat Tauros Demon. Initially imposing but I came back with a reinforced +2 weapon and he wasn't too bad. Seems like bosses in this game appear more imposing than they are.
dodging doesn't work as well as blocking in many cases.
The FAQ-bait nature of the game continues though, as I get to a dragon who seems to just knock me back off the bridge and I assume I'm not supposed to go that way yet. Check FAQ, apparently I am, okay. I can see how I'd have figured that out myself by fucking around, but I doubt I'd have had the patience to fuck around with him since he's like ten minutes away from the nearest bonfire.
El Cid I only just realized that your avatar is an older Mitsuru.
... fairness ... Dark Souls ...
Back to the Future: The Game
Started this while Super was here. It's good. The sound-alike they got to play Marty is fantastic, and the writing in general is pretty sharp and feels like a BTTF installment - not shocking given that it comes from the co-writer of the movies. Gameplay is very very basic, though. Puzzles are straightforward and there's no exploration element - Episode 2 had literally one room and an outdoor hub with four room-sized areas you can move between.
How are the controls? I heard Marty was real shaky.
Back to the Future: The Game
Started this while Super was here. It's good. The sound-alike they got to play Marty is fantastic, and the writing in general is pretty sharp and feels like a BTTF installment - not shocking given that it comes from the co-writer of the movies. Gameplay is very very basic, though. Puzzles are straightforward and there's no exploration element - Episode 2 had literally one room and an outdoor hub with four room-sized areas you can move between.
How are the controls? I heard Marty was real shaky.
Every P3 character is older in Arena? That's great. (But I expect nobody but Mitsuru and like Akihiko)
Dear god in heaven, Rob.
Gordon is the most irritating thing ever, and not even in an endearingly cheesy way.
I'm about 99% sure that the caps were 40 in vanilla FE2 as well, you're just never reaching them except temporarily when an Angel or Speed Ring is equipped.
QuoteDear god in heaven, Rob.
When you see the name "Nelson Mandingo" is the first thing you think "I bet this will be a very tasteful post!" Or something?
I really should have expected a weird pun like this from Wild Arms.
I don't have too many comments about the game so far, it's weird how this has SaGa Frontier 2 graphics, when this game is way too nice while SF2 was way too mean.
There's no sceneskip right?
BoDVII: I passed up MT healing to get ST healing that wouldn't break the combo meter. Most games this would probably be a bad idea! Not here, apparently.
Knytt Underground: I can appreciate the size and graphics and mix of Knytt and Within a Deep Forest gameplay, but the plot unfortunately ruins the atmosphere. This was the last thing Knytt needed, really.
- Hell Knight x3
POIZN, electricity, ID. Resistance to every element.
As always with 3x Tartarus fights, this battle needs to be over quick since they do a hell of a lot of damage.
I tried winning with a Dionysus with auto skills and elec resistance + a Suzaku with Vicious Strike (Heavy strike damage to all, decent critical rate. 5 Vicious Strikes kill them all). The idea is to attack with Suzaky and heal with Dionysus (using a bead) The biggest issue is Vicious Strike consuming way too many HPs, and I had 4-5 resets figuring out the perfect way to handle the battle.
Eventually I just got two crits in a row with Vicious Strike and won easily.
Level: 52
- Chidori:
(http://upload.wikimedia.org/wikipedia/commons/7/73/Roflcopter.gif)
So the town names are obviously derived from retro RPG titles. Two of these I get: Motherbound = Mother/Earthbound (although it is impossible for me to read it without seeing Motherboy); Lufestpolis = Lufia/Estpolis...dunno the other two. Langsong = Langrisser/??? I guess? No idea on Palad-Lennus.It's "japanese RPG series + its english name" every time; Langsong is Langrisser + Warsong (on the genesis, not very playable)
"I suppose depending on the player this could be consolation or salt upon the wound, but it's so plainly an Excuse Plot that one of the main characters routinely mocks it as such. Personally, I enjoyed the NPC chatter and didn't really care whether or not the plot amounted to anything."Makes things worse for me!
Aren't those guys vulnerable to Charm? I remember them utterly failing because of Sexy Dance => lolololololol.Yes!! I'd have loved to do that but I'm not really reading faqs for this one.
Found another one who just one-shots me with his club, how rude.
It's much faster to just grind 4000 souls to feed to the shopkeeper, and wait until lategame to New Londo in any case. I don't think there's even really an item worth it there, aside from maybe a curse resistance ring and a jagged blade random drop, which could be an allright earlygame weapon. I guess you could murder the NPC and fight 4K before killing the gargoyles. (good luck)
Mario Kart 7: Reasons to play this game over Sonic Kart Transformed -
- crush Elfboy's soul
Mario Kart 7: Reasons to play this game over Sonic Kart Transformed -
- crush Elfboy's soul
Elfboy will know the fury of Lagtori.
Well if Kappa is playing I guess I got to go buy Mario Kart 7. Peer Pressure yo.
*looks at Tide's image*
*looks again*
*carefully reads Tide's post*
...Why is the background of that FE status screen a Mario level?
Dark Souls - Beat the Gaping Dragon after a bunch of tries, he was pretty rude. Not too hard to dodge overall but very damaging and durable so not much room for error. Now Blighttown. I got inflicted with Toxic and blooming purple moss didn't cure it despite saying it should (and the FAQs saying it should), what's up with that? Oh well, no big, I didn't lose my 25k souls from the boss so all was good, and I've since managed to not get toxic'd. I'm a bit confused with how the upgrade system works from here, what's the difference between +6 (and beyond), "raw" weapons, and magic weapons, anyway? Also is armour upgrading at all worth it?
DIFFERENT DIMENSIONS OSTIAN PRINCESS is magical and I'll read no words to the contrary.
QuoteDIFFERENT DIMENSIONS OSTIAN PRINCESS is magical and I'll read no words to the contrary.
Magical...certainly is an accurate description of the game, I'll give you that much!
Kain's lunar trial is still appallingly horrible. I eventually ended up throwing the Hero's Shield on him so that he could take a hit and I wouldn't have to leave everything to the whims of wonky timing. I kind of wonder whether Lunar Bahamut can be reflected, but I threw away/sold all my curtains as they were wasting inventory room so I couldn't feasibly set that up.
The key to winning is Jump right before the Mega Flare resolves. You should come down with enough time to throw an X-potion or something and do that again. It is a dumb fight either way.
Dark Souls - Blighttown. Speaking of lack of range, mosquitoes are dicks. My weapon got damaged here so I had to retreat out, and when I did I bought 75 throwing daggers which deal with those. Most satisfying kill that doesn't give souls ever.
Dark Souls - Blighttown. Speaking of lack of range, mosquitoes are dicks. My weapon got damaged here so I had to retreat out, and when I did I bought 75 throwing daggers which deal with those. Most satisfying kill that doesn't give souls ever.
Re: weapon damage, you know you can buy a weapon repair kit from the Undead Burg merchant (I think, could be Andre)? It costs a couple thousand souls and is infinitely reusable at any bonfire.
I'm aware, yes. But... it's a waste of money! You could always just walk back! Inefficiency! something something OCD tendencies
1-4 by killing the boss. This might actually be easier than saving all those crappy villagers.
Dark Souls - Fenrir plays elfgames, elf plays fenrirgames. Anyway I beat Quelaag (who gets added to the "good boss" list for anyone keeping track). Sen's Fortress is pretty fun, if a bit long with no bonfire (unless I missed one), at least up to what appears to be the boss. Soul gain here seems significantly higher (there was even some wussy archer who gave 4k, wtf), I guess that's your reward for advancing the plot? My halberd is +9 now and it's pretty awesome, I also made a divine weapon so I can deal with the catacombs eventually or something.
Also, the firelink shrine keeper is dead. Okay. Let's see what the people hanging around her have to say about it... nothing? Aren't bonfires and their keepers kind of a big deal in your barely-defined setting, game? Oh well.
FE13: Played a few more maps! Lissa X Vaike OTP! Everyone else: don't care, Vaike is the only character that matters. And I like Lissa's dress. OTP! Will play more during slow days at work.
Doctor Who. Terry Pratchett. His current avatar. 18 posts ago he said "Dredd: Very solid." Most of the comics he reads. Pretty much everything in this post. (http://www.rpgdl.com/forums/index.php/topic,6216.msg150863.html#msg150863) Challah he makes.
I have faith in Shale's taste.
Quiet, Brazilian scum.
Also I may or may not be playing ShF3 at this exact moment.
And Grefter am playing Fire Emblem 10 because I can't buy Chrono Cross
I have no idea what I'm doing
Also not sure if you know how this pay to play thing works, but okay.
Also not sure if you know how this pay to play thing works, but okay.
I could buy the game now for fifty bucks, or wait until I can get it for $20 without any risk of running out of games I like in the meantime.
OGs2: Final battle. Trying to motivate myself to slog through the evil Choukijin again. And the Custos again. And the Custos grunts again. I was hoping Euzeth would call in some Balmar enemies or something wacky from Alpha/2 or something.
LoL: I have become a support main. I shall stun all of the carries forever. Seriously though, still mostly playing support as it beats fighting over other roles.
I'm definitely on the Captain K train for this game.
Dark Souls - So Iron Golem went from "this is frustrating it's kind of a long fight and sooner or later I make a dumb mistake and either fall off the cliff or get hit by his ridiculously strong grab attack" to discovering that the 2-handed heavy attack from my halberd all but stun-locks the guy. Um, lol? (Funnilly enough I only started using it because my light attack sometimes missed between his legs and that got frustrating.) Anyway I made friends with some demons who can now ferry me back and forth to some swank castle. Sure whatevs.
But probably the first time you've like the same game that was released since the DL's founding.
Cid: Yep, he did indeed fall over. Do attacks have very different stun properties then? My one-handed light attacks in particular did nothing.
Yeah, you can literally stunlock Quelaag to death if you've got a fast enough bow. At least, I've done this in co-op. But boss AI is always a little flaky in multiplayer. Most bosses can be stunned, but it's rarely a bigger deal than "Yay I get to regen a little stamina before Ornstein tries to stab my face in again."
I'm pretty sure enemies have a poise stat just like PCs do. What I'm not sure of is exactly how it works. Say normally two successive hits of the same attack will stagger you, but if you have a couple seconds of safety in between hits, it won't, right? I suspect poise operates according to a meter that decreases when you take hits, regens when you have a spare moment in between hits (so sort of like stamina between attacks), and resets completely when you get stunned, but I'm not aware of anything that documents the mechanic to quite that degree of precision.
...?
The only guess I have is that maybe that's when you fail a parry attempt but take reduced damage anyway?
Ahh. I always assumed that was related to stability (in which regard SKS > BKS) but I guess not.
Wild Arms XF: Oh come on Charlton, will you kill Edna already??
Knytt Underground: Finished. The ending was what I should have expected. I have to admit that the characters and storyline really grew on me, but the exploration wore thin because of everything I've already said. I felt like I was exploring just to fill the map at times.
I got 0 achievements. 0. That's actually pretty great!
Wild Arms XF: Oh come on Charlton, will you kill Edna already??
I unlocked the next set of classes, and they all look underwhelming. I can't say no to Widespread'd Protect though.
Enigmancer, uh, when most enemies have some crippling elemental weakness, give me Elementalist OC instead (as amusing as IFF can potentially be in some setups).
Upper Hand is practically the same move
Such as 2-4, the hardest map in the game.Yes I was going to mention XF being wayy more sadistic than Dark Souls
I got a whole one on my first run through the game. How anyone even found the super-sadistic bonus areas is beyond me. Nifflas went a little overboard on the secrets with this one.
QuoteSuch as 2-4, the hardest map in the game.Yes I was going to mention XF being wayy more sadistic than Dark Souls
I checked a faq to see what were the bloody requirements for winning this battle. The faq mentioned nothing aside from "By now you should have maxed every class. Follow my exact same moves and builds and steps, and you'll win this battle".
The most useless faq writer.
I feel like Edna just spent the last 2 hours mocking little girls for no reason.
And she's pretty much like Seymour from FFX.
...
In that I don't really know whether she has a weird suit or she's exposing her belly.
C: Fuck Nightmare in OMD1. Three seconds to set up!? Fail.
Dark Souls - Mmm. To some extent the game is weighing on me now. I still like it, certainly, but it feels like it has gone on a bit too long. I'm nearing 40 hours which is just too long for the type of game this is (it wants to be a NES Zelda/Castlevania/Mega Man pretty clearly), I figured it'd be a fun one to replay but getting less and less sure of that. Anyway I avenged the Fire Keeper (I have nooo clue who "Lautrec" is, I didn't recognise him, DARK SOULS PLOT!!!) and mercifully got a lot of Humanity for it, since I was feeling like the game was starving me of it needlessly. Currently dying to Ornstein and Smaugh, though I've come very close at least. Hardest boss since the Bell Gargoyles, definitely.
I keep mentally going over the Undead Parish in my mind and can't picture a jail cell, nor do I recall anyone hanging out next to the Fire Keeper except crazy dude #1. I think I'd recall anyone in an outfit as stupid-looking as that boss I just killed, but nope, nothing. <.<
Game gets an 8/10. If it is indeed better than SO3 like I am currently thinking, then it now ranks as my favourite ARPG. It can get a golfclap for that.
