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Topics - Magic Fanatic

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RPG Stats Forum / Earthbound (PCs) Stat Topic Redux
« on: August 26, 2013, 10:18:39 AM »
I figured it was about time for a new stat topic, so I tried to throw this one together with a good amount of research.  Most of my numbers are pulled from http://starmen.net/mother2/gameinfo/technical/equations.php this page, with some mild testing of my own.

HP: Duh
PP: MP
Offense: How hard you hit stuff
Defense: How well you take being hit
Speed: Turn order, accuracy, and evasion
Guts: Critical Hits and Endure rate
Vitality: Entirely there to figure HP.  HP should be close to this x15
IQ: Entirely there to figure PP or gadget repair chance.  Ness should have PP close to 10x this, Paula and Poo 5x, and Jeff needs this for repairs.
Luck: Blocks a few different status checks, negative item effects, and spells.  Does nothing otherwise.


List of Status Effects:
Crying: Increases the Weapon Error Rate by 50%.
Nausea: Crying + 20 damage/turn
Poison: 20 damage/turn
Cold/Sunstroke: 4 damage/turn
Feeling Strange: May (50% of the time?) perform an action on a target other than what was specified
Paralysis: Unable to use physical attacks or items.  Can still use PSI and unique commands.
Diamondized: Unable to take any action.  Considered dead.  Can be blocked with Paralysis resistance.
Hypnosis: Sleep
Unable to Concentrate: Can't use PSI.  Usually lasts for 5 turns.
Solidified: Skips your next turn.


Each of the chosen 4 has been given 1 IQ capsule, since there are five in the game.  The overall effects of this are 10 PP to Ness, 5 PP to Paula and Poo, and giving Jeff JUST enough IQ to fix his ultimate weapon.

Stats for target enemies the are taken as an average of all the enemies in the final area:
Physical Defense: 183
Speed: 44
For Luck, there is nothing documented directly on Starmen.net, so all I could go on was personal tests.  Going between a Ghost of Starman and Final Starman (the two safest options to test on, believe it or not), I've discerned that enemy Luck is ~20.  Take this with a grain of salt, but that's the number I'm using.
The Chosen Four's physicals will reflect these numbers as an option.


As an extra note, due to how the formulas for Earthbound check, if a character would perform a SMAAAASH! hit, then it is ITE, assuming it passes the first check for weapon failure rate.  The target also will fail to stop Feeling Strange.

Storebought gear options:

Body:
Crystal Charm (2 Defense, 15 Speed, protects against Paralysis)
Night Pendant (15 Defense, reduces chance of Flash hitting by 100%)
Rain Pendant (15 Defense, reduces damage from Freeze by 95%)
Flame Pendant (15 Defense, reduces damage from Fire by 95%)

+15 Speed would raise Ness/Paula/Jeff's physical accuracy (not weapon accuracy) by 3% and physical evasion by 6%.  For Ness, it raises his PSI Rockin' Accuracy by 3%.  For Jeff, it raises his Bottle Rocket Accuracy by 15%.

Special gear ruling:
Goddess Band (80 Defense, 30 Luck, Raises Hypnosis Protection to 90%, reduces Brainshock resistance to 50%) - Ness - Picked up in Magicant, a zone that is Ness only, and you can't go back to it after you've completed it.

Extra Note: Due to how the game is coded, the Chosen Four are immune to Brainshock unless they pick up Hypnosis resistance.  When it comes up on gear, I'll explain what stats go where.

Ending levels:
Ness - 80
HP: 781
PP: 580
Offense: 146 (255) [246]
Defense: 42 (178) {208}
Speed: 54 - 93.2% accuracy, 12.8% evasion
Guts: 73 [200]
Vitality: 52
IQ: 58
Luck: 70 (100) {130}

SMAAAASH!/Endure: 14.6% [40%]

Weapon: Legendary Bat (110 Offense, 93.75% base accuracy)
- -1/128 Weapon: Gutsy Bat [100 Offense, 127 Guts, 93.75% base accuracy]
Body: Earth Pendant (16 Defense, reduces damage from Fire and Freeze by 50%, reduces chance of Flash hitting by 50%)
Arms: Diamond Band (50 Defense)
- -Logical Ness Claim: Goddess Band {80 Defense, 30 Luck, Raises Hypnosis Protection to 90%, reduces Brainshock resistance to 50%}
Other: Shiny Coin (70 Defense, 30 Luck)

Ness reflects Lightning, thanks to a plot-given Franklin Badge.

Physical: 327 (837 SMASH!), 358 average damage
Gutsy Bat Physical: 309 (801 SMASH!), 462 average damage

Rockin Alpha/Beta/Gamma/Omega - All Enemy Target.  50/180/320/640 Damage.  93.2% Accuracy.  46/167/298/596 average.  10/14/40/98 PP
Flash - All Enemy Target.  Different effects per level.  Average accuracy is considered 50%.
Alpha: 87.5% chance of Crying, 12.5% chance of Feeling Strange. 8 PP
Beta: 62.5% chance of Crying, 12.5% of Feeling Strange, 12.5% chance of Paralysis, 12.5% chance of Instant Death. 16 PP
Gamma: 50% chance of Crying, 12.5% of Feeling Strange, 12.5% chance of Paralysis, 25% chance of Instant Death. 24 PP
Omega: 37.5% chance of Crying, 12.5% of Feeling Strange, 12.5% chance of Paralysis, 37.5% chance of Instant Death. 32 PP

Life-Up Alpha/Beta/Gamma - Single Ally Target.  Heals 100/300/Full HP. 5/8/13 PP
Life-Up Omega - All Ally Target.  Heals 400 HP.  24 PP

Healing Alpha: Single Ally Target.  Cures Cold/Sunstroke/Sleep.  5 PP
Healing Beta: Alpha + Poison/Nausea/Feeling Strange/Crying.  8 PP
Healing Gamma: Beta + Diamondize/Paralysis.  75% chance of revival with 25% target's mHP. 20 PP

Shield Alpha - Single Ally Target.  Cuts physical damage received by 50%.  Overwrites Psychic (Power) Shield.  Lasts for 3 attacks per character.  6 PP
Shield Beta - Alpha + 50% of damage blocked is reflected to attacker.  10 PP
Hypnosis Alpha/Omega - Single/All Enemy Target.  50% chance of putting the target to sleep.  6/18 PP
Paralysis Alpha/Omega - Single/All Enemy Target.  50% chance of adding paralysis to the target. 6/24 PP


