Game is a turn-based, team, simultaneous action SRPG. It's got kind of an XCom meets MOBA vibe to it. I actually dig it quite a bit, and really hope it keeps improving.
You don't have to bait me into arguing and having make up sexnifnyou want it rough.
Jokes aside, what level of detail are we talking here. Is this Frozen Synapse level where it is micro controlling everything or is it more lightweight like X-Com?
X-Com level.
4v4. Each player controls one Freelancer. Each Freelancer has 5 unique abilities (3 of which are cooldown gated, 1 which is an ultimate and takes time to build up to), as well as 3 common catalysts (which breakdown into a buff, teleport, and misc ability - chosen before match). Movement is all grid based with fog of war stuff. Games are basically team deathmatch (first to X kills or most kills after X rounds). Freelancer abilities can be customized using mods that provided small bonuses that may alter how abilities function. (1 per ability - chosen before match)
Phase breakdown is Prep (buffs and such) -> Dash (specialized movement abilities) -> Blast (most normal actions resolve here) -> Movement, so the game focuses a lot on predictive actions. Don't spend your 5 turn cooldown on a dude who is gonna dash out of the way, etc.
Math is all straightforward. Ability does X damage, so it does X damage, only modded by something like cover or the Tough buff.
So yeah. Choose movement, choose action/s in-game basically.