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Messages - Lord Ephraim

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FF7R has two sides to the game: one is a well crafted remake with plenty of nods to the old game (I cannot overstate how great the enemy design is in the game) and the other......NOMURAAAAAAAAAAA.  You'll know the NOMURAAAAAAA parts as soon as you see them.  Some of it is not as bad as it was cringy. As far as an ARPG is concered, it's SquareEnix best one yet.  It's not a button masher and it's not a facestomp easy time on Normal either.  In fact, as I was playing this, I was also play Persona 5 Royal.  On the hardest setting, Persona 5 Royal was still an easier game than Final Fantasy 7 Remake on Normal.  FF7R has a NG+ Hard mode that gives bosses new AI and attacks, and you cannot use items or recover MP at benches.  It's as hard as it sound.  That means, yes, Final Fantasy is now harder than Shin Megami Tensei.

Persona 5 Royal is pretty much the same as the original version, with new content being frontloaded and backloaded in the first/last 5 hours of the game.  Every single gameplay addition was designed to make the game easier while nothing introduced makes the game harder.  Bosses were redesigned to encourage the usage of Baton Passes, which in the end makes fights easier since you can utilize strategy rather than brute force with levels, buffs, and broken personas.  The boat palace boss is the worst because in the end it becomes a 1v1 duel where you can be stuck in a heal lock until you dodge one of his attacks.  The new girl is cute but irrelevant for 90% of a 100 hour game and the guidance councilor I can't get his voice out of my head because HE IS FERDINAND VON AEGIR.

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General Chat / Re: What games are you playing 2019?
« on: July 05, 2019, 08:58:45 AM »
Bloodstained Ritual of the Night:

I felt like the developers looked back on the kickstarter disaster of Mighty No. 9 and realized that their goal is just to make a Metroidvania and make it good.  Nothing fancy.  That they did.  Almost too safe.  A lot of abilities, movesets, castle aethetics, powerups, and even boss design is straight up ripped out of Symphony of the Night and Aria/Dawn of Sorrow.  If you love those games then this game is great as the physics engine and controls are the best of the bunch.   Shards or "souls", your special abilities, are pretty well rounded and not a lot of garbage with one or two good ones.  Weapon attributes are important now since you can look at enemy resistantes and weaknesses for proper exploitation.
Some bad things though.  The game is incredibly buggy.  Items get stuck in the walls,  lots of menu lag,  one boss turns the game into a powerpoint presentation, and too much loading inbetween screen transtions.  The last one I heard is much better in the PC version, but I went with the PS4 one since there was a physical release.  I like the cryptic progression path but the game will spoil you where to go next just by talking to the shop lady.  Enough, I want to screw around and find my own way thank you.
However the worst part of the game is a kickstarter backer got to design an enemy in the game and made it a large disembodied dog head.  Not like a evil looking dog, nope just a large doberman head.  Not cool.

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General Chat / Re: What games are you playing 2019?
« on: June 11, 2019, 08:38:16 AM »
Super Robot Wars V:  Why didn't anybody tell me these got English language support.  Anyways starting with V first over T.

Complete forgot how absurdly dumb these games are.  The game first starts off in a ravaged Earth where all the wars from the various series completely wiped out the sea and humanity's last hope is a battleship designed to look like a World War II navy vessal.  Then stuff happens and Crossbone Gundam and Gundam 00 is like "can we be in this game but have no plot relevance" and it's k.  Then they remember to throw in Getter and Mazinger so here have them too with no explanation on how they got here.  Then wormholes open up and now we're allies with a corporate president that has a mecha combine with a train.  So far we're lacking in half naked female mecha fanservice so they put Cross Ange in the game.  Yuck.  At least 7 female characters already want to bang Arthrun, who happens to show up at the perfect time when Cross Ange is introduced.

Apparently T has Cowboy Bebop.  It is a mecha show now.  Can't wait for Ein to pilot a mobile suit.