Paula - 72
HP: 249
PP: 265
Offense: 89 (169) [139]
Defense: 24 (180) {200}
Speed: 60 - 94.4% accuracy, 15.2% evasion
Guts: 38 (48) [138]
Vitality: 17
IQ: 53
Luck: 38 (78) {38}

SMAAAASH!/Endure: 7.6% (9.6%) [27.6%]

Weapon: Holy Fry Pan (80 Offense, 10 Guts, 93.75% base accuracy)
- - 1/128 drop weapon: Magic Fry Pan [50 Offense, 100 Guts, 75% base accuracy]
Body: Earth Pendant (16 Defense, reduces damage from Fire and Freeze by 50%, reduces chance of Flash hitting by 50%)
Arms: Diamond Band (50 Defense)
Other: Saturn Ribbon (90 Defense, 40 Luck)
- -1/128 drop armor: Goddess Ribbon {110 Defense}

Quote from: Starmen.net
Praying has one of several random effects:

5/16: subtle light, heals each PC by 1/16 of maximum HP, rounded down
2/16: warm light, heals each PC by 1/8 of maximum HP, rounded down
1/16: mysterious light, restores (5 +/- 50%) PP to each PC
1/16: golden light, heals a random living PC by the difference between their maximum HP and Paula's current HP
1/16: dazzling light, same effect as Rockin beta to a random enemy
2/16: dazzling light, same effect as Flash alpha to all allies and enemies
1/16: rainbow-colored light, revives all dead allies and enemies to full HP
1/16: mysterious aroma, put all allies and enemies to sleep
1/16: heaven rending sound, make all allies and enemies feel strange
1/16: heavy air, same effect as Defense down alpha to all allies and enemies

The mysterious aroma and heaven rending sound ignore resistance to Hypnosis and Brainshock respectively.

The rainbow-colored light will revive not only all defeated enemies that were present at the start of the battle, but also any enemies that were

called to battle and later defeated.

Physical: 155 (493 SMAAAASH), 134 average damage
Magic Fry Pan Physical: 95 (373 SMAAAASH), 126 average damage

(Note about Paula's PSI powers: what's listed in the direct status quotes for spells in-game are numbers assuming 100% effectiveness of a spell, which is rare in most cases.  Fire and Freeze will have effectively 75% in damage, since that's what's most enemies will be centered around.  Thunder is untouched, but also inaccurate.)

For checking resistance averages, remember to shift each enemy column to the left once - it's not formatted correctly.
PSI Freeze records: http://starmen.net/mother2/ebdb/psi.php?psi=11
PSI Fire records: http://starmen.net/mother2/ebdb/psi.php?psi=7

Fire Alpha/Beta/Gamma/Omega - Row Enemy Target.  Deals 60/120/180/240 Fire-elemental damage.  6/12/20/42 PP
Freeze Alpha/Beta/Gamma/Omega - Single Enemy Target.  Deals 135/270/405/540 Ice-elemental damage.  Has a 25% chance of solidifying a target. 4/9/18/28 PP
Thunder Alpha/Beta/Gamma - Random Enemy Target.  Accuracy = (Number of targets)/4 per bolt, and does not go down if a target dies while this spell is still casting.  Dispels Psychic and Psychic Power Shields after damage/reflection calculation.  120/120(x2)/200(x3) Damage.  3/7/16 PP

Magnet Alpha/Omega - Single/All Enemy Target.  Drains 2-8 (Usually 5) PP from target and adds it to own.  0/0 PP

PSI Shield Alpha/Sigma - Single/All Ally Target. Negates magic damage on target. Does not stack with Physical shields.  Lasts for 3 spells per character. 8/24 PP
PSI Shield Beta/Omega - Single/All Ally Target. Negates magic damage on target, and inflicts 50% of blocked damage to caster. Does not stack with Physical shields. Lasts for 3 spells per character.  14/42 PP
Offense Up Alpha/Omega - Single/All Ally Target.  Increases Offense by 1/16, to a max of 5/4 of the original Offense value.  10/30 PP
Defense Down Alpha/Omega - Single/All Enemy Target.  Decreases Defense by 1/16, to a minimum of either 0 or 3/4 of the original Defense value.  6/18 PP


Jeff - 70
HP: 342
PP: 0
Offense: 71 (181) [196]
Defense: 43 (179)
Speed: 36 - 89.6% accuracy, 5.6% evasion
Guts: 36
Vitality: 23
IQ: 64
Luck: 30 (60)

Jeff cannot perform SMAAAASH! attacks.

Endure rate: 7.2%

Weapon: Moon Beam Gun (110 Offense, 100% base accuracy)
- -1/128 Drop: Gaia Beam [125 Offense, 100% base accuracy]
Body: Earth Pendant (16 Defense, reduces damage from Fire and Freeze by 50%, reduces chance of Flash hitting by 50%)
Arms: Diamond Band (50 Defense)
Other: Shiny Coin (70 Defense, 30 Luck)

Physical: 179, 160 average damage
Gaia Beam physical: 209, 187 average damage

Spy: Tells the enemy's Offense, Defense, Speed, Guts, Strengths, and weaknesses.

Bottle Rockets have an innate miss rate of (2*target's speed - Jeff's speed)%.  Current numbers, Bottle Rockets have 48% accuracy.  By these numbers, anything with 68 EB speed or more will COMPLETELY IMMUNE BOTTLE ROCKETS.  Bottle Rockets are also ITD, but considered physical damage for the purpose of shields.
Big = 5 shots at once, Multi = 20 shots at once
Multi Bottle Rocket: 120x20 = 2400 maximum damage. 1152 average damage.

Slime Generator: Random Enemy Target.  Solidifies the target.  75% Accuracy (Fail Rate = Target Luck/80)
Shield Killer: Single Enemy Target.  Dispels any shields on the target.  75% Accuracy. (Fail Rate = Target Luck/80)
Neutralizer: All Targets. Removes all effects of spells and stat boosting from everyone on the field.
Defense Shower: All Ally Targets. Increases defense by 1/16, to a maximum of 5/4 of the value of defense before using this item.
Counter-PSI Unit:  Single Enemy Target.  Inflicts Unable to Concentrate.  50% Accuracy. (Fail Rate = Target Luck/40)
Hungry HP-Sucker:  All Enemy Targets. Drains 1/16 of the target's mHP, and gives it to Jeff.  75% Accuracy.  (Fail Rate = Target Luck/80) Does not count as direct damage, specifically leaving targets in status effects that would be removed on damage.
Heavy Bazooka: Deals 270 damage to main target, and 135 damage to targets on either side of main target.  Physical-typed, ignores Defense, damage reduction by shields, and evasion, but is still calculated for damage reflection.

