Author Topic: Eternal Recurrence of the Spotless Mind (Arkham)  (Read 20875 times)

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #50 on: May 22, 2011, 09:10:41 PM »
Vincent Lee

Unique Ability: Physician - Upkeep: Dr. Lee may restore 1 Stamina to himself or another character in his location. He cannot raise a character's Stamina higher than that character's maximum Stamina.

Stats:

Sanity: 3/5
Stamina: 5/5

Speed: [Z] 1 2 3 (+3)
Sneak: [5] 4 3 2 (+1 on Evade checks)

Fight: [Z] 1 2 3
Will:   [4] 3 2 1

Lore:  2 3 4 [5]
Luck:  4 3 2 [1]

Focus: 2

Inventory:
$9
2 Clue Tokens
Dark Cloak (+1 to Evade checks, $2)
Cloud Kill (Spell.  -1 casting modifier, 1 sanity cost.  Cast and exhaust to lower the toughness of all monsters in an area by 2, to a minimum of 1.  Lose 2 stamina)
Patrolling the Streets (Task, visit Easttown Streets, Uptown Streets, Police Station.  Get one Common Item, $5, and one Clue)

Skills:
Speed (+1 Speed, When you spend a Clue token to add to any Speed check, add one extra bonus die.)

Ally:
Eric Colt (+2 Speed, ignore Nightmarish)

Personal Story Condition:
Pass: Discard 5 Clue Tokens in a street area during the upkeep phase (Have 2/5)
Fail: Have three monster trophies (0/3)



Current Action: Adjusting Lore/Luck to max lore, moving back out of Yuggoth and preparing to try to close the gate.

Talaysen

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #51 on: May 22, 2011, 09:12:05 PM »
Kate Winthrop

Location: The City of the Great Race (1)

Stats
Sanity: 3 / 6
Stamina: 4 / 4

Speed: 1 [2] 3 4
Sneak: 5 [4] 3 2

Fight: [1] 2 3 4
Will: [3] 2 1 0

Lore: 2 3 4 [5]
Luck: 4 3 2 [1]

Focus: 1

Unique Abilities
Science! - Any Phase: Gates and monsters cannot appear in Kate's location due to her flux stabilizer. Monsters and gates do not disappear if she enters their location, however, and monsters can move into her location as usual.

Inventory
$7
1 Clue Tokens

Common Items

Unique Items
Pallid Mask - Bonus: +2 Evade check / Price: $5

Skills
Marksman - Any Phase: Exhaust to re-roll a Combat check.

Spells
Dread Curse of Azathoth - Casting Modifier: -2 / Sanity Cost: 2 / Any Phase: Cast and exhaust to gain +9 to Combat checks until the end of this combat. / Hands: 2
Enchant Weapon - Casting Modifier: 0 / Sanity Cost: 1 / Any Phase: Cast and exhaust to make one Physical weapon a Magical weapon until the end of this combat.

Special

Gate Trophies

Monster Trophies
Wraith (3 toughness)
Color Out of Space (2 toughness)

Personal Story
Pass - If Kate has 2 or more gate trophies, place "It's Working!" in play.
Effect - It takes one more open gate to awake the Ancient One

Fail - If the doom track has 6 or more doom tokens on it, place "This Is No Good" in play.
Effect - Kate can no longer spend Clue token to add to skill checks made to close or seal gates.

Current Action
Moving back into the gate at Wizard Hill.  For SCIENCE!

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #52 on: May 22, 2011, 09:24:46 PM »
Joe Diamond, Private Eye

Location: Hibb's Roadhouse -> Plateau of Leng

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 2/4
Stamina: 5/6

Speed: 3 4 [5] 6
Sneak: 4 3 [2] 1

Fight: [2] 3 4 5
Will: [3] 2 1 Z

Lore: [Z] 1 2 3
Luck: [3] 2 1 Z

Focus: 3

Inventory:
$0
7 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Nameless Cults (Unique Tome.  Exhaust and spend 1 movement point to make a Lore (-1) check.  If successful, gain 1 spell, lose 1 sanity, and discard.  Otherwise derp happens.  $3)
Call Friend (Spell.  +0 Casting Modifier, 1 Sanity Cost.  Movement Phase: Cast and exhaust to choose an investigator that has not moved and automatically move them to your location.  That investigator may not move again this turn.
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.  Currently exhautsted.)
Two monster trophies (Cultist, Byakhee.  2 total toughness.)