Meracle definitely felt like the LVP
Winning conditions:
- Make sure nobody dies, cross the bridge with every character, activate the three switches, make sure no enemy has crossed the brige, find the six hidden gems on the map, solve the three riddles of Ram'Un'kar, resurrect Teta and Aeris. While juggling four flaming torches. You have three turns.
- Alternatively, kill Tarasque
No. Not again.
Dark Souls - Fuck yes, the bastards are dead.
Well done, Super. Now, thief solo??
Dark Souls - Fuck yes, the bastards are dead.
-Legitimate Speed Threshold for doubling (4 points)
-Con stat to deal with weight (hey, Axes aren't laughable now!)
-Rescue Mechanics (WHY DID FE11/12 NOT ADD THIS IN AT ALL!? True, FE13 didn't have this, but it had Pair Up instead so I view that as a lateral extension)
-Conventional item trading. FE1/3 might have had this, I don't know, but FE4 did not.
-Weapon Ranks based upon usage of said weapon
Do we ever find out what the hell Goto is?
XF plot and ridiculous, pick ninety-two.I'm at that part where Edna is completely tense about her hidden badass trump card.
You have to know!Winning conditions:
- Make sure nobody dies, cross the bridge with every character, activate the three switches, make sure no enemy has crossed the brige, find the six hidden gems on the map, solve the three riddles of Ram'Un'kar, resurrect Teta and Aeris. While juggling four flaming torches. You have three turns.
- Alternatively, kill Tarasque
There's an alternative to killing Tarasque in that map? Well, spank my ass and call me Paprika.
Do we ever find out what the hell Goto is?
I feel like I should have played Razes story first to understand what the hell is going on.
I am told it is not in 2 except in DLC.
Pokeymanz black: my friends are playing this so I finally opened the box. The plot actually exists which is more than I can say for any other Pokemon game I've played. Still not important to the enjoyment of the game. In fact it kinda detracts from the gym fights. It feels like "why am I fighting these sports guys when there's an evil organization to stop?" The addition of an actual threat to poke harmony feels weird and out of place in this already-flawed illogical world. It also makes me think about it for more than a fleeting moment and the house of cards collapses.
Really streamlined battles and social features though! Enjoying it more than soul silver.
Right now I am being peer pressured by my friend to save the lives of Feros people with sidequests, but that's so much effort, saving people. God.
Dark Souls - Beat some wolf with a giant sword, this is by far the coolest enemy design Dark Souls has come up with. He was pretty easy though, by DS boss standards (which is to say less resets than anything since Capra Demon). Especially once I realised I had some ring which jacked up three key stats a whole bunch in exchange for... my not being allowed to remove it or it breaks? I can do that. Going through the Duke's Archives, died to some plot fight apparently. Dum de dum. So far Fudo's statement about the harder half of the game is not being born out!
Dark Souls - Beat some wolf with a giant sword, this is by far the coolest enemy design Dark Souls has come up with. He was pretty easy though, by DS boss standards (which is to say less resets than anything since Capra Demon). Especially once I realised I had some ring which jacked up three key stats a whole bunch in exchange for... my not being allowed to remove it or it breaks? I can do that. Going through the Duke's Archives, died to some plot fight apparently. Dum de dum. So far Fudo's statement about the harder half of the game is not being born out!
In fairness to Sif, you could've fought him at any time (I always do it after the DLC, though--it changes the cutscene). As much as I love the music/aesthetics of that fight, yeah, it's one of the easiest in the game. All you really need is a 100% physical shield, because that's all he's got. That said, I agree with Fudo's statement only insofar as it applies to DLC bosses and the Tomb of the Giants. Most of the second half bosses were much easier for me.
I don't suppose anyone's already directed you to the game's various secret areas? (Asylum revisited, Great Hollow/Ash Lake, Painted World of Ariamis, Daughter of Chaos bonfire, and DLC are all various degrees of FAQ-bait. Players were typically good about leaving messages to clue other people in about these, but online activity may have died down by this point.)
The OMGRACISM part is just set dressing. It really has little to no impact to the narrative and is there for world building.
It is better for it being there, more flavorful and it not coming up would have made for a pretty vapid presentation of fundamental extremism.
Fenrir: Yeah, the XF item search system is bad & boring. Luckily it only seems to matter at endgame (although it'd be nice if the brief time that +4 weapons are buyable had a big "spend ur cash now, this won't last" warning).
I've actually been playing through Dark Souls as well despite having it sit on my shelf for about a year and a half and barely touching it. I agree that Sif is pretty easy, but the boss of the New Londo Ruins would have been a nightmare without an online person helping out. It doesn't help that Spears have a really hard time hitting the boss and you want to deal a lot of damage really fast. I really like the game, but a lot of the areas designed to make you fall to your death just aren't fun (Great Hollow/Anor Londo/upper Blighttown). Bosses are neat, but it would be cool to have some sort of balancing mechanism to make them a bit harder with multiple people.
I'm buying a PS3 soon. Tell me all the games to play.
I'm buying a PS3 soon. Tell me all the games to play.
If Oath is like the other games in the series, the auto-revive is a one-shot that you should save for Galbalan anyway. (I've never actually burned the auto-revive early and seen if it became repurchasable, though.)It was just sheer perserverence! I fought Gildias something like 50 times.
Your experience sounds like mine - run the dungeon, get walled by the boss, collect 1-2 levels, boss is now beatable. Except. As noted above, I have utterly cheaty weapons for Nightmare that would take a ton of extra grinding (if even allowed? On my Normal playthrough, they capped the items at+3 upgrades) to get, which means I'm probably stealthily 2 levels higher functionally than I seem, which since level is the god stat, well. So congratulations on your awesomeness if you're not doing crazy hour-long grinding per boss.
Elf: Oh of course, great characters can save objectively stupid plots all the time (cough, cough, Game Arts. Or for that matter several Fire Emblems). So yeah, good thing for XF the villain cast hams it up well, I'm down for hyping that part.
Throwing in a hardy recommendation for Disgaea 4, Valkyria Chronicles, and NIER (if you haven't played it on 360).
FE7 HHM - Man, I'd almost forgotten how evil Genesis is on this mode. Three long-range tomes (plus an Eclipse, nobody cares). Three status staves. Luna that OHKOs anything it crits; I didn't raise a longbowman and I don't have any heavilly built up supports this playthrough (trying for S rank) so I just have to use a high-luck PC and hope for the best. At least Kishuna nerfs some of the enemies for the first four turns.
I'm rather amused to note that FE7 HHM enemy stats seem almost identical to FE8 HM. When HHM is tougher (and generally it is) it's because of tougher map setups, like this one.
Wait, Bellowing Dragoncrest Ring...boosts pyromancy?
Wait, Bellowing Dragoncrest Ring...boosts pyromancy?
Ayup.
In terms of ToGf, I'm just getting a feel for the game right now. The writing still lands within the usual Tales fare (i.e. lulz), but I never expected more. Gameplay I'll form a more solid opinion once I get used to it and actually get to explore B. Artes, but I found the decision to make the control scheme reminiscent of a FPS a bit questionable at first, especially considering the limitations on moving around the 3D environment. But it actually works in its favor once you get used to it, especially considering how often the angles switch in battle. Allowing R-stick shortcuts to amplify your skill roster in-battle is a wonderful decision, though. How do I improve the CC from minimum during battle, though? The only reliable way I've found so far is killing enemies in battle, but I feel like I'm missing an intricacy here.
In terms of ToGf, I'm just getting a feel for the game right now. The writing still lands within the usual Tales fare (i.e. lulz), but I never expected more. Gameplay I'll form a more solid opinion once I get used to it and actually get to explore B. Artes, but I found the decision to make the control scheme reminiscent of a FPS a bit questionable at first, especially considering the limitations on moving around the 3D environment. But it actually works in its favor once you get used to it, especially considering how often the angles switch in battle. Allowing R-stick shortcuts to amplify your skill roster in-battle is a wonderful decision, though. How do I improve the CC from minimum during battle, though? The only reliable way I've found so far is killing enemies in battle, but I feel like I'm missing an intricacy here.
Some A Artes will do it on crit, IIRC. They should say something like chance to increase CC by 1. Might need titles to get that effect on them though.
Dark Souls: Had some experience with PvP yesterday. Main thing I learned is that people online do not equip for magic defense and it's kind of funny. One guy invaded me while I was wandering around in the Catacombs. I cast Homing Crystal Soulmass and he made the mistake of bowing when he got close. The Homing Crystal Soulmass then blasted him for 400 damage. The DLC sorceries are a lot of fun too. Especially Dark Bead which caught some guy wearing heavy armor for like 700 damage.
Anyway, ZHP. (More cheap downloadable PSP games!)
This game has all the terrible NIS trappings but I'm a sucker for roguelikes that have a way to raise your level 1 stats. (Which means: This, and Baroque) This is betraying the very nature of those games, but I just can't help but love a sense of progression in my games, you know?
The roguelike part itself is decent, with a good variation of items and situations. Being able to see the enemy field of view helps manipulating battles more easily than in most roguelikes.
It's too easy so far but I've just stacked SAT chips on my character. This just seemed like the thing to do. The real game begins in the aftergame, I presume.
Kinda surprised you didn't mention the story or characters, though. ZHP's writing is probably is strongest point.Sorry Djinn. I'm really only there for the roguelike.
The game gets pretty challenging right at the end, and due to the sudden-death nature of Roguelikes, it can always catch you off-guard if you're not careful.
I chalk it up to different cultures between the east and the west, and NIS always exacerbating it. (+extremely drawn out story sequences)
I know an autistic guy who always interacts with others to reassure himself. The game kind of sounds like that.
Its life lessons are lost on me.
etrian odyssey 4- Just finished the first Maze, levels are L18-19. EO is a Wizardry type dungeon crawler. I'm enjoying the game overall, but I have some problems. Or see below:
The good: Gameplay, challenge- Class balance looks decent too. It's tough and gives you the option to play on easy if you don't want to deal with permadeath. I approve.
The bad: 'automap', writing- Writing is obvious. Game can't write worth a lick, and I doubt that it'll change. The writing is incredibly stock when it's there, which is not often. It's not a big deal though, I don't play dungeon crawlers for plot. The automap is garbage. Oh goodie, It 'maps' things but you have to mark thing like doors, passages, etc. That isn't gameplay, it is an annoying gimmick. Have an option for a full automap for those who want it, and let the pen and paper crowd fill it out. You're forced to fill it out or memorize dungeons (You don't beat dungeons in one go), and as it's FPS you really need to fill out the map.
The ugly: The art. DEATH TO LOLIS.
etrian odyssey 4- Just finished the first Maze, levels are L18-19. EO is a Wizardry type dungeon crawler. I'm enjoying the game overall, but I have some problems. Or see below:
The good: Gameplay, challenge- Class balance looks decent too. It's tough and gives you the option to play on easy if you don't want to deal with permadeath. I approve.
The bad: 'automap', writing- Writing is obvious. Game can't write worth a lick, and I doubt that it'll change. The writing is incredibly stock when it's there, which is not often. It's not a big deal though, I don't play dungeon crawlers for plot. The automap is garbage. Oh goodie, It 'maps' things but you have to mark thing like doors, passages, etc. That isn't gameplay, it is an annoying gimmick. Have an option for a full automap for those who want it, and let the pen and paper crowd fill it out. You're forced to fill it out or memorize dungeons (You don't beat dungeons in one go), and as it's FPS you really need to fill out the map.
The ugly: The art. DEATH TO LOLIS.
Permadeath? What the fuck man, there's no permadeath in EO games. Someone dies, you can take them back to town and get them revived at the clinic(in this game, the clinic is at the inn) or just use a Nectar. You know, a consumable item that even in area 1 you should have several of.
Also, the point of the map is so you can put your own notes about shit on it with the little red arrow marker, as well as putting your marks about secret passages on it. If you're wanting an auto-map to even fill out the secret passages and shit for you, I'm just going to point and laugh.
(http://fi.somethingawful.com/safs/smilies/5/1/rolldice.001.gif)
Bosses that are not Bed of Chaos are not as lame as Bed of Chaos because they are not Bed of Chaos.
~
Mass Effect: Borrowing the trilogy from the elder sibling. I am running a soldier who shoots things. So naturally I immediately spent all my level-up bonuses on charisma/intimidate. Then I got lost for a couple hours on Babylon 5, except I don't think Babylon 5 had a strip club.
How much of the series DLC is worth caring about?
Like Shining Force 3 on hard?
XF hasEdnaSnow as a villain, I am okay with this.
Loot is almost purely random.
Glad you enjoyed some parts of it! Pretty much spot on all round on gameplay stuff. The only reason to replay 1 is to carry over to 2 really.
Wrex is terrible. The krogan are a hilariously bad racial stereotype in a game that generally portrays its races as non-stereotypes, which stands out. I remember speaking to someone upon starting a sidequest who told me that there was a "grumpy and violent krogan" to deal with. I laughed, as every single krogan in the game is the same character -- grumpy and violent. Not sure why this caveat even needed to be made.
I was also a square, although I think I was a smarmy jackass to Joker due to him generally deserving it(he is awesome, but...). I TOTALLY FORGOT ABOUT THE CREDITS MUSIC! I laughed and laughed at how eighties this was. (Still better than most game vocals!)
How does Vanguard work in 2/3? I like them the best thematically, but I was told that they were hard to play as in 1 so I didn't.
