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Messages - Dhyerwolf

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4701
RPG Stats Forum / Shadow Hearts
« on: December 18, 2007, 07:22:40 PM »
1. Levels and Enemies Used
Characters are level 50, perfect Judgement Rings are assumed. Damage is tested against enemies on the third floor of the final dungeon, but non-ID status is against enemies on the first floor since I believe the ones on the third floor are immune.

2. Equips
Two levels of Moxibustion are assumed since most characters would prefer it if only for the healing boost. Characters also have on belts and headgear, but Yuri and Alice may choose to drop the Headgear for a status blocker at times (They’d lose 9 Def and 1 Sdef).

Characters can block Instant Death, Stone, Paralysis, Confusion, Silence and Poison with status blockers. One blocker can simalteanously block Confusion, Silence and Poison if you allow that.

3. Sanity
A character loses 1 Sanity Point (SP) every turn. When their SP hits 0, they go Berserk. Berserk characters generally attack target that are not themselves, and average 2 of  their physical (62% of average physical). They can also use spells, but those seem more infrequent.

4 Status length and Effect
Non Petrify statuses last 5 rounds. Silence and Paralysis are standard, Poison is 3% of HP or so, and Confusion wears off with damage and causes character to physical a random target.

5. Defenses and Evasion
Defense is factored in twice in a full physical string, but 1.5 times on average. MDef is factored in once. Both are straight subtraction. Evasion can occur, but it just doesn’t at endgame at all really.

6. Speed
This isn’t fully linear, and while doubles can occur, they are really rare. 99 Speed Yuri didn’t double 64 speed Alice in 10 turns before I stopped counting, so that tells you how often doubles occur. However, speed is really good at determining who goes first!

7. Averages! Up top! (Important ones anyways)
HP: 587
Damage: 630 (549 without SR)
2.5 Kill Point: 1575 (1373 without SR)
Agility: 66

Yuri Hyuga

HP 666, MP 437, SP 70
Str 77, Vit 73, Agi 76, Int 61, Pow 64, Luck 68
P-Atk 206, S-Atk 179, P-Def 176, S-Def 154, P-Evd 96%, S-Evd 91%

Nightbird Claw
Father's Coat (Halves Holy/Dark)
Headgear
Loin Guard
Flare Brooch (Lowers Fusion SP Cost by 20%, Adds 2 Att/Mag/Def/Mdef)

Seraphic Radiance- Consumes 51 SP costs, alters Yuri’s stats to the below and allows for the following spells to be used.

Str 99, Vit 98, Agi 99, Int 86, Pow 89, Luck 93
P-Atk 228, S-Atk 204, P-Def 201, S-Def 179, P-Evd 99%, S-Evd 99%

Physical- 530 damage (770 under FE)
For the Children- 1420 Magic Damage (1560 under FE), 200 MP
For Tomorrow- 665 MT Magic Damage, 420 Healing to Yuri (815 under FE and 490 healing), 120 MP
For Everyone – Raises Atk, SAtk, Def, and Sdef by 36%, and increases Agi by 30 (Although I think Yuri already hit the cap before this), Lasts five rounds, can not be stacked, 100 MP

Amon- Consumes 45 SP costs, alters Yuri’s stats to the below and allows for the following spells to be used.

Str 94, Vit 90, Agi 93, Int 78, Pow 81, Luck 85
P-Atk 223, S-Atk 206, P-Def 193, S-Def 171, P-Evd 99%, S-Evd 99%

Physical attack- 465 damage
Demon Rays- 635 Magic Damage, 86 MP
Mind/Body Revival- Full healing, 65 MP

Elemental Summons- Resist their Element by 25%, 25% Weak to the Opposite; Consumes 38 SP. Mostly used to gain elemental damage while keeping the equip resists.
Fire/Water/Wind/Earth/Holy/Dark Spells- 480/490/490/475/490/475 MT Elemental Damage, Holy and Dark Spells also have 25% ID, 72 MP
--Dark Spell does 575 under Magic Boosting
Sandalphon's Sanctuary- MT Full Healing, 72 MP
Egil's (Water) Holy Tears- 445 Healing, 64 MP
Release Magic- MT Magic Boost, 54 MP
Czernobog's Mind Assault- 115 MP Restoration/Draining (135 under Magic Boosting), 1 MP
-The draining doesn't effect ability of enemies to cast spells at all, and only serves to replenish Yuri's MP.

Alice Elliot

HP 502, MP 678, SP 12
Str 57, Vit 55, Agi 64, Int 70, Pow 68, Luck 70
P-Atk 178, S-Atk 191, P-Def 147, S-Def 165, P-Evd 79%, S-Evd 84%

Holy Book-Flesh
Gold Threaded Coat (Halves Holy/Dark)
Charming Pareo
Headgear
Cotton Underwear (Halves Physical Damage, 10 Defense)

Alternate Equip: Black Silk Panties (Halves Magic Damage, 10 Sdef). Can only be obtained in New Game Plus+ in Europe, making it very, very aftergame.

Physical attack- 350 damage
Advent- 535 MT Holy Magic, 120 MP
Arc- MT Full Healing, 80 MP
Cure- Heals 290 HP, 6 MP
Gospel- Raises Def and Sdef 36% for 5 turns, 40 MP
Wish- Restore status, 15 MP

Zhuzhen Liu

Four-Peak Staff
Coat of the Adept (Halves Fire/Water/Ice)
Headgear
Loin Guard

HP 507, MP 632, SP 18
Str 60, Vit 54, Agi 60, Int 67, Pow 70, Luck 59
P-Atk 173, S-Atk 187, P-Def 148, S-Def 165, P-Evd 76%, S-Evd 79%

Physical- 325 damage
Flames of Fudo- 530 MT Fire Magic, 120 MP
Thunder Roar- 410 MT Wind/Lightning Magic, 90 MP
Fury Serpent- 340 MT Water Magic, 70 MP
Corpse Arm- 270 MT Earth Magic+25% Paralysis, 55 MP
Life Sucker- 200 Dark Magic+25% Silence, 30 MP
Nourishing Potion- Heals 375 HP, 35 MP

Margarete Zelle

HP 611, MP 497, SP 16
Str 68, Vit 68, Agi 70, Int 63, Pow 61, Luck 77
P-Atk 194, S-Atk 180, P-Def 155, S-Def 143, P-Evd 82%, S-Evd 82%

10-Gauge
Leather Suit (Halves Fire/Water/Ice)
Headgear
Charming Pareo

Physical- 345 damage
Diving Bomber- 520 MT Fire Magic, 120 MP
Bazooka- 405 MT Water Magic, 95 MP
On Switch- 330 Magic Damage, 65 MP
Snipe- 220 Magic Damage+75% ID*, 38 MP
Pain Killer- Cures Status, 20 MP

*75% against no resistance, half the enemies the final dungeon have 50% resistance.

Keith Valentine

HP 645, MP 445, SP 40
Str 72, Vit 77, Agi 66, Int 64, Pow 58, Luck 55
P-Atk 197, S-Atk 177, P-Def 182, S-Def 142, P-Evd 85%, S-Evd 82%

Demon Sword Tyrving
Mantle of Shivering (Halves Earth/Wind/Lightning)
Headgear
Loin Guard

Alternate Equip:
Deathblade Jiru- 100% resist-ignoring instant attached to the third hit of the physical. Very small hit range, although an Level 3 Hit Moxibustion makes it very easy to hit with. Reduces magic damage by 55.

Physical- 350 damage (100+100% ID with DBJ)
Gift- 515 MT Dark Magic, 75% ID, 120 MP
Larva- 395 Earth Magic, 25% chance of Poison, Paralysis, or Silence, 96 MP
Asparas- 325 Water Magic, Cures party’s statuses, 80 MP
Blood Sucker- 310 Dark Damage, Damage heals Keith, 55 MP
Drain Touch- 220 Dark Damage, Damage heals Keith, 15 MP

Halley Branckett

HP 589, MP 599, SP 14
Str 63, Vit 63, Agi 71, Int 68, Pow 64, Luck 71
P-Atk 188, S-Atk 187, P-Def 159, S-Def 157, P-Evd 88%, S-Evd 89%

Volt Snipe (Halley also has status weapons that can inflict Petrify (might lose about 50 damage) and Paralysis (might lost about 75 damage). Guessing the hit rate is 25% like the other status).
Metal Jacket (Halves Earth/Wind/Lightning)
Headgear
Loin Guard
 
Physical- 330 damage
Shock Max- 560 Magic Damage, 120 MP
Black Hole- 350 MT Dark Magic, 25% ID, 75 MP
Air Shot- 325 Wind Magic, 25% Confusion, 60 MP
Aqua Blade- 315 Water Magic, 25% Poison, 50 MP
Strong Earth- 270 Earth Magic, 25% Stone, 40 MP
Healing- Heals 515 HP, 20 MP

AVERAGES
HP
1. Yuri- 666
2. Keith- 645
3. Margarete- 611
4. Halley- 589
5. Zhuzhen- 507
6. Alice- 502
Average: 587
 
MP
1. Alice- 678
2. Zhuzhen- 632
3. Halley, 599
4. Margarete, 497
5. Keith, 445
6. Yuri, 437
Average: 548

Three-Turn Damage
1. Yuri- 1123 (635 without SR)
2. Halley- 560
3. Alice- 535
4. Zhuzhen- 530
5. Margarete- 520
6. Keith- 515
Average: 630 (549 without SR)
2.5 Kill Point: 1575 (1373 without SR)

Speed (Again, this doesn't mean as much as the stat indicates)
(SR Yuri, 99)
1. Yuri- 76
2. Halley- 71
3. Margarete- 70
4. Keith- 66
5. Alice- 64
6. Zhuzhen- 60
Average: 68

Defense (Effective Defense)
(SR Yuri- 201) (302) (411 under For Everyone)
1. Keith- 182 (273)
2. Yuri- 176 (264)
3. Halley- 159 (239)
4. Alice- 157 (236) (320 under Gospel)
4. Margarete- 155 (233)
5. Zhuzhen- 148 (222)
Average: 160 (240)

Magic Defence
(SR Yuri, 179) (243 under For Everyone)
1. Alice- 165 (224 under Gospel)
1. Zhuzhen- 165
3. Halley- 157
4. Yuri- 154
5. Margarete- 143
6. Keith- 142
Average: 154

4702
RPG Stats Forum / Re: Legend of Dragoon
« on: December 18, 2007, 07:21:25 PM »
DOEL
650 HP/1500 HP; Thunder
Reduces Physicals 10% (27.5% in Dragoon form), takes extra 20% from Magic
About 95% average speed

PC HP: 521
PC Damage: 119 (135 w/ Magic)

Moves:
Regular Form
Tele Sword: 114 Non-Elem Magic
Sword Slashes: 86 Physical Damage

Dragoon Form (Transformation doesn't alter turn order)
ThunderCascade: 180 MT Thunder Magic
SparkNet: 360 Thunder Magic
Wave Sword: 120 Thunder Magic
Invincbility: Gains Invincibility for next 3 actions
Roaming Thunder: 240 MT Thunder Magic; Used only during Invincibility

LENUS 1
HP: 3500, Water Elemental
Reduces Physicals 13%, Reduces Magic 61% (45% w/ bad MDef enemies removed)
Speed: 87% Average

PC HP: 847 (987 w/ Physical Ring on the bad HP characters) (1127 w/ boost)
PC Damage: 171 (w/ only physicals), 228 (w/ magic) 205 (w/magic and bad Mdef enemies removed).
Once again, there are two enemies who take horrid damage from magic. However, these two are not as much outliers as the first enemy who was raped by magic. Because of that, I consider them, making the average damage 228.

Boomerang- 214 MT Physical
Dancing Blades- No (Why is an ST Physical worse than the MT?)
Dark Mist- 676 Dark Damage (Unlocked at 60% HP or against Dragoons)
Black Rain- 451 Dark MT Damage (Same)
Spear Frost- 451 Ice Damage (Ditto)
Fatal Blizzard- 300 Ice MT Damage (Again)

Upon hitting 60% HP, or when Dragoons are activated, Lenus immediately gets a turn and can start using magic. She also starts getting double turns, and sometimes quadraturns. Note that these aren't too common, but she'll often use a double right away. She usually follows the first double with another double or a quadra, but the multi acting is scarce after that. Like Zeno, this could be considered an HP limit, or just that she taking your party seriously (Sees they don't die easily or sees that they have power). Take this as you will.

LENUS 2 AND REGOLE
Lenus/Regole
HP: 3100/3100, Both Water Elemental (Too lazy to doublecheck if these numbers are fully accurate)
Reduces Physicals 21%-Lenus, 33%-Regole, Reduces Magic 45%-Lenus, Dead Average- Regole
Speed: 87%-Lenus; 79%-Regole Average

PC HP: 999 (1161 w/ Physical Ring)
PC Damage: 264 (w/ only physicals), 351 (w/ magic)

Lenus's Moves
Drowning- 364 MT Water Damage
Tsunami Pillar- 243 MT Water Damage
Energy Boomerang- 199 Physical Damage
Flip Attack- 130 Physical Damage

Regole's Moves
Tsunami- 369 MT Water Damage
Beams- 169 MT Magical Damage
Lunge- 233 Physical Damage

LLOYD
HP: 6000 (+1 Additional Attack***)
18% Weak to Physicals, 40% Magic Resistance, 25% Evasion
Speed: 97.5% (65 to 66.7 Average)
“Counters” 25% of the time

***After taking 6000 HP damage, Lloyd will counter with Wingly Sphere and the battle will continue until one more hit is done to him.

PC HP: 2068
PC Damage: 420

Flying Slash- 700 Physical Damage
Slash- 350 Physical Damage
Wingly Sphere- 890 MT Magic, OPB (And as a “Death Counter”)
Holy Comet- 670 ST Holy Magic, Only used as a counter
ST Wind/Holy/Ice Magic- 670 ST Elemental Magic, Only used as counter
MT Wind/Holy/Ice Magic- 335 MT Elemental Magic, Only used as a counter
Dragoon ID- 100% ID on Dragoons, Can be used as a counter.

OLD ZIEG NOTES
Zieg
12000 HP
Standardish defenses

Dragoon Addition:
1282 to Miranda.
1050 to Meru.
880 to Rose.
802 to Dart.
780 to Haschel.
624 to Albert.
420 to Kongol.

Flame Attack:
1612 to Kongol.
1344 to Albert.
902 to Rose.
864 to Haschel.
962 to Meru (weakness)
430 to Miranda.
0 to Dart (nulls fire)

Melbu Frahma
HP: 10,000/10,000/10,000/12,0000

My Party- All are taken at level 40. I did use some accesories because I find certain equips legal for bosses in game. I'll fill in the PC stat and damage to Melbu later because I really want to get to the meat of the post right now.

Average Natural Party HP: 3075 HP
Average Party HP with Dragon's Helms: 3560
The helms are assumed on the ladies, because they are the ones who really need it.

Note on damage: Many damages are slight underestimates. This is because of the inclusion of accesories. Take this as you will. Most of these damages are closest to Rose with a Guard Badge. Also, key moves are italicized

Form 1: Comes with 4 tentacles that work separately and use Tentacle Smack
Tentacle smack: ~350
Pillarsmash: ~620 Earth damage to all
Virage Stomp: ~830 magical damage to all
Dark and Ice magic: ~770 damage of dark or ice to one
Counter- Counters missed attacks. ~350 damage
Beam of Light: 100% chance of inflicting either stone or stun. I think that both stati have an equal chance of being applied.

Form 2:
Mystic Sword: ~415 magical damage
Energy Beam: ~1245 magical damage
Entangle: Sucks in a PC ala Jibril. However, this not does terminate in an automatic loss. He just shoots you out a couple of turns later at another PC. ~1400 physical damage to both. I don't know if the damage works when your alone.

Form 3:
Starts in Night mode, where it can do
Wannabe Supernova: ~830 magical damage to all
Gravity UFO: ~ 620 magical damage. This may be dark or thunder.
Drop: ~350 physical damage
Rolling Comet: ~710 physical damage
Summon Bomb Star: Summons 4 low durability creatures. These creatures can self-detinate for ~350 damage. They disappear if Melbu shifts to day time or Form 3 dies.
Turn to Day: Changes the setting from Nighttime to Daytime, where it can do. He can also change back to night.
Drop: Same as above
Rolling Comet: Same as above
Command Block: Randomly seals one of type of move with 100% accuracy. I believe that it can block Attack, Defend, Dragoon, and Item in game.
Sunsphere: ~820 fire damage to all
Fire magic: ~620 fire damage to all (Pointless, considering the spell above).

Form 4
Tail Smack: ~350 physical damage
Melbu Attacks!: ~1050 physical damage
Wingly Swarm: ~2100 physical damage
Thunder, Wind magic: ~620 thunder or wind magic to all
Twister Tunnel: ~820 wind damage to all
Glacier Stonehendge: ~820 ice damage to all
Astral Snake: ~1640 thunder damage to one
Confuse: Confuses all PCs. Hit rate is unknown because he didn't like to use this move on me...(and I was blocking a few times before I realized that it must be status) If hit me 3 of 3 times, but I've been told it may be 50% accurate. Note that under LoD confuse, characters never attack enemies and it wears off with time, not physical damage.

4703
RPG Stats Forum / Re: Legend of Dragoon
« on: December 18, 2007, 07:20:57 PM »
Pt. 2

Endgame levels in LoD are debatable. I finished the game at level 40, but some others have finished it at level 45. Also, it seems that stat growth changes around level 40, which may affect the stat comparisons. I felt lazy, so I didn't list the equipment and their special effects.

Dart
HP: 4506
AT: 110 (149, 185) [169, 205]
DF: 110 (156)
MAT: 109 (146) [166]
MDF: 110 (150)

Human Addition
---
With Fairy Sword
Madness Hero- 373 (423)
(306 SP)

Blazing Dynamo- 1675 (1901)
(222 SP)

With Soul Eater
Madness Hero- 463 (513)
(204 SP)

Blazing Dynamo- 2080 (2306)
(150 SP)

Divine Dragon Spirit
---
Dragoon Addition- 680%- 2533 (2873. Fairy Sword)
Dragoon Addition- 680%- 3145 (3485. Soul Eater)

Divine Dragon Ball- 1548 (1760)
Divine Dragon Cannon- 2322 (2640)

Sorry, no Fire Dragoon yet.

Rose
HP: 3154
AT: 107 (207) [227]
DF: 108 (149)
MAT: 107 (143) [163]
MDF: 109 (151)

Human Additions
---
Demon's Dance- 500%- 2588 (2838)
(100 SP)

Black Dragon Spirit
---
Dragoon Addition- 1758 (1930)
Astral Drain- Drains 758 HP from an enemy (864)
Death Dimension- 568 + Fear
Dark Dragon- 1516 (1728)

Haschel
HP: 4055
AT: 137 (192) [212]
DF: 110 (160) [180]
MAT: 102 (127)
MDF: 103 (148)

Human Additions
---
Omni-Sweep- 501%- 2403 (2655)
50% Omni-Sweep- 3604.5 (3983)
25% Omni-Sweep- 4806 (5310)
(100 SP)

Violet Dragon Spirit
Dragoon Addition- 1603 (1802)
Atomic Mind- 435
Thunder Kid- 870
Thunder God- 1305
Violet Dragon- 1705

Albert
HP: 4956
AT: 165 (230) [250]
DF: 147 (206) [226]
MAT: 76 (113)
MDF: 70 (97) {127}

Flower Storm- 405%- 2328 (2531)
(202 SP)

Jade Dragon Spirit
---
Dragoon Addition- 1955 (2125)
Wing Blaster- 387
Gaspless- 1742
Jade Dragon- 1161

Kongol
HP: 5857
AT: 214 (302) [322]
DF: 205 (303) [323]
MAT: 54 (68)
MDF: 54 (82) {112}

Human Addition
---
Bone Crush- 2265 (2415)
(100 SP)

Golden Dragon Spirit
---
Dragoon Addition- 272% (?)- 2053 (2190)
Grand Stream- 348. 20 MP.
Meteor Strike- 464. 30 MP.
Golden Dragon- 696. 80 MP.

Meru
HP: 2703
AT: 80 (95, 110, 120) [115, 130, 140]
DF: 87 (117) [137]
MAT: 163 (205) {225}
MDF: 147 (206)

With Pretty Hammer
---
Cool Boogie- 238 (288)
Perky Step- 1425 (1725)

With Heavy Mace
---
Cool Boogie- 275 (325)
Perky Step- 1650 (1950)

With Basher
---
Cool Boogie- 300 (350)
Perky Step- 1800 (2100)

Blue Dragon Spirit
---
Dragoon Addition- 1045 (1265. Pretty Hammer)
Dragoon Addition- 1210 (1430. Heavy Mace)
Dragoon Addition- 1320 (1540. Basher)

Freezing Ring- 1086 (1192)
Rainbow Breath- 50% Healing.
Diamond Dust- 1086 (1192)
Blue Sea Dragon- 2172 (2386)

Miranda
HP: 3604
AT: 71 (121, 111) [141, 131]
DF: 79 (106) [126]
MAT: 211 (253) {283}
MDF: 212 (297)

Attack- 303 (353. Detonate Arrow)
Attack- 280 (328. Arrow of Force)

Silver Dragon Spirit
---
Dragoon Addition- 665. (777. Detonate Arrow)
Dragoon Addition- 616. (721. Arrow of Force)

Moon Light- 100% Healing.
Star Children- 697 (750).
Gates of Heaven- 50% Healing.
White Silver Dragon- 2092 + Full Healing (3000).

HP: Kongol (5857) > Albert (4956) > Dart (4506) > Haschel (4055) > Miranda (3604) Rose (3154) > Meru (2703)
Party Average: ~4120

AT, no weapons: Kongol (214) > Albert (165) > Haschel (137) > Dart (110) > Rose (107) > Meru (80) > Miranda (71)
Party Average: ~127

AT: Kongol (302) > Albert (230) > Rose (207) > Haschel (192) > Dart (185) > Miranda (121) > Meru (120)
Party Average: ~193

DF: Kongol (303) > Albert (206) > Haschel (160) > Dart (156) > Rose (149) > Meru (117) > Miranda (106)
Party Average- 171

MAT: Miranda (253) > Meru (205) > Dart (146) > Rose (143) > Haschel (127) > Albert (113) > Kongol (68)
Party Average- ~151

MDF: Miranda (297) > Meru (206) > Rose (151) > Dart (150) > Haschel (148) > Albert (97) > Kongol (82)
Party Average- ~166

Human Addition Damage Output: Rose (2588) > Haschel (2403) > Kongol (2265) > Albert (2238) > Dart (2080) > Meru (1800) > Miranda (303)
Party Average: 1954

I would add injured Haschel's Additions, but 4800+ would screw the average over.

Dragoon Addition Damage Output: Dart (3145) > Kongol (2053) > Albert (1955) > Rose (1758) > Haschel (1603) > Meru (1320) > Miranda (665)
Party Average: ~1786

Dragoon Magic Damage Output: Miranda (2710) > Dart (2322) > Meru (2172) > Albert (1742) > Haschel (1705) > Rose (1516) > Kongol (696)
Party Average: ~1838

4704
RPG Stats Forum / Legend of Dragoon
« on: December 18, 2007, 07:20:24 PM »
Notes
1. It takes 100 SP to transform. Every 100 SP will allow characters to stay in Dragoon form 1 turn longer. If you only have 100 SP, you'll only stay in Dragoon form for that one turn, meaning you can't take advantage of the defense boosts.

2. Dragoons cut non- ITD damage by 60%, and are immune to all non-ID statuses.

3. Defending halves all Damage, regens 10% MHP, and immunes non- ID statuses.

4. Equipment effects do not carry into Dragoon form, except for the elemental nulling of Dragoon Armors.

5. The cast can block Poison, Stun (Paralysis), Stone, Armblock (Don't Attack), Confusion, Fear (Doubles all damage taken and halves damage done), Charm, and Dispiriting. All statuses last for 3 turns when PCs apply them, and weapon status is 25%.