Personal Story Condition:
Pass: Spend 5 toughness in monster trophies and 1 Unique Item while at the Silver Twilight Lodge during Upkeep. (2/5 toughness, 1/1 unique item, not at Silver Twilight Lodge)
Fail: Discard a unique item. (No unique item to discard.)

Moving Speed/Sneak to 5/2, just enough to head into the woods to shoot some dudes.  Unfortunately I go a little crazy but hey who's to argue with gory success.  Then oh hey look a gate let's dive into that.

[16:11] <RandomConsonant> Well eh, I do have enough clues to seal, so no sense in waiting there.
[16:11] <RandomConsonant> So let's do this thang.
[16:11] <Soppy-AlexIsMotherHarlot> Remember that Cultists, Witches and Warlocks gain Nightmarish 1
[16:11] <RandomConsonant> Yeah.
[16:11] <Soppy-AlexIsMotherHarlot> As an aside
[16:11] <RandomConsonant> BUT FIRST! Nultros Check because I can actually make that now.
[16:12] <RandomConsonant> roll 1d6 no nitemares plx
[16:12] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 no nitemares plx and gets 6." [1d6=6]
[16:12] <RandomConsonant> Nitemares averted, now for the bloody stuff
[16:12] <Soppy-AlexIsMotherHarlot> Hmm
[16:12] <Soppy-AlexIsMotherHarlot> Given that it rarely ever goes off, I might go back to having it raise the terror level by 2
[16:12] <RandomConsonant> Throwing down with the Byakhee first, Horror -1
[16:12] <RandomConsonant> roll 2d6
[16:12] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 2d6 and gets 4." [2d6=1, 3]
[16:13] <RandomConsonant> Exhausting Bravery, trying again.
[16:13] <RandomConsonant> roll 2d6 with FEELING
[16:13] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 2d6 with FEELING and gets 6." [2d6=4, 2]
[16:13] <ErikoKirishima> Byakhees are scary.
[16:13] <RandomConsonant> Meh, whatever, -1 San
[16:13] <Soppy-AlexIsMotherHarlot> Scary~
[16:14] <RandomConsonant> Knife and automatic give +5 combat, 2 Fight up in this thing, so 7 dice because Byakhees are that good
[16:14] <RandomConsonant> roll 7d6 for guttings and shootings
[16:14] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 7d6 for guttings and shootings and gets 23." [7d6=2, 1, 3, 5, 5, 4, 3]
[16:14] <RandomConsonant> Splorch.
[16:14] <RandomConsonant> Now to do the same to Mr. Carpainter.
[16:15] <RandomConsonant> roll 8d6 for blue is so not your color
[16:15] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 8d6 for blue is so not your color and gets 37." [8d6=3, 3, 6, 6, 4, 5, 5, 5]
[16:15] <RandomConsonant> -1 San from Nitemares, 2/4, 5/6, and I'm goin' in.

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #53 on: May 22, 2011, 09:51:49 PM »
Michael McGlen

Location:  French Hill Streets -> The Unvisited Isle
Stats
Sanity 3/3
Stamina 7/7

Speed  2 3 4 [5]
Sneak  4 3 2 [1]
Fight 3 [4] 5 6
Will 5 [4] 3 2  (includes skill bonus)
Lore 1 [2] 3 4 (includes skill bonus)
Luck 3 [2] 1 Z

Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.


Inventory: $0, 2 clues

Common Items: Dynamite, Tommy Gun

Unique Items: none

Skills: Will, Lore

Spells: none

Special: none

Gate Trophies: none

Monster Trophies: Dracoroach

Personal Story: If Michael has 5 or more monster trophies, place "This One's for Louis!" in play.  If Michael gains $5 or more, place "Crime Doesn't Pay" in play.


Action:  I make my way to the Unvisited Isle to check up on one of my informants and get a clue from him.

