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Social Forums => Discussion => Topic started by: Meeplelard on January 27, 2008, 03:32:50 AM

Title: Rate Characters based on in game use: The Continuation!
Post by: Meeplelard on January 27, 2008, 03:32:50 AM
You guys know the drill! Its back, and its...ah screw it, I'll just link you to the old topic:

http://www.rpgdl.com/forum/viewtopic.php?t=4650

Now, to start this one off, I shall...BRING UP WHERE WE LEFT OFF.  First, the old top 25!

Anyway, so what do we have left?  Well, not much though I guess we could redo things in the future or something! However, we have an unfinished session going...which is a good deal my fault, but also wasn't enough people, etc. 

Basically, the rule of "I need at least 5 raters for this rating to be valid" thing still exists.  If there's less than 5, its the same as a character getting a majority of DNR votes.  As a reminder, Abstain is *NOT* DNR; only way Abstain yields DNR is if there's enough of them to push the amount of raters below 5; if there's 20 raters, however, and 13 abstained, that's still 7 people rating, thus valid, where as 13 DNRs would yield an "N/A" to the rating.

If you don't feel something should be rated, label them with either a "Do Not Rate" or shorten it for "DNR.".  Again, do *NOT* put DNR when you simply are abstaining; abstaining simply means "yeah, should be rated, but don't know how to deal with it!" while DNR means "no, not rating."  I am *NOT* one who can read minds, so don't assume I can tell the difference between each specific DNR and such.

Rate on a basis of 0 to 10.  Anything above 10 will be taken as a 10, anything below 0 will be taken as a 0; no attempts to be cute like giving Yuri Hyuga a 15/10 cause he's THAT DAMNED AWESOME AND SEXY or whatever, cause I'll just be taking it as a 10/10, so don't bother trying <_<.  Please keep things to one decimal at most; doing stuff like "5.25" is not only vaguely pointless (you're giving a midway between a point and a midway? Just how specific DO YOU NEED TO BE?), but also makes it harder to tally up scores.  Also, I must emphasize this:

PUT YOUR ACTUAL RATING FIRST BEFORE ANYTHING ELSE.

When I average ratings, I look at the FIRST number given often, and choose to avoid reading the entire description, cause its faster, etc. (if I want to read actual opinions, I'll do it whenever, so no, I'm not saying your opinions are meaningless, just for the sake tallying up scores, I'm skipping them...and yes, I'm aware that came off as probably meaner than it intended, I apologize for those offended.)  You can have your rating in the middle of an opinion if you're typing your thoughts out as we speak, but please, make sure its the FIRST NUMBER GIVEN.  Also, avoid joke ratings; there have been times I've actually accidentally used someone's joke rating when they had "(actually, its this low!)" listed later, and had to correct myself.  Again, AVOID BEING CUTE when it comes to your ACTUAL numerical rating.  You can say I'm taking the fun out of stuff, but as I said, it saves time, and generally makes things more accurate if people do things properly.

And yes, you *CAN* rate a game after its averages have been taken.  Do note, however, I won't be factoring that into the averages, so its as though it doesn't count.  You can still rate for the sake of tossing your opinions up there, of course.

Lastly, do not put subjectivity into your ratings.  By this I mean, do not rate a character based on like, hate, "THEY AMUSED ME!" etc.  No, that's not what this topic is for; if you want that, ask whoever was running the Character Ratings Topic to make that again.  Also, no rating out of spite either.  If you see someone getting lots of high ratings, and you agree he should be rated high, but not THAT high, do not suddenly give them a rating several points lower than what you want. 
For example, if you see Yuna getting lots of 10/10s, and you feel she's only an 8/10, do *NOT* give her a 5/10 just cause you're annoyed at the 10/10s and want to see her rating lowered; give her the 8/10 like you think she deserves.  Not everyone is going to agree and such, that's kind of the point of this topic.

Now, you CAN factor in your playing style, naturally; that kind of subjectivity is ok.  Please, though, make sure its not a case of "bah, I didn't use this cause its overpowered, so it doesn't matter!" and its actually a case of "I preferred doing this since I found it more effective." If you recognize somethings power (or conversely, recognize somethings failure, despite using it anyway), then try to factor that in somehow. 

You can also contest ratings if you want, though please try to keep things to minimal discussion.  You can try to correct people based on false views or info, request reasons why they are rated, etc.  Keep it civil; if the argument is erupting into something bigger than a few posts, I would request you start a new topic entirely, and move it there (or ask a Mod to do so...if it goes on, I *WILL* request that a mod do it.)  I don't want this topic side tracked too badly, is the point, but don't let that stop you from second guessing others if you feel the need too.

Why did I go through all that?  Cause I was noting this kind of nonsense in the past, so I'm trying to stop it before it arrives.  If people start rating based on things that go against this, I *WILL* ignore your ratings entirely, and move on.  Rating for the sake of rating and screwing over characters you hate/helping your favorites is *NOT* the point of this topic.  I would prefer you didn't rate at all if you aren't going to actually put personal input based on what you think of characters, but are only rating to mess with numbers.

*ANYWAY* to the topic itself!

Top 25 Ratings:
1. Ryu (BoF3) 9.92
2. Sage (FF3j) 9.75
3. Yuri Hyuga (SHC) 9.70
4. Yuri Hyuga (SH1) 9.69
5. Citan Uzuki 9.53
6. Zemeckis 9.50
7. Reid Herschel 9.44
8. Maya Amano 9.30
9. Cai 9.29
10. Yuna (FFX) 9.27
11. New Almekia's Salamander 9.10
12. Cress Albane 9.00
13t. Cecilia Lynn Adlehyde 8.97
13t. Cidolfas "TG Cid" Orlandu 8.97
15. Lenneth Valkyrie 8.94
16. Deis (BoF2) 8.93
17t. Rolf Landale 8.92
17t. Sora (KH1) 8.92
19. Knight (FF1) 8.89
20t. Rena Lanford 8.82
20t. Ryu (BoF1) 8.82
22. Sharon 8.81
24t. Rika 8.80
24t. Timelord 8.80
25. Serph 8.78

Bottom 25 Ratings:
1. Jogurt 0.00
2. Mime (FFT) 0.54
3. Adam 0.61
4. Langueborg 0.63
5. Onix 0.85
6. Red Turnip 0.88
7. Trees (FFT) 0.91
8. Sansuke 0.94
9t. Sergei 1.00
9t. Alsace 1.00
11t. Bilcock 1.00
12. Koroku 1.04
13. Goblins (FFT) 1.09
14. Mogu 1.12
15. Slime 1.13
17t. Tuta 1.17
17t. Bard (FF3j) 1.17
19t. Lickitung 1.20
19t. Brusom 1.20
20. Kenji 1.22
21. Skeletons (FFT) 1.23
22t. Karla 1.25
22t. Galonwand 1.25
24. Guido 1.29
25. Beserker (FF5) 1.30

Credit to Elfboy again for helping me compile this list!

And now we'll pick up where we left off!

Mega Man X: Command Mission:
X:
Zero:
Spider:
Massimo:
Marino:
Cinnamon:
Axl:

BONUS ROUND!!!

Rate that Weapon:

Mega Man 2:
Air Shooter:
Atomic Fire:
Bubble Lead:
Crash Bomb:
Item 1:
Item 2:
Item 3:
Leaf Shield:
Mega Buster:
Metal Blade:
Quick Boomerang:
Time Stopper:

NOTE: For those who already rated this session, I'm sorry, but you'll have to start over here.  Its just easier to have people rerate rather than go back and check what was rated.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on January 27, 2008, 04:10:07 AM
Slightly modified from before.

Air Shooter: 7.5/10. Bad for a Mega Man air weapon! Still pretty badass. Great coverage and awesome damage. Price is on the expensive side but totally worth it.
Atomic Fire: 0/10. Oh god fail. It's good for 2HKOing a couple bosses... except Air Shooter pretty much equals Atomic Fire against Wood Man, and Wily 1 is abject fail. Godawful otherwise, extremely expensive and takes a while to charge and the lower versions are just useless.
Bubble Lead: 3/10. Power wasn't as good as I thought it was...  so it's just kinda underwhelming.
Crash Bomb: 5/10. I dunno. The power is really, really awesome. Like, really really. It also tends to pierce shields. But you can't fire them very often, and they're very expensive. Oddball weapon.
Item 1: 6/10
Item 2: 6/10
Item 3: 4/10. Utility weapons are tough to rate.
Leaf Shield: 8.5/10. Amazing power and defence. Trivialises entire parts of levels. Another "pricy but so worth it" weapon.
Mega Buster: 5/10. As always.
Metal Blade: 10/10. Two weapons I will give a 10 to, and here's the second. Hits all eight directions, awesome power, near-infinite WE, range, everything. How can you ask for more? Maybe it should have made Mega Man invincible for ten seconds after using it?
Quick Boomerang: 2/10. It's the buster with half the range! That a bunch of things are immune to. Okay. Slight bonus for increased vertical coverage but not much.
Time Stopper: 4/10. Handy to have in the right situation, but versatility is sorely lacking, due to being one-shot.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: VySaika on January 27, 2008, 05:24:57 AM
Mega Man X: Command Mission:
X: 7/10. Found him solid and useful the entire game.
Zero: 7/10. Genrally found him to be one of the best party members. Just missing the early game costs him a bit.
Spider: 7/10. Felt like the all around best party member until he left. Still, tempness costs him a point.
Massimo: 4/10. Has...some uses. Early on. Gets benched for good once Zero shows up.
Marino: 9/10. Hyper mode turn cheese insanity. Win.
Cinnamon: NA/10. Used her...uh...once? Twice maybe? Prolly should have used her more, just didn't. So, not ranking her.
Axl: 8/10. Good AT, invincibility is fun, all around impressive.

All around solid cast. Marino stands out as the best one, I think, with Axl and Zero close behind. Massimo...kinda fails, though.

BONUS ROUND!!!

Rate that Weapon:

Mega Man 2:
Air Shooter: 7/10. Not bad at all.
Atomic Fire: 1/10. Remember when I rated Fireman's weapon so low? That's because I was confusing it with this.
Bubble Lead: 3/10. Just kinda lame.
Crash Bomb: 5/10. Very limited ammo hurts. Don't think I used it outside of bosses.
Item 1: Hell if I remember which item is which.
Item 2: See above.
Item 3: See above.
Leaf Shield: 8/10. See Elfboy, really.
Mega Buster: 6/10. Megabuster. Gets the job done. Infinite ammo is good.
Metal Blade: 10/10. I think WTFHAX sums up the sheer awesome of this weapon.
Quick Boomerang: 3/10. Yeah, if not so many damn things were immune to it, it'd be better.
Time Stopper: 5/10. A damn lifesaver when you need it. Just...one shot. Hurts soooo much.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Shale on January 27, 2008, 05:31:59 AM
Mega Man 2:
Air Shooter: 6/10. Usable.
Atomic Fire: 2/10. It's the charge buster from the later games!! Except it drains weapon energy like there's no tomorrow and sucks uncharged. At least it hits weaknesses...that other weapons hit too.
Bubble Lead: 3/10. Because I have to give it more than Atomic Fire.
Crash Bomb: 4/10. Mostly utility. eats energy pretty quickly and trapping enemies in the explosion isn't very effective.
Item 1: See Gate.
Item 2: Ditto.
Item 3: As above.
Leaf Shield: 7/10. Energy cost kinda hurts, but damn does it kill stages dead.
Mega Buster: 4/10. MM2 is the one game that has a weapon that's better than Mega Buster in every way including cost-effectiveness.
Metal Blade: 10/10. And this is that weapon. Dear God the awesome.
Quick Boomerang: 3/10. Vertical range doesn't save it, noooooo. HITS SPRING ENEMIES THOUGH.
Time Stopper: 5/10. Pure situational, and one shot.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Cotigo on January 27, 2008, 05:37:17 PM
Mega Man 2:
Air Shooter:  9/10.  Second most useful weapon by far; one-hits those annoying mecha riding Sniper Joes, makes Crash Man less irritating, has a large AOE, just all around awesome weapon made less awesome by Metal Blade. 
Atomic Fire: 0/10.  You should never be using this.  Ever.
Bubble Lead: 2/10. Forced use, better than Time Stopper.
Crash Bomb: 6/10.  Forced use, plus some utility.  Loses points for how irritating the turret boss is.

Instead of referring to them by Item 1, etc, since not even I remember which is which, I'll refer to them by what they do.

Floating Platform:  8/10.  Gets you across places quickly, forced use, etc.
Rush Jet Prototype: 8/10.  Bypasses Heat Man's stage's irritating section completely, forced use, great for bypassing other irritating sections of the game.
Wall Climber:  5/10.  For preserving Floating Platform ammo only.

Leaf Shield: 9/10.  Powerful, reasonable cost, provides invincibility for those automated track platforms in Wily's and Crash Man's stages.
Mega Buster: Two ratings:  Original, 3/10.  MMAnniversary Collection:  6/10.  The addition of the rapid fire button essentially makes it a free, slightly weaker Quick Boomerang.
Metal Blade: 10/10.  I am gay for this weapon.  See everyone else.  Idly, NEB:  What's the other MM weapon you'd give a 10/10 to?
Quick Boomerang:  Two ratings:  Original, 6/10.  MMAnniversary Collection: 2/10.  Low-cost rapid fire is only badass whenever you don't have free rapid fire. 

*Looks at others' ratings.*  Really?  The hell?  Rapid fire weapon, particularly one that makes the pain-in-the-ass Dragon boss less of a pain in the ass, only warrants a subpar score?  Sure, it's no metal blade.  Or Leaf Shield.  Or Air whatever.  Still the only other vaguely useful weapon MM2 has.
Time Stopper: 1/10.  Quick man isn't that hard, nor is the section of his level where you could get use out of it.  One point for being able to get items during that section, I guess?
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on January 27, 2008, 06:01:00 PM
Quote
Metal Blade: 10/10.  I am gay for this weapon.  See everyone else.  Idly, NEB:  What's the other MM weapon you'd give a 10/10 to?

Thunder Beam. Though having played both games since, I would definitely consider Metal Blade better. Beam is still enough better than all other MM weapons to get a 10 as well, I think.

Quote
Rapid fire weapon, particularly one that makes the pain-in-the-ass Dragon boss less of a pain in the ass

I'm capable of pressing the fire button just as fast as Quick Boomerang fires normally, and I'm not especially skilled at this, so it can't be that hard. I'd honestly argue the buster as slightly better against the dragon (boomerang's initial trajectory takes it higher than the buster, and the dragon is below you more often than not so you can miss him this way) but realistically it's pretty much a dead heat.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dunefar on January 27, 2008, 06:49:58 PM
Mega Man 2:

Air Shooter: 3/10. Not very good and has issues hitting anything from a non vertical distance. If I want that, I'll use Metal Blade. It gets points for owning Crash Man.
Atomic Fire: 6/10. Solid. It's charge attack nukes a few bosses.
Bubble Lead: 2/10. Worthless.
Crash Bomb: 8/10. Useful even with ammo issues.
Item 1:
Item 2:
Item 3: 5/10 to all of 'em. They're needed but not much else.
Leaf Shield: 3/10. Only useful if you lack the Metal Blade or basic platforming skills.
Mega Buster: 5/10. Standard.
Metal Blade: 10/10. This weapon wins.
Quick Boomerang: 8/10. A fast, quick mauler.
Time Stopper: 5/10. Too one shotty, sure.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Cmdr_King on January 29, 2008, 03:37:13 AM
Mega Man X: Command Mission:
X: 7/10.  Kinda hurt by the worthlessness of Charge Shot...! I think, at least until Ultimate Armor,  but still solid.
Zero: 7/10.  While he's hurt by availability more than anything.
Spider: 5/10.  Gets stuff done off good speed and all, but damage felt like it nosedived at the end there.
Massimo: 3/10?  He's not bad, just... there's never really an advantage to him over anyone else. 
Marino: 7/10.  Boss-slayer, but spamming Hyper Mode with her was risky and all so  not as potent against randoms as she could be.
Cinnamon: 4/10.  Renewable healing it good in theory, but that theory never panned out for me.
Axl: 6/10.  Ehh... didn't appeal to me, but I can see where he would be good I suppose...
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Luther Lansfeld on January 29, 2008, 07:30:03 AM
Rating MM1 weapons because I can!

Fire Storm: 9/10. This weapon is absolutely amazing. It murders the FUCK out of so many things, pierces shields, the shield around it is just so damn badass for beating a lot of various levels. Cutman's level and Wily stage 2 come to mind. Also the Wily form 1 gets killed by in about three seconds, which is highly amusing.
Hyper Bomb: 0/10. HahahaahAHAHAAHahaaha *takes a breath* hahahahano. The main use I've found for Hyper Bomb is killing those ground crawling guys on Iceman's level... if you don't have Thunder Beam... or Rolling Cutter... or Fire Storm... so if for some reason you decide you want to fight Iceman without Thunder Beam for giggles and decide not to get other, better weapons first and go for THE GLORY OF HYPER BOMB then I guess it has a use.
Ice Slasher: 5/10. Smashing at the three things it does well; freezes flames, kills Fire Man, and makes the hoppers on the stages and Wily 1 trivial. These three things are rather annoying so it gets plenty of credit here.
Magnet Beam: 8/10. Pretty godlike, better than the MM2 variants due to infinite extend and hopper avoiding, not to mention Iceman's stage and Wily 1 and Wily 4. Also really good on Gutsman's stage if you happen to have it there.
Mega Buster: 5/10.
Rolling Cutter: 5/10. It's okay but mostly there compared to Fire Storm and Thunder Beam. It's really vicious against Elecman, though. Giving weapons credit for being good against the boss they hit weakness on isn't really something I approve of, but in Rolling Cutter's case I think the exception is definitely worth it, because Elecman is a demon. Also good at killing ground crawlers if you don't have the other two.
Super Arm: 1/10. Saves you Thunder beam ammo in an efficient manner, as well as being useful for not having to do Elecman's stage twice. That's about it though. EDIT: Elfboy reminds me of the BUBBLE BOSS! Yeah, it gets another half a point for that, because that's a sweet ass fight that would be PAIN without Guts.
Thunder Beam: 9.5/10. Pretty much awesome stuff. Murders tons of shit high and low and all around and it is awesome fun good times. Also murders Yellow Devil, who is a bitch. It doesn't get a 10 because it's not OMNI-DIRECTIONAL, nor does it have a gazillion charges.

HA HA REAL RATINGS LATER I AM SLEEPY.