Dart
Red Element: Halves Fire (Nulls with DG Armor), 50% Weak to Water/Ice
HP: 3351
Attack: 136 (172 with Soul Eater) (131 with Mind Crush)
Defense: 144
Magic Attack: 133
Magic Defense: 138
Speed: 60 (50 base)

Fairy Sword- 39 Attack, +50% SP Gain (Soul Eater- 75 Attack, Eats 10% of MHP each turn) (Mind Crush- 34 Attack, 25% Chance of Confusion)
Knight Helm- 5 Defense, 37 Magic Attack, 20 SP gained if hit by physicals
Red DG Armor- 41 Defense, 40 MDef, Null Fire Attacks
Magical Greaves- 10 Speed, 5 Evade, 5 Magic Evade

Additions
Crash Dance- 562 Damage, 150 SP (711 Damage, 100 SP) (541 Damage, 100 SP, 25% Confusion)
Madness Hero- 225 Damage, 306 SP (284 Damage, 204 SP)
Moon Spike- 786 Damage, 30 SP (995 Damage, 20 SP) (758 Damage, 20 SP, 25% Confusion)
*Blazing Dynamo- 1011 Damage, 225 SP (1279 Damage, 150 SP) (974 Damage, 150 SP, 25% Confusion)
 
Divine Dragon Spirit
-Dragoon Addition- 1528 Damage (1932) (1472)
Magic
-Divine Dragon Ball- 1119 Non-Elemental Magic MT, 50 MP
-Divine Dragon Cannon- 2238 Non-Elemental Magic, 50 MP

Fire Dragon Spirit (Dart has this for most of the game until the final battle, but does not have it for the final battle)
Dragoon Addition- 764 Damage (966) (736)
Magic
Flame Shot- 746 Fire Magic, 10 MP
Explosion- 373 Fire Magic MT, 20 MP
Final Burst- 1119 Fire Magic, 30 MP
Red Dragon- 1119 Fire Magic MT, 80 MP


Albert
Green Element: Halves Wind (Nulls with DG Armor), 50% Weak to Earth
HP: 3686
AT: 211 (191 with Spear of Terror)
DF: 190
MAT: 103
MDF: 85
Speed: 40 (50)

Halberd- 65 Attack (Spear of Terror- 45 Attack, 25% Chance of Fear)
Knight Helm- 5 Defense, 37 Magic Attack, 20 SP gained hit by physicals
Jade DG Armor- 54 Defense, 27 MDef, Nulls Wind Attacks
Magical Greaves- 10 Speed, 5 Evade, 5 Magic Evade

Additions
Flower Storm- 1411 Damage, 202 SP (1277 Damage, 25% Chance of Fear)

Jade Dragon Spirit
-Dragoon Addition- 1184 Damage (1072 Damage)
Magic
-Wing Blaster- 374 Wind Magic, 10 MP
-Rose Storm- Halves Damage for 3 Rounds, 20 MP
-Gaspless- 1495 Wind Magic, 30 MP


Haschel
Purple Element: Halves Thunder (Nulls with DG Armor)
HP: 3015
AT: 176 (164 with Brass Knuckles)
DF: 148
MAT: 120
MDF: 140
Speed: 60 (70)

Destroyer Mace- 55 Attack, Boosts Damage 50% below 50% HP, and 100% below 25% HP (Brass Knuckle- 43 Attack, 25% Chance of ID)
Soul Headband- 5 Defense, 5 Mdef, 25 MAtk, Gives 20 SP upon being hit with magic
Violet DG Armor- 45 Defense, 40 MDef, Nulls Thunder Attacks (Satori Vest- 40 Defense, 31 Mdef, Immunity to Poison, Stun, and Arm-Block) (Energy Girdle- 37 Defense, 26 Mdef, 50% more SP Gained)
Magical Greaves- 10 Speed, 5 Evade, 5 Magic Evade

Additions (damage with Destroyer Mace listed as normal / below 50% HP / below 25% HP)
Summon 4 Gods- 290/435/580 Damage, 100 SP (271 Damage, 25% ID)
Five-Ring Shattering- 871/1307/1742, 50 SP (812 Damage, 25% ID)
Hex Hammer- 1162/1743/2324 Damage, 15 SP (1083 Damage, 25% ID)
*Omni-Sweep- 1455/2183/2910 Damage, 150 SP (1356 Damage, 25% ID)

Violet Dragon Spirit
-Dragoon Addition- 1101 (1026 Damage)
Magic
-Atomic Mind- 440 Thunder Magic, 10 MP
-Thunder Kid- 881 Thunder Magic, 20 MP
-Thunder God- 1321 Thunder Magic, 30 MP
-Violet Dragon- 1761 Thunder Magic, 80 MP


Kongol
Gold Element: Halves Earth (Nulls with DG Armor), 50% Weak to Wind
HP: 4356
AT: 286 (277 with Great Axe)
DF: 285
MAT: 62
MDF: 75
Speed: 40 (30 Base)

Indora's Axe- 88 Attack, Chance of ID (Great Axe- 79 Attack, Chance of Stun)
Giganto Helm- 10 Defense, 5 Mdef, 14 Matk, Gives 20 SP if attacked by magic
Gold DG Armor- 88 Defense, 23 MDef, Nulls Earth Attacks (Giganto Armor- 75 Defense, 25 Mdef, Gains 20 SP when attacked by physicals)
Magical Greaves- 10 Speed, 5 Evade, 5 Magic Evade

Additions
Bone Crush- 1418 Damage, 100 SP, 25% Chance of ID

Golden Dragon Spirit 
-Dragoon Addition- 1285 Damage (1245 Damage)
Magic
-Grand Stream- 337 Earth Damage, 20 MP 
-Meteor Strike- 450 Earth Damage, 30 MP
-Golden Dragon- 675 Earth Magic, 80 MP


Meru
Blue Element: Halves Ice/Water (Nulls with DG Armor), 50% Weak to Fire
HP: 2010
Attack: 102 (92 with Heavy Mace) (77 With Pretty Hammer)
Defense: 107
Magic Attack: 187
Magic Defense: 188
Speed: 80 (70 Base)

Basher- 40 Attack (Heavy Mace- 30 Attack, Chance of Stun) (Pretty Hammer- 15 Attack, Doubles SP Gain)
Jeweled Crown- 5 Mdef, 42 Matk, Gains 20 SP if magically attacked (Tiara- 5 Defense, 29 Matk, increases magic hit rate 10%)
Blue DG Armor- 30 Defense, 54 MDef, Nulls Water/Ice Attacks
Magical Greaves- 10 Speed, 5 Evade, 5 Magic Evade
 
Additions
Cool Boogie- 168 Damage, 200 SP (152 Damage, 200 SP, 25% Paralysis) (127 Damage, 400 SP)
Cat's Cradle- 591 Damage, 20 SP (533 Damage, 20 SP, 25% Paralysis) (446 Damage, 40 SP)
*Perky Step- 1011 Damage, 100 SP (912 Damage, 100 SP, 25% Paralysis) (763 Damage, 200 SP)

Blue Dragon Spirit
-Dragoon Addition- 740 Damage (669) (562)
Magic
1. Freezing Ring- 1049 Ice/Water Magic, 10 MP
2. Rainbow Breath- 50% MT Healing, 20 MP
3. Diamond Dust- 1049 MT Ice/Water Magic, 30 MP
4. Blue Sea Dragon- 2098 Ice/Water Magic, 80 MP


Miranda
White Element: Halves Holy (Nulls with DG Armor), 50% Weak to Dark
HP: 2680
AT: 101 (111 with Detonate Arrow) (85 with Bemusing Arrow)
DF: 90
MAT: 236
MDF: 281
Speed: 75 (65 Base)

Arrow of Force- 40 Attack, Boosts SP gain by 50% (Detonate Arrow- 50 Attack, MT) (Bemusing Arrow- 24 Attack, Chance of Confusion)
Jeweled Crown- 5 Mdef, 42 Matk, Gains 20 SP if magically attacked (Tiara- 5 Defense, 29 Matk, increases magic hit rate 10%)
Silver DG Armor- 27 Defense, 80 MDef, Nulls Holy Attacks
Magical Greaves- 10 Speed, 5 Evade, 5 Magic Evade

Additions
Attack- 168 Damage, 222 SP (184 Damage, 150 SP) (158 Damage, 150 SP, 25% Confusion)

Silver Dragon Spirit
-Dragoon Addition- 368 Damage (403) (346)
Magic
-Moon Light- 100% Healing, Revival, and Status Curing, 10 MP
-Star Children- 662 MT Holy Damage, 20 MP
-Gates of Heaven- 50% MT Healing, 30 MP
-White Silver Dragon- 1985 Holy Damage+100% Healing, 80 MP


Rose
Black Element: Halves Dark (Nulls with DG Armor), 50% Weak to Holy
HP: 2345
AT: 188
DF: 131
MAT: 131 (125 with Rose’s Hairband)
MDF: 139 (134 with Rose’s Hairband)
Speed: 55 (65)

Dragon Buster- 100 Attack, 100% ID to Dragons
Jeweled Crown- 5 Mdef, 42 Matk, Gains 20 SP if magically attacked (Rose’s Hairband- 36 Magic Attack, Nulls ID) (Tiara- 5 Defense, 29 Matk, increases magic hit rate 10%)
Dark DG Armor- 41 Defense, 42 Mdef, Nulls Dark Attacks
Magical Greaves- 10 Speed, 5 Evade, 5 Magic Evade
 
Additions
Demon's Dance- 1553 Damage, 100 SP

Dark Dragon Spirit 
-Dragoon Addition- 1055 Damage
Magic
-Astral Drain- 734 Dark Magic (700 with Hairband), Heals Rose, 10 MP
-Death Dimension- 367 MT Dark Magic (350 with Hairband), 100% Fear (Halves Damage enemy does, and doubles the amount they take), 20 MP
-Demon's Gate- 100% ID, 30 MP
-Dark Dragon- 1469 Dark Magic (1400 with Hairband), 80 MP


AVERAGES
Three Turn Damage (In Paranthesis is without the L4 Dragoon Spells)
1. Dart- 1829
2. Haschel- 1557 (1455)
3. Rose- 1553
4. Albert- 1439 (1411)
5. Kongol- 1418
6. Meru- 1303 (954)
7. Miranda- 938 (497)
Average: 1434 (1302) (Kill Points: 3585/3255)

Human Addition Damage Output
1. Rose- 1553
2. Haschel- 1455
3. Kongol- 1418
4. Albert- 1411
5. Dart- 1152 (Lessened 10% To Balance out with the HP Loss) (1279)
6. Meru- 1011
7. Miranda- 184
Average- 1169 (1187) (Kill Point: 2923/2968)

HP:
1. Kongol- 4356 (1.422)
2. Albert- 3686 (1.203)
3. Dart- 3351 (1.093)
4. Haschel- 3015 (0.984)
5. Miranda- 2680 (0.879)
6. Rose- 2345 (0.765)
7. Meru- 2010 (0.656)
Average: 3063
Party Average: 3063
 
DF: Kongol (285) > Albert (190) > Haschel (148) > Dart (144) > Rose (131) > Meru (107) > Miranda (90)
Party Average- 156 (Note that this is division, so average Def actually takes less than average damage from physicals)

Physical Durability- Lower is better (Percent Taken From Physicals)
1. Kongol .341 (.485)
2. Albert .605 (.729)
3. Dart .878 (.961)
4. Haschel .95 (.935)
5. Rose 1.381 (1.057)
6. Miranda 1.759 (1.539)
7. Meru 1.972 (1.294)

MDF: Miranda (281) > Meru (188) > Haschel (140) > Rose (139)> Dart (138) > Albert (85) > Kongol (75)
Party Average- 149 (Note that this is division, so average MDef actually takes less than average damage from magic) 

Magical Durability (Percent Taken from Magic)
1. Miranda .512 (.448)
2. Dart .835 (.913)
3. Haschel .914 (.9)
4. Meru 1.02 (.67)
5. Kongol 1.181 (1.68)
6. Rose 1.184 (.906)
7. Albert 1.231 (1.482)

Speed (Fairly literal, I believe)
1. Meru- 80
2. Miranda- 75
3. Haschel- 70
4. Rose- 65
5. Dart- 60
6. Albert- 50
7. Kongol- 40
Average: 62.86

4705
RPG Stats Forum / Re: Legaia 2: Duel Saga
« on: December 18, 2007, 07:19:46 PM »
[size=18]FULL EQUIPMENT LISTS[/size]
Lang (Lequip)
Weapon
Judgement Day: 220 Str, 50 Int, Add: Petrify
Nine Emperors: 200 Str, 25 Cha, 49 Int, +20% hit rate, +50% damage vs. Flyers
God Era: 196 Str, 36 Cha, 48 Int, AP Boost 1(allows Lang to use his strongest combo with no net AP loss), +50% damage vs. Giants
Tempest: 192 Str, 24 Cha, 47 Int, +5% Str bonus, +50% damage vs. Beasts
Doombringer: 182 Str, -22 Cha, 46 Int, 1% of physical damage dealt is added to HP(not effected by Recovery Up, would equate to about 5~7% healing per attack string against average defences), Add: Stun, +50% damage vs. Spirits
Thousand Saga: 184 Str, 12 Agi, 23 Cha, 45 Int, Add: Seal
Magic Tyrant: 180 Str, -20 Cha, 44 Int, Dark element, +50% damage vs. Giants
Holy Rhodis: 172 Str, 32 Cha, 43 Int, Light element, +50% damage vs. Spirits
Sixteenth Night: 168 Str, 21 Cha, 42 Int, Add: Sleep
Violator: 164 Str, 21 Cha, 41 Int, AP Boost 2(Lang's 84 AP combo gives 100 AP)
Overkill: 160 Str, -10 Cha, 40 Int, +50% damage vs. Humans
Gaia Blade: 158 Str, 20 Cha, 39 Int, Earth element
Force Veil: 152 Str, 8 Agi, 19 Cha, 38 Int, Wind element
Strike Forge: 144 Str, 18 Cha, 36 Int, Vs. Plants
Mad Triumph: 138 Str, -8 Cha, 35 Int, HP Siphon(drains 1/16 MHP from the weilder for an attack boost, untested), +10% Str
Deva's Sword: 136 Str, 17 Cha, 34 Int, Add Paralysis
Soulbreaker: 126 Str, -8 Cha, 32 Int, MP Siphon(drains MP rather than HP), +10% Str
Quantumbael: 128 Str, -6 Cha, 30 Int, Vs. Demons, Vs. Spirits
Flame Brand: 116 Str, 15 Cha, 29 Int, Fire element
Fang Rapier: 96 Str, 12 Cha, 24 Int, Vs. Chitin
Skeleton Saber: 92 Str, 12 Agi, 4 Cha, 23 Int, +5% Agi, Vs. Soft
Ice Sword: 72 Str, 9 Cha, 18 Int, Water element
Lightning Sword: 20 Str, 3 Cha, 5 Int, Thunder Guard, Vs. Flying

Armor
Raging Roar: 88 Def, 90 Men
Sacred Heart: 81 Def, 87 Men, 27 Cha, Dark Guard
Last Element: 72 Def, 78 Men, 26 Cha, regen ~5% MHP per turn(~10% with Recovery Up)
Beastlord Armor: 66 Def, 72 Men, 24 Cha, Anti-Berserk, Anti-Fear
Flare Jacket: 61 Def, 22 Cha, 66 Men, Fire Guard
Titan's Armor: 59 Def, 21 Cha, 63 Men, Earth Guard
Golden Vest: 53 Def, 26 Cha, 56 Men, -10% Cha, 50% Blind resistance
Bone Jacket: 46 Def, 2 Cha, 45 Men, 50% Paralysis resistance
Speed King: 42 Def, 14 Cha, 42 Men, 10 Agi, +5% Agi
Spit Guard: 24 Def, 9 Cha, 27 Men, Antidote(null poison)
Metal Jacket: 19 Def, 7 Cha, 21 Men, -2 Agi, 50% Stun resistance
Gorgeous Jacket: 16 Def, 32 Cha, 22 Men, +5% Cha
Hard Leather Vest: 18 Def, 6 Cha, 18 Men, Wind Guard

Bracers
Divine Hope: 30 Def, 30 Str, 10 Cha
Divine Arm Gaurd: 29 Def, 29 Str, 10 Cha, 24 Agi, +10% Agi boost
Ruler's Gauntlets: 26 Def, 26 Str, 9 Cha, 6 Agi, Guard Break 2(Blocked attacks deal half damage)
Black Gauntlets: 27 Def, 25 Str, -8 Cha, 5 Agi, Dark Guard
Shining Gloves: 23 Def, 23 Str, 8 Cha, 5 Agi, Light Guard
Aura Gauntlets: 21 Def, 21 Str, 7 Cha, 3 Agi, 50% Plague resistance
Holy Gloves: 20 Def, 20 Str, 7 Cha, 3 Agi, 50% Blind/Fear resistance
Silver Guards: 19 Def, 19 Str, 14 Cha, 3 Agi, 50% Berserk resistance
Bladefists: 17 Def, 20 Str, 6 Cha, 5% Str Boost
Cyclone Gauntlets: 14 Def, 14 Str, 5 Cha, 12 Agi, Wind Guard
Goldfingers: 17 Def, 13 Str, 5 Cha, +10% Accuracy
Elegant Sleeves: 10 Def, 10 Str, 16 Cha, +5% Cha

Boots
Valiant Peace: 48 Def, 60 Agi, 10 Cha, Recovery Up (Doubles healing effects)
Stone Alpines: 44 Def, 28 Agi, 10 Cha, Anti-Petrify
Ruler Leggings: 42 Def, 56 Agi, 10 Cha, Damage up as AP gauge fills (Faq implies something around 20-25% more damage at 100 AP)
Evil Boots: 41 Def, 54 Agi, -20 Cha, MP costs -10%
Glaring Leggings: 39 Def, 52 Agi, 9 Cha, Dark Guard
Duel Leggings: 36 Def, 48 Agi, 16 Cha, Damage up as HP go down, not sure on the proportions
Silver Greaves: 29 Def, 38 Agi, 7 Cha, 50% Spellbind resistance
Protector Boots: 26 Def, 34 Agi, 6 Cha, +10% Block/Evade
Whirlwind Shoes: 21 Def, 36 Agi, 5 Cha, Wind Guard

Maya (Mequip)
Armor
Alus' Robe: 75 Def, 120 Str, 52 Int, 60 Men, 90 Cha, ~1/20 MHP regen per turn, 10% Def boost
Heavenly Silk: 73 Def, 116 Str, 50 Int, 58 Men, 87 Cha, Anti-Stun
Shining Robe: 68 Def, 108 Str, 46 Int, 54 Men, 81 Cha, Dark Guard
Dark Princess: 68 Def, 104 Str, 44 Int, 52 Men, 20 Cha, Light Guard, 50% damage vs. Demons
Saint's Garb: 63 Def, 100 Str, 42 Int, 50 Men, 75 Cha, Thunder Guard
Aura Cloak: 60 Def, 96 Str, 40 Int, 48 Men, 72 Cha, 10% AP Boost(it'd allow her to build to Forbidden Rite in two turns, rather than three)
Maiden's Robe: 58 Def, 92 Str, 38 Int, 46 Men, 69 Cha, 50% resistance to Paralysis and Stun
Empress Robe: 55 Def, 88 Str, 36 Int, 44 Men, 74 Cha, Anti-Seal
Vampire's Robe: 61 Def, 94 Str, 34 Int, 42 Men, 12 Cha, HP Siphon, +10% Str
White Garb: 50 Def, 80 Str, 32 Int, 40 Men, 60 Cha, +5% Men
Silver Robe: 48 Def, 76 Str, 30 Int, 38 Men, 57 Cha, Antivenom
Blue Water Robe: 45 Def, 72 Str, 28 Int, 36 Men, 54 Cha, Water Guard
Sorcerer's Robe: 40 Def, 64 Str, 24 Int, 32 Men, 48 Cha, MP costs -10%
Beast Mantle: 33 Def, 52 Str, 18 Int, 26 Men, 24 Cha, Vs. Beasts
Forest Cloak: 30 Def, 48 Str, 16 Int, 24 Men, 36 Cha, Earth Guard
Lizard Cloak: 25 Def, 40 Str, 12 Int, 20 Men, 22 Cha, Fire Guard
Silk Robe: 18 Def, 32 Str, 8 Int, 16 Men, 32 Cha, 50% Berserk resistance

Shoes
Heavenly Shoes: 69 Def, 72 Str, 16 Men, 60 Agi, 30 Cha, Anti-Bewitch, Stop Guard Break (stops any skills designed to deal damage even if they're evaded)
Goddess' Heels: 62 Def, 64 Str, 16 Men, 58 Agi, -14 Cha, Dark Guard
Barrier Soles: 46 Def, 46 Str, 12 Men, 46 Agi, 23 Cha, Barrier (If a defensive action is taken, all physical damage is reduced by half[I'll have to see if they mean that the normal bonus for defending doesn't change, or if it's cut in half again], and all special damage is nulled. Anyone with a big move with a wind up time hates this)
Starlight Boots: 44 Def, 44 Str, 11 Men, 44 Agi, 22 Cha, Anti-Spellbind
Arrest Boots: 40 Def, 40 Str, 10 Men, 40 Agi, 20 Cha, Thunder Guard
Blue Leather Shoes: 37 Def, 38 Str, 10 Men, 38 Agi, 19 Cha, Water Guard, 50% Venom resistance
Scorching Boots: 34 Def, 34 Str, 26 Men, 34 Agi, 42 Cha, Fire Guard
Wind Boots: 23 Def, 28 Str, 7 Men, 28 Agi, 14 Cha, Wind Guard
Purple Boots: 18 Def, 16 Str, 4 Men, 16 Agi, 8 Cha, 50% Poison resistance

Kazan (Kequip)
Armor
Seven Stars: 76 Def, 120 Str, 44 Int, 60 Men, 30 Cha, Anti-Petrify, 1/20 MHP Regen per turn
Death Duel: 72 Def, 108 Str, 42 Int, 58 Men, 29 Cha, Damage up as HP go down
Fighting Spirit: 68 Def, 96 Str, 40 Int, 56 Men, 28 Cha, Vs. Demons
God Fist Doublet: 66 Def, 92 Str, 38 Int, 54 Men, 27 Cha, Dark Guard
Cursed Shadow: 64 Def, 88 Str, 36 Int, 52 Men, -8 Cha, HP Siphon, +10% Str
Lightning Outfit: 62 Def, 79 Str, 34 Int, 50 Men, 25 Cha, Thunder element, Thunder Guard
Combat Outfit: 58 Def, 73 Str, 30 Int, 46 Men, 23 Cha, Vs. Humans
Knuckle Sleeper: 56 Def, 70 Str, 28 Int, 44 Men, 22 Cha, Add: Sleep
Cyclone Doublet: 54 Def, 67 Str, 26 Int, 42 Men, 21 Cha, +5% Agi, Wind Guard
Blue Dragon: 50 Def, 61 Str, 22 Int. 38 Men, 19 Cha, Water element, 50% Venom resistance
Safari Outfit: 48 Def, 58 Str, 20 Int, 36 Men, 18 Cha, Fire Guard, Anti-Blind
Venom Fist: 42 Def, 49 Str, 14 Int, 30 Men, -10 Cha, Add: Poison, Antidote
Gold Cross: 40 Def, 50 Str, 12 Int, 28 Men, 28 Cha, Anti-Paralysis
Serpent Doublet: 36 Def, 40 Str, 8 Int, 24 Men, 12 Cha, Fire element
Gold Dragon: 34 Def, 42 Str, 9 Int, 25 Men, 24 Cha, 50% Berserk resistance

Shoes
Dragonlord Shoes: 66 Def, 142 Str, 15 Men, 90 Agi, 30 Cha, Add: Stun, Charge Heal (Restores HP to full if he's KOed, OPB)
Dark Stalkers: 62 Def, 134 Str, 15 Men, 87 Agi, -12 Cha, Dark Guard, Anti-Spellbind
Raging Fire: 58 Def, 130 Str, 14 Men, 84 Agi, 28 Cha, +10% AP
Grappler Soles: 56 Def, 126 Str, 14 Men, 81 Agi, 27 Cha, Vs. Demons
Thunder Shoes: 54 Def, 122 Str, 13 Men, 78 Agi, 26 Cha, Thunder Guard
Leon Pathfinders: 50 Def, 114 Str, 12 Men, 72 Agi, 24 Cha, +20% Accuracy
Lifespring Shoes: 48 Def, 110 Str, 12 Men, 69 Agi, 23 Cha, 50% Petrify resistance
Gaia Soles: 46 Def, 106 Str, 11 Men, 66 Agi, 22 Cha, Earth element
Martial Art Shoes: 44 Def, 102 Str, 21 Men, 63 Agi, 11 Cha, Vs. Giants
Forest Boots: 38 Def, 90 Str, 9 Men, 54 Agi, 18 Cha, Wind element
Wedge Spikes: 36 Def, 86 Str, 9 Men, 51 Agi, 17 Cha, Vs. Chitin
Fighting Shoes: 28 Def, 70 Str, 7 Men, 39 Agi, 13 Cha, Vs. Beasts
Red Ball Shoes: 24 Def, 62 Str, 6 Men, 33 Agi, 11 Cha, Antidote

Sharon (Sequip)
Weapon
Godblade Rodwell: 186 Str, 50 Int, 25 Cha
Dark Matter: 182 Str, 49 Int, -20 Cha, Add: Plague
Exorcist Katana: 178 Str, 48, 24 Cha, +10% Block/Evade, Vs. Demons
Sakura Katana: 174 Str, 47 Int, 24 Cha, Add: Bewitch
Black Viper: 170 Str, 46 Int, -14 Cha, Add: Venom, Vs. Chitin
Soulbinder: 166 Str, 45 Int, -12 Cha, MP Siphon, +10% Str
Night Striker: 162 Str, 44 Int, 22 Cha, Light element, Accuracy +10%
Godthunder: 158 Str, 43 Int, 22 Cha, Lightning element
Maneater: 150 Str, 41 Int, 21 Cha, Vs. Humans, Vs. Giants
Windslicer: 146 Str, 40 Int, 20 Cha, Wind element
Beastslayer: 142 Str, 39 Int, 20 Cha, Vs. Beasts
Silver Bell: 138 Str, 28 Int, 19 Cha, Vs. Undead
Demon Glimmer: 114 Str, 32 Int, 16 Cha, Dark element, Vs. Humans

Armor
Iron Princess: 66 Def, 30 Men, 120 Cha, Light Guard, +20% Block/Evade Rate
Black Chest: 66 Def, 29 Men, -20 Cha, Dark Guard
Wonder Bikini: 60 Def, 28 Men, 112 Cha, +5% Agi
Knight Breastguard: 58 Def, 27 Men, 108 Cha, +5% MHP
Dynamite Bikini: 56 Def, 26 Men, 124 Cha, +10% Cha, 50% Sleep/Seal resistance
Silver Bikini: 54 Def, 25 Men, 110 Cha, 50% Spellbind resistance
Gold Bikini: 56 Def, 23 Men, 120 Cha, 5% Cha, 50% Paralysis resistance
Cyclone Bustier: 56 Def, 21 Men, 84 Cha, 20 Agi, Wind Guard
Tiger Bikini: 44 Def, 20 Men, 80 Cha, 50% Stun resistance
Enamel Bustier: 42 Def, 19 Men, 46 Cha, Thunder Guard

Bracers
Queen Sleeves: 17 Def, 34 Str, 15 Cha, Recovery Up
Wild Sakura: 15 Def, 33 Str, 15 Cha, 50% Bewitch resistance
Bizzare Gloves: 14 Def, 32 str, 20 Cha, Dark Guard, 50% Spellbind resistance
Aura Arms: 14 Def, 31 Str, 14 Cha, +2.5% Def
Gala Sleeves: 16 Def, 30 Str, -4 Cha, Wind Guard
Stone God Gloves: 15 Def, 32 Str, 13 Agi, -8 Agi, Earth Guard, 50% Petrify resistance
Lioness Gloves: 12 Def, 28 Str, 12 Cha, +5% Str
Fang Guard: 11 Def, 25 Str, 11 Cha, 50% Poison resistance
Lace Gloves: 10 Def, 24 Str, 32 Cha, +5% Cha
Thick Gloves: 9 Def, 22 Str, 9 Cha, Water Guard

Boots
Queen Heels: 17 Def, 120 Agi, 15 Cha, Anti-Petrify
Black Shades: 16 Def, 130 Agi, -10 Cha, Dark Guard
Deep Blue: 14 Def, 108 Agi, 14 Cha, Water Guard
Wing Heels: 13 Def, 140 Agi, 13 Cha, +10% Agi
Emerald Sandals: 12 Def, 96 Agi, 12 Cha, Wind Guard
Gold Pumps: 14 Def, 72 Agi, 24 Cha, +5% Cha, 50% Venom resistance
Fishnet Tights: 10 Def, 80 Agi, 22 Cha, +5% Int
Flared Sandals: 10 Def, 76 Agi, 10 Cha, Fire Guard 

Ayne (Aequip)
Weapon
Giant Demon Axe: 270 Str, 25 Cha, Chance of ID
Sealed Axe[more of a hammer with a bunch of spikes in one end, but I digress]: 260 Str, 24 Cha, +50% damage vs. Demons, 10% AP boost
Raging Axe: 250 Str, 23 Cha, Fire element, Vs. Giants
Crusader Axe: 240 Str, 22 Cha, Anti-Stun, Blocks HP-1 attacks
Giant Lion Axe: 230 Str, 21 Cha, Vs. Chitin, Vs. Flying
Giant Flash Axe: 220 Str, 20 Cha, Add: Blind
Bloodthirsty Axe: 200 Str, -20 Cha, HP Siphon, +10% Str
Earth Axe: 190 Str, 17 Cha, Earth element

Armor
Evil Banishers: 62 Def, 10 Men, 30 Agi, 15 Cha, Dark Guard, Anti-Paralyse, Anti-Venom
Silver Fauld: 50 Def, 8 Men, 26 Agi, 20 Cha, Anti-Spellbind
Valor Fauld: 45 Def, 7 Men, 24 Agi, 12 Cha, Anti-Fear
Violet Fauld: 40 Def, 6 Men, 22 Agi, 11 Cha, Antidote
Sun Fauld: 35 Def, 5 Men, 20 Agi, 10 Cha, Fire Guard

Armbands
Holy Armbands: 65 Def, 30 Str, 15 Men, 15 Cha, Art Attack Up(Arts gain a 50% damage boost), Def up as HP go down
Roaring Flash: 60 Def, 27 Str, 14 Men, 14 Cha, 5% Str Boost, Anti-ID
Guardian Armbands: 55 Def, 24 Str, 13 Men, 13 Cha, 50% Spellbind/Bewitch resistance
Red Lotus Armbands: 45 Def, 18 Str, 11 Men, 11 Cha, Fire Guard
Venus Armbands: 40 Def, 15 Str, 10 Men, 10 Cha, 50% Blind resistance
Wind Armbands: 30 Def, 9 str, 8 Men, 8 Cha, Wind Guard

4706
RPG Stats Forum / Re: Legaia 2: Duel Saga
« on: December 18, 2007, 07:19:25 PM »
From Dhyerwolf
Here are the two ranked bosses. Other bosses can still be found below in my old post.