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #54 on: May 22, 2011, 10:31:34 PM »
Mr Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 3/5
Stamina: 5/5

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: 1 [2] 3 4
Will:   4 [3+1] 2 1

Lore:  1 [2+1] 3 4
Luck:  4 [3] 2 1

Focus: 2

Inventory:
$5
4 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6
Lucky Cigarette Case (discard to re-roll a skillcheck) $1

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Personal Story Condition:
Pass: Get 3 allies (2/3)
Fail: Devoured investigator, or Terror at 4 (0/4)


ACTION:
Lounging over to Ma's where I stay for crumpets, biscuits and an encounter.

Sierra

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #55 on: May 22, 2011, 11:07:46 PM »
Dexter Drake

Sanity: 2/5
Stamina: 5/5

Focus: 2

Speed: 2 3 [4] 5
Sneak: 4 3 [2] 1

Fight: [1] 2 3 4
Will: [3] 2 1 0

Lore: 2 3 4 [5]
Luck: 3 2 1 [0]

Magical Gift: Whenever Dexter draws from the spell deck, draw an extra card and discard one.

Inventory:

$2
1 clue
.18 Derringer (common item, physical weapon, +2 to combat check, 1H, $3, cannot be lost/stolen)
Red Sign of Shuddle M'ell (spell, casting mod -1, sanity cost 1, 1H, cast/exhaust to lower a monster's toughness by 1 and ignore a special ability other than magical immunity)
Shrivelling (spell, casting mod -1, sanity cost 1, 1H, cast/exhaust for +6 to combat check)
Shrivelling (spell, casting mod -1, sanity cost 1, 1H, cast/exhaust for +6 to combat check)
Strong Will (skill, after making a horror check, spend 2 clue tokens to add 1 success to the roll)

Trophies

Elder Thing (2 toughness)

Personal story:

Pass: Draw 2 tomes (reduce sanity cost of spells by 1)
Fail: Driven insane (discard 1 spell)

~

Dexter goes to the Lodge for an encounter because, well may as well put that membership to work.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #56 on: May 23, 2011, 12:37:12 AM »
Dexter Drake - Silver Twilight Lodge (Inner Sanctum)
One of the Lodge brothers has a valuable opportunity for you. Take the first Task card from the Common Item deck. However, thanks to your connections in the Lodge, place 1 Clue token on it to begin (you may skip the first location on the card).

Vincent Lee - The Unnamable
The gate looms...

Leo Anderson - Ma's Boarding House
Joey "the Rat" waves to you from the side of the house. "I've got some information you might be interested in. Only $4." You may pay $4 to gain 2 Clue tokens "Hey, info like this don't come cheap, ya know!"

Michael McGlen - Unvisited Isle
You come across a large pile of human bones under the boughs of one of the willows on the isle. Lose 1 Sanity, but find a scroll among the bones. Draw 1 Spell.

You gain: (Strangers Expansion Spell)

Other World
Joe Diamond - Plateau of Leng
The sucking mouths drain enough of your blood to leave you dizzy. Lose 1 Stamina.

Kate Winthrop - City of the Great Race (Strangers Expansion Encounter)
You look back the way you came and become confused, your entire journey here blanking from your mind. Keep this card. You do not collect a Gate Trophy from closing this gate. Return this card to the box once the gate is closed.
« Last Edit: May 23, 2011, 01:12:58 AM by Hunter Sopko »

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #57 on: May 23, 2011, 12:47:20 AM »
Vincent Lee

Unique Ability: Physician - Upkeep: Dr. Lee may restore 1 Stamina to himself or another character in his location. He cannot raise a character's Stamina higher than that character's maximum Stamina.

Stats:

Sanity: 3/5
Stamina: 5/5

Speed: [Z] 1 2 3 (+3)
Sneak: [5] 4 3 2 (+1 on Evade checks)

Fight: [Z] 1 2 3
Will:   [4] 3 2 1

Lore:  2 3 4 [5]
Luck:  4 3 2 [1]

Focus: 2

Inventory:
$9
Dark Cloak (+1 to Evade checks, $2)
Cloud Kill (Spell.  -1 casting modifier, 1 sanity cost.  Cast and exhaust to lower the toughness of all monsters in an area by 2, to a minimum of 1.  Lose 2 stamina)
Patrolling the Streets (Task, visit Easttown Streets, Uptown Streets, Police Station.  Get one Common Item, $5, and one Clue)

Skills:
Speed (+1 Speed, When you spend a Clue token to add to any Speed check, add one extra bonus die.)