So Cerberus I guess is the Umbrella Corp of the Mass Effect universe. Create horrifying, uncontrollable monstrosities -> ??? -> profit!
I don't use Miranda that much though, because she's supposed to be the perfect woman but looks like Michael Jackson.
I don't use Miranda that much though, because she's supposed to be the perfect woman but looks like Michael Jackson.
God dammit Fenrir now I can't not see it. It's a good thing she goes out of her way to be unlikable anyway.
So yeah, started ME2 as an adept. Amusing that the facial scar I picked for ME1 didn't carry over to the ME2 character model, but I guess it makes some odd sense. Shepard did acquire new ones, after all. I can't say I think much of my new employers, but it's okay because space Dirty Harry's got my back. Everyone really calls the Illusive Man "the Illusive Man," even the people who work for him? That's barely a word!
I have to wonder, has anyone shifted Shepard's gender between games, and if so does the game comment on this in any way?
Plot was weird. Had to go back to a plot summary to try and figure out who was trying to accomplish what (...Not even really sure what Genesis was aiming for at endgame). Thought Cissnei was going to die since she's never seen later, but apparantelly she just disappears timeline wise, which is just weird (As was Cissnei; not sure what exactly they were aiming for with her). It did mesh together well enough takes to a large dose of nostalgia.
Frankly, if we ignore Before Crisis, we can simply assume that Cissnei is the predecessor of Elena, and that after Crisis Core, she either resigned from the Turks due to Zack's fate or something along those lines.
I know, it's technically not canon because "Before Crisis", but from where I'm sitting, the less Crisis Core is forced to relate itself to anything the compilation besides FF7 proper, the better.
Plot was weird. Had to go back to a plot summary to try and figure out who was trying to accomplish what (...Not even really sure what Genesis was aiming for at endgame). Thought Cissnei was going to die since she's never seen later, but apparantelly she just disappears timeline wise, which is just weird (As was Cissnei; not sure what exactly they were aiming for with her). It did mesh together well enough takes to a large dose of nostalgia.
Cissnei is there just to show the game is connected to Before Crisis.
You have to play that to find out what happened to those Turks.
In other words, commercial value.
WA:XF - So GREFTAR HAS SOME ISSUES time. I can't help myself, I upgrade weapons as soon as I can. That means I have done excessive random battles because hey I could just do one and get some money to help fuel upgrades and get some CS to unlock some other classes OC skills. So I assume I am going to be over powered/levelled for the rest of the game's content. I am kind of okay with this given my badness at SRPGs.
Poor Geomancers though. They don't seem like that great a class to be honest. They introduce them to you with an enemy that is actually pretty okay in the Swamp level (lololol) but then once you get them they shit all over them. Their weapon being like shorter range guns than FFT and not being able to dumbfire is kind of painful. Like no maps have Leypoints until a few levels after they are unlocked. That map they give you Leypoints as the Geomancer Tutorial and tell you to use Geos? Geomancers fucking blow on that map.
So at the end of it, what do you do? Walk around outside of range of all but one dude and gank them with Elementalist or Levin's Blast and not give any fucks.
Sometimes, you almost redeem yourself.
Plot was weird. Had to go back to a plot summary to try and figure out who was trying to accomplish what (...Not even really sure what Genesis was aiming for at endgame). Thought Cissnei was going to die since she's never seen later, but apparantelly she just disappears timeline wise, which is just weird (As was Cissnei; not sure what exactly they were aiming for with her). It did mesh together well enough takes to a large dose of nostalgia.
Cissnei is there just to show the game is connected to Before Crisis.
You have to play that to find out what happened to those Turks.
In other words, commercial value.
Yeah, but apparentally they don't specifically deal with a resolution fo rher specifically at least by googling it. I guess it's more baffling because I'm not exactly sure what her intended purpose (plotwise) in CC was.
Snow, it is nothing about his character and everything about his practically sprayed on belly shirt and like fucken 12 pack or whatever the shit was going on there.
Snow, it is nothing about his character and everything about his practically sprayed on belly shirt and like fucken 12 pack or whatever the shit was going on there.
Well, that's certainly the only reason -I- could find to like Ragnar!
Game really dropped the ball on plot/setting/atmosphere as well. Writing was nonsense from beginning to end, I didn't really know what was going on, NPCs illuminated nothing about what the fuck I was doing. I can read up on it online but I really don't give a shit, there was nothing whatsover in the hints the game dropped that suggested this game's plot was remotely interesting. Even for a barely existant plot it manages to be bungled ('sup, Fire Keeper murderer arc). Yes there's sceneskip so it's ultimately not a big deal, but ugh, somehow this nonsense annoys me more than having no plot whatsoever, or goofy plots. It's nice to have something to play the game for besides the gameplay side of things.The game does have some neat world building and lore behind it, but you really have to work to find it. If you keep up with NPC's dialogue and sidequests there's actually some cool stuff in there, but it's kind of unfortunate how difficult it is to find everything and even then it makes you fill in some of the gaps yourself.
I'm not a fan of most of Sakuraba's music, but I do think that he was a solid choice to compose the soundtrack for this game. The general style of the music plays to his strengths and is much closer to his tracks that I actually enjoyed (some of his VP2 and Eternal Sonata stuff) than the stuff that I hated (most of Star Ocean and Baiten Kaitos).
The game is tense enough without regular music that I think having it there at all times would be excruciating. And I definitely support the practice of saving music for special occasions when it's this fucking good. Definitely one of the top OSTs I've ever heard. It's not like XS1 where you spend the long stretches of silence just waiting to hear the same damn song over and over again, everything here is perfectly calibrated to amp up the moment it plays. They save the good stuff for when it's most impressive and that is a trade I'm willing to make. Apparently Sakuraba made a conscious effort to expand his usual repertoire for this score. It worked. I would not have guessed it was him if I hadn't seen his name in the credits (although knowing that afterwards, there are pieces that remind me of VP2's more orchestral moments) and I dearly hope they retain him for Dark Souls 2 (because Demon's Souls' soundtrack? Pitifully lackluster). Usual disclaimer that music is inordinately important in getting something to connect with me, of course.
Complaining about lack of lives I think is not a fair point. You have infinite lives.
Point of No Return is very obvious. Point of Consequences if you dick about is not. As Gref says, do not do the Derelict Reaper mission until you are ready.
I'm trying to remember, were there any really obnoxious boss gaps? The bonfires could have afforded to be a bit closer, but I don't remember any that were tooooo bad.
ME2: Found out where Jack went after Pitch Black (because Pitch Black did not, of course, have a sequel). Loyalty grinding was supposed to commence but hijacked by plot for GHOST SHIP. Very rude. I'm told this game has kind of a stealth point of no return and I should focus on loyalty/sidequesting as soon as possible. Is this accurate? (I'd do that anyway, but still.)
I should really stop buying fish.
Point of No Return is very obvious. Point of Consequences if you dick about is not. As Gref says, do not do the Derelict Reaper mission until you are ready.
Oh yeah, randomly, is there any good reason not to just use the Ring of Favour and Protection forever once you get it? +20% to three crucial stats seemed way better than anything any other accessory does, and it still leaves space for a situational tool like the anti-lava or traverse-abyss accessories. (Havel's Ring was probably the most common occupant of the second slot.) I probably missed some good ones, but most other accessories felt way weaker by comparison.
Taurus Demon is also a fairly large trek, though isn't too hard a boss (same with Moonlight Butterfly).
ME2: I have never encountered such gratuitous use of the word "cloaca."
Kind of a shame you get him without much chance to do anything with him, but I guess it's not like you could reasonably take him into any populated areas.
FE13 - *Tiki/Anna A support.*
Got my last-minute recruit, ran his loyalty mission (Tali came with us, of course). I rewrote the geth heretics. Why kill what you can convert? Kind of a shame you get him without much chance to do anything with him, but I guess it's not like you could reasonably take him into any populated areas.
Final mission looms. Next time the shit, it acquires verisimilitude.
FE13 - *Tiki/Anna A support.*
Jo'ou, a person of taste and refinement.
I thought the choice at the end of that mission was somewhat interesting, but totally blown, because it was one of the choices that most needed a Planescape Torment-esque "multiple explanations for doing the same thing" since neither option exactly corresponds to either Paragon or Renegade. And then given that they went back to just 2 choices, they picked the wrong paragon/renegade results. (And as usual, all the moral choices in ME2 seem predicated on the "and this is even possible don't ask." Since my default kneejerk was "you just told me about this now? I'm not trusting something this half-cocked and recent, let's stick with explosives, we know explosives work.")
Remind me to rant on the big choice near the end of Jade Empire sometime, incidentally. (Not that I've played the game, but I've had it spoiled for me.)
I beat ME2 and I don't remember anyone called Kasumi
All this time and I never realized Suikoden 2 takes place at Wossamotta University.
FF9: I kinda want to solo this. Does anyone remember how available Vivi and Freya are? Do theh disappear for a large portion of the game or anything? (I doubt anyone but those two and Zidane are reasonable choices for a SCC)
Not really. Zidane's best damage is pretty much always his physical. He does way more damage in game with his physical than he does in the DL; Thievery is a huge waste of time outside of LLGs.
"use your physical a lot" is even more boring than "use thievery a lot" though! (Also seconding that Thievery sucks, needs 600+ successful steals nooo thanks.)
As if I remember Thievery's animation.
"These are both equally boring but at least this one is less slow" <- FF9, ladies and gentlemen.
Game isn't really as bad as advertised. [...] Kinda like FFXII
As for FF9 discussion, I enjoyed reading into stuff a while back and found out that the guy who pretty much designed everything in FF9 made all but one decision - he wanted the combat to be the fastest in the series, and Sakaguchi suggested changing it to the slowest so that people could enjoy their nostalgia trip at a slower pace.
I really don't remember FF9 being all that challenging anywhere and it was one of my first RPGs. FFX was much more difficult (but I blazed through it and refused to do crappy minigames)
FF9 isn't about fighting in hindsight, it's about all the silly little charming things Yoshi loves. You spend like 10% of the time in battle, 20% listening to the story and 70% sending letters to mogs, playing card games and finding the perfect pair of trousers or something.
Almost all the really shitty things in ME3, like the dead kid scenes and Kai Animu Leng, are the work of one guy who worked alone because his ideas were SECRET.
Did you take Javik with you to Thessia? He lays a huge burn on Liara.
Almost all the really shitty things in ME3, like the dead kid scenes and Kai Animu Leng, are the work of one guy who worked alone because his ideas were SECRET.
Did you take Javik with you to Thessia? He lays a huge burn on Liara.
Almost all the really shitty things in ME3, like the dead kid scenes and Kai Animu Leng, are the work of one guy who worked alone because his ideas were SECRET.
I hope that's the guy who got fired. Most of the game is great! But when it's stupid, it's special ed stupid. I have to wonder if maybe the fight being such a joke was the programmers getting back at Mr. Auteur. "Just because we have to put this mook in our game doesn't mean he has to be competent." But just because it's hilarious in a horrible way doesn't mean the game wouldn't have been better off without it. Seriously the last thing I need when everyone in the plot is facing genocide is the sudden appearance of a comic relief villain (intentional or otherwise) who owns everybody with cutscene powers.
Did you take Javik with you to Thessia? He lays a huge burn on Liara.
I did not. Usually I try to take people who might have some personal interest in a mission, but for some reason it didn't occur to me in this case (which is silly because hey prothean artifact). I brought Ashley because I hadn't used her much. She had some fun needling Liara's sense of cultural self-esteem, but that's about it.
Prof of the true infinite depths of teh ebils of DLC according to the Internet.
I could try to kill King Tarasque, kind of wonder if he drops like a pile of gold or something. I don't really give a toss though.
You manage to get both quarians and geth on your side (based on stuff you did in 2) or did you have to pick? The first time I had to pick. Chose quarians cause I needed ships.
It was rough.
Beyond autonomy, I think that the biggest problem is that it trivializes your actions throughout the game. Whether you scoured every corner of space for possible assets or showed up with the absolute minimum you could complete the game with, you can win because the Star Child says you do. The war assets that the whole game focuses on obtaining do not exist to solve the problem, they are merely set dressing and a way to get onto the Citadel.
Like, in ME1, you have to get to the controls so you can contact the Alliance fleet. But when you kill Saren at the end, he doesn't instantly die. His barriers go down so the fleet has an opening to kill him. If taking out Saren just made Sovereign die, we'd be left wondering what the point of their presence in the final battle was, because they wouldn't contribute. And in 3, that's the feeling I get. Once the Crucible shows up there is no point to them being around.
It isn't really that retarded with the Renegade run. It is incredibly fitting thematically. Shephard ruins everything good by trying to solve all problems directly and as finally as possible with no middle ground. You make absolutely 0 things better in a Renegade run. This is a pretty cool pay off to the way Renegade is pretty much the rockstar way to play ME2, it is so good, you completely wreck shit and nothing bad happens because of it.
Just like how Cerberus are totes actually good guys and cooperating with them will have no consequences and is a great idea.
Counterpoint: Star Ocean 4
The environment is pretty cool. Instead of a bunch of random cave dungeons attached to a world map, it's all one sprawling area, what looks like (so far at least) just different wings of one huge castle. This is an approach I'm very fond of! It's a universally dark, dank and dismal place to visit so far but still I appreciate the style of the layout way more than any of the base game's dungeons.
