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Tournaments / Re: Proving Grounds Godlike, Unicorn Overlord
« on: May 25, 2024, 12:07:57 AM »
UO kneejerks:
* I'm with Random and in favor of just taking the cav bonus vs. infantry at full strength. It really is that good. The more interesting question, which doesn't come up here much (Eirkia vs. Dinah?), is whether to take it defensively as well (i.e. "Unicorn Overlord dueler in the house, so UO typing rules are in play"), or treat it as an attacker's benefit. I think I'm fine with assuming it as in effect on either side - like, I don't have an issue with giving archers in other games a damage bonus vs. say FE fliers or other weak-to-arrows characters.
* I do think that UO PC characters need to affirmatively win. Getting into lots of inconclusive fights is bad in-game - you'll run out of stamina, and if you REALLY take too long, you'll time out the entire map. This mostly comes up for Dinah / Travis / etc. The strictest option would be to take the stamina of a solo unit as a leader and say that you need to win in say 6 * 3 = 18 rounds or else have to Rest, which is horrible doom for most characters. I don't know if I'd be that hardcore, but even if we assume eating 10 of the +3 stamina restorer (Hot Cross Buns, right?), that's still "win in 48 rounds or else have to rest." And even then, maybe call it around 100 rounds before we get into "you clearly aren't going to beat this map in time, are you" territory. This can actually happen on the Liberation missions which have small deploy amounts and short time limits - if you're doing some duck back into your base for slow healing strategy, it probably won't work.
* As mentioned in the topic, agree with assuming a slightly higher enemy accuracy & a notably higher enemy attack, which weakens defensive buff games somewhat (sorry Alain's Noble Guard). As mentioned in the stat topic, I'd also probably kneejerk all the durabilities as lower to reflect all the powerful, reliable Guard effects the game has, too.
* No votes for Amalia yet. (I got bogged down mid-Bastorias, which is not an unusual place to run out of steam from what I understand.) That said does she really want a Gold Bangle? Wouldn't a Lapis Pendant be really good on her - lets her Heavy Guard her opponent's first attack AND do the auto-crit? I don't think she's gonna care about long-term defense past turn 1 very often...
Alain vs. Rubicant - Alain does make it a good fight!
Alain vs. Marcello (DQ8) - I'll buy it.
Alain vs. Sierra
Alain vs. Emily - Alain is +10 Accuracy vs. average, so he has a decent shot here... but yeah, stat topic Emily is kinda nuts in slugfests. Rare "fair" Alain L.
Alain vs. Celes
Alain vs. Yuri - The Seraphic Radiance totally hovers, just like angel fliers, so hey, avoids the type weakness.
Alain vs. Nailah - Sure, I'll buy Savage hype.
Alain vs. Jessica - Alain has 64 Initiative, right? i.e. the listed 44 Init isn't already baking in his Rapid Order buff? That... is pretty bananas. They both OHKO each other but Alain goes first.
Alain vs. Alena - I vote NES but Alena isn't as dodgy as Emily, which is the key to Emily's argument.
Alain vs. Artea
Alain vs. Eirika
Dinah vs. Rubicant - Headache, but I'll trust Elf's math.
Dinah vs. Marcello (DQ8)
Dinah vs. Sierra - My kneejerk is that pure status gets through. Certainly Shaman's stuff works just fine on Scouts / Werefoxes.
Dinah vs. Emily
Dinah vs. Celes
Dinah vs. Yuri
Dinah vs. Nailah - Yeah, Nailah has an insane Hit vs. average, like +40. Kind of a problem.
Dinah vs. Jessica See above, Kasnooze to turn off evasion, then nuke.
Dinah vs. Alena Yeah, double hits help break past Nocturnal Evade, but probably not enough to get through the vanilla evade.
Dinah vs. Artea See above argument - Lufia 2 lets you stall in a way UO doesn't, so Artea doesn't technically even have to kill, can just let Dinah fail the mission.
Dinah vs. Eirika See above as well. I'll be nice and let Eirika get a double damage bonus... does she OHKO without Sieglinde on a lighter weapon? Oh, 41% phys durability, absolutely.