Velna and Vestra
Velna- 46016 HP; Immune to Magic; 5% Weak to Physicals (Kazan/Maya Speed. A.k.a. Slightly below aveage/95%)
Vestra- 98,880 HP; Immune to Physicals; 15% Strong to Magic; Slightly faster than Ayne

PC HP: 2675
PC Damage: 18,000

Team Moves (Velna commands Vestra to go. Action is completed at Velna's speed).
Twisted Hell: Does MAX HP damage to a PC
Judgement: Charges Death Flash
Death Flash: 2400 SPECIAL Damage (Crazy Variance. Good for those with nasty overall defenses...maybe).

Velna Alone
Final Wedge- 1600 Physical (First 4 hits can be Fire/Water/Earth/Wind. Last 1200 is Dark)
Striking End- 1600 Physical+85% ID (First 4 hits " " " ", last 1200 is non-elemental)

Vestra Alone
Acolyte's Fist- 1700 Physical

When Velna dies, Vestra uses his next turn to starting reviving her. The process takes two additional turns (Next turn, he can AF. Then, he goes first in the round, and revives her).

Evaluation: Headache. Velna starts the battle with Vestra out, and she very clearly summons him. I'd personally make her take a turn to summon him. This hurts her a lot. After scaling HP (but then factoring in support), Velna is about 75% PC HP to me (And Vestra 150%). Add in her speed, and decent physicallers can reem her quickly. On the other hand, she if lives through one turn, then Vestra is out, and they work together to annoy. Alone, she has magic immune and accurate ID, making her a spoiler in her own right. Low Godlike.

Avalon
257088 HP, Even to Physicals, 12.5% Weak to Magic
Averages 3.9 in the turn order (Kaz, Maya, Lang)
PC Damage: 30,000

PC HP: 3075

Rowenaut- 1400 Physical
Elzebreault- 2500 Physical (Physical animation, Lang took the least in my party).
Nothingness- 1650 MT Dark Magic
Lavernak- 100% Petrify
Sebskswel- MT Dispel

The Infinite One
365,856 HP, Reduces Physicals 47.5%, Reduces Magic
Averages 3.5 in the turn order (Kaz, Maya, Lang)
PC Damage: 30,000

PC HP: 3075

Silver Scythe: 2900 Physical
Lightning Purge: 2900 Lightning Physical (I believe. Not 100% sure on this)
Appearance Time: 2100 MT Magic
Oblivion Light- MT Dispel
Worst Nightmare- 100% Stone
Ruler- 100% Bewitch (In duel, forces enemy to guard for certain amount of turns. Guard halves damage)
Destruction Fist- Induces a Critical HP (LoL 2 version of HP->1)

4707
RPG Stats Forum / Legaia 2: Duel Saga
« on: December 18, 2007, 07:18:06 PM »
Dhyerwolf's Notes
Topic has been minorly revamped. DL boss notes have been moved up (rest can be found in the same place), and equipment lists have been moved to a later post in order to make the first page of the topic more accessible. Now I give a summary of the elemental resists, status resists and other notable equips of a character below their stats and above their damages/attacks. You can control+f to a character's full equipment list with the following (First letter of the character's name+equip)
Lang: Lequip
Maya: Mequip
Kazan: Kequip
Sharon: Sequip
Ayne: Aequip

Unoriginal's Notes
1. All stats are taken at Lvl 65 with each character's ultimate equipment on, and all damage figures are against Avalon's first two forms. All damage values are approximate, as they tend to vary a bit.

2. Stats!
Cha- This serves as status resistance against non-100% statuses.
Def- Characters actualy have two different defence stats, one for upper body and one for lower, but I'm just going to take the average of the two.
AP- Normal Arts generate AP, and Super/Hyper/Mystic Arts use them up. Most of the combos I list will start with a Hyper Art, then use a chain of regular Arts to keep AP up. It should be noted that a move will generate AP even if it misses.
Art Blocks- Determines how many attack commands a character gets per round. All of the combos I list already use up all of the available blocks. All combos listed will include the component Arts, along with the net AP change and AP required to start the combo.

3. Mystic Arts- Everyone but Ayne has one of these. They cost 100 MP, 100 AP, and the user must be below 50% MHP to use them. Unevadable Non-typed ITD overkill.

4. Arts and Super Arts have an increased hit rate, and as far as I can remember Hyper Arts can't be blocked at all, unless the target is extremely short, whereupon some or all of the attack can miss.

5. Status
Status effects of note:
Confuse: Muddles the directional inputs of the attack command, making it impossible to reliably pull Arts off.
Seal: Prevents the use of anything requiring MP
Spellbind: Victim can't use Arts
Berserk: Victim will attack random targets
Bewitch: i.e. Charm, victim will attack random targets, but won't attack the the one who inflicted the status
Blind: Reduces Hit/Evade rate
Poison: HP drops by about 5% each turn
Venom: Same as poison, but HP can't be recovered as long as the status is present
Plague: HP/MP/AP drop every turn, has a chance to spread to allies every turn
Petrify: Standard Petrify
Paralyse: Target can't act until they're either hit or a few turns pass
Sleep: same as Paralyse, but Def drops a bit
Stun: Same as Paralyse, but it doesn't wear off if the target gets hit(they're essentialy a punching bag for several turns) 

6. There are storebought accessories to basically block every status, and also Critical (HP to 1)

7. Element Gaurds halve the damage of the listed element.

8. Stat boosts of the same amount do not stack. So equiping two items with a 10% Str boost would only result in a 10% gain. Also, a 5% and a 10% boost would be combined into a 15% boost before being applied to the targeted stat, rather than being added seperately.

Lang
Origin: Galea
HP: 3518
MP: 325
Str: 528
Agi: 346
Cha: 209
Int: 218
Men: 235
Def: 355
Art Blocks: 12

Equips (Check under Control+F Lequip to see full equip list)
Judgement Day
Raging Roar
Divine Hope
Valiant Peace (Doubles Recovery Effects)

Status Accuracies with Weapons:
15% on a Super/Hyper Art, likely 1-2% on a Normal Attack or Art. Status weapons include Petrify (Default), Stun, Seal, Sleep, and Paralysis.
Elemental Resists:
Dark, Wind (Armor, Boots, and Greaves), Fire, Earth (Armor), Light (Greaves)
Status Resists (Not Including Accessories):
Berserk, Blind, Fear, Paralyze, Petrify, Plague, Poison, Spellbind, Stun
Other Equipment Choices:
5-7% Draining+50% Stun (Weapon Doombringer)
AP Boost for ability to get 100 AP in one turn (Weapon Violator)
5% Regen (Armor Last Element, 10% Regen with Boots Valiant Peace)
Agility Boost (Armor Speed King (17 extra speed) and Bracer Divine Arm Guard (61 extra Speed))

Attacks
Hawk Stroke x2, Blade Dance x2, Thunder Flash: 10500 +84 AP
Sleeping Dragon, Thunder Flash, Mountain Crusher x2: 19300 -8 AP (60 req)
Thunder Sky, Chaos Stroke, Mountain Crusher x2: 17500 +2 AP (50 req)
Red Whirlwind, Demon Thrust x2: 11300 +16 AP (24 AP Req, 2 chances of 5% Stun, 1 chance of 15% Paralysis with CHA Boosting)
Thunder Moon x2, Blue Moon Buster x2: 11150 -16 AP (32 Req, 2 chances of 15% Stun)

(Demon Thrust is 5% Stun, Thunder Moon is 15% Stun, Red Whirlwind is 15% Paralrysis, and his Super Art Moonflower is 18% Sleep with CHA Boosting)

Mystic Art- Flaming Sword: 104000

Magic
Blazing Smash (Origin): 21000 Fire ST 150 MP
Flaming Fist (Origin): 11400 Fire MT 32 MP
Flame Crest: Physical and Mystic Art damage up ~20% ST 48 MP

Optimal Equip set-up #1
(Stats listed are relative to the stats they have while wearing their optimal equipment)
Weapon: God Era: - 24 Str, -2 Int, +36 Cha, +10% AP gain, +50% damage vs. Giants
Armor: Last Element: -16 Def, -12 Men, +26 Cha, 5% HP Regen
Bracers: Divine Arm Guard: -1 Str, -1 Def, +24 Agi, +10% Agi
Boots: Valiant Peace: x2 Healing effects.
Set-up notes: Loses a small amount of power and defense in exchange for speed and 10% per-turn regen. Can also use the combo Pyro has listed further down in the topic to max out his AP gauge in one attack string.

Maya
Origin: Rivas
HP: 2178
MP: 420
Str: 556
Agi: 302
Cha: 346
Int: 316
Men: 312
Def: 320
Art Blocks: 9

Equips (Check under Control+F Mequip to see full equip list)
Alus Robe (5% Regen)
Heavenly Shoes (Null Bewitch, Stop Guard Break- stops any skills designed to deal damage even if they're evaded)

Elemental Protection:
Dark, Water/Ice, Fire (Armor and Shoes), Light, Thunder, Earth (Armor), Wind (Shoes)
Status Protection (No Accessories):
Berserk, Bewitch (Default), Paralysis, Poison, Seal, Spellbind, Stun, Venom
Other Equips:
5% Regen (Default Armor Alus Robe)
AP Boost (Build to MA in Two Turns) (Armor Aura Cloak)
Barrier Effect (Nulls Special Damage and Potentially cuts Physicals by 75% when Defending, Shoes Barrier Soles)

Attacks
Maya's 3-Block Arts come in all elements, her 4-Block Arts come in just Water and Fire. Her 4-Block Hypers come in Light, Earth, Water, and Lightning, the 5-Block Hyper is Fire, and the 6-Block Hyper is Dark. Some of her spells have a chance of causing a status ailment. The ones I'm aware of is her 3-Block Light spell, which can cause Blind, and her 3-Block Dark can cause Venom. There are probably more of them, so any input on which does which would be helpful. In-game, her spells are considered "Normal" attacks, which are based off of her Str score, and they do hit the opponent's Def despite appearances, but there seems to be some odd quirk with them I can't figure out...

x3 3-Block combo: 6950 +48 AP
Blind Furyx3: 6950 +48 AP, 3 chances of 5% Blind,  Light
Dark Disaster: 6950 +48 AP, 3 chances of 5% Venom, Dark
4-Block Hyper, 4-Block, normal attack: 10850 -20 AP (40 req)
Dancing Flames, 4-Block: 12500 -30 AP (50 req)
Nether Gate, 3-Block: 18339, one chance of 40% Spellbind or Plague -44 AP (60 req)
(--Ballastic Light/Spirit Storm: Super Arts that cost 24 AP and inflict Blind and Seal, respectively, at a 17.5% rate
--Big Bang and Raging Sky: Hyper Arts that cost 40 AP and inflict Blind and Spellbind, respectively, at a 40% rate. These can be used in 4-Block Hyper, 4 Block Normal Attack)

Mystic Art- Forbbiden Rite: 105000, Full Heal to party

Magic
Life Blessing (Origin): 50% MT Healing, 16 MP
Life Heal (Origin): 50% Healing and Status Curing, 22 MP
Solar Guidence: 100% Revival, 34 MP
Glorious Mercy: 100% MT Healing, 68 MP
Gospel: Normal-type damage up by 50%, Incoming Normal-type damage halved for several turns(usualy 3) MT 46 MP

Notes: Lacks durability(Gospel helps a great deal here), and her basic attacks kinda sucks because she can't chain her Arts together, but she has lots of healing, and Gospel lets her do a *lot* of damage (154800) with her Mystic Art.

Kazan
Origin: Deva
HP: 2577
MP: 287
Str: 480
Agi: 312
Cha: 205
Int: 219
Men: 228
Def: 290
Art Blocks: 13

Equips (Check under Control+F Kequip to see full equip list)
Seven Stars (Null Petrify, 5% Regen)
Dragonlord Shoes (Charge Heal- Full OPB Auto-Life, Add Stun to Attack)

Status Weapons:
10% Infliction Rate on his Super, 30% Rate on Hyper Arts, and maybe 1% on Normal Attacks and Arts. Includes Poison, Sleep, Stun (Default)
Elemental Protection:
Dark, Thunder (Armor and Shoes), Wind, Water/Ice, Fire (Armor)
Status Protection without Accessories:
Berserk, Blind, Petrify, Poison, Venom (Default)
Other Equips:
5% Regen (Default Armor Seven Stars)
Charge Heal (100% OPB Auto Life) (Default Shoes Dragonshoes)
15 More Agility (Gets him above average speed) (Armor Cyclone Doublet)

Attacks
Doube Fist, Double Kick, Critical Thrust x2, Jawbuster, normal attack: 10900 +92 AP
Ultimate Fury, Double Fist, Double Kick, Critical Thrust, normal attack: 17800 -4 AP (req 60)
Hyper Blast, Double Fist, Double Kick, Critical Thrust, Jawbuster: 17600, 30% Blind +26 AP (50 req)
(--Cannon Blast: Super Art with 32 AP Cost, Inflicts Blind at 10% Rate)
(--Skyshaker: Hyper Art with 50 AP Cost, Inflicts ID at 33% Rate)

Mystic Art- Fists of Stone: 89500

Magic
Earth Energy (Origin): 11700 Earth MT 48 MP
Earth Rage (Origin): 14900 Earth MT 120 MP
Earth Protect (Origin): Def Boost (Haven't tested, I assume it's ~20%) ST 64 MP

Notes: If he gets lucky and inflicts a Stun (and Charge Heal means that he'll almost always get a shot at it), he's pretty much won, otherwise he's held back by his average-ish stats and damage. On the other hand, Charge Heal also means that his opponent will probably have to risk knocking him into MA range twice.

Sharon
Origin: Arrode
HP: 3042
MP: 296
Str: 464
Agi: 458
Cha: 438
Int: 198
Men: 190
Def: 263
Art Blocks: 14

Equips (Check under Control+F Kequip to see full equip list)
Godblade Rodwell
Iron Princess (Halve Light, +20% Guard/Evade Rate)
Queen Sleeves
Queen Heels (Null Petrify)

Status Weapons:
Inflicts Status at rate of 22.5% on Super/Hypers, and 2-3% on attacks and Normal Arts. Choices Include Plague, Bewitch and Venom
Elemental Protection:
Light (Default Armor), Wind (Armor and Bracers), Water/Ice (Bracers and Boots), Dark (Armor and Boots), Thunder (Armor), Earth (Bracers), Fire (Boots)
Status Protection Without Accessories:
Bewtich, Paralysis, Petrify, Poison, Seal, Sleep, Spellbind, Stun
Other Equips:
23 more Agility (Armor Wonder Bikini)

Attacks
Slay Cutlass x2, Rumble Spike x2, Spike Anchor, Riot Flag: 10380 Max AP
Detonating Rose, Spike Anchor x2, Slay Cutlass, Rumble Spike: 17500 +8 AP (60 req)
(--Peach Surprise: A Super that costs 24 AP, and inflicts Charm at rate of 45%)
(--Surf Divide: A Super Art that costs 24 AP, and inflicts Stun at rate of 22.5%)

Mystic Art- Apokolips: 91300

Magic
Lightning Arrow: 11800 Thunder MT 80 MP
Thunderbolt Bow: 13200 Thunder MT 120 MP

Notes: Lefty. Can't really take hits, but she's fast, and can fill her AP guage very quickly. One of her Super Arts inflicts Charm, but I haven't had the chance to test rates or work it into a combo.

Ayne
HP: 4137
MP: 271
Str: 690
Agi: 178
Cha: 203
Int: 155
Men: 162
Def: 389
Art Blocks: 10

Equips (Check under Control+F Aequip to see full equip list)
Demon Axe (Chance of ID)
Evil Banishes (Halve Dark, Null Paralysis and Poison)
Holy Armbands (Boosts Arts power by 50% (Already in damages), Boosts Defense as HP decreases)

Status Weapons:
10% of Status Infliction on Super/Hyper Arts, maybe 1% on other moves. ID (Default), Blind are his options.
Elemental Protection:
Dark (Default Armor), Fire (Armor, Armbands), Wind (Armbands, Loses Art Attack up)
Status Protection:
Blind, Fear, HP->1, ID (Loses Art Attack up), Paralyze, Spellbind, Venom
Other Equipment:
Art Attack Up (Boosts Art damage by 50%) (Default) (Holy Armbands)

Attacks
Shock Force x2, Full Impact x2, normal attack: 18800 +72 AP
Axe Crush, Full Impact, Shock Force: 30000 -14 AP (50 req)
Raging Warrior, Disaster Master, Earth Razor, Shock Force: 23600 +8 AP (40 req)
Axe Crush, Earth Razor, Shock Force, Full Impact: 33000 +2 AP (50 req, WGS active)
Axe Crushx2: 44600 -100 AP (100 req)
(--Solid Blow: A Super Art costing 16 AP that inflicts Stun at a rate of 10%)

Magic
Victory Spirit: All stats up by ~20% for several turns 85 MP Self Only
Holy Tree Spirit: Cures/Prevents all statuses for several turns 78 MP Self Only
Wind God Spirit: Give an additional Art Block for several turns 54 MP Self Only

Notes: He's big, slow, and strong, with a few stat boosting spells to assist with the slow part. If he needs to use the Roaring Flash to block ID attacks, his damage would go down by a bit less than 1/3 due to the loss of the Holy Armbands' Art Attack Up. 

Averages

HP
1. Ayne- 4137
2. Lang- 3518
3. Sharon- 3042
4. Kazan- 2577
5. Maya- 2178
Average: 3090

MP
1. Maya- 420
2. Lang- 325
3. Sharon- 296
4. Kazan- 287
5. Ayne- 271
Average: 320 

Agi
1. Sharon: 458 (+1.39 SD)
2. Lang: 346 (407 w/Divine Arm Gaurds) (+0.27 SD)
3. Kazan: 312 (-0.07 SD)
4. Maya: 302 (-0.17 SD)
5. Ayne: 178 (-1.41 SD)
Average: 319
SD: 100

Cha
1. Sharon- 438
2. Maya- 346
3. Lang- 209
4. Kazan- 205
5. Ayne- 203
Average: 280

Men
1. Maya- 312
2. Lang- 235
3. Kazan- 228
4. Sharon- 190
5. Ayne- 162
Average: 225

Def
1. Ayne- 389
2. Lang- 355
3. Maya- 320
4. Kazan- 290
5. Sharon- 263
Average: 323

Three Turn Damage Average
1. Ayne- 27400
2. Lang- 17500
3. Kazan- 15500
4. Sharon- 15126
5. Maya- 10746
Average: 17254
(43136 Kill Point)

Elf addition: no AAU on Ayne
1. Ayne 18267
2-5. As above
Average: 15427 (kill point 38569)

4708
RPG Stats Forum / Re: Grandia
« on: December 18, 2007, 07:17:15 PM »
THE THREE SARGEANTS
PC HP: 178
PC Damage: 850 (Note that I give some credit, since most of that can't be carried into MT form)

MIO (Glasses)
HP: 3000
Speed: About 80% Average

Attack: 30
Kill Stun Gun: 40+100% Paralysis (This paralysis seems stackable. This paralysis last multiple turns...It hits, she wins)
Super Balloon- 100% Sleep. Note that if all enemies are sleeping this lasts for a while as long as no damage is incurred.
Stram- Lowers Attack by 20%. Stackable, really effective after a while.
Freeze- Lowes Move 10%.

NANA (Hair Dye)
HP: 4000
Speed: About 80% Average

Attack- 20
Electric Yoyo- 40
Zap- 40 Thunder
Fiora- 30% Move Block
Shhh!- 30% Silence

SAKI (Man Hair)
HP: 5000
Speed: About 80% Average

Attack- 25
Max Lariat- 35
Boom!- 40 Fire/Earth Damage
Wow!- Raises Attack 10%. Not really great without lots of stacking
Speedy- Raises speed 10%. Only 3 castings needed for her to get above average.

Evaluation: Mio is an awesome status whore, and enemy paralysis is sick. The others have 5HKO magic and phys...
 
BA'AL with Gaia Tentacles
HP: 6000 (Tentacles have 7000)
Average Defenses (Tentacles take 25% extra), Halves All Elements
125% Average Speed

PC Damage: 1000
PC HP: 195

Ba'al's Moves
Gaia Power- 400 Healing
Physical- 30 Damage+100% Random Status
Vanish- Dispels Stat Modifications, Field

Tentacles
Gaia Fang- 30 Damage+Def Down 10% (Stackable)
Gaia Strike- 55 Damage
Hoist Heel- 700 Healing

Evaluation: Depends on how you take him. Yeah, I don't allow the Tentacles. Plot merge/killing either ends the fight/they act separately (Enclosing one doesn't effect both). In that case, Mullen has...horrible damage (7HKO!!!), and rather bad HP. The random status does help a lot though, making him a passable Light.

MULLEN
HP: 2900
Defense: Above average, cuts damage by about 15-20%
Speed: Slower than Charisma Helm Justin (about 80% of his speed, factoring in charge times and such)
My Justin's HP: 250

Physical- 40, Move Block induces 100%
Rising Dragon Cut- 70 Physical Damage+ 100% Move Block
Fireburner- 80 Magical Fire Damage
Zap All- 75 Magical Thunder Damage
Crackling- 65 Magical Ice Damage
Sonic Boom- 35 Magic (I think)
Alhealer+- Heals 300 HP
Speedy- Raises speed about 10%
WOW- Raises Attack by 10% (Not worth it)

Evaluation: Move Block, Move Block, Move Block. Otherwise he's basically Sue/Guido (4HKO! Below PC HP! Below average speed!) as a boss, with boss immunities.

EVIL GAIA
HP: 9999 (PCish Range)
Defense: Takes an extra 55% from physicals,Resists Magic by 25%, Halves all Elements
Immune to Stat Downs in addition to Status
About 250 Speed (to a 235 average)
PC HP: 235

Burn- 30 Magical Fire Damage
Howl- 30 Magical Wind Damage
Poizn- 1 Nature Magical Damage; Does 10 HP worth of damage a turn, 25% hit rate on the Poison Infliction
Snooze- 100% Sleep. Burn or Howl cancel it, but Poizn and any damage from Poizn does not. Poizn might go off 3 times if the PC is left alone, and EG gets a large number of turns (6 ish)
Freeze- Lowers Movement in Theory. 0% Hit Rate
Stram- Lowers Attack in Theory. 0% Hit Rate
Cold- Lowers Speed in Theory. 0% Hit Rate

Evaluation: Evil Gaia basically has one strategy. Sleep, hope the opponent doesn't block Poison or even resist it, and try to hope it slowly kill the PC. Otherwise, a horrid, horrid dueller. Elemental resistances are nice, but his physical durability is only slightly better than Pikachu's. With this 9HKO damage, he doesn't slugfest well either.

4709
RPG Stats Forum / Re: Grandia
« on: December 18, 2007, 07:16:54 PM »
Temps. Note that I'm not including Aura Armor numbers for Milda/Guido because the cost is too high to get them for everyone around then. If you don't give them access to endgame equips, Sue and Gadwin can get very light Fire, Thunder, Water, and Ice resistance (20%, 10%, 10%, and 5%), and Sleep immunity, Poison resistance, and Confuse resistance.

Guido and Milda can get their paws on the heavy Wind/Ice/Water res.


SUE AND GADWIN

SUE
Weapon: Fish Bow

128 HP
60 SP
116 Att
85 Defense
72 Wit

Attack: 188 Damage
Puffy Fire: 245 Fire Physical, 36 SP
Rah-Rah: Heals 25 HP, 18 SP
Fight: Raises Physical Damage by 30 per casting, 16 SP

Evaluation: About 2/3 average damage, below average stats otherwise. Bad, but not a complete puny.