Anyway did they change healing in Dark Arisen?
Healing in Dragon's Dogma was particular, for an action game. Cyclops hits you with a club. Press start, time stops, you go into a menu, use a herb and instantly heal.
Involved risk and reward mechanics.
I'm going to love Dragon's Dogma expansion and my commentary is going to be boring!
Three way.
(http://cdn.myanimelist.net/images/characters/13/89632.jpg)
Sonic Colors - When does this game stop sucking? I've gone through about 9 areas and all of them have been piss easy.
DJINNRAGNARANDBLITZTONICLEBRETT
I'm going to love Dragon's Dogma expansion and my commentary is going to be boring!
You say that like I don't read everything you have to say about Dark Souls and enjoy every word.
WA:XF - So Ragnar is Djinn. Levin encounters the moral quandry of following the woman who has been championing his ideals under someone else's name that he has already decided to follow after finding out she was not who she was pretending to be and following the woman who she was pretending to be and does indeed stand for the ideals he believes in as well.
Ragnar then proceeds to suggestQuoteThree way.
(http://cdn.myanimelist.net/images/characters/13/89632.jpg)
Unironically. So yeah. Djinn.
I find it interesting that Terror Knight Denam worked out. Style points, sure, but despite having Rampart Aura, I never had any trouble shredding enemy Terror Knights - they seemed to be tanks without tankiness in exchange for their status. Considering that TO does throw some authentic tanks in your direction, it stood out.Terror Knights have the same equipment options as knights (excluding weapons) They have a bit less base durability but nothing major. (I'm comparing TK to WK since I don't have a high level Knight, but I assume WK are roughly the same as Knights) I saw no difference in durability when I changed Denam from Knight to Terror Knight.
Out of curiosity, what level is your Canopus' Crossbow level, Fenrir?
Mine hit L6 whilst sidequesting in C4, and the third Xbow finisher (Deathblow) is a three hit attack that OHKOs almost every boss in the game. With Canopus' amazing move it is just absurdly good in assassination missions, quite possibly even better than Brimstone Hail overall.
As for TO crafting, its only redeeming feature is that it's mindless enough for me to do it while listening to podcasts and not get distracted on either, much like playing slots in a DQ game. This almost made up for the atrocity of game design that is Wootz Steel. Almost.
Bear in mind that I dislike almost all crafting systems (it's just a question of how much), so take my thoughts here with a grain of salt.
The reason TO's crafting system is one of the worst is the nature of the time consumed. If you do XF crafting, you can estimate roughly how much time it will take to gather the needed ingredients. Is it pointlessly time consuming, yes of course, but at least it's predictable. Want to craft in TO? You might succeed in making the item first try, then it's not too time-consuming. Or you might try to make it ten times and still not have it at the end. That feeling is pretty terrible. I think it's extra bad that you have to reset over it. Resets are what you try to avoid in games!
It's like farming rare drops (which is also lame), except at least that involves fighting battles (in the game's presumably rather fun base gameplay) and trying to be as efficient as possible about it. And doesn't involve resetting (unless you want to do it without e.g. gaining unwanted levels/etc.).
Could you actually forge multiples at once. Because if so making that one item to add to your weapon is going through the crafting screen 30+ times (let alone the chance of failure). Definitely much worse than XF, where trial and error worked well enough for me at end game.Yes that is the problem with it (or else people wouldn't complain about the crafting system that much)
So you have to go through the forging screen 63 times for some maingame items, AND you may have to reload at points if it fails? Yeah I can't imagine what the problem with TO crafting is.Actually that's wrong, the absolute highest number of steps required for crafting seems to be 31 for the maingame (steelbow) Most endgame equipment requires between 15 and 20 steps. Earlygame equipment takes around five.
If you pair Chrom with Sully or Robin, then you have almost as much time to get them to S support before C11 (15 chapters if you do all paralogues) as you have to get Henry to S support before the game ends! I got the S with Sully myself and I play pretty quickly.
Final Fantasy Dimensions - Why yes, the hyperactive comedic relief girl is my favorite character. In Chapter 3 right now.
Infamous 2: Finished, started over as evil.
The evil side did indeed get screwed, but it's ok for a second playthrough.
I've tried a few internet missions submitted by players. The random ones show some effort, while the highest rated ones are all about unwinding (5625 enemies trapped in two square meters, kill them) Disappointing player base.
Success is based on your stats. So later in the game you are doing stuff the easier it is. There is technically some on the fly risk:reward benefits you can do on how frequently you should save when making a piece of gear. It is mostly just a pain in the arse and so blatantly and obviously terribly designed that is offensive.
As one of the people on the board most likely to be put off by the phrase "Nippon-Ichi-made"
KIU is awesome and everyone who hasn't played it yet is doing themselves a disservice. You don't even have to enjoy the gameplay (which is pretty great once you settle in with the controls!) for it to be worth your time.
- Ravness thought she was in a Wild Arms game.
Kingdom of Amalur: New company makes a new IP.
It's the most generic western RPG humanly possible.
They expect it to sell millions.
It doesn't.
Company crashes.
Well yeah Hinode.
You'd think there was a more reasonable way to get this than a rare steal on some random enemy on some random map though. No way to get it without a faq.
It's just Catiua's basic class!
Still, Shamans are fun! I want a stat topic with Shamanized forms. They are unique and legit forms as far as I can see. It would be nice to at least have numbers for them.
QuoteStill, Shamans are fun! I want a stat topic with Shamanized forms. They are unique and legit forms as far as I can see. It would be nice to at least have numbers for them.
Or you could just go right here (http://www.rpgdl.com/forums/index.php/topic,202.msg1129.html#msg1129).
Xenoblade Chronicles: Holy crap this game is fun. I wish I had more time to just grind out cool gear and new abilities. The battle system gets pretty intense when you skip all the side stuff. It feels like the kind of game where I'd have fun if I just had hours to sit around and do all the side quests. Sadly, I do not have the time to play the game as intended, so instead every encounter is a grudge match of epic proportions.
Re: Amalur, RI is suing because the current governor of RI campaigned on, among other things, how states shouldn't be dabbling in venture capital. So the governor has an ax to grind and is politically benefitted by playing up Amalur as a huge failure.
It's really solid and all the of the PCs are likeable thus far.
Additional Borderlands: Got fast travel to Sanctuary up and running. That station-defense battle was clearly not balanced for single-player. Ah well.
Pokemon Black: PETA stole a dragon and told me that's what all the cool kids are doing, better get one too. Or they'll set the world on fire. Team PETA are dicks like that.
Penny Arcade 4 - This is good in the same ways PA3 was. Get it and enjoy.Shit. I need to find a PC powerful enough for PA4.
Skyward Sword: Trying to kill one skulltula is harder than anything in Wind Waker
Penny Arcade 4 - This is good in the same ways PA3 was. Get it and enjoy.
Bowser Jr. is in the game because he's in all the NSMB games (and indeed, every Mario game made this century so far as I'm aware), and was the main villain of the first (Bowser appears only to be killed and revived as DRY BOWSER for the epic final confrontation). I can't speak for his portrayal in NSMBU but generally he's great and you need to stop hatin'.
A very adult response to someone disagreeing with you.
I just don't see what makes him "Great"other than "He's in a Mario game, therefor I should like him!" which seems to be the defense.
"I'm apparently missing what makes him worse than the Koopa Kids or Kamek"
Dude, Ludwig Von Koopa
They should have made all the koopa kids after historical figures. Koopa Marx. Isaac Koopa (throws apples at you)
Meeple why didn't you tell me I could cause flowers to burst into being everywhere or make leaves spring up or whirl through the air while running and jumping (lovely orange/red ones in the air)!?!!! Or DID you!? I also have the ability to cause trees to burst up into being too now =)
Tales of Graces F: Completed sometime early in the week.
General thoughts; liked it better than Vesperia. Less general bullshit, enjoyed the characters more even if the plot itself wasn't great.
I have really mixed feelings about this game in general. I want to like it more, but there are just some issues I have that I don't think I can get over. The battle system is revamped which is both good and bad. Long story short - Star Ocean 3 already did it and did it better. I could go on a rant but since people like to take opinions as gospel, all you need to know is that I was not impressed. Considering Star Ocean 3 came out like 5 or 6 years earlier, it should be *better* in every way, not consistently worse. Oh well. Maybe all this really says is that I Tales battle systems do not attract me. Also, the music sucks. About the only good piece is Unspoken Feelings. Oh, the opening was good too, but that's about it >_>.
FF13-2: Science has officially taken over the world and it is glorious. And a little Big Brother-esque. Now we get to listen to wanky wankman talk about how he wants to kill everyone because THIS GIRL, SHE'S SUFFERING, why do games think this is a good motivation??? And then we get this scene where Caius is all like "lol kill me" and noel is like wtf man it's the girl's birthday. BUT WE MUST HAVE A MANLY DUEL, MAN, and so we fight and it is stupid. Worst birthday ever.
Now I am traversing the final dungeon.
Ultimecia's motivation makes no sense, but at least she doesn't have very much screentime. Caius stinks up the place with his large screentime and idiotic motivation. (Haven't seen the ending yet CTs, will read your post when I do.)
tl;dr- If you don't have any GOOD ideas, you're better off just not explaining anything at all.
Golden Sun isn't bland and unexplained. It is boring and explained in amazing detail.
Okami pretty much requires you kill yourself to die.
Bioshock Infinite: Cawcawcawcawcawcawcawcawcawcawcawcawcawcawcawcawcawcawcawcawcawcawcawcawcawcaw
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Bioshock Infinite: Possession I've found is pretty good for getting people to stop shooting me and shoot someone else, but I must incorporate the charge vigor as it is the greatest move.
FF5 on iOS or emulated somehow? Because you know, iOS version not so bad.
WTF is Mystara?
I dunno, he actually (FFXIII-2 ending SPOILERS! and stuff) succeeds in destroying the world/remaking it anew/whatever it was he was trying to do, that's how the game ends with his plan fulfilled and it was a motivation that worked apparently. Although I'm not entirely convinced there wasn't someone pulling his strings there, since in the ending Yuel doesn't seem all too bothered about what he has done to everything and in the Lightning and Snow DLC she's as creepy as hell. I'm still half convinced Etro is the villain like Fang says she's a cruel Goddess and all, either that or there is another god behind Caius, he says Lightning is the pawn of Etro but who's he the pawn of hmmm. Also I don't think everyone was killed exactly in the end by destroying the world rather Chaos came and reshaped everything, not quite sure how that's supposed to work but apparently all death is ended or something, I'm not quite sure about the suffering apart along with of ending all death and suffering though because Lightning Returns~ Anyway for FFXIII-2 in itself the game ends with the end of the world and the playable/main heroine of the game dead, no wonder people were/are pissed off~
Toriyama of course. Square would be a much better company if he is gone.
Kingdoms of Amalur: Reckoning DID sell millions. That game wasn't what brought 38 Studios down.
Apparently something that Catiua-as-Princess gets hyped for is Princess Whim
Valkyria Chronicles 2 - So I started this up. Hmm, interesting setup they have here, politicky alternaty early 20th century Europe, seems kinda cool OH GOD THE ANIME TROPES THEY ARE DIALLED UP TO ELEVEN NOOO. (To be fair I was warned about this.) Too early to say much about gameplay. Or plot even. But yeah.
Overall I was left wanting a lot from the combat, it is a bit unpolished and the inability to control non-Zael characters EVER was annoying.
BTW, the english release will be a watered down version done by an alternate team, while the original crew will be working on the Japanese retail copy that is the complete version. Don't ask me why Capcom think this is a good idea.
Yeah, Snowfire, and there are a few more small bits of controlling other PCs, but never more than 2-3 battles and you never get to choose to do so. What's really weird is they made a mechanic of how the player directly controls spellcasting but then never uses it outside like five fights!
The real question is A) Did you realise that Meredy has brain damage and B) Keele approval or disapproval?
(despite encouraging you to switch jobs considerably more than some similar games).Not that much, since your damage utterly tanks going from JL 50 to JL 1! Sure, some of the blunter instruments (Mini dungeon) or Garuda work, but many don't. I guess you're theoretically supposed to use Viking for the Water dungeon because it has Lightning damage or something? But eh, they'll have to be a pure Provoke bunny since as noted their damage will suck way worse than Fighter/Monk/Knight/whatever you built. There's a dungeon that's supposed to hype using Dark Knight, but I didn't really see the advantage at all. The only case where FF3DS got the balance right was Heim's dungeon - you can use a Scholar and get a boost, or you can #YOLO it up and fight at a disadvantage, but a winnable one (unlike the Mini dungeons which just force you to switch to mages, thus you can't exactly "make a mistake").
I found pacifist is pretty fun in NV. Pro Caesar though??
Exp focusing kinda dumb sometimes.
The FF3DS/FF4DS team is decent enough at remaking old games but only has terrible ideas on its own. They made their own game after those remakes and it was a slog filled with terrible ideas. (FF 4 heroes of light)
FF3DS focuses three different resources when you only use one PC: regular "level up" exp, job level exp (based on number of actions, now one PC gets all the actions), and "hand/weapon" exp you gain each time you attack. FF5 only has one resource being focussed in this way (AP isn't focused and there is no equivalent of hand exp).I didn't even know about hand exp.
Also you can estimate your Black Belt's damage by seeing how many hits it takes to kill endgame bosses! I can't guarantee how effective boss defensive stats will be though.