All the above items take inventory space, reducing the amount of Bottle Rockets he can hold.


Poo - 68
HP: 443
PP: 154
Offense: 145 [175]
Defense: 125 (195)
Speed: 50 (90) - 92.4% (100.4%) accuracy, 11.2% (27.2%) evasion
Guts: 23
Vitality: 30
IQ: 31
Luck: 23 (88)

SMAAAASH!/Endure: 5%

Weapon: None (93.75% base accuracy)
- -1/128 drop: Sword of Kings [30 Offense, 100% base accuracy]
Body: Cloak of Kings (20 Defense, 40 Speed)
Arms: Bracer of Kings (30 Defense, 35 Luck, Raises Hypnosis Protection to 90%, reduces Brainshock resistance to 50%)
Other: Diadem of Kings (20 Defense, 30 Luck, reduces damage from Fire and Freeze by 30%, reduces chance of Flash and Paralysis/Diamondization hitting by 50%)

Note about Poo's weapon slot: if Poo tries to equip any weapon other than the Sword of Kings, it will actually lower his Offense by the specified amount instead of raising it.
Note about Poo's armor slots: if Poo tries to equip any piece of armor except those that end with "of Kings", then Poo's Defense is instead lowered by 40 points.  He does, however, retain the secondary bonuses that said gear gives.  (Given, if Poo needs to switch out his Cloak for any of the Pendants, he's probably too screwed for words anyway.)

(See note about Paula's PSI for Poo's Freeze.)

Physical: 107 (397 SMAAAASH!), 114 average damage
Sword of Kings Physical: 167 (517 SMAAAASH!), 173 average damage

PSI Starstorm Alpha/Omega - All Enemy Target.  Deals 360/720 damage. 24/42 PP
PSI Freeze Alpha/Beta/Gamma - Single Enemy Target.  Deals 135/270/405 Ice-elemental damage.  Has a 25% chance of solidifying a target.  4/9/18 PP
PSI Thunder Alpha/Beta/Gamma/Omega - Random Enemy Target.  Accuracy = (Number of targets)/4 per bolt, and does not go down if a target dies while this spell is still casting.  Dispels Psychic and Psychic Power Shields after damage/reflection calculation.  120/120(x2)/200(x3)/200(x4) Damage.  3/7/16/20 PP

PSI Life-Up Alpha/Beta/Gamma - Single Ally Target.  Heals 100/300/Full HP. 5/8/13 PP
PSI Healing Alpha: Single Ally Target.  Cures Cold/Sunstroke/Sleep.  5 PP
PSI Healing Beta: Alpha + Poison/Nausea/Feeling Strange/Crying.  8 PP
PSI Healing Gamma: Beta + Diamondize/Paralysis.  75% chance of revival with 25% target's mHP. 20 PP
PSI Healing Omega: Gamma + 100% chance of revival with 100% of targets mHP.  38 PP
Magnet Alpha/Omega - Single/All Enemy Target.  Drains 2-8 (about 5) PP from target and adds it to own.  0/0 PP

PSI Shield Alpha - Single Ally Target.  Cuts physical damage received by 50%.  Overwrites Psychic (Power) Shield.  Lasts for 3 attacks per character. 6 PP
PSI Shield Beta - Alpha + 50% of damage blocked is reflected to attacker.  10 PP
PSI Shield Sigma - All Ally Target.  Cuts physical damage received by 50%.  Overwrites Psychic (Power) Shield.  Lasts for 3 attacks per character.  18 PP.
PSI Shield Omega - Sigma + 50% of damage blocked is reflected to attacker.  30 PP
PSI Brainshock Alpha/Omega - Single/All Enemy Target.  50% of inflicting "Feeling Strange".  10/30 PP


Averages:

HP: 453.75
Ness: 781 (1.72x)
Poo: 443  (.98x)
Jeff: 342 (.75x)
Paula: 249 (.55x)

Defense: 183
Poo: 195 (12 less physical damage taken)
Paula: 180 (3 more physical damage taken)
Jeff: 179 (4 more physical damage taken)
Ness: 178 (5 more physical damage taken)

Speed: 60 (SD: 22.45)
Poo: 90 (+1.34 SD)
Paula: 60 (0 SD)
Ness: 54 (-.27 SD)
Jeff: 36 (-1.07 SD)

Luck: 81.5
Ness - 100
Poo - 88
Paula - 78
Jeff - 60

Damage: 752 (Kill Point: 1880)
Jeff: Multi Bottle Rocket - 1152
Poo: Starstorm Omega - 720
Ness: Rockin Omega - 596
Paula: Freeze Omega - 540



Also, for pre-Magicant Ness figures for Nyarlie's Dungeon scaling (assuming gear after Magicant just for ease of use and L80 still).  I'll only really list what changes.

Ness - 80
HP: 630
PP: 215
Offense: 146 (255) [246]
Defense: 42 (178) {208}
Speed: 34 - 89.2% accuracy, 4.8% evasion
Guts: 58 [185]
Vitality: 42
IQ: 43
Luck: 50 (80) {110}

SMAAAASH!/Endure: 11.6% [37%]

Weapon: Legendary Bat (110 Offense, 93.75% base accuracy)
- -1/128 Weapon: Gutsy Bat [100 Offense, 127 Guts, 93.75% base accuracy]
Body: Earth Pendant (16 Defense, reduces damage from Fire and Freeze by 50%, reduces chance of Flash hitting by 50%)
Arms: Diamond Band (50 Defense)
- -Logical Ness Claim: Goddess Band {80 Defense, 30 Luck, Raises Hypnosis Protection to 90%, reduces Brainshock resistance to 50%}
Other: Shiny Coin (70 Defense, 30 Luck)

Physical: 327 (837 SMASH!), 332 average damage
Gutsy Bat Physical: 309 (801 SMASH!), 440 average damage

Rockin Alpha/Beta/Gamma/Omega - All Enemy Target.  50/180/320/640 Damage.  89.2% Accuracy.  44/160/285/570 average.  10/14/40/98 PP


Averages:

HP: 416
Ness: 630 (1.51x)
Poo: 443  (1.06x)
Jeff: 342 (.82x)
Paula: 249 (.6x)

Speed: 55 (SD: 26.15339)
Poo: 90 (+1.34 SD)
Paula: 60 (+.19 SD)
Jeff: 36 (-.73 SD)
Ness: 34 (-.80 SD)

Damage: 745.5 (Kill Point: 1863.75)
Jeff: Multi Bottle Rocket - 1152
Poo: Starstorm Omega - 720
Ness: Rockin Omega - 570
Paula: Freeze Omega - 540

2
General Chat / General Connectivity
« on: July 12, 2012, 01:31:53 PM »
So, I figure it's about time that someone made a thread for stuff like this.