Air Shooter: 5/10. A weapon I find somewhat boring. It murders Crash Man like no other and definitely has some uses (big one is against the Sniper Joes in Wily 1 where you approach them from the bottom), but its awkward hitting mechanics make me leery toward it in general. I honestly find Quick better against Sniper Joes since it kills almost as fast and  doesn't take as long to clear off and they don't block Quick.
Atomic Fire: 0.5/10. Uhhhhh it's not Hyper Bomb! Yay! What bosses is this piece of shit useful against again, besides Wood Man who can easily be decimated by other weapons? It's NOT useful against Wily Machine 1 because of the ridiculous charge time (bustering it is barely slower, and besides, its other use is negated!). I've tried it against baby sniper joes and it's not very useful there either.
Bubble Lead: 1/10. Power is really poor, lots of things immune it. Owns the wall boss, though, and those ground crawling guys which are a nuisance.
Crash Bomb: 4/10. I don't like the weapon too much because if you miss it is very slow to recover, but it destroys things when it hits/when you time it right. Also shield piercing, but overall I found it fairly lackluster.
Item 1: 6/10
Item 2: 6/10
Item 3: 5/10
Leaf Shield: 8/10. Kills shit real good and the projectile has a large radius, which hits more things than the other weapons (it's close to Atomic Fire except it has seven more charges. And defends you against enemies. And you don't have to charge it. And it doesn't SUCK ASS.) It's really good against the egg guys in particular, and helps you be really lazy in Wily 4, which I consider a plus. It's also really good against those knife guys in the various levels, including Wily 2.
Mega Buster: 5/10.
Metal Blade: 10/10.  Lots of charges. Hits in any direction. You can fire a ton of them. Has very few things that immune it. Omni-directional. Just wins.
Quick Boomerang: 6/10. It's not as good as I thought initially (I did a run of it and Crash and Heat last night), but it's really effective against the dragon, is a nice substitute for Metal against the fire-breathing lions, and is useful in various other random places, like with a couple more bosses. Also very useful against Sniper Joes as I mentioned in Air Shooter's writeup; unlike Air Shooter it doesn't have that missing thing that happens (not sure why it does). Also kills the small version of Sniper faster than Buster due to rapid-fire.
Time Stopper: 3/10. It's useful in Air Man and Quick Man's stage and against Quickman, but that's about it.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Meeplelard on February 02, 2008, 04:10:38 AM
Was hoping to playthrough MMXCM again before doing this ratings, but whatever.

Mega Man X: Command Mission:
X:  6.5/10. Great on bosses, and MT damage for randoms, but can't help but feel something is lacking.
Zero: 6.5/10. X Variation, really.
Spider: 7/10. Good stats, but crappy AT. Nice Hyper Mode though.
Massimo: 4/10. Tank, and a nice powerful AT! Pity he's slow and doesn't have much beyond that, and is weak to all elements -_-
Marino: 7.5/10. Well rounded character who is awesome for opening on bosses.
Cinnamon: 4/10. The Healing sounds good in theory, but isn't really that practical.  Also absolutely needs Kitty Gloves to do damage, and that isn't a given, despite what some people will claim.
Axl: 8/10. Fast, has shot damage for randoms, and the invincibility AT.  Also a kick butt AT that is consistent strong MT damage out of the box.

BONUS ROUND!!!

Rate that Weapon:

Mega Man 2:
Air Shooter: 6/10. Yeah, nice vertical move that hits multiple enemies.
Atomic Fire: 1/10. Its not...that...horrid...in that its usable.  Mind, this just means its not a 0/10 to me.
Bubble Lead: 4/10. Gets a point for being absolutely needed for Alien Wily, and OHKOs Piko Piko blocks, and is nice for finding invisible floors and such in Wily 4...but yeah, needs to be stronger.
Crash Bomb: 6/10. Niche weapon, pity its hard to work with though at times. Gets a point for being the ONLY weapon that works on that god forsaken Gun Turret boss.
Item 1: 6/10 Good for what it is.
Item 2: 7/10. Nice gameplay skip at times, especially in Heatman's stage.
Item 3: 4/10. Not really worth much beyond saving shots of Item 1.
Leaf Shield: 6/10. Nice Barrier weapon in moving platform areas, and hits hard with nice piercing in any direction if you want a projectile.
Mega Buster: 5/10. Definitive of average weapon <_<
Metal Blade: 10/10. Is the Metal Blade.  It needs no explanation.
Quick Boomerang: 3/10. I dunno, the places its hyped for I just...didn't find it worth that much.  The Dragon? Found the Buster's range equally as worthwhile as the Quick Boomerangs vertical.  Its not any stronger vs. the Dragon either.  Rapid Fire doesn't mean much, especially in MMAC, since again, the Buster is just as good.  Its...just not a very good weapon *shrugs*
Time Stopper: 4/10. Nice utility for Quick Man's stage and Wily 2, as well as shaving off half of Quickman's health from the get go, but yeah, one shit kills its overall worth.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Luther Lansfeld on February 02, 2008, 04:29:58 AM
I actually think that Bubble Lead shouldn't be given credit for being the only thing that can hit Alien Wily. It is just them picking the worst possible weapon vs. him and making you use it, so if anything it is an annoyance.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: AAA on February 06, 2008, 09:34:18 PM
Mega Man X: Command Mission:
X: 7/10
Zero: 8/10
Spider: 6/10
Massimo: 3/10
Marino: 7/10
Cinnamon: 4/10
Axl: 8/10

Rate that Weapon:

Mega Man 2

Air Shooter: 8/10 Sniper Joes are annoying
Atomic Fire: 1/10 Yeah no
Bubble Lead: 3/10
Crash Bomb: 4/10
Item 1: 7/10
Item 2: 7/10
Item 3: 5/10
Leaf Shield: 7/10
Mega Buster: 5/10
Metal Blade: 10/10
Quick Boomerang: 7/10
Time Stopper: 4/10
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Twilkitri on February 06, 2008, 09:37:23 PM
Mostly copied from the old board.

Mega Man 2:
Air Shooter: 6/10. It's there. Good for what it is, but what it is is isn't normally the best choice.
Atomic Fire: 2/10. Extremely mehish. I debated considering the merits of it taking out bricks in MMI despite the topic but ended up deciding that it would get less in that game than it does for this anyway, so that didn't end up mattering. Gets a point for paving the way for the Mega Buster.
Bubble Lead: 4/10. Okayish I suppose. Movement type somewhat restricts its usefulness, however.
Crash Bomb: 5/10. Loses points for causing that boss. Fair enough apart from that.
Item 1: 7/10. Utility.
Item 2: 8/10. Slightly more useful utility.
Item 3: 7/10. Can be better or worse than Item 1 depending on the situation.
Leaf Shield: 6/10. Okay wow. This thing has a lot of power sure, but it's nigh-completely worthless for defence since you can't do anything at all while using it for such. I can't think of many situations where that's useful.
Mega Buster: 6/10. Average with no weapon energy costs.
Metal Blade: 9/10. If it's not the best Megaman weapon ever, then it's close to it. Awesomeness incarnate.
Quick Boomerang: 6/10. It's there. It's like Rolling Cutter Minus Minus.
Time Stopper: 2/10. Needs less 'can only stop using it when it runs out of energy' and less 'can't attack while using it'.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dhyerwolf on February 07, 2008, 04:51:24 AM
Mega Man X: Command Mission:
Note that I tend to factor how they deal with bosses pretty heavily since I generally found randoms easily smashable.
X: 7/10. Decent enough, I guess.
Zero: 8/10. Great while he is around. Very smashtastic.
Spider: 5/10/ Slightly better Axl.
Massimo: 4/10. Come in, Hyper mode, throw in damage on tanky bosses. Go out. It worked well as an extra damage smashing.
Marino: 7/10. Solid
Cinnamon: 5.5/10. Yeah, the healing was based on a limited system, but I still found it pretty useful since sub-tanks were also limited.
Axl: 4/10. Maybe I'm missing something here, but I found Axl...really unimpressive. The speed is good, but an invinicibility hyper was something I didn't find to have any major use because the bosses are about durability over damage (Also, it negates his speed). Basically, his damage is game worst and his AT just didn't strike me as practical except in a few situations. Not good.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on February 07, 2008, 05:19:39 AM
Mega Man X: Command Mission:
X: 7/10. Elemental busters usually give him a decent physical despite the one hit, and later on he draws in often against melee spoilers. He's the best tank if he lives to get a turn (i.e. against everything except a few superbosses), X Heart is sexy, one of only two MT ATs (until Marino is L30). He... really has a lot of things going for him. Still, the fact is that one hit + unimpressive speed generally does make him an iffy choice for randoms unless they are specifically Charge Shot bait or you've predicted the weakness.
Zero: 8/10. Just clearly has way better overall damage than everyone else. Best Power or near enough, two or three hits to go with it, and an AT that is good in Hyper Mode (if not elsewhere). Works.
Spider: 7/10. A bit underwhelming until he gets the weapons that have two hits at 75 WE, since he's easy to twink for that. His AT is terrible, in Hyper Mode it's fine though. His auto-dodge is pretty good. This works.
Massimo: 4/10. Counter is nice, having the highest HP is nice for superbosses. Offence kinda blows though the HAT is... all right I guess.
Marino: 8/10. Most versatile Hyper Mode since it can do everything, broken for the same reason Intrude is. Is anything else about her that special? No, but she doesn't need it to be. And nothing else about her is too bad, either.
Cinnamon: 4/10. Gets some points for Kitty Gloves. Otherwise, generally found her bad durability would offset any extra healing she could give, and I didn't find the healing something I could pull off against tough bosses often anyway.
Axl: 8/10. His AT is excellent at smashing randoms and at bosses who summon support (and bosses who summon support are nasty/common enough for him to get points here). Otherwise, reasonably middle-of-the-line on damage (though the best at range after Spider leaves, since he gets two hits and X doesn't) with notably good speed. Best random fighter + decent boss fighter = MVP? Eh, Zero and Marino are enough better against bosses to make that honour a tossup.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Meeplelard on February 15, 2008, 01:16:07 AM
Mega Man X Command Mission:
X: 6.92
Zero: 7.41
Spider: 6.17
Massimo: 3.67
Marino: 7.58
Cinnamon: 4.30
Axl: 7.00

Highest Rating of this session: Marino w/ 7.58
Lowest Rating of this session: Massimo with 3.67

BONUS ROUND!!!

Mega Man 2:
Air Shooter: 6.39
Atomic Fire: 1.50
Bubble Lead: 2.78
Crash Bomb: 5.22
Item 1: 6.17
Item 2: 6.50
Item 3: 5.00
Leaf Shield: 6.94
Mega Buster: 5.44
Metal Blade: 9.89
Quick Boomerang: 4.89
Time Stopper: 3.67

Best Weapon: Metal Blade with 9.89(um, duh? Also, you may kill the person who stopped this from being a perfect 10.00 <.<)
Worst Weapon: Atomic Fire with 1.50

Top 25 Ratings:
1. Ryu (BoF3) 9.92
2. Sage (FF3j) 9.75
3. Yuri Hyuga (SHC) 9.70
4. Yuri Hyuga (SH1) 9.69
5. Citan Uzuki 9.53
6. Zemeckis 9.50
7. Reid Herschel 9.44
8. Maya Amano 9.30
9. Cai 9.29
10. Yuna (FFX) 9.27
11. New Almekia's Salamander 9.10
12. Cress Albane 9.00
13t. Cecilia Lynn Adlehyde 8.97
13t. Cidolfas "TG Cid" Orlandu 8.97
15. Lenneth Valkyrie 8.94
16. Deis (BoF2) 8.93
17t. Rolf Landale 8.92
17t. Sora (KH1) 8.92
19. Knight (FF1) 8.89
20t. Rena Lanford 8.82
20t. Ryu (BoF1) 8.82
22. Sharon 8.81
24t. Rika 8.80
24t. Timelord 8.80
25. Serph 8.78

Bottom 25 Ratings:
1. Jogurt 0.00
2. Mime (FFT) 0.54
3. Adam 0.61
4. Langueborg 0.63
5. Onix 0.85
6. Red Turnip 0.88
7. Trees (FFT) 0.91
8. Sansuke 0.94
9t. Sergei 1.00
9t. Alsace 1.00
11t. Bilcock 1.00
12. Koroku 1.04
13. Goblins (FFT) 1.09
14. Mogu 1.12
15. Slime 1.13
17t. Tuta 1.17
17t. Bard (FF3j) 1.17
19t. Lickitung 1.20
19t. Brusom 1.20
20. Kenji 1.22
21. Skeletons (FFT) 1.23
22t. Karla 1.25
22t. Galonwand 1.25
24. Guido 1.29
25. Beserker (FF5) 1.30

Running out of games to work with, so lets go with something relatively new, that I *THINK* I just enough player ship to work with, and...yeah.  Also, request for a NonMega Man bonus, so yeah, I'll do one of that or something.

Wild ARMs 5:
Dean:
Rebecca:
Avril:
Greg:
Carol:
Chuck:

BONUS ROUND!!!

Rate that weapon!

Doom (2):
BFG9000:
Chain Gun:
Chainsaw:
Fists:
Pistol:
Plasma Gun:
Rocket Launcher:
Shotgun:
Super Shotgun:

NOTE: Given how similar the two games play, and how they share ALL the same weapons barring one, you can rate based on overall worth between both games, or just one of the games if you've only played one of Doom or Doom 2.  Please keep it restricted to those two games though, and *PLEASE* list only one rating (if you want to list two, list the one you want counted FIRST.  Then explain a split, I keep saying this, people keep failing to listen <_<.)
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: VySaika on February 15, 2008, 01:21:53 AM
Been a reeeeaaaally long time since I've played Doom, so take these ratings with a grain of salt.

BFG9000: 9/10. Boom. Avaulibility problems though, iirc.
Chain Gun: 9/10. I remember using this alot, and it was really good.
Chain Saw: Abstain. Don't recal using it seriously ever.
Fists: 1/10. HI DEMONS, PLEASE EAT MY RETARDED UNARMED ASS!!!!
Pistol: 3/10. Meh
Plasma Gun: Abstain. Don't remember this one.
Rocket Launcher: Abstain. I'm sure I used it, but hell if I can remember how useful it was.
Shotgun: 6/10. Boom(stick)
Super Shotgun: Abstain. Don't remember using this one.

Yeah, I probably shouldn't have bothered rating at all. It's been a really long time.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: AAA on February 15, 2008, 01:32:40 AM
Wild ARMs 5:
Dean: 7/10
Rebecca: 7/10
Avril: 7/10
Greg: 7/10
Carol: 5/10
Chuck: 3/10

BONUS ROUND!!!

Rate that weapon!

Doom (2):
BFG9000: 10/10 Does ungodly loads of damage for a reasonable amount of cells. Not so useful if you're using it against like 2 Imps and a pistol zombie all the time, but it's great for crowd control or taking down Cyberdemons and the like. I guess it's kinda slow but it doesn't really matter.
Chain Gun: 7/10 Good at stunlocking enemies, but the higher ones(Barons, etc) take too much ammo for it to be very useful and you don't need it for Pinkies. Which leaves Cacodemons and Pain Elementals. It's useful, but not incredibly so.
Chainsaw: 6/10 Locks up Pinkies and (mostly) Cacodemons and Pain Elementals, and can also be used to conserve ammo when faced with zombies and the like. Still not worth it for anything else, though.
Fists: 2/10 Worthless
Pistol: 3/10 Slightly less worthless
Plasma Gun: 8/10 Good power, infinite stream, makes mincemeat of pretty much anything
Rocket Launcher: 8/10 Hits really hard, but splash damage is a minus
Shotgun: 7/10 Good for sniping(as odd as that is...), as well as an all-around utility weapon
Super Shotgun: 9/10 Takes an extra shell and is uselss at sniping. It still doesn't matter, this is by far the bread and butter weapon of Doom 2 and massacres things at close range. Can be used for pretty much anything except for Cyberdemons and Spider Masterminds, and even those are possible if you have room to strafe.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Nitori on February 15, 2008, 01:46:58 AM
Wild ARMs 5:

Dean: 7/10 - Double Critical is something.
Rebecca: 6/10
Avril: 7.5/10 - Psychotic Attack growth late and good early Magic growth~
Greg: 8/10 - See above, switch, comes with Sword Medium.
Carol: 7/10 - Comes with Luck medium.
Chuck: 1/10 - Comes with most useless medium and is last to join. Not 0 because of the duel, thus you have to use him at some point.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Smashy on February 15, 2008, 01:48:25 AM
BFG9000: 10/10. EDIT: Evidently you can get a lot more Cell ammo then I remembered. Right. Anyways, is the Big Fricken' Gun, etc.
Chain Gun: 6/10. Cacodemon/Pain Elemental/mass Zombie slayer. Also basically has a monopoly on bullet ammo.
Chainsaw: 3/10. Demons, ammo conservation against zombies/imps, and that's about it.
Fists: 1/10. And that entire point is for Berserk.
Pistol: 2/10.  Uh...  You have to use it at the start!?
Plasma Gun: 9/10. Chaingun+++
Rocket Launcher: 7/10. Good for the requisite boom-boom weapons as long as you aren't a moron.
Shotgun: 7/10. Good stuff.
Super Shotgun: 9/10. Awesome stuff. See Trips, basically.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Ultradude on February 15, 2008, 03:42:15 AM
Dean: 9/10  - My big firepower against bosses, randoms, and basically everything that needed to be dead once I got the right gear for him.
Rebecca: 6/10 - Nothing essential, good choice for your Luck Medium thievery, which gets you some nice items.
Avril: 7/10 - Early game magic damage, later on goes physical and racks up the Double DPs with the Violator.
Greg: 7/10 - Big damage early on, provides your magic damage later.
Carol: 8/10 - Best Sea Medium user, which is good when you rely on perpetual MP healer for your survival over berries.
Chuck: 3/10 - Faster, less powerful Dean, or slightly slower, much less accurate Rebecca. Neither of which are needed, especially by the time you get him, and his medium isn't useful either.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on February 15, 2008, 10:08:38 PM
Dean: 4/10. Double Critical! Still isn't very good, and he has nothing else.
Rebecca: 6/10. Speed and hit and a good base physical.
Avril: 7.5/10. No really high scores for this game, but Avril is really good. Thief/Wizard Badge early, First Strike/best attack late.
Greg:  7/10. See above, reverse his talents, loses a point for getting worse timing on when his talents are good but gains half a point for a good base physical.
Carol: 5/10. Filler, has a good Magic/Speed mix midgame at least.
Chuck: 3/10. Like Dean but his "hey my skill is cool!" is even less cool in practice. If only he had Hit.

Bleh, whatever. Not too much to see here.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Luther Lansfeld on February 15, 2008, 10:19:29 PM
should have done MM/10
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dunefar on February 16, 2008, 05:53:15 AM
Wild ARMs 5:
Dean: 9/10. Double critical was pure money once you got a setup going. While he underwhelmed at points until then, he dominated until the post game that way.
Rebecca: 7/10. Speedy and shot stuff. Her bonus damage on fliers was a boon.
Avril: 8/10. Makes stuff go boom with magic.
Greg: 6/10. Solid but he never made the first team cut.
Carol: 4/10. Meh.
Chuck: 2/10. It's Chuck.

BONUS ROUND!!!

Rate that weapon!

