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Topics - OblivionKnight

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1
General Chat / Good Morning 2018: 3 More Years...
« on: January 01, 2018, 05:03:03 AM »
Let's hope 2018 is less shitty than 2017...

2
Tournaments / PROVING GROUNDS - Persona 5 Edition
« on: July 15, 2017, 10:42:21 PM »
Hey, why not? 

I pulled 20 Godlikes for this.  Random for 10, specific fights for another 10.  This will include the Godlike and borderline PCs Joker, Skull, Panther, Queen.  Obviously no time limit, since this isn't getting counted up, but feel free to vote all you can!  Since the Persona 5 Stat Topic (TM) is deidentified, it's safe to look at if you haven't played the game.  Link is here: http://www.rpgdl.com/forums/index.php?topic=6888.msg194625#new.  Have fun!

Joker vs. Magus (CT)
Joker vs. Exdeath (FF5)
Joker vs. Yuna (FFX)
Joker vs. Terra (FF6)
Joker vs. Mewtwo (Pokemon)
Joker vs. Ted (Suikoden 4)
Joker vs. Isolde Schelling (MK)
Joker vs. Jade (BoF1)
Joker vs. Jenna Angel (DDS)
Joker vs. Zophar (Lunar 2)
Joker vs. Ryu (BoF3)
Joker vs. TimeLord (SaGa Frontier)
Joker vs. Kyogre (Pokemon)
Joker vs. T260G (SaGa Frontier)
Joker vs. Lambda Zellweger (WA4)
Joker vs. Rashidi (OB)
Joker vs. Altima (FFT)
Joker vs. Lugia (Pokemon)
Joker vs. Emily (Suikoden 3)
Joker vs. Yuri Hyuga (Shadow Hearts)

Skull vs. Magus (CT)
Skull vs. Exdeath (FF5)
Skull vs. Yuna (FFX)
Skull vs. Terra (FF6)
Skull vs. Mewtwo (Pokemon)
Skull vs. Ted (Suikoden 4)
Skull vs. Isolde Schelling (MK)
Skull vs. Jade (BoF1)
Skull vs. Jenna Angel (DDS)
Skull vs. Zophar (Lunar 2)
Skull vs. Ryu (BoF3)
Skull vs. TimeLord (SaGa Frontier)
Skull vs. Kyogre (Pokemon)
Skull vs. T260G (SaGa Frontier)
Skull vs. Lambda Zellweger (WA4)
Skull vs. Rashidi (OB)
Skull vs. Altima (FFT)
Skull vs. Lugia (Pokemon)
Skull vs. Emily (Suikoden 3)
Skull vs. Yuri Hyuga (Shadow Hearts)

Panther vs. Magus (CT)
Panther vs. Exdeath (FF5)
Panther vs. Yuna (FFX)
Panther vs. Terra (FF6)
Panther vs. Mewtwo (Pokemon)
Panther vs. Ted (Suikoden 4)
Panther vs. Isolde Schelling (MK)
Panther vs. Jade (BoF1)
Panther vs. Jenna Angel (DDS)
Panther vs. Zophar (Lunar 2)
Panther vs. Ryu (BoF3)
Panther vs. TimeLord (SaGa Frontier)
Panther vs. Kyogre (Pokemon)
Panther vs. T260G (SaGa Frontier)
Panther vs. Lambda Zellweger (WA4)
Panther vs. Rashidi (OB)
Panther vs. Altima (FFT)
Panther vs. Lugia (Pokemon)
Panther vs. Emily (Suikoden 3)
Panther vs. Yuri Hyuga (Shadow Hearts)

Queen vs. Magus (CT)
Queen vs. Exdeath (FF5)
Queen vs. Yuna (FFX)
Queen vs. Terra (FF6)
Queen vs. Mewtwo (Pokemon)
Queen vs. Ted (Suikoden 4)
Queen vs. Isolde Schelling (MK)
Queen vs. Jade (BoF1)
Queen vs. Jenna Angel (DDS)
Queen  vs. Zophar (Lunar 2)
Queen vs. Ryu (BoF3)
Queen vs. TimeLord (SaGa Frontier)
Queen vs. Kyogre (Pokemon)
Queen vs. T260G (SaGa Frontier)
Queen vs. Lambda Zellweger (WA4)
Queen vs. Rashidi (OB)
Queen vs. Altima (FFT)
Queen vs. Lugia (Pokemon)
Queen vs. Emily (Suikoden 3)
Queen vs. Yuri Hyuga (Shadow Hearts)

3
Unranked Games / Persona 5
« on: May 26, 2017, 11:45:52 PM »
Hell, it's about time...

...er, wrong game.  That's not how you start a Persona stat topic. 

THIS IS HOW YOU START A PERSONA STAT TOPIC



Welcome to the 6th main game in the Persona series (ignoring spin-offs and remakes)!  And with a new game comes a new stat topic!  If you've played a modern Persona (abbreviated henceforth with "Px", where "x" = the number of the game; e.g., Persona 5 = P5) game such as P3 or P4, then you know a lot of the core mechanics already, and can generally skim through this introduction (although I would highly suggest you read through it anyway for convention details and changes you may not be familiar with among the game battle systems).

Links to Relevant Sections:
Post 1: Mechanics (http://www.rpgdl.com/forums/index.php?topic=6888.msg193999#msg193999)
Post 2: PCs, including temporary character (http://www.rpgdl.com/forums/index.php?topic=6888.msg194000#msg194000)
Post 3: Alternate equipment and personas  (http://www.rpgdl.com/forums/index.php?topic=6888.msg194001#msg194001)
Post 4: Bosses (http://www.rpgdl.com/forums/index.php?topic=6888.msg194002#msg194002)
Post 5: Alternate set-up information (http://www.rpgdl.com/forums/index.php?topic=6888.msg194003#msg194003)

Just as reference, a few abbreviations I'll be using, and their definitions:
- ST = Single-Target, an ability that strikes one target, enemy or ally
- MT = Multi-Target, an ability that strikes all targets on one side (ally or enemy)
- FST = Full-Screen-Target, an ability that affects all targets on the battlefield (ally and enemy)
- RT = Random-Target, an ability that strikes random targets (enemy); these usually have a variable number of hits, so a notation of "random target, 4 hits" means that 4 hits are spread out randomly among targets, which can focus
- DLC = Downloadable-Content, items or personas that require payment in real-life money for access
- MHP = Maximum HP, referring to the highest value a character's HP can achieve
- MSP = Maximum SP, referring to the highest value a character's SP can achieve
- CHP = Current HP, referring to the current value of a character's HP


I. Mechanics
Stats are split into core stats (subdivided by character and persona stats) and equipment stats. 

Character Stats
HP: Represents the life force of the character; once these reach 0, the character is dead; also used as the resource for physical skills...what, were you expecting something witty? 
SP: Used as the resource for magical skills

Persona Stats
St: Determines damage dealt with basic attacks and physical skills
Ma: Determines damage dealt with magical skills, including almighty skills
En: Affects damage received from all sources
Ag: Determines action order, accuracy, and evasion
Lu: Determines many non-DL parametres (such as the amount of money confused shadows drop), as well as critical hit rates, status rates, and status resistance, and quite possibly other things that haven't been determined yet

Equipment Stats
Defense: Comes from equipped protector, and reduces damage received from all sources
Evasion: Comes from equipped protector, and increases chance to dodge all attacks

Melee Attack: Comes from equipped weapon, and increase damage dealt with regular melee attacks
Melee Accuracy: Comes from equipped weapon, and increases the chance of the regular melee attack hitting the target

Ranged Attack: Comes from the equipped gun, and increases the damage dealt with ranged gun attacks
Ranged Accuracy: Comes from the equipped gun, and increases the chance of the ranged gun attack hitting the target
Rounds: Comes from the equipped gun, and dictates how many shots can be fired each turn before taking a turn to reload

Ammo: How many total bullets are available; guns are completely reloaded at the start of the turn until the total ammo count runs out; ammo can be restored via items, leaving the current dungeon, or by certain NPCs

For a general idea of how different stats affect outcomes in battle:
- Level affects all damage; at > 5 levels difference, the effect of level on damage becomes exponential
---> Level also affects other things, such as evasion and accuracy, though the greatest impact appears to be on damage
- Basic melee attacks are affected by the weapon's innate attack and character St; the primary determinant of damage is the innate attack
- Basic gun attacks are affected by the gun's innate attack only
- St affects the damage of physical and gun skills, which are unaffected by weapon attack
- Ma affects the damage of magical skills, including almighty skills
---> Boost skills increase the base damage by 25%; amp skills increase the base damage by 50%; this is additive, so stacking a boost and amp skill is a 1.75x multiplier to final damage; note this also affects the gun boost and amp skills (which are the only passive physical damage boosters in the game)
- Protector defense is universal for both magic and physical damage; however, En is a much more potent defensive marker (also known as the reason Mona is so frail)
---> Generally, En comparisons can be taken fairly literally (e.g., a character with 50 En will take half the damage a character with 25 En does)
-----> Generally, the effect of protector defense on damage received is minimal, although noticeable
-------> However, with lower En, defense begins to matter more, so both are valuable in reducing damage taken
---------> Dropping defense is more noticeable in-game against physical damage, simply because there are more high-power (severe, colossal) physical skills vs. magical skills (all colossal magical skills are boss abilities); however, they should be equally affected assuming similar multipliers
-----------> Damage variance is +/-10%, with the damages listed below taken as the average of 10 attacks to settle some of the variance a little; however, there could still be some random error
- Ag can be taken fairly literally for action order, with very mild variance for equal Ag stats (more of an issue early when Ag stats are very similar); however, it only affects the order characters act in, and barring Joker persona changes, does not vary once determined
---> All combatants get 1 turn per round; some shadows, mostly bosses, take 2 or more actions per round; a round, by definition, is the combat situation where every combatant gets a chance to take a turn depending on their Ag; once this has occurred, a new round starts and is repeated until battle ends
-----> The action order, as noted, is very consistent; if you revive a character before their turn would have come up, they will be able to take their turn; if you revive them after their turn would have taken place, they will have to wait until the next round to take their action, no matter what their Ag is
- Accuracy for regular melee and gun attacks is dependent on the weapon or gun accuracy and Ag, with a heavy emphasis on the innate weapon or gun accuracy
---> Protector evasion is generally unnoticeable, compared to Ag and Lu effects on evasion; this is probably because the values are so small, with little variety
-----> Accuracy of physical or magical skills is determined by Ag and Lu, and is unaffected by the innate weapon or gun stats
-------> Ag and Lu affect evasion about equally, so boosting both at the same time tends to produce an even greater boost to evasion
---------> Every attack in the game that deals damage can be evaded through the evasion stats
-----------> For multi-hit attacks, evasion and critical rate are checked once for the entire attack sequence (meaning that either every hit connects or criticals, or no hits none do)
- Lu, besides affecting evasion and accuracy, as well as non-DL-relevant effects, is the major determinant of ailment accuracy
---> Weapon ailment infliction is independent of Lu on either side
-----> Weapon critical rate also appears independent of Lu on either side; it may be either a set critical rate for all attacks, or vary by weapon
-------> This applies to ranged attacks and melee attacks; guns appear to have elevated critical rates compared to melee weapons, although the damage they deal is significantly lower (with one exception)

During battle, allies and enemies trade turns until one side is victorious.  When a character is struck by a critical hit or by an ability they are weak to, the target is knocked down and the attacker gains a 1 More.  The attacker can use the 1 More to act again: if they strike another weakness on a non-downed target, they will receive another 1 More and can once again take another action.  Unlike in P3 and P4, you cannot "down-lock" a target; once a character's next turn comes up, they will lose the downed status and can act (barring another status, such as despair, that prevents them from acting).  Like in P3 and P4, the death of Joker leads to a game over.   

Persona 5 contains a variety of attack affinities.  Most of these are pretty easy to understand, with a few oddities here and there:

Physical Skills:
Physical: All attacks that are not guns, which includes skills like Brave Blade, God's Hand, and regular attacks
Gun: All attacks that utilize guns, which includes all ranged weapon attacks and a small number of gun skills; it is reasonable to extend this to "shot" or "pierce" type weapons, as the gun affinity applies to slingshots and skills that have in previous games in the series been considered shot or pierce

Magical Skills:
Fire: All attacks that involve fire, such as the Agi series; these skills have an additional chance to burn targets
Ice: All attacks that involve ice, such as the Bufu series; these skills all have an additional chance to freeze targets
Wind: All attacks that involve wind, such as the Garu series; these attacks deal technical damage to targets afflicted with the burn status
Electric: All attacks that involve lightning, such as the Zio series; these skills have an additional chance to shock targets
Nuclear: All attacks that involve nuclear energy, such as the Frei series; these skills deal technical damage to targets afflicted with burn, freeze, or shock status
Psychic: All attacks that involve mind damage, such as the Psy series; these are also referred to as telekinesis, psychokinesis, and psionic elemental; these skills deal technical damage to targets afflicted with mental statuses
Bless: All attacks that involve bless damage, such as the Kouha series; this also includes the insta-death effects from the Hama series; this element has been called Bless, Holy, and Light throughout the series
Curse: All attacks that involve curse damage, such as the Eiha series; this also includes the insta-death effects from the Mudo series; this element has been called Curse, Evil, and Dark throughout the series

Almighty: All attacks that involve almightyness, such as the Megido series; these attacks are not subject to Makarakarn or Tetrakarn, although they are subject to defensive stats and are boosted in damage by the Ma stat; there is no way in-game to negate these abilities from an affinity standpoint, although they can be evaded

Elemental Ailments:
Burn: Afflicted receives 10% MHP damage per turn; receives technical damage from wind and nuclear affinities
Freeze: Afflicted skips their next turn and all affinities are negated until recovery; receives technical damage from physical and nuclear affinities; receiving damage will dispel the ailment
Shock: Afflicted skips their next turn; receives technical damage from physical and nuclear affinities; melee attacks against target have a chance of transferring the ailment to the attacker

Physical (Body) Ailments:
Dizzy: Afflicted accuracy is reduced by 50%; receives technical damage from anything
Sleep: Afflicted cannot act; receives technical damage from anything; recovers 10% MHP and MSP while afflicted; receiving damage will dispel the ailment
Forget: Afflicted cannot use persona abilities (i.e., non-attack/gun/item/guard abilities)
Hunger: Afflicted damage dealt is reduced by 50%

Mental (Mind) Ailments:
Confuse: Afflicted has an equal chance of skipping their turn, dropping money, or dropping an item; receives technical damage from psychic affinity
Fear: Afflicted has an equal chance of skipping their turn or running from the battle; receives technical damage from psychic affinity; will instantly die when targeted by the Ghastly Wail skill
Despair: Afflicted skips their turns, loses 5% MSP per turn, and will die automatically on their 3rd turn; receives technical damage from psychic affinity
Rage: Afflicted target can only use their regular melee attack; doubles damage dealt and received; receives technical damage from psychic affinity
Brainwash: Afflicted has an equal chance of attacking an ally, using a healing skill on an enemy, or using a buff skill on an enemy; receives technical damage from psychic affinity

Other Ailments:
Insta-Death: Character dies instantly; there are 5 main sources of this ailment in-game
- Bless-aligned
- Curse-aligned
- Despair ailment
- Ghastly Wail on fear-inflicted targets
- Thanatos and Thanatos Picaro's Door to Hades skill (almighty-aligned)
Of these, affinities provide resistance or immunity to bless or curse, and equipment and some passive skills protect against the ailments that can lead to insta-death.  It is impossible in-game, however, to be completely immune to insta-death, because Door to Hades is almighty (and nothing resists or negates almighty).  However, there are no enemy abilities that are almighty and inflict insta-death, so a PC is technically immune to all sources of insta-death they would be targeted by if they are bless and curse immune, and are unaffected by either of the insta-death-prone ailments.