I hope when NamcoXCapcom 3 or whatever comes out in Japan, they bring Konami in on the action (Squeenix, Atlus, or Nintendo would be even cooler, but they don't seem as willing to do crossovers, plus FireEmblemXSMT is coming out soon so they're probably considered a rival series at this point...)
I'll just dump a ton of info on you since I've played the game 8 times.
Project X Zone: Up to Chapter 13! Apparently there is a party split because...I guess the team is starting to get too large so it's either smaller maps with less units or huge oversized maps that take forever like the previous one!
To be fair, the previous one was really kind of 2 maps spliced together, since you kill all enemies, then HUGE TANK OUT OF NOWHERE THAT BASICALLY CHANGES THE LAYOUT OF THE MAP! followed by a whole bunch of reinforcements, with 3 bosses. At least I got to shoot Saya in the face with a machine gun or something.[/quote
Meep, this gets worse. It eventually gets to a point that you'll feel NxC's map is actually shorter.
Anyway, decided to go Toreador.
You chose poorly. Dracula was totes a Ventrue. Ventrue 4 life.
As I bunny hopped around a building and gullped down stimpacks wondering if I could make a break for Crimson Caravan, the Fiend grabbed a 10MM pistol for some batshit reason and let me make it to the CC who promptly shot him to death. Yay! My first not-kill!
Rule 9: Kings Rule Freeside.
-Damn straight.
I'll just dump a ton of info on you since I've played the game 8 times.
I really wonder sometimes how you have time to do anything but play games and post about it.
As I bunny hopped around a building and gullped down stimpacks wondering if I could make a break for Crimson Caravan, the Fiend grabbed a 10MM pistol for some batshit reason and let me make it to the CC who promptly shot him to death. Yay! My first not-kill!
Taking the Iji approach to pacifism, I see.
I'll just dump a ton of info on you since I've played the game 8 times.
I really wonder sometimes how you have time to do anything but play games and post about it.
We all only ever pick female characters
Game references its favorite things blatantly and proudly, I see.
Anti Materiel Rifle. Giant sniper rifle to snipe armoured vehicles.
As an NPC he would have unlimited ammo so there's no loss of profits at all.
EDIT: Animal friend has been surprisingly useful. Normally you wouldn't bother because y'know, EXP. But watching a Nightstalker kill a robo-scorpion or a giant rat go on a murder spree or Legion dogs turn on their masters is hilarious.
As an NPC he would have unlimited ammo so there's no loss of profits at all.
EDIT: Animal friend has been surprisingly useful. Normally you wouldn't bother because y'know, EXP. But watching a Nightstalker kill a robo-scorpion or a giant rat go on a murder spree or Legion dogs turn on their masters is hilarious.
Only for their default weapon. Other weapons use ammo.
Re: Meeple's Latest Rant
<3
I see you're finally putting your powers to good use!
Suggestion: Earthbound
Well... Mother 3's adult PCs would certainly fit in, though the iconic Lucas or Ness or Mr. SATURN are less likely.
Re: Meeple's Latest Rant
<3
I see you're finally putting your powers to good use!
Suggestion: Earthbound
Well... Mother 3's adult PCs would certainly fit in, though the iconic Lucas or Ness or Mr. SATURN are less likely.
Can't speak for the adults in Mother 3 but the characters in Earthbound clearly have a stylized look that prevents them from working well without changing them drastically. The Adults aren't much better than the kids in this regard.
Best example I can use to illustrate this is Brawl:
http://www.youtube.com/watch?v=s2VG9IPUyiM
Lucas is standing right next to the Pokemon Trainer here, and is like half his height. Remember that Pokemon Trainer is suppose to be young boy himself (though, I wouldn't buy the fact that he's 10 like the Kanto Trainer he's based off of is suppose to be, so we can assume he's a little older. Still clearly not an adult due to his voice.)
Plus he's got things like a big head + small body combo.
Look at the other characters I chose for this list from Brawl meanwhile. Link, Zelda, Samus, Cpt. Falcon and Pit offhand. All of them resemble normal humans, or need minor tweaks that don't really compromise the look. In Earthbound (dunno about Mother 3), the stylized appearance is a big part of the look.
There's definitely something lost transferring from the Mother stylized style to PXZ's more realistic anime style. For a similar case, I skipped over Ice Climbers. Yeah, you could make Nana and Popo look realistic, but there's definitely something lost from the characters in doing so, they'd just be a boy and a girl in colored parkas with hammers...ok, I'll be fair, that is a unique looking design thinking on it.
(yes, I am totally overanalyzing this because it is SUPER SERIAL IMPORTANT and such)
Project X Zone: Half a stage of obnoxious battle quotes and I'm already ready to strangle T-ELOS. Argh, couldn't Monolithsoft have picked anyone else to be KOS-MOS's partner?
Rogue Legacy: Last boss! And now I know that if you kill his first form while standing on the extreme right of the screen, his second form spawns on top of you. Nice.
Also, an operation named "Morbid Hero" should have been a tipoff. Had to reset on that one.
Unlike my Explosives/Energy run, this time I get involved in the hunt the last dogtag run. Seeing this almost made wasting an hour in Searchlight worth it. (http://i75.photobucket.com/albums/i312/Fudozukushi/Other/2013-07-12_00002.jpg) Eventually I find it on a ghoul that I never killed because Astor and his crew did it. I resist my impulse to kill them with Explosives.
Unlike my Explosives/Energy run, this time I get involved in the hunt the last dogtag run. Seeing this almost made wasting an hour in Searchlight worth it. (http://i75.photobucket.com/albums/i312/Fudozukushi/Other/2013-07-12_00002.jpg) Eventually I find it on a ghoul that I never killed because Astor and his crew did it. I resist my impulse to kill them with Explosives.
This happens to me every fucking time. (The "Goddammit I've searched the town four times and there's still one missing" part). I hate Camp Searchlight so much.
Fudo what the hell is going on in that picture.
OK, that's nice to know, actually. Unfortunately I'm busy preparing the house to go on vacation so it's not a fucking disaster when I come back, and won't be able to play Episode 3 - 5 until I get back. Seething in anticipation!
Also, is Mark from the comic/show at all? I've only seen the first two episodes of the show. It seemed like he was just thrown in there with no fanfare between Episode 1 and 2, so I imagine he may have been a bit player in the other media?
Chapter 29 of Project X Zone really needed to have some more WHAT AM I FIGHTING FOR??. It's the one time in this game that I really missed the lack of a dub.
The end plot can be summed up as "God Arcs are People Too!" God Arcs being the weapon that God Eaters use...yeah, this is weird stuff. Ren is kind of annoying, what with the whole "I'm a young new recruit who happens to know EVERYTHING and is all mysterious *freaky glare* BUT I LIKE THIS DRINK EVERYONE HATES!" The plot surrounding him/her (...seriously, I can't tell!) explains that, sure, but they could have at least made the character look and sound a little older!
The end plot can be summed up as "God Arcs are People Too!" God Arcs being the weapon that God Eaters use...yeah, this is weird stuff. Ren is kind of annoying, what with the whole "I'm a young new recruit who happens to know EVERYTHING and is all mysterious *freaky glare* BUT I LIKE THIS DRINK EVERYONE HATES!" The plot surrounding him/her (...seriously, I can't tell!) explains that, sure, but they could have at least made the character look and sound a little older!
When does projection that only some people can count as human being?
Walking Dead, Episode 3:
Well, for starters, it doesn't play around with any of the bullshit that made 2 kind of hokey (Oh hai mark). Shit also gets emotional pretty quick. On the all but too expected downside, it turns out a lot of the choices aren't really choices at all. Investigating the little mystery in the start of the episode, and what you did with that, ultimately didn't matter, and for the purposes of the remaining narrative, neither does the big decision made on the side of the road that results from the drama. Also it is pretty obvious that Telltale realized that writing two whole separate characters based on what you do in Episode 1 was going to be too much of a headache for too little payoff, and Carlie/Doug dying isn't really shocking in the least. Fortunately, this is completely invisible if you don't compulsively restart trying to get the outcome you wanted... which I guess is the point. I figured the storylines would diverge in much more grandiose ways and kept trying to get the storyline path that I wanted to see, but it turns out that the overall structure of the narrative remains the same regardless of the decisions. The only thing that changes are the details, so just going with it and not rewinding to make what you want happen happen is a much more satisfying experience.
That said, it was a little strange storytelling-wise to have the climax of the episode happen, and then... oh hey let's go solve more puzzles this episode (so we can replenish our cast with more people since we killed off half of them!), but overall a much stronger episode than 2 was.
When does projection that only some people can count as human being?
I think Telltale wanted to avoid rewinding as much as possible and just make a story that reacts to you through emphasis on character relationships, rather than events. If you have wildly diverging events, then the push is there to replay it and try to get the different events, as much as it is to take in the story. It's part of the same reason it's so hard to die in that game- players dying in video games isn't a consequence you have to deal with, it's a demand to replay part of the game.
Composite Bow actually seems a bit faster, those two bows being the fastest in the game. Higher damage too. (But lower range)
Thanks Cid. You can even get the head without fighting any boss. One more Dark Souls playthrough confirmed. (30 stones for the torso though??)
Project X Zone - ... there's a chapter 41? aw nuts.
inFamous: Playing electric Spiderman is fun, doing Good side because good is cool
No sidequests are missable either, and a skit telling you when a new one opens up. Does this count as hand holding? Maybe, however, it's better than having to switch to text documents after every major event to make sure I don't miss anything.
Oh I'm not even far into the game yet. I just hate the normal Japanese WACKY OVERREACTION body language attempts at humor when it sticks out so badly like that. It's painful to watch at this point.
Oh I'm not even far into the game yet. I just hate the normal Japanese WACKY OVERREACTION body language attempts at humor when it sticks out so badly like that. It's painful to watch at this point.
Are you implying that there is a time where Japanese body language humor isn't gratingly unfunny and painful to watch? Because that would be a lie.
Oh I'm not even far into the game yet. I just hate the normal Japanese WACKY OVERREACTION body language attempts at humor when it sticks out so badly like that. It's painful to watch at this point.
Are you implying that there is a time where Japanese body language humor isn't gratingly unfunny and painful to watch? Because that would be a lie.
I've seen it happen, but usually the poses are singular, low-key and overlap with ones that exist in other cultures. Like the ol' thumbs up + bright shiny smile
Plus, Isaac and Miria.
Dark Souls: The Bravery of Being Out of Range edition (alternately, the This Is Fenrir's Fault edition).
You know, I always thought bows-only would be one of the harder novelty runs to try, because they seemed like irredeemably low-damage weapons, but I'm actually astonished at how easy they make the game. I've died four times so far:
-Rolled off the church roof trying to dodge gargoyle fire breath.
-Rolled off Darkroot Basin trying to dodge a black knight halberd.
-Ornstein is an armored fucking ninja.
-Lautrec's asshole sorc bro.
It's like a sorcerer run except you can ignore endurance and attunement, so you're doing nothing but pumping your damage stats nonstop.Honestly I found sorcerer to be easymode, especially compared to archer.
Honestly I found sorcerer to be easymode, especially compared to archer.
Pros:
Gaius.
Gaius with his shirt off.
Cons:
Where were the costumes?
Cons:
Where were the costumes?
Under the price tag that says $2.99 of course!
Now I have him with earrings and a dog collar because >_>
Great, things we have established that Anise is worse than:
The Church of Scientology
Hangovers
Eugenics
Genocide
Arson
Murder
Eugene Levy
Rape
Atrocities commited during war
Nanking, The Rape of
Old people asking for tech support help
NSA spying on every electronic communication in the world
Little bits of popcorn stuck in your teeth
Ivan the Terrible
Naive teenagers posting comments on youtube
Uninformed opinions posted on the internet
Xylophone bands
Yeah everything on this list pretty much pales in comparison to a character from a mediocre PS2 era RPG.
Saint's Row 4- President Tony Stark performed an exotic dance routine whose formal name is apparently "the Dance of the Wyld Stallyn." There was an appropriate QTE using the left and right triggers for ass slaps. Then Keith David and I threw cars at guys and they flew off a bridge. Game of the Ever.
Zenny's list of terrible things includes Eugene Levy
*Cid checks SR4's cast list*
"Keith David as himself"
I see.
*Cid checks SR4's cast list*
"Keith David as himself"
I see.
SR4 does not shy away from its memes. the most-cited example is probably the voice options when you create your character - Male 1, Male 2, Male 3, Female 1, Female 2, Female 3, and Nolan North.
Now go do the Boss Rush with Max Only. It'll be like a Max-only run, only possible.
(seriously, Max is like the coolest person in that cast)
But yes, FF5a reigns supreme among retranslations.
I'm with the Elf-Rob alliance on this one. I think we've been over this before, but your theory that FF5 was originally supposed to be humorous / satirical / something doesn't seem to fly from what I know of the story, either. It was just really generic. Now, luckily for us, it turns out that if you do want to interject random humor, it's easy to do this on a generic quest-to-save-the-world skeleton, but that doesn't mean it was there originally. To wildly guess, I'd suspect that FF5's script was written by big fans of FF3j's plot, since there are a number of similarities (multiple worlds, 2 sets of 4 destined warriors, evil plan to return everything to void), but decided they should incorporate some of FF4's innovations, so we'll have Exdeath actually show up sooner than the final dungeon to taunt the party a la Golbez, and we'll need some tragic death / sacrifice thing too, but from an old guy so it's okay (Tellah / Galuf).