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General Chat / Re: What games are you playing 2019?
« on: April 19, 2019, 08:12:57 AM »
Sekiro beaten.  The intended final boss is deservingly the toughest yet but my good friend Mr. Umbrella and projected force is extremely useful in stage 2.  The whole lightning counter gimmick is annoying to get used to but there are random enemies to practice the mechanic and once you get it down stage 3 is actually the easiest part of the whole fight.  I like how they throw another boss before just to try and drain resources before the main fight.  I had to learn to perfect him so I can go into the final fight with full resources.

Once the game clicks with you, you end up dying a lot less and having a lot of fun.  In the end I think the game is actually a bit easier than Demon Souls and Dark Souls 1 (no friendly summon condition only), but it's probably the worst From Software game because of how limited repeatability due to a shorter main quest and lack of customization.  DLC to expand Seikro's moveset or offer another playable character would be something I buy.  I don't think there should be any changes to the game except make Lady Butterfly a bit weaker to encourage less rage quitters because the game is great once you escape the early game.

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General Chat / Re: What games are you playing 2019?
« on: April 16, 2019, 07:09:21 AM »
If it's the boss I think you're talking about it only took me about 12 tries which is pretty good considering how fast you can actually die.  You can sort of manipulate the first phase by maintaining distance, baiting one of three attacks that are easy to dodge then counterattack for three hits.  Found out the hard way you do not want to do thrust attacks, they don't get deflected, they get countered, for all your health bar.  Second phase was much harder simply because of how hard it is to get posture build up to stick.

If you're talking about the boss you fight at the same spot you fight horse dude, then I think he's hardest boss in the game.  So much life and so many attacks that deal 80-90% of your HP, but a lot of them are dodgeable.  It's just a dumb attrition fight.  Reminds me of chalice dungeon bloodborne bosses.

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General Chat / Re: What games are you playing 2019?
« on: April 14, 2019, 05:30:42 AM »
Beat SPOLIARS at the top of Ashina Castle after the ninja invasion.  Only took me two tries.  It's absolutely amazing what a large life bar and tons of drinks do to make difficult bosses manageable.  Come to the conclusion that Lady Butterfly is just a very very poor introduction to the game and everything else seems within reach.  I came back after multiple attack upgrades and dunked on the spearman boss at the Outskirts.  Even the 2Apes1Shinobi looked insane but the brown ape can be stunlocked with firecrackers turning the fight into another Guardian Ape 2.0 but without the bullshit grab attack.  I have no idea how you're suppose to figure out to use the spear after deflecting a certain attack but once you learn about it, the ape takes insane vit and posture damage.  Probably the hardest boss since Butterfly has been oddly Headless, simply because you need to use a buff that is in very limited quantities and the fight is not possible without it.  If you die you don't get those consumables back.  THEN I learned you can upgrade the umbrella to cheese them.  If spirit emblems' cap wasn't so low, the umbrella might as well be cheese mode it makes parrying so much easier with a larger window to do it.

Overall my opinion of the game has skyrocketed once you escape the early game.  You don't die in one or two hits,  deathblows restoring 1/5th of your life makes saving drinks during fights with normal enemies, and prostethics open up a rather limited skillset once you start upgrading them.  I'm also surprised on how many idols are right next to boss fights, not that the higher mobility of Sekiro makes dodging enemies easier to challenge bosses again faster.  My favorite upgrade is the whistle that makes dogs go berserk and attack their ninja masters.  Some dogs later in the game wear cute little Naruto headbands and I just can't kill them recklessly.

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General Chat / Re: What games are you playing 2019?
« on: April 12, 2019, 08:51:51 AM »
Sekiero or how I embrace the cheese:

I've cheese about 3 minibosses by abusing slopes and just chip vitality damage until you can safely land a deathblow.  I also found the poizn knife to be really good at dealing with a lot of the stronger samurai and spearmen.  Funny enough the Armored Warrior, a typical dark souls boss, wasn't too bad.  Making through Mibu Village was easy but man the two bosses there are ridicious but learning patterns and hit and run tactics seem to work.  Fuck Corrupted Monk.  That guy had waaaay too much health and near instant posture recovery means it's a 40 minute fight where you're allowed four mistakes by how much damage it does.