Ally:
Eric Colt (+2 Speed, ignore Nightmarish)

Personal Story Condition:
Pass: Discard 5 Clue Tokens in a street area during the upkeep phase (Have 0/5)
Fail: Have three monster trophies (0/3)



Hatbot is in cahoots with Nultros or something. <_<

[19:43] <@Yakumo> d3 for less gates plz?
[19:43] * Hatbot --> "Yakumo rolls d3 for less gates plz? and gets 1." [d3=1]
[19:43] <@Yakumo> Err...
[19:43] <+RandomConsonant> gj
[19:43] <@Yakumo> 3d6 I format gud
[19:43] * Hatbot --> "Yakumo rolls 3d6 I format gud and gets 8." [3d6=4, 2, 2]
[19:43] <+RandomConsonant> ugh
[19:43] <Soppy-AlexIsMotherHarlot> He has clues
[19:44] <+RandomConsonant> He does.
[19:44] <+ErikoKirishima> Well I was more trying to not fail it rather than pass it.  >.>
[19:44] <@Yakumo> Mmm.  I could just sit here and try again next turn, or I could use clues.
[19:44] <+ErikoKirishima> Are the monsters still there?
[19:44] <+RandomConsonant> They are.
[19:44] <Soppy-AlexIsMotherHarlot> Yep
[19:44] <@Yakumo> Yeah but I have to sneak by them anyway.
[19:44] <Soppy-AlexIsMotherHarlot> They don't attack this turn, at least
[19:44] <Soppy-AlexIsMotherHarlot> Next turn they do!
[19:45] <+ErikoKirishima> Well if you're confident in it, but if you try and sneak and fail the gate stays there.
[19:45] <@Yakumo> Captain K wanted to come in and clear them out next turn though... eh, I'll try the clues.
[19:45] <@Yakumo> d6 clue number one.
[19:45] * Hatbot --> "Yakumo rolls d6 clue number one. and gets 1." [d6=1]
[19:45] <@Yakumo> d6 clue number two I suppose.
[19:45] * Hatbot --> "Yakumo rolls d6 clue number two I suppose. and gets 4." [d6=4]
[19:45] <+ErikoKirishima> Ah.
[19:45] <+RandomConsonant> Hatebottery.
[19:45] <Soppy-AlexIsMotherHarlot> Yowch
[19:45] <@Yakumo> Guess I sit around and try again next turn.

Sierra

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #58 on: May 23, 2011, 01:28:36 AM »

Talaysen

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #59 on: May 23, 2011, 02:21:07 PM »
Kate Winthrop

Location: The City of the Great Race (1)

Stats
Sanity: 3 / 6
Stamina: 4 / 4

Speed: 1 [2] 3 4
Sneak: 5 [4] 3 2

Fight: [1] 2 3 4
Will: [3] 2 1 0

Lore: 2 3 4 [5]
Luck: 4 3 2 [1]

Focus: 1

Unique Abilities
Science! - Any Phase: Gates and monsters cannot appear in Kate's location due to her flux stabilizer. Monsters and gates do not disappear if she enters their location, however, and monsters can move into her location as usual.

Inventory
$7
1 Clue Tokens

Common Items

Unique Items
Pallid Mask - Bonus: +2 Evade check / Price: $5

Skills
Marksman - Any Phase: Exhaust to re-roll a Combat check.

Spells
Dread Curse of Azathoth - Casting Modifier: -2 / Sanity Cost: 2 / Any Phase: Cast and exhaust to gain +9 to Combat checks until the end of this combat. / Hands: 2
Enchant Weapon - Casting Modifier: 0 / Sanity Cost: 1 / Any Phase: Cast and exhaust to make one Physical weapon a Magical weapon until the end of this combat.