I'm with the Elf-Rob alliance on this one.
Elf-Rob alliance
SR4: The president of America is French.
Also I'm just gonna go ahead and assume Rob rocks the Captain's Pistol at all times.
SR4: The president of America is French.
Also I'm just gonna go ahead and assume Rob rocks the Captain's Pistol at all times.
No, the President of the United States is British. Although if you use the Nolan North voice he makes it very clear that your character is now named Nolan North and there is no way around it.
My weapon loadout:
-Starship Troopers assault rifle because the Verhoeven connection with Robocop. Would you like to know more?
Yeah, I wanted to use Deckard's gun, but it was just too fucking slow. Star Wars blasters all the way. (Although, my standard method for dealing with almost anything is the same as it was in SR3: unload SMG or shotgun into a car near the enemies so it explodes and kills all of them without me having to aim at them individually.)
Yeah, I wanted to use Deckard's gun, but it was just too fucking slow. Star Wars blasters all the way. (Although, my standard method for dealing with almost anything is the same as it was in SR3: unload SMG or shotgun into a car near the enemies so it explodes and kills all of them without me having to aim at them individually.)
How far in are you? Where Saints Row IV is going, you won't need cars... TO KILL.
If you ignore supports, the game plays it pretty straight, but there's also no character development. I thin I can literally count on one hand the number of pcs who speak in plot outside their recruitment scene.
QuoteIf you ignore supports, the game plays it pretty straight, but there's also no character development. I thin I can literally count on one hand the number of pcs who speak in plot outside their recruitment scene.
To be fair, FE games are like this regularly. FE7 characters are kind of stale (outside of some Lyn-Mode stuff) without supports.
That said, the average FE13 support is far zanier than the previous games, so I guess it stands out more as a contrast to the main plot. The characters in question also are just quirkier and thus more memorable, leading it to more interesting sequences on top of that. It's kind of a necessity for a game like Fire Emblem with Perma-deaths, to avoid situations of "Wait what if this character died in a previous chapter? They can't participate here!" FFT is another example in that regard, where whenever someone joins your party, it's sort of the game also going "And they will never get a (required) cut-scene ever again!"
Supports were pretty much a tool implemented to try and fill the gaping void of character development outside of a core like 4 characters FE Games prior 6 had, with gameplay benefits to give you that extra incentive. Ok, FE10 supports sucked ass, but they had plenty of fun info Sessions that were functionally supports anyway, so that worked well enough.
I question Djinn's sanity list. Did you not see Frederick/Chrom supports? And Virion's introduction is him stalking a hot lady in the woods, not a paragon of sanity. Sumia on the other hand just loves pie!
Yeah, most of the FEs are structured in a way that doesn't develop many characters outside of supports. The series without supports has some serious problems with memorability of non-mains. I generally like the goofy characters more because holy shit compare this to like FE6 tertiary cast. You could probably fall asleep during Alan and Lance's supports. FE10's 'supports' actually work better than the regular supports because the game can time when you see them rather than having to guess awkwardly at what point you'll see them. In FE13, there was a scene where Sully and Sumia talk about their sex lives and Sully says " W-well, it doesn't matter anyway. My love life's duller than a sack of flour." After, you know, she could be married to Chrom and have a child. I mean, maybe having sex with the hottest dude in Yllise is -that- boring, but maybe you shouldn't confess it to a Chrom fangirl. ;)
Oscar was always the Savior Of Everything in my games. In general I find cavs underappreciated and myrmydons overappreciated in just about every FE but 4 (where myrmydons really rock and cavaliers are really really bad)
Mother 3 is actually at its core doing the opposite of following Earthbound's footsteps for better and (mostly) for worse, with the heavy handed anti-consumerism message and everything. It is almost apologizing for Earthbound like a 30 year old looking back in horror realizing how shameful and terrible Xenosaga is and burning the CDs.
Anyway the humor hit its low point with the magipsies.
-Starship Troopers assault rifle because the Verhoeven connection with Robocop. Would you like to know more?
FF5 solo - Beat world 2.
...
Excellent! *air guitar*
Ninja uses the Dancing Dagger, I sometimes even get MP back. Pretty cool.Laggy approved.
-Starship Troopers assault rifle because the Verhoeven connection with Robocop. Would you like to know more?
It doesn't end there, either. Some of cyber-Steelport's feminine statues have three boobs.
SR4: *Romance Kinsey*
"Hey Kinsey, want to fuck?"
*Kinsey punches you in the face, then jumps your bones*
What is love? Baby don't hurt me, don't hurt me no more.
FFT War of the Lions translation wanted to be as different from FFT's as possible, so went with the "WE MUST SOUND AS IMPRESSIVE AS POSSIBLE!" This led to, well, what Andrew said. Also they love to use "Th" over "S" a lot. Argath is probably the best (worst?) example of that.
FE13: Almost to Chapter 11, who should I pair Chrom up with? (why can't I pair up Chrom with Cordelia? you are cruel, game.)
Enemies don't wake up from BG1 Sleep? Weird.It also basically never runs off.
(But the less said about BG1, the better.)Too bad!!
SR4: finished, with 93% completion. I have some gripes over stuff that's gone missing since SR3 (what happened to quickswitching among weapons? where did grenades go? why'd they ditch the fun Genki minigame and keep insurance fraud?) but some of the other changes are great (instant vehicle delivery, hacking stores instead of paying for them, that Audiosurf-esque minigame). After SR3 I felt like there was no reason to go back to SR2; not exactly sure I feel the same way this time, but regardless it's pretty great. I do wish you could replay old missions from a holodeck on your ship or something.
Because I remember Elmonster's Journal (http://www.baldurdash.org/journal.html), I'm expecting some Yattaf fanfic in between the fight recaps.
FE13: just got Henry. Holy crap Dark Mages in this game rock face. I would pair him up with Tharja, but she is already married to Robin because Tharja is awesome and balanced. Tal made a comment before: Dark Mages are making up for 12 games of being boring as hell.
I think they are doing an excellent job. :)
Interestingly, Nosferatu, sometimes called Resire, originally was a Light Tome in older FE games too. I think it's only Dark in the GBA games and FE13. Nosferatu was also the attack move Clerics got in FE2, aka the only way the could actually gain EXP!
Branching from that, I think FE13 is exceptional in that it is the only FE game to have Dark Magic, but not Light Magic. I don't really have a point here, nor trying to imply anything, just something I noticed since there have been several FE games with Light magic and no Dark Magic (FE9, FE11-12), but nothing pre-FE13 that had it the other way around.
Interestingly, Nosferatu, sometimes called Resire, originally was a Light Tome in older FE games too. I think it's only Dark in the GBA games and FE13. Nosferatu was also the attack move Clerics got in FE2, aka the only way the could actually gain EXP!
Branching from that, I think FE13 is exceptional in that it is the only FE game to have Dark Magic, but not Light Magic. I don't really have a point here, nor trying to imply anything, just something I noticed since there have been several FE games with Light magic and no Dark Magic (FE9, FE11-12), but nothing pre-FE13 that had it the other way around.
I think you could make the argument that Staves are already "Light Magic", so it makes more sense the FE13 way.
It will probably go away if you did Tutu, it will stick around if you did Trilogy because it is the whole thing in one game (I don't like Trilogy).Why?
Time for me to spit at the translation.
The hp drain spell is always called Resire, it was light magic in FE4-FE5/FE9-FE10. The magic classification was different before FE3.
It got switched to dark magic from FE6.
Nosferatu is a level A damage dark spell that appeared since FE6. But for some reason, some translated game slap that name onto Resire.
Time for me to spit at the translation.
The hp drain spell is always called Resire, it was light magic in FE4-FE5/FE9-FE10. The magic classification was different before FE3.
It got switched to dark magic from FE6.
Nosferatu is a level A damage dark spell that appeared since FE6. But for some reason, some translated game slap that name onto Resire.
"That reason" being that vampires are associated with draining life, so when FE7 was translated, translating the dark-themed life draining spell as "Nosferatu" makes 100% sense, while "Resire" is not actually a word and to the extent it is one is actively nonsensical (sire someone again, what?). Even if it was hypothetically a bad translation it was a fine localization, because spells should make sense and be evocative.
Time for me to spit at the translation.
The hp drain spell is always called Resire, it was light magic in FE4-FE5/FE9-FE10. The magic classification was different before FE3.
It got switched to dark magic from FE6.
Nosferatu is a level A damage dark spell that appeared since FE6. But for some reason, some translated game slap that name onto Resire.
"That reason" being that vampires are associated with draining life, so when FE7 was translated, translating the dark-themed life draining spell as "Nosferatu" makes 100% sense, while "Resire" is not actually a word and to the extent it is one is actively nonsensical (sire someone again, what?). Even if it was hypothetically a bad translation it was a fine localization, because spells should make sense and be evocative.
http://www.mud-master.com/shadowkeeper/
Just edit back up to relevant level. I am kind of stunned that there is a check on level cap there.
Randolph the LVP.
Rogue Legacy: Beaten it for the first time. It toke me 65 generations.
The game was rather fun, but the new game+ hasn't been so far. I think I just start over and avoid unlocking the Lich and the Dragon. They kind of clutter the gene pool.
I really really would have hated the 2/3 walking speed. (I didn't get Find Familiar because I'm just too scared about the -1 CON but now I'm glad) Walking speed is definitely pretty bad in BG1. Right now I actually have 2x walking speed thanks to the boots of speed and it still feels kinda slow at times. Your familiar has one third of that.
Planescape: Torment: Had to cheat a bit and use an FAQ on the whole convincing Ravel's daughter thing. I apparently missed a key bit of dialogue and, as a result, had no idea what to do next. Derp. I also cheated after annoying the Lady of Pain, but seriously, fuck that section. Current party is Annah, Morte, Fall-From-Grace. TNO is a fighter because I didn't find the Wizard trainer. I am currently hunting for the gate. It is not going well.
BG1: An inscription on a tombstone:
"Here lies Andrew,
the quality of his armor was not assured."
Double Fireball on sight is probably fun
Miracle only kicks in Luck% of the time, which yeah sucks. It totally saved my life once when I made a really boneheaded move and had Ike charge a boss who 2HKOed him, though!
Don't approach them and they don't care.
Have someone go near them and they go >:-(
Sarevok indeed only new PC in the expansion. Dunno if your player psychology is similar to mine or not, but I have trouble using him since it either means suddenly swapping from five manning to six manning or dumping someone I dragged through the underdark to use him. I often struggle with this.
I played NES Top Gun.
Tales of Xillias- Second run. Milla side. Unknown mode/double damage/triple crit. Back at Fezebel Marsh. Screw you Gauis
It makes slightly more sense than Shining Force 2's?
(In my game I just stayed in the same place and murdered everything. Neat fact: Enemy awns become queens if they get to the end of the chessboard)
<explaining the joke>
You can customise characters' outfits in The Last Story
This includes removing clothes (within reason)
Djinn enjoys looking at sexy human flesh
</explaining the joke>
There's also a "naked" dye that de-equips characters even further. You have to unlock it by doing one of the sidequests, but I think characters with it are just in their underwear. Alternatively, you could go the route of the SA LP and use really tight clothes combined with skin tone dyes.<explaining the joke>
You can customise characters' outfits in The Last Story
This includes removing clothes (within reason)
Djinn enjoys looking at sexy human flesh
</explaining the joke>
The joke only goes so far when even the "naked" outfits are still more clothed than a number of games where characters full outfits still show of a lot of skin(...except Syrenne...)!
FE9: Stage 19. Hawks stole the boss kill in 17.4, but I got the Adept scroll so I'm calling that a net win. Promoted a bunch of people in 18, got the triangle attack, now it's time to try and not kill any crows. This will certainly not be a pain in the ass.
Sending up Llewellyn this chapter because I didn't get Janus.
On the bright side, you can start leveling Ike again! Granted, I don't suspect Ike was level 20 for all THAT long (if he reached that at all), FE9 is actually nice about the plot promoting Lord in any event.
Why the fuck do you still say things.
That's why I deserve Taco Bell and Tequila.
And yet one of the villains literally uses the word "bitch" as a weapon and the male lead exists purely to do things for the female lead. It's like Suda51 was making fun of genre conventions BUT HE NEVER DOES THAT DOES HE???
Fudo: Remember that elemental resist skills are Linkable (and stack by addition with each other and equips).
So Two folks with Elemental resist skills linked while Rowen has, say, Elemental accessory equipped will tend to negate elemental damage of every type.
Just checking, but are you aware certain PCs can talk to Naesala to cause him + all the crows to retreat?
Fudo: Grave is earth-elemental. So the reason it isn't overkilling you is because of high earth res.
Endless Frontier: Holy crap Reiji hits hard.
She should be outside the Harper Stronghold at the docks unless you did something seriously fucked up (Or I am forgetting some flags for things that can happen?).
Jaheira is just moody (which is why she is 10/10). Edit - Wiki suggests it is a requirement in her romance that she never leave, so it is probably just a warning about that. FOR SOME REASON SHE DOESN'T HANDLE ABANDONMENT WELL.