I'm up to 5 prayer necklaces and the health boost is something that should have been the default.  I went though so long without dying until the goddamn guardian ape and it's bullshit instant lock grab brought another rage quit for the day.

Ephraim, did you play Stella Glow?  Seemed like an Ephraim kind of game.  Aside from usual Nonsense Vaguely Haremy Anime embarrassing, that game's combat is too damn slow, despite being somewhat interesting?  Maybe I'm impatient now that modern Fire Emblems have things like "skip enemy phase" and failing to protect the dumb AI guest means time to start from scratch.

Is that the 3DS game with the singing witches?  It's non-offensive aside from the issue you said that the enemy phase takes too long.  You want to use characters that don't have movement restrictions or the sand levels are unbearable.

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General Chat / Re: What games are you playing 2019?
« on: April 04, 2019, 11:53:43 PM »
After 50 tries I barely beat Lady Butterfly, who I find out is NOT the first boss but rather the first one you can encounter.  The real first boss is some dude on a horse.  He actually wasn't too bad because you can learn a skill that directly counters him.

Then I fought a flaming bull.  Kills you in one hit but directly countered by throwing firecrackers at his ass, so slow and steady wins the fight.  Shit fight because how how little fucking damage you do.  Then a split path opens up.  One path takes you vs. a ninja that oneshots you and has insane health, one path has a spearman who oneshots you and has insane health.  You can counter the later's thrust attacks but it does fucking nothing but leaves you open to another attack.  What the fuck are these mechanics.

I hate this game so much.  You are allowed no mistakes vs. minibosses tougher than anything From Software threw out.   Limited moveset, shitty dodge rolls with no invinciblity frames (on a engine where enemies track your movement with precision), no health with limited healing items that don't heal for shit. 

I think I understand how the game works now at least.  It wants you to be aggressive as much as possible.  You attack an enemy twice, they block them, your third strike is parried which means you must stop attacking and react to their attack.  The issue is they can put out 4 or 5 different possible attacks with different start up times and properties.  Guess wrong and you lose 90%-100% of your life.  Is it a thrust or sweep?  It's a guessing game where you you need twitch reflexes.  Everything can be solved if you had more health and enemies did less damage because certainly every single non grunt enemies have large life pools and without 10 straight perfect parries you cannot deplete their posture bar.  The only two bosses I had no trouble with seem to ignore this and instead have gimmicks that are easy to figure out. 

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General Chat / Re: What games are you playing 2019?
« on: April 03, 2019, 06:41:58 AM »
Sekiro - You know parry mechanics from Dark Souls and how it was a cool idea but never really necessary to beat the game?  Well, now it's time to git gud and learn to parry because the game is impossible otherwise.  The first boss in the game is more difficult than Lady Maria in Bloodborne (a lategame DLC boss fyi), same idea and fighting style but in Bloodborne you're not made of tissue paper.  Getting hit once means 90% of your health bar is gone and it takes two healing items to refill it.  You come into the fight with three healing drinks.  You also get to revive once when you die, with 50% HP.  This means you get 3 mistakes, against a boss harder than 70% of Dark Souls/Bloodborne.  THIS IS THE FIRST BOSS IN THE GAME.

Maybe I'm getting too old for this shit but I don't have the twitch reflexes to parry 5 attacks in a row.  In Sekiro you kill bosses by depleting their posture gauge.  How do you deal posture damage? By parrying.  Oh you have to keep on the pressure because the posture gauge recovers when not taking damage or blocking.  There is a health gauge but all it does it make the posture gauge refill slower the less health you have.  You also have posture that bosses deplete in 4 attacks unless you perfect parry everything.