As a note, ailments last for 2 turns on the target unless otherwise noted above.  Upon the target's 3rd turn while inflicted, they will recover.  It is not possible to refresh ailments and extend their duration.  Additionally, a target afflicted with an ailment is immune to being inflicted with another ailment, except being downed by a critical or their weakness.  Every ailment in the game with the exception of despair wears of naturally. 

Heal/Assist: All healing, status restoration, and revival abilities
Support: All support skills such as Tarukaja, Dekaja, Tetrakarn, etc.

All buffs and debuffs (e.g., Tarukaja, Rakunda) last for 3 turns on the target.  Unlike ailments, buffs and debuffs can be refreshed by recasting the ability while it is still in effect. 

Passive: All skills that are active innately, such as Fire Amp, Drain Phys, and Attack Master

For defensive passive skills, the following hierarchy takes precedent: Absorb > Repel > Null > Resist > Innate Weakness.  Skills with the same name or effect do not stack, and are overriden by the stronger skill (e.g., Evade Psy and Dodge Psy do not stack, only Evade Psy's bonus is provided).

Being afflicted by certain ailments, as mentioned above, gives bonuses to damage.  Damage bonuses from technical, critical, weakness, and being downed are all 50%.  These do not stack; if you are weak to an affinity and subject to technical damage, you only deal 50% more damage.

All characters have the ability to guard.  Guarding will reduce the next damaging attack received by 50%, dispelling the guarding effect.  While guarding, characters are immune to all ailments. 


II. Characters and Levels
Characters are taken at level 75.  This is the level at which the party members with set personas (i.e., everyone but Joker) gain their final skills.  Additionally, it's the level of the final boss, and is the level I ended at running through the game on normal, making it a very fitting final level.

Personas can hold a maximum of 8 skills.  I have defaulted to the 8 skills I believe are most beneficial in most circumstances.  In-game, it is possible to re-acquire lost party member skills, as long as you have learned it before (and not just tossed it away when given the opportunity to learn it), although it does take half a day of in-game time to do such.  Thus, I would allow the party members to modify their skills as needed, although this will rarely be necessary.

For Joker, his personal level matters only for HP and SP.  His core stats will be affected by the persona he uses.  Now, what persona to default him with for the stats here is a significant question that I deliberated on for a while.  There are multiple matters complicating his default persona choice:
- While the stats of the party members are set, Joker's persona stats beyond their starting level stats are randomized
---> With the way fusions are handled, you can modify those level-up stats any way you want, allowing very focused set-up
- Joker cannot create a persona above his level, unless you max out one of the confidants (which can be done midway through the game), which allows you to pay money to create personas at a higher level that Joker
---> These can get extraodinarily expensive, although it's all about the level difference; at level 75, the highest level persona you can create, Lucifer, shouldn't cost more than 250000 yen or so
- When Joker creates a new persona, they gain experience based on the confidant levels he has achieved; this means they will gain, assuming maxed confidants, about 5 levels, which is typically enough to learn all of their skills
---> Additionally, you can sacrifice a persona to give experience to another persona; given enough money, you can take a level 1 Arsene to level 99, and completely control its stat growth at the same time
-----> This sacrifice also bestows a random skill upon the recipient, which can be reset to pass along certain skills to a target persona
- When fusing personas, you are able to choose what skills to pass on to the resulting persona, which is different from P3 and P4 where it was random and you had to keep refreshing the fusion page until you got exactly what you wanted
---> Additionally, skill cards exist, which allow you to add a specific skill to a persona after they have been fused; outside of a select few limitations, you can add any skill to any persona   
- One of Joker's major advantages in-game is his multiple personas, the ability to switch around affinities and skillsets as needed; generally, you go through personas and fuse them to get higher level personas on a regular basis, as the experience needed to level up Joker's personas is much higher than the experience needed to level up the other party member personas, making level gaining the traditional way very inefficient for Joker; this has the added effect of generally buffing his stats to be a bit higher than the other party members once he fuses a new persona, with the rest of the party member catching up after a few level gains of their own
---> Since all characters with 1 exception have core stats equal to [(Level * 3) + 7], it's pretty easy to see how Joker having a level 90 persona at level 75 while the others have level 75 personas can make things a little unbalanced (although, as noted, this does happen in-game to an extent)

With that having been said, I set out with some criteria to find options for Joker's default persona.  I went had the following ideas in mind when looking for the default persona:
- Ideally, a persona that is an ultimate arcana persona
---> This ultimate arcana persona must be an automatic max, which limits it to FOOL, MAGICIAN, JUSTICE, and JUDGEMENT
-----> All of these ultimate personas are above the endgame level to varying degrees, although the ultimate MAGICIAN persona, Futsunushi, is level 76, which would be reasonable
- Ideally, a persona that learns its last skill at level 75
---> There is no persona that meets this criteria, so I adjusted this to level 76 (which gives Joker a bit of his in-game stat advantage, which is probably a good thing overall, and true to in-game)

Unfortunately, no persona meets both those primary criteria, since Futsunushi learns his last skill at level 82.  Level 82 is a good deal higher than 75, which doesn't seem terribly fair to the rest of the cast.  So I focused primarily on the second criteria above, which means that Joker's default persona is JUSTICE Throne, learning its last skill at level 76, and sporting non-fail resistance.  This actually works fairly well without heavily screwing over the rest of the cast.   

I (and I believe most others) allow Joker to use his massive variety of personas, even though I will default the stat averages to JUSTICE Throne above.  I will list a variety of personas for Joker with the following assumptions:
- Personas will be listed at the level at which they learn their last skill
- Stats are taken as an average of 10 sets, to ease the randomness a bit
- I do not assume skill cards are used, although I would allow them
- I do not assume skill transfer; skills listed are the core skills the persona learns
---> If you allow skill transfer, the combinations are endless, and about as broken as you can imagine
-----> Unlike in the original versions of P3 and P4, since you can pick the exact skill you want in P5, it's arguably much more legal, although for simplicity sake, I am assuming it is not used
- I do not assume Network Fusion at all; Network Fusion is very random, and the main allure is acquiring 4 (3 if you allow DLC personas) skills that cannot be acquired anywhere else
---> As such, the skills Almighty Amp, Mage's Gift, and Soul Chain are not allowed; if you disallow DLC personas, then Almighty Boost is also completely illegal (it's available on 2 DLC personas and Network Fusion)
- I will list relevant DLC personas, although due to the stats on many of them (being early-midgame focused personas), not many will be viable
-----> DLC personas cost $2.99 each, and you get 2 personas with each purchase, an original version and a Picaro version with better stats and slightly different skills
- Since I am not assuming skill transfer or skill cards, I adhered to the following when deciding what personas to list:
---> Damage of each major element; since psychic and nuclear are both fairly rare, I only listed a major source of psychic damage, as no persona naturally gains a severe damage nuclear attack along with the relevant amp
-----> Reliable ailments (primarily insta-death)
-------> High physical damage (either gun or physical, although we all know this is going to be Yoshitsune with Hassou Tobi)
---------> Solid defenses and tanking
-----------> Weird and potentially useful stuff (that's not too obscure)

I do not assume Joker does any training.  It takes time that is better spent raising confidants on a first runthrough.  If you assume perfect time management, you can probably get a boost to Joker's HP and SP of about 40 or so.  In a New Game+, since you don't need as much time to level social stats, you can do more training.  Having said that, it also requires a bit of time and use of specific items that a player may not know about.  As such, again, I do not assume any HP or SP training for Joker's stats.

Related: I assume every confidant is maxed for this topic.  This primarily affects Joker (since he need a maxed confidant to use the ultimate persona of each arcana), but has a few other effects on the cast (increased ammo capacity for guns).  Most confidant abilities are not useful in the DL, being in-game benefits, but some (Tower, their personal confidants) may have use.  In particular, every party member acquires the Endure (survive fatal attack with 1 HP once per batle) skill at level 9 of their confidant.  If you are stringent with this, it is missable on all party members except Mona.


III. Equipment
Not as complicated as some other games in the series!  Equipment is either storebought, found in dungeons, or received by itemizing personas.  Storebought equipment is fairly straightforward - I allow all storebought stuff from the Airsoft Shop, which makes up the majority of equipment in the game.  Items found in dungeons are generally one-of-a-kind items, or eventually become storebought.  Itemization can only be performed once per day, so there is a limit.  However, this is more than generous enough to make most of the items you want, with some time to spare.  As such, I generally allow itemization, although with some limits (as noted below).

All melee and ranged weapons are unique, and all except 1 (Joker's ultimate melee weapon) are attainable in a first run of the game.  I allowed Joker's ultimate weapon, even though it requires New Game+.  It's 10 more power than the best storebought, and the effect isn't very broken (and is easily reproducible in a first run of the game).  It also looks nice to have everyone with their best weapons (even though one could argue Joker prefers the Pro Parrying Dagger). 

I defaulted to weapons that do not have a major impact on the stat averages besides damage (so weapons that provided bonuses to St or Ma are in, but those with bonuses to Ag or En are not).  There are a couple outliers in the weapon category that are the reason I did this: Joker (All Stats+5 gun), Fox (Ag+10 gun), and Queen (All Stats+10 gun).  These all require high level personas, which may not be accessible without a high enough level or the Strength confidant and a ton of money.  Since they are so skewing (particularly to the Ag average), I did not assume them as default, as the DL inflates them even more than in-game (although they are also good in-game).  Additionally, one could argue that Fox and Queen do prefer other weapon effects, meaning they don't always want them as default, so I think this works out well. 

Protectors are unisex, male, female, or cat.  Cat items are unique to Mona; he can't use any other protectors, nor can anyone else use those protectors.  There are several protectors that are unique to Joker, including some from DLC; however, these all require itemization.  Some of the best protectors are only available through laundry, which is random (although you can save and reset to get the ones you want).  Moreover, there is a somewhat limited window when they are available (only enough time to get 4 armours, which, while enough to outfit an active party, is not enough for everyone who wants them in a first run-through).  As such I do not allow the laundry-unique protectors.  This includes Mona's unique protectors; while they are unique, they are still random, and generally very limited in quantity.  I do not allow protectors obtained from itemization either, as this starts to hit some time-constraints, and you are limited by the itemization materials for protectors without significant farming for them.  Like with weapons, I did not default to those that provided a major change to the averages beyond damage (since protector defense isn't hugely impactful on the damage received). 

Accessories are generally allowed, although there aren't a ton of choices.  Joker has some unique accessories, and everyone is defaulted to their starting accessory.  Accessory options are limited to mild stat boosting (HP+20, SP+20, All Stats+1), ailment resistance, or aiment immunity.  Some accessories are only buyable on a monthly basis (e.g., all the ailment immunity ones), so if you start buying them late, you might not have enough for a full party (although enough to outfit a battle party is very reasonable).  However, there are usually other ways to acquire ailment immunity accessories, so I think it's fair to allow the ailment immunity accessories to the whole cast.  Like with weapons and protectors, accesories are also itemizable from personas.  Unlike weapons and protectors, there is generally an overabundance of the synthesis materials, so these are generally more DL-legal to me than the others.  You're still limited to 1 itemization per day, so time constraints apply.  I will list them if you feel inclined to allow them.

If you allow DLC, then there are additional accessories to consider.  When you purchase DLC costumes for $6.99 each, you are given 9 accessories (enough for everyone party member, including the NAVI and temp), which will persist through New Game+.  I will list these as well if you feel inclined to allow them.       

Ailment Immunity Accessories:
Hunger Gem: Null hunger
Sleep Gem: Null sleep
Rage Gem: Null rage
Despair Gem: Null despair
Hot Compress: Null freeze
Wood Clappers: Burn susceptibility reduced by 50%
Rubber Gloves: Shock susceptibility reduced by 50%
Wild Clogs: Fear susceptibility reduced by 50%

*For those keeping track, there is no storebought immunity or resistance for dizzy, confuse, brainwash, or forget ailments that are storebought

Joker Unique Accessories:
*Hand Mirror: Counterstrike (15% chance to reflect physical or gun attack back at attacker; damage dealt against the attacker's defensive stats)
**Doll: St+5/En+5
**Tiki Necklace: Ma+5/En+5
**Engraved Ring: Ma+5/Lu+5
**Honu Charm: En+5/Lu+5

*This accessory is given if you score well enough on the first set of final exams in July; depending on your knowledge stat, this may not be available
**These accessories are given during the Hawaii event, and require a certain level of confidant to access; therefore, some may not be available

Itemization Accessories Not Otherwise Mentioned:
Regent: St+3, Critical rate up 10% (I believe this only affects regular attacks; characters with poor Lu, such as Queen and Fox, see almost no benefit from this type of boost)
Stone of Scone: En+3, Physical and gun damage received reduced by 10%
Emperor's Amulet: En+5, Auto-Tarukaja
Orlov: Ma+3, High Counter (20% chance to reflect physical or gun attack back at attacker; damage dealt against the attacker's defensive stats)
Queen's Necklace: All Stats+1, SP+30
Koh-i-Noor: All Stats+2, Bless Boost
Hope Diamond: All Stats+3, Regenerate 3 (restores 6% MHP per turn)
Crystal Skull: All Stats+5, raises evasion against magic attacks by 30% (non-Hama/Mudo, excludes almighty)
Legion's Jail: Null fear
Daffodils: Null despair
Thunder Band: Null shock
Shackles: Null rage
Hua Khon: Null Bless insta-kill
Petra Genetrix: Null burn
Khamrai Tao: Fire damage received reduced by 30%

*If you're still keeping track, there is still no immunity or resistance for brainwash, confuse, dizzy, or forget ailments

DLC Itemization Accessories:
Black Moon: Critical rate up 30%
Black Headband: SP+40
White Headband: HP+50
Darkness Ring: Taises evasion against curse (non-Mudo) attacks by 30%
Thunder Horns: En+10, Fire Boost
Hades Harp: Ag+3, Null brainwash
Red Yarn Ball: Lu+10, Auto-Tarukaja

*With all accessories allowed, the cast still misses confuse, dizzy, and forget for status ailment resistance or immunity

Other Accessories:
Stamina Sash: HP+20
Mind Choker: SP+20
Knight Crest: All Stats+1
Bold Eyepatch: Raises evasion against physical attacks by 10%
Fire Mask: Raises evasion against fire attacks by 10%
Ice Mask: Raises evasion against ice attacks by 10%
Wind Mask: Raises evasion against wind attacks by 10%
Elec Mask: Raises evasion against electric attacks by 10%
Protect Mask: Raises evasion against cure (non-Mudo) attacks by 10%
Hamya Mask: Raises evasion against bless (non-Hama) attacks by 10%
Heat Mask: Raises evasion against nuclear attacks by 10%
Psychic Mask: Raises evasion against psychic attacks by 10%
Red Bracelet: Fire Amp
Blue Bracelet: Ice Amp
Green Bracelet: Wind Amp
Yellow Bracelet: Elec Amp
Star Bracelet: Nuke Amp
Circular Bracelet: Psy Amp
White Bracelet: Bless Amp
Black Bracelet: Curse Amp
Regen Patch 3: Restores 6% MHP per turn
SP Adhesive 3: Restores 7 SP per turn
Resist Ring: Magic damage received reduced by 10%
Spirit Ring: Physical damage received reduced by 10%
Grudge Gauze: Curse damage received reduced by 50% (this overrides weakness from a damage received perspective, but will still inflict the down ailment and give the inflictee a 1 More)
Thought Gauze: Psychic damage received reduced by 50% (this overrides weakness from a damage received perspective, but will still inflict the down ailment and give the inflictee a 1 More)

DLC Accessories:
Hermelin Badge: Null Bless/Curse
Arm PC: All Stats+3, SP+20
Lambs' Pillow: Ailment susceptibility reduced by 50%
Gauntlet: Raises critical rate and magic evasion
Kuzunoha Tubes: HP and SP cost of skills reduced by 25% (stacks with Spell Master and Arms Master)

For each specific character, I will list their unique melee and ranged weapons, and useful protectors, in the 3rd post, where I also will list Joker's multiple Personas. 