* I'm with Random and in favor of just taking the cav bonus vs. infantry at full strength. It really is that good. The more interesting question, which doesn't come up here much (Eirkia vs. Dinah?), is whether to take it defensively as well (i.e. "Unicorn Overlord dueler in the house, so UO typing rules are in play"), or treat it as an attacker's benefit. I think I'm fine with assuming it as in effect on either side - like, I don't have an issue with giving archers in other games a damage bonus vs. say FE fliers or other weak-to-arrows characters.
* I do think that UO PC characters need to affirmatively win. Getting into lots of inconclusive fights is bad in-game - you'll run out of stamina, and if you REALLY take too long, you'll time out the entire map. This mostly comes up for Dinah / Travis / etc. The strictest option would be to take the stamina of a solo unit as a leader and say that you need to win in say 6 * 3 = 18 rounds or else have to Rest, which is horrible doom for most characters. I don't know if I'd be that hardcore, but even if we assume eating 10 of the +3 stamina restorer (Hot Cross Buns, right?), that's still "win in 48 rounds or else have to rest." And even then, maybe call it around 100 rounds before we get into "you clearly aren't going to beat this map in time, are you" territory. This can actually happen on the Liberation missions which have small deploy amounts and short time limits - if you're doing some duck back into your base for slow healing strategy, it probably won't work.
* As mentioned in the topic, agree with assuming a slightly higher enemy accuracy & a notably higher enemy attack, which weakens defensive buff games somewhat (sorry Alain's Noble Guard). As mentioned in the stat topic, I'd also probably kneejerk all the durabilities as lower to reflect all the powerful, reliable Guard effects the game has, too.
* No votes for Amalia yet. (I got bogged down mid-Bastorias, which is not an unusual place to run out of steam from what I understand.) That said does she really want a Gold Bangle? Wouldn't a Lapis Pendant be really good on her - lets her Heavy Guard her opponent's first attack AND do the auto-crit? I don't think she's gonna care about long-term defense past turn 1 very often...
Alain vs. Rubicant - Alain does make it a good fight!
Alain vs. Marcello (DQ8) - I'll buy it.
Alain vs. Sierra
Alain vs. Emily - Alain is +10 Accuracy vs. average, so he has a decent shot here... but yeah, stat topic Emily is kinda nuts in slugfests. Rare "fair" Alain L.
Alain vs. Celes
Alain vs. Yuri - The Seraphic Radiance totally hovers, just like angel fliers, so hey, avoids the type weakness.
Alain vs. Nailah - Sure, I'll buy Savage hype.
Alain vs. Jessica - Alain has 64 Initiative, right? i.e. the listed 44 Init isn't already baking in his Rapid Order buff? That... is pretty bananas. They both OHKO each other but Alain goes first.
Alain vs. Alena - I vote NES but Alena isn't as dodgy as Emily, which is the key to Emily's argument.
Alain vs. Artea
Alain vs. Eirika
Dinah vs. Rubicant - Headache, but I'll trust Elf's math.
Dinah vs. Marcello (DQ8)
Dinah vs. Sierra - My kneejerk is that pure status gets through. Certainly Shaman's stuff works just fine on Scouts / Werefoxes.
Dinah vs. Emily
Dinah vs. Celes
Dinah vs. Yuri
Dinah vs. Nailah - Yeah, Nailah has an insane Hit vs. average, like +40. Kind of a problem.
Dinah vs. Jessica See above, Kasnooze to turn off evasion, then nuke.
Dinah vs. Alena Yeah, double hits help break past Nocturnal Evade, but probably not enough to get through the vanilla evade.
Dinah vs. Artea See above argument - Lufia 2 lets you stall in a way UO doesn't, so Artea doesn't technically even have to kill, can just let Dinah fail the mission.
Dinah vs. Eirika See above as well. I'll be nice and let Eirika get a double damage bonus... does she OHKO without Sieglinde on a lighter weapon? Oh, 41% phys durability, absolutely.