Doom (2):

BFG9000: 9.75/10. The BFG9000 is a funny weapon. It looks simple on first glance, but it's the hardest weapon in the game to use effectively. It takes knowing how the BFG doles out damage and enough skill to get in demon's faces to take advantage of this. In the right hands it's the best weapon hand down, but ammo concerns and the skill requirements take it down a quarter of a point.
Chain Gun: 4/10. The chain gun serves only three purposes: A small arms weapon to deal with zombies, imps or enemies you need to keep hitstunned or as a burst fire sniper rifle. All of these are done better by other weapons except in small ammo maps.
Chainsaw: 5/10. It's okay if you know how to use it. The Berserk Fist is a lot better, as you can hit and run effectively.
Fists: 0/10 without berserk, 6/10 with it. It's all about the damage scale.
Pistol: 1/10. Inaccurate, low damage and not worth the metal it's made out of. It's also your default weapon, so get used to it or to using your fists.
Plasma Gun: 8/10. It's a fucking plasma rifle. It does okay damage per hit and can let loose a blue torrent of hell. It's like the chaingun but it doesn't suck! Ammo concerns and the BFG9000 hold it back, though.
Rocket Launcher: 7/10. The rocket launcher is, amusingly, either your heavy weapon or your sniper rifle. Either way it does good damage with a large splash range. This is great for wearing out packs of demons or to send zombie gibs flying. It's held back by being lethal if you misfire. Considering how Doom can do hit detection at times, this is a serious flaw.
Shotgun: 6/10. Your first workhorse weapon. It packs a decent punch and has a good rate of fire, so you'll use this quite a bit. It's overshadowed by it's bigger brother, but even with it the shotgun has some utility uses.
Super Shotgun: 9/10. It's your workhorse weapon. It does enough damage with a common type of ammo to take down most mid sized demons in two to three blasts. It can decimate packs of zombies or a few imps in one go, and it's ammo is very common. You do need to learn when to switch to a faster weapon or you'll end up a bloody smear on the wall, though.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Fudozukushi on February 16, 2008, 10:28:00 PM
Doom (2):
BFG9000: 10/10 - The big gun.
Chain Gun: 7/10 - A bit biased towards it.
Chainsaw: 3/10 - Amusing but pointless for 90% of enemies
Fists: 1/10 - Rip and Tear!
Pistol: 1/10 - Useful for all of starting monster wars.  Then worthless because I remember getting a shotgun on the first level.
Plasma Gun: 4/10 - Bleh, waste of BFG Cells.
Rocket Launcher: 5/10 - Useful for groups in big areas. 
Shotgun: 8/10 - The workhouse weapon until you get the Super.
Super Shotgun: 10/10 - Makes things fall down painfully.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Cotigo on February 17, 2008, 12:01:07 PM
BFG9000: 10/10 - Even when you don't know how to properly use it, as I didn't when I first played doom all those years ago, still the best weapon for taking down the big guys.
Chain Gun: 5/10 - Stunlocking is fine, but I never got too much use out of it.
Chainsaw: 2/10 - Melee in an FPS not related to the Half Life Series?  Hah.
Fists: 1/10 - See above, but slightly more useless.
Pistol: 1/10 - Shotgun ist betar
Plasma Gun: 5/10 - Would be better than Chaingun if it didn't use up BFG ammo.
Rocket Launcher: 5/10 - You know you're playing a man's game when the best sniping weapon is a rocket.
Shotgun: 8/10 - Main weapon until...
Super Shotgun: 10/10 - This guy.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: BaconForTheSoul on February 17, 2008, 11:35:44 PM
BFG9000: 10/10-  Yeah splatters all but 2 guys in one shot, availability/ammo costs not much of an issue either.
Chain Gun: 7/10- Pretty solid, but weaker later on
Chainsaw: 4/10- Saves some ammo, umm yeah
Fists: 1/10- No
Pistol: 2/10- Keeps first level from being super hard!
Plasma Gun: 4/10- Should be good, but ammo better saved for BFG
Rocket Launcher: 4/10- Powerful, but annoying
Shotgun: 3/10- Faster than SS, that is it
Super Shotgun: 8/10- Most used gun by me at least, anything it can't clear out can be BFGed.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: OblivionKnight on February 21, 2008, 10:28:43 PM
Wild ARMs 5:
Dean: 3/10.  Best character in the game once you beat Ragu and get his auto-critical badge with Violators and all that stuff to make use of Dean's Double Critical Skill!!!!!  Yeah, no.  The best skill to use with it is not worth it (Sonic Vision needed to be 25 FP), and he has nothing else.  You can get better damage through normal abilities if you know what you're doing.  Nothing special on stats, and really doesn't strike me as having much of a use overall.
Rebecca: 8/10.  Ok, has speed.  THIS IS INFINITELY BETTER THAN DOUBLE CRITICAL.  And the Continuous Shot has uses.  She makes a good mage or a good fighter, and she does wonders at stealing. 
Avril: 8/10.  Eh, I didn't use her much.  However, she makes the best mage and the best fighter, which is...weird.  Her special sucked, but...hey, the offensive stats were sexy.
Greg: 8/10.  Not as sexy as Chuck, but he's basically Avril with a twist.  Having high stats in an offensive category (ATK, MAG, SPD) in this game makes you better than the rest. 
Carol: 5/10.  See above about the stat thing.  Doesn't stand out in an important stat, but at least has a better skill than Dean...uh...well, no.  But she's better off in several other stats, and attacking from anywhere on the field...could be worse.  Eh...she can do magic and has ok speed. 
Chuck: 5/10.  I preferred him in-game to most everyone, but I suppose he's generally not that great.  Granted, has probably the...best special skill, and he can get good use out of it.  I used him as a physical fighter, and he did ok.  Granted, accuracy ain't great, but he's otherwise not bad anywhere.  Still owns Dean.

BONUS ROUND!!!

Rate that weapon!

Doom (2):
BFG9000: 10/10.  Ammo does not matter as much as people think it does - you don't use this on imps.  You use it for the big guys, and it downs them well.  Late, yeah, but perfectly good.
Chain Gun: 6/10.  This is good for suppressing fire, and to conserve ammo of other stuff.  Large clips, decent damage, excellent rate of fire.  Granted, weak later, but still fine.
Chainsaw: 4/10.  Conserves ammo?
Fists: 1/10.  KILLS IMPS!
Pistol: 2/10.  Better than the fists.
Plasma Gun: 5/10.  Uses BFG ammo, but is otherwise good.
Rocket Launcher: 7/10.  Explosives are awesome.
Shotgun: 6/10.  More stopping power than the chaingun on a single enemy, though doesn't handle strafing well. 
Super Shotgun: 9/10.  Hey, I think I agree with almost everyone on these weapons!  Super Shotgun is great overall.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Grefter on February 22, 2008, 01:37:48 PM
Doom (2):
BFG9000: 10/10.  Ammo is not a concern as people say.
Chain Gun: 5/10.  Good for what it is, long range sniper/stunlocker.  It is super accurate.
Chainsaw: 2/10.  Kills Pain Demons I guess.
Fists: 1/10.  Berserk is silly fun. 
Pistol: 1/10.  Fist with range and no berserk.
Plasma Gun: 8/10.  You people are weird.  There is even still no ammo worries with this thing.  It loses points for ironically being bad with strafing in my experience which is what OK places on the Shotgun which I totally disagree with.
Rocket Launcher: 5/10.  To much of Doom is in enclosed spaces for this to really shine.  Does way to much damage to rocket jump very well.
Shotgun: 10/10.  Doom 1 doesn't have Super Shotgun, this rules that game because of it.  Also you should still use Shotgun in Doom 2 anyway for specific tasks.  It really is a war machine.  Shotguns are the reason you play Doom.
Super Shotgun: 10/10.  As abouve but Shotgun +ish   Has some high points, has some lower points.  They are hands down the most used bread and butter weapons of Doom though.  I am talking like more iconic for main play than the Spinfusor in Tribes.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Ranmilia on February 22, 2008, 11:13:24 PM
Doom 2: (the new enemies affect weapon ratings just as much as the new gun)
BFG9000: 9/10.   This is the gun, all right, and ammo's not a problem.  The firing delay is, though, and the ammo is hefty enough so that you can't use this in *all* situations.  Just 90% of them.

Chain Gun: 7/10.  This is a surprisingly good weapon for keeping things off balance, mowing hordes of zombies,  and sniping if you know the trick (tap the button, the first two shots always have perfect accuracy).  Power's a little lacking and it eats ammo like mad, but the ammo is common and it is useful in various situations. 

Chainsaw: 4/10.  Chaingun but close range only.  I tend to use this only when ammo conservation is a known problem on the map. 

Fists: 0/10

Berserk Fists: 7/10.  Far better than the chainsaw.  Requires some skill, but can take down anything but Cyber/Spider/Archie/Arach/Mancu once you know how.  Better damage/time output than the SSG.   

Pistol: 1/10.

Plasma Gun: 8/10.  A better chaingun, with the same strengths and weaknesses but more power.  Sharing ammo with the BFG obsoletes it in any situation where you have both, though.

Rocket Launcher: 8/10.  What a rocket launcher should be.  Good accuracy, damage, blast.  Obviously not something you want to always use, and Doom's clipping/autoaim can kill you occasionally.

Shotgun: 5/10.  Okay for small fry, but you really should use something else.  The sniping function is a plus but is also more or less obsoleted by the chaingun tap.

Super Shotgun: 9/10.  Re-freaking-diculous as a standard gun.  Only thing keeping it from 10 is the long reload, which can screw you in some situations and make a rapid fire weapon better. 

Doom 2 has great weapon balance. 
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Grefter on February 22, 2008, 11:17:23 PM
Oh yeah guess I should note my ratings are based with ZDoom (if the rocket jump statement wasn't obvious), so the guns flow slightly different I find.  No auto aim, better for leading shots and whatnot.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Meeplelard on March 04, 2008, 04:18:14 AM
Wild ARMs 5:
Dean: 5/10. Crit twinking, and he served little else for purposes.  Hit was a bit too low, and attack without Sword Rune (combined with it not being ranged ala Greg/Rebecca) left me underwhelmed.
Rebecca: 7/10. Ranged attack has multiple uses and game best speed, and double attack can be a nice niche.
Avril: 7/10. Good Mage at first, good fighter later.
Greg: 7/10. Avril reversed.
Carol: 4/10. Shoot Anywhere is kind of neat, but she horribly wastes it with
Chuck: 3/10. Dean with Crit Twinking; completely wastes his neat special with low accuracy.

the way WA5 is set up, I can't realistically give below a 3/10 and above a 7/10.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Talaysen on March 04, 2008, 06:59:34 PM
Wild ARMs 5:
Dean: 6/10 - Double crit.  Only twinkable skill in the game, what with King's Crown, Gunstar Signs, and Punching Bag floating around.
Rebecca: 6/10 - Speed.  Range is good, but I didn't get a lot of milage out of Continuous Shot.
Avril: 8/10 - Stats.  Double DP is nice, but hard to do much with until towards the end.
Greg: 5/10 - Didn't get much use out of him, though he does make a decent mage.  Also, AUTO GUARD HYPE.
Carol: 6/10 - Good healer, I found.  Shoot Anywhere lets her stay behind everyone else on a leypoint at all times.  Too bad about that damage though.
Chuck: 3/10 - Fails.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Meeplelard on March 09, 2008, 12:07:06 AM
Wild ARMs 5:
Dean: 6.25
Rebecca: 6.63
Avril: 7.50
Greg: 6.88
Carol: 5.50
Chuck: 2.88

Highest Rating of this session: Avril w/ 7.50
Lowest rating of this session: Chuck w/ 2.88

BONUS ROUND!!!

Doom (2):
BFG9000: 9.78
Chain Gun: 6.30
Chainsaw: 3.67
Fists: 0.90
Pistol: 1.70
Plasma Gun: 6.56
Rocket Launcher: 6.22
Shotgun: 6.60
Super Shotgun: 9.22

Best Rating of this session: BFG9000 w/ 9.78
Worst Rating of this session: Fists with 0.90



Top 25 Ratings:
1. Ryu (BoF3) 9.92
2. Sage (FF3j) 9.75
3. Yuri Hyuga (SHC) 9.70
4. Yuri Hyuga (SH1) 9.69
5. Citan Uzuki 9.53
6. Zemeckis 9.50
7. Reid Herschel 9.44
8. Maya Amano 9.30
9. Cai 9.29
10. Yuna (FFX) 9.27
11. New Almekia's Salamander 9.10
12. Cress Albane 9.00
13t. Cecilia Lynn Adlehyde 8.97
13t. Cidolfas "TG Cid" Orlandu 8.97
15. Lenneth Valkyrie 8.94
16. Deis (BoF2) 8.93
17t. Rolf Landale 8.92
17t. Sora (KH1) 8.92
19. Knight (FF1) 8.89
20t. Rena Lanford 8.82
20t. Ryu (BoF1) 8.82
22. Sharon 8.81
24t. Rika 8.80
24t. Timelord 8.80
25. Serph 8.78

Bottom 25 Ratings:
1. Jogurt 0.00
2. Mime (FFT) 0.54
3. Adam 0.61
4. Langueborg 0.63
5. Onix 0.85
6. Red Turnip 0.88
7. Trees (FFT) 0.91
8. Sansuke 0.94
9t. Sergei 1.00
9t. Alsace 1.00
11t. Bilcock 1.00
12. Koroku 1.04
13. Goblins (FFT) 1.09
14. Mogu 1.12
15. Slime 1.13
17t. Tuta 1.17
17t. Bard (FF3j) 1.17
19t. Lickitung 1.20
19t. Brusom 1.20
20. Kenji 1.22
21. Skeletons (FFT) 1.23
22t. Karla 1.25
22t. Galonwand 1.25
24. Guido 1.29
25. Beserker (FF5) 1.30

Ok, so we're running out of games that can be legitly rated and I don't feel like splitting up Suikoden 5 quite yet, etc.  So instead, I decided to go for an entirely different approach on this next game!  Yes, I'm aware what this might do to me.

Tetris:
I Block:
J Block:
L Block:
S Block:
T Block:
Z Block:
Square Block:

*RUNS LIKE HELL*

BONUS ROUND!

Mega Man X:
Chameleon Sting:
Boomerang Cutter:
Electric Spark:
Fire Wave:
Homing Torpedo:
Rolling Shield:
Shotgun Ice:
Storm Tornado:
X Buster:

Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Nitori on March 09, 2008, 12:14:53 AM
I Block: 10/10. Easy MVP in game. TTTTTEEEEETTTTTTRRRRRRIIIIIIISSSSSSSS~
J Block: 9/10. Mostly flat, easy to use.
L Block: 9.5/10. Mostly flat, easy to use. Gets 0.5 points for being awesome.
S Block: 3/10. One of the usual ARGH NO blocks.
T Block: 7/10. Mostly flat helps, can cover a hole.
Z Block: 3/10. See S block.
Square Block: 6/10. Flat without a niche to the side, tends to hurt more than it helps.

This is the best rating group ever.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Fudozukushi on March 09, 2008, 01:11:09 AM
Tetris:
I Block: 10/10 The only block that always feels useful
J Block: 8/10 Not as useful as L.
L Block: 10/10 deserves that for beating Link
S Block: 1/10 Die in a fire for only working in spots were I/J/L.Square would work better!
T Block: 9/10 kickass
Z Block: 0/10 suffer worse then the S block
Square Block: 7/10 solid


Mega Man X:
Chameleon Sting: 8/10 Makes Storm Eagle easier and he was always the hardest for me so it gets points.
Boomerang Cutter: 1/10 Hahahaha no!
Electric Spark: 1/10 worthless.
Fire Wave: 2/10 Amusing but little use.
Homing Torpedo: 7/10 Homes in!
Rolling Shield: 6/10 I like this more then I should.
Shotgun Ice: 7/10 Same as Rolling shield but more useful.
Storm Tornado: 10/10 Kills every non-boss in one hit.
X Buster: 7/10 Gets 2 points above average due to Sigma crap.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: AAA on March 09, 2008, 01:22:54 AM
Tetris:
I Block: 10/10
J Block: 8/10
L Block: 8/10
S Block: 2/10
T Block: 7/10
Z Block: 3/10
Square Block: 4/10
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: BaconForTheSoul on March 09, 2008, 06:15:57 AM
Meep wins at life.

Tetris:
I Block: 10/10- Yeah, gets you the high score with 4 baggers
J Block: 8/10- 3 baggers and you can usually find a place for it
L Block: 8/10- Same
S Block: 1/10- Never completely awesome, always overshadowed by T block, gets 1 point for not always killing you
T Block: 9/10- Fillers in anything, can almost never be bad barring a compeltely stupid setup.  Loses point for lack of big clears
Z Block: 1/10- See S
Square Block: 3/10- Yeah... sucks on a jagged board and oftentimes just builds an area too high.  Give me back to back Is overs squares any day!  (Not as fail as S/Z though.)
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on March 09, 2008, 06:48:31 AM

Tetris:
I Block: 9/10. Meh, not seeing 10 hype. The other pieces have uses too. Also not really seeing 4-line hype, the best way to play Tetris is to keep things from building up at all, not create a 9x4 block just hoping for one of these guys. That said, it's still the best piece by a ways.
J Block: 6/10. Above average.
L Block: 6/10.
S Block: 0/10. If it weren't for this and Z, you would never be able to lose at Tetris ever.
T Block: 7/10. Feels versatile.
Z Block: 0/10
Square Block: 5/10. Whatever.

MMX soon, I hope!
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Taishyr on March 09, 2008, 07:23:06 AM
Tetris:
I Block: 9/10
J Block: 6.5/10
L Block: 6.5/10
S Block: 0/10
T Block: 8/10. My friend.
Z Block: 0/10
Square Block: 3.5/10

BONUS ROUND!

Mega Man X:
Chameleon Sting: 9/10. Without charging, it's a decent if slow shot. With charging, invurnerability. Yeeeaaaaaah.
Boomerang Cutter: 2/10. Uh. Grab items with it. Move on. Decent for rapid shots but loses ammo too quickly.
Electric Spark: 1/10. Blah.
Fire Wave: 1.5/10. A bit better for my playstyle than Electric Spark.
Homing Torpedo: 6/10. Useful against fliers.
Rolling Shield: 1/10. See Electric Spark.
Shotgun Ice: 4/10. Decent for hitting from behind.
Storm Tornado: 9/10. THE PINNACLE OF WEAP... no, that's MM1. Regardless, this weapon's effectively death for most everything, hits multiple times, is very damaging... yeaaaah. The weapon you break most of the game with. Chameleon Sting and Homing Torpedo cover the remaining bases.
X Buster: 6/10. Above average; infinite ammo + the various charge shot widths can prove handy.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Grefter on March 09, 2008, 09:37:06 AM

Tetris:
I Block: 9/10. Meh, not seeing 10 hype. The other pieces have uses too. Also not really seeing 4-line hype, the best way to play Tetris is to keep things from building up at all, not create a 9x4 block just hoping for one of these guys. That said, it's still the best piece by a ways.
J Block: 6/10. Above average.
L Block: 6/10.
S Block: 0/10. If it weren't for this and Z, you would never be able to lose at Tetris ever.
T Block: 7/10. Feels versatile.
Z Block: 0/10
Square Block: 5/10. Whatever.

NEB is right on all counts.  Tetris without S or Z would be stupid easy, but that could be a kind of calming effect as well.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: ThePiggyman on March 09, 2008, 07:43:32 PM
Tetris

I Block: 9/10

Useful at nearly all times.

J Block: 7/10
L Block: 7/10


Not many situations where there guys aren't hand. Very useful if two of the same come together, thus forming a nice rectangle.

S Block: 2/10
Z Block: 2/10


The bane of most Tetris players. They tend to annoy, that's for sure.

T Block: 8.5/10

Extremely handy to mend the damages caused by S/Z Blocks.