The game is the literal definition of get good or die.  There's no way to increase your attack power or health without defeating bosses so there's no grinding.  Also it's an entire single player game, so no summoning either.   Probably the first time I regret buying a game because of it's shitty difficulty.  It's a shame too because the rest of the game is great.  You can actually use stealth to pick off enemies one by one and even weaken minibosses by using stealth blows.  When it comes to actual dueling, the game is shit unless you have great reflexes.  I suck at fighting games and bullet hells.  Sekiro is the Touhou of Dark Souls.

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General Chat / Re: What Games are You Playing 2018?
« on: September 25, 2018, 11:32:23 AM »
Dragon Quest XI: Finished.  Took about 85 hours but who knows how much was just idling.  Maybe 3-5 hours? Spoiler free discusion. Anyways,  this game is what happens when you give Dragon Quest a real budget, not just books of text.  Generally if you enjoyed Dragon Quest VIII you will like XI.  I think I liked VIII more due to a more concise story and better feeling of adventure.  A real downside is the repetivie soundtrack and used of MIDIs.  Seriously I think I could count the number of tracks with two hands.  At one point I turned off the music due to the goddawful general field theme.

There's special restrictions you can set up at the start of the game.  No armor, no buying from shops, a silly permanent status effect that sometimes eats a turn for your hero.  The biggest one is stronger monsters.  It's no joke, monsters are generally twice or even three times as strong.  The game is auto battle easy otherwise.  Party members function like they did in VIII: specialty roles with a skill tree for some customization.  Since you can reset skill points at any time, you can try out many builds until you find one you like....if half of the skill trees weren't useless.  Why spears on a healer?  Weapon skills on your pure support character is a waste of time.  2-handed swords do more damage than 1-handed swords for 90% of the game, and shields aren't powerful enough on their own. Not to mention 2 handed weapons have better block than shields anyways.  Boomerangs are useless due to their poor accuracy, meaning you have to dive into the skill tree for accuracy+ passives.

There's not much in the way of dungeon crawling.  You can avoid almost every encounter, metal enemies are common and can be summoned at will with a special ability, and thanks for forging you don't really need money.  I agree with MC50 that's there's an appeal of slogging though a whole dungeon, focused on conserving MP so you have enough resources to fight the boss.  This was the better part of Persona 3/4/5's pacing and kind of sad to see it go in the series that started it.

The game divides itself into three parts.  The first part of the game, the longest one too, is great.  It has those little side stories that complement the main quest very well.  There's a linear path the game wants you to take but you can do somethings out of order if you like.  The second part has a strong beginning but kind of goes into a boss rush mode while you gather your party again.  There's one part that was a total buzzkill because it's random as hell.  The third part is mostly sidequest content to power you up for the final boss which I swear looks like a horrible amalgamation of every Dragon Ball Z villain.  I'm sorry I can't take you seriously when you look so fucking stupid.

Good game but not amazing.  Apparently it's missing content that the 3DS version has.  I didn't even know there was a 3DS version until after I beat the game.  I wouldn't bother with it anyways, not really into 2d sprite shit after the dung heap Octopath Traveler.

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General Chat / Re: What Games are You Playing 2018?
« on: August 05, 2018, 01:11:23 PM »
I finished Octopath this week.  If I have to say one thing about it, it's extremely disappointing.  It squanders great potential in order to play a by-the-books most basic RPG storyline and gameplay ever.  It suffers the same way the most recent Mario Odyssey does;  it's not really meant for experienced RPG fans but rather trying to hook in new players by showing off cool retro style graphics that gamers played 25 years ago....except it doesn't with a unbalanced learning curve.