IV. Miscellaneous
Damage is taken against a level 75 target, neutral to all affinities.  Their En is lower than the average of endgame shadows, but this makes the numbers look a bit more like in-game (where you have Auto-Mataru, multiple stat boosters, etc.), so I think it works out well.  If you want to see the numbers vs. average endgame shadow En, approximately half the damage numbers.

Critical rates are taken against average endgame shadow level (75) and Lu.  I have rounded these to the nearest multiple of 5.

Accuracy modifer is an average accuracy of the character taken against average endgame shadow level (75), Ag, and Lu.  I have rounded these to the nearest multiple of 5.  Accuracy is generally not a massive problem at endgame, as only Skull and Noir have some accuracy issues (and only with their MT skills; MT skills have lower accuracy than ST ones, and magic appears to be more accurate than physical skills).  It's hard to tell anything above 100%, but I have listed what I think this is, based on testing varying levels of Ag and Lu.  This represents how likely the character is to miss against endgame shadows.  Note that some moves, such as MT physical skills, are less accurate than others, so this number may undersell the accuracy of some skills, while overselling the accuracy of others.

Status accuracy is taken against a average endgame shadow level (75) and Lu.  I have rounded these to the nearest multiple of 5. 

Durabilities are listed based on the character HP and En as compared to the rest of the cast.  While protector defense also impacts this, the default protectors are all very similar in defense at endgame, hence the individual character En is the biggest determinant of durability (since the HP spread is small compared to previous games in the series).

Evasion is taken against average endgame shadow level (75), Ag, and Lu.  This indicates how likely they are to dodge attacks at endgame.

Speed is action order priority as compared to the rest of the cast.

Ailment resistance is taken against average endgame shadow level (75), ailment accuracy, and Lu.  This indicates how likely they are to be hit by ailments at endgame. 

If a character is listed as having a boost or amp skill on their default (all characters but Fox), the damage is taking that into account.  If the character has an amp or boost skill not listed (like Panther's Burn Boost) in their default skillset, its effect is not included (but can be easily estimated with simple multiplication).

4
First, bitches!

Time to finish that bottle of wine...

5
Unranked Games / Last Scenario
« on: October 13, 2013, 11:10:47 PM »



Hey, it's been a while, hasn't it?  How about a stat topic for a good, free RPG?  Last Scenario is a free RPG developed by the Goon SCF back in 2007, last updated recently in 2012.  It's a fun little game that plays itself very cliched to start, but deviates from that fairly fast.  It's fun, got a decent challenge, and is overall a good game I'd suggest everyone try.  For those interested, the game can be downloaded here: http://site.scfworks.com/?page_id=8.  Before we begin...


HUGE SPOILERS AWAIT WITHIN!  ALTHOUGH I WOULD SUSPECT THAT IF YOU'RE AFRAID OF SPOILERS IN A 6+ YEAR OLD GAME, YOU MAY BE A BIT CRAZY!


Last Scenario is fairly traditional.  Combat is turn-based.  Every character has an unique weapon and shared armour.  Skillsets are entirely based on equipment called spellcards.  Spellcards are non-unique, although nearly every one of them is purchasable near the end of the game.  Some  characters begin with spellcards equipped, which are assumed for their set-ups below.  Spellcards have 2 abilities, one which is always available, and the other which is available at 100% crisis.  Crisis is built by taking damage, and carries over between battles.  Crisis is gained at 1% per each 1% of max HP lost (so, unless you allow full crisis to start, only characters with healing can use crisis abilities).  The only way to lose crisis is to use a crisis ability or to die.  Spellcards also provide stat bonuses and reductions.  These stat modifications are applied to base stats only, not equipped stats. 

The Stats
HP: Haven't we made enough jokes about this?
MP: As above
STR: Physical attack power
VIT: Physical durability; note that defenses are % reductions, taken literally
INT: Magic attack/healing power
RES: Magical durability; note that defenses are % reductions, taken literally
SPD: Action speed
SKL: Critical hit chance; note that this is literal, and applies to all physical attacks in-game
DEX: Evade chance; note that this is literal, and works on all physical attacks in-game
LCK: Affects evade, critical hit chance, resistance to status, and the variability of damage dealt and received; it's very difficult to test the actual effect of it, but it appears to be approximately equal to 1% per every 100 LCK

PDEF: % physical damage reduction
MDEF: % magical damage reduction
CRIT: Critical hit %
EVA: Evade %

All status effects, positive or negative, last for 5 turns (including the turn they took effect), with the exception of instant death and petrify.

Paralyze - Afflicted cannot act
Instant Death - Afflicted dies
Berserk - Afflicted will physically attack a random enemy
Chaos - Afflicted will physically attack a random ally or self
Enfeeble - Halves physical damage dealt by the afflicted
Slow - Halves afflicted's speed
Silence - Afflicted cannot use magic
Blind - Halves afflicted's accuracy
Sleep - Afflicted cannot act; status is cancelled by receiving physical damage
Poison - Afflicted receives 10% MHP damage each action; can be fatal
Amnesia - Halves magical damage and healing dealt by the afflicted

Levels taken at 88 (~ the level you will gain after finishing all optional areas).  You could probably cut this down to about 75-80, where you would have finished all except the last 3 major bosses (Durile, Black King, Alexander).  You aren't missing anything except an awesome communal armour, a decent armour for men only, a fairly weak spellcard, an awesome helmet, and an unique accessory for Hilbert.  Not too bad, all things considered.  I do assume Hilbert's unique accessory in this.  This also assumes the +100 HP bonus from finishing a sidequest.  Damage tested on Gerethogs in the final dungeon (weak to Dark, strong to Light, balanced VIT/RES).  Criticals are +50% damage.  Variance in damage and healing is ~10% at max.  All fractions round up. 

At some point, if people want, I can add the storebought spellcards characters may want.  In addition, one of the minigames allows you to acquire some other communal armours and accessories that some may allow.  I only assume unique, starting, or commonly storebought equipment at this time, but if others want, I can add more. 

And with that, on to the main event!




Hilbert
"I always felt that... I was born to be something... something greater than this!"
HP: 3013
MP: 554
STR: 374 (556) {526 without Hero's Soul}
VIT: 440 (607) [557 with Crystal Robe] {577 without Hero's Soul} ((527 with Crystal Robe, without Hero's Soul))
INT: 330 (360) {330 without Hero's Soul}
RES: 374 (439) [489 with Crystal Robe] {409 without Hero's Soul} ((459 with Crystal Robe, without Hero's Soul))
SPD: 528 (558) {533 without Hero's Soul}
SKL: 572 (602) {572 without Hero's Soul}
DEX: 528 (558) {528 without Hero's Soul}
LCK: 616

PDEF: 35% (48%) [44% with Crystal Robe] {46% without Hero's Soul} ((42% with Crystal Robe, without Hero's Soul))
MDEF: 29% (35%) [39% with Crystal Robe] {32% without Hero's Soul} ((36% with Crystal Robe, without Hero's Soul))
CRIT: 43% (45%) {43% without Hero's Soul}
EVA: 49% (51%) {49% without Hero's Soul}

Artemis Bow: +152 STR
Crystal Cap: +37 VIT
Crystal Vest: +100 VIT, +35 RES
Hero's Soul: +30 STR, +30 VIT, +30 INT, +30 RES, +30 SPD, +30 SKL, +30 DEX, Immune Fire/Ice/Lightning/Water/Earth/Wind/Light/Dark

Optional Equipment
Terra Bow: +94 STR, Earth Element
Quickload Bow: +61 STR, +15 SPD
Air Bow: +29 STR, Wind Element
Crystal Robe: +50 VIT, +85 RES
Dash Ring: +5 SPD (starting accessory if you don't allow the Hero's Soul)

With Hero's Soul
Attack - 1624 physical damage
Attack (Terra Bow) - 1441 physical earth damage
Attack (Quickload Bow) - 1316 physical damage
Attack (Air Bow) - 1089 physical wind damage

Without Hero's Soul
Attack - 1538 physical damage
Attack (Terra Bow) - 1301 physical earth damage
Attack (Quickload Bow) - 1189 physical damage
Attack (Air Bow) - 999 physical wind damage



Thorve
"I thought that I couldn't feel anything anymore. I was wrong. I can still feel despair."
HP: 2351 (2306)
MP: 797 (813)
STR: 308 (434)
VIT: 396 (533) [435 with Crystal Robe] {583 with Magic Boulder} ((533 with Magic Boulder and Crystal Robe))
INT: 484
RES: 572 (607) [657 with Crystal Robe] {622 with Mercury Sphere} ((672 with Mercury Sphere and Crystal Robe))
SPD: 352 (348)
SKL: 264
DEX: 352
LCK: 440

PDEF: 31% (42%) [34% with Crystal Robe] {46% with Magic Boulder} ((42% with Magic Boulder and Crystal Robe))
MDEF: 45% (48%) [52% with Crystal Robe] {49% with Mercury Sphere} ((53% with Mercury Sphere and Crystal Robe))
CRIT: 22%
EVA: 34%

Dark Matter: +126 STR
Crystal Cap: +37 VIT
Crystal Vest: +100 VIT, +35 RES
Blue Ring: Silence Immunity

Frostbite Spellcard: +2% INT, -1% SPD
Cure Spellcard: -2% HP, +2% MP

Optional Equipment
Dragon Torch: +100 STR, Fire Element
Magic Boulder: +70 STR, +50 VIT, Earth Element
Mercury Sphere: +50 STR, +15 RES
Thunderball: +27 STR, Lightning Element
Crystal Robe: +50 VIT, +85 RES

Attack: 1181 physical damage
Attack (Dragon Torch): 1045 physical fire damage
Attack (Magic Boulder): 925 physical damage
Attack (Mercury Sphere): 845 physical damage
Attack (Thunderball): 789 physical lightning damage

Frostbite (4 MP): 293 magical ice damage
P-Frost (5 MP, Crisis): 455 magical ice damage, ignores target RES
Cure (4 MP): Heals 385 HP
M-Cure (7 MP, Crisis): Heals 349 HP, MT



Matilda
"What?  Are you stupid!?"
HP: 3278
MP: 450
STR: 484 (687)
VIT: 528 (703) [653 with Crystal Robe]
INT: 286
RES: 352 (392) [437 with Crystal Robe]
SPD: 308 ((323 with Swift Lance))
SKL: 528 (543 with Master Lance)
DEX: 440
LCK: 396

PDEF: 42% (56%) [50% with Crystal Robe]
MDEF: 28% (31%) [34% with Crystal Robe]
CRIT: 40%  {41% with Master Lance}
EVA: 41%

Dragon Lance: +198 STR
Crystal Helmet: +50 VIT
Crystal Plate: +120 VIT, +40 RES
Royal Signet: +5 STR, +5 VIT

Optional Equipment
Master Lance: +79 STR, +15 SKL
Crescent Moon: +71 STR, Light Element
Swift Lance: +41 STR, +15 SPD
Crystal Robe: +50 VIT, +85 RES

Attack - 2537 physical damage
Attack (Master Lance) - 1704 physical damage
Attack (Crescent Moon) - 1679 physical light damage
Attack (Swift Lance) - 1559 physical damage



Lorenza
"You've suffered long enough."
HP: 2086
MP: 866
STR: 286 (399)
VIT: 352 (485) [435 with Crystal Robe]
INT: 550 (565 with Divine Staff or Vizier Staff)
RES: 484 (533) [583 with Crystal Robe]
SPD: 440 (448)
SKL: 308
DEX: 396
LCK: 528

PDEF: 28% (38%) [34% with Crystal Robe]
MDEF: 38% (42%) [46% with Crystal Robe]
CRIT: 25%
EVA: 38%

Neomancer: +116 STR
Crystal Cap: +37 VIT
Crystal Vest: +100 VIT, +35 RES
Keepsake: Amnesia Immunity

M-Shield Spellcard: -1% VIT, +3% RES
Lightning Spellcard: -1% STR, +2% SPD

Optional Equipment
Divine Staff: +75 STR, +15 INT, Light Element
Shaman Staff: +59 STR, Earth Element
Frozen Staff: +48 STR, Ice Element
Vizier Staff: +46 STR, +15 INT
Zephyr Rod: +39 STR, Wind Element
Shielding Wand: +0 STR, Adds M-Shield status to target
Crystal Robe: +50 VIT, +85 RES

Attack - 1016 physical damage
Attack (Divine Staff) - 842 physical light damage
Attack (Shaman Staff) - 800 physical earth damage
Attack (Frozen Staff) -  770 physical ice damage
Attack (Vizier Staff) - 756 physical damage
Attack (Zephyr Rod) - 716 physical wind damage
Attack (Shielding Wand) - 590 physical damage, adds M-Shield status to target

Lightning (4 MP): 294 magical lightning damage (327 magical lightning damage with either Divine Staff or Vizier Staff)
X-Lightning (8 MP, Crisis): 335 magical lightning damage (390 magical lightning damage with either Divine Staff or Vizier Staff)
M-Shield (8 MP): Halves magical damage received for the target, lasts 5 turns (including the turn cast)
Purify (3 MP, Crisis): Cures all negative status effects for the user



Ethan
"The things I remember are those that I wanted to remember the most. Does that mean... that I forgot that which I wanted to forget the most?"
HP: 2616
MP: 623
STR: 418 (588)
VIT: 308 (478) [408 with Crystal Robe] {498 with Great Halberd} ((428 with Great Halberd and Crystal Robe))
INT: 352
RES: 440 (488) [533 with Crystal Robe] {513 with Black Cleaver} ((558 with Black Cleaver and Crystal Robe))
SPD: 484 (479)
SKL: 440 (435)
DEX: 572 (587 with Light Tomahawk)
LCK: 374

PDEF: 24% (38%) [32% with Crystal Robe] {39% with Great Halberd} ((34% with Great Halberd and Crystal Robe))
MDEF: 35% (39%) [42% with Crystal Robe] {41% with Black Cleaver} ((44% with Black Cleaver and Crystal Robe))
CRIT: 34% 
EVA: 52% (53% with Light Tomahawk)