Square Block: 6.5/10

Not super useful, but they can be handy at times.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: 074 on March 09, 2008, 10:55:47 PM
Tetris:
I Block: 8/10.  Can be sometimes inconvenient, but other times useful
J Block: 7/10. Decent
L Block: 7.5/10. Better than J block because it's the L block, and thus more awesome.
S Block: 0/10.  Makes the game harder.
T Block: 9/10.  Most versatile block in the game once things start getting going.
Z Block: 0/10.  See S Block.
Square Block: 6/10.  Meh.

*RUNS LIKE HELL*

BONUS ROUND!

Mega Man X:
Chameleon Sting: 8/10.  Holy hell.  Spreadfire is one thing.  Add chargeup invincibility...
Boomerang Cutter: 4/10.  Best use I had for it was farming health items on the last fortress stage.  Which is is AMAZINGLY good at doing, mind.
Electric Spark: 3/10.  Can be useful for Sigma-1, and taking away Armored Armadillo's invincibility is nice.  Has nothing else going for it, though.
Fire Wave: 5/10.  Niche weapon, but it's got everything else beat for damage output against normals, I believe.
Homing Torpedo: 5/10.  Good for what it is, but do you REALLY need it with the other things?  Oh well.  Kills the annoying Kuwanger well enough.
Rolling Shield: 1/10.  Sucks.
Shotgun Ice: 3/10.  Has nothing really going for it.  X-Buster with a poor charge and lower fire rate.  Access to a Heart Tank for acquiring it is better than the actual weapon.  At least it kills that damn spider.
Storm Tornado: 9/10.  A few things won't die to it, or can't be reached by it, but everything else explodes.  And to make matters worse, it has WAY too much ammo.
X Buster: 7/10.  Infinite ammo can be worth a lot on a decent weapon.  This is okay, and the L4 charge is actually quite nice, what with the shield effect.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: TranceHime on March 11, 2008, 03:00:19 PM
Tetris:
I Block: 8/10 - Sure, it's the only method of Tetris spammage and back-to-back tetrises but sometimes fumbling it up or using it for chaining can be rather inconvenient and unwieldy given the size of the Tetris playfield >_>. I honestly don't see "roffles 10!" hype for this precisely because of its size that makes it so useful, it is pretty much a double-edged sword. There aren't many strategic multiplayer uses for this block either unless you are running for New Block clearing
J Block: 6/10 - I find it more common than L Block, its counterpart, but there are far more situations that require the use of the L Block in nearly all of my playthroughs (and that's a lot. I'm sure some of you can attest). Still, it's fairly useful for building a foundation for lines.
L Block: 7/10 - Just a little less common than the J Block, but it's needed far more.
S Block: 1.5/10 - I see very little use for these blocks aside from pissing you off and giving you a much needed challenge. They serve minimal purpose unless your NEXT is a T, J or L Block, and you are lining them up against things like L and J Blocks themselves.
Z Block: 1.5/10 - Same as S block pretty much.
T Block: 9.5/10 - Insanely useful and crazy versatile. Expect to be hoping for these a LOT in chaining, line clearing and actually synergizing with the dreaded S and Z blocks. They can also fit in edge niches and fit inbetween certain blocks too!
Square Block: 6.5/10 - What. It's more of a boon than it is useful as there aren't that many situations that call for it, either, from my experience. It's probably more unwieldy than the I block, and that's a bad thing.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Cotigo on March 13, 2008, 01:29:00 AM
Tetris (Tetris DS):
I Block: 9/10 (10/10)
J Block: 6/10
L Block: 6/10
S Block: 1/10 (2/10)
T Block: 8/10.
Z Block: 1/10 (2/10)
Square Block: 3/10

Regular Tetris S/Z get one point for making the game as interesting as it is.  In Tetris DS, they have a use in that you can swap them out and save them for when you don't want to use up a T block.

Tetris DS also gives I block another point simply because you need it in order to get anywhere against an opponent in any of the multiplayer modes.  Non-Tetris lines just don't move them enough in Push mode, and don't add enough obstacles in regular multiplayer.

BONUS ROUND!

Mega Man X:
Chameleon Sting: 9/10. Invincibility.  Regular weapon sucks though.
Boomerang Cutter: 2/10.  Items.
Electric Spark: 1/10. Lol MMX weapon
Fire Wave: 2/10. Items.
Homing Torpedo: 1/10. Lol MMX Weapon
Rolling Shield: 3/10. Charge up is watered down Chameleon Sting.  Regular weapon is as terrible as just about everything else.
Shotgun Ice: 1/10. lol MMX weapon
Storm Tornado: 2/10. Lol, MMX weapon that isn't intrinsically terrible.
X Buster: 10/10.  All you ever need.

Meeple forgot:
Hadoken:  7/10.  Silly weapon, still more useful than any other weapon he gets barring invincibility.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Luther Lansfeld on March 25, 2008, 10:40:04 PM
Tetris:
I Block: 9/10.
J Block: 7/10
L Block: 7/10
S Block: 1/10
T Block: 7/10
Z Block: 1/10
Square Block: 3/10
BONUS ROUND!

Mega Man X:
Chameleon Sting: 8/10
Boomerang Cutter: 3/10
Electric Spark: 0.5/10
Fire Wave: 7/10
Homing Torpedo: 8/10
Rolling Shield: 1/10
Shotgun Ice: 2/10
Storm Tornado: 9.5/10
X Buster: 5/10
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on March 26, 2008, 04:12:05 AM
Quote
Storm Tornado: 2/10. Lol, MMX weapon that isn't intrinsically terrible.
X Buster: 10/10.  All you ever need.

What the hell does the X Buster do better than Storm Tornado? It's less damaging charged than Storm is uncharged, for crying out loud, and I can't see its superior fire rate (of its uncharged version, which is pretty much lol for damage) making up for Storm Tornado's huge size.

Mega Man X:
Chameleon Sting: 6/10? I dunno. Its uncharged version is serviceable, but only that. Invincibility... really feels overrated for me, there aren't many places I find myself using it, partially due to L4 charge times in MMX being moronic. And you only have charged weapons for 2.5 levels anyway. That said, it is really handy once or twice.
Boomerang Cutter: 2/10. It gets items, and is otherwise terrible. Slow and undamaging, which an annoying range.
Electric Spark: 1.5/10. The splitting it does makes it feel too good for a 1.
Fire Wave: 7/10. Awesome at quick kills.
Homing Torpedo: 8.5/10. Crazy. Learn how many kills each enemy, fire them off as soon as you see something annoying, watch it die. Takes care of everything not horizontal with you.
Rolling Shield: 1/10. Bubble Lead minus. That ain't good. Not giving it points for the Velguarder Sigma because they were obviously just choosing the worst weapon possible for it.
Shotgun Ice: 4/10. Saved from the garbage pile by nailing weakness against probably the game's two hardest Sigma bosses, as well as its hardest maverick. It's not toooo bad otherwise, but would definitely be 2.5-3 area.
Storm Tornado: 9.5/10. Holy crap. Insane power and sticks around a while so you can pull tricks like killing the ball-and-chain guys with it while dodging them effortlessly. Homing Torpedo kills everything not horizontal with you? This handles everything horizontal.
X Buster: 5/10.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Taishyr on March 26, 2008, 06:54:48 AM
Mmm. I dunno, Homing Torpedo seemed to run out really fast for me. Also really don't get the Fire hype, but I spammed Tornado instead so.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on March 26, 2008, 07:31:16 AM
Fire's a bit faster. I... mm. I dunno. It's definitely the weapon I found myself using third most, and while Storm Tornado is clearly better than it, it's clearly better than everything worse than it, for the most part, too. <_<

Homing Torpedo gets 56 shots before running out for some insane reason, so I don't really see that complaint, personally. Maybe if this were classic MM, but in MMX, you get your weapons back between Sigma stages. 56 shots (which more realistically is going to be at least 70 because of recharge items) is more than enough for every level, seeing as Homing Torpedo isn't working in a vacuum.

In my last replay of the game I pretty much alternated between Storm and Homing and devastated everything without ever running out of ammo for either. I used some other weapons a bit (mostly fire) but not too much.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Taishyr on March 26, 2008, 07:42:21 AM
Huh. Maybe I just suck with it then; honestly that's probably the problem. Still like it, tho. <_<
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Twilkitri on March 26, 2008, 10:05:00 AM
Mega Man X:

Chameleon Sting: 5/10. The weapon itself is mehish. I like invincibility in the climbing part before Vile in Sigma 1 from memory. But it's pretty much irrelevant everywhere else.
Boomerang Cutter: 4/10. Boring and not especially worthwhile. Servicable, but you should never run out of better things. Especially since the buster is one of them >_> Charged version is pointless.
Electric Spark: 5/10. Normal attack is generic. Charged attack would be decent at crowds if you had time to charge it up and you didn't already have a much better weapon at doing that.
Fire Wave: 6/10. Main weapon is alright, although the range is a bit low for my liking. Charged version is worse than pointless because it stops you shooting the normal version if you trigger it (although you probably shouldn't need to fire that long anyway).
Homing Torpedo: 5/10. Unless my memory is off, they're too slow for me to really care to use. Charged version is pointless.
Rolling Shield: 2/10. Lame. Charged version is also lame.
Shotgun Ice: 5/10. Main weapon is pretty generic BUT REBOUND SHOTS that are useful in one situation ever. Charged version is never worth using unless you weren't able to get that heart tank with Boomerang. Not sure on that.
Storm Tornado: 8.5/10. If it could fire in 8 directions it could well have surpassed Metal Blade. Best weapon in the game. Charged version is pointless but yeah.
X Buster: 6/10. It's there and has infinite uses. As per usual.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Crystalgate on March 26, 2008, 09:24:44 PM
Mega Man X:
Chameleon Sting: 5/10 The invincibility is nice, but the main weapon isn't very useful. The bosses who's weakness it hits are pushovers.
Boomerang Cutter: 4/10 Neither main weapon or the charge is particular useful. Good for fetching items though and the bosses who's weakness it hits are reasonable challenging.
Electric Spark: 1/10 Near useless and only hits the weakness of pushovers.
Fire Wave: 6/10 Good main weapon. It has short range, but does a lot of damage. Crap weakness hitting though.
Homing Torpedo: 3/10 I haven't found it useful outside of killing Boomerang Kuwanger. I remember it being to slow to hit the airborne enemies I really want to hit fast enough. I should probably test it more though.
Rolling Shield: 4/10 The charge up is nice for a few situation and it hits the final boss. Otherwise crap.
Shotgun Ice: 3/10 Good for getting a hearth tank without having to redo the stage. Also has very nice weakness hitting. Both main weapon and charged up weapon is crap otherwise though.
Storm Tornado: 9/10 It does way to much damage for it's ammo cost and covers quite a bit of area. Still no metal blades.
X Buster: 8/10 Infinite ammo allows one to keep using it's charged up versions and it can be spammed against hard to hit enemies with impunity. It's damage output is decent, but not spectacular.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Meeplelard on March 27, 2008, 04:08:54 AM
Tetris:
I Block: 8/10. Best in the game, yes.
J Block: 6/10. Versatile enough block and good for getting doubles.
L Block: 6/10. Its the J Block, but reversed! Same exact uses on the opposite side of the screen.
S Block: 1/10. The reason you lose the game, yes.
T Block: 5/10. Worked, but eh, often times I found it'd screw placement of others around.  However, it can fit into so many more areas than the two blocks its sandwiched between that its nowhere near as painful when you get it
Z Block: 1/10. See S Block.
Square Block: 3/10. Lacks versatility, and uses are very limited, but it can only really screw you over if you get too many in a row.

*RUNS LIKE HELL*

BONUS ROUND!

Mega Man X:
Chameleon Sting: 7/10. Stronger weapon than I had initially remembered, and its got a nice spread shot.  The Charged Version should you pick that up early is pretty awesome.
Boomerang Cutter: 5/10. Alternative to the buster, it can get items, kills a few things faster, and has piercing, once you get use to its arc.
Electric Spark: 1.5/10. Sucks.  Its weak, the niche it has ONLY kicks in against the wall, which is kind of worthless for the most part, and its charged shot is basically a Storm Tornado wannabe that goes on both sides and is more expensive.  Yeah, no.
Fire Wave: 6/10. Nice Power weapon.  Has some advantages over Storm Tornado (can change direction and altitude to adapt to enemies coming from multiple sides, and can be used while moving, mainly), but the situations are a bit too specific.  Still completely butchers mini bosses though.
Homing Torpedo: 8/10. Awesome. Yes, it starts off slow, but the weapon accelerates, and typically nails things well.  Its also reasonable on power too, and can be fired twice in a row.  Helps a lot for getting vertical enemies, and doesn't totally fail horizontally (though its admittedly underwhelming there.)
Rolling Shield: 2/10. Kind of like Electric Spark, except its niche is more useful (Bouncing off walls > vertical aspect on walls), and has a semi useful charged shot.
Shotgun Ice: 3.5/10. Needed to be a bit stronger to be actually worth something.  Granted, butchers the Spider, which earns it half a point.
Storm Tornado: 9.5/10.  Best weapon in the MMX series, probably.  Sickening power, pierces even when blocked (HI Sniper Joe-like guys!), what have you.  The Charged Shot actually DOES come in handy on some vertical climb areas like in Sigma 1, for all that those areas are probably easier handled with Homing Torpedo or Charged Chameleon Sting.
X Buster: 6/10. Its the Mega Buster except the level 2 shot is actually meaningful, and the level 4 shot (while takes a while), does have some defensive applications, and completely reams some more durable randoms due to how it hits about 10 times (Bosses have the whole flinching thing, thus block all but the first hit.)

Note: All are based off of MMX1, despite having played MHX; MHX actually did alter some of the weapons some *waves hi to IMPROVED Chameleon Sting*
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: DjinnAndTonic on March 27, 2008, 07:47:40 PM
Tetris:

I-block: 9/10 - pretty much the cornerstone of most tetris strategies, though it can screw you over if you get it at the wrong time.
J-block: 7/10 - Not a bad piece, but not nearly as versatile as I
L-block: 7/10 - The same
S-block: 4/10 - Can screw you up, but overall, I found this to be a pretty neutral piece, able to fit reasonably into 1- or 2- spaced holes
Z-block: 4/10 - the same, but reversed
T-block: 8/10 - Awesome piece, fits into any of the niches that I've been setting up for the S/Z and J/L blocks with almost no penalties. Only hinders you if the only piece you need is an I-block, and really ALL of the pieces do that.
Square-block: 1/20 - THIS is the guy who I want to run up and kick in the balls. Doesn't fit anywhere and is always a hindrance. Doesn't do anything that the other blocks can't do. Fails at life.

>.>;;

-Djinn

Edit: I somehow forgot the T-block. Fixed.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: AAA on March 28, 2008, 04:21:24 AM
No opinion on the T-block?
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Meeplelard on April 20, 2008, 03:56:26 AM
I Block: 9.07
J Block: 6.96
*L Block: 7.25
S Block: 1.25
T Block: 7.79
Z Block: 1.25
Square Block: 4.43

Highest Rating of this session: I Block w/ 9.07
Lowest Rating of this session: Tied for S Block and Z Block w/ 1.25 each.

*Some people gave L Block points for reasons not directly related to Tetris Gameplay.  As a result, this score is inflated.  Again, this is IN GAME WORTH, not Character Worth.  If this was Ciato/CK's character ranking topic, being awesome would be adequate reasons for bonus points, but simply "I like him a lot!" does not qualify for points in this, unless its "I like the way they play!" which was not the case here.
(note that those who gave L Block points for something like "Found it more useful" is fine, even if I find it personally find it odd; at least that's a gameplay reason!)

BONUS ROUND!

Mega Man X:

Chameleon Sting: 7.22
Boomerang Cutter: 3.00
Electric Spark: 1.72
Fire Wave: 4.72
Homing Torpedo: 5.72
Rolling Shield: 2.33
Shotgun Ice: 3.61
Storm Tornado: 8.44
X Buster: 6.67

Highest Rating: Storm Tornado w/ 8.44
Lowest Rating: Electric Spark w/ 1.72


Top 25 Ratings:
1. Ryu (BoF3) 9.92
2. Sage (FF3j) 9.75
3. Yuri Hyuga (SHC) 9.70
4. Yuri Hyuga (SH1) 9.69
5. Citan Uzuki 9.53
6. Zemeckis 9.50
7. Reid Herschel 9.44
8. Maya Amano 9.30
9. Cai 9.29
10. Yuna (FFX) 9.27
11. New Almekia's Salamander 9.10
12. Cress Albane 9.00
13t. Cecilia Lynn Adlehyde 8.97
13t. Cidolfas "TG Cid" Orlandu 8.97
15. Lenneth Valkyrie 8.94
16. Deis (BoF2) 8.93
17t. Rolf Landale 8.92
17t. Sora (KH1) 8.92
19. Knight (FF1) 8.89
20t. Rena Lanford 8.82
20t. Ryu (BoF1) 8.82
22. Sharon 8.81
24t. Rika 8.80
24t. Timelord 8.80
25. Serph 8.78

Bottom 25 Ratings:
1. Jogurt 0.00
2. Mime (FFT) 0.54
3. Adam 0.61
4. Langueborg 0.63
5. Onix 0.85
6. Red Turnip 0.88
7. Trees (FFT) 0.91
8. Sansuke 0.94
9t. Sergei 1.00
9t. Alsace 1.00
11t. Bilcock 1.00
12. Koroku 1.04
13. Goblins (FFT) 1.09
14. Mogu 1.12
15. Slime 1.13
17t. Tuta 1.17
17t. Bard (FF3j) 1.17
19t. Lickitung 1.20
19t. Brusom 1.20
20. Kenji 1.22
21. Skeletons (FFT) 1.23
22t. Karla 1.25
22t. Galonwand 1.25
24. Guido 1.29
25. Beserker (FF5) 1.30

No, I didn't forget Tetris ratings, just these are purely RPGs and Tetris...is very much not that.  That was purely for comedic relief in this topic and *is maimed, reemed, among other things*

ow ;_;

Anyway, moving back to RPGs, and ignoring Bonus Rounds for once...

Tales of Legendia:
Senel:
Will:
Chloe:
Norma:
Moses:
Jay:
Grune:
Shirley:

Digital Devil Saga 2:
Serph:
Argilla:
Gale:
Cielo:
Roland:
Sera:
Seraph:
Heat:
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Xeroma on April 20, 2008, 04:43:16 AM
ToL
Senel: 7/10 Fast, damaging, can take hits, but his aerial abilities are ass.
Will: 5/10 ToL mage.
Chloe: 7/10 Senel - speed + durability and anti-air.
Normal: 8/10 Healer.
Moses: 6/10 Starts crappy, sure, but his later techs weren't really bad at all.
Jay: 7/10 retardedly powerful projectile spam is go
Grune: 6/10 ToL mage, sucks a little less than Will.
Shirley: 5/10 ToL mage.