Special
City of the Great Race (Strangers Expansion Encounter) - You look back the way you came and become confused, your entire journey here blanking from your mind. Keep this card. You do not collect a Gate Trophy from closing this gate. Return this card to the box once the gate is closed.

Gate Trophies

Monster Trophies
Wraith (3 toughness)
Color Out of Space (2 toughness)

Personal Story
Pass - If Kate has 2 or more gate trophies, place "It's Working!" in play.
Effect - It takes one more open gate to awake the Ancient One

Fail - If the doom track has 6 or more doom tokens on it, place "This Is No Good" in play.
Effect - Kate can no longer spend Clue token to add to skill checks made to close or seal gates.

Current Action
status update

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #60 on: May 23, 2011, 06:22:12 PM »
Clues or MONEYHHH? I guess I'll take the clues.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #61 on: May 23, 2011, 11:33:49 PM »
Lodge Members Watch the Night!
Headline

All monsters in the French Hill streets or locations are returned to the cup.

A gate to the Abyss opens at the Unvisited Isle, sucking in Michael McGlen and spawning a Cthonian and a Ghoul. A clue appears at the Science Building.

Circle monsters move on White and Square and Diamond monsters move on Black, which does nothing.

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #62 on: May 23, 2011, 11:50:07 PM »
[18:45] <RandomConsonant> Nultros check is made before slider adjustments, right?
[18:46] <Soppy-ReturningToInaba> Yes
[18:46] <RandomConsonant> Okay then
[18:47] <RandomConsonant> roll 1d6 for nitemare check
[18:47] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 for nitemare check and gets 3." [1d6=3]

Joe Diamond, Private Eye

Location: Plateau of Leng

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 2/4
Stamina: 5/6

Speed: 3 [4] 5 6
Sneak: 4 [3] 2 1

Fight: 2 3 [4] 5
Will: 3 2 [1] Z

Lore: [Z] 1 2 3
Luck: [3] 2 1 Z

Focus: 3

Inventory:
$0
7 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Nameless Cults (Unique Tome.  Exhaust and spend 1 movement point to make a Lore (-1) check.  If successful, gain 1 spell, lose 1 sanity, and discard.  Otherwise derp happens.  $3)
Call Friend (Spell.  +0 Casting Modifier, 1 Sanity Cost.  Movement Phase: Cast and exhaust to choose an investigator that has not moved and automatically move them to your location.  That investigator may not move again this turn.
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Two monster trophies (Cultist, Byakhee.  2 total toughness.)

Personal Story Condition:
Pass: Spend 5 toughness in monster trophies and 1 Unique Item while at the Silver Twilight Lodge during Upkeep. (2/5 toughness, 1/1 unique item, not at Silver Twilight Lodge)
Fail: Discard a unique item. (No unique item to discard.)

Botched Nultros check, adjusting Speed/Sneak to 4/3, Fight/Will to 4/1, moving on.

Sierra

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #63 on: May 24, 2011, 01:32:08 AM »
Dexter Drake

Sanity: 5/5
Stamina: 5/5

Focus: 2

Speed: 2 3 4 [5]
Sneak: 4 3 2 [1]

Fight: [1] 2 3 4
Will: [3] 2 1 0

Lore: 2 3 4 [5]
Luck: 3 2 1 [0]

Magical Gift: Whenever Dexter draws from the spell deck, draw an extra card and discard one.

Inventory:

$0
1 clue
.18 Derringer (common item, physical weapon, +2 to combat check, 1H, $3, cannot be lost/stolen)
Red Sign of Shuddle M'ell (spell, casting mod -1, sanity cost 1, 1H, cast/exhaust to lower a monster's toughness by 1 and ignore a special ability other than magical immunity)
Shrivelling (spell, casting mod -1, sanity cost 1, 1H, cast/exhaust for +6 to combat check)
Shrivelling (spell, casting mod -1, sanity cost 1, 1H, cast/exhaust for +6 to combat check)
Strong Will (skill, after making a horror check, spend 2 clue tokens to add 1 success to the roll)
Geneaology Research (common item, task, Library -> Graveyard -> Historical Society, rewards: 1 unique item, 1 clue token, $2)

Trophies

Elder Thing (2 toughness)

Personal story:

Pass: Draw 2 tomes (reduce sanity cost of spells by 1)
Fail: Driven insane (discard 1 spell)

~

Dexter goes to the asylum and drops his last two dollars on brainaids in preparation for Nultros fight.