Ragnarok: +170 STR
Crystal Helmet: +50 VIT
Crystal Plate: +120 VIT, +40 RES
Body Guard: Amnesia/Enfeeble/Slow Immunity

Laser Spellcard: -1% SPD, +2% RES, -1% SKL

Optional Equipment
Black Cleaver: +105 STR, +25 RES, Dark Element
Great Halberd: +90 STR, +20 VIT
Light Tomahawk: +66 STR, +15 DEX
Crystal Robe: +50 VIT, +85 RES

Attack - 1946 physical damage
Attack (Black Cleaver) - 1678 physical dark damage
Attack (Great Halberd) - 1583 physical damage
Attack (Light Tomahawk) - 1329 physical damage

Laser (13 MP) - 423 magical damage, ignores target RES
Shell (25 MP, Crisis) - Halves magical damage received for the target, MT, lasts 5 turns (including the turn cast)



Randolph
"It's an interesting thought, no?"
HP: 3411
MP: 693
STR: 330 (464)
VIT: 550 (720) [650 with Crystal Robe] {735 with Throwing Shields and Crystal Plate} ((665 with Throwing Shields and Crystal Robe))
INT: 462
RES: 528 (568) [613 with Crystal Robe]
SPD: 264
SKL: 352 (355) [375 with Thunder Chakram)
DEX: 264 (269)
LCK: 352 (362)

PDEF: 44% (57%) [52% with Crystal Robe] {58% with Throwing Shields and Crystal Plate} ((53% with Throwing Shields and Crystal Robe))
MDEF: 42% (45%) [49% with Crystal Robe]
CRIT: 28%  (30% with Thunder Chakram)
EVA: 27%

Rising Sun: +134 STR
Crystal Helmet: +50 VIT
Crystal Plate: +120 VIT, +40 RES

Disenchant Spellcard: +3% LCK
Scan Spellcard: +2% DEX, +1 SKL

Optional Equipment
Thunder Chakram: +98 STR, +20 SKL, Lightning Element
Throwing Shields: +54 STR, +15 VIT
Shadow Blades: +45 STR, -5 SPD, Dark Element
Crystal Robe: +50 VIT, +85 RES

Attack - 1218 physical damage
Attack (Thunder Chakram) - 1083 physical lightning damage
Attack (Throwing Shields) - 975 physical damage
Attack (Shadow Blades) - 921 physical dark damage

Disenchant (4 MP) - Dispels positive status effects
Blessing (11 MP, Crisis) - Sets target LCK to 999, lasts 5 turns (including the turn cast); increases defenses, critical, evasion, status resistance, and damage by 10%
Scan (1 MP) - Displays target stats
Pinpoint (6 MP, Crisis) - Raises SKL by 50%, MT, lasts 5 turns (including the turn cast); critical hit rate rises to ~40%



Zawu
"You are all...seriously considering it, aren't you?"
HP: 2484
MP: 554 (571)
STR: 396 (568)
VIT: 396 (533) [483 with Crystal Robe] {558 with Bahamut's Claw} ((508 with Bahamut's Claw and Crystal Robe))
INT: 418
RES: 396 (434) [484 with Crystal Robe]
SPD: 616
SKL: 660 (640)
DEX: 704 (714)
LCK: 572

PDEF: 31% (42%) [38% with Crystal Robe] {44% with Bahamut's Claw} ((40% with Bahamut's Claw and Crystal Robe))
MDEF: 31% (34%) [38% with Crystal Robe]
CRIT: 49% (47%)
EVA: 63% (64%)

Seraphim Blade: +162 STR
Crystal Cap: +37 VIT
Crystal Vest: +100 VIT, +35 RES
Star Bracelet: +10 STR, +10 DEX, Instant Death Immunity

Heal Spellcard: -3% HP, +3% MP
Treatment Spellcard: +3% HP, +1% RES, -3% SKL

Optional Equipment
Deathbringer: +148 STR, Dark Element
Bahamut's Claw: +100 STR, +25 VIT
Bubble Sword: +75 STR, Water Element
Crystal Robe: +50 VIT, +85 RES

Attack - 1886 physical damage
Attack (Deathbringer) - 1799 physical dark damage
Attack (Bahamut's Claw) - 1600 physical damage
Attack (Bubble Sword) - 1345 physical water damage

Heal (18 MP) - Heals 1089 HP
M-Heal (30 MP, Crisis) - Heals 925 HP, MT
Treatment (10 MP) - Cures amnesia, enfeeble, slow, blindness, poison, and silence for one target
Mystic Light (15 MP, Crisis) - Cures all detrimental status effects for one target



Averages

HP: 2748
1) Randolph - 3411
2) Matilda - 3278
3) Hilbert - 3013
4) Ethan - 2616
5) Zawu - 2484
6) Thorve - 2351
7) Lorenza - 2086

PDEF: 45%
1) Randolph - 57%
2) Matilda - 56%
3) Hilbert - 48%
4) Zawu - 42%
5) Thorve - 42%
6) Ethan - 38%
7) Lorenza - 38%

MDEF: 39%
1) Thorve - 48%
2) Randolph - 45%
3) Lorenza - 42%
4) Ethan - 39%
5) Hilbert - 35%
6) Zawu - 34%
7) Matilda - 31%

SPD: 431
1) Zawu - 616
2) Hilbert - 558
3) Ethan - 479
4) Lorenza - 448
5) Thorve - 348
6) Matilda - 308
7) Randolph - 264

EVA: 43%
1) Zawu - 64%
2) Ethan - 52%
3) Hilbert - 51%
4) Matilda - 41%
5) Lorenza - 38%
6) Thorve - 34%
7) Randolph - 27%

Damage: 1629
1) Matilda - 2537
2) Ethan - 1946
3) Zawu - 1886
4) Hilbert - 1624
5) Randolph - 1218
6) Thorve - 1181
7) Lorenza - 1016

6



Introduction

Well why the hell not?  Who else was going to do this?  Meeple?  Tide?  Trance?  Hell no!

Those of you familiar with the game probably know of it from the Speed Demos Archive run done several months ago.  That's available on ustream if you're interested in watching it and want to experience things over 18 hours with lots of audio commentary...but I'm not in to that.  I'm an old school Let's Play person, damnit, and back in MY day, we didn't HAVE video recordings.  This will be done with SCREENSHOTS, postings of new MUSIC TRACKS when we run into them, and maybe a few postings of video footage to show off the battle system and/or cutscenes.  

So what is The Demon Rush (TDR) for the uninitiated?  TDR is an independent PC RPG developed by Dragoon Entertainment (http://www.dragoon.ca/index.html) back in 2008 by a member of the SomethingAwful Forums.  He created the entire game by himself for bout $5000 (about half of which was purchasing a professional music program to compose the soundtrack).  It was initially released for $20, but, as of 2010, is available for free on the website previously linked.  Googling "The Demon Rush" will get you a lot of results, so I'll summarize them here:

The Internet (and by extension, universe) Hates the Game

Most places consider it to be one of the worst games ever made (worse than E.T.!) for many reasons: computer instability, a completely inane storyline, awful spelling and grammatical errors (and writing in general), a flawed battle system, multiple glitches, and other reasons. For those of you interested in a bit more depth for the introduction, Oh Internet has a review/summary of the game here (http://ohinternet.com/The_Demon_Rush).  A mock Trailer for the game is also available here (http://www.youtube.com/watch?v=YhWmboM0zFc&fmt=18).  

The creator (TheD) describes the game as such:

"The story revolves around a war between humans and demons, called the Demon Rush, that has spanned three years up to the present time. The city of Tiriad on Earth may have a breakthrough that can lead to the end of the war: the first spacecraft created in the Mittu system, the S. S. Pursuit. With this spacecraft, a new power may be found in Mittu that can lead to the end of the Demon Rush. However, the mission goes awry, and two Tiriadian soldiers are stranded on a distant planet.

The game plays very similar to most story-driven RPGs. You control a party that explores a variety of environments, including towns, outdoor settings, caves, buildings, etc. Certain events will also play out to advance the story. The game's flow is meant to be smooth, and pointless filler is something that is kept at a minimum; a lot of the fights, dungeons and story should advance at a solid pace.

Dungeons are a little different than most RPGs. Rather it being based around exploring and random battles, there is more of a focus of trying to deal with patrolling enemies and trying to get the drop on them. All enemies are visible, some patrol, some guard a certain spot. They can detect you by sight or by sound (if a character is running, not walking, nearby them). Having an enemy sneak up on you can be costly, so learning how to ambush your foes is a crucial skill to learn in this game.

Battles allow you to make use of the entire battlefield, which is good, as spacing is crucial to avoid area-of-effect attacks and keep weaker allies away from foes (as enemies will take distance, HP and defense into account when choosing targets). Fights are turn-based, though other characters can move around the field as the Speed Counters rise (when a Speed Counter is full, that character gets their turn). The game has a good emphasis on strategy, and there a number of subtleties to pay attention to to help turn fights more in your favour. Despite this, the game's difficulty is fairly low, to appeal more to casual players.

To those who seek something more to test them, there are difficult Challenges one can have their team undertake from the Main Menu. Aside from that, there is also a Versus mode in the full version that allows two players to fight their teams against each other.

Your team members are fairly customizable. Characters receive stat bonuses for receiving a certain amount of experience. These stat bonuses are used to increase character stats, and the frequency they get a type of stat bonuses varies from member to member. Stat bonuses can be used immediately or saved for later to be converted into bonuses for different stats. Each character can also hold up to 30 items each and can learn up to 10 specific abilities."

My Thoughts

I applaud the creator.  Seriously.  This is what every nerd dreams of doing - making their own game, putting there own ideas down and getting people to experience their masterpiece.  They add what they want to see, correct "problems" they see with many RPGs, mimic what they think works best, mix things together, and get the ideal game.  He actually went out and did it.  

The game isn't perfect by any means - see above for a list of issues - but no game is perfect, and with the resources and skills he had, it's not awful.  Charging $20 initially was probably a bit steep, but you actually get a complete game.  It's probably about 10-20 hours, whereas other free games like Final Vision are about 2 at most.  It has an original-ish design, and while it's got a lot of weak points, the developer clearly knew what he wanted to make.  There are a lot of good things there that just needed maybe another person to help them mature - the battle system has a good base, the character progression makes specialization of characters easy, and he really did put a full game together in terms of story (even if it really needed another person proofing it).  The art, while pretty weak (as some people have described the game as "The MS Paint RPG"), is at least thought out and somewhat varied - different character portraits, cutscenes, backgrounds.  The music, while of horrible quality, at least has some variety to it.  All-in-all, I enjoyed playing the game, and while it is objectively not a 10/10 (or even a 5/10) game, there's still parts of it to enjoy that I feel make it playable.  

How This LP Will Run

This will be heavily informative and texty.  I will add pictures to show off new enemies, boss, plot scenes, etc.  I won't put a picture of every line of text, but instead show a few key pictures and provide the text summary to you (if the summary makes sense).  I actually am working on developing a FAQ and probably stat topic for this as I go through, so doing this helps me a lot too!

I will post music as we come to it so everyone can experience it themselves.  

I will probably be updating...well, at least once a week.  The game isn't long, so this won't take a long time to complete.  Most updates will be pretty short.  I'll put a summary at the end of each update, so you can easily catch up with the excellent story.

There are lots of things for you guys to get involved with!  Naming characters is a big one, and choosing what order I do sidequests in or if I even get optional characters is also par for the course.  You guys can even choose my party when applicable!  Just post in the topic when I put a vote up, and the winner...well...wins!  For whatever that is worth.


And with that, let's start...


...ok, maybe not that much to start.  Since the game requires a few namings immediately, I need to sequence break slightly early to make sure we don't have a bunch of super short, 1 line updates.  So...super short first update go!



Music: Main Menu (http://tindeck.com/listen/lfoz)


Welcome to the Title Screen, with accompanying music. There are several options here, though the only one we can use right now is the NEW GAME option.  Or QUIT, I suppose.  Challenges I will showcase later, but we need to actually have a saved game first.  Notice in the upper right corner you're given the controls of the game.  These are not negotiable in any way.  You have the generic movement keys, cancel/menu, confirm/talk/action, run/other, and the ability to toggle the use of system resources from high (window) to outrageous (fullscreen).




And here's where we name our save game!  Eight characters max, feel free to suggest names!  This would be a nice touch to help in identifying different saves at different locations, except that you can't change the name unless you start a new game entirely, so it's...of vague usefulness >_>




This is the first character we get to name, and technically the main character.  Her default name is Cherry.  She's apparently headstrong and sad about her family having died, which will be relevant to her character development for the first 10 minutes of the game.




And here's our second character, the foil to Cherry.  His default name is Alberto, so it'll take some work to think of a more embarassing name than that.  Also, that last half of his description is made of win.  Be on the look-out for this guy's dialogue as time goes on - it's pretty hilarious(ly awful).


And thus you have your mission - name our save file, Cherry, and Alberto!  Forward!  The faster you do this, the faster we can get to everything else!

7
Discussion / DL Con 6 - Lodging
« on: March 27, 2011, 05:25:58 PM »
Time to discuss hotel rooms!

http://www.lq.com/lq/properties/propertyProfile.do?ident=LQ6338&propId=6338

As Hal previously mentioned, it is about 4 km from the main site of the con.  Checking the site, it appears that the prices vary from about 117-137 USD per night.  One-hundred-thirty-seven dollars per night gets a 2 room king suite with a sofa, while 117 USD gets a single king bed, and $127 gets two queen beds.  This makes staying from the 22nd-26th about $500, United States dollars.  With 4 people per room, this would be about 500/4 USD, or $125 per person, which is pretty reasonable.  

Who is staying in a hotel room, and who is going to put the room under their name.  We want to get a list of people here so we have all this fun stuff organized (DL?  Organization?  Surely you jest!)

A better deal, $65/night for 2 double beds: http://www.extendedstayamerica.com/


Yakumo - June 21 @ 1040/June 26 @ 1605
Tai - June 20 @ 1830/June 27 @ 1830
Tal - June 21 @ 1040/June 26 @ 1640
Gate - June 21 @ 2115/June 27 @ 1830

OK - June 22 @ 1123/June 26 @ 1125
Cmdr. K - June 22 @ 1100/June @ 1630
Sopko - June 22 @ 1618/June 27 @ 1459 {Meeple - June 22
Super - June 23 @ 1231/June 26 @ 1045

Ciato - June 23 @ 1709/June 26 @ 1800
NEB - June 23 @ 1709/June 26 @ 1800
MC

Xeroma
Niu
Jim
Zenny

8
Tournaments / Boot and Immune: RPG Sexy Women! (and men) - NOMINATIONS
« on: January 22, 2011, 11:42:14 PM »
Welcome, friends!  You too, Snow.

It's been ages since we've had the "Beauty Contest" that Pyro ran a while ago, and also since we ran any boot and immune topics.  So, why not run them together?!

The first 50 women posted here will be in the boot and immune.  For the few women here (and some men), I'll also take 2 males up to 25 for the male hotness boot and immune.  