Secluded storylines of each character does nothing for the whole game package.  It felt like I was playing 32 sidequests, building up to something bigger that never happens.  Each chapter plays out exactly the same way:  cutscene, use your path action, another cutscene, small 10 minute dungeon with side paths for treasure, boss fight, ending cutscene.  If not for the large amount of grinding the game requires,  it's about a 15 hour game.  Octopath Traveler should take about 60 hours to complete.  Sidequests (aside from postgame) are mostly there to tack on more hours since the payoff is just money (which is not an issue if you abuse Tressa and Therion).  Path actions are extremely unbalanced.  If you avoid using Therion, you're playing hardmode.  Once leveled up, he just steals so much free shit you never have to touch a shop ever. Tressa generates an insane amount of money for doing nothing but walk around, so go around steal/buy all the strong equipment then you're good to go.  In contrast,  there's not much reason to Challenge/Provoke aside from getting a dude from blocking a door to someone where you can steal/buy more shit.  I heard you can get endgame equipment as a 1% drop from some of the strongest NPCs, but it's already too much grinding as is.

The plot is the most safe and boring I have ever experienced since something like Dragon Quest Four.  You have three standard revenge plots, a "journey was the real treasure" garbage, a guy with trust issues,  an inexperienced chemist trying to prove himself, and Cyrus.  I'd admit, Cyrus had me intrigued because he's a giant nerd caught up in some serious shit just because he's trying to find a book.  I skipped probably 40% of the cutscenes just by how droll they were.  Just watch videogamedunkey's take on the game to summarize Olpiela's quest.  At least her final boss had some excellent voice acting and battle sprite.

I liked the gameplay and music, although if you're gonna advertise having a job system try having a few more intermediate jobs.  You get the 8 basic jobs and four super jobs, with nothing filling out the rather large midgame.  The extra jobs are clearly meant to be postgame.  The Sorcerer job alone makes everything except the final boss a complete joke.  Runemaster lets you pump out 50k-100k damage without having to use a single boost.  Nothing besides the super job bosses and post game has more than 150k HP.  There's also not much reason to try out funny comps since job points are universal so if you want to learn all cleric skills with Olberic without him ever using the class in a single battle, you can. 

A sequel that fleshes out the story and expands on the job system would make the game near perfect.  But as is, it's sad that it was suppose to be one of the Switch's biggest titles and hooks when the system was announced.

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General Chat / Re: Fire Emblem Heroes Topic: You knew this was coming!
« on: March 08, 2018, 07:10:54 AM »
New mode where you can use heroes from your friend's list.

Ciato you bum, put QR3 on your Tana.

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General Chat / Re: Fire Emblem Heroes Topic: You knew this was coming!
« on: January 28, 2018, 11:11:47 AM »
Reinforcements show up the more you kill of the initial bunch.  It's kind of important to not kill the two manaketes at the start cause that's when the archer and mage horse show up.

Flying heroes kind of trivialize this GHB with all the open space you got.  I did it with New York Azura, Halloween Nowi, Tana, and Myrrh.  Funny that Myrrh can fit into flying and dragon teams.  Just running around with +spd Nowi Fury/Desperation one rounding basically any red or green unit, sing and do it again.

Myrrh I think is probably the best hero in the game right now thanks to Iote shield seal.  Cancels out her arrow weakness and walls every unit aside from Falchion users (who I haven't seen in months) and Zelgius/Black Knight.

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General Chat / Re: Fire Emblem Heroes Topic: You knew this was coming!
« on: January 12, 2018, 02:39:37 PM »
Posting this here for non Laggy people.

https://i.imgur.com/pRUcHnM.png

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Discussion / Re: 2017 games in review
« on: January 11, 2018, 01:57:29 PM »
Not in any particular order or rankings

Nier Automata - Hey, Taro finally got that budget he always wanted (unlike Drakenguard 3 that game was shit).  Next time please tone down the bullet hell stuff, no one likes bullet hell.

Tales of Berseria - On the all time Tales ranking List this game goes below Abyss and Veserpia but above the rest.  I feel like the series still hasn't made that gen leap from the PS2 days aside from slightly nicer graphics.  Also I have never seen a character talk so fucking much than Eizen.  Goddamn dude just shut up you don't have to explain every single little detail.