GADWIN
Weapon: Fish Sword

276 HP
52 SP
41/28/7 MP
87 Def
75 Wit

Attack: 244 Damage
Dragonking Slash: 255 Explosion Physical, 45 SP
Meteorstrike: 420 Explosion Magic, 10 L2 MP
Burnflare: 220 Fire Magic, 7 L3 MP
Wow!: Ups Physical Damage by 40 per casting
Diggin’: Not really worth it without healing

Evaluation: Meteorstrike is 2shots of 2HKO damage. His physical isn't a completely horrid back up, and he has excellent HP. Still, healers are not his friend unless you let him access endgame axes (gets the ID one then)

Averages
HP
1. Gadwin 276
2. Justin 141
3. Sue 128
4. Feena 125
Average: 168 (131 without Gadwin)

Damage (3 Turn)
1. Gadwin 365 (2 Meteorstrikes, 1 Dragon King Slash)
2. Justin 328 (2 MidAirCuts, 1 Attack)
3. Feena 213 (2 Burnflares, 1 Fire Whip)
4. Sue 207 (1 Puffy Fire, 2 Physicals)
Average: 278 (Kill Point 695)

Def
1. Justin 88
2. Gadwin 87
3. Sue 85
4. Feena 79
Average: 85

Wit
1. Feena 100
2. Justin 89
3. Gadwin 75
4. Sue 72
Average: 84

MILDA
Weapon: Buster Ax
Alternate Weapon: Bonesplitter Ax, 33% chance of ID a hit, 55% over an attack string

273 HP
85 SP
130 Def
72 Wit

Attack: 342
Milda Hit: 1045 Physical, 75 SP
Milda Kick: 490 Physical, 16 SP

Evaluation: Milda has one shot of 90% damage (less, if you factor in Rapp's 20% boost). However, her physical still serves as damage, and she gets good HP. Very sluggish though.

Averages
HP
1. Milda 273
2. Justin 182
3. Feena 150
4. Rapp 138
Average: 186

Damage (3 Turn)
1. Milda 576 (1 Milda Kick, 2 Physical Attacks)
2. Justin 563 (2 Mid Air Cuts, 1 Attack)
3. Rapp 380 (3 Missiles)- 456 with the boost
4. Feena: 313 (1 Zap Whip, 2 Attacks. Note that this could be 10 points off in either direction since I can’t exactly tell where normal Grandia elemental defenses fall! Zap Whip may be lower, but her elemental magic may be slightly better than her attack with a legal magic booster.)
Average: 458 (477) (Kill Point- 1145/1193)

Defense
1. Justin 144
2. Rapp 137
3. Milda 130
4. Feena 127
Average: 135

Wit
1. Feena 141
2. Rapp 136
3. Justin 119
4. Milda 72
Average: 117
 
GUIDO
Weapon: Some Sword, IIRC
Starts with Scarab accessory

144 HP
92 SP (Around that area...didn't actually write it down, but its not too relevant)
141 Def
148 Wit

Attack: 420
Mogay Shot: 420!, 14 SP (Note that Guido's physical is rather laggy)

Evaluation: Basically a scaled up Sue.

HP
1. Justin 225
2. Feena 171
3. Rapp 170
4. Guido 144
Average: 177

Damage
1. Justin 933 (2 Thor Cuts, 1 Mid Air Cut)
2. Rapp 785 (3 Neo Demon Balls) (942 with Boost)
3. Feena 650 (1 EotW, 1 Zap Whip, 1 Boosted Burnflare)
4. Guido 420 (Physical)
Average: 697 (736 w/ Rapp’s starting accessory) (Kill Point 1743/1840)

Def
1. Justin 164
2. Rapp 157
3. Guido 141
4. Feena 130
Average: 146

Act
1. Feena 171
2. Rapp 164
3. Guido 148
4. Justin 144
Average: 157

4710
RPG Stats Forum / Grandia
« on: December 18, 2007, 07:16:26 PM »
On building: I included stats gained from magic, since it reflects their in game stats. I generally built with an in game focus, although for Liete I concentrated on Fire/Wind since it nets her the best spells. Feena had a minor focus on Water/Wind to represent her building to Time Gate. All note that I’m considering all DL techs at 5 stars, except for Time Gate, which can not physically get to 5 stars. Note that this means TG will come out slowly, like in game.

Status Resistances- This is just a theory, but I believe each level of status protection reduces hit rate odds by 10% (subtraction). It fits with most of the similar things being 10%

General Alternate Equip List- Thought this would be more concise than listing these in each character’s section. Note that technically the all’s apply to temps if you scale them up.
Devil’s Robe- 32 Defense, Cuts Magic damage 20% (All)
Warrior’s Mail- 32 Defense, Reduces Move Block Chances 30% (Justin, Rapp)
Mink Coat- 25 Defense, 50% Water, Wind, and Ice Res, 25% Lightning Res (All)
Flying Dragon Vest- 14 Defense, 20% Fire Resistance, 10% Lightning Res (All)
Fairy Robe- 10 Defense, Reduces Sleep and Confusion Chances 20% (All)
Swallowtail Hat- 12 Defense, Reduces Confusion Chances 30% (All)

Talisman- Prevents All Statuses
Confusion Charm/Raincoat/Move Unblocker/Magic Block Charm- Prevents Confusion, Sleep, Move Block, and Magic Block respectively (Note that the last is a drop/dungeon find)
Scarab- Reduces Plague, Poison, and Sleep chances by 40%
Metal Frog/Snake Earrings/Disease Charm- Reduces Magic and Move Block/Poison/Disease by 30% Respecitvely
Spectacles- Lowers Crit Chances 20% (Critical might mean ID, but the only reason I think this is that I don’t think the game has crits. If so, this is worthless)

JUSTIN, L38
Spirit Sword- 70 Attack
Moonlight Shield- 21 Defense, 20% Water, Wind, and Ice Res, 10% Lightning Res
Aura Armor- 35 Defense, Boosts Skill Power 10% (Takes about 10% more physically, but no more magically, so it’s a better trade)
Charisma Helm- 26 Defense, 30 Speed
Battle Boots- 20 Defense, ID Immunity
Action Badge- 2 Wit

Alternate Equips
Bonesplitter Ax- 55 Attack, 33% chance of ID on a physical, 55% over a string
Earthen Axe- 68 Att, Fire/Earth (Justin) (Lowers his damage by 1%)
General Staff- 55 Att, Restores 5 HP a round (Lowers his damage by 6.4%)
Spirit Armor- 55 Defense, Restores 5 HP a round

264 HP
140 SP
274 Attack (174 Base)
226 Speed (194 Base)
186 Defense (81 Base)

Attack- 470 Over Two Hits, Recovers 6 SP
Critical- 353, Cancels
Heaven and Earth Slash- 1645 Physical Damage, MT, 90 SP (1810 with Aura Armor)
Thor Cut- 1410 Physical Thunder Damage, 40 SP (1551 with Aura Armor)
Ice Slash- 1175 Physical Ice Damage, 36 SP (1293 with Aura Armor)
Mid Air Cut- 940 Physical Damage, 32 SP (1034 with Aura Armor)
Lotus Cut- 940 Physical Fire Damage, 32 SP (1034 with Aura Armor)
Invincible- Justin is Invincible for 2 turns after it’s cast, 45 SP
W-Slash- 705 Physical Damage, Cancels, 20 SP

Evaluation/Changes: With bonus stats included, Justin gets a lot more damage. He also gets faster, but not enough to break the Charisma Helm average.

FEENA, L36
Whip of Light- 65 Attack, 20% Skill Power Boost
Moonlight Shield- 21 Defense, 20% Water, Wind, and Ice Resistance, 10% Lightning Res
Devil’s Robe- 32 Defense, Cuts Magic damage 20%
Mystic Mask- 17 Defense
Battle Boots- 20 Defense, ID Immunity
Jade Charm- 2 Attack

Alternate Equips
Assassin’s Dagger- 50 Attack, 5% chance of ID, 10% chance on an attack string (Lowers Attack Damage 10%, See Knife Hurl for Tech Info)

219 HP
93 SP
99/90/53 MP
190 Attack (123 Base)
150 Defense (60 Base)
248 Speed

Attack- 300 Over Two Hits, Recovers 2 SP
Zap Whip- 1080 Physical Thunder Damage, 38 SP
Knife Hurl- 405 Physical Damage, 10 MP (Only with a Knife)
End of the World- 999 Magical Damage, 33 L3 MP (Note that this doesn’t do 999 against Defending enemies)
Burnflare- 350 Magical Fire Damage, MT, 7 L3 MP
Tree of Life- Full Healing, 28 L2 MP
Time Gate- Freezes all other enemies and allies for 3 turns (and possibly can sneak in a badly needed physical), Has a small charge time, 99 L1 MP

Evaulation/Changes: Feena doesn’t function as well because End of the World is locked at 999. I’ve heard she can sneak in a physical under TG, but given that I’m not in a position to test it, I can’t be sure. However, with all stats included, she needs the physical to have a killer Time Gate combo to average.

RAPP, L36

Evil Shuriken- 64 Attack, 20 Wit
Moonlight Shield- 21 Defense, 20% Water, Wind, and Ice Resistance, 10% Lightning Res
Aura Armor- 35 Defense, Boosts Skill Power 10%
Charisma Helm- 26 Defense, 30 Speed
Battle Boots- 20 Defense, ID Immunity
Black Belt- Boosts Move Power 20%. Note that I don’t personally allow this because it’s storebought and useable by everyone (I throw that out when they are just pure boosts)

Alternate Equips
Main Gauche- 44 Attack, 10 Defense, Enables Deathsword (Lowers Physical Damage 9.3%)
Thunder Arrow- 64 Attack, Thunder Elemental (No damage reduction)
Ice Boomerang- 46 Attack, Ice Elemental (Lowers Physical Damage 8.4%)
Lafa Flower Shield- 19 Defense, Raises Magic Damage 10%

216 HP
147 SP
95/65/27 MP
253 Attack (189 Base)
180 Defense (78 Base)
270 Speed (220 Base)

Attack- 430 over Two Hits, Recover 2 SP
Deathsword- 100% ID, 25 SP (Only with a Knife or Sword)
Neo Demon Ball- 1419 Physical Damage, MT (1290 without Aura Armor) (1677 with the Black Belt), 85 SP
Demon Ball- 1183 Physical Damage (1075 without Aura Armor) (1398 with the Black Belt), 40 SP
Missile- 710 Physical Damage, 14 SP (645 without Aura Armor) (839 with the Black Belt)
Fireburner- 600 Magical Fire Damage, 8 L3 MP

Evaluation: Rapp didn’t change much. Little below average damage, still has his ID, still fast.

LIETE, L36
Magic Staff- 60 Attack, Boosts Magic Power 20%
Magic Gloves- 20 Defense
Devil’s Robe- 32 Defense, Cuts Magic damage 20%
Angel Hat- 23 Defense, Restores 5 HP a turn
Battle Boots- 20 Defense, ID Immunity
Holy Ring- 10 Defense, Cuts Magic damage 20%

189 HP
78 SP
99/80/48 MP
153 Attack (93 Base)
185 Defense (80 Base)
178 Speed

Alternate Equips
General’s Staff (55 Attack, Restores 5 HP each turn) (Lowers magic damages/healing 20%, and lowers Physical damage 4.3%)

Attack- 230 over Two Hits, Recovers 2 SP
Redshock- 575 Physical Damage, 28 SP
Enclose- 1224 (1020) Magical Damage (Ignores Magic Resist), Locks up an enemy for about 2.5 of Liete’s turns, 26 L3 MP- Note that I’m not 100% sure General’s Staff affects it’s damage, but given that it isn’t a set 999 like EoTW, I think it likely does, 26 L3 MP
Gadzap- 1410 (1175) Magical Thunder Damage, 13 L3 MP
Meteorstrike- 1200 (1000) Magical Explosion Damage, 10 L2 MP
Magical Art- 1050 (875) Magical Fire Damage, 11 L1 MP
Fireburner- 720 (600) Magical Fire Damage, 8 L3 MP
Crackling- 570 (475) Magical Ice Damage, 14 L2 MP
Alhealer+- Heals 276 (320) HP, MT, 12 L3 MP
Alhealer- Heals 146 (122) HP, MT, 8 L2 MP
Star Symphony- Raises all stats, including Max HP, 10%. Stackable, 12 L2 MP
Protection- Invincibility for 2 turns, 21 L3 MP

Evaluation: She loses durability since the others have their HP bonuses from Water included, but she also gains damage from the 20% magic boost. Enclose is as good as advertised, and Enclose+2 Meteorstrikes could kill. Only PC that has an actual pool of damage, especially considering she gets 9 Magical Arts.

Three Turn Damage Average
1. Justin- 1551 (3 Thor Cuts)
2. Liete- 1410 (3 Gadzaps)
3. Rapp- 1183 (3 Demon Balls)
4. Feena- 1053 (2 Thunder Whips, 1 End of the World)
Average: 1299 (Kill Point 3248)

HP
1. Justin 264
2. Feena 219
3. Rapp 216
4. Liete 189
Average: 222

Defense
1. Justin 186
2. Liete 185
3. Rapp 180
4. Feena 150
Average: 175

Default Magic Resistance
1. Liete- 40%
2. Feena- 20%
3. Justin- 0%
4. Rapp- 0%
Average: 15% Resistance

Speed
1. Rapp 270
2. Feena 248
3. Justin 226
4. Liete 178
Average: 231 (216 without Charisma Helms) (210 without any Speed Boosters)

4711
RPG Stats Forum / Re: Final Fantasy IX
« on: December 18, 2007, 07:15:47 PM »
Freya
Weapons
DRAGON’S HAIR
Attack:                77


Helms
BRONZE HELM
Character/s:           Steiner, Freya
Magic Defense:         6
Added Status:          Water Damage reduced by 50%

GRAND HELM
Character/s:           Steiner, Freya
Magic Defense:         33 (+1 Speed)


PLATINUM HELM
Character/s:           Steiner, Freya
Magic Defense:         23
Added Status:          Ice Damage reduced by 50%

RUBBER HELM
Character/s:           Steiner, Freya
Magic Defense:         5
Added Status:          Thunder Damage reduced by 50%

Armors
BRONZE ARMOR
Defense:               9
Added Status:          Wind damage reduced by 50%

CARABINI MAIL
Defense:               39
Bonus/es:              Speed +1, Spirit +1, Magic Defense +1

CHAIN MAIL
Defense:               12
Added Status:          Earth damage reduced by 50%

DEMON’S MAIL
Defense:               27
Added Status:          Raises/Absorbs Shadow Elem-Atk.

GRAND ARMOR
Defense:               59
Bonus/es:              Strength +1
Added Status:          Shadow damage reduced by 50%


MYTHRIL ARMOR
Defense:               15
Added Status:          Water damage reduced by 50%

PLATINA ARMOR
Defense:               36
Added Status:          Ice damage reduced by 50%

RUBBER SUIT
Defense:               39
Bonus/es:              Evade +2, Magic Defense +1, Magic Evade +3
Added Status:          Thunder damage reduced by 100%

SHIELD ARMOR
Character/s:           Steiner, Freya
Defense:               23
Bonus/es:              Magic Defense +5
Added Status:          Fire/Ice/Thunder damage reduced by 50%

Greaves
AEGIS GLOVES
Evade:                 32
Magic Evade:           12
Bonus/es:              Defense +1
Added Status:          nulls Fire damage

DEFENSE GLOVES
Evade:                 27
Magic Evade:           22
Bonus/es:              Defense +1, Magic Defense +1
Added Status:          Fire/Ice/Thunder damage reduced by 50%


GAUNTLETS
Evade:                 38
Magic Evade:           9
Bonus/es:              Speed +1
Added Status:          Fire/Earth/Water/Wind damage reduced by 50%

GENJI GLOVES
Evade:                 29
Magic Evade:           19
Bonus/es:              Magic +2

VENETIA SHIELD
Evade:                 19
Magic Evade:           28
Bonus/es:              Strength +1, Magic +7, Magic Defense +1

Accessories
CORAL RING
Character/s:           Freya
Ability Upgrades:      Spirit +2, Magic Evade +2
Added Status:          Absorbs Thunder Elem-Atk.


Quina
Weapons
GASTRO FORK
Attack:                77


Helms
ADAMAN HAT
Magic Defense:         33 (+3 Defense)
Added Status:          Thunder Damage Reduced by 50%

BLACK HOOD
Magic Defense:         27
Added Status:          Fire/Thunder/Water Damage Reduced by 50%

CIRCLET
Magic Defense:         51
Added Status:          Earth Damage reduced by 100%


CORONET
Magic Defense:         35 (+1 Defense)
Added Status:          Wind Damage reduced by 100%

DARK HAT
Magic Defense:         21
Added Status:          Ice Damage Reduced by 100%

FEATHER HAT
Magic Defense:         7 (+1 Spirit)
Added Status:          Raises Wind Elem-Atk

GOLDEN SKULLCAP
Magic Defense:         47 (+2 Defense)
Where to get/buy:      Buy at Black Cat Synthesis Shop
Added Status:          Earth Damage Reduced by 50%, Raises Water Elem-Atk.

GREEN BERET
Character/s:           Quina
Magic Defense:         23 (+1 Strength, +1 Speed)

TWIST HEADBAND
Magic Defense:         17 (+1 Strength)
Added Status:          Raises Earth Elem-Atk.

Armors
ADAMAN VEST
Defense:               14
Bonus/es:              Magic Defense +2
Added Status:          Fire damage reduced by 50%

BLACK ROBE
Defense:               43
Bonus/es:              Magic +2, Magic Defense +4
Added Status:          Raises Shadow Elem-Atk.

DEMON’S VEST
Defense:               31
Bonus/es:              Magic +1
Added Status:          Shadow damage reduced by 50%

GAIA GEAR
Defense:               25
Bonus/es:              Magic Defense +2
Added Status:          Absorbs Earth Elem-Atk. Raises your Earth Elem-Atk.

LIGHT ROBE
Defense:               41
Bonus/es:            Strength +1, Magic +1, Magic Defense +6, Spirit +1

MYTHRIL VEST
Defense:               12
Added Status:          Water damage reduced by 50%

ROBE OF LORDS
Defense:               46
Bonus/es:              Speed +1, Strength +1, Magic +1, Spirit +1, Magic Defense +5
Added Status:          Wind damage reduced by 100%


SILK SHIRT
Defense:               9
Added Status:          Thunder damage reduced by 50%

Greaves
BONE WRIST
Evade:                 17
Magic Evade:           15
Bonus/es:              Strength +1
Added Status:          Raises Earth Elem-Atk

BRACER
Evade:                 39
Magic Evade:           24
Bonus/es:              Strength +1
Added Status:          Raises Wind Elem-Atk.


CHIMERA ARMLET
Evade:                 26
Magic Evade:           20
Added Status:          Holy damage reduced by 100%

DRAGON WRIST
Evade:                 32
Magic Evade:           18
Bonus/es:              Strength +7, Magic Defense +1
Added Status:          Shadow damage reduced by 50%

EGOIST’S ARMLET
Evade:                 24
Magic Evade:           26
Added Status:          Shadow damage reduced by 100%

GLASS ARMLET
Evade:                 11
Magic Evade:           13
Added Status:          Water damage reduced by 50%

JADE ARMLET
Evade:                 0
Magic Evade:           33
Bonus/es:              Magic Defense +2
Added Status:          Raises Holy Elem-Atk.

LEATHER WRIST
Evade:                 11
Magic Evade:           11
Bonus/es:              Speed +1

POWER WRIST
Evade:                 34
Magic Evade:           16
Bonus/es:              Strength +2

Accessories
BATTLE BOOTS
Ability Upgrades:      Strength +2, Defense +2, Magic Defense +1


Eiko
Weapons
MAGIC RACKET
Attack:                23 (Magic Power +2)
Added Status:          Wind; Raises Holy Elemental Attack


PRIEST’S RACKET
Attack:                35

Helms
ADAMAN HAT
Magic Defense:         33 (+3 Defense)
Added Status:          Thunder Damage Reduced by 50%

BLACK HOOD
Magic Defense:         27
Added Status:          Fire/Thunder/Water Damage Reduced by 50%

CIRCLET
Magic Defense:         51
Added Status:          Earth Damage reduced by 100%


CORONET
Magic Defense:         35 (+1 Defense)
Added Status:          Wind Damage reduced by 100%

DARK HAT
Magic Defense:         21
Added Status:          Ice Damage Reduced by 100%

FEATHER HAT
Magic Defense:         7 (+1 Spirit)
Added Status:          Raises Wind Elem-Atk

FLASH HAT
Magic Defense:         37 (+1 Speed, +2 Evade)
Added Status:          Raises Holy Elem-Atk.

TWIST HEADBAND
Magic Defense:         17 (+1 Strength)
Added Status:          Raises Earth Elem-Atk.

Armors
ADAMAN VEST
Defense:               14
Bonus/es:              Magic Defense +2
Added Status:          Fire damage reduced by 50%

DEMON’S VEST
Defense:               31
Bonus/es:              Magic +1
Added Status:          Shadow damage reduced by 50%

GAIA GEAR
Defense:               25
Bonus/es:              Magic Defense +2
Added Status:          Absorbs Earth Elem-Atk. Raises your Earth Elem-Atk.

LIGHT ROBE
Defense:               41
Bonus/es:            Strength +1, Magic +1, Magic Defense +6, Spirit +1
Added Status:          Raises Holy Elem-Atk.

MYTHRIL VEST
Defense:               12
Added Status:          Water damage reduced by 50%

ROBE OF LORDS
Defense:               46
Bonus/es:              Speed +1, Strength +1, Magic +1, Spirit, Magic Defense +5
Added Status:          Wind damage reduced by 100%


RUBBER SUIT
Defense:               39
Bonus/es:              Evade +2, Magic Defense +1, Magic Evade +3
Added Status:          Thunder damage reduced by 100%

WHITE ROBE
Defense:               42
Bonus/es:              Magic +2, Magic Defense +3
Added Status:          Raises Holy Elem-Atk.

Greaves
BONE WRIST
Evade:                 17
Magic Evade:           15
Bonus/es:              Strength +1
Added Status:          Raises Earth Elem-Atk

BRACER
Evade:                 39
Magic Evade:           24
Bonus/es:              Strength +1
Added Status:          Raises Wind Elem-Atk.


CHIMERA ARMLET
Evade:                 26
Magic Evade:           20
Added Status:          Holy damage reduced by 100%

DRAGON WRIST
Evade:                 32
Magic Evade:           18
Bonus/es:              Strength +7, Magic Defense +1
Added Status:          Shadow damage reduced by 50%

EGOIST’S ARMLET
Evade:                 24
Magic Evade:           26
Added Status:          Shadow damage reduced by 100%

GLASS ARMLET
Evade:                 11
Magic Evade:           13
Added Status:          Water damage reduced by 50%

JADE ARMLET
Evade:                 0
Magic Evade:           33
Bonus/es:              Magic Defense +2
Added Status:          Raises Holy Elem-Atk.

LEATHER WRIST
Evade:                 11
Magic Evade:           11
Bonus/es:              Speed +1

POWER WRIST
Evade:                 34
Magic Evade:           16
Bonus/es:              Strength +2

Accessories
DIAMOND
Note: Not unique, but allows Carbuncle to cast Protect All.

EMERALD STONE
Note: Not unique, but also Carbuncle to cast Haste All.

MAIDEN PRAYER
Ability Upgrades:      Magic +1, Magic Defense +1, Magic Evade +3
Added Status:          Raises Holy Elem-Atk.
Note: Not unique or plot gained. However, it changes Fenrir’s attack into Millenial Decay. I’d personally allow the accessory, but not the added status or ability upgrades.

MOONSTONE
Note: Not unique, but allows Carbuncle to cast Shell All.

RIBBON
Ability Upgrades:      Strength +1, Magic +3, Spirit +1, Defense +1,
                       Evade +5, Magic Defense +1, Magic Evade +4
Added Status:          Absorbs Water/Wind Elem-Atk.
                       Fire/Ice/Thunder/Holy damage reduced by 50%


Amarant
Weapons
RUNE CLAWS
Attack:                83


[b]Helms[/b]
ADAMAN HAT
Magic Defense:         33 (+3 Defense)
Added Status:          Thunder Damage Reduced by 50%

CIRCLET
Magic Defense:         51
Added Status:          Earth Damage reduced by 100%


CORONET
Magic Defense:         35 (+1 Defense)
Added Status:          Wind Damage reduced by 100%

DARK HAT
Magic Defense:         21
Added Status:          Ice Damage Reduced by 100%

FLASH HAT
Magic Defense:         37 (+1 Speed, +2 Evade)

Armors
ADAMAN VEST
Defense:               14
Bonus/es:              Magic Defense +2
Added Status:          Fire damage reduced by 50%

BRAVE SUIT
Defense:               42
Bonus/es:              Spirit +1


GAIA GEAR
Defense:               25
Bonus/es:              Magic Defense +2
Added Status:          Absorbs Earth Elem-Atk. Raises your Earth Elem-Atk.

LEATHER PLATE
Defense:               10
Added Status:          Ice damage reduced by 50%

MYTHRIL VEST
Defense:               12
Added Status:          Water damage reduced by 50%

NINJA GEAR
Defense:               35
Bonus/es:              Speed +1
Added Status:          Absorbs Shadow Elem-Atk.

SILK SHIRT
Defense:               9
Added Status:          Thunder damage reduced by 50%

Greaves
BRACER
Evade:                 39
Magic Evade:           24
Bonus/es:              Strength +1
Added Status:          Raises Wind Elem-Atk.


CHIMERA ARMLET
Evade:                 26
Magic Evade:           20
Added Status:          Holy damage reduced by 100%

DRAGON WRIST
Evade:                 32
Magic Evade:           18
Bonus/es:              Strength +7, Magic Defense +1
Added Status:          Shadow damage reduced by 50%

EGOIST’S ARMLET
Evade:                 24
Magic Evade:           26
Added Status:          Shadow damage reduced by 100%

GLASS ARMLET
Evade:                 11
Magic Evade:           13
Added Status:          Water damage reduced by 50%

JADE ARMLET
Evade:                 0
Magic Evade:           33
Bonus/es:              Magic Defense +2
Added Status:          Raises Holy Elem-Atk.

POWER WRIST
Evade:                 34
Magic Evade:           16
Bonus/es:              Strength +2

THIEF GLOVES
Evade:                 30
Magic Evade:           19
Bonus/es:              Speed +1

Accessories
GERMINAS BOOTS
Ability Upgrades:      Strength +1, Evade +2


4712
RPG Stats Forum / Re: Final Fantasy IX
« on: December 18, 2007, 07:15:07 PM »
Here it what gives FF 9 characters a big boost in power: their equipment options. Note that the main focus is on elemental boosts for spells, elemental protection, and speed boosts. The overall best choice is bolded.

Note on Accesories: Some of these are gained through plot. I find them mostly legal, but others may not.