The short rules list:
1) 4 women, 2 men per post, game included (no limitations other than RPG-only) - this is the MAXIMUM; feel free to post fewer if you so desire
2) You must post a picture or link to a picture in this topic (link preferable) that can be linked in the main contest, so people can easily access looks as needed.  Fuck personality, this is all about exterior beauty!
3) 1 week and 1 day to do such (January 30th is closing day - the contest will start the next day)
4) The actual Boot and Immune rules will be posted when the topic starts - usual rules, with a small twist

And to start it all off...

Women
Led Campbell (Septerra Core): http://www.rpgfan.com/pics/septerra-core/art-led.jpg
Rise Kujikawa (Persona 4): http://media.giantbomb.com/uploads/0/5874/825652-814935_p4_rise_kujikawa1_super_large.jpg
Reimi Saionji (Star Ocean: The Last Hope): http://games.grantroberts.com/images/reimi_big.jpg

So...uh...POST!

9
So yeah...post >_>

10
Unranked Games / Star Ocean: Fantastic Journey
« on: August 11, 2010, 06:44:37 AM »
Yay Star Ocean original topic!  For those of us who are poor and can't get the remake!

Levels are taken at 61.  This was the level Ratix achieved after completing the Seven Star Ruins.  Endgame after beating Jie Revorse is probably closer to 40-50, but by that point, most characters don't have the SP to max out all their skills.  

For all characters, the stat boosting skills (Biology for HP, Kitchen Knife for STR, etc.) are considered maxed.  Battle skills are not assumed to have any levels in them at all, with the exception of the School Skills that relate to each fighter's (anyone except Milly, Ronixis, or Joshua) technique style.  If you don't assume these (it's impossible to get the ultimate techs without leveling these up to at least 7), then add 4 MP to the cost of each skill.  

All unique equipment is allowed (despite the pain in the ass it is to make it at points).  Item Creation, henceforth known as IC (Smithing, Customizing, etc.) is allowed in full - this mostly applies to helmets, which means everyone uses the Dream Crown for a helmet.  The Dream Crown isn't too hard to make, thankfully - if you don't allow this, I'll post the other options in the equipment section below (a significant drop in effectiveness for everyone but Perisie).  All equipment is otherwise allowed.  There are a few equipment considerations to take into account:
 
Mithril Mesh: Usable by 9 characters.  Two of those characters are Ashlay and Cius, so effectively, 8 characters.  You can find 3 in chests, and win an additional 5 via arena battling with "mage" characters (Milly, Ronixis, Perisie, Marvel, Joshua).  As such, it is quite possible to have enough for the entire party to equip, and in-game, it has uses (only armour in the game that protects against the water element).  I have not assumed this below, but it is a definite assumption for Ronixis if you allow it, whose armour sucks >_>

Star Guards: Usable by every character in the game.  You can win one for finishing the arena for each character, as well as find 2 in the game (1 in Seven Star Ruins, 1 in Revorse Tower).  These are the only shields that can be equipped by non-Ratix/Fear characters.  Again, I have not assumed them, but they are definitely something that the cast would like (it's a defense loss for Fear and Ratix, but does give a small evade boost - barely matters for them overall, but does for the rest of the cast).

Dwarven Mail and Reflex (as well as the Dwarven Helm, but see the above note for helmets): Usable by 4 characters, two of which are Ashlay and Cius.  And wouldn't you know it, there's exactly 3 in the game!  The Dwarven Mail isn't particularly exceptional, though the Reflex is.  Again, not assumed, but an option if you allow them.

I will note the Seven Star equipment below with an asterisk (*).  I do not assume it in defaults, but it's there if you allow it.

Ratix has an unique accessory denoted below.  They can either be made by Milly, or given to her in a PA.  It is repeatable, and therefore easy to get 2 of.  I assumed both are equipped on him.  Otherwise, accessories included are initial or unique only.  If you do allow other accessories (like I do), keep in mind that nearly all of them are IC'able.

All other equipment is easily storebought, found in large quantities for everyone, unique, or IC'able.  Default equipment is bolded below in the lists.  I have left out some odd elements (void, assist), as they have impact only in games with screwed up element systems (like Star Ocean and the older Persona games >_>).


Ratix Weapons
Aura Blade: 1000 ATK, Holy element
Sylvance: 880 ATK, 30 ACC, Thunder element
Mithril Sword: 740 ATK, 50 ACC, Wind element
Strange Sword: 665 ATK, 20 ACC, Drops enemy defense by 30% on attack
Damascus Sword: 500 ATK, 50 ACC, Earth element
Long Sword+2: 350 ATK, 10 ACC, Dark element

Iria Weapons
Kaiser Knuckle: 900 ATK, 50 ACC
Pain Cestus: 520 ATK, 50 ACC, Poisons enemy on attack
Blaze Knuckle: 500 ATK, Fire element
Knuckle +2: 300 ATK, Dark element

Cius Weapons
Cius Special: 1000 ATK, 20 ACC
Meteor Strike: 850 ATK, Holy element
Berserk Sword: 810 ATK, 30 ACC, Dark element, hits multiple times
C.S.S.S.: 810 ATK, Hits multiple times, Causes shockwaves on attack, hidden Berserk Ring effect (doubles physical damage dealt)
*Glowthal Sword: 800 ATK, Attack rises 10% with each attack
Ignite Sword: 555 ATK, Fire element
Elemental Sword: 500 ATK, Thunder element, Hits multiple times

Ashlay Weapons
Murasame Blade: 1000 ATK, 20 ACC
Sylvance: 880 ATK, 30 ACC, Thunder element
Mithril Sword: 740 ATK, 50 ACC, Wind element
Moon Falux: 700 ATK, 20 ACC, Holy element
Strange Sword: 665 ATK, 20 ACC, Drops enemy defense by 30% on attack
Damascus Sword: 500 ATK, 50 ACC, Earth element
Long Sword+2: 350 ATK, 10 ACC, Dark element

Joshua/Milly Weapons
Crest Rod: 100 ATK

Ronixis Weapons
*Flare Spread: 700 ATK, 15 ACC, Fire element, Explodes on attack
*Lightning Bow: 700 ATK, Thunder element
Sylvan Bow: 600 ATK

Marvel Weapons
Holy Orb: 900 ATK, 10 ACC
Raven Orb: 280 ATK, 10 DEF, 20 ACC, 10 EVA

Fear Weapons
*Dragon Edge: 800 ATK, 10 ACC
*Assassin Dagger: 700 ATK, 50% critical rate
Death Bringer: 700 ATK, 10 ACC
Ice Coffin: 690 ATK, Water element, Attacks hits twice
Rondel Dagger: 540 ATK, 100% accuracy
Flare Baselard: 400 ATK, Fire element, Attacks hits twice
Bloody Sword: 400 ATK, Dark element, 1/2 damage dealt drained as HP healing

Tinek Weapons
Arc Wind: 1000 ATK, Wind element
Offering: 1000 ATK, 10 ACC, Thunder element
Dragon Lance: 650 ATK, 10 ACC
Mech Halberd: 600 ATK, 50 ACC
Flame Lancer: 720 ATK, 10 ACC, Fire element, Explodes on attack
Saint Halberd: 450 ATK, Holy element

Perisie Weapons
Q Power Punch: 1000 ATK, 80 ACC
Pain Cestus: 520 ATK, 50 ACC, Poisons enemy on attack
Blaze Knuckle: 500 ATK, Fire element
Knuckle +2: 300 ATK, Dark element

Body Armour
*Cat Armour: 65 DEF, Earth/Fire/Void (Perisie)
Reflex: 62 DEF, Half Fire/Thunder, Absorb Holy/Void (Ashlay, Cius, Fear, Ratix)
Mithril Mesh: 50 DEF, Half Water/Fire/Thunder (Ashlay, Cius, Fear, Iria, Joshua, Marvel, Milly, Ratix, Ronixis)
Magical Bikini: 50 DEF, Earth/Fire/Thunder/Void (Perisie)
Steel Armour: 40 DEF (Ashlay, Cius, Ratix)
Battle Suit: 40 DEF (Iria, Tinek)
Holy Cloak: 35 DEF, Absorb Holy (Joshua, Marvel, Milly)
Dwarven Mail: 35 DEF, Half Fire (Ashlay, Cius, Fear, Ratix)
Brigandine: 24 DEF (Ashlay, Cius, Fear, Iria, Ratix, Ronixis, Tinek)

Head Armour
Dream Crown: 40 DEF, Absorb Fire/Thunder/Death/Void (Ashlay, Cius, Fear, Iria, Joshua, Marvel, Milly, Perisie, Ratix, Ronixis, Tinek)
Dwarven Helm: 28 DEF (Ashlay, Cius, Fear, Ratix)
Cat Band: 25 DEF (Perisie)
Steel Helm: 24 DEF (Ashlay, Cius, Fear, Ratix)
Frog: 1 DEF (Ashlay, Cius, Fear, Iria, Joshua, Marvel, Milly, Perisie, Ratix, Ronixis, Tinek)

Shields
Mithril Shield: 14 DEF, 85 EVA (Fear, Ratix)
Star Guard: 10 DEF, 90 EVA, When guarding shoots stars that damage the attacker (Ashlay, Cius, Fear, Iria, Joshua, Marvel, Milly, Perisie, Ratix, Ronixis, Tinek)

Footwear
Ancient Shoes: 22 DEF, 30 EVA (Iria, Tinek)
Chinese Shoes: 20 DEF, 50 EVA (Iria)
Kung Fu Shoes: 15 DEF, 50 EVA (Tinek)
Silver Greaves: 8 DEF, 8 EVA (Ashlay, Cius, Fear, Ratix)
Leather Boots: 6 DEF, 6 EVA (Ashlay, Cius, Fear, Iria, Joshua, Marvel, Milly, Perisie, Ratix, Ronixis, Tinek)
Sandals: 1 DEF, 10 EVA (Ashlay, Cius, Fear, Iria, Joshua, Marvel, Milly, Perisie, Ratix, Ronixis, Tinek)

Accessories
Charm: 200 ATK, 15 DEF, 20 ACC, 20 EVA, 5 INT, Null Earth/Water/Fire/Thunder (Ratix)
Feather Ring: 5 DEF (Joshua locked starting accessory)
Astral Ring: Null Fire (Fear locked starting accessory)
Flare Ring: Half Fire (Joshua starting accessory)
Poison Charm: 70% chance to nullify poison, 2% chance to break (Ashlay, Cius, Fear, Iria, Joshua, Marvel, Milly, Perisie, Ratix, Ronixis, Tinek)
Paralysis Charm: 70% chance to nullify paralysis, 5% chance to break (Ashlay, Cius, Fear, Iria, Joshua, Marvel, Milly, Perisie, Ratix, Ronixis, Tinek)
Stone Charm: 70% chance to nullify stone, 10% chance to break (Ashlay, Cius, Fear, Iria, Joshua, Marvel, Milly, Perisie, Ratix, Ronixis, Tinek)

For all attacks, I assume every hit connects, with exceptions noted.  

Star Ocean has lots of bugs and oddities that don't make much sense.  Here is a list of some extra notes that I have no idea how to fit in anywhere else:
- All bosses are vulnerable to status effects (poison, instant death, silence)
- All bosses are vulnerable to stat-down effects attached to weapons or techs, but are immune to the spell-based ones
- Elemental affinities on armours (i.e., resistances, nullifications, and absorptions) are...weird.  I believe they work like the status blockers, in that they have a 70% chance to resist, null, etc.  This mostly holds true, but some pieces of equipment don't follow this "rule".  I will attempt to clarify this at some point - for now, things are listed assuming Tri-Ace programming makes sense
- An attack that does not have an element attached to it will take the element of the equipped weapon.  An attack with an already-assigned element will have that innate element override the currently-equipped weapons' element
- All status effects are permanent except for the immobilization effect on Marvel's Seal Crystal, which lasts for 20 seconds
- It is, to the best of my knowledge, impossible to test the Death affinity of equipment, as no enemy in the game uses it; the Dream Crown should provide immunity to it based on the other information I have, but there is no way to test this
- Similarly, a lot of characters have weapons with a Death affinity to them; to the best of my knowledge, these do nothing special

11
Unranked Games / Fire Emblem 404
« on: July 27, 2010, 02:27:26 AM »
Oh yeah Fire Emblem fad gooooooo!!!!

Ahem.  In the spirit of keeping the stat topic forums alive and well, and continuing the fine tradition of Fenrir's fine stat topicing of anything he could find, welcome to the stat topic of a hack for Fire Emblem 7 (FE7).  Fans of Final Fantasy Tactics (FFT) 1.3, stay away.

The mechanics are the same as FE7.  This does not assume equal experience, but equal levels.  As there is a wide variance of what people see endgame levels at (anywhere from 10-20 in the final promotions), I worked through and averaged it based on a run-through of the game.  Using every character about equally, they come out to about level 12 in the promoted status (which is where the Fire Emblem 8 topic Pyro made takes them at), so this is what was used for standardization (except for Alex and Megan, who join at a higher level).  The one difference here compared to other topics is that no decimals are used - any character with a decimal stat is rounded down to the nearest whole number.

Farina and Karla are not designed for this hack (it is not Hector Mode compatible).  As such, they are not included, to preserve the spirit of the hack.  All other characters are included in this topic.  The majority of the remaining information is taken directly from the great Elfboy.

Calculations and Statistics

HP = lose 'em and die.
DEF = Reduce physical damage taken by this
RES = Reduce magical damage taken by this
CON = Consitution. If a character equips a weapon with Weight greater than his or her Constitution, he or she takes an AS penalty (and thus also loses 2 Evade) for every point the Weight exceeds the CON. Weapon weights will be provided below.
SPD = Each point is worth +2 to Evade. More importantly, this governs double-actions both by the character and by the enemy, in-game. +4 speed = doubleturning. Characters have a max speed listed outside brackets, the speed in brackets is their speed with their default weapon.

Damage = Strength/Magic + Weapon might - 16 (the average DEF/RES of the final randoms in the Victory March Chapter)
Hit Rate (HIT) = Skill*2 + Luck/2 + Weapon Hit + (5 if weapon rank is S)
Accuracy (ACC) = HIT-40 (the average AVO of the final randoms in the Victory March Chapter)
Critical Hit Rate (CRT) = Skill/2 + Weapon Critical Rate + (5 if weapon rank is S) + (15 if class is Swordmaster/Berserker)
Avoid (AVO) = Speed*2 + Luck
Evade (EVA) = How often an 125 Hit enemy (the average HIT of the final randoms in the Victory March Chapter) actually hits this character in-game; calculated via HIT-AVO
Attack Speed (AS) = Base speed - (Weapon's Weight - Con, minimum 0)
Critical Evade (CEV) = Luck

Criticals deal 3x damage.  Average opponent LUK is assumed to be 6, i.e., the average of the final randoms in the Victory March Chapter.  Note that this has not been assumed in the character CRT notes below, as you might argue that LUK averages should be higher, as bosses tend to have significantly higher LUK (10-20).

If Assassins score a critical, they have a 50% chance to inflict instant death.