<Cidward> Hey dudes.
<Cidward> Is there life at present?
<RandomConsonant> Of a sort.
<Cidward> Okay!
<Cidward> So first off, Nultros check.
<Cidward> I shall my stupendous 1d6 for victory or something.
<Cidward> roll 1d6 for victory or something
* Hatbot --> "Cidward rolls 1d6 for victory or something and gets 5."12 [1d6=5]
<Cidward> Victory.

Talaysen

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #64 on: May 24, 2011, 01:47:06 AM »
Kate Winthrop

Location: The City of the Great Race (2)

Stats
Sanity: 3 / 6
Stamina: 4 / 4

Speed: 1 [2] 3 4
Sneak: 5 [4] 3 2

Fight: 1 [2] 3 4
Will: 3 [2] 1 0

Lore: 2 3 4 [5]
Luck: 4 3 2 [1]

Focus: 1

Unique Abilities
Science! - Any Phase: Gates and monsters cannot appear in Kate's location due to her flux stabilizer. Monsters and gates do not disappear if she enters their location, however, and monsters can move into her location as usual.

Inventory
$7
1 Clue Tokens

Common Items

Unique Items
Pallid Mask - Bonus: +2 Evade check / Price: $5

Skills
Marksman - Any Phase: Exhaust to re-roll a Combat check.

Spells
Dread Curse of Azathoth - Casting Modifier: -2 / Sanity Cost: 2 / Any Phase: Cast and exhaust to gain +9 to Combat checks until the end of this combat. / Hands: 2
Enchant Weapon - Casting Modifier: 0 / Sanity Cost: 1 / Any Phase: Cast and exhaust to make one Physical weapon a Magical weapon until the end of this combat.

Special
City of the Great Race (Strangers Expansion Encounter) - You look back the way you came and become confused, your entire journey here blanking from your mind. Keep this card. You do not collect a Gate Trophy from closing this gate. Return this card to the box once the gate is closed.

Gate Trophies

Monster Trophies
Wraith (3 toughness)
Color Out of Space (2 toughness)

Personal Story
Pass - If Kate has 2 or more gate trophies, place "It's Working!" in play.
Effect - It takes one more open gate to awake the Ancient One

Fail - If the doom track has 6 or more doom tokens on it, place "This Is No Good" in play.
Effect - Kate can no longer spend Clue token to add to skill checks made to close or seal gates.

Current Action
experimentin'

EDIT: Changed sliders.
« Last Edit: May 24, 2011, 01:48:38 AM by Talaysen »

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #65 on: May 24, 2011, 03:40:28 AM »
Michael McGlen

Location:  The Unvisited Isle -> The Abyss
Stats
Sanity 2/3
Stamina 7/7

Speed  2 3 [4] 5 (adjusted)
Sneak  4 3 [2] 1
Fight 3 [4] 5 6
Will 5 [4] 3 2  (includes skill bonus)
Lore 1 [2] 3 4 (includes skill bonus)
Luck 3 [2] 1 Z

Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0, 2 clues

Common Items: Dynamite, Tommy Gun

Unique Items: none

Skills: Will, Lore

Spells: Iron Wall

Special: none

Gate Trophies: none

Monster Trophies: Dracoroach

Personal Story: If Michael has 5 or more monster trophies, place "This One's for Louis!" in play.  If Michael gains $5 or more, place "Crime Doesn't Pay" in play.


Action:  These bones... is this Stoolpigeon Tim?  Mother Mary, who did this to you?  Ooh, I think I'm gonna be sick.  Wait, what's this paper under your body?  I don't understand these words, is this some kind of secret code?  Well, I'll just hold onto this.  Now I'll just head back to town and...

Waitaminute.  Where the hell am I?

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #66 on: May 24, 2011, 07:00:19 AM »
Vincent Lee

Unique Ability: Physician - Upkeep: Dr. Lee may restore 1 Stamina to himself or another character in his location. He cannot raise a character's Stamina higher than that character's maximum Stamina.