Zidane
Weapons
BUTTERFLY SWORD
Attack:                21
Added Status:          Silence

ANGEL BLESS
Attack:                44
Added Status:          Confuse

SARGATANAS
Attack:                53
Added Status:          Petrify

MASAMUNE
Attack:                62
Added Status:          Doom

THE TOWER
Attack:                86
Added Status:          Mini

ULTIMA WEAPON
Attack:                100
Added Status:          Sleep

   
Helms
ADAMAN HAT
Magic Defense:         33 (+3 Defense)
Added Status:          Thunder Damage Reduced by 50%

BLACK HOOD
Magic Defense:         27
Added Status:          Fire/Thunder/Water Damage Reduced by 50%

CIRCLET
Magic Defense:         51
Added Status:          Earth Damage reduced by 100%


CORONET
Magic Defense:         35 (+1 Defense)
Added Status:          Wind Damage reduced by 100%

DARK HAT
Magic Defense:         21
Added Status:          Ice Damage Reduced by 100%

THIEF HAT
Magic Defense:         38 (+2 Speed, +3 Evade)

Armors
ADAMAN VEST
Defense:               14
Bonus/es:              Magic Defense +2
Added Status:          Fire damage reduced by 50%

BRAVE SUIT
Defense:               42
Bonus/es:              Spirit +1


GAIA GEAR
Defense:               25
Bonus/es:              Magic Defense +2
Added Status:          Absorbs Earth Elem-Atk

LEATHER PLATE
Defense:               10
Added Status:          Ice damage reduced by 50%

MYTHRIL VEST
Defense:               12
Added Status:          Water damage reduced by 50%

NINJA GEAR
Defense:               35
Bonus/es:              Speed +1
Added Status:          Absorbs Shadow Elem-Atk.

SILK SHIRT
Defense:               9
Added Status:          Thunder damage reduced by 50%

Greaves
BRACER
Evade:                 39
Magic Evade:           24
Bonus/es:              Strength +1
Added Status:          Raises Wind Elem-Atk.


CHIMERA ARMLET
Evade:                 26
Magic Evade:           20
Added Status:          Holy damage reduced by 100%

DRAGON WRIST
Evade:                 32
Magic Evade:           18
Bonus/es:              Strength +7, Magic Defense +1
Added Status:          Shadow damage reduced by 50%

EGOIST’S ARMLET
Evade:                 24
Magic Evade:           26
Added Status:          Shadow damage reduced by 100%

GLASS ARMLET
Evade:                 11
Magic Evade:           13
Added Status:          Water damage reduced by 50%

JADE ARMLET
Evade:                 0
Magic Evade:           33
Bonus/es:              Magic Defense +2
Added Status:          Raises Holy Elem-Atk.

THIEF GLOVES
Evade:                 30
Magic Evade:           19
Bonus/es:              Speed +1

Accessories
REBIRTH RING
Ability Upgrades:      Spirit +3, Magic Defense +2


Dagger
Weapons
Rods:
STARDUST ROD
Character/s:           Dagger
Attack:                16 (Spirit +2)
Added Status:          Shadow Damage reduced by 50%

WHALE WHISKER
Character/s:           Dagger
Attack:                36


Helms
ADAMAN HAT
Magic Defense:         33 (+3 Defense)
Added Status:          Thunder Damage Reduced by 50%

BLACK HOOD
Magic Defense:         27
Added Status:          Fire/Thunder/Water Damage Reduced by 50%

CIRCLET
Magic Defense:         51
Added Status:          Earth Damage reduced by 100%


CORONET
Magic Defense:         35 (+1 Defense)
Added Status:          Wind Damage reduced by 100%

DARK HAT
Magic Defense:         21
Added Status:          Ice Damage Reduced by 100%

GOLDEN SKULLCAP
Magic Defense:         47 (+2 Defense)
Where to get/buy:      Buy at Black Cat Synthesis Shop
Added Status:          Earth Damage Reduced by 50%, Raises Water Elem-Atk.

FLASH HAT
Magic Defense:         37 (+1 Speed, +2 Evade)
Added Status:          Raises Thunder Atk.

MAGE’S HAT
Magic Defense:         14 (+1 Magic)
Added Status:          Raises Shadow Elem-Atk.

MAGUS HAT
Magic Defense:         10
Added Status:          Raises Ice Elem-Atk

RED HAT
Magic Defense:         26 (+1 Defense)
Added Status:          Raises Fire Elem-Atk.

Armors
ADAMAN VEST
Defense:               14
Bonus/es:              Magic Defense +2
Added Status:          Fire damage reduced by 50%

DEMON’S VEST
Defense:               31
Bonus/es:              Magic +1
Added Status:          Shadow damage reduced by 50%

GAIA GEAR
Defense:               25
Bonus/es:              Magic Defense +2
Added Status:          Absorbs Earth Elem-Atk. Raises your Earth Elem-Atk.

LIGHT ROBE
Defense:               41
Bonus/es:            Strength +1, Magic +1, Magic Defense +6, Spirit +1
Added Status:          Raises Shadow Elem-Atk.


MAGICIAN CLOAK
Defense:               15
Bonus/es:              Magic +1, Magic Defense +2
Added Status:          Raises Ice Elem-Atk.

MYTHRIL VEST
Defense:               12
Added Status:          Water damage reduced by 50%

ROBE OF LORDS
Character/s:           Dagger, Vivi, Eiko, Quina
Defense:               46
Bonus/es:              Speed +1, Strength +1, Magic +1, Spirit +1, Magic Defense +5
Added Status:          Wind damage reduced by 100%

RUBBER SUIT
Defense:               39
Bonus/es:              Evade +2, Magic Defense +1, Magic Evade +3
Added Status:          Thunder damage reduced by 100%

WHITE ROBE
Defense:               42
Bonus/es:              Magic +2, Magic Defense +3
Added Status:          Raises Holy Elem-Atk.

Greaves
BRACER
Evade:                 39
Magic Evade:           24
Bonus/es:              Strength +1
Added Status:          Raises Wind Elem-Atk.


CHIMERA ARMLET
Evade:                 26
Magic Evade:           20
Added Status:          Holy damage reduced by 100%

DRAGON WRIST
Evade:                 32
Magic Evade:           18
Bonus/es:              Strength +7, Magic Defense +1
Added Status:          Shadow damage reduced by 50%

EGOIST’S ARMLET
Evade:                 24
Magic Evade:           26
Added Status:          Shadow damage reduced by 100%

GLASS ARMLET
Evade:                 11
Magic Evade:           13
Added Status:          Water damage reduced by 50%

JADE ARMLET
Evade:                 0
Magic Evade:           33
Bonus/es:              Magic Defense +2
Added Status:          Raises Holy Elem-Atk.

LEATHER WRIST
Evade:                 11
Magic Evade:           11
Bonus/es:              Speed +1

Accessories                           
ANGEL EARRINGS
Character/s:           Dagger
Ability Upgrades:      Strength +2, Defense +2


Vivi
Weapons
OCTAGON ROD
Attack 29
Added Status:          Absorbs Water/Wind; Trouble; Raises Water Elem.


MACE OF ZEUS   
Character/s:           Vivi
Attack:                35

Helms
ADAMAN HAT
Magic Defense:         33 (+3 Defense)
Added Status:          Thunder Damage Reduced by 50%

BLACK HOOD
Magic Defense:         27
Added Status:          Fire/Thunder/Water Damage Reduced by 50%

CIRCLET
Magic Defense:         51
Added Status:          Earth Damage reduced by 100%


CORONET
Magic Defense:         35 (+1 Defense)
Added Status:          Wind Damage reduced by 100%

DARK HAT
Magic Defense:         21
Added Status:          Ice Damage Reduced by 100%

FEATHER HAT
Magic Defense:         7 (+1 Spirit)
Added Status:          Raises Wind Elem-Atk

FLASH HAT
Magic Defense:         37 (+1 Speed, +2 Evade)
Added Status:          Raises Thunder Atk.

GOLDEN SKULLCAP
Magic Defense:         47 (+2 Defense)
Where to get/buy:      Buy at Black Cat Synthesis Shop
Added Status:          Earth Damage Reduced by 50%, Raises Water Elem-Atk.

MAGE’S HAT
Magic Defense:         14 (+1 Magic)
Added Status:          Raises Shadow Elem-Atk.

MAGUS HAT
Magic Defense:         10
Added Status:          Raises Ice Elem-Atk

RED HAT
Magic Defense:         26 (+1 Defense)
Added Status:          Raises Fire Elem-Atk.

TWIST HEADBAND
Magic Defense:         17 (+1 Strength)
Added Status:          Raises Earth Elem-Atk.

Armors
ADAMAN VEST
Defense:               14
Bonus/es:              Magic Defense +2
Added Status:          Fire damage reduced by 50%

BLACK ROBE
Defense:               43
Bonus/es:              Magic +2, Magic Defense +4
Added Status:          Raises Shadow Elem-Atk.


DEMON’S VEST
Defense:               31
Bonus/es:              Magic +1
Added Status:          Shadow damage reduced by 50%

GAIA GEAR
Defense:               25
Bonus/es:              Magic Defense +2
Added Status:          Absorbs Earth Elem-Atk. Raises your Earth Elem-Atk.

LIGHT ROBE
Defense:               41
Bonus/es:            Strength +1, Magic +1, Magic Defense +6, Spirit +1
Added Status:          Raises Dark Elem-Atk.

MAGICIAN CLOAK
Defense:               15
Bonus/es:              Magic +1, Magic Defense +2
Added Status:          Raises Ice Elem-Atk.

MYTHRIL VEST
Defense:               12
Added Status:          Water damage reduced by 50%

ROBE OF LORDS
Defense:               46
Bonus/es:              Speed +1, Strength +1, Magic +1, Spirit +1, Magic Defense +5
Added Status:          Wind damage reduced by 100%

SILK SHIRT
Defense:               9
Added Status:          Thunder damage reduced by 50%

Greaves
BONE WRIST
Evade:                 17
Magic Evade:           15
Bonus/es:              Strength +1
Added Status:          Raises Earth Elem-Atk

BRACER
Evade:                 39
Magic Evade:           24
Bonus/es:              Strength +1
Added Status:          Raises Wind Elem-Atk.


CHIMERA ARMLET
Evade:                 26
Magic Evade:           20
Added Status:          Holy damage reduced by 100%

DRAGON WRIST
Evade:                 32
Magic Evade:           18
Bonus/es:              Strength +7, Magic Defense +1
Added Status:          Shadow damage reduced by 50%

EGOIST’S ARMLET
Evade:                 24
Magic Evade:           26
Added Status:          Shadow damage reduced by 100%

GLASS ARMLET
Evade:                 11
Magic Evade:           13
Added Status:          Water damage reduced by 50%

JADE ARMLET
Evade:                 0
Magic Evade:           33
Bonus/es:              Magic Defense +2.

LEATHER WRIST
Evade:                 11
Magic Evade:           11
Bonus/es:              Speed +1

POWER WRIST
Evade:                 34
Magic Evade:           16
Bonus/es:              Strength +2

Steiner
Weapons
BLOOD SWORD
Attack:                24
Heals Steiner’s HP equal to damage dealt (only with regular attack)

DEFENDER
Attack:                65 (Spirit +3)
Added Status:          Ice/Thunder damage reduced by 50%

RAGNAROK
Attack:                87


Helms
BRONZE HELM
Character/s:           Steiner, Freya
Magic Defense:         6
Added Status:          Water Damage reduced by 50%

GRAND HELM
Character/s:           Steiner, Freya
Magic Defense:         33 (+1 Speed)


PLATINUM HELM
Character/s:           Steiner, Freya
Magic Defense:         23
Added Status:          Ice Damage reduced by 50%

RUBBER HELM
Character/s:           Steiner, Freya
Magic Defense:         5
Added Status:          Thunder Damage reduced by 50%

Armors
BRONZE ARMOR
Defense:               9
Added Status:          Wind damage reduced by 50%

CARABINI MAIL
Defense:               39
Bonus/es:              Speed +1, Spirit +1, Magic Defense +1

CHAIN MAIL
Defense:               12
Added Status:          Earth damage reduced by 50%

DEMON’S MAIL
Defense:               27
Added Status:          Raises/Absorbs Shadow Elem-Atk.

GRAND ARMOR
Defense:               59
Bonus/es:              Strength +1
Added Status:          Shadow damage reduced by 50%

MYTHRIL ARMOR
Defense:               15
Added Status:          Water damage reduced by 50%

PLATINA ARMOR
Defense:               36
Added Status:          Ice damage reduced by 50%

SHIELD ARMOR
Character/s:           Steiner, Freya
Defense:               23
Bonus/es:              Magic Defense +5
Added Status:          Fire/Ice/Thunder damage reduced by 50%

TIN ARMOR
Defense:               63
Bonus/es:              Magic Defense +27, Evade +32, Magic Evade +17


Greaves
AEGIS GLOVES
Evade:                 32
Magic Evade:           12
Bonus/es:              Defense +1
Added Status:          nulls Fire damage

DEFENSE GLOVES
Evade:                 27
Magic Evade:           22
Bonus/es:              Defense +1, Magic Defense +1
Added Status:          Fire/Ice/Thunder damage reduced by 50%


GAUNTLETS
Evade:                 38
Magic Evade:           9
Bonus/es:              Speed +1
Added Status:          Fire/Earth/Water/Wind damage reduced by 50%

GENJI GLOVES
Evade:                 29
Magic Evade:           19
Bonus/es:              Magic +2

VENETIA SHIELD
Evade:                 19
Magic Evade:           28
Bonus/es:              Strength +1, Magic +7, Magic Defense +1

Accessories
POWER BELT
Character/s:           Steiner
Ability Upgrades:      Strength +3, Defense +2


4713
RPG Stats Forum / Re: Final Fantasy IX
« on: December 18, 2007, 07:14:33 PM »
Bosses!

Lani
5708 HP
125% Speed in Practice (Constantly Doubles One on One)
PC Damage: 600 (685 hitting her Human weakness)
Vulnerable to Slow and Darkness

PC HP: 584

Attack: 180
What do you think you’re doing?!: 300 Physical, Used as a Counter to Physicals and Physical Techs, 40% Counter Rate (Might actually be 50% and she doesn’t use it the first few turns)
Blizzara: 385 Ice Damage
Thundara: 385 Thunder Damage
Fira: 330 Fire Damage
Aera: 310 Wind Damage
Water: 310 MT Water Damage

Evaluation: Low Heavy. A 2HKO in 5 elements (two of them being decently strong), decent speed, and a could be worse physical all work well in Low Heavy. The Countering is nice against physical healer types, although probably not all that great.

Beatrix
Steal her from my other topic later

The next 3 will be slightly altered through my playthrough since I now know more about the game and such.


Garland
40728 HP
125% Practical Speed (Constantly doubled One on One)
Resists Magic by about 12%
PC Damage: 4748 (5653 with all Chocobo stuff completed)
Vulnerable to Slow, Silence, and Darkness

PC HP: 3214 (2770 w/o HP up)

Wave- 1668 Physical, 85% Hit Rate
Psychokinesis- 1434 Physical, ITE
Flare- 1277 Magical
Stop- 85% Hit Rate; Death in a Duel

Evaluation: Solid Heavy. Fast, HP isn't too bad (84% PC HP to me), accurate killer status, and a few damage types if he needs it. 2HKOs if you don't factor in HP boosts, although I do, so just a 3HKO.

Kuja
42382 HP
125% Practical Speed (Constantly doubles One on One)
Resists Magic by about 13%
PC Damage: 4748 (5653 with all Chocobo stuff completed)
Vulnerable to Slow and Darkness

PC HP: 3214 (2770 w/o HP up)

Thundaga- 1830 Thunder Damage (I suspect he boosts the damage by 50%)
Demi- 30% MHP Damage, 85% Hit Rate

Evaluation: Better damage than his final form! Low Heavy. Essentially a Boss Grenseal or Sheena with immunities. Certainly wants his final form which definetely has the NE damage


Trance Kuja
55,535 HP
Average Speed with Auto-Hastes in Play (Otherwise 125% effective speed)
Cuts Magic by about 15%
PC Damage: 7500 area

PC HP: 3763 (3245 w/o HP Boosters)

Flare Star- 1750 ITD Damage, 80% Hit Rate
Flare- 1376 Magic Damage
Holy- 1376 Holy Magic Damage
Reflect- Reflects Magic Back against Caster, Lasts about 5 turns (Need to double check this)
Curaga- Heals 3264 HP

50% chance of countering with Flare Star or Curaga below 50% HP. Don’t think he counters with Curaga if Reflect is up.

Evaluation: Worst double Godlike champ ever. Not all that fast, sub PC HP, and his best damage has only an 80% hit rate. Some sort of Heavy.

4714
RPG Stats Forum / Re: Final Fantasy IX
« on: December 18, 2007, 07:13:58 PM »
Temps
Cinna’s Scaling

HP
1. Zidane, Blank 105
3. Marcus 90
4. Cinna 75
5. Garnet 70
6. Vivi 60
Average: 85

Damage Done
1. Vivi 105
2. Zidane 85 (Major boost from Mage Masher stolen from Baku)
3. Blank, Marcus 42
5. Cinna 15
6. Garnet 7
Average: 50

Damage Taken from Physicals
1. Everyone who isn’t Cinna will be noted as 20 damage from a Baku attack
6. Cinna 80
Average: 30 (Phys tank Garnet and Vivi!), 20 with the outlier removed

Speed
Basically all are average at this point! (Not really, but the system makes practical doubleturns take a really long time)

Evaluation: WTF. He must not start with any armor, but you can't change that (Tough luck!). He...takes about triple from physicals, and likely from magic too. No elemental resists and horrid damage round out this puny star.

Blank’s Scaling
HP
1. Steiner 183
2. Zidane, Blank 160
3. Vivi 91
Average: 150

Damage Done
(Steiner’s Magic Sword 265)
1. Steiner, Blank 145
3. Vivi 100
4. Zidane 90
Average: 120 (150)

Speed is technically above average, although the effect is really, really minimal. He halves Thunder with his starting armor, and he has the same weapon class as Steiner.

Evaluation: Not horrid directly scaled. Basically average all around, with Thunder halving.

Marcus’ Scaling
Marcus has 407 HP, while the average is about 430 (And maybe 415 without the HP ups)

Damage Done
1. Vivi 900 (Boosted Blizzara for evil)
2. Zidane, Freya 400 area damage
4. Steiner 350
5. Quina 300 averagish
6. Marcus 270
7.  Garnet 120
Average: 391

He’s technically above average speed (He thanks Quina for that), and can halve Thunder, Ice, and Water before he leaves.

Evaluation: Low 4HKO and some nice elemental halving. Light, but can spoil some elemental mages perhaps (Like Anri...and....yeah, lacking Fire res makes it a bit incomplete).

Beatrix’s Scaling
HP: 971 (Average is 972, but 940 without HP up)
MP: 82
Spd: 26 (Average: 21.3)
Def: 17 (Average 18.9)
MDef: 18 (Average 17.7)

Her Moves
Attack- 1122 Physical Damage
Shock- 2006 Physical Damage; 46 MP
Holy- 3270 Holy Damage (4905 Holy Damage with Holy Boosting), 36 MP
Cura- Heals 720 HP (1080 with Holy Boosting), 10 MP
Blind- I’ll test hit rate…later. 75% Base, 6 MP
Silence- Ditto. 50% Base, 8 MP
Reflect- Reflects Spells. Check the Duration Later, 6 MP

Beatrix- 3270 (4905)
Dagger- 1412
Vivi- 1272
Steiner- 1043
Zidane- 908
Eiko- 884
Amarant- 843
Quina- 745
Freya- 633
Average: 1223 (Kill Point 3058) (1405 with Holy Boosting- Kill Point 3512)

4715
RPG Stats Forum / Re: Final Fantasy IX
« on: December 18, 2007, 07:13:27 PM »
Averages
Damage
1. Steiner 9999
1. Garnet 9999
3. Eiko 9730
4. Amarant 8961
5. Vivi 8761 (7921 without MP+20%)
6. Freya 5507
7. Quina 4950
8. Zidane 4212
Average: 7765 (Kill Point 19412) (7660/19150 without MP+20%)

HP
1. Steiner 3839 (4222)
2. Zidane 3525
3. Freya 3498 (3847)
4. Amarant 3412 (3753)
5. Quina 3242
6. Garnet 2986
7. Vivi 2730
7. Eiko 2730
Average: 3245 (3379)

Speed- Under the best equips
1. Zidane 29
2. Garnet 27
2. Amarant 27
4. Freya 26
5. Eiko 25
6. Steiner 24
7. Vivi 21
8. Quina 21
Average 25

Defense- Best Set up
1. Steiner 65
2. Freya 59
3. Quina 48
4. Eiko 47
5. Garnet 43
5. Vivi 43
7. Zidane 42
7. Amarant 42
Average: 48.625

Percentage Taken from the Average Enemy Attack
1. Steiner- 60.4%
2. Freya- 74.9%
3. Quina- 101.5%
4. Eiko- 104%
5. Garnet- 113.6%
5. Vivi- 113.6%
7. Zidane- 116%
7. Amarant- 116%

Evade- Under best overall setup- Ranges from about 10% at the lowest to 25% at the highest effectively.
1. Steiner 51
3. Zidane 39
3. Quina 39
3. Amarant 39
5. Vivi 24
6. Freya 19
7. Eiko 16
7. Garnet 16
Average: 31

Magic Defense- Under best overall setup
1. Steiner 61 (Saved by Tin Armor)
2. Garnet 58
3. Eiko 57
3. Quina 57
5. Vivi 55
6. Zidane 53
7. Amarant 51
8. Freya 34!
Average: 53.25

Percentage Taken from Average Enemy Magic Attack
1. Steiner- 78.9%
2. Garnet- 87.1%
3. Eiko- 89.8%
3. Quina- 89.8%
5. Vivi- 95.2%
6. Zidane- 100.6%
7. Amarant- 106.1%
8. Freya- 152.2% (138.8% with Shield Armor)

Magic Evade- Same as the others. Note that basically Steiner has about 25% Mevade while everyone else hovers between 15-20%
1. Steiner 45
2. Freya 30
3. Eiko 16
4. Vivi 26
5. Zidane 24
5. Dagger 16
5. Amarant 24
5. Quina 24
Average: 28.125


4716
RPG Stats Forum / Re: Final Fantasy IX
« on: December 18, 2007, 07:13:08 PM »

Freya

Dragon’s Hair (77 Attack)
Grand Helm (33 Mdef Defense, 1 Speed)
Venetia Shield (19 Evade, 30 Mdef, 1 Strength, 7 Magic, 1 Mdef) (Gauntlets- 38 Evade,  7 Mevade, 1 Speed, Halve Fire/Wind/Earth/Water)
Grand Armor (59 Defense, 1 Str, Halve Shadow) (Shield Armor- 23 Defense, 5 Mdef, Halves Fire/Ice/Lightning)

HP: 3498 (3847)
MP: 221
Stones: 44

Speed: 26 (25 Base)
Strength: 46 (45 Base)
Magic: 44 (37 Base)
Spirit: 33

Attack: 77
Defense: 59
Evade: 19
Magic Def: 34
Magic Evade: 30

Elemental Protection
Absorb: Shadow (Armor)
Null: Fire (armor), Thunder (Armor)
Halve: Water, Ice, Thunder (Helms); Wind, Earth, Shadow, Water, Ice, Fire/Ice/Thunder (Armor); Fire/Ice/Thunder, Fire/Earth/Wind/Water (greaves)

Magic Stones:
Dragon Killer (3 Stones)- Physical Does Double Damage to Dragons
High Jump (4 Stones)- Boosts Jump to 2x
Initiative (5 Stones)- This isn't first strike so much as it ups the chances of certain attack formations. This could be considered a tie-breaker.
HP +10% (4 Stones)**

Physical Attack- 3497
Jump- 5246
High Jump- 6995

Dragon Skills
Lancer- 4301 Physical Damage, 269 MP Damage, 10 MP
Cherry Blossom- 5507 Magical Damage, 46 MP
Reis Wind- Restores 218 HP (240 HP) every 3 seconds. Note that she'll heal at least 536 HP between an empty and full ATB bar, and might typically heal 3 times a round, Lasts for 3-4 turns, 14 MP
Luna- 100% Berserking of everyone on the field, Ignores Resistance, Horribly Long Duration, 30 MP
Dragon's Breath- Damage= Enemy's Max HP-Current HP, 78 MP


Quina

Gastro Fork
Circlet (51 Defense, Nulls Earth)
Magic Armlet (16 Evade, 16 Mevade, 2 Magic, 1 MDef)
Robe of Lords (46 Defense, 5 MDef, 1 Speed, 1 Str, 1 Magic, 1 Spir, Nulls Wind)

HP: 3242
MP: 244
Stones: 41

Speed: 21 (20 Base)
Strength: 41 (40 Base)
Magic: 49 (46 Base)
Spirit: 19

Attack: 77
Defense: 48
Evade: 39
Magic Def: 57
Magic Evade: 24

Elemental Protection:
Absorb: Earth (armor)
Null: Earth, Wind, Ice (helm); Wind (armor); Holy, Shadow (greaves)
Halve: Fire/Thunder/Water (helm); Fire, Shadow, Thunder, Water (armor); Water (greaves)

Blue Magic (Ignores Reflect)
Frog Drop- 4950 ITD Damage, 10 MP
Earth Shake- 3590 Earth Magic (5385 With Twist Headband), 20 MP
Magic Hammer- Does MP Damage ranging from 0 to Current Enemy MP, 2 MP
White Wind- 1080 MT Healing, 14 MP
Angel Snack- Heals most status, uses a Remedy, 4 MP
Vanish- Immunity to Evadable Physical Attacks, Cancelled by Magic or ITE Physicals, Lasts 1.5 turns, 8 MP
Auto-Life- Casts Life when KO’d, returns to single digit HP. Only useful if the enemy is slower than Quina, 14 MP
Roulette- Randomly KO’s a target. Could hit Quina or the enemy, 18 MP
Mighty Guard- Casts Shell and Protect on all allies (halves physical and magical damage), Lasts for two turns, 64 MP
Bad Breath- 28%, Causes Confuse, Darkness, Poison, Slow, and Mini to the enemy, Darkness and Mini are Permanent, Confuse lasts until the enemy is hit with a physical, 16 MP
Night- 91% Sleep on Enemies, 80% on Allies, Nulled with Insomniac, 14 MP
Frost- 18%, Causes Freeze to the enemy, Shatters on being attacked with a Physical, 8 MP
Doom- 13%, Target’s life ends after a 10 count (Enemy gets one turn at best), 12 MP