DDS2
Serph: 8/10 Controllable stats is ALWAYS a boon. Pity there's a period where he's not there.
Argilla: 7/10 High magic, gets a nice unique spell late.
Gale: 8/10 Is always available, sucks at nothing, gets an awesome spell late.
Cielo: 8.5/10 Is always available, has high evasion and magic.
Roland: 6/10 meeeeeh DDS physicals.
Sera: 8/10 is Serph basically.
Seraph: 9/10 late, but damn is it terrifying if prepared for. Packing a powerful almighty attack doesn't hurt.
Heat: 7/10 Only because you can slap the Hee Ho Ring on him.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on April 20, 2008, 04:48:34 AM
Digital Devil Saga 2:
Serph: 8/10. Same as in DDS1: Controllable stats are sexy.
Argilla: 6/10. Loses some for availability, buuut magic is still the god stat.
Gale: 5.5/10. Still a respectable filler third man.
Cielo: 4.5/10. Still vaguely underwhelming, although a huge improvement.
Roland: 3.5/10. I... ;_; He deserves better. Physicals were better in this game! Still not good enough to excuse the exit, though, and his stats weren't even worth it for physicals in the first half.
Sera: 7.5/10. Serph, minus just a little bit for not being quite so controllable on stats. As such she ends up halfway between Serph and DDS1 Argilla.
Seraph: 9/10. Yeah well you know. Serph + more evil + no weak.
Heat: Pass.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Cmdr_King on April 20, 2008, 05:17:23 AM
Digital Devil Saga 2:
Serph: 8/10.  Awesome.
Argilla: 6/10.  Pretty good... but there's that huge stretch of the game she's unusuable.
Gale: 6/10.  Third guy.
Cielo: 4/10.  Works but felt inferior to other options.
Roland: 3/10.  Like Cielo, but gone forever and ever.
Sera: 7/10.  Serph-
Seraph: 9/10.  Is your God.  Note capitalization.  *cough*
Heat: N/A
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: OblivionKnight on April 20, 2008, 08:12:28 PM
Tales of Legendia:
Senel: 9/10.  Really good Tales main.  Hits hard, has great durability and good equip options, and even techs and weapons tailored for specific bosses!  Wow! 
Will: 6/10.  He's...the second best mage?  It's either him or Shirley, though I think I lean towards Shirley personally?  Healing and defense boosting is nice, and his durability is good, but he gets hosed on the physical, and doesn't get real good are effect until the Blades, so...eh.  Still good, and he's serviceable until the end, at worst.  Always found him to have the worst AI of the mages, for what it's worth.
Chloe: 7.5/10.  Senel with a bit more range on the physical, much less durability, and less elemental variety, and damage...but hey, she's really much better at keeping enemies tied up, with really high combo potential, so...that actually counts for a lot here.
Norma: 9/10.  The best mage in the game.  MT healing, revival, has all elements, good AoE effects, etc.  Worst durability, blah blah is made up for by having Taunt and Rally.  Also has one of the better physicals and good equip options.  2nd worst AI of the mages on average, but so much better than Will's it doesn't matter nearly as much.
Moses: 7/10.  Uh...best AA of the entire cast.  He's also a decent enough long-range nuker, and has the best AoE of any fighter (well, Jay might be comparable, but Moses can do his from long range, so...).  That said, it's harder to hit with his skills, but his durability is good, he's awesome AA as I said, and he's not bad overall.  Best long-range attacker until Jay joins.
Jay: 9/10.  Dagger.  It's his best skill, and it's his first.  Decent damage early, great damage later, and if you get Extreme...yeah.  4000 damage for a cheap as hell tech that flies the whole screen is...insane.  And outside of that, he's good at combos, has solid damage, elemental control (best of the fighters, with techs and weapons - barring Senel, who comes close on weapons), and is good enough on durability (though you never need it).   
Grune: 4.5/10.  Worst mage, and worst character.  Her magic is very, very limited (1 weak ice and weak fire spell, and then all sea and curse), and she has nothing but attack magic.  If her damage were supremely awesome here, then she'd be better, but it isn't.  She's got an awful physical too (gameworst), and, while better AI than Will and comparable (or better by a bit) than Norma's, the lack of other skills limits the usefulness of that a lot.  Has a good unique title, and decent enough armour, but...otherwise not that great.
Shirley: 6/10.  She might be better than Will, the more I think about it.  Late-join, but that doesn't matter - he starting spells are stronger than most of the higher-level ones.  Also has healing, offense and defense boosting to round her out.  4th best physical in the game too, and she gets all but Curse element.  Also has the best AI of the mages, which works well with her.

Digital Devil Saga 2: Eh, not a huge amount of comments for these.  Mostly similar to DDS1
Serph: 9.5/10.
Argilla: 7/10.
Gale: 7/10.
Cielo: 6.5/10.
Roland: 5/10.
Sera: 8/10.
Seraph: 10/10.
Heat: ...5/10.  Really depends heavily on how you build Roland.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: alanna82 on April 24, 2008, 11:49:43 PM
Tales of Legendia:
Senel: 8/10
Will: 5/10
Chloe: 9/10 I found her easier to use then Senel, I usually control her in battle
Norma: 9/10 Healer
Moses: 6/10
Jay: 9/10
Grune: 4/10 No variety, so often she ends up lowering grade.
Shirley: 5/10

Finally something I can rate in this topic!
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Taishyr on April 25, 2008, 04:46:25 AM
Digital Devil Saga 2:
Serph: 8/10. Yeah.
Argilla: 4/10. Unlike DDS1, is gone for -way too long- to be practical.
Gale: 7.5/10. Is pretty much the best non-buildable PC statswise, is also there for pretty much the entire time.
Cielo: 6.5/10. Is there pretty much after the first two easy dungeons. Makes him worthwhile.
Roland: 3.0/10. Not there long enough. Also worse stats than Argilla. Too bad, too.
Sera: 6/10. Serph-, yes.
Seraph: 9/10. Loses one point for looking silly as hell.
Heat: 1.5/10. ...yeaaaaaaaaaaah, uh, congrats, you fail more than most. Hee Ho Ring gives him 1.5 twink points of use, but uh him being Roland except rarely used is just... psyduck infinite.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Meeplelard on May 02, 2008, 03:10:39 AM
Tales of Legendia:
Senel: 8/10. Tales Main spliced with Farah.  End result is a decent character overall, though balanced (compared to overpowered.)
Will: 5/10. Solid Mage with decent support skills, but clearly the worse of the two.
Chloe: 7/10. Tales Main through and through, though generally inferior to Senel, albeit not obsoleted.
Norma: 7/10. A noticeably better Will.
Moses: 6/10. Screwed up version of a Tales Archer...still decent despite this!
Jay: 7/10. Sheena, replace Summons by giving actual worth to her normal techs, and make them more varied.  As a result, Jay is good!
Grune: 3/10. Pure damage mage that isn't really better at it than Will or Norma.  Not useless, but felt pointless.
Shirley: Abstain; haven't done after game.

Digital Devil Saga 2:
Serph: 8.5/10. Tis Serph.  Docking him half a point for missing part of the mid game, so you can't completely control his stats the way you could in DDS1.
Argilla: 6/10. Pretty much the same as she was in DDS1!  Except she misses a good part of the game, so falls behind on skills in the final dungeon.
Gale: 7.5/10. Identical to his DDS1 form, pretty much.  If anything, better cause he joins earlier, though, believe in DDS1 he joined early enough with update to skills anyway, so yeah, not big difference either way.  Unique skill is pretty bitchin, though, for the final dungeon, and earns him half a point.
Cielo: 5/10. Improvement over his DDS1 form for a variety of reasons.  Main ones are actual presence in a game where it matters, and the fact that his weakness isn't exploited as much as it was in DDS1.  Still worse than Gale, Argillia and both Ice Aligned PCs!
Roland: 3/10. Heat with a different element, pretty much.
Sera: 8/10. Serph-, which is still better than all the other PCs!
Seraph: 9.5/10. At worst, s/he's equal to your Serph; at best, s/he's significantly better.  Reincarnate is ruthless, innate lacking of weakness in a game where it matters a lot is awesome...yeah.
Heat: 4/10. Roland, though at least his resistance is different than all other characters, so not quite as redundant.  Also, apparently you can give him an equip that overrides his weakness, thereby raising his use.  Yeah, this works.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Talaysen on May 15, 2008, 03:22:59 AM
Bump.  plz update meeple, with games that arent boring

Tales of Legendia:
Senel: 6/10 - Eh, didn't seem all that great.
Will: 6/10 - Sure.
Chloe: 7/10 - Liked using her better than Senel.
Norma: 7/10 - Healer.
Moses: 5/10
Jay: 5/10
Grune: 5.5/10
Shirley: 5/10

Digital Devil Saga 2:
Serph: 9/10 - Is Serph.
Argilla: 8/10 - Knows where to put the stats.
Gale: 7/10 - Seemed pretty good to me.
Cielo: 6.5/10 - Usable.  Lightning is good.
Roland: 5/10 - Meh.
Sera: 7/10 - Solid but not special.
Seraph: 9.5/10 - Smash.
Heat: Abstain.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Nitori on May 15, 2008, 03:30:55 AM
Digital Devil Saga 2:
Serph: 9/10
Argilla: 6/10
Gale: 7.5/10
Cielo: 7.5/10
Roland: 4/10
Sera: 8/10
Seraph: 10/10
Heat: 4/10
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: DjinnAndTonic on May 15, 2008, 09:53:39 AM
Tales of Legendia: No one really amazing or horrible here...
Senel: 8.5 - can't fight without your distraction characters.
Will: 4 - Not very good for a mage, wishes he dealt better damage. Serviceable, but almost gameworst.
Chloe: 8.5 - can't fight without your distractions...
Norma: 6 - Good for a mage, but still a Tales mage, so felt very support-ish.
Moses: 6.5 - Decent ranged fighter, needs to do more damage. Fun to play, though, even if the AI is more effective than a human will ever be.
Jay: 8.5 - can't fight without your distractions... best ranged fighter!
Grune: 3.5 - crappy for a mage, pass.
Shirley: 5 - exactly what you'd expect for a mage, would be nicer if she wasn't aftergame only. Would also be nicer if I didn't hate everything about her.

-Djinn
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Meeplelard on May 23, 2008, 03:09:00 AM
Tales of Legendia:
Senel: 7.75
Will: 5.17
Chloe: 7.67
Norma: 7.67
Moses: 6.08
Jay: 7.58
Grune: 4.42
Shirley: 5.20

Digital Devil Saga 2:
Serph: 8.50
Argilla: 6.25
Gale: 7.00
Cielo: 6.13
Roland: 4.06
Sera: 7.44
Seraph: 9.38
Heat: 4.30

Best Rating of this session: Seraph w/ 9.38
Worst rating of this session: Roland w/ 4.06


Top 25 Ratings:
1. Ryu (BoF3) 9.92
2. Sage (FF3j) 9.75
3. Yuri Hyuga (SHC) 9.70
4. Yuri Hyuga (SH1) 9.69
5. Citan Uzuki 9.53
6. Zemeckis 9.50
7. Reid Herschel 9.44
8. Seraph 9.38
9. Maya Amano 9.30
10. Cai 9.29
11. Yuna (FFX) 9.27
12. New Almekia's Salamander 9.10
13. Cress Albane 9.00
14t. Cecilia Lynn Adlehyde 8.97
14t. Cidolfas "TG Cid" Orlandu 8.97
16. Lenneth Valkyrie 8.94
17. Deis (BoF2) 8.93
18t. Rolf Landale 8.92
18t. Sora (KH1) 8.92
20. Knight (FF1) 8.89
22t. Rena Lanford 8.82
22t. Ryu (BoF1) 8.82
24. Sharon 8.81
25t. Rika 8.80
25t. Timelord 8.80

Bottom 25 Ratings:
1. Jogurt 0.00
2. Mime (FFT) 0.54
3. Adam 0.61
4. Langueborg 0.63
5. Onix 0.85
6. Red Turnip 0.88
7. Trees (FFT) 0.91
8. Sansuke 0.94
9t. Sergei 1.00
9t. Alsace 1.00
9t. Bilcock 1.00
12. Koroku 1.04
13. Goblins (FFT) 1.09
14. Mogu 1.12
15. Slime 1.13
17t. Tuta 1.17
17t. Bard (FF3j) 1.17
19t. Lickitung 1.20
19t. Brusom 1.20
20. Kenji 1.22
21. Skeletons (FFT) 1.23
22t. Karla 1.25
22t. Galonwand 1.25
24. Guido 1.29
25. Beserker (FF5) 1.30

Fun Fact! Serph got punted from the top 25 list in favor of Seraph.  Kind of amusing if you ask me <.<

Anyway, I noticed we had one game people might actually care about left...with a huge cast no less...that we haven't rated *AND* is ranked.  As such, THIS WILL BE DONE IN SHIFTS!  THIS TIME, ITS ALPHABETICAL!

Suikoden 5 (A to H!):
Alhazred:
Ax:
Belcoot:
Bergen:
Bernadette:
Byakuren:
Cathari:
Cius:
Cornelio:
Dinn:
Eresh:
Ernst:
Faylen:
Faylon:
Flail:
Freyjadour (aka Prince):
Galleon:
Gavaya:
Genoh:
Georg:
Goesch:
Gunde:
Hazuki:

NOTE: Like with the previous games, Non Stars are being exempt, for my own sanity.

I was going to do a bonus this round but then realized 25~ characters + a bonus was something I'm quite feeling up to, so...
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: superaielman on May 23, 2008, 03:27:14 AM
Suikoden 5 (A to H!):
Alhazred: 2/10. Seemed utterly useless.
Ax: 0/10. Oh GOD were the Dragon Knights awful.
Belcoot: 8/10. Found him to be pretty damn good the entire game until the couple of fights.
Bergen: 1/10. This was Levi's minion right?
Bernadette: 7/10. Very solid on paper if I remember right.
Byakuren: 1/10. Used two spots.
Cathari: Didn't use.
Cius: 1.5/10.  Uh heavy armor?!?! No.
Cornelio: 4/10. A lot of earlygame use saves him.
Dinn: 3/10. Not bad, just bland. Sorta like Hauser.
Eresh: 0/10. Costs you Euram, infinite fail. (Didn't get. <_<)
Ernst: 7/10. Resounding Roar is the most wasted move in RPG history. Kinda eh besides that but..
Faylen: 2/10. Suikoscrub.
Faylon: 2/10. See above.
Flail: 0/10. Fail.
Freyjadour (aka Prince): 7/10. Prince was tolerably above average but that's it. His rune is dead weight far too often. EDIT: Forgot he could do Fire magic well at least.
Galleon: 3/10. Usuable but why bother?
Gavaya: Pass. I know about his potential but didn't really use him much.
Genoh: 1/10. Awesome but worthless.
Georg: 7.5/10. I'm docking him for the MDef and availability issues. Awesome otherwise.
Goesch: 3/10. See Galleon.
Gunde: 2/10. Looked utterly useless.
Hazuki: 3/10.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: VySaika on May 23, 2008, 03:36:10 AM
Suiko 5

Alhazred: 2/10. Tried using him, maybe I did something wrong because he wasn't even a good mage.
Ax: Did Not Use/10
Belcoot: 8/10. Physical wall, hits hard, all around good.
Bergen: Did Not Use/10
Bernadette: 5/10. Good mage, but everything she does, Kyle does just as well and he has something vaguely resembling damage, where she does not.
Byakuren: Did Not Use/10
Cathari: 8/10. Enjoyed twinking her for MASSIVE CRIT DAMAGE, but could have done it with someone else just as easily, I'm sure. +1 for Godspeed Rune. EDIT: ah, so it wouldn't have done just as well with someone else then? Alright, I'll up the rating a bit.
Cius: 1/10. Sucks.
Cornelio: 2/10. he loses points for me for being kinda cool...if you fill your party with lame elves. That's like saying you can have a cookie if you kick yourself in the nuts, it's worse then not offering the cookie at all.
Dinn: 4/10. Decent, but felt below average.
Eresh: 6/10. Solid mage.
Ernst: 7/10. Gets a point just for being unique, and not in a fail way like Cornelio.
Faylen: 5/10. Uh...think she was an okay mage? Average works.
Faylon: 3/10. Only used him a bit, felt like the weak link of the 'len/'lon/Roy trio.
Flail: Did Not Use/10
Freyjadour (aka Prince): 9/10. Always useful, made a good fire mage until his TR stopped sucking, is good enough physically, and has a nice Unite with Lyon/Miakis. Very good all 'rounder.  
Galleon: 3/10. Has...defense? Not enough to save him.
Gavaya: Did Not Use/10
Genoh: Did Not Use/10
Georg: 8/10. Same score as Belcoot fits, I think.
Goesch: Did Not Use/10
Gunde: 3/10. Think he was forced at one point? Wasn't impressed overly much if he is who I think he is.
Hazuki: 5/10. Fun, didn't feel as good as some of the other physicalers. Average works.

If I ranked someone who actually has good twink potential low, pardon the oversight as I didn't play around with twinking overly much.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on May 23, 2008, 04:40:55 AM
Suikoden 5 (A to H!):
Alhazred: 2/10. Think he was bad.
Ax: 1/10. Know he was.
Belcoot: 7/10. Respectable cross between tank and damage-dealer.
Bergen: 4/10. Recall him being not as bad as you might think, but still not great.
Bernadette: 7.5/10. Very solid overall mage. Saying Kyle matches her isn't really true, she has waaay more magic.
Byakuren: 1/10. Two slots.
Cathari: 8/10. IIRC she's very, very near the top of twinking potential. Two slots on someone with a base physical second only to Georg, and game-best speed/hit to boot? Hell yes.
Cius: 3/10. Tanks, but there are so many better.
Cornelio: 3/10. MEDIOCRITY.
Dinn: 6/10. Respectable tank. Belcoot but slower, basically. Speed costs him.
Eresh: 6/10. Uhhh. She's good statwise, but too many fixed slots hurts her a lot.
Ernst: 6/10. Stun's good for bosses I guess.
Faylen: 5/10. Okay filler.
Faylon: 3/10. Notably less good, if he's the guy.
Flail: 1/10. No.
Freyjadour (aka Prince): 7.5/10. Curses his right hand slot being taken up, and wants more speed. Good otherwise.
Galleon: 5/10. Dinn variant. Less offence, but his tanking is absolutely supreme. Granted, said tanking is probably overkill.
Gavaya: 5/10. EDIT: Whoa, really good after Level 55. Distinctly mediocre before that, though.
Genoh: 1/10. Byakuren.
Georg: 8/10. Kills things so very dead. Twinking pulls a... shockingly small number of people past him (Cathari, Miakis, and... honestly I think that's it before Level 55?) Leaving for the final boss / being bad against it due to MDef does hurt, though. Not much.
Goesch: 4/10. Uh.
Gunde: 3/10. Yeah, slug and underwhelming.
Hazuki: 5/10. One free slot fighter. Good stats but that's not really enough. EDIT: stats are a bit overall better than I thought though, not many have that HP/speed/attack/tech/armour combo.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Clear Tranquil on May 23, 2008, 10:43:52 AM
Alhazred:  0/10. No.
Ax: 0/10.  Cuuuute. No though.
Belcoot 5/10: Based on what I've seen of him. Belcooooot! I always mean to use him more extensively and check his twinking options if any but keep forgetting <_<
Bergen 0/10. No.
Bernadette: 5/10. See Belcoot.
Byakuren: 2/1. Snaaaake? >_>
Cathari - Need to use more extensively before judging.
Cius - 4/10 - Uhhh ... early game tank?
Cornelio: Haven't really used enough to judge.
Dinn: ^^
Eresh: 5.5/10. Good but loses out to Jeane, Viki, Levi and especially Zerase.
Ernst: DNR. Hax.
Faylen: 4/10. Whargle
Faylon: 3/10. Whurgle.
Flail: 0/10. Nooooooo.
Freyjadour: 7.5.
Galleon: 6/10. Give him credit for his tanking skill at least for all that I find dedicated tanks completely uneeded. Somebody else might like using them! <_<
Gavaya: DO NOT USE. Get to him someday I suppose.
Genoh: 2/10.  Giant turtle!
Georg: 8/10. Very, very good. So tempted to give him a 10/10 but that would be fangirling so no.
Geosh: Heard he has very good twink value!
Gunde: 3/10: Bleh.
Hazuki: 4.5: Blargle. What DHE said.

Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Talaysen on May 23, 2008, 07:56:42 PM
Suikoden 5 (A to H!):
Alhazred: Didn't use/10
Ax: Who?/10
Belcoot: 7/10
Bergen: Didn't use/10
Bernadette: 6/10
Byakuren: Who?/10
Cathari: Didn't use/10
Cius: 4/10
Cornelio: 5/10 - MEDIOCRITY
Dinn: Didn't use/10
Eresh: 6/10 - Think she was good for war battles at least!
Ernst: Didn't use/10
Faylen: Didn't use/10
Faylon: Didn't use/10
Flail: Who?/10
Freyjadour (aka Prince): 7.5/10
Galleon: 4/10
Gavaya: Who?/10
Genoh: 3/10
Georg: 7/10
Goesch: Who?/10
Gunde: Who?/10
Hazuki: Who?/10
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Fudozukushi on May 24, 2008, 03:28:29 AM
Suikoden 5 (A to H!):
Alhazred: 1/10
Ax: 0/10
Belcoot: 8/10
Bergen: 1/10
Bernadette: 8/10 Speed kills her usefulness
Byakuren: 0/10
Cathari: 8/10 Hits like a truck and with the speed of a god.
Cius: 0/10
Cornelio: 1/10
Dinn: 5/10
Eresh: 6/10
Ernst: 9/10
Faylen: 5/10
Faylon: 1/10
Flail: 0/10
Freyjadour (aka Prince): 10/10 Royal Paradise offsets the lose of a rune slot. 
Galleon: 5/10
Gavaya: 7/10
Genoh: 1/10 One points for being a turtle-like
Georg: 8/10 I want to give him higher but...
Goesch: 1/10
Gunde: 1/10
Hazuki: 7/10
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: alanna82 on May 26, 2008, 05:17:35 PM
I leveled all characters up to 55 and compared there stats, so this is what I am basing this on. Also I dont give 0's except to Jogurt.

Alhazred: 2/10 not the worst
Ax: 1/10 fail Ax, fail
Belcoot: 9/10
Bergen: 4/10
Bernadette: 8/10 Mage that can wear heavier armor? Awesome!
Byakuren: 2/10
Cathari: 9/10 awesome
Cius: 3/10 not as bad as most think
Cornelio: 2/10 +1 for unique rune
Dinn: 6/10 He is okay
Eresh: 6/10
Ernst: 9/10
Faylen: 5/10
Faylon: 3/10
Flail: 1/10 take out the L and she becomes fail! (I think Flail was the female one)
Freyjadour (aka Prince): 9/10
Galleon: 6/10
Gavaya: 4/10 HATE, but not bad in battle
Genoh: 2/10
Georg: 8/10 Would be a 10, but not always useable
Goesch: 6/10
Gunde: 3/10
Hazuki: 7/10
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Rozalia on May 31, 2008, 02:19:55 AM
Suikoden 5 (A to H!):
Alhazred: 5/10. The best person to use to get Genoh early. +2 for giving Euram a scene.
Ax: 1/10 Isn't he forced at one point. Regardless I never used Ax and Flail seriously.
Belcoot: 10/10 Giving him a 10 because he basically makes you physically immune with some formations.
Bergen: 1/10 Good earth magic I guess, but why use him when the game gives you levi at that time.
Bernadette: 8/10 Pretty decent healer.
Byakuren: 3/10 Used it at a couple of points just for being a giant snake. Cool but damaging for your party.
Cathari: 9/10 Hp lets her down but besides that great.
Cius: 1/10 Terrible. Plenty of better people at the point he joins.
Cornelio: 6/10 Earlygame is +3. His elfs weren't completly useless. They filled up the slots at the start.
Dinn: 4/10 Someone I wanted to use but never really did. He just seemed like a weaker Belcoot.
Eresh: 5/10 Decent Spellcaster for what its worth but its her or Euram. I'm sorry but she is outclassed.
Ernst: 7/10 Used him a couple of times. Fancy but I remember him dying easily.
Faylen: 8/10 I remember her being one of the best L range fighters. It was her pairings that sucked.
Faylon: 1/10 Didn't he have average damage with crappy speed.
Flail: 1/10 Like Ax flail sucks badly.
Freyjadour (aka Prince): 8/10 Wanted to switch him out at times because he felt kind of average at times.
Galleon: 5/10 Best tank in the game besides Raven. Raven overshadows him big time.
Gavaya: 2/10 I've heard he can be decent so I'll give him a point. I never used him because I just didn't like him.
Genoh: 2/10 Tank that takes two spots. No.
Georg: 8/10 Incredable. Isn't around most of the time though.
Goesch: 8/10 pretty good for a farmer actually. His damage was pretty good if set right.
Gunde: 2/10 A point for being the best dwarve, but to be honest they all suck.
Hazuki: 8/10 Not the best at what she does but fun.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: ThePiggyman on June 01, 2008, 08:27:52 AM
Alhazred: 2/10
Ax: 1/10
Belcoot: 6/10
Bergen: Did not use/10
Bernadette: 9/10
Byakuren: 1/10
Cathari: 8/10
Cius: 3/10
Cornelio: 1/10
Dinn: 4/10
Eresh: Did not use/10
Ernst: 6/10
Faylen: 5/10
Faylon: 3/10
Flail: 1/10
Freyjadour (aka Prince): 10/10
Galleon: 6/10
Gavaya: 4/10
Genoh: 1/10
Georg: 9/10
Goesch: 7/10
Gunde: Did not use/10
Hazuki: 8/10
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: SnowFire on June 03, 2008, 06:44:31 AM
People I didn't use and didn't inspect closely enough to know why I didn't use them get N/As.
Suikoden 5:
Alhazred: N/A
Ax: N/A
Belcoot: 8/10 - Great.  Tank, some nice combos, decent damage.
Bergen: N/A
Bernadette: 8/10 - One of the better mages in the game.  Outclassed by Viki, Zerase, and arguably Jeane, but still decent.
Byakuren: 3/10.  Two-slot monsters are good if you're rushing like crazy and have no money for armor / weapons I guess?  Which generally wasn't the case, but it's better than useless.
Cathari: 7/10 - Speedy one shot, sure, but magic is awful, swordsmen tend to be better at clearing out masses of random enemies, and it's not like randoms are a big problem anyway.
Cius: 2/10 - Whatever.  Combo with Lelei sucked, I recall.
Cornelio: 3/10 - Warm body at a time when you don't have 6.  Also required by law MEDIOCRITY.
Dinn: 7/10 - Quite solid.  Decent damage, okay at taking damage, a useful combo with Belcoot which I used a fair amount.  He was in my party for the dang soldier hordes at Dorat, I recall, and worked well there and a few other places.
Eresh: 0/10 - No Euram = die in a fire.  Why couldn't she replace whichever one of, say, four obscure SoDs which have no plot relevance?
Ernst: N/A
Faylen: 4/10 Sucked somewhat less.
Faylon: 2/10 - Sucked.
Flail: N/A
Freyjadour (aka Prince): 8/10 - Sure, he doesn't get broken until late, but he's basically fine.  I never twinked the right hand runes as much as others did apparently, so no complaints from me on that angle.  Until then, spam the various bodyguard combos with Lyon / Miakis.
Galleon: 4/10 - Tank.
Gavaya: N/A
Genoh: 3/10 - See Byakuren.
Georg: 9/10 - Can't use him all the time is the only problem.  Killer damage, good tank.
Goesch: N/A
Gunde: N/A
Hazuki: 8/10.  I don't get the Hazuki antihype from some of the earlier posters.  I couldn't stand using Richard due to his...  personality...  and Hazuki is basically an alternate Richard.  Sure, she's a lot more fragile than Belcoot, but she quickly and rapidly kills everyone such that it doesn't generally matter.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dhyerwolf on June 03, 2008, 07:03:47 AM
Belcoot: 8. Solid, great fit for a front line fighter.
Bernadette: 6. Decent, but coming late means that most of her better options have already come in (And had their skills built up too).
Cius: 2. Eh.
Cornelio: 4. Sure, some early usage.
Freyjadour (aka Prince): 6.5. Wow...up to 10s on him. He's better at first, but nearing the endgame he's an average mage and an average fighter...who can't equip the best mage rune or the best fighter rune. And in trade, he gets...a Rune that is extremely bad minus an L4.
Georg: 8. Yeah, limited use hurts him badly.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on June 03, 2008, 06:31:10 PM
Hazuki is indeed similar to Richard, in that she's frail and only has one rune slot in a game where most fighters get two.

Oh wait, you meant the comparison as a good thing? Well, Richard has two real uses that I can see to make him stand out from other fighters. One is the Swallow Rune, which gives him one turn of pretending he has Georg-level damage (if you aren't using a formation skill). The other is joining ten levels above par. He also joins earlier, back when being a one-slot fighter isn't as rare.

Basically, without those perks, Richard wouldn't deserve a good score, and hence, neither does Hazuki.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Anthony Edward Stark on June 04, 2008, 06:04:34 AM
Richard also has great ATK growth, a good weapon curve, and unlike Georg, he won't take 800 damage from Flaming Arrows.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on June 04, 2008, 06:34:11 AM
There are 18 other PCs with as good or better ATK growth than Richard, and a good number of them have more than one free rune slot, and thus aren't shown up on the curve of attack damage by the likes of Norma and Isato.

He really needs the Swallow Rune and the level edge. The fact that you hype Richard and not Hazuki, who is damn near a clone of him aside from those things (she has a bit more HP, he has a bit more Tech) is solid evidence of this.

That said, I am editting Hazuki up to 5/10, since I just noticed she in fact has that better HP, which means she isn't as frail as I thought.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Clear Tranquil on June 04, 2008, 11:25:11 AM
Hazuki anti hype? Naw, it's just that if I gave an average fighter a score as high as eight then I'd have to give characters like Miakis and Norma a score above ten! As it is I'm not even giving them ten because nobody's perfect. Closest thing to it is Zerase I suppose.
I actually like Hazuki character wise so I'd not scoring her low out of spite or anything.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: DjinnAndTonic on June 05, 2008, 05:06:24 PM
Suikoden 5 (A to H!):
Alhazred: 2/10 - Useless, but his recruitment stuff was cool. Also, unique-ish rune.
Ax: 1/10 - Used them to see their unite attack once... fail.
Belcoot: 7/10 - Good, but I didn't use him much due to the abundance of swordsmen in the game.
Bergen: 1/10 - Outclassed by everyone from the moment he joins. No good sidequests, runes, or equipment really.
Bernadette: 9/10 - Great! Back-row mage with lots of MP, durability, and not entirely fail physical damage. Outclassed by Zerase, but I used both of them.
Byakuren: 2/10 - Extra point for being cool, if a bit pointless after Genoh.
Cathari: 6/10 - Excellent for long-range damage, great speed... but she died ALL THE FREAKIN' TIME! Joins too late.
Cius: 1.5/10 - Forced and fail.
Cornelio: 4/10 - Gets all kinds of points for early use and filling up my party with Elves when I didn't have any other stars.
Dinn: 6/10 - Great with Belcoot, though outclassed by Belcoot. Another example of my disdain for all the swordsmen, though.
Eresh: 7/10 - Ended up using her quite a bit since I got her really early. Liked Euram, but not enough to throw away a good mage.
Ernst: 10/10 - Broken Ernst is broken. Since I didn't care so much about challenge in S5, I used all the broken characters, and Ernst is HAX.
Faylen: 8/10 - Great long range character, replaced with mages when I got good ones though. Still used her when I wanted physical smash in the back row. Unite attacks with her were kind of cool.
Faylon: 1/10 - Point for being in a unite attack with his sister?
Flail: 1/10 - Horrible, and I -tried- to like them since I thought they were cute.
Freyjadour (aka Prince): 10/10 - Not broken, but pretty damn good overall and I generally focused on twinking the prince so he could be as useful as all the broken characters.
Galleon: 6/10 - Great endgame tank, used him a bunch for the Queen's Knights combo whenever I had Georg in the party.
Gavaya: 7/10 - Surprisingly useful. I only intended to try him out once while I was trying out a lot of the stars, but he ended up staying in my party for a good portion of the midgame.
Genoh: 7/10 - Two slots hurts him, but Genoh/Viki combo was a great way to power through the long recruiting stages of the game.
Georg: 9/10 - Broken, loses a point for availability.
Goesch: N/A I'm surprised, I thought I remembered everyone in S5. I have no idea who this is anymore.
Gunde: 1/10 - Dwarves fail, sadly. I actually really liked the fact that the dwarves had screentime in this suikoden though.
Hazuki: 6/10 - Another swordsman I didn't care about, but had Belcoot plot (and Unite!), so was pretty cool.

Does not ranking non-stars mean we won't be seeing Sialeeds?

As for the Hazuki/Richard debate, I was curious, does the Swallow rune allow him to parry/counter everything? Because that's why I always abused Richard in the front row - the kid was never -not- killing over half the enemy party. And Hazuki certainly didn't seem to do that. I don't think I ever saw her counter anything? Richard didn't have the strongest hit in the game, but his joining level and ridiculous parrying pretty much won every fight I got into with him. Probably my MVP for swordsmen. His one-shot rune damage was just icing.

-Djinn
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Anthony Edward Stark on June 07, 2008, 11:43:08 AM
There are 18 other PCs with as good or better ATK growth than Richard, and a good number of them have more than one free rune slot, and thus aren't shown up on the curve of attack damage by the likes of Norma and Isato.

He really needs the Swallow Rune and the level edge. The fact that you hype Richard and not Hazuki, who is damn near a clone of him aside from those things (she has a bit more HP, he has a bit more Tech) is solid evidence of this.

That said, I am editting Hazuki up to 5/10, since I just noticed she in fact has that better HP, which means she isn't as frail as I thought.

I don't see where Hazuki comes in to all of this. In my experience, she gets multi-hits less, is really the only thing, but that's not the point: I was pointing out that Richard does not set records for taking massive damage from shit spells like Georg does.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Meeplelard on June 07, 2008, 03:47:16 PM
Suikoden 5 (A to H!):
Ax: 1/10. In general, Suikomonsters not Shiro suck (to varying degrees!) S5 Monsters are no exception.
Belcoot: 6/10. Solid overall.
Bernadette: 6/10. Decent Healer from what I remember.
Cathari: 7/10.  Sounds like she's a worse Miakis...which is by no means an insult!
Cius: 4/10. Mediocre.
Cornelio: 3/10. OH LOOK AN EARLY GAME FIRE MAGE!!!! ...this is some of the most ridiculous hype cause Fire Magic's worth is its high level spells (you know, the moves that do big damage, some of which hits actual groups), after you get Magic Absorb and actual noteworthy amount of spell charges? He's vaguely worthless early game for that reason.  Granted, he's not completely horrible.
Dinn: 5/10. Alright, I guess.
Eresh: 5/10. Decent Mage...but the locked Runes makes her worse than the likes of Jeanne, Levi or Zerase.
Flail: 1/10. See Ax.
Freyjadour (aka Prince): 6/10. Solid, but worth is hit hard by having a locked Rune on his Right Arm, a not very good Rune at that.
Galleon: 5/10. The Worst Queen's Knight! Still halfway decent.
Genoh: 2/10. Tank! Lacks anything resembling offense, so you're better using someone less extreme.
Georg: 8/10. Awesome.  Though lack of use (particularly the final battle, and even if you could, he'd be bad there) hurts him some
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Meeplelard on June 18, 2008, 02:06:47 AM
Suikoden 5 (A to H!):
Alhazred: 2.00
Ax: 0.67
Belcoot: 7.46
Bergen: 1.71
Bernadette: 7.12
Byakuren: 1.67
Cathari: 7.88
Cius: 2.31
Cornelio: 3.17
Dinn: 4.55
Eresh: 5.83
Ernst: 7.63
Faylen: 5.10
Faylon: 2.20
Flail: 0.67
Freyjadour (aka Prince): 8.15
Galleon: 4.83
Gavaya: 4.40
Genoh: 2.27
Georg: 8.12
Goesch: 4.83
Gunde: 2.25
Hazuki: 6.15

Best Rating of this session: Freyjadour (aka Prince) w/ 8.15
Worst Rating of this session: Tie between Ax and Flail at 0.67

NOTE: For people who gave Eresh a 0/10 for the reason of "No Euram" were treated as abstains.  This is not about "who do you like more!" and such. 


Top 25 Ratings:
1. Ryu (BoF3) 9.92
2. Sage (FF3j) 9.75
3. Yuri Hyuga (SHC) 9.70
4. Yuri Hyuga (SH1) 9.69
5. Citan Uzuki 9.53
6. Zemeckis 9.50
7. Reid Herschel 9.44
8. Seraph 9.38
9. Maya Amano 9.30
10. Cai 9.29
11. Yuna (FFX) 9.27
12. New Almekia's Salamander 9.10
13. Cress Albane 9.00
14t. Cecilia Lynn Adlehyde 8.97
14t. Cidolfas "TG Cid" Orlandu 8.97
16. Lenneth Valkyrie 8.94
17. Deis (BoF2) 8.93
18t. Rolf Landale 8.92
18t. Sora (KH1) 8.92
20. Knight (FF1) 8.89
22t. Rena Lanford 8.82
22t. Ryu (BoF1) 8.82
24. Sharon 8.81
25t. Rika 8.80
25t. Timelord 8.80

Bottom 25 Ratings:
1. Jogurt 0.00
2. Mime (FFT) 0.54
3. Adam 0.61
4. Langueborg 0.63
5t. Ax 0.67
5t. Flail 0.67
7. Onix 0.85
8. Red Turnip 0.88
9. Trees (FFT) 0.91
10. Sansuke 0.94
11t. Sergei 1.00
11t. Alsace 1.00
11t. Bilcock 1.00
14. Koroku 1.04
15. Goblins (FFT) 1.09
16. Mogu 1.12
17. Slime 1.13
18t. Tuta 1.17
18t. Bard (FF3j) 1.17
20t. Lickitung 1.20
20t. Brusom 1.20
22. Kenji 1.22
23. Skeletons (FFT) 1.23
24t. Karla 1.25
24t. Galonwand 1.25

Moving on with Suikoden 5...cause I hate myself...