The main purpose of this thread will essentially be stating what games we have open for multiplayer, and how to go about getting contacts for that kind of stuff if necessary.

Main post will just be links to everyone's lists.  Updated whenever, really.




AndrewRogue - PC, PS3
Bobbin Cranbud - PC, PS3, PSP, Wii
Captain K. - 3DS, PC, X-Box
Cromage - PC
El Cideon - PC, PS3
Hunter Sopko - PC, PS3
Lord Ephraim - PC, PS3, X-Box
Magic Fanatic - 3DS, PC, PS3, Wii
Makkotah - PC
NotMiki - PC
Superaielman - PC, PS3
Talaysen - PC, PS3, Wii
Yoshiken - PC, Wii



The 3DS Mario Kart topic -> 3DS Friend Codes

3
RPGDL Discussion / Season 61, Week 3
« on: August 22, 2010, 04:30:38 PM »
Godlike:

Myria (BoFs) vs Luca Blight (S2)
Johnny Garland (SH3) vs Loki (VP1)

Heavy:

Songi (LoL1) vs Cameela (SF2)
Momo (BoF3) vs Hrist Valkyrie (VP2)

Middle:

Leah (CC) vs Venusaur (PKMN)
L'Arachel (FE8) vs Humphrey Mintz (Suikos)

Light:

Lucia (Lunar:EBC) vs Nara (DQ4)
Roy (S5) vs Yam Koo (S1)

4


Welcome, everyone, to the Illusion of Gaia.



Illusion of Gaia is a little...  Gem (not of Diamond quality, but maybe a good Sapphire?) of the SNES era that came out in the States in September of 1994.  This little action-adventure piece was developed by Quintet and published by Enix in its initial release in Japan, before Nintendo took over the publishing when it got ported over to the states.  Rumor says they redesigned the cover art for the NA release to resemble The Legend of Zelda, just so they could sell more copies.

The game has a very simple premise with characters that you will come to either love or hate (rather than them just existing).  You play as Will, and travel around the world, looking for clues to the whereabouts of your father, and exploring ancient civilizations along the way.

This game is also considered the second in a series called the Soul Blazer Trilogy, mostly just for similarities between this game, Soul Blazer (the predecessor) and Terranigma (the successor).  One really does have to go out of their way to find the more blatant ties, but that's neither here nor there.

However, for this VIDEO LP, as it's merely a v.2 of one I tried before (I deleted all I could, so it should be impossible to find now), I'll be performing the same challenges as last time:
1. Will only on the bosses - this should be simple enough, but I know of one boss in this game that is going to give me fits because of this.
2. No herb usage allowed - same as above.

In any case, I hope to impress.

VIDEOS:
Episode 1: A day in the life of a young boy.
Episode 2: From decent to awful.

5
Unranked Games / Mother 3
« on: December 06, 2009, 03:43:54 PM »
My formatting will be the base stats followed by finalized stats after equipment.  All characters are level 65, since I decided to go after a few extra Black Beanlings earlier with Enemy Bufferizer (which is a powerful combo; Black Beanlings are easy to beat and offer 16K EXP normally and 32K with the Bufferizer).

If you're decent enough with the combo system, you can actually get about 2.5 times the normal amount of damage with a character with a full 16 hits.

HP:  Of course.
PP:  MP, TP, JP, take your pick.
Offense:  Physical damage.
Defense:  Defense against physicals.
IQ:  Governs both Magical Damage and Magical Defense
Speed:  General idea of turn order.  Granted, this might be as wild as Earthbound's, as I've had cases of Lucas going before Duster.  Grain of salt here, people.

Status found in the game:
Burn:  Deals ~4% MHP damage per turn.  Lasts two turns.  Kumatora's Fire causes this.
Solidify:  Stun.  Lasts two-three turns.  Kumatora's Freeze and Duster's Wall Staples can cause this.
Feeling Strange:  Confusion.  Characters might attack the enemies, or attack each other, or use PSI on themselves or enemies.  Infinite in-battle duration, persists after battle for a few steps.
Knocked Down:  Enemy can make no action at all.  Lasts 3-5 turns, usually about 4.  PK Ground causes this.
Flea:  Chance of inability to use Specials.  Infinite duration, persists after battle.
Memory Loss:  Renders a character completely unable to use PSI or Special Abilities.  Goes away in a few turns (2-4, I'd guess?).
Nausea:  Can't eat food items.  Persists after battle.
Poison: ~5% MHP damage per turn.  Persists after battle.
Paralysis:  Character can fail to use a physical.  Lasts 5 turns.
Sleep:  ...Sleep.  Turnskip, PC loses turn he/she wakes up (if my memory is correct).  50% chance to wake up if hit with a physical, or wakes up on their own after 2-5 turns, usually 4.

For stat buffing/reducing, it seems to go in tiers.  The tiers are as follows:
Up3:  Total stat up by 36%
Up2:  Total stat up by 28%
Up1:  Total stat up by 20%
Normal:  No changes to stats
Down1:  Total stat down by 20%
Down2:  Total stat down by 28%
Down3:  Total stat down by 36%

Alternate options:

Body:
Lucas/Kumatora/Duster:
Fire/Freeze/Thunder Pendant - Saturn Valley. - +15 Defense, 50% Fire/Freeze/Thunder Resist (dependant on pendant)
Aloha Cloak - Chapter 7 Cerulean Beach - +8 Defense, 80% Fire Resist, 30% Burn Resist
Warm Sweater - Chapter 7 Mole Cricket - +8 Defense, 80% Ice Resist, 30% Solidify Resist
Rubber Cape - Chapter 5 Thunder Tower - +8 Defense, 80% Lightning Resist, Paralysis Immunity
DCMC Shirt - Club Titiboo - Defense +10, Speed +1

Head:
Kumatora and Boney:
Boing Ribbon - Saturn Valley - +14 Defense, prevents forgetfulness

Lucas, Duster, Boney:
DCMC Hat - Club Titiboo - Defense +7, Speed +2

Arm:
Lucas/Duster/Kumatora:
DCMC Ring - Club Titiboo - Defense +7, Speed +5


Defenses tested against:
~77 DEF
~69 IQ

Lucas:

HP:  369 (379)
PP:  227 (327)
Offense:  135 (225)
Defense:  62 (135)
IQ:  72 (77)
Speed: 57 (62)

Special - Reflects Lightning.
Six shots of Auto-Life (from the Magypsie Mementos explicitly given to him in-game.  Plot claim.  Legality very debatable)

Equipment:
Weapon:  Mystical Stick - Offense +90, HP +10, PP +10, IQ +5, Speed +5
     Other weapon option:  Real Bat - Offense +100, PP +50
Body:  Awesome Cloak - Defense +23, PP +30, 40% Fire/Ice/Lightning Resist, 40% Burn/Solidify Resist.
     Other body option:  Good Kid's Shirt - Defense +17, IQ +10.  However, this is not at all a valid option until I figure out what IQ does exactly.
Head:  Awesome Crown - Defense +20, PP +30, 50% Forgetfulness Resistance
     Other head option:  Red Cap - Defense +30
Other:  Awesome Ring - Defense +30, PP +30
     Other other option:  Gemini Bracelet - Defense +12, Offense +10


Physical:  275 (687 on full combo)

PK Love Alpha/Beta/Gamma/Omega:  160/250/480/840 Non-typed damage.  10/20/35/50 PP.
PK Flash:  Direct numbers say a 60% chance of Crying (Blind), a 15% chance of Paralysis, a 10% chance of feeling strange (Confusion), a 10% chance of ID, and 5% chance of doing nothing. 12 PP.

Lifeup Alpha/Beta/Gamma:  66/133/Full HP healing.  5/9/16 PP.
Lifeup Omega:  ~250 HP healing, MT.  28 PP.
Refresh:  10% Max HP healing at the beginning of a character's turn for five turns.  20 PP
Healing Alpha/Beta: Cures one/all statuses on a character except incapacitation.  4/8 PP
Healing Gamma:  Healing Beta, and cures incapacitation with max HP. 18 PP.
Healing Omega:  Healing Gamma MT.  30 PP.

Shield Alpha/Omega:  Reduces physical damage by 50% for 3 hits.  ST/MT.  6/18 PP.
Counter Alpha/Omega:  Reduces physical damage by 50% for 3 hits.  The attacker takes the same amount of damage that the shielded character takes (50% of his/her own physical).  ST/MT.  12/28 PP.
PSI Shield Alpha/Omega:  Reduces spell damage by 50% for 3 hits.  ST/MT.  8/20 PP.
PSI Counter Alpha/Omega:  Reduces spell damage by 50% for 3 hits.  The attacker takes the same amount of damage that the shielded character takes (50% of his/her own spell).  ST/MT.  18/34 PP.
Offense Up Alpha/Omega:  Raises character's Offense by one tier, max third.  ST/MT.  6/18 PP.
Tier 1 up Physical:  305 (762) - Any other extra buffing just safeguards this number (adds 0 to his Offense), since the first casting raises it by 30 to the game's max, 255
Defense Up Alpha/Omega:  Raises character's Defense by one tier, max third.  ST/MT.  6/18 PP.


Kumatora:


HP:  312 (322)
PP:  258 (298)
Offense:  104 (159)
Defense:  58 (131)
IQ:  81 (88)
Speed:  62 (70)

Equipment:
Weapon:  Mystical Gloves - Offense +55, HP +10, PP +10, IQ +7, Speed +5
     Other weapon option:  Angel Gloves - Offense +67
Body:  Goddess Bustier - Defense +20, PP +20, 20% Fire/Ice Resist, 20% Burn/Solidify Resist.
Head:  Angel Ribbon - Defense +27, Speed +3
     Other head option:  Goddess Ribbon - Defense +32, Legality questionable.
Other:  Virgo Bracelet - Defense +26, PP +10

Physical:  180 (450)

PK Starstorm:  700 Non-Typed Damage.  MT.  48 MP.
PK Fire Alpha/Beta/Gamma/Omega:  85/145/225/305 Fire-Elemental Damage.  10% Burn Rate (4% MHP Damage per turn). MT.  6/12/20/40 PP.
PK Freeze Alpha/Beta/Gamma/Omega: 140/230/350/485 Ice-Elemental Damage.  10% Chance of Solidification.  ST.  5/10/18/28 PP
PK Thunder Alpha/Beta:  One/Two shots of 130 Thunder-elemental damage.  55% Accuracy.  Random Target. 7/15 PP.
PK Thunder Gamma/Omega:  Three/Four shots of 210 Thunder-elemental damage.  70% Accuracy.  Ignores Shields/Reflection.  15% chance of Paralysis per hit.  Random Target.  21/32 PP.
PK Ground:  Five hits of 7.5% MHP damage.  Misses flying enemies.  Ignores Shields/Reflection.  8% chance per hit of Knocking Down the enemy.  Random Target for each hit.  43 PP.

Lifeup Alpha/Beta:  66/133 HP healing.  5/9 PP.
Healing Alpha/Beta: Cures one/all statuses on a character except incapacitation.  4/8 PP
Magnet Alpha/Omega:  Steals 2-8 (usually 5 or 6) PP from an enemy.  ST/MT.  0/0 PP

Hypnosis Alpha/Omega:  Sleep to one/all targets at ~100% chance.  6/18 PP
Paralysis Alpha/Omega:  Paralysis to one/all targets at ~100% chance.  8/24 PP
Brainshock Alpha/Omega:  Confusion to one/all targets at ~100% chance.  7/22 PP
Offense Down Alpha/Omega:  Lowers one enemy/all enemy's physical power by one tier.  7/20 PP
Defense Down Alpha/Omega:  Lowers one enemy/all enemy's physical defense by one tier.  7/20 PP

Even though Kumatora's status might fail...  If it does, unless the enemy is immune, I've never seen it.


Duster:


HP:  411 (411)
PP:  0 (0)
Offense:  125 (207)
Defense:  66 (162)
IQ:  54 (54)
Speed:  70 (70)

Equipment:
Weapon:  Ultimate Shoes - Offense +82
     Other weapon option:  Mystical Shoes - Offense +40, HP +10, IQ +5, Speed +7
     Good Shoes - Offense +70, Speed +5
     Rubber Shoes - Offense +25, 10% Thunder Resist

Body:  Heavy Charm - Defense +26.
Head:  Horus Bandana - Defense +35, 100% Sleep Resist.
Other:  Scorpio Bracelet - Defense +35

Physical:  240 (600)

All of Duster's Tools are ST.