Eiko

Magic Racket (23 Attack, 2 Magic, Boosts Holy Elemental)
Circlet (51 Defense, Nulls Earth)
Magic Armlet (16 Evade, 16 Mevade, 2 Magic, 1 MDef)
Robe of Lords (46 Defense, 5 Mdef, 1 Speed, 1 Str, 1 Magic, 1 Spir, Nulls Wind)

HP: 2730
MP: 244 (292)
Stones: 37

Speed: 25 (24 base)
Strength: 34 (33 base)
Magic: 52 (47 base)
Spirit: 28 (27 base)

Attack: 23
Defense: 47 (43)
Evade: 16
Magic Def: 57
Magic Evade: 16

Elemental Protection
Absorb: Earth (armor); Water/Wind (accessory)
Null: Earth, Wind, Ice (helm); Wind, Thunder (armor); Holy, Shadow (greaves)
Halve: Fire/Thunder/Water (helm); Fire, Shadow, Water (armor); Water (greaves); Fire/Ice/Thunder/Holy (accessory)

Abilities:
Boost (12 Stones)- Summons full damage animation/damage boost
Concentrate (10 Stones)- Boosts Healing Potency by 50%
Guardian Mog (5 stones)
MP +20% (8 Stones)**
Reflect Null (7 Stones)**- Ignores Reflect Abilities (Enemies or Own)

White Magic
Holy- 9005 Holy Damage (6002 Base), 36 MP
Cure- Heals 1399 HP (932 base)
Cura- Heals 3321 HP (2215 base), 10 MP
Curaga- Heals 9353 HP (6235 base), 22 MP
Dispel- Dispels stat buffers, 16 MP
Esuna- Removes various abnormal status effects, 20 MP
Shell- Halves Magic damage, Lasts about 2 turns, 6 MP
Protect- Halves Physical damage, Lasts about 2 turns, 6 MP
Regen- Restores 218 HP (240 HP) every 3 seconds. Note that she'll heal at least 536 HP between an empty and full ATB bar, and might typically heal 3 times a round, Lasts for 2 turns, 14 MP,14 MP
Haste- Speeds up ATB Gauge, Lasts about 2 turns, 8 MP
Reflect- Reflects magic attacks back onto caster, Lasts about 2 turns, 6 MP
Float- Nulls Earth Damage, takes 50% more from Wind, Lasts about 2 turns, 6 MP
Might- Raises physical attack power by 25%, raises damage by about 23%, stackable, Lasts about 2 turns, 14 MP
Silence- 39% hit rate, Disables spellcasting abilities, Infinite Duration, 8 MP
Mini- 39% hit rate, Enemy attacks do double digit damage, magic damage is halved, and they have 50% more from physicals, Infinite Duration, 8 MP

Summon
Madeen- 9730 MT Holy Magic (6468 Base), 54 MP
Fenrir- 4401 MT Earth Magic (4515 MT Wind with Maiden’s Prayer equipped), 32 MP
Phoenix- 1748 fire damage (2622 with elemental boost), Revives Dead Allies, 30 MP
Carbuncle- Casts Reflect+Protect on entire party. Can cast Haste or Shell instead with Emeralds or Moonstones equipped. Lasts about 2 turns, 24 MP


Amarant

Rune Claws (83 Attack)
Circlet (51 Defense, Nulls Earth)
Bracer (39 Evade, 24 Mevade, 1 Str)
Brave Suit (42 Defense, 1 Spir)

HP: 3412 (3753)
MP: 180
Stones: 42

Speed: 27
Strength: 45 (44 base)
Magic: 33
Spirit: 25 (24 base)

Attack: 83
Defense: 42
Evade: 39
Magic Def: 51
Magic Evade: 24

Abilities:
Power Throw (19 Stones)- Boosts Throw Damage 50%
Power Up (3 Stones)- Doubles Potency of Chakra
Return Magic (9 Stones)- Returns Normal Magic, Believe it Runs off his Magic Score
HP +10% (4 Stones)*
Restore HP (8 Stones)*

Elemental Protections
Absorb: Shadow, Earth (armor)
Null: Earth, Wind, Ice (helm); Holy, Shadow (greave)
Halve: Thunder (Helm); Fire, Ice, Water, Thunder (armor); Water (greaves)

Attack- 4152

Flair
No Mercy- 6710 physical damage, 12 MP
Chakra- 40% HP and MP Healing, 4 MP
Aura- Casts Regen (Heals 213/234) that kicks in about 3 times a turn for 2 turns and Auto-Life (Useful against slower enemies), 12 MP
Countdown- 34% chance of Doom, Counts down in essentially 1 Turn, 16 MP

Throw
Wing Edge- 8961 Physical Damage

4717
RPG Stats Forum / Final Fantasy IX
« on: December 18, 2007, 07:12:44 PM »
Notes
1.All characters are taken at Level 50. I pretty carefully noted stat bonuses through the game to find where characters would end up at end-game.

2. There are many equip options listed in a lower post.

3. Abilites stones were determined by 2=unique. I listed those with 3 users with *


Zidane

Ultima Weapon (100 Attack)
Circlet (51 Defense, Nulls Earth) (Thief’s Hat if he wants Speed)
Bracer (39 Evade, 24 Mevade, 1 Str) (Thief’s Gloves if he wants Speed)
Brave Suit (42 Defense, 1 Spir)

HP: 3525
MP: 215
Stones: 45

Speed: 29 (32 with Speed Equips)
Strength: 46 (45 base)
Magic: 38
Spirit: 34 (33 base)

Attack: 100
Defense: 42
Evade: 39
Magic Def: 53
Magic Evade: 24

Elemental Protection:
Absorb: Earth, Shadow (armor)
Null: Wind, Ice, Earth (helm); Holy, Shadow (greave)
Halve: Fire/Thunder/Water (helm); Fire, Ice, Thunder, Water (armor)

Physical Attack- 4212 (3557 with Mini Weapon- 5336 under Mini) (2434 with Doom) (2102 with Petrify) (1591 with Confuse) (515 with Silence)

Thief Skills:
Soul Blade-100% infliction of weapon status, Ignores Resistance, 6 MP.
<Evil tech, and all of Zidane’s dueling worth. His main statuses are Sleep/Mini/Doom/Petrify/Confuse and Silence. Mini is the best, reducing enemy physicals to double digits, halving their magic damage, boosting his physical 50%, and it’s permanent.>


Garnet

Magic Racket (23 Attack, 2 Magic)
Circlet (51 Defense, Nulls Earth)
Magic Armlet (16 Evade, 16 Mevade, 2 Magic, 1 MDef)
Light Robe (41 Defense, 6 Mdef, 1 Magic, 1 Spirit, 1 Attack, Boosts Shadow Elemental) (Robe of Lords (46 Defense, 5 Mdef, 1 Speed, 1 Str, 1 Magic, 1 Spir, Nulls Wind))

HP: 2986
MP: 267 (320)
Stones: 41

Speed: 27
Strength: 35
Magic: 55 (50 base)
Spirit: 28

Attack: 36
Defense: 43 (48)
Evade: 16
Magic Def: 58 (57)
Magic Evade: 16

Elemental Protection:
Absorb: Earth (Armor)
Null: Earth, Wind, Ice (Helm); Wind, Thunder (armor); Holy, Shadow (greave)
Halve: Shadow (weapon); Fire/Thunder/Water (helm); Fire, Shadow, Water (armor); Water (greave)

Magic Stones:
Boost (12 Stones)- Summons full damage animation/damage boost
Concentrate (10 Stones)- Boosts Healing Potency by 50%
Odin’s Sword (5 Stones)- Enables Odin to do damage upon missing
MP +20% (8 Stones)*
Reflect Null (7 Stones)**- Ignores Reflect Abilities (Enemies or Own)

Eidolon
Ark- 9999 MT Dark Magic (12729) (Light Robe), (8486- No Light Robe) (8667 (No Lapis Lazulis+Light Robe)), (6420- No Lapis Lazuli), 80 MP
Bahamut- 6199 MT Magic Damage (4694  without Garnets), 56 MP
Ifrit- 4634 MT Fire Magic, 26 MP
Shiva- 4273 MT Ice Magic, 24 MP
Ramuh- 4032 MT Thunder Magic, 22 MP
Leviathan- 3852 MT Water Magic (Aquamarines are rare), 42 MP
Atomos- Takes away 75% of current enemy HP, MT (30% without Amythests), 32 MP
Odin- 40% MT ID Magic with 99 Ore, 1.75% ID Magic with 0 Ore!, 28 MP
--However, Odin Sword allows her to do 8125 Magical Damage with 0 Ore, which goes to 2408 with 99 Ore. Ore are relatively easy to get (Common Steal/Drop), so having 99 isn’t hard at all--

White Magic
Cure- Heals 1472 HP (981 base),
Cura- Heals 3480 HP (2320 base), 10 MP
Curaga- Heals 9840 HP (6560 base), 22 MP
Shell- Halves magical damage, Lasts about 2 turns, 6 MP
Protect- Halves physical damage, Lasts about 2 turns. 6 MP
Reflect- Reflect all spells aimed at Garnet back at the caster. If Garnet uses a spell on herself, the spell instead affects her opponent, Lasts about 2 turns 6 MP
Berserk- 65% hit rate, Limits target to physicals attacks, but improves their attack 50%, Infinite Duration, 6 MP
Blind- 65% hit rate, Halves Accuracy, Infinite Duration, 6 MP
Silence- 40% hit rate, Disables spellcasting abilities, Infinite Duration, 8 MP
Mini- 40% hit rate, Enemy attacks do double digit damage, magic damage is halved, and they have 50% more from physicals, Infinite Duration, 8 MP
Confuse- 40% hit rate, Causes target to physically attack random targets, Only wears off with physical damage, may lower Accuracy but FF 9 evasion is a bit of a headache anyways, 8 MP


Vivi

Octagon Rod (29 Attack, Absorbs Wind/Water, Raises Water elem attacks)
Circlet (51 Defense, Nulls Earth)
Egoist' Armlet (24 Evade, 26 Mevade, Nulls Shadow Damage) <Magic Armlet- 16 Evade, 16 Mevade, 2 Magic, 1 MDef>
Black Robe (43 Defense, 4 MDef, 2 Magic, Raises Shadow Elemental Damage) (Robe of Lords (46 Defense, 5 MDef, 1 Speed, 1 Str, 1 Magic, 1 Spir, Nulls Wind))

HP: 2730
MP: 267 (320)
Stones: 41

Speed: 21 (22)
Strength: 33 (34)
Magic: 51 (50) <53/52> (49 base)
Spirit: 30 (31)

Attack: 29
Defense: 43 (46)
Evade:  24 <16>
Magic Def: 55 (56) <56/57>
Magic Evade: 26 <16>

Elemental Protection
Absorb: Water/Wind (weapon); Earth (armor)
Null: Earth, Wind, Ice (helm); Wind (armor); Holy, Shadow (greave)
Halve: Fire/Thunder/Water (helm); Fire, Shadow, Water, Thunder (armor); Water (greave)

Magic Stones:
Mag Elem Null (13 Stones)
Return Magic (3 Stones)- Returns Normal Magic, Believe it Runs off his Magic Score
MP +20% (8 Stones)**
Reflect Null (7 Stones)**- Ignores Reflect Abilities (Enemies or Own)

Focus- Increases Magic Stat by 25%, Stackable (Increases Damage by about 23% each use)

Black Magic
Doomsday- 8761 Dark magic damage, Hits whole Field, (5840 base), 72 MP
Flare- 6242 <6462> magical damage, 40 MP
Water- 4638 <4802> Water Damage (3092/3201 Base), Can Be Used Upon Self for Healing, 22 MP
Fir/Thund/Blizzaga- 3550 <3676> fire/thunder/ice damage, Boostable 50% with certain equips, 24 MP
Drain- 1260 <1449> magical Draining damage, 14 MP
Osmose- 72 <73> MP Draining Damage, 2 MP
Slow- 49%, Cuts enemy speed in half, but an average speed character in speed would only end up at about 75% average speed in practice, lasts about 4-5 turns, 6 MP
Sleep- 39% chance of Sleep, Cancelled by Physicals, Lasts about two turns, 10 MP
Stop- 29% chance of stop, note that this ends the battle and gives you AP and not EXP when there is only 1 enemies, and if there are more than 1, just stops the enemy for about 2 turns. Some might throw this out,  8 MP. 
Break- 29% chance of petrify, note that this ends the battle and gives you AP and not EXP, so some might throw this out, 18 MP
Death- 34% ID, 20 MP


Steiner

Ragnarok (87 Attack) (Defender- 65 Attack, Halves Ice and Thunder)
Grand Helm (33 Mdef Defense, 1 Speed)
Venetia Shield (19 Evade, 30 Mdef, 1 Strength, 7 Magic, 1 Mdef) (Gauntlets- 38 Evade,  7 Mevade, 1 Speed, Halve Fire/Wind/Earth/Water)
Tin Armor (63 Defense, 32 Evade, 17 MEvade)

HP: 3839 (4222)
MP: 186
Stones: 44

Speed: 24 (23 Base)
Strength: 49
Magic: 39 (32 Base)
Spirit: 32

Attack: 87
Defense: 65 (65) (66)
Evade: 51 (70) (59)
Magic Def: 61 (60) (61)
Magic Evade: 45 (26) (39)

Elemental Protection
Absorb: Shadow (Armor)
Null: Fire (greaves)
Halve: Ice/Thunder (weapon), Water, Ice, Thunder (Helms); Wind, Earth, Shadow, Water, Ice, Fire/Ice/Thunder (Armor); Fire/Ice/Thunder, Fire/Earth/Wind/Water (greaves)

Magic Stones:
HP +10%* (4 Stones)

Attack- 3664
Attack with Defender- 3038
Attack with Blood Sword- 773

Sword Skills:
Shock- 9999 physical damage (13865 without the cap), (9816 with Defender), 46 MP
Climhazzard- 9065 magical damage, (6629 with Defender), 32 MP
Stock Break- 5828 physical damage, (4833 with Defender) 26 MP
Darkside- 5402 Dark Damage (4474 with Defender), Ignores Protect and Mini, Costs 1/8 of Steiner’s MHP
Iai Strike- 16% Chance of ID, 16 MP
Power Break- 42% chance of Reducing the enemy physicals by 25%, Stackable, 8 MP
Magic Break- 42% chance of Reducing the enemy magic by 25%, Stackable, 8 MP
Armor Break-  42% chance of Reducing the enemy’s Defense, only good against really, really high Defense, 4 MP
Mental Break- 42% chance of halving Enemy MDef, only good against really, really high Mdef, 4 MP

4718
RPG Stats Forum / Re: Chrono Cross
« on: December 18, 2007, 07:11:33 PM »
ELEMENTS
First, note that an element's effective increases 12.5 in whatever direction is moves from its default position.
I've done some element testing for those who allow it.
   L1   L2   L3   L4
34   105   130   180   220
33   100   125   174   212
32   95   120   168   204
31   91   115   162   196
30   87   110   156   188
29   83   105   150   181
28   79   100   144   174
26   72   93   134   162
25   68   89   129   155
24   65   85   124   149
23   61   81   119   143
22   58   77   115   127
21   55   73   110   132
20   52   70   106   127
19   49   66   101   122
18   45   62   92   118

The left most column is magic power, the other numbers are the damage the spells of a certain level do. I'll go over spells by element

White
PhotonRay- ST Level 1 (1-8)
Meteorite- ST Level 2 (1-8)
PhotonBeam- ST Level 3; 50% Fatigue (1-8)
MeteorShower- MT Level 4; 50% Fatigue (1-8)
RecoverAll- Heals about 200 HP to all; L3 (Character specific amounts covered in character sections) (1-8)
Purify- Removes all Status Effects; L4 (1-8)
TurnWhite- Turn ally/enemy White element; L1 (1-8)
StrongMinded- Raises Mdef (About 25%); L4 (1-8)
WeakMinded- Lowers Enemy Mdef. Effectively: Characters have 3 higher MAG while attacking; L4 (1-8)
Magnify*- Elements damage up 50%; L6 (4-8)
MagNegate*- Nulls Elements Damage; L6 (4-8)

Black
GravityBlow- ST Level 1 (1-8)
HellSoul- 25% ID, 35% Curse on Miss (L2 only)
Gravitonne- MT Level 3 w/ a Level 2 Power (1-8)
HellBound- 50% ID, 50% Curse or Darkness on Miss (L4 Only)
Revenge*- Shitfts your status effects onto opponent; L5 (2-8)
TurnBlack- Turn ally/enemy Black element; L1 (1-8)
Genius- Magic Power Up (About 6 extra magic points); L4 (1-8)
Imbecile- Lowers Enemy Magic; Haven't Tested too much; L4 (1-8)
SealAll*- Seals Elements; Silent Lake+; L6 (4-8)
Diminish*- Halves Field Elements Damage; L6 (4-8)

Red
Fireball- ST Level 1 (1-8)
MagmaBomb- MT Level 2 (1-8)
FirePillar- ST Level 3; 50% Burn (1-8)
MagmaBurst- ST Level 1; 100% Confuse (1-8)
TurnRed- Turn ally/enemy Red element; L1 (1-8)
Strengthen- Attack Up (Strength +3 Effectively); L4 (1-8)
Weaken- No Effect; PC Version seems bugged
NinetyNine*- Accuracy to 99. Lasts a while; L6 (4-8)

Blue
AquaBeam- ST Level 1 (1-8)
IceLance- ST Level 2 (1-8)
AquaBall- ST Level 3; 50% Flu (1-8)
IceBlast- ST Level 4; 25% Freeze (1-8) (Note: Still testing Freeze Accuracy)
Cure- 130 ST Healing; L1 (1-8) (See character sections)
CurePlus- 240 ST Healing; L3 (1-8)
TurnBlue- Turn ally/enemy Blue element; L1 (1-8)
Nimble- Evade Up; Hard to Test Specifics; L4 (1-8)
Numble- Evade Down; Probably nullifies most in game enemy evade; L4 (1-8)

Yellow
Uplift- ST Level 1 (1-8)
ElectroJolt- ST Level 2 (1-8)
Upheavel- ST Level 3; 35% Sprain (1-8)
ElectroBolt- ST Level 4; 75% Dizzy  (1-8)
TurnYellow- Turn ally/enemy Yellow element; L1 (1-8)
HiRes- Raises Def (Effectively cuts about 25%) damage; L4 (1-8)
LoRes- No Effect, I think the PC Version is flawed
PhysNegate*- Negates Physicals; L6 (4-6)

Green
Bushwhacker- ST Level 1 (1-8)
AeroSaucer- ST Level 2 (1-8)
Bushbasher- ST Level 3; 35% Poison (1-8)
AeroBlaster- ST Level 4; 75% Afraid (1-8)
Heal- ~140 ST Healing (Covered in Char section); L2 (1-8)
HealAll- ~240 MT Healing; L4 (1-8)
TurnGreen- Turn ally/enemy Green element; L1 (1-8)
EagleEye- Raises Accuracy to 99%, 1-2 Turns; L4 (1-8)
BatEye- Greatly Lowers Enemy Accuracy. Very, very small chance of being hit; 1-2 Turns; L4 (1-8)

Ok, in summary, each group could possibly get  (Besides Damage)
White: Some moderate healing, Slow, and a way to Increase Magic Damage and Defense. If allowed, even more Anti-Magic Tricks

Black: Magic Buffing, and ID. Black kind of has ass for damage (Their L3 sucks). I can understand wanting to limit the ID in some way. Also has some Anti-Magic Ticks if allowed

Red: Not too much. Accuracy Up, Strengthen, and Burn and Confuse for statuses.

Blue: Nice healing, as well as Flu. Frozen is a game ending status, but takes too many turns to hit.

Yellow: Defense Boosting, Sprain, and an Anti-Physical Move if allowed

Green: Healing, the Afraid Status. Eagle Eye and Bat Eye could have uses.


Anyways, for elements, I've been thinking that I might allow each character 2 of each  common storeboughts and 1 higher level storebought of their choice (or an extra common, if they have no higher level). These elements could be allocated wherever the PCs wishes. However, no more than half of one level (Levels 1-8) can be filled.

SPECIAL ELEMENT CLAIMS
There are some people with special element claims. Serge starts with Cure (I upgrade it to CurePlus) and Kid with some starting Red elements ( I upgrade that to 1 Inferno). Also, bosses->PCs could claim the elements they had as bosses (Except Grobyc and Vigora). I'll try to include the specifics on this information later.

STATUSES
I previously listed a bunch of statuses. I haven't fully tested them all out yet, but I kind detail some of them at least.
Confuse: Target will use a random move from arsenal. They will not target themselves with negative attacks or opponents with positive due to the CC targeting system (I believe ST Healing magic is the only exception). Infinite duration, cancelled by physical damage.
Good Against: Healers (I think), People with big, worthless skillsets

Asleep: Target falls asleep. Supposedly their Defense falls, but this attack is rare as hell anyways (I’ve seen it come from Lunareitic and nothing else).

Fatigue: Stamina is set to 8 (for PCs), and Action cost is multiplied by 1.2. I take this to mean actions cost 20% more MP/what have you.
Poison: PC Version is –1 HP a clocktick (not so hot). Enemy version is impossible to tell.

Afraid: Enemy becomes more suspectible to crits. I need to check how much more, but Greens (and Dario) hope its a lot.

Dizzy: Evasion Down 25% (This mostly kills extra evasion in game, I believe)

Sprain: Attack Down 25%. Needs more testing.

Curse: Stamina goes down with damage. I believe this is a type of delay. More testing needed.

Darkness: Hit Rate falls 25% (Fairly effective in game)

Frozen: Frozen for a short period (Very short come endgame). However, if counts as match over with only one opponent.

Flu: Subtracts 3 from the Stamina Score (11 Stamina goes to 8…etc). Subtracts about 30% average speed from a character. It’s also the third effect that inflicts a type of Slow…

TECH STATUSES
Gourry initially listed that many statuses could be applied with L3/5/7 Techs. While this is true, but of these have abysmal hit rates. The following are the notable.

Miki: L5 100% Confuse (Doesn't look as good with the L4 Magic Around)
Funguy: L5 100% Dizzy (Not so good)
Irenes: L7 100% Flu (Nice little bonus, I guess)
Mojo: L3 100% Curse (Useful)
Harle: L7 inflicts average of 2 random statuses.
Luccia: L5 inflicts 1 random status...about 40% of the time. Ha, loser.

I also did some test to get an idea of what PC Def and Mdef Stats Actually Meant.

PHYSICALS
The enemy is Sidesteppa. It has the highest attack of any random I could get to. More importantly, it has a nice powerful physical tech. The number after the dash is the damage taken.
1. Leah 67- 182 (122 under Lo Res)
2. Greco, Macha, Grobyc 65- 194
5. Zoah 64- 200 (140 under Lo Res)
6. Fargo 62- 212
7. Karsh 60- 224
8. Orlha, Draggy 59- 230
10. Glenn, Orcha, Norris, Radius, Harle 58- 236 (176; Lo Res Norris; Moonshine Harle)
15. Serge, Viper, Janice, Starky 57- 242 (182; Lo Res/Flagbearer Viper)
19. Mel 56- 248 (188; Lo Res Mel)
20. Korc, Zappa, Kid, Guile, Leena, Sprigg, Turnip, Riddel, Skelly, Sneff, Steena 55- 254 (194; Lo Res Sneff; Snakeskin Riddel)
31. Nikki, Marcy, Miki, Van, Mojo, Doc, Funguy, Irenes, Luccia, Poshul 54- 260 (200; Lo Res Funguy and Poshul)
41. Pip, Neo Fio 53- 266
43. Pierre 52- 272 (212; Lo Res Pierre)
44. Razzly 49- 290
Average Damage Taken: 244.34

Assuming that this reflect CC defense and the defense is the division, we get
Defense Percentage
1. Leah 74.49% (Lo Res Leah 49.93%!)
2. Greco, Macha, Grobyc 79.4%
5. Zoah 81.85% (Lo Res Zoah 57.3%)
6. Fargo 86.76%
7. Karsh 91.67%
8. Orlha, Draggy 94.13%
10. Glenn, Orcha, Norris, Radius, Harle 96.59% (Lo Res Norris, Moonshine Harle 72.03%)
15. Serge, Viper, Janice, Starky 99.04% (Lo Res Viper 74.49%)
19. Mel 101.49% (Lo Res Mel 76.94%)
20. Korc, Zappa, Kid, Guile, Leena, Sprig, Turnip, Riddel, Skelly, Snef, Steena 103.95% (Lo Res Sneff, Snakeskin Riddel 79.4%)
31. Nikki, Marcy, Miki, Van, Mojo, Doc, Funguy, Irenes, Luccia, Poshul 106.41% (Lo Res Funguy and Poshul 81.85%)
41. Pip, Neo Fio 108.87%
43. Pierre 111.32% (Lo Res Pierre 86.76%)
44. Razzly 118.69%

MAGIC
The tests were from Dario. Why Dario? Because no enemy is competent enough to break MDef much come endgame. The spell used is AeroBlaster.
Magic Defense
1. Riddel (Momento Pendant) 43- 130
2. Guile 42- 148
3. Leena 41- 154
4. Starky, Harle 39- 166
6. Serge, Macha, Razzly 38- 172
9. Irenes, Marcy, Radius, Janice, Greco 37- 178
14. Norris, Nikki, Steena, Doc, Orlha, Miki, Draggy, Skelly 36- 184
22. Kid, Karsh, Korcha, Luccia, Fargo, Glenn, Van 35- 190
29. Viper, Zoah, Sprigg, Mojo, Funguy, Mel, Grobyc 34- 196
36. Zappa, Pierre 33- 202
38. Sneff, Pip, Turnip, Neo Fio 32- 208
42. Orcha 31- 214
43. Poshul, Leah, 29- 226
Note: Riddel takes 130 instead of 142 because CC in some way amplifies the effects of equips (Which actually may mean Serge and Glenn's damage is slightly low...whatever).