Suikoden 5 (I to N):
Isabel:
Isato:
Jeane:
Jospehine:
Killey:
Kisara:
Kyle:
Lance:
LeLei:
Levi:
Logg:
Lorelai:
Lu:
Lun:
Lyon:
Maroon:
Mathias:
Meroon:
Miakis:
Miroon:
Moroon:
Muroon:
Nakula:
Nelis:
Nick:
Nifsara:
Nikea:
Norma:

Also, Suiko 5 needs to diversify its naming standards; too many Gs, Ls, Ms, and Ns <_<

...and yes, I am skipping DoReMi elves for now.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Fudozukushi on June 18, 2008, 02:14:53 AM
Isabel: 7/10 Solid.
Isato: 3/10 Is there.
Jeane: 5/10 Average Mage.
Jospehine: 2/10 Mage with a melee Rune permanently is a no.
Killey: 9/10 Is Killey.
Kisara: 3/10
Kyle: 8/10 Slots are slightly offset by the crummy stats, still awesome though.
Lance: 0/10 Dragonhorse.
LeLei: 3/10 Analyze hype!
Levi: 7/10 Mage with good runes, Old man gets an extra point.
Logg: 4/10 Anchor.
Lorelai: 8/10 Real good.
Lu: 7/10 Multi-hit range.  Pity about that HP.
Lun: 5/10 Best in her family.
Lyon: 10/10 Only beneath Prince.
Maroon: 2/10 Beavers fail.
Mathias: 8/10 Also solid.
Meroon: 2/10 Beavers fail.
Miakis: 9/10 Never turned out as good as Prince and Lyon.
Miroon: 2/10 Beavers fail.
Moroon: 6/10 Only non-fail Beaver.
Muroon: 2/10 Isn't Moroon.
Nakula: 3/10 Pretty bad.
Nelis: 7/10 Mage with range.
Nick: 5/10 Three Rune slots!
Nifsara: 3/10
Nikea: 5/10
Norma: 6/10 Surprisingly good.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: VySaika on June 18, 2008, 03:25:07 AM
Suikoden 5 (I to N):
Isabel: 6/10. Didn't use her much, but she felt solid enough.
Isato: 3/10. Didn't really feel like he did anything well.
Jeane: 7/10. Splattered things with magic. Yay. Bosses having the Mdef they do and I think she's lacking twink potential due to the locked rune keep her back a touch.
Jospehine: 2/10. Mage stats with a fighter rune. -_-
Killey: Abstain/10. I've heard he's supposedly really good, but I didn't use him much so I don't want to artificially lower his rating.
Kisara: 5/10. Good for a kinda early mage. Falls off in use when you get better people.
Kyle: 8/10. Was a staple of my team. Never felt like he was lagging at anything, really.
Lance: DNU/10
LeLei: 3/10. Felt better then Cius, and had analyze? Whatever, lesbien hype goes here.
Levi: 7/10. Same as Jeane feels right? I didn't use him because I had her, so this is gut.
Logg: 4/10. Good with Lun early.
Lorelai: 8/10. I did use her some. Same as Kyle feels right.
Lu: DNU/10.
Lun: 4/10. Same as Logg.
Lyon: 9/10. Always good. The good rune coming so late keeps her from 10.
Maroon: Beaver/10
Mathias: 7/10. Felt better then Isabel.
Meroon: Beaver/10
Miakis: 10/10. Is Miakis.
Miroon: Beaver/10
Moroon: Beaver/10
Muroon: Beaver/10
Nakula: DNU/10
Nelis: 6/10.
Nick: DNU/10
Nifsara: 4/10.
Nikea: 5/10. Felt worse then the other unique attack rune fighters, for the most part.
Norma: DNU/10.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on June 18, 2008, 03:58:14 AM
Diving through stat/equip notes is fun. I don't know how I'd do this without...

Isabel: 7.5/10. Tanky and extremely damaging.
Isato: 6/10. Solid, good speed and magic.
Jeane: 6/10. Competent mage.
Jospehine: 3/10. Awesome rune, there. Okay mage otherwise.
Killey: 8.5/10. Sadly kinda rules. Very fast, good physicals and magic.
Kisara: 4/10. Meh.
Kyle: 7.5/10. Overall solid. Fudo, he doesn't have bad stats; they're identical to the Prince's.
Lance: 1/10. Dwaggiehorsie.
LeLei: 4/10. Tank with magic.
Levi: 6/10. Jeane.
Logg: 4/10. Acceptable filler.
Lorelai: 7.5/10. Yeah, very solid at most things.
Lu: 3/10. One rune slot fighter with game-worst durability.
Lun: 5.5/10. Decent mage in a pinch, but there's better.
Lyon: 8.5/10. Lags a little when other people start getting two slots and she doesn't, but otherwise, fast and powerful and a good unite. Better than the Tenkai which is just weird.
Maroon: 3/10. Um, he's fast?
Mathias: 7/10. Isabel with more magic and less damage. Doesn't really have enough magic for this to be a winning trade. Three rune slots makes it close, though.
Meroon: 5/10. Speedy mage, apparently. Frail though.
Miakis: 9/10. Better than everyone else (except Zerase). Three rune slots at base level = yeaah. Gap closes a bit at endgame but she wins even then. Great mage too if you prefer that.
Miroon: 5/10. Meroon with even more magic, though trades in a rune slot. Actually worth a serious look at some point. Note if I ever replay the game.
Moroon: 6/10. Fast and hits hard. I really was underrating beavers, it's just Maroon who sucks!
Muroon: 6/10. More or less the best aspects of the two female beavers.
Nakula: 5/10. Owned by beavers. Not bad though. <_<
Nelis: 8.5/10. Killey without physicals but even better at the speedy, magical doom.
Nick: 4/10. Not really worth raising, though amusing for how good he does get.
Nifsara: 6/10. Seems like a decent, fast slugger.
Nikea: 5/10. Slow and untwinkable but eh, 3x damage saves her for filler.
Norma: 7/10. Overall solid.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: ThePiggyman on June 18, 2008, 01:26:32 PM
Isabel: 8/10
Isato: 5/10
Jeane: 4/10
Jospehine: Never used/10
Killey: 8.5/10
Kisara: 3/10
Kyle: 8/10
Lance: 1/10
LeLei: 3/10
Levi: 6.5/10
Logg: 6/10
Lorelai: 7/10
Lu: 6.5/10
Lun: 5.5/10
Lyon: 10/10
Maroon: Abstain/10
Mathias: 8/10
Meroon: Abstain/10
Miakis: 7/10
Miroon: Abstain/10
Moroon: Abstain/10
Muroon: Abstain/10
Nakula: 8.5/10
Nelis: 6.5/10
Nick: Who?/10
Nifsara: 4/10
Nikea: 7/10
Norma: 5/10
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Clear Tranquil on June 18, 2008, 02:34:43 PM
Isabel 7.5/10 - Damages, tanks and looks good whilst doing it ;p
Jeane 7/10 Solid. Not Viki or Zerase though.
Jospehine: 4.5 from what I've seen of her.
Killey: 9/10 Hax
Kyle: 8.0 W/o having tried out twinked sword magic stuff yet.
Levi: 7/10 Jeane! Extra rune slot though.
Lorelai: 6.5/10 Solid from what I've seen of her. Haven't twinked her out extensively though. (Edit raising score because I remembered Treasure Hunter! >_>)
Lyon: 8.5 Lack of three free rune slots hurts but otherwise great.
Mathias: 7.5/10 - Double Edge + Power/Fury + Boost!
Miakis: 9.5/10 What's to say really.
Norma: 9/10 Chibi Miakis, less multi hits but more criticals. Also versatile can either go Boost/Power/Double Edge or Magic/Magic Absorb/Offensive Spell. Bonus -Potch Finder + combo with Ernst. Just comes with lots of perks.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Talaysen on June 18, 2008, 03:39:41 PM
Suikoden 5 (I to N):
Isabel: don't remember/10
Isato: did not use/10
Jeane: 8/10 - NUKE!
Jospehine: don't remember/10
Killey: did not use/10
Kisara: don't remember/10
Kyle: 7/10 - Pretty solid.
Lance: dwaggie horsie/10
LeLei: don't remember/10
Levi: did not use/10
Logg: 4/10 - meh
Lorelai: 7/10 - Decent enough.
Lu: don't remember/10
Lun: don't remember/10
Lyon: 8.5/10 - Pretty good all around.
Maroon: beaver/10
Mathias: don't remember/10
Meroon: beaver/10
Miakis: 9.5/10 - More like unfair/10.
Miroon: beaver/10
Moroon: beaver/10
Muroon: beaver/10
Nakula: who?/10
Nelis: 7.5/10 - Solid.
Nick: who?/10
Nifsara: who?/10
Nikea: don't remember/10
Norma: who?/10
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Rozalia on June 18, 2008, 06:22:52 PM
Suikoden 5 (I to N):
Isabel: 7/10 solid
Isato:
Jeane: 8/10 One of the best mages.
Jospehine: 1/10 Worthless. Not even useful as a warmbody because even the fricking elves are better then her when you can first get her.
Killey: 7/10 Never felt as good as the higher tier mages but still very decent.
Kisara: 4/10 Average.
Kyle: 9/10 Felt like one of the best in game to me.
Lance: 1/10 Dragonhorse.
LeLei: 3/10 Crappy combos and uniform spoilt her to me (alright stats from what I remember though). Why is she wearing a Godwin uniform while in your army? Change into something Orange damnit.
Levi: 9/10 Out of all the high tier mages he was the one I used because the rest felt cheap so he gets a +1 for that. Also laser beam physical.
Logg: 4/10 Warmbody or something.
Lorelai: 5/10 Seemed lackluster to me but I've heard she can be good.
Lu: 7/10 Crappy hp but I remember her being the best long range fighter till very late in the game.
Lun: 6/10 Better then her parents at least.
Lyon: 9/10 trusty choice in everything
Maroon: 3/10
Mathias: 6/10 Not the best choice for what he is good at.
Meroon: 3/10
Miakis: 9/10 Gotten a bit late but great right of the start line.
Miroon: 3/10
Moroon: 5/10 Changes music is a +2.
Muroon: 3/10
Nakula: 6/10 The rune saves him.
Nelis: 8/10 Solid
Nick: 8/10 I used him the moment I got him for some reason and he become better then I thought he would be.
Nifsara: 3/10 Used a couple of times and found her below par.
Nikea: 7/10 Loses a point because of making me choose so much and her always losing out.
Norma: 6/10 Better then what I thought she was.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: alanna82 on June 19, 2008, 05:56:37 PM
Isabel: 7/10
Isato: 3/10
Jeane: 7/10
Jospehine: 3/1- Mage with attack rune? >_>
Killey: 8/10
Kisara: 6/10 She's a decent mage early on
Kyle: 9/10
Lance: 1/10 see Ax and Fail
LeLei: 4/10 at least shes tanky!
Levi: 6/10
Logg: 7/10 awesome early on
Lorelai: 5/10
Lu: 5/10 one of the few long range with more than one hit, but that durability is fail
Lun: 7/10 solid like the rest of her family
Lyon: 9/10
Maroon: 3/10
Mathias: 6/10
Meroon: 3/10
Miakis: 10/10 pure potential
Miroon: 3/10
Moroon: 4/10 +1 for the awesome battle music >_>
Muroon: 3/10
Nakula: 5/10
Nelis: 7/10
Nick: 6/10 he isnt bad at all. 3 rune slots!
Nifsara: 4/10
Nikea: 7/10
Norma: 7/10
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: SnowFire on June 20, 2008, 05:45:30 AM
Suikoden 5 (I to N):
Isabel: 5/10?  Didn't use much, I'll grant.  Seemed like Yet Another Tank, and S5 enemies are frail enough that emphasizing offense tends to work better.  Seemed to be Belcoot minus, basically.
Isato: 5/10 - Nothing special for the short dungeon you had him in, IIRC.
Jeane: 8/10 - Excellent painful mage.  Only problem is dies to a stiff breeze.
Jospehine: 2/10 - Uh you're using her for style points and pretty much nothing else.
Killey: 8/10.  Agree with Elf about the "sadly kinda rules" part because he's completely lame as a character.  Fast & painful Mage.
Kisara: 3/10- Tried to use her a bit.  Her combo wasn't exactly inspiring with Logg & Lun, who have more character anyway.  Not particularly durable and not good damage.  And she uses Rope in battle?  Right.
Kyle: 6/10 - Slightly torn on his role.  He's short range so he's supposed to be a front line fighter but I recall him being frailer than I'd hope for in that role.  Mage backup is nice but not really what I wanted.  Still solid, just disappointing.
Lance: N/A
LeLei: 3/10 - Combo with Cius sucked.  Less tankish but more accurate/damaging or something?  Still bad.
Levi: 5/10 - Whatever.
Logg: 6/10 Good filler.  Combo with Lun is okay, can heal, has lots of HP.
Lorelai: 7/10 Decent draining physicals for random, and Lightning Bolts of Pain for bosses.  Accessible reasonably early too.  Just a bit frail.
Lu: 1/10 - Looked at stats enough to know sucks, and I didn't recruit her until late anyway.
Lun: 8/10 - Random fisherdaughter is a great mage?  Who knew.  Passable damage against randoms too, unlike say Zerase.
Lyon: 8/10 - Tankish and a bit inaccurate but has the great combo with the Prince.  No special Rune most of the game but being tanky + comboing well means she pulls her weight.
Maroon: N/A
Mathias: N/A Tried him even less than Isabel.
Meroon: N/A
Miakis: 8/10 - Uh, I liked Miakis and used her in my final party, but I'm not buying the 9 and 10 hype here.  Probably because I don't see the three rune slots as that huge an advantage.  Still, solid fighter with good defenses who's an excellent mage as well.  Which is pretty much exactly what you want in a Suikoden game.  But she didn't feel broken to me, which is what gets you a 9+.  (Random comment: If you lose the duel with Miakis, she kills the Prince?!  WTF?  Wish they'd worked on that alternate ending a bit more, even if they still game overed you.  Yes, I went around intentionally losing every duel I could.)
Miroon: N/A
Moroon: N/A
Muroon: N/A
Nakula: N/A
Nelis: 7/10 - Yet another great mage.  I barely used her but more because she was competing against other fantastic mages by the time she joins, not because she's bad.  Join a little earlier, and she'd be 8/10 easy.
Nick: N/A
Nifsara: 5/10 - She was the Sialeeds clone, right?  Wind Runes are fine in the early game but don't really cut it late game.
Nikea: 5/10 - Barely used her, but she felt very eh.
Norma: N/A
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Clear Tranquil on June 20, 2008, 01:51:49 PM
Norma is definitely above average. Doesn't seem like you twinked her properly Rozalia >_> With a Boost/Power/Double Edge set up she's like a chibi Miakis, less multi hits but criticals more often. She's been taking lessons from Killey on criticals seriously xD My best damage dealer for the castle statue keeps on changing between Norma and Miakis a lot of the time <_< My Norma criticalad the Godwin's fortress boss in one round with awesme damage and took out the end game Sun Palace bosses with criticals in a round as well. She's versatile as well as like Miakis she's also good with magic and can do Magic/Magic Absorb/Offensive spell well too. Some people may not agree with my overall score for Norma but she's definitely not a 3 :P
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Rozalia on June 23, 2008, 11:56:28 AM
Norma is definitely above average. Doesn't seem like you twinked her properly Rozalia >_> With a Boost/Power/Double Edge set up she's like a chibi Miakis, less multi hits but criticals more often. She's been taking lessons from Killey on criticals seriously xD My best damage dealer for the castle statue keeps on changing between Norma and Miakis a lot of the time <_< My Norma criticalad the Godwin's fortress boss in one round with awesme damage and took out the end game Sun Palace bosses with criticals in a round as well. She's versatile as well as like Miakis she's also good with magic and can do Magic/Magic Absorb/Offensive spell well too. Some people may not agree with my overall score for Norma but she's definitely not a 3 :P

If I remember correctly isn't her third slot gotten really late. Like end game levels.
I have looked at her stats after what you said and she indeed isn't bad if you set up everything correctly (I never bothered because of the sheer amount of characters in the game).
There were only a few characters I twinked because only a few interested me, Norma didn't because she doesn't feel very good at the start (Nick had the purple factor and Raven had the Raven rune so they are a different case).

However after looking at the stats and what you said she is indeed above a 3 so I'll switch her score with Lelei who I think I gave too high a score.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: DjinnAndTonic on June 24, 2008, 10:02:19 PM
Suikoden 5 (I to N):
Isabel: 7/10 - Great midgame damage. The better of the Maxmillion Knights.
Isato: 4/10 - He was decent enough during his story sections. Not an archer I'd use much out of forced situations.
Jeane: 8/10 - A mage worth using, Thunder rune in army battles, Charm rune was useful is keeping her alive, plus it was useful having her in the party when I wanted a Runesage.
Jospehine: 4/10 - Horrible, but her Fire rune abilities in army battles were incredibly useful.
Killey: 8.5/10 - Damn Killey's good. Decent physical, long-range mage with lots of speed. Combos w/ other ruins-hunters, who are often forced, gives him an extra point.
Kisara: 4/10 - Serviceable early fighter.
Kyle: 8/10 - All-around solid - strong physical, decent healer, good speed, combos nicely, protects the frail female characters, good in war battles. He was always part of my team if possible.
Lance: 0/10 - Oh god, it's horrible.
LeLei: 5/10 - A preferred earlygame addition. She's a great tank, but she falls out of usefulness early on.
Levi: 7.5/10 - Great mage, not quite as useful as Jeane, and comes a bit later, so he felt redundant. Especially since you have Zerase by that point, too.
Logg: 4/10 - Serviceable earlygame fighter.
Lorelai: 7.5/10 - Often forced, but good enough speed/durability that I didn't mind. Needed more mid-range fighters often, so Lorelai works. Thunder rune was nice, decent combos, decent war character, too.
Lu: 8/10 - Great midgame character. Multi-hit long-range character for the win. Durability sucks, but she's long-range and hardly ever got hit. A fun addition to the team. Character was annoying as fuck, but she was surprisingly useful.
Lun: 5/10 - Good earlygame fighter, only a bit better than her parents.
Lyon: 10/10 - Often forced, but who cares? Lags a bit in the middle, but availability (and usefulness) early make up for it. Better than the Prince in many ways.
Maroon: 2/10 - Dear god, it's horrible.
Mathias: 6.5/10 - Good midgame mage/fighter. The slightly-less-good of the Maximillion Knights.
Meroon: 3/10 - No combos worth using, frail, not good really, though not as bad as the dragonhorses.
Miakis: 10/10 - She's really that good. Does everything well, great combos, good in war battles, too.
Miroon: 3/10 - Not horrible, but still not good.
Moroon: 3/10 - ditto.
Muroon: 3/10 - and one more.
Nakula: One of the few characters that I never got around to actually using.
Nelis: 8/10 - Great mage, decent physical damage, excellent speed.
Nick: 3/10 - Beaver-level.
Nifsara: 6/10 - Not bad, but joins too late and too low-powered to be of much help. It was nice to have a Sialeeds clone, though.
Nikea: 5/10 - Average midgame fighter. Boar Rune just barely makes her average, though.
Norma: 9/10 - Oh wow, she's great. Combos with gamebreaking-Ernst and in one of the pretty girl combos, has Treasure Hunter, useful in war battles, good strength and magic, and speedy to boot. Not the best at anything, but no real drawbacks. Great package of a character.

-Djinn
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Meeplelard on July 14, 2008, 08:33:39 PM
As usual, I'm only voting on people I'm confident of their abilities!