Weapons

Characters are assumed to have an S-rank in their initial base weapon (swords for Raymond, light magic for Linoan, etc.), and an A in all other weapons.  Characters will equip the strongest weapon (generally the A-rank weapons, so Silver for physical fighters) possible.  The exceptions are Sakura and the Falcon Knights, who are using Elfire and Silver Swords, respectively, to avoid AS loss of no more than 1 point.  As such, the Falcon Knights do not have the S-rank bonuses (+5 HIT and +5 CRT).  In addition, Tempest is assumed to use a Silver Sword for countering, so he does not have the S-rank bonus included in his stats either.

I do not assume any dark magics except Flux.  None are storebought, and there is only 1 copy of each available in the game for 2 users. 

I do not assume Killer weapons in the averages.  They are -1 weight, -4 attack and -5 hit compared to Silver, but have +30 Crit for however much you respect this.

Listed in the weapons list are all weapons that are storebought at some point in the game, even if only once.  Bolded weapons are weapons assumed in the default character lists.  I have not assumed starting rare weapons (such as Alex's Mastersword) for any characters in the averages, as some people don't allow them. 

Weapons by class:
Sage (Linoan, Sakura, Chris, Jenny) - Anima, Light, Staff [Light primary for Linoan, Anima for the rest]
Paladin (Sain, Kent, Leaf, Glenn, Plum) - Sword, Lance
Falcoknight (Marcia, Heather, Anne, Jessica) - Lance, Sword
Sniper (Cruz, Luna, Excellen) - Bow
Thief (Kid) - Sword
Bishop (Mia) - Light, Staff
Nomad Trooper (Tempest) - Bow, Sword
Assassin (Matthew) - Sword
Bard (Nils) - N/A
Dancer (Ninian) - N/A
Berserker (Mel, Raphael) - Axe
Knight Lord (Eliwood) - Sword, Lance
Valkyrie (Nanna, Katherine) - Anima, Staff
Warrior (Karsh) - Axe, Bow
Hero (Raymond, Kyle) - Sword, Axe
Swordmaster (Sanger, Steena, Alex) - Sword
Wyvern Lord (Altenna) - Lance, Sword
Transporter (Merlinus) - N/A
General (Kyosuke, Viper) - Lance, Axe
Druid (Edmond) - Dark, Anima, Staff
Stray Thief (Milanor) - Axe
Princess (Ellen) - Light, Staff
Slayer (Issac) - Sword, Axe
Shining Sage (Megan) - Anima, Light, Dark, Staff [Automatic S in all]

All bows are Range 2, meaning they can avoid melee counters but can not counter melee attacks. (They can counter other attacks that can only be used long range, but these are not common in RPGs.) All magic (and a few physical weapons) are Range 1-2, meaning they can avoid melee counters (by firing from range 2) and will counter almost everything (only a select few weapons, all DL-illegal, have range exceeding 3).

Lightning (40): 4 Mt, 95 Hit, 2 Wgt, 5 Crt, 1-2 Rng
Shine (35): 6 Mt, 90 Hit, 3 Wgt, 8 Crt, 1-2 Rng
Prism Pillar (60): 8 Mt, 85 Hit, 5 Wgt, 5 Crt, 1-2 Rng, 2x Mt vs. Knights and Horses (Linoan unique weapon)
Divine (25): 8 Mt, 85 Hit, 5 Wgt, 10 Crt, 1-2 Rng
Aureola (50): 19 Mt, 95 Hit, 6 Wgt, 10 Crt, 1-2 Rng, +5 RES (Linoan unique weapon)
Corona (50): 19 Mt, 105 Hit, 6 Wgt, 30 Crt, 1-2 Rng, +5 DEF (Ellen unique weapon)

Fire (40): 5 Mt, 90 Hit, 1 Wgt, 0 Crt, 1-2 Rng
Thunder (35): 8 Mt, 80 Hit, 2 Wgt, 5 Crt, 1-2 Rng
Elfire (30): 10 Mt, 85 Hit, 4 Wgt, 0 Crt, 1-2 Rng
Fimbulvetr (20): 13 Mt, 80 Hit, 6 Wgt, 0 Crt, 1-2 Rng
Forblaze (50): 17 Mt, 90 Hit, 5 Wgt, 5 Crt, 1-2 Rng, +5 LUK (Megan unique weapon)

Flux (45): 7 Mt, 80 Hit, 5 Wgt, 0 Crt, 1-2 Rng

Berserk Staff (3): Berserks target at {[30+(MAG*5)+SKL]-[(RES*5)+(Distance*2)]}, MAG/2 Rng (Ellen starting weapon)

Slim Sword (35): 3 Mt, 100 Hit, 2 Wgt, 5 Crt, 1 Rng
Iron Sword (46): 5 Mt, 90 Hit, 5 Wgt, 0 Crt, 1 Rng
Longsword (18): 6 Mt, 85 Hit, 11 Wgt, 0 Crt, 1 Rng, 2x Mt vs. Horses
Rapier (50): 7 Mt, 95 Hit, 5 Wgt, 10 Crt, 1 Rng, 2x Mt vs. Horses (Eliwood unique weapon)
Steel Sword (35): 8 Mt, 75 Hit, 10 Wgt, 0 Crt, 1 Rng
Armourslayer (18): 8 Mt, 80 Hit, 11 Wgt, 0 Crt, 1 Rng
Wo Dao (20): 8 Mt, 75 Hit, 5 Wgt, 35 Crt, 1 Rng (Steena starting weapon)
Lancereaver (15): 9 Mt, 75 Hit, 9 Wgt, 5 Crt, 1 Rng
Light Brand (25): 9 Mt, 70 Hit, 9 Wgt, 0 Crt, 1-2 Rng, casts Lightning at long range
Iron Blade (35): 9 Mt, 70 Hit, 12 Wgt, 0 Crt, 1 Rng
Broadsword (50): 9 Mt, 85 Hit, 8 Wgt, 5 Crt, 1 Rng, 2x Mt vs. Knights and Horses (Raymond unique weapon)
Killing Edge (20): 9 Mt, 75 Hit, 7 Wgt, 30 Crt, 1 Rng
Einlanzer (60): 10 Mt, 80 Hit, 8 Wgt, 5 Crt, 1 Rng, 2x Mt vs. Wyverns (Glenn starting weapon)
Steel Blade (25): 11 Mt, 65 Hit, 14 Wgt, 0 Crt, 1 Rng
Mastersword (20): 13 Mt, 60 Hit, 14 Wgt, 10 Crt, 1 Rng, Attacks Twice (Alex starting weapon)
Silver Sword (25): 13 Mt, 80 Hit, 8 Wgt, 0 Crt, 1 Rng
Silver Blade (15): 14 Mt, 60 Hit, 13 Wgt, 0 Crt, 1 Rng
Zankantou (60): 14 Mt, 80 Hit, 9 Wgt, 20 Crt, 1 Rng (Sanger starting weapon)
Durandal (50): 18 Mt, 95 Hit, 11 Wgt, 0 Crt, 1 Rng, +5 STR, x2 Mt vs. Dragons (Eliwood unique weapon)
Sengenjin (50): 21 Mt, 85 Hit, 10 Wgt, 0 Crt, 1 Rng, +5 DEF (Raymond unique weapon)

Slim Lance (35): 4 Mt, 95 Hit, 4 Wgt, 5 Crt, 1 Rng
Javelin (25): 6 Mt, 65 Hit, 11 Wgt, 0 Crt, 1-2 Rng
Iron Lance (45): 7 Mt, 80 Hit, 8 Wgt, 0 Crt, 1 Rng
Horseslayer (16): 7 Mt, 70 Hit, 13 Wgt, 0 Crt, 1 Rngg
Heavy Spear (16): 9 Mt, 70 Hit, 14 Wgt, 0 Crt, 1 Rng
Short Spear (18): 9 Mt, 60 Hit, 12 Wgt, 0 Crt, 1-2 Rng
Axereaver (15): 10 Mt, 70 Hit, 11 Wgt, 5 Crt, 1 Rng
Steel Lance (35): 10 Mt, 70 Hit, 13 Wgt, 0 Crt, 1 Rng
Killer Lance (20): 10 Mt, 70 Hit, 9 Wgt, 30 Crt, 1 Rng
Spear (15): 12 Mt, 70 Hit, 10 Wgt, 5 Crt, 1-2 Rng (Jessica and Anne starting weapon)
Rev Stake (45): 13 Mt, 65 Hit, 12 Wgt, 20 Crt, 1 Rng (Kyosuke starting weapon)
Silver Lance (25): 14 Mt, 75 Hit, 10 Wgt, 0 Crt, 1 Rng
Gaebolg (30): 17 Mt, 75 Hit, 12 Wgt, 10 Crt, 1 Rng, +5 STR, +5 SKL, +5 DEF (Altenna unique weapon)

Hand Axe (25): 7 Mt, 60 Hit, 12 Wgt, 0 Crt, 1-2 Rng
Iron Axe (45): 8 Mt, 75 HIt, 10 Wgt, 0 Crt, 1 Rng
Hammer (20): 10 Mt, 55 Hit, 15 Wgt, 0 Crt, 1 Rng, 2x Mt vs. Knights
Halberd (18): 10 Mt, 60 Hit, 15 Wgt, 0 Crt, 1 Rng, 2x Mt vs. Horses
Swordreaver (15) 11 Mt, 65 Hit, 13 Wgt, 5 Crt, 1 Rng
Steel Axe (35): 11 Mt, 65 Hit, 15 Wgt, 0 Crt, 1 Rng
Killer Axe (20): 11 Mt, 65 Hit, 11 Wgt, 30 Crt, 1 Rng
Swordslayer (20): 11 Mt, 80 Hit, 13 Wgt, 5 Crt, 1 Rng
Tomahak (15): 13 Mt, 65 Hit, 13 Wgt, 0 Crt, 1-2 Rng (Isaac starting weapon)
Silver Axe (25): 15 Mt, 70 Hit, 12 Wgt, 0 Crt, 1 Rng

Short Bow (22): 5 Mt, 85 Hit, 3 Wgt, 10 Crt, 2 Rng
Longbow (20): 5 Mt, 65 Hit, 10 Wgt, 0 Crt, 2-3 Rng
Iron Bow (45): 6 Mt, 85 Hit, 5 Wgt, 0 Crt, 2 Rng
Steel Bow (35): 9 Mt, 70 Hit, 9 Wgt, 0 Crt, 2 Rng
Killer Bow (20): 9 Mt, 75 Hit, 7 Wgt, 30 Crt, 2 Rng
Howling Bow (40): 12 Mt, 85 Hit, 5 Wgt, 10 Crt, 2-3 Rng (Excellen starting weapon)
Silver Bow (25): 13 Mt, 75 Hit, 6 Wgt, 0 Crt, 2 Rng

12
Discussion / DL Con 5: LET'S PLAY SOME GORRAM GAMES!!!
« on: July 19, 2010, 05:14:44 PM »
hay guize i here u liek gaymz

So yeah, what are people bringing?

I'm going to bring Bang!, just so I can get an orgy of people banging each other this time.  I assume Ash and Andy are bringing Arkham?  What else is coming along?

I'd also like to bring along some movies or DVD sets or something if people are interested.

13
And...not as vote-heavy as the last few weeks...well, then you'll be surprised for this week...


Mr. Burns iiii vs. The Joker iiii ***Tie-Break from a Co-worker***

Judge Doom iiiii vs. Gig iii

Team Rocket iiii vs. Psy-Crow iiii ***Tie-Break from another Co-worker***

Dr. Frankenfurter iiiii vs. Simon Cowell ii vs. OblivionKnight i

Let side sweeps!  Anyway...it's time for the "champions" of the divisions to fight...well, TRUE champions!  Widely regarded as key characters in their categories, it's time for Mr. Burns, Judge Doom, Team Rocket, and Dr. Frankenfurter, to come face-to-face with their may-be makers...


Magnificent Bastards

vs.
Mr. Burns (The Simpsons) vs. David Xanatos (Gargoyles)

Well, well, well.  Folded hands?  Evil smirk?  These two could be brothers?  Except for Mr. Burns having hepatitis C or something turning him yellow...
 

Omnicidal Maniacs

vs.
Judge Doom (Who Framed Roger Rabbit) vs. Kefka (Final Fantasy 6)

Man, psychotic childhood memories.  So nostalgic.


Failure IS an Option

vs.
Team Rocket (Pokemon) vs. Lord Zedd (Power Rangers)

Oh, the things I could say about this match.  But won't.  Since I think it speaks for itself >_>


Just...Why?

vs.
Dr. Frankenfurter (The Rocky Horror Picture Show) vs. E.T. THE VIDEO GAME (Atari)

Dr. Frankenfurter may be...unbalanced and disturbing.  But...is he as awfully despicable as the video game that nearly destroyed the media itself?  Or will he need to team up with Zombie Simon to judge the vile monster unfit for the consumption by the American market?


Mr. Burns vs. David Xanatos

Judge Doom vs. Kefka

Team Rocker vs. Lord Zedd

Dr. Frankenfurter vs. E.T. THE VIDEO GAME


Give yourselves a week, and remember: voting is cool!  Give in to peer pressure!

14
Apparently, the vileness of Sonic 2K6 still isn't enough to stop the Britishness of the great Simon Cowell...


Irving Valeria iiii vs. Mr. Burns iiii ***Ko-break*** (Blame Dune for this if you feel like it!)
The Joker iiiii vs. M. Bison iii

Gig iii vs. Odio ii
Judge Doom iiiiiiiii vs. Lord Voldemort i

Team Rocket iiiiii vs. Bowser iiii
Cobra Commander i vs. Psy-Crow iiiiiii

Dr. Frankenfurter iiiiii vs. Lucas i
Mephiles vs. Simon Cowell iiiiiii


Alright people!  We have 2 weeks left!  This week is the finals...and next week is a surprise!  So, let the competition...begin!


Magnificent Bastards

vs.
Mr. Burns (The Simpsons) vs. The Joker (Batman)

So...it all comes down to this.  In one corner, the manipulative hand of Montgomery C. Burns twists Springfield's neck to his every whim.  In the other corner, The Joker's maddening schemes drive everyone in Gotham City to the brink of madness and beyond.  Comedy vs. Drama...the two collide in a furious battle that is sure to leave the world stunned at the outcome!  
 

Omnicidal Maniacs

vs.
Judge Doom (Who Framed Roger Rabbit) vs. Gig (Soul Nomad and the World Eaters)

JESUS CHRIST THE EYES!  THE EYES!  MY NIGHTMARES WILL NEVER BE THE SAME AGAIN!

...HOLY SHIT THAT THING HAS A SCYT...*splat*


Failure IS an Option

vs.
Team Rocket (Pokemon) vs. Psy-Crow (Earthworm Jim)

Prepare for trouble!

Caw!

To protect the world from devastation!  

To forever toss puppies out of windows!

To denounce the evils of truth and love!

To peck that little worm's eyes out!

Jesse!  James!

Psy-Crow!

Team Rocket blasting off at the speed of light!

Surrender your suit now, or prepare for an annoying mini-game!

Meowth!  That's right!


Just...Why?

vs.
Dr. Frankenfurter (The Rocky Horror Picture Show) vs. Simon Cowell (American Idol)

Will Simon be able to denounce the classic, forever loved Tim Curry, or will Simon finally become what he's denounced for his whole career?  It's a talent show you don't want to miss!  


Mr. Burns vs. The Joker

Judge Doom vs. Gig

Team Rocker vs. Psy-Crow

Dr. Frankenfurter vs. Simon Cowell


1 week, my dear friends!  1 week!