Wall Staples: 2-4 turn stun.  ~75% Accuracy.  Opponent does not forfeit the turn they break out.
Siren Beetle: Turns enemy around.  While in this state, enemies have halved defense and some kind of speed penalty.  If Duster goes before the enemy, then their first turn is skipped.  They then waste their next turn turning around.  Can be stacked with Wall Staples.  ~85% Accuracy.
Hypno-Pendulum:  Sleep.  Last for ~3 turns, target does not sacrifice the turn it wakes up.  50% chance to be cancelled by physical damage.  85% accuracy.
Smoke Bomb:  Adds Crying (Infinite duration, significant physical accuracy drop).  85% Accuracy.
Scary Mask:  Reduces target's Offense by up to 3 tiers.  65% Accuracy.
Tickle Stick:  Reduces target's Defense by up to 3 tiers.  65% Accuracy.


Boney:


HP:  298 (298)
PP:  0 (0)
Offense:  116 (181)
Defense:  60 (140)
IQ:  57 (57)
Speed:  80 (80)

Weapon:  Canine Weapon - Offense +15.
Body:  Red Collar - Defense +50, Offense +50, 25% Fire/Ice/Lightning Resist.
Head:  Red Cap - Defense +30
     Other head option:  Goddess Ribbon - Defense +32, Legality questionable.
Other:  Nothing.  He can't equip anything here.

Physical:  200  (500)

Sniff:  Reveals enemy weaknesses.



Averages:


HP:
Duster 411 (116%)
Lucas 379 (108%)
Kumatora 322 (91%)
Boney 298 (85%)
Average: 352.5


Offense:
Lucas (225)
Duster (207)
Boney (181)
Kumatora (159)
Average: 193


Defense:
Duster (162)
Boney (140)
Lucas (135)
Kumatora (131)
Average: 142


IQ:
Kumatora (88)
Lucas (77)
Boney (57)
Duster (54)
Average: 69


Speed:
Boney (80) (+1.49 SD)
Duster (70) (-.04 SD)
Kumatora (70) (-.04 SD)
Lucas (62) (-1.33 SD)
Average: 70.5
Standard Deviation: 6.38


Damage:


840 Magical (Lucas PK Love)
700 Magical (Kumatora PK Starstorm)
240 Physical (Duster Physical)
200 Physical (Boney Physical)

Average:  495
Kill Point:  1237.5

Full Combo allowance damage:

840 Magical (Lucas PK Love)
(762 Physical - Lucas Physical after Offense Up)
700 Magical (Kumatora PK Starstorm)
600 Physical (Duster Physical)
500 Physical (Boney Physical)

Average:  660
Kill Point:  1650


Now...  The temps!



Flint

Level 22
HP:  199
Offense:  56 (72)
Defense:  37 (50)
IQ:  18 (18)
Speed:  19 (23)

Equipment:
Fresh Lumber: +16 Offense, -4 Speed
Flea Charm: +5 Defense
Ordinary Hat: +3 Defense
Aquarius Bracelet: +5 Defense

All tests done on the Titany enemy.

Physical:  ~80 damage (~200 for a full 16-hit combo)

Swing: MT Physical (no combo window)
Power Smash:  Physical at 5x power (~400).  Seems to have ~40% accuracy.  There's quite a bit of variance, since it's basically physical first, then multiplying that damage by 5 (on a non-integer scale).
Strengthen Up:  +20% (14) Offense.  Can only be used for one level above Flint's base.
    -> Physical:  ~100 damage.
    -> Power Swing:  ~500 damage.
Toughen Up:  +20% (10) Defense.  Can only be used for one level above Flint's base.

If Flint wants to give up 14 points in Offense, he can get 4 points in Speed.  If he just gives up 10, he gets 1 points in Speed for weapon options.

Also to note is that Flint CAN get a Better Stick which is 4 points better in Offense without the speed hit, but it only shows up in Thomas's Bazaar randomly, so some people might not see it.

Another equip option is the Manly Bandana.  If Flint cares to give up 2 Defense, he can gain 2 Offense.


While this may seem like a high level, it's not completely unreasonable.  There's an enemy called "Soot Dumpling" near Lighter's House after it stops raining that has insane defenses (each hit only does 1 or 2 HP damage, nothing in the game can deal less than 1 damage with any damage move), but it only has 36 HP and gives 1000 EXP once it's dead.  This is Flint after beating 10 of those things (the song is pretty easy to combo to if you know what you're doing).  If 22 is too high for you, though...

Level 14
HP:  150
Offense:  56
Defense:  42
IQ:  13
Speed:  12





Now for Salsa's first appearance!

Salsa

Level 15
HP:  106
Offense:  23
Defense:  13 (32)
IQ:  12
Speed:  31

Equipment:
No Weapon
Mosquito Charm: +7 Defense
Chick Bandana: +5 Defense
Pisces Bracelet: +7 Defense

All tests did on the Pigmask enemy.

Physical: 10 (~25)

Apologize:  Writes over the enemy's action with "X is hesitant" for 2-3 turns (including the turn used, if Salsa is faster).  ~2% Accuracy (enemies had a value of 20 in the resistance going on the same scale as the above)
Make Laugh:  Writes over the enemy's action with "X is cheering" for 2-3 turns (including the turn used, if Salsa is faster).  Seems to be about 50% accuracy for enemies that have a value of 70 in the resistance (where 0 means immune, and I THINK 100 is average).
Note:  Apologize and Make Laugh CAN stack with each other, and one starts when the other ends.
Monkey Mimic:  If Salsa is hit with physical damage, Salsa then performs that exact amount of damage on the enemy that hit him.

Dance:  Nightmare of interpretation.  Has a chance of raising a random ally's (including self) offense and defense by 20%, raising an ally's (including self) speed by 150%, lowering an enemy's (randomly targeted) offense, defense, or speed by 20%, making them turn around, or making them dance.  Note that same effects don't stack, so if an enemy already has their attack lowered by 20%, it won't be lowered again.
Making them dance stacks with Apologize and Make Laugh.  Turning them around halves their defense for the time they're hit while turned around.
Ally speed up:  ~10%
Enemy speed down:  ~6%
Ally Offense Up:  ~30%
Enemy Offense Down:  ~6%
Ally Defense Up:  ~28%
Enemy Defense Down:  ~12%
Turn around: ~4%
Lured into dancing:  ~4%

Then again, compare it to, say, Kumatora...