Mdef Percentage
1. Riddel (Momento Pendant)- 72.3% (54.23%! w/ StrongMinded or SnakeSkin)
2. Guile 82.31%
3. Leena 85.66%
4. Starky, Harle 92.32% (69.25% w/ SgM Starky)
6. Serge, Macha, Razzly 95.67% (71.75% w/ SgM Serge)
9. Irenes, Marcy, Radius, Janice, Greco 98.99%
14. Norris, Nikki, Steena, Doc, Orlha, Miki, Draggy, Skelly 102.34% (76.76% w/ SgM Doc or Steena)
22. Kid, Karsh, Korcha, Luccia, Fargo, Glenn, Van 105,67%
29. Viper, Zoah, Sprigg, Mojo, Funguy, Mel, Grobyc 109.01% (81.76% w/ Flagbearer Viper)
36. Zappa, Pierre 112.35% (84.26% w/ Medalsome Pierre)
38. Sneff, Pip, Turnip, Neo Fio 115.68% (86.76% w/ SgM Pip…or something)
42. Orcha 119.02%
43. Poshul, Leah 125.7%

4719
RPG Stats Forum / Re: Chrono Cross
« on: December 18, 2007, 07:11:00 PM »
Hooray for Averages
HP: 479.5
Acc: 88.23%
Def: 56.61
Mdef: 36.7
Agi: 12.46%
Damage: Type 1: 452
Type 2: 300
Type 3: 376

HP
1. Leah 577
2. Grobyc 562
3. Zoah 550
4. Karsh 542
5. Draggy 535
6.Greco 531
7. Funguy 528
8. Fargo 526
9. Glenn 525
10. Orcha 516
11. Guile 514
12. Viper 512
13. Mojo 510
14. Poshul 503
15. Serge 494
16. Harle 487
17. Turnip 485
18. Korcha 484
19. Doc 481
20. Norris, Pierre 480
22. Zappa 479
23. Van 473
25. Macha, Orlha 466
26. Sneff 463
27. Janice, Pip 462
29. Kid 460
30. Starky, Steena 456
32. Marcy 454
33. Skelly 453
34. Mel 446
35. Leena 445
36. Miki 441
37. Razzly, Riddel 440
39. Nikki 439
40. Irenes 435
41. Radius 429
42. Luccia 426
43. Neo Fio 422
44. Sprigg 406
Average HP: 479.5

Strength
1. Glenn 72
2. Leah, Serge 69
4. Karsh, Orlha 68
6. Viper, Grobyc 66
8. Greco, Zoah 65
10. Fargo, Harle, Norris 64
13. Poshul, Korcha, Zappa 63
16. Nikki, Radius, Macha, Orcha, Turnip, Funguy, Doc 62
23. Janice, Marcy, Skelly 61
26. Starky, Steena, Pierre 60
29. Kid, Pip, Draggy, Leena, Mojo, Neo Fio, Razzly 59
36. Luccia, Sprigg, Miki 58
39. Van, Sneff 57
41. Guile, Irenes, Mel 56
44. Riddel 55
Average: 61.59

Accuracy (Just because)
1. Janice, Kid 93
3. Harle, Grobyc, Irenes, Leena, Marcy, Miki, Mojo, Neo Fio, Nikki, Orlha, Radius 92
14. Serge, Glenn 89
16. Draggy, Greco, Korcha, Macha, Mel, Norris, Orcha, Pip, Riddel, Sneff, Sprigg, Starky, Turnip 88
29. Razzly 87
30. Pierre, Skelly, Zappa 86
33. Doc, Fargo, Funguy, Guile, Karsh, Luccia, Leah, Poshul, Steena, Van, Zoah 85
44. Viper 82
Average: 88.23

Defense
1. Leah 67
2. Greco, Macha, Grobyc 65
5. Zoah 64
6. Fargo 62
7. Karsh 60
8. Orlha, Draggy 59
10. Glenn, Orcha, Norris, Radius, Harle 58
15. Serge, Viper, Janice, Starky 57
19. Mel 56
20. Korcha, Zappa, Kid, Guile, Leena, Sprigg, Turnip, Riddel, Skelly, Sneff, Steena 55
31. Nikki, Marcy, Miki, Van, Mojo, Doc, Funguy, Irenes, Luccia, Poshul 54
41. Pip, Neo Fio 53
43. Pierre 52
44. Razzly 49
Average: 56.61

Magic (The stat that is DL wasted)
1. Ridde 34
2. Harle, Razzly 33
4. Miki 32
5. Guile, Irenes 31
7. Leena, Nikki, Marcy 30
10. Serge 29
11. Steena, Macha, Sprigg 28
14. Kid, Orcha, Radius, Starky, Skelly, Mel, Van, Doc 26
22. Neo Fio, Korcha 25
25. Funguy, Norris, Viper, Karsh, Zoah 24
29. Glenn, Janice, Draggy 23
32. Orlha, Sneff, Luccia, Fargo 22
36. Turnip 21
37. Grobyc, Pierre, Mojo 20
40. Zappa, Greco, Leah, Pip 19
44. Poshul 18
Average: 25.16

Magic Defense
1. Riddel (Momento Pendant) 43
2. Guile 42
3. Leena 41
4. Starky, Harle 39
6. Serge, Macha, Razzly 38
9. Irenes, Marcy, Radius, Janice, Greco 37
14. Norris, Nikki, Steena, Doc, Orlha, Miki, Draggy, Skelly 36
22. Kid, Karsh, Korcha, Luccia, Fargo, Glenn, Van 35
29. Viper, Zoah, Sprigg, Mojo, Funguy, Mel, Grobyc 34
36. Zappa, Pierre 33
38. Sneff, Pip, Turnip, Neo Fio 32
42. Orcha 31
43. Poshul, Leah, 29
Average: 36.7

Agility
1. Mojo 47%
2. Pierre 29%
3. Razzly 28%
4. Marcy 22%
5. Grobyc, Neo Fio 21%
7. Pip, Starky 20%
9. Nikki, Luccia 18%
11. Sprigg, Miki 17%
13. Sneff 15%
14. Leah 14%
15. Radius, Kid, Leena, Janice 13%
19. Macha 12%
20. Orlha, Funguy 11%
22. Guile, Harle 10%
24. Serge, Skelly, Mel, Steena 9%
28. Glenn, Norris, Riddel, Karsh 8%
32. Van 7%
33. Doc, Korcha 6%
35. Poshul 5%
36. Viper, Orcha 4%
38. Zappa 3%
39. Zoah, Fargo, Draggy, Turnip, Greco 2%
Average: 12.46 (with Mojo and Pierre’s Hero Equips) 11.08 (without)

Stamina
1. Draggy 13
2. Kid, Pierre, Razzly 12
5. Funguy, Glenn, Harle, Irenes, Leena, Luccia, Marcy, Miki, Mel, Mojo, Neo Fio, Norris, Orlha, Riddel, Starky, Steena 11
21. Serge, Doc, Fargo, Grobyc, Janice, Korcha, Pip, Skelly, Sprigg, Van 10
31. Greco, Karsh, Leah, Macha, Nikki, Orcha, Poshul, Radius, Sneff, Turnip, Viper 9
42. Guile, Zappa, Zoah 8
Average: 10.18

And now for Damage. I'm listing 3 damage curves. The first is Light-Med- Heavy+Level 3 Tech.

The second is Light-Med-Heavy- Light. The third is an average of the two. I feel like somewhere within these three is where I take the average.

Damage Order
Three Turn Average- No Recharge, Elements Included (Elements Included- Note that I’m just going to say they can fill up about 40% of their grid for each level. So 8, 7 slots->3 spells, 6, 5, 4 slots->2 spells, 3, 2->1 spell)
1.Glenn 884
2. Leah 784
3. Serge 728
4. Karsh 725
5. Janice 691
6. Grobyc 657
7. Greco, Zoah 640
9. Orlha 624
10. Korcha 593
11. Nikki 576 w/ an L6 IceBlast
12. Norris 567 w/ an L6 ElectroBolt
13. Harle 564 w/ an L7 Gravitonne
14. Poshul, Zappa 559
16. Funguy 549
17. Macha, Radius, Turnip 543
20. Marcy 536 w/ an L6 IceBlast
21. Viper 534
22. Fargo 532 w/ an L4 Iceblast
23. Steena 531 w/ an L6 MeteorShower
24. Guile 526
25. Doc 511 w/ an L8 MeteorShower
26. Starky 506 w/ an L6 MeteorShower
27. Miki 496 w/ an L6 FirePillar
28. Kid 478 w/ an L6 FirePillar
29. Irenes 471 w/ an L7 IceBlast
30. Riddel 464 w/ an L4, L6, L8 MeteroShower
31. Orcha 461 w/ an L5 and L6 FirePillar
32. Pierre 459 w/ an L6 IceBlast
33. Leena 455 w/ an L4, L6, and L8 IceBlast
34. Mel 448 w/ an L6 ElectroBolt
35. Neo-Fio 447 w/ an L6 AeroBlaster
36. Razzly 441 w/ an L6 and L8 AeroBlast
37. Mojo 443
38. Sneff 428 w/ an L6 ElectroBolt
39. Draggy 426
40. Van 416 w/ an L6 and L8 AeroBlaster
41. Pip 413 w/ an L6 MeteorShower
42. Skelly- 408
43. Luccia 406 w/ an L7 Gravitonne
44. Sprigg 230
Average: 499 (Kill Point 1248) (Average 535- Kill Point 1338)

Three Turn Average (No Recharge)
1.Glenn 884
2. Leah 784
3. Serge 728
4. Karsh 725
5. Janice 691
6. Grobyc 657
7. Greco, Zoah 640
9. Orlha 624
10. Korcha 593
11. Nikki 569
12. Poshul, Zappa 559
14. Norris 558
15. Funguy 549
16. Macha, Radius, Turnip 543
19. Viper 534
20. Guile 526
21. Marcy 522
22. Steena 520
23. Harle 518
24. Fargo 497
25. Starky 494
26. Miki 480
27. Mojo 443
28. Neo-Fio 439
29. Doc 436
30. Kid 431
31. Draggy 426
32. Pierre 415
33. Skelly- 408
34. Irenes 397
35. Luccia 381
36. Pip 371(Assuming L7 is 275)
37. Sneff 368
38. Orcha 347
39. Mel 312
40. Razzly 305
41. Leena 289
42. Van 278
43. Sprigg 230
44. Riddel 204
Average: 499 (Kill Point 1248) (Average 535- Kill Point 1338)

Three Turn Average (Including recharge) (Elements included)
1. Glenn- 656
2. Leah- 582
3. Serge- 578
4. Karsh, Orlha- 556
6. Janice- 508
7. Grobyc- 504
8. Greco, Zoah- 475
10. Harle- 468
11. Viper- 459
12. Fargo, Norris 449
14. Korcha- 445
15. Poshul, Zappa- 429
17. Funguy- 422
18. Nikki- 418
19. Macha, Radius, Turnip- 403
22. Steena- 400
23. Marcy- 395
24. Starky- 387
25. Orcha- 377
26. Doc- 376
27. Skelly- 371
28. Kid- 370
29. Guile- 366
30. Miki- 358
31. Pierre- 343
32. Mojo- 342
33. Luccia- 339
34. Irenes- 335
35. Draggy- 331
36. Sneff- 328
37. Pip- 323 (Assuming the L7 does 275)
38. Neo-Fio 319
39. Mel- 312
40. Razzly- 305 (345 w/ L8 Aeroblaster)
41. Leena- 289 (332 w/ L8 Iceblast)
42. Van- 278 (296 w/ L8 Aeroblaster)
43. Sprigg- 230
44. Riddel- 204 (314 w/ L8 Meteorshower)
Average: 403 (Kill Point of 1008) (408- Kill Point of 1020)

4720
RPG Stats Forum / Re: Chrono Cross
« on: December 18, 2007, 07:10:29 PM »
Neo Fio, Green Innate
HP: 422
Str: 59
Acc: 92%
Def: 53
Mag: 25
Mdef: 32
Agl: 21%
Stamina: 11
8 8 7 5 5 4 3 2

28-71-114
Pop Pop Pop- 171 Green Physical Damage
Slurp Slurp- 245 Green Magical Damage, Heals NeoFio 245
Bam Bam Bam- 262 Green Physical Damage

Nikki: Blue Innate
HP: 439
Str: 62
Acc: 92%
Def: 58
Mag: 30
Mdef: 36
Agl: 8%
Stamina: 9
7 6 5 5 5 5 5 4

35-90-144
Grand Finale- 216 Blue Physical Damage
Chill Out- 306 Blue Magical Damage
Lime Light- 377 Blue Magical Damage, MT

Norris, Yellow Innate
HP: 480
Str: 64
Acc: 88%
Def: 68
Mag: 24
Mdef: 36
Agl: 8%
Stamina: 11
8 7 6 4 4 3 2 2

40-100-160
Spiral Ray- 160 Yellow Magical Damage
Sun Shower- 245 Yellow Magical Damage, MT
Top Shot- 368 Yellow Physical Damage

Orcha, Red Innate
HP: 516
Str: 62
Acc: 88%
Def: 58
Mag: 26
Mdef: 31
Agl: 4%
Stamina: 9
8 7 6 5 4 3 2 1

35-90-144
Spice of Life- Heals 208 HP, MT
Mystery Menu- 255 Red Magical Damage, Heals Orcha for 255 HP
Dinner Guest

Orlha, Blue Innate, has plot claim to the Sapphire Brooch, which protects against Anti Blue and Blue Status Effects (Flu, a type of slow, and Frozen). I’d essentially take Anti Blue to mean protection against Tech lock and Frozen (and Silence, if you allow her blue storebought elements).
HP: 466
Str: 68
Acc: 92%
Def: 59
Mag: 22
Mdef: 36
Agl: 11% (Odd this isn’t better considering that her boss form may be the most evasive enemy in game)
Stamina: 11
7 6 5 4 3 2 2 1

49-125-198
Multipunch- 297 Blue Physical Damage
Punch Drunk- 376 Blue Physical Damage
Sisterhoods- 455 Blue Physical Damage

Pierre, Blue Innate. Has 3 unique hero equips
HP: 480
Str: 60 (Only w/full Hero Equips)
Acc: 86%
Def: 51
Mag: 20
Mdef: 33
Agl: 29 (Only w/Full Hero Equips)
Stamina: 12
5 5 5 5 5 4 4 2

30-76-123 (Note, Pierre has an estimated 66% crit rate with his Hero Equips)
Medalsome- Heals 120 HP
Foiled Again- 246 Blue Physical Damage
Slap of Cyrus- 283 Blue Physical Damage

Pip, ? Innate. Haven’t figured out how to deal with Pip yet. Simple as that.
HP: 462
Str: 59
Acc: 88%
Def: 53
Mag: 19
Mdef: 32
Agl: 20%
Stamina: 10
ANNOYANCE

28-71-114
Pounce- 171 (White) Physical Damage
Soothe- 185 Healing, MT
Pounce +4/Heaven Calls/Hell’s Fury

Poshul, Yellow Innate
HP: 503
Str: 63
Acc: 85%
Def: 54
Mag: 18
Mdef: 29
Agl: 5%
Stamina: 9
7 6 5 5 4 2 2 1

38-95-153
K9-Ball- 229 Yellow Physical Damage
Doggy Dunnit- 237 Yellow Physical Damage, MT
Unleashed- 352 Yellow Physical Damage

Radius, Green Innate
HP: 429
Str: 62
Acc: 92%
Def: 58
Mag: 26
Mdef: 37
Agl: 13%
Stamina: 9
8 8 7 6 5 4 4 3

35-90-144
Long Shot- 216 Green Physical Damage
Quick Draw- 274 Green Physical Damage
Vital Energy- 331 Green Physical Damage

Razzly, Green Innate
HP: 440
Str: 59
Acc: 87%
Def: 49
Mag: 33
Mdef: 38
Agi: 28%
Stamina: 12
8 8 7 5 5 4 3 2

28-71-114
Raz-Star- 220 Green Magical Damage
Raz-Heart- 276 Healing
Raz-Flower

Riddel, White Innate. She has a plot claim to the Memento Pendant (it’s essentially her engagement ring), which boosts Mdef by 4…(wow, its almost something she has going for her).
HP: 440
Str: 53
Acc: 88%
Def: 55
Mag: 34
Mdef: 39 (43)
Agl: 8%
Stamina: 11
7 7 6 6 6 5 5 3

23-60-98
Snake Eyes- Heals 276 HP and cures status for all, (Good in game, bad in the DL), MT
Snake Skin
Snake Fangs- Recharges 50% elements (Good in game, bad w/o elements)

Skelly, Black Innate
HP: 453
Str: 61
Acc: 86%
Def: 55
Mag: 26
Mdef: 36
Agl: 9%
Stamina: 10
8 7 6 5 3 3 2 2

32-84-132
Juggler Vein- 145 Black Magical Damage, MT
Balloon Loan
On A Roll- 304 Black Physical Damage

Sneff, Yellow Innate
HP: 463
Str: 57
Acc: 88%
Def: 55
Mag: 26
Mdef: 32
Agl: 15%
Stamina: 9
7 6 5 4 3 2 2 1

25-65-103
Big Deal- 145 Yellow Magical Damage
HP Shuffle- Reorders the digits that make up his HP. If his HP is at 199, this could be very beneficial. On the other hand, if he uses it when his HP is 309, it could end up at 039. So it’s a gamble.
Sword Trick- 355 Yellow Magical Damage

Sprigg, Green Innate
HP: 406
Str: 58
Acc: 88%
Def: 55
Mag: 28
Mdef: 34
Agl: 17%
Stamina: 10
Ha, No.

27-67-109
Dopplegang: Transform Sprigg into various creatures. I’ll try to get info on the better creatures.

Starky, White Innate
HP: 456
Str: 60
Acc: 88%
Def: 57
Mag: 26
Mdef: 39
Agl: 20%
Stamina: 11
5 5 5 5 4 4 4 3

30- 76-123
Starlight- 170 White Magical Damage
Starburst- 210 White Magical Damage, MT
Starstruck- 415 White Magical Damage

Steena, White Innate
HP: 456
Str: 60
Acc: 85%
Def: 55
Mag: 28
Mdef: 36
Agl: 9%
Stamina: 11
7 6 5 5 5 5 5 3

30- 76-123
Direa Shadow- 188 White Magical Damage
Hydra Shadow- 232 White Magical Damage, MT
Garai Shadow- 453 White Magical Damage

Turnip, Green Innate
HP: 485
Str: 62
Acc: 88%
Def: 55
Mag: 21
Mdef: 32
Agl: 2%
Stamina: 9
4 4 4 4 4 4 3 3

35-90-144
VeggeChopper- 216 Green Physical Damage
VegeMight- 274 Green Physical Damage
VegOut- 331 Green Physical Damage

Van, Green Innate
HP: 473
Str: 57
Acc: 85%
Def: 54
Mag: 26
Mdef: 35
Agl: 7%
Stamina: 10
8 8 7 5 5 4 3 2

25-65-103
Jump Throw- 206 Green Physical Damage
Wet Paint- Paints field random color. A whole 17% chance of being useful!
Piggy Bank

Viper- Yellow Innate, Viper’s Venom (Stone Sword)
HP: 512
Str: 66 (63)
Acc: 82% (85%)
Def: 57
Mag: 24
Mdef: 34
Agl: 4%
Stamina: 9
4 4 4 4 4 4 3 3

45-111-180
G-Force- 270 Yellow Physical Damage
Air Force- 279 Yellow Physical Damage, MT
Flag Bearer- 644 Healing

Zappa, Red Innate
HP: 479
Str: 66
Acc: 86%
Def: 55
Mag: 19
Mdef: 33
Agl: 3%
Stamina: 8
4 4 4 4 4 4 3 3

38-95-153
Hammer Blow- 229 Red Physical Innate
Hammer Throw- 237 Red Physical Innate
Balls of Iron- 352 Red Physical Innate

Zoah, Yellow Innate
HP: 550
Str: 65
Acc: 85%
Def: 64
Mag: 24
Mdef: 34
Agl: 2%
Stamina: 8
8 7 6 5 3 3 2 2

42-105-170
Dragon Rider- 255 Yellow Physical Damage
Gyronimo- 323 Yellow Physical Damage
Toss & Spike- 391 Yellow Physical Damage

4721
RPG Stats Forum / Chrono Cross
« on: December 18, 2007, 07:09:54 PM »
CHRONO CROSS
This stat topic went completely with Stone equips. This includes for characters who are the only one who use their particular weapon, because I don’t feel that Prism equips are really fair for them (Not to mention you have to procure Shiny Materials).

I plan on getting damage/tech tests later.

I want to give a big thanks to Hopeful Death, who had six playthroughs, and was nice enough to share his stats. This means that most RNG-wonkiness should be eliminated.

White= Holy
Black= Dark
Blue= Ice/Water
Red= Fire
Green= Wind/Poison
Yellow= Thunder/Earth
When there are two elements, attack spells seem to pretty clear determine what element the spell is. However, this isn’t the case with techs. I take techs as half of each element.

Serge, White Innate, Special Weapon Mastermune (Word has it that it always hits elemental weakness). Also regenerates 1 HP a cloctick in game. This pretty much equates to 8 HP a turn. This equates to 1.6% of his HP a turn.
HP: 494
Str: 69
Acc: 89%
Def: 57
Mag: 29
Mdef: 38
Agl: 9%
Stamina: 10
8 8 8 7 5 4 4 4

51-130-208
Dash & Slash- 312 White Physical Damage
Luminaire- 240 White Magical Damage, MT
Flying Arrow- 465 White Magical Damage

Cure- Heals HP

Doc, White Innate
HP: 481
Str: 62
Acc: 85%
Def: 54
Mag: 26
Mdef: 36
Agl: 6%
Stamina: 10
4 4 4 4 4 4 3 3

35-90-144
High Five- 216 White Physical Damage
Gnarly- 250 White Magical Damage
Hang Ten- Heals 557, MT

Draggy, Red Innate
HP: 535
Str: 59
Acc: 88%
Def: 59
Mag: 23
Mdef: 36
Agl: 2%
Stamina: 13
4 4 4 4 4 4 3 3

28-71-114
Coughdrop- 150 Red Magical Damage
Coughmix- 192 Red Magical Damage, MT
Big Breath- 298 Red Magical Damage, MT

Fargo, Blue Innate
HP: 526
Str: 64
Acc: 85%
Def: 62
Mag: 22
Mdef: 35
Agl: 2%
Stamina: 10
7 6 5 4 3 2 2 1

40-100-160
Cannonballs- 184 Blue Magical Damage, MT
Invincible- 368 Blue Physical Damage

Funguy, Yellow Innate
HP: 528
Str: 62
Acc: 85%
Def: 54
Mag: 24
Mdef: 34
Agl: 11%
Stamina: 11
7 6 5 4 3 2 2 1

35-90-144
Lumberjack- 216 Yellow Physical Damage
Spore Cloud- 235 Yellow Magical Damage, 100% Dizzy (Evasion Down)
Myconoids- 390 Yellow Magical Damage

Glenn, Green Innate, Special Weapon Double Einlanzers. Also regenerates 1 HP a cloctick in game. This pretty much equates to 8 HP a turn. This equates to 1.6% of his HP a turn.
HP: 525
Str: 72 (!)
Acc: 89%
Def: 58
Mag: 23
Mdef: 35
Agl: 8%
Stamina: 11
5 5 5 5 4 4 4 4

57- 146-235
Dash & Gash- 352 Green Physical Damage
Sonic Sword- 446 Green Physical Damage
Dive & Drive- 540 Green Physical Damage

Greco, Red Innate
HP: 531
Str: 65
Acc: 88%
Def: 65
Mag: 19
Mdef: 37
Agl: 2%
Stamina: 9
4 4 4 4 4 4 3 3

42-105-170
Clothesline- 255 Red Physical Damage
Flip-Flop- 323 Red Physical Damage
Gravedigger- 391 Red Physical Damage

Grobyc, Black Innate
HP: 562
Str: 66
Acc: 92%
Def: 65
Mag: 20
Mdef: 34
Agl: 21%
Stamina: 10
5 5 5 5 4 4 4 3

45-111-180
Rocket Fist- 270 Black Physical Damage
Haircutter- 279 Black Physical Damage, MT
Strong Arm- 414 Black Physical Damage

Guile, Black Innate
HP: 514
Str: 56
Acc: 85%
Def: 55
Mag: 31
Mdef: 42
Agl: 10%
Stamina: 8
1 1 2 3 4 4 4 4 (Ass)

24-63-100
Wandaln- 210 Black Magical Damage
Wanda - 318 Black Magical Damage
Lightnin Rod- 490 Black Magical Damage

Harle, Black Innate
HP: 487
Str: 64
Acc: 92%
Def: 58
Mag: 33
Mdef: 39
Agl: 10%
Stamina: 11
7 7 6 6 6 5 5 3

40-100-160
Moonbeams- 190 Black Magical Damage, MT
Moonshine
Lunalretic- 425 Black Magical Damage, Adds average of 2 random statuses, MT

Irenes, Blue Innate
HP: 435
Str: 56
Acc: 92%
Def: 53
Mag: 28
Mdef: 35
Agl: 22%
Stamina: 11
7 6 5 5 5 5 5 3

24-63-100
Water Breath- 210 Blue Magical Damage
Mer Melody- Heals 447 HP
Siren Song- 395 Blue Magical Damage, 100% Flu, MT

Janice, Black Innate
HP: 462
Str: 67
Acc: 93%
Def: 57
Mag: 23
Mdef: 37
Agl: 13%
Stamina: 10
7 6 5 5 5 5 5 3

47-118-189
Beat It- 284 Black Physical Damage
24 Carrots- 359 Black Magical Damage
What’s Up Doc?- 367 Black Magical Damage

Karsh, Green Innate
HP: 542
Str: 68
Acc: 85%
Def: 60
Mag: 24
Mdef: 35
Agl: 8%
Stamina: 9
5 5 5 5 4 4 4 3

49-125-198
Dragon Rider- 297 Green Physical Damage
Axial Axe- 307 Green Physical Damage, MT
Axiomatic- 455 Green Physical Damage

Kid, Red Innate
HP: 460
Str: 59 (63 with a Prism Weapon)
Acc: 93%
Def: 55
Mag: 26
Mdef: 35
Agl: 13%
Stamina: 12
8 8 8 6 5 4 4 2

28-71-114 (38-95-153 with a Prism Weapon)
Red Pin- 210 Red Magical Damage, MT
Hot Shot- 415 Red Magical Damage
Fireball (x2)
Magma Bomb

Korcha, Blue Innate
HP: 484
Str: 63 (67 with a Prism)
Acc: 88%
Def: 55
Mag: 25
Mdef: 35
Agl: 6%
Stamina: 10
8 7 6 5 3 3 2 2

38-95-153 (47-118-189 with a Prism)
Headbutt- 229 Blue Physical Damage (284 with a Prism)
Hook & Sinker- 291 Blue Physical Damage (359 with a Prism)
Big Catch- 400 Blue Magical Damage

Leah, Yellow Innate
HP: 577
Str: 69
Acc: 85%
Def: 67
Mag: 19
Mdef: 29
Agl: 14%
Stamina: 9
8 8 7 5 5 4 3 2

51-130-208
Rock Throw- 312 Yellow Physical Damage
Tail Spin- 395 Yellow Physical Damage
Triple Kick- 478 Yellow Physical Damage

Leena, Blue Innate
HP: 445
Str: 59
Acc: 92%
Def: 55
Mag: 30
Mdef: 41
Agl: 13%
Stamina: 11
8 8 7 5 5 4 3 2

28-71-114
Maidenhand- 171 Blue Physical Damage
Maidenheart- Restores 1/3 of used elements (Good in game, bad with no elements in the DL)
Maidenfaith

Luccia, Black Innate
HP: 426
Str: 58
Acc: 85%
Def: 54
Mag: 22
Mdef: 35
Agl: 18%
Stamina: 11
7 6 5 5 5 5 5 3

27-67-109
Pin-Up Girl- 145 Black Magical Damage
Mix & Match- 35% of a random status. Harle laughs at her.
Test Amoeba- 355 Black Magical Damage

Macha, Red Innate
HP: 466
Str: 62
Acc: 88%
Def: 65
Mag: 28
Mdef: 38
Agl: 12%
Stamina: 9
8 8 7 5 5 4 3 2

35-90-144
Bottoms Up- 216 Red Physical Damage
Folding- 274 Red Physical DAmage
Dirty Dishes- 331 Red Physical Damage

Marcy, Blue Innate
HP: 454
Str: 61
Acc: 92%
Def: 54
Mag: 30
Mdef: 37
Agl: 22%
Stamina: 11
7 6 5 5 5 5 5 3

32-84-132
Cat’s Cradle- 198 Blue Physical Damage
String Phone- 248 Blue Magical Damage, MT
Web Surfer- 377 Blue Magical Damage, MT

Miki, Red Innate
HP: 441
Str: 58
Acc: 92%
Def: 54
Mag: 32
Mdef: 36
Agl: 17%
Stamina: 11
8 7 6 5 3 3 2 2

27-67-109
Head Bopper- 164 Red Physical Damage
Sexy Wink- 255 Red Magical Damage, 100% Confuse
Dance on Air- 412 Red Magical Damage, MT

Mel, Yellow Innate
HP: 446
Str: 56
Acc: 88%
Def: 56
Mag: 26
Mdef: 34
Agl: 9%
Stamina: 11
5 5 5 5 4 4 4 3

24-63-100
Doodle- 250 Yellow Magical Damage
Tantrum- 327 Yellow Magical Damage, MT

Mojo, Black Innate
HP: 510
Str: 59
Acc: 92%
Def: 54
Mag: 20
Mdef: 34
Agl: 47% (!!)
Stamina: 11
5 5 5 5 4 4 4 4

28-71-114
Voodoo Dance- 135 Black Magical Damage, 100% Curse
Cartwheel- 223 Black Physical Damage, MT
Hoodoo Guroo- 331 Black Physical Damage

4722
RPG Stats Forum / Re: Arc the Lad 2
« on: December 18, 2007, 07:06:13 PM »

Shante: Water Element
HP:217
MP:305
Attack:54
Defense:59 (65)
Magic:45
Agi:22

Physical: 40 Ice Damage
Can opt for for Leather Shoes, which boosts Defense by 6
Shante's unique accessory is the Memory Necklace, which grants her status immunity.