15
Wow!  Close matches, lots of votes...how did these villains turn out, you might ask?  Well...


The Joker iiiiiiiii vs. The Doctor i
M. Bison iiiiiii vs. Carmen Sandiego iiiiii

Judge Doom iiiiiii vs. Xorn iiii
Amon Goeth iiii vs. Lord Voldemort iiiiii

Cobra Commander iiiiiiii vs. The Monarch iii
The Wicked Witch of the West iii vs. Psy-Crow iiiiiii

Terl ii vs. Mephiles iii
Simon Cowell iiiiiiii vs. Vulcanus ii


Alright!  True semi-finals go!


Magnificent Bastards

vs.
Mr. Burns vs. Irving Valeria

Well...well...well...what have we here?  Two manipulative, rich, powerful bastards?  Against each other?  Nuclear power vs. alien meteors!  What will be the outcome of this awesome, death-defying match?  

vs.
M. Bison vs. The Joker

Of course this will be serious!  You think either Raul Julia or Heath Ledger's ghosts will let this be anything less than titanic?  Glory to movie-making!
 

Omnicidal Maniacs

vs.
Odio vs. Gig

World go boom~

vs.
Judge Doom vs. Voldemort

God, both are scary.  Judge Doom scarred the children of the past, and Voldemort scars the children of the future.  Who scars children the worst?  Only time will tell!


Failure IS an Option

vs.
Bowser vs. Team Rocket

...
...
...
World explodes in awesome, I guess.


vs.
Cobra Commander vs. Psy-Crow

Snakes vs. puppies!


Just...Why?

vs.
Lucas vs. Dr. Frankenfurter

What is this I don't even...

vs.
Mephiles vs. Simon Cowell

...man, if Mephiles gets few votes this next week, I'm replacing him with a picture of Shion.



Irving Valeria vs. Mr. Burns
The Joker vs. M. Bison

Gig vs. Odio
Judge Doom vs. Lord Voldemort

Team Rocket vs. Bowser
Cobra Commander vs. Psy-Crow

Dr. Frankenfurter vs. Lucas
Mephiles vs. Simon Cowell


A week!  And a half!  Is all you get!  GO VOTE!!!!

16
What a...vote-packed week!  Anyway...


Irving Valeria iiii vs. Sarah Kerrigan iii
Emperor Palpatine iii vs. Mr. Burns iiiiii

Yami Marik vs. Gig iiiii
Odio ii vs. Demona i

Dr. Drakken vs. Team Rocket iiiiii
Bowser iiiii vs. Dr. Wily iii

Cruella DeVille i vs. Dr. Frankenfurter iiii
Lucas iii vs. Dr. Facilier i


And now...more semi-ish finals!


Magnificent Bastards

vs.
The Joker vs. The Doctor

Oh, the things the crazies do.  The Joker killed Heath Ledger, but the Doctor killed bunny/dog things.  And of course, both are crazy good at what they do when it comes to manipulating people.  Who does it better, though?  The man with the doctorate, or the man who's been on playing cards for ages?

vs.
M. Bison vs. Carmen Sandiego

Of Course!  Both wearers of red, both always one step ahead of the competition...will the great fighter overcome the master thief?  Or will Sandiego make off with a victory at Bison's expense?  Only time can tell, dear viewers!


Omnicidal Maniacs

vs.
Judge Doom vs. Xorn

ALL LOVE AND ALL TOONS MUST PERISH!  Will truly terrifying Doom, harbinger of nightmares in children, be the better villain?  Or will Xorn, the most quotable evil ball of eyes ever, come out on top?  Is Doom a bottom?  Seems more like a top, personally...

vs.
Amon Goeth vs. Voldemort

I don't know...mass genocide vs. mass genocide...both are pretty similar in what they're doing.  Now granted, one uses machineguns and tanks and planes, but the other uses MAGIC.  Both mass murderers - who can kill the most this week and come out on top?


Failure IS an Option

vs.
Cobra Commander vs. The Monarch

...man, both are so over the top.  This should be good to watch.  


vs.
The Wicked Witch of the West vs. Psy-Crow

How related to crows are flying monkeys, again?


Just...Why?

vs.
Terl vs. Mephiles

Puny Hedgehog...while you were still learning to CONQUER PLANETS, I was being trained to spell my name...or wait...

vs.
Simon Cowell vs. Vulcanus

A truly angelic voice is the one thing Simon can't touch...but how angelic is the voice of an angel that can't even look at porn?  Mmm....


One week, people!  Make it count!


The Joker vs. The Doctor
M. Bison vs. Carmen Sandiego

Judge Doom vs. Xorn
Amon Goeth vs. Lord Voldemort

Cobra Commander vs. The Monarch
The Wicked Witch of the West vs. Psy-Crow

Terl vs. Mephiles
Simon Cowell vs. Vulcanus

17
So, a week (or two...or more...) went by with some close and some not-so-close matches.

Apparently, hurting puppies is exceedingly high on the evil scale.  Anyway, your results:

Dracula iiiii vs. M. Bison iiiiiiii
Albert Wesker iiii vs. Carmen Sandiego iiiiiiii

Jason Voorhees iiiii vs. Lord Voldemort iiiiii
Amon Goeth iiii vs. Anton Chigurh ii

The Wicked Witch of the West iiiiiiii vs. Boris and Natasha iiiii
Psy-Crow iiiiiiiiiii vs. Jadeite i

Simon Cowell iiiiiii vs. Donald Trump iiiii
The Light Mana iii vs. Vulcanus iiiiii

Anyway, now, first week of the semi-finals!  And of course, even when the finals are finished, there's still one more thing to take care of...


Magnificent Bastards

vs.
Irving Valeria (Wild ARMs 2) vs. Sarah Kerrigan (Starcraft)

Both Irving and Kerrigan have had great experience fighting against alien invaders - and, in some cases, being the invaders themselves.  It'll be anyone's game - the Zerg Swarm is something not to be underestimated, but Irving is far spryer than he looks, and when you're villainous and smooth-talking enough to bed your sister...well, you're fucked up, but you're also pretty evil.

vs.
Mr. Burns (The Simpsons) vs. Emperor Palpatine (Star Wars)

Honestly, these two could be brothers - I mean, the yellow on Burns' face is probably more due to radiation exposure than anything.  Look at them - wrinkles both!  In any event, the power of the Empire might be formidable, but Mr. Burns' manipulative hand controls worlds by itself - two great conspirators duel against each other in a battle that all old geezers would be proud of!


Omnicidal Maniacs

vs.
Yami Marik (YuGiOh!) vs. Gig (Soul Nomad)

Banning TeamFourStar, or killing the very existence of life and death itself?  It's pretty close, all things considered.

vs.
Odio (Live-a-Live) vs. Demona (Gargoyles)

...man, battle of two awesome villains people have probably barely heard of.  My heart sinks ;_;


Failure IS an Option

vs.
Team Rocket (Pokemon) vs. Dr. Drakken (Kim Possible)

Dr. Drakken's invented many rockets in his time, but he may not be able to stop the rocket he'll be facing this week.  Of course, that's assuming Team Rocket can even find his lair to begin with - Dr. Drakken is known to keep lakes and evil stars around his fortress...er...wait, sorry, wrong one.  


vs.
Bowser (Mario) vs. Dr. Wily (Megaman)

...no comment...


Just...Why?

vs.
Dr. Frankenfurter (The Rocky Horror Picture Show) vs. Cruella DeVille (101 Dalmations)

In a battle of eccentricities, will the cross-dresser or the crazy old lady stand triumphant?

vs.
Lucas (The Wizard) vs. Dr. Facilier (The Princess and the Frog)

Both are "wizards" in their own right.  One is the master mage of Nintendo, while the other plays with Voodoo.  Will Lucas' Power Glove give him the strength to defeat the villainous Louisianian, or will the shadows consume the young boy and drag him to hell?


Irving Valeria vs. Sarah Kerrigan
Emperor Palpatine vs. Mr. Burns

Yami Marik vs. Gig
Odio vs. Demona

Dr. Drakken vs. Team Rocket
Bowser vs. Dr. Wily

Cruella DeVille vs. Dr. Frankenfurter
Lucas vs. Dr. Facilier


Eh, a week.  I'm actually around, so this might actually happen for once!

18
Writeup Graveyard / Bored Sociopath (vs. Greg the Ugly Man)
« on: April 21, 2010, 11:01:16 PM »
Murder makes everything better - the grass on the lawn grows better when fertilized with blood, children love to play with mutilated corpses, and the world loves dead children for propaganda tools.  Murder...so beautiful...so why not practice it large scale so everyone can join in the fun?  With a gun and the power to summon the dark version of Izanami's husband to his aid, the merry murderer is in for a delight this week - a pathetic family man whose insecurities he can play on and enjoy before finalizing the kill.  Slicing up the ugly, pathetic husk of a father and husband will be a delight!  Let him wallow in the worthlessness of his gun against the impenetrable physical resilience of a murderer!  Laugh as he fails victim to fear and tries to flee for his own pathetic life!  Stand victorious over his body as a Ghastly Wail devours his very soul!  The possibilities are endless!  Sweet, delicious murder!  Sweet, cold, death!  Ahahahahahahahaha!!!!! 

19
What is this?  A mere child faces off against a God?  A child just hitting puberty?  A male child just hitting puberty!  Surely, this must be a joke!  The Goddess of Fertility (and Unofficial Goddess of Making Things Explode with Massive Ether Strikes) is a bit distraught over having been insulted with a downgrade to this pathetic Heavy division, but with worthless competition like this, she should have no problem showing those who doubt her just what she's capable of.  A flick of her wrist, and Jeff will explode in the aether at the behest of the mighty Freya's Ether Strike.  Bottle rockets will avail the foolish mortal not, as they bounce off the Goddess's massive...defensive works...in an ineffective manner.  Lasers, guns, rockets...nothing in Jeff's arsenal can prepare him to match even a tenth of the great Goddess's might.  Don't challenge a god when you're just a horny little boy.

20
It's a bird...it's a plane...no!  It's Naesala, the Raven King of Kilvas, and here's here to kick some ass and maybe take your name if you actually put up a fight.  Facing off against the King of Rock and Roll is a unique challenge, but one that the great Crow God is more than up to.  Fast and furious is the name of the game, and Naesala is more than ready to show the fallen King that he's way out of his league.  Faster than quite possibly anything in existence, Naesala can easily weave through the toughest hail of guitar solos, and strike during the short interludes without risk of being hurt himself.  No amount of Heartbreak Hotel or Hound Dog will stop the deadly pecking of the mightiest crow to fly the skies, and with a few terrifying Tears, Naesala will make mincemeat out of the fat drug-addict, securing victory for the once and future King.

21
Damn you ties!!!!!!!!


Vayne Carudas Solidor i vs. The Joker iiiiiiiii
Azazel vs. The Doctor iiiiii

Xorn iiiiii vs.Wrath-Amon iii
Azula iii vs. Judge Doom iiiiii

The Shredder iiii vs. The Monarch iiii ***10 Different People Tie-Breaking At Once***
Cobra Commander iiii vs. Dr. Blight iiii ***10 Different People Tie-Breaking At Once***

Dick Hamilton i vs. Terl iii
An Evil Overlord of the Universe vs. Mephiles ii


Man, that last division is about as failtastic as I thought it would be!!!!  Anyway, next week....



Magnificent Bastards

vs.
Dracula (...everything...) vs. M. Bison (Street Fighter)

Nipple Lasers vs. OF COURSE!  Bela Lugosi vs. Raul Julia.  This is...the final battle!  Two amazing, deceased actors!

vs.
Albert Wesker (Resident Evil) vs. Carmen Sandiego (...see name...)

Zombies vs. missing landmarks.  While Wesker has lived just a bit longer than would be expected during a zombie wake, Carmen Sandiego just can't ever be captured - and she can steal the Statue of Liberty while she's at it.  She can't wield a gun like Wesker can, but when you're awesome enough to just leave clues at the scene of the crime with confidence that you won't be caught...well, that's kind of stupid, but cool nonetheless.  


Omnicidal Maniacs

vs.
Jason Voorhees (Friday the XIII) vs. Lord Voldemort

Both want to kill all puny Muggles/Humans.  Both are supernatural beings with immense satanic power.  Neither seems to want to die.  This is actually closer than I thought it would be!

vs.
Amon Goeth (Real Life/Schindler's List) vs. Anton Chigurh (No Country for Old Men

Both are horrible, despicable monsters.  One has the Nazi army at his beck and call, the other blows holes in peoples' heads with air compressors.  Who is the more villainous, despicable person?  


Failure IS an Option

vs.
The Wicked Witch of the West (The Wizard of Oz) vs. Boris and Natasha (Rocky and Bullwinkle)

No matter what incarnation these two appear in...they fail.  The Witch gets killed by water, and the Russian pair are out-thought by a retarded moose and squirrel.  ...man, that sounds so much stupider when written >_>


vs.
Jadeite (Sailor Moon) vs. Psy-Crow (Earthworm Jim))

Both of them fail miserably...what more is there to say?  


Just...Why?

vs.
Donald Trump vs. Simon Cowell

Just...why?  Do they really need an introduction?

vs.
The Light Mana (Mana Khemia 2) vs. Vulcanus (Disgaea)

...did they even THINK their plans through?  Just...why?


Dracula vs. M. Bison
Albert Wesker vs. Carmen Sandiego

Jason Voorhees vs. Lord Voldemort
Amon Goeth vs. Anton Chigurh

The Wicked Witch of the West vs. Boris and Natasha
Psy-Crow vs. Jadeite

Simon Cowell vs. Donald Trump
The Light Mana vs. Vulcanus


Vote now...OR DIE!!!!


...in like 50 years >_>

22
Well, one week done, and another to go!  Here we go!

Lex Luthor ii vs. Emperor Palpatine iiiiiiiii
Mr. Burns iiiiii vs. Kim Jong-Il i

Odio iiiii vs. Cavity Creeps i
Exdeath iii vs. Demona iiii

Bowser iiiiiiiii vs. Uwe Boll i
Starscream ii vs. Dr. Wily iiiiiii

Lucas iii vs. Guinea Pirate ii
Adam vs. Dr. Facilier iiii


...man, Adam, you really suck.


Anyway, now, for another exciting week!!!!!


Magnificent Bastards

vs.
The Joker (Batman Series) vs. Vayne Carudas Solidor (Final Fantasy 12)

Why so serious?  Just because he's crazy looking, crazy crazy, and just a weeeeeeee bit on the mad side, there's nothing necessarily horrible about dressing up like a clown, planning the deaths of multiple citizens, mentally scarring heroes...uh...nevermind >_>

Not adverse to killing his own family to write his own path, Vayne still maintains a semblence of decorum and competence in a sea of character apathy and failure.  With the power of a god on your side, that's to be expected.  Sanity vs. Madness...which makes the better bastard?

vs.
Azazel (Supernatural) vs. The Doctor (Cave Story)

Man, 4 seasons worth of crazy preparedness in his plans to free Lucifer...he succeeds in killing the main characters several times, dealing with their souls, and maintaining a continuous mind-screw is pretty respectful, even for a demon.