Zelda Breath of the Wild - Finally an open world game other than New Vegas that got my attendition for more than 4 hours.  BotW is just a fun game to dick around and explore and find new shit without a bunch of doll-like NPCs spewing thousands of little sidequest that you can do.  Big Props to letting you run out nearly naked straight to Ganon and kill him with a mop or pitchfork.

Fire Emblem Echoes Shadows of Valentia - they had the chance to make it LESS like Gaiden but choose to keep the dumb bullshit maps and unbalanced character design in favor of full voice acting, REAL dungeons and a brand new character to cater to cuck fetishes.

Persona 5 - Stylish game.  The last 3 hours were dumb as fuck but not as dumb as Persona 4 or SMTIV Apocalypse.  I really really hate Morganna with a passion though.

Xcom 2 War of the Chosen - a real expansion that doesn't have the bullshit of Long War mods but still doesn't have the raw potential that it could.  Bonus points for more Trump and Tommy Wiseau voice mods

Doki Doki Literature Club - The new trashy meme game after Katawa Shoujo and Undertale.  A genre disguised as something else for shock value.  If you want a real visual novel, play Nekopara.

Tales of Cold Steel 2 - I appreciate the move from a school setting to actual real war but can I play through the eyes of the cooler adult characters like Olivier, Laura's dad and the hot maid chick instead of high school students?

Metroid 2 Samus Returns - now this is how Nintendo should have remake an old busted game.   The free aiming option was great, enemy telegraphed attacks help you dodge and weave though monsters if you don't feel the need to fight, that random giant robot boss was one of the series best and one final showdown with youknowho at the end was a great way to finsih the game.

Fire Emblem Warriors - I think this is my favorite Warriors title simply because for once your AI teammates actually get shit done.  It's nice that I can send Ryoma down to kill someone and he actually does it.  It's still a good game to plug in and turn off your brain while you hit some buttons.

Super Mario Odyssey -  I don't know. I wasn't feeling this Mario title.  Too many terrible world and not enough good ones.  I think it's borderline Donkey Kong 64 in terms of collectables and I think they could have cut about 200 moons from the game without hurting the overall game.

Xenoblade 2 - I opened a crystal and got a giant furry bunny with huge boobs and it still somehow wasn't the most ridiculous looking character in the game.  I think the game is bugged in sleep mode or something because there's no way I spent 140 hours on this game.


Bonus random mobile game shit:

Fire Emblem Heroes - crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates crates

Fate Grand Order - When I told someone I was free to play with seven 5* servants I get called a liar when I found out they're a 1% summon with no pity rate.  I can go 200 orbs in FEH with nothing but 6 quartz summon Francis Drake and Jeanne d' Arc back to back.

Shadowverse - It's anime Hearthstone but it someway somehow it's more broken and unbalanced than Hearthstone itself.  That is an impressive feat. 

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General Chat / Re: What Games are you Playing 2017?
« on: December 17, 2017, 08:18:48 AM »
Well the menu button doesn't open the goddamn menu.  This isn't the Wii, put the goddamn menu on the X/Triangle button.

Also to powerup the steampunk KOS-MOS character you have to play a shitty 8 bit mini-game that kicks you out every you fail or win.  You have to play this minigame around 20 or more times to get any real use out of her.  So all the time loading back into the minigame adds up over time.  She's also your primary tank character so you kind of need to if you don't want a shitty team comp.

If you miss any tutorial, too bad because there's no way to view it again.  If you want to understand the gameplay mechanics, you either have to learn by brute force or watch a youtube video.

The longer you play, the worse the texture pop up gets.  There's a serious memory leak that can crash the game after extended periods of time.  There's no auto save, so you can lose hours of progress.

All of this shit can be fixed with a patch, and I like the core gameplay and characters.  Of course I'm not triggered by whacky anime hijinks or out of place boobies.  There is a dick joke in the game so Grefters beware.