Kumatora - Level 15
HP:  110
PP:  81 (86)
Offense:  25 (34)
Defense:  19 (29)
IQ:  25
Speed:  21

Equipment:
Gloves:  +9 Offense
Magic Pendent:  +3 Defense, +5 PP
Scarlet Ribbon:  +2 Defense
Aquarius Bracelet:  +5 Defense

Physical:  30 (~75)
PK Fire alpha:  87
PK Freeze alpha:  170
PK Thunder alpha:  110

Lifeup alpha:  ~60 HP Recovery
Healing alpha:  One status recovered from (not incapacitated)

Offense down:  Same as above.

Averages:

HP:
Kumatora (110)
Average (108)
Salsa (106)

Offense:
Kumatora (34)
Average (28.5)
Salsa (23)

Defense:
Salsa (32)
Average (30.5)
Kumatora (29)

IQ:
Kumatora (25)
Average (18.5)
Salsa (12)

Speed:
Salsa (31)
Average (26)
Kumatora (21)

Damage (Allowing full combos)
Kumatora (PK Freeze alpha - 170)
Average (98)
Salsa (Physical - 25)

Damage (Only first hit)
Kumatora (PK Freeze alpha - 170)
Average (90)
Salsa (Physical - 10)

Salsa...  Is an interesting random factor in a duel, but he's...  Really bad.  I mean, his only damage is his physical, which gets PUNIED compared to even Kumatora's physical.  His skillset is FAR too random.  All he really has is Monkey Mimic, and that's if he isn't OHKO'd.  He's better than Jogurt at least, but not by much...  PUNY for him, at least he's a fun one.

6
Unranked Games / Shining Force Neo
« on: August 28, 2008, 08:52:42 PM »
Because I don't hate myself enough.

You may all remember a similar stat topic to this from before.  It certainly failed quite a bit.  I saw the strategy guide in a vintage store for $5 and decided to pick it up - it revealed to me many things about the characters that was quite interesting.  So, now one has this topic.  A bit of information is separated, so I'm doing my best to consolidate it.

Endgame levels appear to be ~135.  I'm using that as my average for all characters.

Note:  all stats not HP or resistances only matter to Max, therefore, don't need mentioning.  Max is a hilarious Bluelike as it is, dealing average damage a hundred times over in a single hit of his multi-hit combo compared to a full combo from any other character.

HP:  GET IN THE CHOPPAH!
Resistances:  All characters have percentage resistances to the in-game elements (Fire, Lightning, Ice, Light, Dark).  If anything, I'll order these #/#/#/#/# in the order I just said.

If I miss any of the ally attacks, it's more than likely because I never saw them.

The only status in the game is Petrify, and it doesn't even kill.  It freezes the enemy for some period of time (that I'm having a REALLY hard time testing, since non-controllable allies kill all the enemies too fast to tell).


Meryl
Master Wizard
Dark-elemental
HP:  8861
Above-Average Defense (Will get numbers later)
Insane Magic Resistance  (Same)
E. Resistances:  60/60/60/60/100
Immune: Petrify
Weak:  Juggle, Knockdown

Attacks (Spells):

Attack:  8000(?) damage.  Adds Petrify.
Flame shot:  17000 Flame damage to target, and then 17000 flame damage to all close surrounding targets.
Blazing Feather: 16000 x 3 (~48000) Fire elemental damage AoE.
Actually, this spell can vary in the amount of hits, depending on where Meryl is when she casts it - if she's right next to an enemy (and the enemy is fairly average size for endgame enemies) it can hit up to 8 or 9 times.  If she's far away, it'll hit maybe 3 times at best.  Appears to have a (low) critical hit rate where it'll deal double damage.
Chaos Gate L3:  28000 Dark-elemental damage.  Adds Petrify (subject to petrify resistance).  AoE.
Heaven Nova:  17000 (?) Non-elemental damage.  Adds Stun/Juggle or Petrify.  Auto-crits (damage displayed).  Doubles damage against enemies with an elemental type.  AoE. (Note:  Meryl rarely seems to use this spell, so getting damage numbers for it was a pain).

Assessment:  That HP is god-awful.  Wins if she gets a turn, though - Chaos Gate, Heaven Nova, or even her physical will usually give her time to pull off all her nice damage.  Still, that HP...  Light seems right.  She's not THAT bad, but embodies death to a sneeze.  Could also be a Middle Mage spoiler, but I somehow doubt it.



Graham
Paladin
Lightning-elemental
HP:  24061
Very high Defense
Very low Magic resistance
E. Resistances:  40/100/20/20/30
Immune:  Knockback

Physical:  9269 damage
Spark L2:  2164 Lightning-elemental damage to a group.  May add Stun.
Charge:  4351 x 12 hits
Lunge:  Physical at long-range (closes distance FAST)

Assessment:  Boring.  Laughs off physicals, cries to magic, and his only damage is physical.  Has a neat trick in immuning Lightning, but that's not the most common element out there anyway.  Middle works for his 3HKO.


Chiquitita
Priestess
Light-elemental
HP: 9316
Below-Average Defense
Insane Magic Resistance
E. Resistances:  60/60/100/60/60
Immune:  Critical Hits
Weak:  Knockback, Juggle, Knockdown

Attacks (Spells):

Heal:  9250 Healing on all characters (Nearly full for her).  Forced MT.
Fairy Duster (?):  Temporary immunity to knockback, knockdown, and stun.  REALLY long time frame. MT.
Shine L3: 7400 x 5 (37000) light-elemental damage, can bounce off walls to hit targets again.
Note:  Depends on how close Chiquitita is to the caster.  If she's right next to her target, all five hits will happen.  Otherwise, the damage gets smaller the further she's away.
Holy L3:  33040 damage light-elemental damage, AoE (center is caster).  Adds stun.

Assessment:  Wow.  That healing is nice (~50% PC HP, like I thought before), but the rest of it...  Ugh.  She's best off with a Holy L3 spam and prays that the opponent doesn't immune Holy.  Light works for her.


Baron
Master Ninja
Frost-elemental
HP: 19465
Average Defense
Low Magic Resistance
E. Resistances:  0/60/100/40/60
Resist:  Critical Hits
Immune:  Stun

Physical:  7740 damage
Invisible:  Enemies will not notice/target Baron.  Maybe this means in a Duel that he can't be hit by ST attacks?  Lasts ~2 turns.
Knife Throw:  7538 x7 damage.
Ice Spike:  2032 Frost-elemental damage.

Assessment:  Invisible makes him Belial-lite, but there's not much to him besides.  Being immune to Ice is nice, but he cries to Fire like nobody's business.  Middle/Heavy maybe?