The Doctor is a bastard...with the power to transcend death itself.  And a bunch of crazed rabbits on his side.  And an AWESOME hat.  Fear the medical profession indeed.


Omnicidal Maniacs

vs.
Xorn (Grandia 3) vs. Wrath-Amon (Conan the Adventurer)

ALL LOVE AND HAPPINESS MUST PERISH!

STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!  STARMETAL!

vs.
Judge Doom (Who Framed Roger Rabbit) vs. Azula (Avatar: The Last Airbender)

Man..those eyes still freak me out.  He's a crazy bastard, willing to kill Toons and Humans.  FOR A HIGHWAY.  Yeah, pretty nuts.

...Firebitch.  Like father like daughter - lightning, fire, and craziness.  I see nothing bad about this at all, no...just because she has the power to incinerate an entire continent at once...


Failure IS an Option

vs.
The Shredder (Teenage Mutant Ninja Turtles) vs. The Monarch (The Venture Brothers)

THE FREAKING SHREDDER.

THE FREAKING MONARCH.


vs.
Cobra Commander (G.I. Joe) vs. Dr. Blight (Captain Planet)

...Cobra Commander.  Again, need I explain myself?

Dr. Blight...not only did she fail to kill Captain Planet, she also failed to make people care about saving the environment!


Just...Why?

vs.
Terl (Battlefield Earth) vs. Dick Hamilton (Clock Tower 3)

Just...why?  Battlefield Earth?  Ugh...

Just...why?  When even I think it's weird you want to rape your granddaughter...

vs.
An Evil Overlord of the Universe vs. Mephiles the Dark (Sonic the Hedgehog 2006)

...what a crappy Evil Overlord of the Universe to lose to a DUCK.

...Sonic 2006.  I rest my case.


Vayne Carudas Solidor vs. The Joker
Azazel vs. The Doctor

Xorn vs.Wrath-Amon
Azula vs. Judge Doom

The Shredder vs. The Monarch
Cobra Commander vs. Dr. Blight

Dick Hamilton vs. Terl
An Evil Overlord of the Universe vs. Mephiles



Eh, week and a half.  

GO VOTE!!!

23
Tournaments / All Hail the Evil! Tournament of Villains Week II!!!!!
« on: March 30, 2010, 12:59:42 AM »
Welcome everyone!  It's Week Two, and that means it's time time to take a look at who kicked ass and who failed more than usual last week!  First up...

Casanova Frankenstein iii vs. Irving Valeria iiiiiiii
Sarah Kerrigan iiiiiiiiii vs. Leigh Teabing ii

Composite Santa iiiiii vs. Yami Marik iiiiiii
Luca Blight iiiiii vs. Gig iiiiiii ***TIE TAI-BREAK***

Dr. Drakken iiiiiiii vs. Skeletor iiiiiii
Team Rocket iiiiiiiiiiiiii vs. The Beagle Boys ii

Komodo ii vs. Cruella DeVille iiiiiiii
Dr. Frankenfurter iiiiiiiiiiii vs. Wilhelm iii

As a note, don't worry too much about "Villain" distinctions.  Evil is as evil does.  Or something.

Anyway, prepare for another week of madness and mayhem!  Presenting...


Magnificent Bastards

vs.
Emperor Palpatine (Star Wars) vs. Lex Luthor (Superman)

Well, of all the great bastards of Star Wars, I figured it would be best to take not only the one with a visual image, but also the one who didn't fall to horrible decay in the prequel trilogy.  Seriously, that has to count for something.  Anyway, manipulative and strong as the gods themselves, Emperor Palpatine is quite a bastard, controlling the galaxy, dominating those who oppose him, and destroying the Jedi.  Of course, if you look at the New Republic's current outlook in the storyline thus far, maybe he wasn't THAT evil...

Kevin Fucking Spacey.  Oh, and can bend the laws of matter and energy conservation (and pure logic) as evinced in Superman 4.  Seriously - he's about as evil as a baker and their turning upside-down of the world of math with the EVIL Baker's Dozen.  And hell, even in Smallville, which has gone relatively crazy at points, Lex has still kept his awesome intact.  Says quite a bit that both competitors can say that about their source material...

vs.
Mr. Burns (The Simpsons) vs. Kim Jong-Il (Team America: World Police)

He blocked out the sun, controls all the power in the town of Springfield, owns the soul of all who work for him, and may very well be immortal.  He's evil.  Granted, gets shot by a baby, but everyone has to have their weakness...

Though he may be a cockroach (...surprised?), the greatest terrorist that ever rived is not someone to be trifred with.  He's got nukes, and he's got a (oddry nobre) pran to use them on.  And he's so ronery...


Omnicidal Maniacs

vs.
Odio (Live-a-Live) vs. The Cavity Creeps (YOUR FUCKING TEETH)

Just, kind...hah.  What point is there for love, kindness, and compassion?  Just end the fucking world, already!  APOCALYPSE NOW!!!!!!

WE MAKE HOLES IN TEETH WE MAKE HOLES IN TEETH WE MAKE HOLES IN TEETH WE MAKE HOLES IN TEETH WE MAKE HOLES IN TEETH WE MAKE HOLES IN TEETH WE MAKE HOLES IN TEETH WE MAKE HOLES IN TEETH WE MAKE HOLES IN TEETH WE MAKE HOLES IN TEETH WE MAKE HOLES IN TEETH

vs.
Exdeath (Final Fantasy V) vs. Demona (Gargoyles)

The void...we all know what Exdeath is and what the giant tree does.  Do we need to say much more?

Demona desires to kill all humans.  Kind of like Exdeath.  Except with lots more death and less wood.  Heh...wood.  GARGOYLES ARE TURNED TO STONE LOL.


Failure IS an Option

vs.
Bowser (Mario Series) vs. Uwe Boll (Real Life)

Bowser...do I need to say anything here?  It's FREAKING BOWSER.

...what do you mean Uwe Boll isn't a villain?  I'm afraid of him!


vs.
Starscream (Transformers) vs. Dr. Wily (Megaman)

...come on.  Do I need to say much here?  


Just...Why?

vs.
Lucas (The Wizard) vs. Guinea Pirate (South Park)

Just...why?  I mean...Lucas...the Power Glove...what's the point of chasing some little brat?  You could GET LAID BY ALL THE GIRLS IN THE SCHOOL.  Seriously - GIRLS.  THAT.  LIKE.  VIDEO.  GAMES.  Dumbass...

Just...why?  YOU'RE A GIANT FUCKING GUINEA PIG PIRATE...WHY ARE YOU FLYING TO THE ANDES MOUNTAINS?  GO SMASH SOME SHIT, OR TAKE OVER CUBA!

vs.
Adam (Buffy: The Vampire Slayer) vs. Dr. Facilier (The Princess and the Frog)

Just...why?  You suck, Adam.  Now, whether you suck more or less than Jasmine is neither here nor there...but man, what the hell are you motives?  When your death isn't the last episode in the season (and you're replace by THE CHEESE MAN), you FAIL.  

Just...why?  You have the power of Voodoo, Hoodoo, things you ain't even tried...AND friends on the other side, and yet you rely on a convoluted plan that requires two FROGS to align with you?  Man, just go mind control the President.

Lex Luthor vs. Emperor Palpatine
Mr. Burns vs. Kim Jong-Il

Odio vs. Cavity Creeps
Exdeath vs. Demona

Bowser vs. Uwe Boll
Starscream vs. Dr. Wily

Lucas vs. Guinea Pirate
Adam vs. Dr. Facilier


About a week and a half or so?  Eh, until I get bored.  As always, vote however you think works the best!

GET TO IT, BITCHES!!!

24
Welcome everyone!  

In the same vein as the Ultimate Tournament of Ultimate Doom, I've decided to pull off another tournament.  I've been horrendously busy recently, so there will probably be about 2 weeks time to vote on these.

Anyway, very similar rules to the Ultimate Tournament of Ultimate Doom: vote for someone.  Use Wikipedia or TvTropes or the power of Google to find information on someone you don't know.  This is week one of eliminations - each of the 4 categories this week has 4 people fighting for dominance.  Vote for the most villainous...villain.  


Magnificent Bastards

vs.
Casanova Frankenstein (Mystery Men) vs. Irving Valeria (Wild ARMs Two)

While not actually a monster made of human remains, this Frankenstein is still a sight to behold.  A genius at oration, the great Casanova convinced the evil denizens of Champion City to join him in taking out the superhero Captain Amazing, and was able to get his hands on a device that allowed him to warp the very fabric of space-time.  And he nearly got away with bringing back the world of disco, too!  

On the other side, Irving has a bit more heroism and less disco fandom, although still pretty much a magnificent bastard, manipulating Ashley and company into destroying Odessa and taking on the Kuiper Core, thereby saving the world.  Of course, he's very much a behind the scenes worker, but when you're a bastard, that's probably for the best.  Also, incest.

vs.
Sarah Kerrigan (Starcraft) vs. Sir Leigh Teabing (The Da Vinci Code)

Sarah Kerrigan is legendary - leader of the Zerg Swarm who decimated the Koprulu Sector and became Queen of Blades.  Betrayed by her allies, Kerrigan took it upon herself to become the self-styled, "Queen Bitch of the Universe".  If that's not a magnificent bastard, I don't know what is!  ZERG RUSH KEKEKEKEKEKEKE!!!!!

Sir Leigh Teabing, while hailing from a Dan Brown novel, is an underhanded bastard.  Setting up the Catholic Church, hiring an assassin, killing his servant...and he does this while crippled.  Beware the ones that look non-threatening.  Despite the home source, don't underestimate him - he's a tricky bastard, and everything he does is coldly calculated to ensure he comes out on top.  


Omnicidal Maniacs

vs. Composite Santa (Robot Chicken) vs. Yami Marik (YuGiOh!)

Made from one half Santa Claus, and one half Frosty the Snowman, Composite Santa is the greatest, most amazing Christmas mascot ever known.  Spreading the joys of Christmas is his goal!  Doesn't sound villainous?  Spreading the joy of Christmas involves sodomizing the Jews, slaughtering Mormons, blowing up Muslims, and wrecking havoc on all non-Christians.  Jihad has never been so festive before!

KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY KILL YOUR FAMILY

vs.
Luca Blight (Suikoden II) vs. Gig (Soul Nomad)

No introduction needed for the great Luca Blight - murderer, lover of pork, and crazed nutjob extraordinaire, what else needs to be said?  With a sword, a bottle, or anything, Luca's madness knows no bounds, and everyone that stands in his way, or even slightly off-center, will suffer his unlimited wrath.

Gig...what else needs to be said?  Creating 3 deadly beasts to decimate the world with the final goal of destroying the cycle of birth...man, it's like the Chinese, except it pertains to both sexes.  And less world decimation.  Still, what better match is this?  Two of the maddest, craziest, strongest maniacs ever...right here, right now!


Failure IS an Option

vs.
Dr. Drakken (Kim Possible) vs. Skeletor (He-Man)

Dr. Drakken tries...he really does.  But that damn high school bitch just keeps getting in his way.  And his "assistant" is crazier and evil than some of the people in the above category!  This guy can't catch a break.  But hey, he's had some relative successes, and at least gets beaten up by girls in tight clothes, which is the exact opposite of...

...Skeletor.  Man, look at that pose.  Magically stripping Adam has finally gotten to him.  Nonetheless, he may be all bone, but that doesn't mean Skeletor can't hold his own.  Indeed, Skeletor may have a few useful tricks up his sleeve...now, what they are remains to be seen, but rest assured, they likely won't involve stripping naked.


vs.
Team Rocket (Pokemon) vs. The Beagle Boys (Ducktales)

Neither side here needs an introduction - anyone with a childhood should have some idea who these contenders are!


Just...Why?

vs.
Komodo (Warriors of Virtue) vs. Cruella DeVille (101 Dalmations)

Blololololololololololololololololololo!  Come OUT and PLAAAAAAAAAAAYYYYY!!!!!

Just...why?  Couldn't you BUY some OTHER dalmations and make a damn coat out of them instead?  I mean, seriously...dumbest rich woman ever.

vs.
Dr. Frankenfurter (The Rocky Horror Picture Show) vs. Wilhelm (Xenosaga)

Just...why?  Seriously, imagine Tim Curry in this...and then imagine him in Red Alert 3...or even Ferngully.  Now imagine him in bondage gear...actually, that's kind of hot...

Just...why?  Why didn't the series end after Yuriev died?  Just...what is your purpose?  WHY DO YOU EXIST, AND WHY DO YOU HAVE NO SCREEN TIME?!


Casanova Frankenstein vs. Irving Valeria
Sarah Kerrigan vs. Leigh Teabing

Composite Santa vs. Yami Marik
Luca Blight vs. Gig

Dr. Drakken vs. Skeletor
Team Rocket vs. The Beagle Boys

Komodo vs. Cruella DeVille
Dr. Frankenfurter vs. Wilhelm


Again, you have about 2 weeks (end of March...I'll know about my job by then!  Yay!) to vote!  

GET TO IT, BITCHES!!!

25
Alright, this was done with Soji, and Dhyer is requesting this be added alongside List, as I have been told, so...here we go!

 
Zophar
Myria
Fou-Lu
Lady
Ghaleon
Xorn
Ryu
Sephiroth
Jenna Angel
Piastol
Jade
Kefka
Heat
Yuri Volte Hyuga
Yuna
Loki
Melfice
False Althena
Luis Virgil
Cloud of Darkness
Emelious de Pamela
Profound Darkness
Isolde Schelling
TimeLord
Souji Seta
Lavos
Indalecio   
Ellen Kirishima
Mewtwo
Violetta
Kyogre
Nate Nanjo
Avalon
Vandesdelca Musto Fende
Empyrea
Ryu
Kuja
Luca Blight
Citan Uzuki (Hyuga Ricdeau)
Chaos
Chris Lightfellow
Persephone
Orlandu, Cidolfas
Rika
Fereydoon
Terra Branford
Brahms
Cecilia Lyne Adelhyde
Elc
Ice Queen Avril
Deamoned
Ted
Ramirez
Guv
Royce
Patriarch Sergius XVII
Zenon
Rubicant
Seymour
Tir McDohl
Belial
Arc Eda Ricolne
Odd Eye
Dhaos
Rhapthorne
Beatrix
Kartikeya
Ultimecia
Zeromus
Riou
Lambda Zellweger
Malik Benedict
Dark Force
Yunalesca
Ash Lambert
Tibarn
Rolf Landale
Albedo
Gilbert
Shania
Naesala
Luther Lansfeld
Deis
Claude Kenni
Lamington
Necrosaro
Marino
Killer
Teepo
Johnny Garland
Choko
CC   Miguel
Rashidi
Elvis
Rosa Harvey
Gades
X
Celes Chere
Endora
Lulu
Jessica Albert
Zog
Lugia
Asgard
Millenia
Altima
Eirika
Valvalis
Asellus
Kurando Inugami
Lenneth Valkyrie
Jecht
Id
X-Death
Raquel Applegate
T260G
Zio
Dhoulmagus
Sir Leopold
Gilgamesh
KOS-MOS
Emily
Lucia
Genevieve
Xenobia
Naoto Shirogane
Sierra Mikain
Berle
Nel Zelpher
Purim
Ryu
Cyril
Magus (Janus Zeal)
Diekbeck
Chaz Ashley

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