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General Chat / Re: What Games are you Playing 2017?
« on: December 17, 2017, 03:02:24 AM »
My post wasn't really serious at all but Niu basically sums it up.  Xenoblade 2 is a product much like Fire Emblem Awakening/Fates where they needed an artist(s) to appeal to the masses because they didn't have stable recognizable brand. 

My joke was all the main characters are cute anime girls while all the bad guys were bishie pretty boys.

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General Chat / Re: What Games are you Playing 2017?
« on: December 15, 2017, 02:05:06 AM »
Xenoblade 2

All the good guys are designed by a hentai artist featuring a "Furby that talks like Jar Jar Binks with a sex slave robot" and most of them have British/Scottish/Welsh/Australian accents.  All the bad guys are designed by Tetsuya Nomura, looking like rejects from a Kingdom Hearts game and all of them have American accents.  Feels like two very different asethtic directions were going on at the same time and they don't clash very well in cutscenes.

Also I bet the pope is the final boss, AGAIN.

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General Chat / Re: Fire Emblem Heroes Topic: You knew this was coming!
« on: December 01, 2017, 11:01:04 AM »
Finish my first project character since I didn't really have much purpose for feathers anymore.  Got another 40k and working on Effie next.  She's +6.  Dunno if I want to meme with Carrot Lance or wait for Berkut to come back for his weapon.


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General Chat / Re: Fire Emblem Heroes Topic: You knew this was coming!
« on: October 02, 2017, 11:53:30 AM »
The next time Olivia in on the daily Hero battle is next week.  Even if you obtained and deleted Olivia you should still get access to the battle.  There you can find out if you actually deleted her or not.

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General Chat / Re: Fire Emblem Heroes Topic: You knew this was coming!
« on: October 02, 2017, 06:45:41 AM »
I put 100 orbs and got three Azuras and two Olivias.  Probably my best outing for orbs since Hero Fest 2 where I got six Ikes.

My Azura has higher attack than my +1 Black Knight, Brave Roy, Amelia, and Lilina. Scary.

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General Chat / Re: Fire Emblem Heroes Topic: You knew this was coming!
« on: August 31, 2017, 09:01:17 PM »
All of the Brave units are good.  Though I think Ike is the worst.  He's suppose to be designed as a melee tank but those don't really work in this game.  Without Distant Counter he cannot defend himself against mages and even with Urvan he takes a significant amount of damage.  His stat spread doesn't seem that impressive.  I look at him, then look at Bartre and think "what can Ike do than Bartre cannot?"  Bartre is designed as a Brave Axe+ infantry and does that well.  Ike can too but loses his niché.  I'd say slap DC on him and have Reinhardts suicide into him, I think that's what he does best.

Honestly just take Lyn to avoid colorless orbs for a long long time.  Rolling for Lyn only to be Maria'd or Lachesis'd would be devastating.

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General Chat / Re: Fire Emblem Heroes Topic: You knew this was coming!
« on: August 31, 2017, 10:50:59 AM »
Is this is what it's like to be lucky?

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General Chat / Re: Fire Emblem Heroes Topic: You knew this was coming!
« on: August 31, 2017, 05:28:13 AM »
I had to readd a bunch of people on my friendlist after moving my account a new device after 3 months of inactivity.  I thought I was banned for playing on an emulator for a week but I'm still ranked in arena (albeit dropped a few ranks).

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General Chat / Re: Fire Emblem Heroes Topic: You knew this was coming!
« on: August 15, 2017, 12:05:54 PM »
The Sacred Stones banner is insane.

Seth, probably one of the best units in the game, possibly in the series is a mediorce all rounder you can sum up as "basically a slightly better Stahl" in Heroes
Amelia, one unit you don't even bother with in SS because level 1 unit at the halfway mark is the highest BST in Heroes with an armor mobility skill that makes your Hectors and Effies go fast.
Innes stole Rennac's godlike RES and reverses triangle advantage as if Robin wasn't already garbage enough already
Tana can warp Effie or Hector right next to her and smash someone in the face.  heh nothing personal.

Japanese mobile game powercreep at its finest.

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