Rhinos
Master Warrior
Frost-elemental
HP: 29217
Above-average Defense
Very Low Magic Resistance
E. Resistances:  20/20/60/20/20
Resist: Stun, Juggle, Knockdown
Immune:  Knockback, Critical Hits

Physical:  12000 damage.  Can have a second hit for the same damage (12000 x2)
Fortify:  Gives Rhinos the effect of Fairy Dust
Charge Punch:  12500 damage.
Ice Pike L3:  4573 AoE damage.  SLOW casting time.

Assessment:  Despite having the cast's best HP, he...  Is still really crappy.  The self-targeting Fairy Dust effect is nice in-game, but he case no real damage to speak of (except for his 5HKO).  Light seems to be the only spot he'll fit.



Mariel
Paladin
Lightning-elemental
HP: 19465
Above-Average Defense
Averageish Magic Resistance (leaning above)
E.Resistances:  60/60/60/60/60
Low Resist:  Knockback
Immune:  Knockdown, Stun

Stab:  8351 damage
Spinning Sword:   2350 damage to one enemy, then 2350 x3-4 damage to surrounding enemies.
Holy L?: 10000 Holy-elemental damage to a group.  Adds stun
Spark L2:  4316 Lightning damage to a group.  Adds stun.
Heal:  ~4000 Healing.  Forced MT.

Assessment:  Everything about her is average, except her damage, which is absolute crap.  Holy spam gets her places, though not very far...  Low Light.


Freyja
Lord of the Sky
Flame-elemental
HP:  12320
Below-average Defense
Below-average Magic Resistance
E. Resistance:  100/40/20/60/40
Immune:  Knockdown

Attack:  29110 damage.
Blaze L3:  9390 Flame-elemental damage.  Adds Stun, Knockback, and Knockdown.
Spinny Sword thing:  1513 damage, then 1513 x4-6 damage to surrounding enemies.
Blazing Feather:  7930 Flame elemental damage to target, then 7930 to surrounding enemies.

Assessment:  She's got...  A 5HKO in her physical, and really crappy defenses on top of that?  Ouch.  Being immune to Fire is nice, but I don't think she's leaving Puny.


Klein
Master Archer
Lightning-elemental
HP: 12360
Below-average Defense
Below-average Magic Resistance
E. Resistance:  40/40/40/40/40
Immune:  Knockdown, Critical Hits

Shoot:  15090 damage.
Stealth Shot:  Same as Baron's Invisible.  Two turns, perhaps?
Petrify Arrow:  5400 damage.  Adds Petrify.
Ice Arrow:  2080 physical damage, then 1790 Frost-elemental damage.

Assessment:  Basically Meryl-lite.  Petrify gives him time to pull out his really bad damage, but it doesn't get him far at all (unless his opponent fails a lot).  A setting of Light works for him, just for the petrification trick.



Dryu
Master Dragon
No innate element
HP: 22160
Below-average Defense
Insane Magic Resistance
E. Resistances:  100/100/100/0/0
Weak:  Juggle

Attack: 18130 damage.  Causes stun.
Flame Breath: 12650 x 7? Flame-elemental damage.
Frost Breath: 5812 x 12? Frost-elemental damage.
Spark Breath: 4788 x 12? Lightning elemental damage.
All of Dryu's Breaths depend on positioning and are AoE.  These numbers are for targets right next to Dryu - other nearby targets may be hit AS WELL, just with less multipliers.
Hell Blast L2:  10000? Non-elemental damage. Triple damage to winged targets.  Rarely used.

Assessment:  Wow.  The first good PC on the team.  A little on the slow side, but 2HKOs in two different elements, a reapplicable stun effect on the physical, decent HP, and immuning the big three in damage?  The physical defense holds him back a bit, but he's still a decent Heavy.



Adam
Lord of Machines
No innate element
HP: 24601
Insanely high defense
Above-average Magic Resistance
E. Resistances:  50/20/20/20/20
Resist:  Stun, Juggle, Knockdown
High Resist:  Knockback
Immune:  HP Drain, Petrify

Physical: 10230 damage.
Ram:  12340 damage.
Gaia Nova L2 x4:  5857 x20 non-elemental damage.  Causes stun/knockback.  Deals double damage to Legions.
Missile:  5220 damage.  Add Petrify, ignoring resistances (can only be blocked by full immunity)

Assessment:  Uh...  Wow.  Those defenses are lovely, that HP is lovely, the status trick is lovely, the immunities are helpful, and that damage is SCARY.  He's also decently speedy on top of that, giving us our first PC Low Godlike?  I mean...  Good lord wow.


HP: 

Rhinos: 29217 (x1.61)
Adam: 24601 (x1.35)
Graham: 24061 (x1.32)
Dryu: 22160 (x1.22)
Mariel: 19465 (x1.07)
Baron: 19465 (x1.07)
(Average: 18182.6)
Klein: 12360 (x.67)
Freyja: 12320 (x.67)
Chiquitita: 9316 (x.51)
Mariel: 8861 (x.48)



Damage: 

Adam: Gaia Nova L2 x4:  5857 x20 (117140) non-elemental magic damage. (x2.47)
Dryu: Flame Breath: 12650 x 7 (88550) Flame-elemental damage. (x1.87)
Baron: Knife Throw:  7538 x7 (52766) physical (x1.11)
Graham: Charge:  4351 x 12 (52212) physical (x1.10)
Mariel: Blazing Feather: 16000 x 3 (~48000) Fire elemental magic damage (x1.01)
(Average: 47386.8)
Chiquitita: Shine L3: 7400 x 5 (37000) light-elemental magic damage (x.78)
Freyja: Attack:  29110 damage. (x.61)
Rhinos: Double Physical (24000) physical (x.51)
Klein: Shoot:  15090 damage. (x.32)
Mariel: 10000 Light-elemental magic damage (x.21)




They may be bad personalities, but at least Shining Force Neo characters MIGHT be interesting duelers someday.  Points to Baron for having the best VA/script in the game.

7
Writeup Graveyard / Lani (vs. Ayne)
« on: April 04, 2008, 02:21:06 PM »
It has taken 42 seasons, but Lani’s finally starting to get the recognition she deserves!  After the stunning victory over Ricardo for the Light championship, Bounty Hunter Lani is ready to go all out for another win, this time in a division a step up for some real credit!  Her first opponent this season is a fellow axe-user, but that won’t deter her at all – she can dance circles around this guy!  Not only that, but this guy’s defense against spells is so poor, Lani will probably be able to win before Ayne even moves!  It’s all looking up for her this round, and then Lani can get to important things, like fawning over Amarant, and building up a record that’ll make some nay-sayers’ jaws drop!

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