Cure- 225 HP healed; 7 MP
Divide- 26% draining to what we considered average Mdef; 56 minimum.12 MP
Diamond Dust- 83/92/106 Ice Damage (88/96/111 under Destruction); 8/16/32 MP
Silent- 75% chance of inflicting Silence; 4 MP
Refresh- Cure statuses; 4 MP
Dispel- 50% chance of killing undead; 4 MP
---
Destruction- Lowers Magic 25%, 66.7% hit rate; Best used to lower magic damage; 3 MP
Divine Judgment- 83/92/106 Light Damage (88/96/111 under Destruction); 10/20/40 MP
Sleep Wind- 83/92/106 Dark Damage (88/96/111 under Destruction), 66.7% of Inflicting Sleep. Sleep is cancelled by damage, so its only good for Healing/Buffing/MP Robbing/Silencing; 10/20/40 MP
Rob Mind- Drains about 14% of current MP, Minimum 11

Shu: Wind Element

HP:314
MP:106
Attack:69
Defense:98
Magic:23
Agi:25
Weapon Alternatives: Best Damage- Sawed-Off Shotgun
Status- Tommy Gun (Stats Down), Working on the Other 2

Shotgun: 90 Wind Damage
Tommy Gun: 69 Wind Damage, 50% chance of inflicting a status; If successful, about 50% chance of inflicting 2 stats down and 50% of inflicting all 3.
       -The Stat Downs are Attack Down (25%), Magic Down (25%), and Speed Down (50%)
Death Crimson: 55 Wind Damage, 50% of inflicting a status; About equal chance of inflicting 3, 4, or 5 statuses
        -The statuses are Poison, Silence, Darkness, Confuse, and Sleep. They last for three turns.

Speed Up- Raises Agility to 37; 2 MP
Wind Slash- 28/31/37 Wind Damage; 8/16/32 MP
Plasma Shock- Lowers Defense by 25%, 66.7% hit rate; 4 MP
Random Attack- 44/48/53 Physical Damage; 8/16/32 MP
Time Bomb- Does 50% of max HP (L3 hits immediately and will hit Shu, L2 waits a turn, L1 waits two turns); If Shu is hit with Backlash, 50% of his current HP is blown away; Doesn’t work on bosses or status immune. 8/16/32 MP.
---
Charge- Raises Charge Meter 1 level (Each level raises regular attack damage by 50% of the original amount; Resets after next physical attack used)
Power Loss- Lowers Attack by 25%, 66.7% hit rate; 3 MP
Extract- 44/48/53 Physical Damage; 8/16/32 MP
Thunderstorm- 28/31/37 Thunder Damage; 8/16/32 MP


Diek
HP:398
MP:263
Attack:66
Defense:89
Magic:57
Agi:31

Physical: 45

Unit 16 (354 HP, 228 MP, 50 ATK, 69 DEF, 50 MAG, 27 AGI)
Invincible- Becomes Invincible to Damage and Status; L2 gives one free turn; L3 gives 2; 24 MP/72 MP (L2/L3)
Death- 0%! Seriously, it can hit, but I saw it miss 30 times in a row. Diek’s status is likely based on innate magic skill.
Paralyze Wind- 99/109/133 Dark Damage; 12/24/48 MP. Don’t expect Paralyze to hit
---
Unit 18
Invincible- Becomes Invincible to Damage and Status; L2 gives one free turn; L3 gives 2; 24 MP/72 MP (L2/L3)
Divine Judgement- 113/126/147 Light Damage; 8/16/32 MP
---
Unit 19
Cure- 285 HP healed; 7 MP
Divide- 52.5% draining to what we considered average Mdef; 79 minimum; 12 MP
Rob Mind- Drains 27 of Current MP%, Minimum 14


Sania: Dark Element
HP:211
MP:405
Attack:64
Defense:59
Magic:64 (68)
Agi:22

Physical: 90 Darkness Damage
40 Fire Damage (Flame Wonder Card)
Sania will likely want to equip the Magic Card, which has a very crappy attack, but boosts her magic by 4

(Magic Card is Assumed)
Shuffle Shot- 137/147/172 Dark Damage; 10/20/40 MP
Rob Mind- Drains 26% Current MP, Minimum 33
XCryte- Effectively works as Rule of Vengeance on one enemy, 100% hit rate, Everlasting; 8 MP
Dark Destructor- 25% ID; 16/32/64 MP. Estimate on accuracy. Will be tested more later.
Transfer- Gives her turn to an ally
---
Poison Wind- 137/147/172 Dark Damage, 67% chance of inflicting Poison (takes away 7% of max HP every turn); 8/16/32 MP
Paralyze Wind- 137/147/172 Dark Damage, 67% chance of inflicting Paralysis; 10/20/40 MP
Sleep Wind- 137/147/172 Dark Damage, 67% chance of inflicting Sleep; 10/20/40 MP
Petro Wind- 137/147/172 Dark Damage, 67% chance of inflicting Stone (not an Auto Win per say); 10/20/40 MP
Divide- 52% draining to what we considered average Mdef; 82 (85 with Magic Card) minimum. 12 MP


Gruga: Light Element
HP:323
MP:104
Attack:116
Defense:82
Magic:22
Agi:23

Physical: 200 Light Damage
Attack- 240 under Strike Power

Super Nova- 25/28/34 Light Damage; 10/20/40 MP
Gruga Tackle- 78/85/98 Light/Physical Damage (90/97/109 under Strike Power)+1 Square Knockback; 10/20/40 MP
Rolling Sabot- 78/85/98 Light/Physical Damage (90/97/109 under SP); 8/16/32 MP
Extract- 78/85/98 Physical Damage (90/97/109 under SP); 8/16/32 MP
Confusion- 25/28/34, 66.7% of Inflicting Confusion; 8 MP
Gruga Charge- Raises Charge Meter 1 level (Each level raises regular attack damage by 50% of the original amount; Resets after next physical attack used); 2 MP
---
Protection- Raises Defense to 94 (~14%); 4 MP
Strike Power- Ups Attack to 132; 3 MP
Power Loss- Lowers Attack by 25%; 3 MP
Invincible- Becomes Invincible to Damage and Status; L2 gives one free turn; L3 gives 2; 24 MP/72 MP (L2/L3)
Counter Hang- Lowers Counter Level by 3 (Stops all counters in game), 67% hit rate; 2 MP

Choko
HP:431
MP:366
Attack:68

defense:75 (81)
Magic:79
Agi:32

Physical: 65 (Doubled in Akura form)
Can opt for for Leather Shoes, which boosts Defense by 6

Pasha-Pasha- 165/186/225 Water Damage; 16/32/64 MP
Meki-Meki- 165/186/225 Earth Damage; 16/32/64 MP
Hyurury- 165/186/225 Wind Damage; 16/32/64 MP
Mera-Mera- 165/186/225 Fire Damage; 16/32/64 MP
Kira-Kira- 165/186/225 Light Damage; 16/32/64 MP
Poko-Poko- 205/228/270 Damage (Level 3); 16/3264 MP
Stimulant- Turns Choko into Akura or vice versa; 31 MP
Vanish (Akura Form Only)- 292/308/520 Dark Damage; 26/31/126 MP
---
Earthquake- 165/186/225 Earth damage (190/209/258 in Akura form); 10/20/40 MP
Tornado- 165/186 Wind/225 damage (190/209/258 in Akura form); 10/20/40 MP
Explosion- 165/186 Fire/225 damage (190/209/258 in Akura form); 10/20/40 MP
Blizzard- 165/186 Ice damage/225 (190/209/258 in Akura form); 10/20/40 MP
Super Nova- 165/186 Light damage (190/209/258 in Akura form); 10/20/40 MP
Death- 15% chance of ID (6 of 35); 8 MP

Choko’s first 6 techs can only be done as Choko. The add on abilities can be used in either form.

Averages!

HP
1. (Choko- 431)
2. (Diek-398)
3. Iga-338
4. Gruga-323
5. Shu- 314
6. Elc-313
7. Tosh-260
8. Arc- 254
9. Poco- 233
10. Shante- 217
11. Lieza- 213
12. Sania- 211
13. Gogen- 208

Average: 262
Average (with Choko and Diek): 285.46

Defense
1. Shu- 98
2. (Diek- 89)
3. Gruga- 82
4. (Choko- 81 (75))
5. Elc- 79
6. Tosh- 73 (80)
7. Arc- 72 (79)
8. Shante- 66 (60)
9. Iga- 64
10. Sania- 59
11. Gogen- 56 (62)
12. Poco- 54 (59)
13. Lieza- 53

Average: 68.7
(71.92 w/ Diek and Choko)

Magic
1. (Choko- 79)
2. Sania- 64 (68)
3. Poco- 62 (68)
4. Gogen- 61 (69)
5. (Diek-57)
6. Shante- 45
7. Lieza- 43
7. Elc- 43
7. Iga- 43
10. Arc- 42
11. Tosh- 28
12. Shu- 23
13. Gruga-22

Average: 43.27 (44.9 with the alternative equipment)
Average (with Choko and Diek): 47.07

Agility
1. (Choko-32)
2. (Diek- 31; 27 with Unit 16 equipped)
3. Shu- 25
4. Elc- 24
5. Lieza- 23
5. Gruga- 23
7. Shante- 22
7. Sania- 22
9. Tosh- 21
10. Iga- 20
10. Arc- 20
10. Gogen- 20
10. Poco- 20

Average: 21.81
Average (with Choko and Diek): 23.31

Damage
1. (Choko- Poko Poko-270)
2. Tosh- 200
2. Gruga- 200
4. Poco 185
5. Gogen 176
6. Sania 172
7. Iga 150
8. (Diek 147)
9. Elc 140
10. Arc 130
11. Shante 106
12. Lieza 102
13. Shu 90

Average: 163.45
Average (With Choko and Diek): 170.38 (Kill Point: 409/426)


Just to note, both durability average about 110%. Issues like this have been brought up before with division defenses. So if you take the practical average done, overall durability rises a little. If you take the straight numbers, you want the first durability numbers. The practical average is in parantheses.

Average Physical Durability Theory (Approximations)
1. (Diek 55.27% (Using the Choko-Diek Scales))
2. (Choko 56.09% (Using the Choko-Diek Scales))
3. Shu 58.49% (53.48%)
4. Gruga 67.96% (62.14%)
5. Elc 72.79% (66.56%)
6. Iga 83.21% (76.09%)
7. Tosh 94.83% (86.71%)
8. Arc 98.42% (90%)
9. Shante 125.68% (114.92%)
10. Poco 143.06% (130.81%)
11. Sania 144.59% (132.21%)
12. Gogen 154.52% (141.29%)
13. Lieza 159.44% (145.79%)

Average Magical Durability Theory (Approximations)
1. (Choko 40.55%)
2. (Diek 55.95%)
3. Iga 77.52% (69.62%)
4. Poco 77.99% (70.05%)
5. Sania 83.44% (74.94%)
6. Elc 83.71% (75.18%)
7. Gogen 88.79% (79.75%)
8. Arc 105.6% (94.84%)
9. Shante 115.37% (103.62%)
10. Lieza 123% (110.47%)
11. Tosh 154.8% (139.03%)
12. Shu 156% (140.11%)
13. Gruga 158.54% (142.39%)

4723
RPG Stats Forum / Arc the Lad 2
« on: December 18, 2007, 07:05:36 PM »
ARC THE LAD 2
This was a joint effort with Super

Notes
1. : All weapons were either unique or bought at the last store. Male’s final armor was Battle Armor (25 Def) and Bronze Guard (12 Defense). Shante and Sania’s final armor was Mystic Dress (27 Def) (Lieza and Choko's was a crappy storebought) and a lesser Guard (10 Def).

2. Cure Alls are universal storebought accessories that offer immunity to all ID status. Bought at basically every shop, and they have 1 Defense.  I allow them to equip this and choose what status they want to block (since it is essentially the same thing as separate storeboughts, but blocking all statuses is too overpowering). Additionally, the items Rue’s Medicine and Neba Neba (Which are anti- Paralysis and Sleep respectively) are extremely common drops.

3. All status effects, stat downs, and stat ups last 3 turns (Usually anyways…there seems to be weird variance. But 3 turns seems the most common). The accuracy is usually 67-70% (I put down 67%).

4. Physical attacks take their character’s innate elements (like Chrono Cross) unless an element weapon is used. I wouldn’t consider these pure elementals, but take them as you will.

5. You can port data from Arc 1. This is effect the characters stat since they'll be at a higher level, but their stats will differ at the end. Arc and Tosh will have about 40 less HP, but all the Arc 1 characters will have slightly higher speed.

Arc

HP:254
MP:137
Attack:96
Defense:79 (72)
Magic:42
Agi: 20
Can opt for the Brave Crest, which boosts defense by 5, and heals 5 MP each round, with an additional 4 if a physical attack is used.

Attack: 130
Attack with Weak Enemy- 224
Attack: 85+35% Sleep (Fire, Flame Edge), 125+55% Sleep under Weak Enemy; I think this weapon can also come in Earth and Wind.

Total Healing- 212 Healed; 8 MP (265 under Might Mind)
Burn Ground- 77/84/96 Fire Damage (104/111/120 under MM); 8/16/32 MP
Gale Flash- 77/84/96 Light Damage (104/111/120 under MM); 8/16/32 MP
Meteor Shower- 77/84/96 Earth Damage (104/111/120 under MM); 8/16/32 MP
Tornado- 77/84/96 Wind Damage (104/111/120 under MM); 10/20/40 MP
Weak Enemy- Lowers Att/Def/Spd/Magic about 65% for 3 turns, 100% hit rate; 4 MP
Magic Shield- Protects from one enemy magic spell (ala White Dragon Protect); Wears off naturally after 3 turns; 8 MP
---
Might Mind- Increases Magic Score; 2 MP; Lasts 3 Turns (Including the turn it was cast on)
Invincible- Becomes Invincible to Damage and Status; L2 gives one free turn; L3 gives 2; 24 MP/72 MP (L2/L3)
Fire Storm- 77/84/96 Fire Damage (104/111/120 under MM); 6/12/24 MP
Spell damage with Weak Enemy is 82/89/107 (101/113/131 under MM)

Kukuru

Approximations
260 HP (Surprisingly High for a Healer type)
358 MP
46 Att (+29)=75
25 Def (+35)=60
52 Magic
21 Speed

Physical Attack: About 100 Damage

Cure: About Full Healing (Probably around 265 HP healed), 7 MP
Divine Judgement: 95/107/124, 8/16/32 MP
Silent: Inflicts Silence (Probably 75%), 4 MP
Refresh: Cures Status, 4 MP
Protection: Raises Def 25%, 3 MP
Magic Shield- Blocks a spell for 1, 2, or 3 turns. Not horribly great, as it will cancel the first enemy or ally spell, but her physical isn't complete ass, so it could be good against some pure mages. 8/24/72 MP
Divide:  26% Current HP Draining (Ha, just missed the 52 cut off!), 75 minimum, 12 MP. On anyone with below average Mdef (even slightly below average, the 26 will become 52%).
---
Add On Skills (I will kill you if you allow these)
Invincible
Might Mind
Strike Power
Speed Up

Poco: Water Element

HP:231
MP:227
Attack:86
Defense:59 (54)
Magic:62 (68)
Agi:20
Can opt for the Magic Book in place of the Guard. The magic book ups magic by 6 and Defense by 7

Attack: 110 Water Damage
Physical Under Battle Drum- 135
Attack with Confuse Weapon: About 90 with about 35% chance of Confusion

Magic Book <No Magic Book> (Might Mind) {MM and no Magic Book}
Healing Harp- 341 HP healed <311> (418) {388}; 4 MP
Speed Ocarina- Raises Agility to 30 (50% up); 4 MP
Cheer Trumpet- 154/175/185 Magical Damage <137/154/174> (193/214/242) {179/193/214}; 8/16/24 MP
Orchestra Hit- 137/147/172 Magical Damage <119/131/143> (156/172/190) {146/156/172}; 8/16/32 MP
Mind Buster- 100% MP bust to average Mdef <95% MP bust>; 68 <62> (83) {77} minimum; 8 MP
Battle Drum- Raises Attack to 97; 4 MP
---
Might Mind- Raises Magic by 15; 2 MP
Diamond Dust- 131/140/164 Water Magical Damage <119/131/143> (156/172/190) {146/156/172}; 8/16/32 MP

Tosh: Fire Element

HP:260
MP:138
Attack:113
Defense:80 (73)
Magic:28
Agi:21
Tosh can opt for the Yukari Crest, which raises his Charge level each turn. Thji means his initial damage is 300, and it raises 100 each turn he doesn't use a physical attack. However, Charge resets back to level 1 (300 damage) when a regular attack is used.

Physical: 200 Fire Damage (300 minimum with his accessory)
246 under Monji Slash (369 minimum with his accessory)

Ouka-Raibaku-Zen- 75 Physical Damage (181/199/226 under Monji Slash); 8/16/32 MP
Jubakuken- 36/42/45 Magical Damage and a 66.7% of Paralysis (52/55/58 under Monji Slash); 6/12/24 MP
Koei-Zen- 75 Physical Damage (181/199/226 under Monji Slash), Lowers Defense 25%; 8/16/32 MP
Ryukgaken- Does damage equal to damage taken (Resets after each use); 31 MP
Monji Slash- 36/42/45 Magical Damage and Lowers Att/Def/Spd/Magic about 65% for 3 turns (52/55/58 under Monji Slash), 100% hit rate; 8/16/24 MP
---
Speed Up- Raises Agility to 32; 2 MP
Speed Down- Halves Enemy Agility; 2 MP
Fire Storm- 36/42/45 Fire Damage (52/55/58 under Monji Slash); 6/12/24 MP
Swing- 75 Physical Damage (188 under Monji Slash)

Iga: Earth Element

HP:338
MP:128
Attack:91
Defense:64
Magic:43
Agi:20

Physical: 150 Earth Damage
Attack- About 195 after Strike Power

Taima-Kodan- 81/89/102 Magical Damage; 8/16/32 MP
Cure-218 HP healed; 7 MP
Shigan Ho- Don’t Move; 5 MP
Senpu-Gekishu- 109/120/136 Physical Damage (129/147/163 under Strike Power); 8/16/32 MP
Messho-Reppa- Likely kills enemies whose levels are noticeably lower. 8 MP
Amaidar Fist- 84/93/104 Magical Damage; Does 125 on each of enemy’s subsequent turns, Lasts 3 Turns; 10/20/40 MP
---
Power Loss- Lowers Attack 25%, 67% accuracy; 3 MP
Strike Power- Boosts attack to 107; 3 MP
Mud Storm- 81/89/102 Earth Damage; 8/16/32 MP

Gogen:

HP:208
MP:338
Attack:66
Defense:62 (56)
Magic:61 (69)
Agi:20
Can opt for the Prayer Beads, which boosts Magic by 8 and Defense by 6

Physical: 65

Prayer Beads <No Prayer Beads> (Might Mind) {MM and no PB}
Explosion- 129/148/176 Fire damage <116/129/148> (163/198/220){153/167/198}; 10/20/40 MP
Earthquake- 129/148/176 Earth damage <116/129/148> (163/198/220){153/167/198}; 10/20/40 MP
Diamond Dust- 129/148/176 Ice damage <116/129/148> (163/198/220){153/167/198}; 8/16/32 MP
Wind Slash- 129/148/176 Wind damage <116/129/148> (163/198/220){153/167/198}; 8/16/32 MP
Thunderstorm- 129/148/176 Thunder damage <116/129/148> (163/198/220){153/167/198}; 8/16/32 MP
Rob Mind- Drains 26% (40% with Might Mind or Destruction in play) current MP, Minimum 34 <15> (40)
Dream Knock- 60% (maybe a bit lower) Chance of causing Sleep. Cancelled by all damage! Nigh Worthless!; 4 MP
---
Might Mind- Brings Magic up to 76; 2 MP
Destruction- Lowers Magic 25%, 66.7% hit rate; Better for decreasing foes’ magic damage than increasing Gogen’s damage (although its decent against High Mdef). 3 MP
Magic Shield- Protects from one enemy magic spell (ala White Dragon Protect); Wears off after 3 turns; 8 MP
Mud Storm- 129/148/176 Earth damage <122> (171) {157}; 8/16/32 MP
Super Nova- 129/148/176  Light damage <122> (171) {157}; 8/16/32 MP

Elc: Fire Element

HP:313
MP:204
Attack:96 (104)
Defense:81 (79)
Magic:43 (51)
Agi:24 (28)
Unique Item: Bravery Wings. Stat Ups ahoy
Magic Canceller: 7 Defense, Halves all non-regular physical damage.

Attack: 140 Fire damage (158 Fire Damage)
Attack- 188 under Strike Power (205 under SP)

Fire Storm- 81/89/102 Fire damage (99/111/120 under MM); 6 MP (104/108/123 w/ BV, 116/125/147 under MM)
Might Mind- Raises Magic to 61; 2 MP
Invincible- Becomes Invincible to Damage and Status; L2 gives one free turn; L3 gives 2; 24 MP/72 MP (L2/L3)
Charge- Raises Charge Meter 1 level (Each level raises regular attack damage by 50% of the original amount; Resets after next physical attack used). Can't be used under Invincible.
---
Mind Buster- Kills about 50% of current MP (70% under MM);  64% with BV (97% under MM), 8 MP
Protection- Brings Defense up to 92; 4 MP
Divide- 26.7% (52.5% under MM) draining to average Mdef; 64 (77) minimum. 12 MP
   Big Note: Elc's Magic with BV is very close to the next highest benchmark. This means that it would take a whole, whole lot of MDef to reduce to 26.7 down.
Extract- 84/88/95 Physical Damage (90/96/109 under Strike Power) (120/130/152; 130/145/155 with BV and SP) 8 MP
Strike Power- Raises Attack to 107; 3 MP

Lieza: Earth Element

HP:213
MP:304
Attack:69
Defense:53
magic:43
Agi:23

Unique Item: Raila's Hairpin: Protects against Confuse, Poison, Sleep, and Darkness
Physical Attack- 92 (Darkness)
Physical Attack- 30+35% chance of Sleep (Fire, Flame Edge), I think this weapon can also come in Earth and Wind.

Cure-218 HP healed; 7 MP
Earthquake- 81/89/102 Earth damage (85/95/109 under Weakness); 10 MP
Weakness- Gives enemies an elemental weakness (only Earth is relevant to her)
Power Loss- Lowers Attack 25%, 67% hit rate; 3 MP
Spinster- 70/75/85 Physical/Earth Damage; 4/8/16 MP
---
Mud Storm- 81/89/102 Earth damage (85/95/109 under Weakness); 8 MP
Hold Enemy- 67% Paralysis; 1 MP
Dispel- 50% chance of killing undead; 4 MP
Counter Hang- Lowers Counter Level by 3, 67% hit rate (Stops all counters in game); 2 MP

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