Icewind Dale was critically well received, scoring 92% on Game Rankings. Gamespot gave the game 86% saying: "It's well suited for fans of Black Isle Studios' previous games, classic hack-and-slash AD&D computer games, and anyone looking for an action-packed role-playing game with a lot of depth." IGN scored it 8.8/10 and Game Zone gave it 9.5/10. According to GameSpy, "Icewind Dale was a fun dungeon romp that can hold its head up high, even if it can't match its big brothers". Chris Chan of the New Strait Times said the game was one of the best he'd ever played, giving much of the credit to R. A. Salvatore's writing, which he called "superb". Chan went on to compare the game with the "overhyped" Diablo II, saying controlling six characters was more interesting than the single character permitted in Diablo II.
Huh, maybe she gets pissy if you boot her twice? Or were you on character quest? Weird. Oh well I guess? (Use Mazzy instead. Don't you dare touch Cernd).
Well yeah Jude is the best character in the game and everything. Dat Palm Strike/Shattering Demon Fist and all :) My Leia has 6'500~ P-ATK on her Devil Arm (also has the highest A-Attack >_>) but that's because I used her all of my first run and most of my second run as too (well she was always in the party either way even the rares times I wasn't maining her except arena/etc) but I did forget she would be able to hit the caps sooner due to Sharpness/Elemental Impulse. Can't remember if enough enemies in Magnus Zero have elemental weaknesses for you to take advantage of the combined Sharpness/Elemental Impulse (off Mystic Symbol) effect though. I usually forget/don't remember her buffs going on the offensive with her since I usually take to the air straight away since I've been trying to master aerial master shenanigans this run <_< You're right about the Link Artes, Leia/Alvin don't really have any great ones, Invigorating Rain is probably the best one but then Sharpening Pulse is probably better =/ Might just be better off sticking to Leia/Jude for it? (assuming if you want to fully max out Leia's Devil Arm naturally/without buffs later) Tempest Pirouette did more for me than Spinning Thunder but then I didn't have all the buffs up, hmnn.
Spiral Strike spam is probably Leia's best arte for really driving up the link gauge (you probably know this already)?
Leia is supposedly a lot better in Xillia 2. Speaking of which it just arrived! :)
Ended up in Curst and was gonna help a dude save his daughter from slavers, but then I apparently bypassed all that by accident by going underground? But there are about a million guards down here, and I'm not sure the best way to handle it.
http://www.civanon.org/
No more turns!
No no, they're CALLING a game Breath of Fire VI. They are not making Breath of Fire VI.
Silly DJ. Having information before complaining is silly!
Joking aside, it is iOS and there is some talk of online social game.
If you fight someone in EF, you'll almost inevitably fight him/her again. And you fight EVERY NAMED CHARACTER AT LEAST ONCE.
extra cash from 19 lets me finally go nuts with crafting super-powered, extra-light weapons. Fun.
Has anymore info come out on that game that is being called BoF6? So far it doesn't feel like we know anything about it. So I'm trying to remain optimistic.
If you fight someone in EF, you'll almost inevitably fight him/her again. And you fight EVERY NAMED CHARACTER AT LEAST ONCE.
Not true, there's totally Kaguya's dad. And the crew of the Zeit Krokodil. And that male beast-merchant. edit: Haken's dad as well.
I think that's it?
If you fight someone in EF, you'll almost inevitably fight him/her again. And you fight EVERY NAMED CHARACTER AT LEAST ONCE.
Not true, there's totally Kaguya's dad. And the crew of the Zeit Krokodil. And that male beast-merchant. edit: Haken's dad as well.
I think that's it?Quoteextra cash from 19 lets me finally go nuts with crafting super-powered, extra-light weapons. Fun.
"Extra-light" shouldn't really mean anything for the vast majority of units now (possible exceptions: Rhys, Soren, Mist), in case you aren't aware. Weight only matters if it exceeds the user's strength.
Has anymore info come out on that game that is being called BoF6? So far it doesn't feel like we know anything about it. So I'm trying to remain optimistic.
It's not just an iOS game, it's also a browser game. Best to keep your expectations rock bottom.
White 2- I'm a little late to the party, but I'm setting a time limit. Christmas Day, I have to have beaten the game before I even open Pokemon X. I wonder what kind of challenge I should try...I had an idea of playing the starters plus the first 3 pokemon I catch for the whole game (4 manning the game basically). Funny thing is, the first 3 I caught was literally: Purrlion, Seaweedle and Riolu. By the lords, help me. This could either be awesome or a trainwreck.
I am doing some testing for ToX and I realized that I wanted to double-check some of Milla's Spirit Shifted Artes, thinking they could get her more damage than her physical Arcane Arte Cloud Pierce. In passing I happened to try an aerial combo for her, even though I kind of suck at those. Then I realize that Milla's Lightning attacks ignore vertical tolerance completely and can be used from way up high above the enemy where she isn't subject to the annoying auto-counters everyone else rams into. So not bad at all for damage, and much better than was thinking she would be.
Then at 200 uses her Lightning moves doubled in damage. And thus was born Lightning Death Goddess Milla Maxwell.
ToX: Back up to endgame. Jude now has max attack as his base. Yay or something. Milla's side of Chapter 4 was interesting. It also taught me the best way to play as her. Jump in the air and spam Thunder Blade until everything dies.
BG2: Humiliating dragons for fun and profit. Thax'awhatsit got hit with Finger of Death but I thought, you know, we can probably be more insulting than that? So for Firkraag we do the following:
-Bhaalspawn/Edwin go in stocked with Lower Resistance and spell sequencers full of Greater Malaison.
-They clone themselves. Clones copy the lesser sequencers too.
-Chuck all the debuffs at him in the opening round (Viconia tosses in a Doom for good measure).
-Activate secret weapon: Chromatic Orb!
And the ancient red dragon eats it to a level 1 spell. Admittedly it still took like half a dozen shots for him to fail the save, but one good troll deserves another. My team is now capable of dropping like eight Fireballs on an enemy party before they can blink, but you know, it's the little touches that matter.
Lollipop Chainsaw - zombie elviszilla just ate my town am i doing this right (http://www.youtube.com/watch?v=uW_HCdU-qEY)
So, yeah. Beat the game. Killabilly was a fun fight! Regardless, nothing I said before about this game has changed at all: it's crazy, silly, ridiculous, uncomfortable and pretty damned fun. Now, what to do next. Trying to choose between DMC4 and Bayonetta.
It hits a pretty sweet spot of feeling like the kind of progression you see in something more like Wizardry or Might and Magic while being very solidly in the BG style combat system.
Ingus Scholar99
Valkyrie Profile - Replaying for the first time in a long while. It is ridiculous how much this game makes me happy. Arngrim sequences, Lenneth/Freya interaction, how beautiful the sprites animation is, how mashup and bad I am at the combat system, how much skills literally blow up the game and even the slightly stilted delivery of the VA. All these things bring me joy.
Currently ranking up my Send bait in Chapter 2 (Llewelyn got sent Chapter 1, Belenus will go 2, Lawfer will go 3, Jelanda 4). Debating who to use as my "normal" party. Debating whether or not to use Janus, think I will use Kashell for once. Maybe Lorenta as Mage. I think I have done Aelia before so mayyyyybe bring back Jayle.
That said, I should probs use GREY instead of Kashell once he is available for BICYCLE DISASTER.
(http://3.bp.blogspot.com/-CDUNCGqVadY/UOoCzeFgspI/AAAAAAAAFEM/x-buLQfCKB4/s1600/kel.gif)
WoW:
Naxx 10: Arachnid Quarter finished, Plague Quarter finished. Died twice to Patchwerk (once because I went Ret, the second because I think I somehow trigger his enrage and frenzy simultaneously, which was hitting for 13K through Ardent and Guardian and caught me off-guard. Beat him the attempt after that though. Gluth, however, is proving insurmountable solo. My DPS just isn't high enough to chunk through his health before the Mortal Strike debuff gets me killed.
Demon's Souls - hey guys this game is hard! Anyway, rescued sage Freke, beat Fool's Idol (1 death), Flamelurker (1 death, because the first time it handed me my ass I resolved only to come back with All The Flame Resist), Dragon God (like 10 deaths, and would have been more if not for All The Flame Resist), and PENETRATORRRR who did not kill me because Power of Friendship. Current things impeding my progress: thered mindflayer dude on the stairs up to the boss in 3-2two red mindflayer dudes on the stairs up to the boss in 3-3 what the fuck game; the big dude with the club on the small island in 5-2; the fact that every time I go to 4-1 I get so many souls I don't want to risk them fighting a boss; work; sleep.
Not knowing what your current roster is, apart from Xerneas and presumably a Ralts evo, makes it hard to follow your whole post.
Demon's Souls - hey guys this game is hard! Anyway, rescued sage Freke, beat Fool's Idol (1 death), Flamelurker (1 death, because the first time it handed me my ass I resolved only to come back with All The Flame Resist), Dragon God (like 10 deaths, and would have been more if not for All The Flame Resist), and PENETRATORRRR who did not kill me because Power of Friendship. Current things impeding my progress: thered mindflayer dude on the stairs up to the boss in 3-2two red mindflayer dudes on the stairs up to the boss in 3-3 what the fuck game; the big dude with the club on the small island in 5-2; the fact that every time I go to 4-1 I get so many souls I don't want to risk them fighting a boss; work; sleep.
Let me just note my amazement that you had more trouble getting to the boss of 3-2 than beating the boss of 3-2 (which I found by far the most troublesome fight in the game).
~
ToX: I admit it, I am the consumerism whore and bought costume DLC. /negative man
WoW: Magic has been helping me gear up. =)
You got told where the Timeless Isle was?
You got told where the Timeless Isle was?
That and then some, actually. I'll often kidnap him for helping him build up his gear and whatnot.
hex-flawless Togepi that I'm keeping as a personal trophy.
@super, playing on Xbox, not Steam.
@hinode, all that breeding and you still haven't made a Trainer PR video? Get your priorities straight!
Actually, I wasn't thinking about you when I said the "FF Rip Off" thing; it's just a general mockery the game gets because of it's name + Sakaguchi (someone else in chat did accuse the game of being so, before I even started it, though several jumped on them indicating the name is where the similarities end)
That said, I don't see how TLS is FF4esque. Thing is, that parallel is kind of surface level only; the reasons and motives of the character in question and execution are completely different.
CSTW- Finished. It's a slightly remixed version of breath of death. I conceptually love the games, but in spite being short they drag a little. The almost complete lack of plot hurts- the writing that's there is very good, but the actual plot is obviously a joke. It's a quality product though. Donno what I'm playing next.
I think Pokémon Y battles move faster than Platinum. It's -really- impressive, they did a great job streamlining animations and shit. Map navigation's also very notably faster.
EDIT: Also, I -like- the Exp. Share. It's just broken as fuck, but it's inevitably very useful and viabilizes a much looser poké rotation (streamlining further the Pokémon swap would close the deal for good, but eh). I've been rotating 2/3s of my party since the game's beginning and haven't felt remotely stressed about it. Honestly, I feel the game is -improved- by its existence, though it certainly can be perfected.
Disgaea D2: Oh right, I played this too. I was in the market for something colorful and silly after the gloom of the Batmans. It is more Disgaea. You know what you're getting into by this point. Game weirdly pretends neither of Disgaea 1's endings really happened. Flonne is alive and not a flower, but Laharl is not a prinny. No mention of this discrepancy is ever made. Whatever dudes, we've got grinding to do.
Elf gets VVVVVV. Gets Veni Vidi Vici like it ain't even a thang.
Gods I hate you for being so good at platformers.
Odd, I remember Nina's S. Boom being devastating in Witch's Tower... and her speed is okay and her durability irrelevant due to BoF2 targetting.
SMT game
MK2- Text too small to read/10. With bonus obnoxious animeness turned up to 11. *flush*
FF13 Lightning Returns - Cloud's costume is way too strong. Cloud's costume is WAY TOO STRONG! That damage is ABSURD!!
FF13 Lightning Returns - Cloud's costume is way too strong. Cloud's costume is WAY TOO STRONG! That damage is ABSURD!!
I had absolutely no problems reading the text in MK2. I tested both on a standard CRT TV and my 46' HDTV. I was using component cables though...
Ace Attorney 5: Finished. I think it's in the middle of the pack in terms of ranking. My overall gripe is that they kind of wanted to go with a 3 protagonist route, but with only 5 cases (and 2 of them are filler) there wasn't enough content to fully develop characterization and gameplay. I still tend to get ahead of the game when it comes to cross examinations in that the game wants me to press first before presenting the evidence. The result is that I never finish a trial with a perfect score. There's a new DLC case today but at six dollars it seems pretty steep unless it's a 3 day trial.
Or having her wear pants. That would be silly.
Or having her wear pants. That would be silly.
Well, "there's a free camera so you're only allowed to wear pants and no skirts allowed because some perv might look up your knickers" is not exactly an empowering message, either.
Or having her wear pants. That would be silly.
Well, "there's a free camera so you're only allowed to wear pants and no skirts allowed because some perv might look up your knickers" is not exactly an empowering message, either.
It's less about empowering characters that are fictional despite what Toriyama thinks and more that Toriyama has demonstrated himself to be an utter creep and at least should have the privilege of putting characters in skirts taken away, since the board at Square has apparently decided not to fire him like they should.
Or having her wear pants. That would be silly.