Suikoden 5 (I to N):
Isato: 4/10. Genericish, I felt.
Jeane: 7/10. Solid Mage, but there are better.
Jospehine: 4/10. Didn't seem too special.
Killey: 7/10. Why'd he have to be actually good ;_;
Kyle: 7.5/10. Nice all rounder character.
Lance: 1/10. Dragon Horse, thus fails.
LeLei: 3/10. Remember being...completely unspecial.
Levi: 7/10. See Jeane, basically. 
Logg: 3/10. Distinctly remember him lagging and such.
Lorelai: 6/10. Above average.
Lyon: 8/10. Miakis-lite for most of the game, which is hardly a bad thing.  Eventually gets a "True" Rune, complete with all spells learned, so its pretty rocking.
Maroon: 3/10. Subpar.
Meroon: 3/10. Also subpar!
Miakis: 9/10.  Pretty Dominating when twinked.  I'd hold that twink thing requirement against her...except S5 Twinking is so easy to do, and from what I recall, she still works as a Mage Fighter if not twinked due to well rounded stats anyway (a less durable, but faster Kyle I wanna say she was?)
Miroon: 3/10. Beavers.
Moroon: 3/10. Weren't.
Muroon: 3/10. Much.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on July 15, 2008, 03:14:40 AM
Same durability as Kyle actually (Prince level HP and magic, chain armour). Aside from perhaps a better rune affinity somewhere I am forgetting (Water?) he doesn't really have much over her. Better base physical damage but less on average due to swings, less speed, waits until 55 for that rune slot. Not that he's bad obviously.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Meeplelard on August 28, 2008, 04:50:40 AM
Suikoden 5 (I to N):
Isabel: 6.89
Isato: 4.13
Jeane: 6.82
Josephine: 2.83
Killey: 8.17
Kisara: 4.00
Kyle: 7.82
Lance: 0.71
LeLei: 3.44
Levi: 6.80
Logg: 4.60
Lorelai: 7.45
Lu: 5.36
Lun: 5.75
Lyon: 8.95
Maroon: 2.67
Mathias: 7.00
Meroon: 3.17
Miakis: 9.09
Miroon: 3.17
Moroon: 4.50
Muroon: 3.33
Nakula: 5.50
Nelis: 7.28
Nick: 5.20
Nifsara: 4.38
Nikea: 5.75
Norma: 7.00

Highest Rating of this session: Miakis w/ 9.09
Lowest Rating of this session: Lance w/ 0.71

...also, everyone of you fail for not noticing that I misspelled Josephine <.<

Top 25 Ratings:
1. Ryu (BoF3) 9.92
2. Sage (FF3j) 9.75
3. Yuri Hyuga (SHC) 9.70
4. Yuri Hyuga (SH1) 9.69
5. Citan Uzuki 9.53
6. Zemeckis 9.50
7. Reid Herschel 9.44
8. Seraph 9.38
9. Maya Amano 9.30
10. Cai 9.29
11. Yuna (FFX) 9.27
12. New Almekia's Salamander 9.10
13. Miakias 9.09
14. Cress Albane 9.00
15t. Cecilia Lynn Adlehyde 8.97
15t. Cidolfas "TG Cid" Orlandu 8.97
17. Lyon 8.95
18. Lenneth Valkyrie 8.94
19. Deis (BoF2) 8.93
20t. Rolf Landale 8.92
20t. Sora (KH1) 8.92
22. Knight (FF1) 8.89
23t. Rena Lanford 8.82
23t. Ryu (BoF1) 8.82
25. Sharon 8.81
25t. Rika 8.80
25t. Timelord 8.80

Bottom 25 Ratings:
1. Jogurt 0.00
2. Mime (FFT) 0.54
3. Adam 0.61
4. Langueborg 0.63
5t. Ax 0.67
5t. Flail 0.67
7. Lance 0.71
8. Onix 0.85
9. Red Turnip 0.88
10. Trees (FFT) 0.91
11. Sansuke 0.94
12t. Sergei 1.00
12t. Alsace 1.00
12t. Bilcock 1.00
15. Koroku 1.04
16. Goblins (FFT) 1.09
17. Mogu 1.12
18. Slime 1.13
19t. Tuta 1.17
19t. Bard (FF3j) 1.17
21t. Lickitung 1.20
21t. Brusom 1.20
23. Kenji 1.22
24. Skeletons (FFT) 1.23
25t. Karla 1.25
25t. Galonwand 1.25

and thus, we finally move onto...

Suikoden 5 (R to Z):
Rahal:
Raven:
Richard:
Roog:
Roy:
Sagiri:
Sharmista:
Shigure:
Shoon:
Sialeeds:
Sorensen:
Subala:
Urda:
Viki:
Wabon:
Yahr:
Zegai:
Zerase:
Zweig:
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: alanna82 on August 28, 2008, 07:12:52 PM
Rahal: 7/10 Dont kill me for this, Rahal gets 3 rune slots and can attack up to 4 times. He also has a good magic score too.
Raven: 9/10 Raven Rune
Richard: 10/10 doesnt die ever
Roog: 3/10 Rahal --
Roy: 5/10 I used him alot and he didnt do badly, but he doesnt stand out
Sagiri: 9/10 Long range attack that can hit more than once. awesome
Sharmista: 6/10 Sialeeds +
Shigure: 8/10
Shoon: 7/10
Sialeeds: 5/10 Sharmista -
Sorensen: 1/10
Subala: 5/10 she was okay
Urda: 3/10
Viki: 9/10 Chain magic
Wabon: 3/10 Tank
Yahr: 5/10
Zegai: 7/10
Zerase:
Zweig:
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Rozalia on August 28, 2008, 09:08:24 PM
Suikoden 5 (R to Z):
Rahal: 6/10 Forced from what I remember, somewhat fun to use.
Raven: 10/10 Raven Rune equals fast tank from hell!
Richard: 10/10 Just overall good.
Roog: 3/10 Forced and not fun to use. Rahal is also just better at everything.
Roy: 6/10 A clone of the prince without the plot ruin. Could be good or bad depending how you look at it.
Sagiri: 10/10 Can't remember her exactly but I remember her being the best at what she did.
Sharmista: 7/10 Very late.
Shigure: 9/10 amazing when you can first get him.
Shoon: 6/10 Late and screw the game. They give him to you at the start then you have to wait till the end to use him again.
Sialeeds: 5/10 -2 for spoilers. Wastes Xp and money.
Sorensen: 1/10 crappy and oh god the voice is bad.
Subala: 5/10 What was Subala a boy or girl? I guess I'll go with Girl who looks like boy. Variation of the rafafleet family.
Urda: 3/10 Crappy elf with a bow.
Viki: 8/10 Above average and one of the better mages.
Wabon: 2/10 Wabon is the blacksmith master guy right? But hell t doesn't matter all the dwarves suck.
Yahr: 6/10 Don't remember much but I can't remember him being that good or bad so a 6 is good.
Zegai: 5/10 Kinda crappy. Rune is kind of bad due to how game is. If the game had good enemies then yeah he'd be like an 8.
Zerase: 10/10 Breaks game.
Zweig: 6/10 forced and pretty average.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Sierra on August 28, 2008, 09:46:18 PM
Blah, shame I just noticed the S5 stuff now.

Rahal: 1/10. Totally worthless. He gets the obligatory one point for not being Jogurt. That's it. (In fairness, the dragon riders were awesome in war sequences, but I'm not really factoring that in).
Raven: 1/10, just for being such a bitch to recruit.
Richard: 8/10. Pretty much guaranteed to kill whatever he hits.
Roog: 1/10. See Rahal.
Roy: 3/10. S5 had a ton of physical fighters and not enough to differentiate one from the other, so most are gonna get this rating by default.
Sagiri: 4/10. Was she the one with the shrike rune this time around? That's worth something. Also, she's not in the stat-topic for some reason.
Sharmista: 6/10. Earthquake is nice. She doesn't stand out all that much in a game with as many high-powered mages as S5 has, but coming with a second-level rune is badass.
Shigure: 3/10. Generic physical fighter.
Shoon: 4/10. Good on paper, though I barely used him. Only permajoins near the end of the game, too.
Sialeeds: 4/10. Meh, S5 wind rune is pretty unspectacular. Plus, she's a temp. Still better than being Another Physical Slugger, though.
Sorensen: 2/10. Craptastic.
Subala: 3/10. Generic physical fighter.
Urda: 3/10. Ditto.
Viki: 6/10. Decent magic stats. That puts her above so many people here.
Wabon: 2/10. What. Was this one of the dwarves? They kind of sucked.
Yahr: 1/10. Huge dude with the trident, right? He can fuck off and die just for his recruitment window.
Zegai: 5/10. He's usable for when he's forced in the party. Guess I can't ask for more.
Zerase: 9/10. Almost never left my party. Awesome for crowd-control and ST damage, functionally magic-immune.
Zweig: 3/10. Uh, I guess he was a salvageable mage if you threw a rune at him. Always resented having him forced into the party, frankly.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Pyro on August 29, 2008, 12:01:22 AM
Suikoden 5 (R to Z):
Rahal: 4
Raven: 4
Richard: 6. Dock him a point for being annoying to get? Sure.
Roog: 3
Roy: 4
Sagiri: 4
Sharmista: 6
Shigure: 3
Shoon: 4
Sialeeds: 3. Honestly felt pretty bad.
Sorensen: 3
Subala: 3
Urda: 3
Viki: 6. Good mage. Don't think magic absorb matters enough to care, all things considered.
Wabon: 3
Yahr: 3
Zegai: 5
Zerase: 8. Very good mage. Still goes splat to a good physical beatdown, which there were some of in the game. So eh.
Zweig:
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Talaysen on August 29, 2008, 01:11:06 AM
Suikoden 5 (R to Z):
Rahal: 2/10 - Bad.
Raven: 5/10 - Meh.
Richard: 8/10 - Never dies.
Roog: 2/10 - Bad.
Roy: 4/10 - Meh.
Sagiri: 7/10 - Solid.
Sharmista: 6/10 - Decent enough.
Shigure: 5/10 - Seemed averagish.
Shoon: 4/10 - Meh.
Sialeeds: 5/10 - Averagish again.
Sorensen: beaver?/10
Subala: who?/10
Urda: 3/10 - Just below meh.
Viki: 7/10 - Chain Magic deserves some respect, but lack of Magic Absorb hurts.
Wabon: who?/10
Yahr: who?/10
Zegai: 4/10 - Meh.
Zerase: 9/10 - Magic SMASH.
Zweig: 4/10 - Meh.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on August 29, 2008, 04:11:35 AM
Rahal: 3.5. Magic stat saves him a bit. Needs a Gale Rune though.
Raven: 3.5. RAVEN RUNE!... doesn't work in the only hard dungeon in the game. And honestly there are better tanks anyway, the good stuff is ITE.
Richard: 7.5? Sure. Really good at first, gets pretty bad as time goes on.
Roog: 1. Awful.
Roy: 3. Thoroughly mediocre.
Sagiri: 4. Ew one rune slot.
Sharmista: 5.5. Serviceable filler.
Shigure: 7. Solid overall.
Shoon: 2. Ick.
Sialeeds: 3. Unite saves her a little, but NO FREE RUNE SLOTS DEAR GOD.
Sorensen: 2. Bad.
Subala: 5. Think she was some shade of not-total-fail.
Urda: 7. What the hell, people? Great speed/magic/attack/rune freedom.
Viki: 4. No Magic Absorb below average speed mage. Whatever.
Wabon: 4. I think?
Yahr: 5.5. Decent.
Zegai: 4. Needs a Gale Rune.
Zerase: 9. I guess MT physicals are enough of a weakness to keep her from 9.5? Eh. Rules, anyway.
Zweig: 5. Like you know, whatever.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Tide on August 29, 2008, 06:44:21 AM
Rahal: 2/10. Uh…I’ll take him over the Dragon Horses and Roog. He’s pretty damn bad though
Raven: 3/10. I..am not seeing the hype really. Yeah, Raven rune. But most of the time, you can get by without needing him as bait. And there are better attackers who can also tank. Also? Retarded join requirements.
Richard: 7/10. Really good when he starts. Gradually gets worse, but still serviceable towards the end.
Roog: 1.5/10. Not a dragon horse.
Roy: 3/10. He had some niche uses but for the most part? He’s mediocre.
Sagiri: 4/10. Long range weapon that can strike more than once. That’s around it. Also still no match for Cathari.
Sharmista: 6/10. She was decent IIRC
Shigure: 6/10. A Richard variant. He’s awesome if you get him at the earliest. But he gets worse much faster. Still pulls his weight though
Shoon: 2/10. Ugh. Fine on paper; horribly impractical
Sialeeds: 3/10 LOCKED WIND RUNE WITH NO EXTRA SLOTS. Yeah. She’s decent early, but towards mid game, I cringed when I had to add her.
Sorensen: 1.5/10. He on the other hand was just bad from start to finish
Subala: Abstain. Did not use.
Urda: 6/10. She was a Isato variant IIRC. And Isato’s pretty solid.
Viki: 7/10. That magic score + Chain magic beats quite a few people here.
Wabon: 3/10. Uh…He had HP!
Yahr: 5/10. He was serviceable. Feels average.
Zegai: 4/10. He’s fine when he first joins. He never really keeps up towards the end and is just a touch below the average mark.
Zerase: 10/10. Yeah, physicals exist. But I found most fights ended before they became significant. Zerase just smashes the game into pieces.
Zweig: 5.5/10. He’s..workable. Not WHOAMG, but certainly can pull a half and half decently. He’s outclassed in both departments though.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Clear Tranquil on August 29, 2008, 12:38:32 PM

Rahal: 4/10 Not Kyle
Raven: 4/10 What Elfboy said basically. Also you don't need tanks/evade whores when Miakis, Norma and other boost/double edge/power users are taking out bosses and randoms in one turn. Guess Thief is somewhat useful if you are trying to utilise ways to make money but eh.
Richard: 7.0 Starts off strong, like about ten levels above Prince. Needs weapon upgrading asap though since I found his attacks were piddly compared to my already twinked characters >.> Anyway rating is just based on what I've seen though I must admit I haven't used him that much. Opinion might chance once I have.
Roog: 2/10 Meh =-(
Roy: 4.5/10 Can equip Royal Paradise!?
Sagiri: 5.5/10  Need to use more! Good stuff with Shigure rune twinkage and Case Closed though.
Sharmista: Abstain. Need to use more!
Shigure: 7.5/10 Absolutely brutal to start off with but surpassed by Miakis later on.
Shoon: Abstain!
Sialeeds: 5/10 Wind Rune <3 Nice equip options with new game+
Sorensen: 1/10 No
Subala: No
Urda: Abstain. Need to use her extensively before rating. Seems good from what I've heard and I don't want to nerf her score just because I dislike her character >.>
Viki: 8.5/10 Circle formation + Chain Magic
Wabon: No
Yahr: Abstain! Heard Angry Dragon is brutal when set up right.
Zegai:6/10 Starts off strong
Zerase: 9.5/10 Nobody's perfect >.>
Zweig: 6/10 Three rune slots? Treasure Hunter was useful for help with Boost Piece farming and other things.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: DjinnAndTonic on August 29, 2008, 03:00:18 PM
Suikoden 5 (R to Z):
Rahal: 4 - Not quite average. Why did these guys have to suck so much?
Raven: 7 - Pretty awesome, but not seeing the 10/10 hype.
Richard: 10 - Richard, on the other hand, was a godsend who had a lot of uses, even endgame.
Roog: 3 - No.
Roy: 6 - His Unite gives him a point above average.
Sagiri: 7 - Awesome, gets you through the part of the game that could almost be considered hard.
Sharmista: 5 - Solid back-row, decent magic. Nothing stands out. Nice Unites. Better than Sialeeds. Joins WAY late.
Shigure: 6 - Just a bit better than average, Unite with Sagiri is cool.
Shoon: 3 - Gah, endgame.
Sialeeds: 3 - Gah, fixed Wind Rune.
Sorensen: 1 - Gah, almost worse than Dragon Horses.
Subala: 4 - Solid enough, but doesn't stand out.
Urda: 4 - Solid enough, but should stand out more.
Viki: 9 - Chain Magic.
Wabon: 2 - Barely exists.
Yahr: 3 - Gah, durability/speed issues.
Zegai: 5 - Good when you get him, tapers out too quickly, but low amount of options at the time lets him get average.
Zerase: 10 - Gamebreakingly good.
Zweig: 7 - Eh, pretty good at everything. Unite with Killey/Lorelei is pretty nice. Not bad for a late mid-game team.

-Djinn
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Anthony Edward Stark on August 30, 2008, 11:13:31 AM
Miakis is more useful than Orlandu? Either Miakis gets a Soul Eater in a side quest I never did, or these results are fundamentally fucked up because holy god there is no way she beats the game for you.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: PsySlaver on August 30, 2008, 06:08:40 PM
Of course she beats the game, it's already easy enough without taking her rune combos into account.

And she gets access to those much earlier than most of the other characters.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on August 30, 2008, 06:36:42 PM
Rob: Well, one reason is Miakis didn't have someone give her a 2/10. (Thanks, ID!) Another is that S5 (and more recent games in general) seem to be attracting higher rankings - Miakis is always around what I consider a 9, but it used to be that others would drag 'em down some (see Tir). That said I think you're overrating Orlandu anyway (I don't even find him the best PC in FFT), but they're pretty hard to compare.

*whips people* The best solution for having ranking results more people agree with is to have more people weigh in on this topic!
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Pyro on August 30, 2008, 07:24:53 PM
This is all very subjective, is the thing. A lot of people are going to cast rankings based on how they feel kneejerk rather than extensive analysis of every other PC. Some people didn't get much use out of Orlandu because they already had twinked PCs? A triple-decker combo with Miakis is pretty much right out of the gate and leaves a lasting impression.

But its not like these things are perfect.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Anthony Edward Stark on August 30, 2008, 11:15:01 PM
Rob: Well, one reason is Miakis didn't have someone give her a 2/10. (Thanks, ID!) Another is that S5 (and more recent games in general) seem to be attracting higher rankings - Miakis is always around what I consider a 9, but it used to be that others would drag 'em down some (see Tir). That said I think you're overrating Orlandu anyway (I don't even find him the best PC in FFT), but they're pretty hard to compare.

*whips people* The best solution for having ranking results more people agree with is to have more people weigh in on this topic!

I would contend that they are not. Miakis can't solo the last boss. Orlandu can and does. It takes him all of three turns? Miakis you can twink out, Orlandu makes it so you don't even have to.
Title: Re: Rate Characters based on in game use: The Continuation!
Post by: Dark Holy Elf on August 31, 2008, 04:27:32 PM
Orlandu need something like eight hits to kill the last boss (not counting the first form), and that's without using the draining attack, which is weaker. He's in serious danger of being killed by Grand Cross. A generic with MP Switch/Move MP Up and a Ribbon is a safer choice. You can still do it, but it takes some luck and Altima sucks in non-challenge games, so I'm not sure why you see this is as such an accomplishment.

I'm pretty sure Miakis set up with Sun equips and Eyeball Rings could solo the last boss too, anyway.

Not to mention I don't view "ability to solo" as the single mark of a great character in what is a team game. Reyson can't solo anything but he still rules. In Orlandu's case, taking him outside the solo situation makes him somewhat weaker because Night Sword's value plummets drastically, and because now there are other PCs he has to fight over for Excalibur.

Miakis feels like 9/10 because not only is she the best at what she does (overwhelming physical assault off good speed), she can do almost anything ELSE extremely well, too. I can't think of many parties/setups without her that I don't feel would be improved by adding her. She doesn't have the raw domination needed for a 10, but few do.

As I said, though, they're very hard to compare. You're obviously entitled to your own opinion.