Well, "there's a free camera so you're only allowed to wear pants and no skirts allowed because some perv might look up your knickers" is not exactly an empowering message, either.
It's less about empowering characters that are fictional despite what Toriyama thinks and more that Toriyama has demonstrated himself to be an utter creep and at least should have the privilege of putting characters in skirts taken away, since the board at Square has apparently decided not to fire him like they should.
I agree about Toriyama, but the empowerment we're talking about here isn't for fictional characters but rather for the game's audience, just like any other message from the media about what women should or shouldn't do that takes as a given that men are creepy horndogs and that nothing will change that ever.
(http://cdn.defjam.com/wp-content/uploads/2013/05/1-4-1-1-1-DMX-Wire.jpg)
You could stop using roller skates by using the D-pad instead of the analog, helpful if you wanted more precision.
The EXP share is absolutely the problem for the level curve. It literally results in 100-250% more exp (unless you use 3+ pokemon per opponent which is not the norm). By contrast even if you catch over half the pokemon you encounter in a pokemon game (which is crazy considering how many of the pokemon you fight are from trainers) that's only a 100% boost... actually much less because boss pokemon still give considerably more exp than randoms.
I played without Exp Share on and I thought the level curve was fine. I've never heard of anyone who played the entire game with Exp share avoiding becoming overlevelled (i.e. above the levels of at least the Elite Four, if not the champion as well). I actually think the "exp for capture" is a good move since it makes no sense to punish the player for capturing things, even if the penalty is relatively small.
I'm not as in love with the game as others were. Lacks a lot of the polish BW2 had. Worse than Diamond/Pearl as far as first iterations of a generation go.
bang out kinksNot sure whether to make music joke or sex joke.
Gimmick stage where you roll a snowball and all the rules of Sonic suddenly don't apply because gimmick stage? Go die in a ditch.But that snowboard stage in Sonic 3 was so cool in 1994!!!!1!1!1!! It has all the elements there, guaranteed success.
Wait, Super had not played FF7 before?
But that snowboard stage in Sonic 3 was so cool in 1994!!!!1!1!1!! It has all the elements there, guaranteed success.
Granted, the "is a Survival Horror" is indirectly what makes RE4 way better than RE5, since survival horror implies some attempt at atmosphere, which leads to actual luls in combat. I'm all for combat, but games do need to take breathing room every now and then. Even games like DMC and Bayonetta understood that, and they're straight up action games!
Star Ocean 4 - triaceopening.gif, now with basic gameplay. Ranged damage kinda rules your face so far.
The only way to get more GP before the Highwind (When you can buy it, do Chocobo racing or at least do different games) is grinding the bike minigame. This is not good design at all. It gets much better later on at least.
That is one shitass party. No red mage and a thief? at least you have access to Temper, that still rules the world.
That is one shitass party. No red mage and a thief? at least you have access to Temper, that still rules the world.
As long as there's at least one fighter in the party, the rest of the team could all be Ramus and you'd still make it through.
I don't know what I did to anger the RNG gods so. Someone please tell me, I will never do it again.
That is about where bow damage maxes out, yeah. Toss on large arrows and I think you hit like 430 attack power? Which is more respectable than I thought it would be.
Surprisingly the hardest fight in this mode is freaking Nito. After the first attempt I just caved and summoned someone (the only time in that run where that felt necessary). It just looked logistically impossible solo. And I ran the same stat build as you, so I had plenty of HP to spare! You do such pitiful damage to skeletons, especially considering you have to switch to a divine bow (which is presumably not the composite bow because that's your main weapon and there's only one and you want it +15) that you can have no realistic expectation of killing the goons before he closes in on you. I think my partner basically soloed the boss in the time it took me to kill the initial skelemob. Must have been a pitiful sight on the other side (it certainly was on mine).
I also had an unexpected death from Centipede Demon when he chose this time to demonstrate (after me sinking hundreds of hours into the game) that he can in fact chuck fireballs at you from across the room. What in the fuck?
Fallout New Vegas: Went to Honest Hearts to get sweet sweet .45 auto SMG and grab green gecko hides to make the armor. After an inordinate amount of green gecko kills hampered by me being low level enough that they rarely spawn, I made the gecko-backed reinforced metal armor! Then promptly replaced it in five minutes with the desert ranger gear. GG.
Fallout New Vegas: Went to Honest Hearts to get sweet sweet .45 auto SMG and grab green gecko hides to make the armor. After an inordinate amount of green gecko kills hampered by me being low level enough that they rarely spawn, I made the gecko-backed reinforced metal armor! Then promptly replaced it in five minutes with the desert ranger gear. GG.
Is the .45 that good? I've never actually used it. I tend to ignore things where the ammo pool starts in an expansion because I get nervous about oh noes ammo shortage if I don't have like a thousand spare rounds in stock or something idiotic like that (also I tend to main energy weapons and always wind up murdering the sole energy weapon vendor in New Vegas, so gogo Cid planning skills). My favorite the last run through the game (paused just prior to the DLC, for whenever I felt like running them again) wound up being the 12.7mm, which I love because it sounds like a futuristic laser machinegun* and I can unload it in a deathclaw's face at medium range and murder the fuck out of the thing before it even has a chance to close to melee.
Also I habitually run with the Vault 34 security armor. It looks like ass and is only sort of decent as armor but it's incredibly cheap to repair and it's not like I see my character anyway (I prioritize responsibly). Alternately Sierra Madre security armor (same reasons) or Christine's stealth suit for sexiness. I...don't think I've ever actually crafted a single item in FONV outside of like weapon repair kits (SO MANY WEAPON REPAIR KITS).
(*Yes I know there are genuine futuristic laser machineguns. I don't particularly like them.)
Fallout New Vegas: Started a new character because the PS3 broke and I can't play Xillia. Anyway, felt like going on Hardcore mode. I've almost drank myself to death twice! This is fun~
Fallout New Vegas: Started a new character because the PS3 broke and I can't play Xillia. Anyway, felt like going on Hardcore mode. I've almost drank myself to death twice! This is fun~
You should play it with J.E. Sawyer's mod to put a cherry on it.
http://fallout.gamepedia.com/JSawyer (http://fallout.gamepedia.com/JSawyer)
Fallout New Vegas: Started a new character because the PS3 broke and I can't play Xillia. Anyway, felt like going on Hardcore mode. I've almost drank myself to death twice! This is fun~
You should play it with J.E. Sawyer's mod to put a cherry on it.
http://fallout.gamepedia.com/JSawyer (http://fallout.gamepedia.com/JSawyer)
I don't have the Hardcore Achievement yet so I wanted to do it before I tried out JESawyer.
EDIT: Speaking of Fallout New Vegas: Completed Honest Hearts. Originally I was just gonna go kill white legs and didn't give a shit about speech checks, but rereading the Survivalist Logs convinced me to go for the mercy end since at that points I practically was the Survivalist. Once back in the Mojave I went and grabbed the Avenger. Along the way I ran into a couple deathclaws, but the .45 SMG cuts them up good. The young ones can' even get through my DT. The Avenger itself is sadly disappointing, though that's partially because of condition at the moment. A full box of ammo couldn't kill one damn sentry bot. That means its nightkin hunting time! Gotta get that condition up.
Fallout New Vegas: Started a new character because the PS3 broke and I can't play Xillia. Anyway, felt like going on Hardcore mode. I've almost drank myself to death twice! This is fun~
You should play it with J.E. Sawyer's mod to put a cherry on it.
http://fallout.gamepedia.com/JSawyer (http://fallout.gamepedia.com/JSawyer)
I don't have the Hardcore Achievement yet so I wanted to do it before I tried out JESawyer.
EDIT: Speaking of Fallout New Vegas: Completed Honest Hearts. Originally I was just gonna go kill white legs and didn't give a shit about speech checks, but rereading the Survivalist Logs convinced me to go for the mercy end since at that points I practically was the Survivalist. Once back in the Mojave I went and grabbed the Avenger. Along the way I ran into a couple deathclaws, but the .45 SMG cuts them up good. The young ones can' even get through my DT. The Avenger itself is sadly disappointing, though that's partially because of condition at the moment. A full box of ammo couldn't kill one damn sentry bot. That means its nightkin hunting time! Gotta get that condition up.
God damn, the survivalist. It's amazing how plain text in a room can be so evocative when games so frequently fail to pull that off.
Also Rudy shows up fucking everywhere.
Also Rudy shows up fucking everywhere.
Remember to hook Rudy up with Jane, as it involves someone's best weapon.
(for all that bad platitidues in FF 13 are mocked, at least they are well delivered and the writers are in on the joke)
I think it might be worse than the Sand Crawler or whatever it's called in WA3.
Did Ice Queen fight. Wouldn't vote based on that form personally but whatever me voting isn't important at all. Asgard is a really pointless boring system to have in the game. I think it might be worse than the Sand Crawler or whatever it's called in WA3. We are also only at 2 boss fights that are actually plot impacting that you didn't autolose so far, Nigtburn and Ice Queen. This is getting pretty weird.
Lightning's line about Hope's name would be an example of where I would consider the writer in the joke. The line is horrible, but in a way that I would be shocked if whoever wrote it didn't realize it. At least they have to aware compared to the writers of Xenoblade where you get the same stupid sentiments but channeled through dull writing.
Lightning's line about Hope's name would be an example of where I would consider the writer in the joke. The line is horrible, but in a way that I would be shocked if whoever wrote it didn't realize it. At least they have to aware compared to the writers of Xenoblade where you get the same stupid sentiments but channeled through dull writing.
The line is played 100% seriously in the game. The writers think that line is SUPER COOL and if you don't understand why it's the fault of the audience.
Biggest surprise so far has been artistic design which has been really good so far. The game's much prettier than most other Tales games and so far a couple of the areas have been breathtaking. Biggest weakness is the soundtrack, but it's generic Sakuraba so I knew what I was in for.
That said, there are a few characters who get a disapproving brow furrow. The evil cat girl in stockings... uh... yeah. I suppose I'll see her more later.
Or, you know, you just assumed that's what the writers wanted you to think, and went with the most negative perception so you could hate the game more. Being biased against a game makes taking views like that easy, doesn't it?
Or it is interpreting it as the same tone as the sequences that this happens in and it is completely 100% serious.
Literally saying that the game with bad writing, that we all are pretty much agreeing with, has bad writing is what he is doing. Now can we all go back to leaving it alone again?
I dunno what even happened when I fought that thing. I shot it in the tail from across the room and it pretty much immediately exploded.
FONV: Like so many things, this is Fudo's fault. I'm picking up an old file between maingame and DLC content. Figure I will run the expansions in order because that strikes a balance between giving me time to play with the coolest toys (from Dead Money and Old World Blues) while not leaving my least favorite entry for last (Honest Hearts; the Survivalist journals are outstanding, but I've never been impressed with the rest of the expansion).
Anyway, now I have a holorifle. Ho ho ho.
FONV: Trapped Elijah in the vault this time! Then I reloaded and shot him in the head for Christine.
I can never seem to meander through God/Dog's dialogue tree enough to trigger the "You heard his entire story" challenge flag. Dunno what I'm missing there! First time through the game I thought it was just because I never put Dog in charge (it felt like a dick move), but I talked through all his available dialogue this time too, so bwuh.
I am seriously inclined to run the rest of the game in Vera's dress.
Apparently you need to have Low Intelligence to get Dog's story. (http://fallout.wikia.com/wiki/The_Whole_Sad_Story)
Low int dialogue was pretty much the only thing I liked about Arcanum. But malkavian talk is better.
Hahahah there's no cutscene skip in the FFX remake. A storyline so good, nobody would want to skip these cutscenes ever.
Are you a GiantDad??
Yeah I had never tried it before. Seems like it's useful for making PVP more balanced, and fairly useless in game. Still worth it for that nifty Pursuers animation.
Yeah, one lost sale from me tooHahahah there's no cutscene skip in the FFX remake. A storyline so good, nobody would want to skip these cutscenes ever.
Uh man, there goes my reason for considering purchasing the game.
I hear they want to do an FFX-3 that starts from the ending of FFX and retcons FFX-2 out of existence.
It couldn't go any fuckin worse than X-2.
I hear they want to do an FFX-3 that starts from the ending of FFX and retcons FFX-2 out of existence.
DDS2 - Just got up to Power Plant. ZOMG PLOT TWIIIIIST I didn't expect coming. In that the plot twist lines up with something I had been considering complaining about. Serph kind of sucks more than your normal SMT silent main. Like even more than Persona 3/4 mains do. I am fairly convinced you could easily ditch Serph and replace him with Gale and the main plot could function exactly the same. Then hey this part of the game did just that!I hope you're ready for some really dumb/crazy stuff to happen. And for a big final dungeon.
Physical build sucks, I should have known better. Mage build could have easily got two or three elements set and been able to steamroll pretty much everything. Strength build randomly performs okay or gets cock blocked. At least you can change Serph out of the party in DDS (unlike if you did a shitty build for SMT mains normally).
I'm pretty sure every Square game since FFX has had sceneskip. Seriously they just had to not add this on purpose.
I hope you're ready for some really dumb/crazy stuff to happen. And for a big final dungeon.
Also, don't diss Yattaf from P3P, she's awesome.
DDS2 - Power Plant is a big dungeon.
Lavitz gets Gust of Wind Dance at L11, and since he's forced for Shirley's Shrine yeah L11 at the end of that seems pretty reasonable.