Stats:

Sanity: 3/5
Stamina: 4/5

Speed: [Z] 1 2 3 (+3)
Sneak: [5] 4 3 2 (+1 on Evade checks)

Fight: Z [1] 2 3
Will:   4 [3] 2 1

Lore:  2 3 4 [5]
Luck:  4 3 2 [1]

Focus: 2

Inventory:
$9
Dark Cloak (+1 to Evade checks, $2)
Cloud Kill (Spell.  -1 casting modifier, 1 sanity cost.  Cast and exhaust to lower the toughness of all monsters in an area by 2, to a minimum of 1.  Lose 2 stamina)
Patrolling the Streets (Task, visit Easttown Streets, Uptown Streets, Police Station.  Get one Common Item, $5, and one Clue)

Skills:
Speed (+1 Speed, When you spend a Clue token to add to any Speed check, add one extra bonus die.)

Ally:
Eric Colt (+2 Speed, ignore Nightmarish)

Personal Story Condition:
Pass: Discard 5 Clue Tokens in a street area during the upkeep phase (Have 0/5)
Fail: Have three monster trophies (0/3)



Avoided the Dark Young, got punched in the face by a Cultist but then tricked him and ran away.  Will try closing the gate again this turn.  Also making slight slider modifications.

[01:50] * @Yakumo sighs. Guess it's time to put my fate in the hands of Hatbot. :\
[01:50] <@Yakumo> Assuming anyone's around to see it anyway.
[01:51] <+RandomConsonant> sure why not
[01:51] <@Yakumo> Alright.  My sneak is effectively six, but I'm at -2 and -3 for the checks.
[01:52] <@Yakumo> I'll do the Dark Young first, that's the -2. 
[01:53] <@Yakumo> 4d6 to not get impaled by monster goat things?
[01:53] * Hatbot --> "Yakumo rolls 4d6 to not get impaled by monster goat things? and gets 14." [4d6=3, 5, 1, 5]
[01:53] <@Yakumo> So far so good.
[01:53] <+RandomConsonant> Well Dark Young goes and cries in a corner.
[01:53] <@Yakumo> Cultist is at -3.
[01:53] <@Yakumo> 3d6 to dodge madmen?
[01:53] * Hatbot --> "Yakumo rolls 3d6 to dodge madmen? and gets 8." [3d6=1, 4, 3]
[01:53] <@Yakumo> Not so lucky, but it only does one damage.
[01:54] <@Yakumo> 3d6 to pull the old point behind him and run away trick?
[01:54] * Hatbot --> "Yakumo rolls 3d6 to pull the old point behind him and run away trick? and gets 13." [3d6=6, 1, 6]
[01:54] <@Yakumo> Not a very smart cultist I see.
[01:54] <+RandomConsonant> Cultists seldom are.

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #67 on: May 24, 2011, 03:28:16 PM »
Mr Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 3/5
Stamina: 5/5

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: 1 [2] 3 4
Will:   4 [3+1] 2 1

Lore:  1 [2+1] 3 4
Luck:  4 [3] 2 1

Focus: 2

Inventory:
$1
6 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6
Lucky Cigarette Case (discard to re-roll a skillcheck) $1

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Personal Story Condition:
Pass: Get 3 allies (2/3)
Fail: Devoured investigator, or Terror at 4 (0/4)


ACTION:
Should be at Library, but moving to Science Building for a clue. 7 clues then!

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #68 on: May 25, 2011, 01:54:57 AM »
Dexter Drake - Arkham Asylum
Padded room for one~

Vincent Lee - The Unnamable
The gate looms... again

Leo Anderson - Science Building
Assisting a professor in his research, you find a valuable Spell. Draw 1 Spell. However, you must make a Fight (-1) check or some sticky-fingered student steals one of your items. Lose 1 Item of your choice.

You gain Iron Wall (refer to this post) for your spell

Other World
Joe Diamond - Plateau of Leng
A monster appears from the darkness!



Kate Winthrop - City of the Great Race
Pass a Luck (-1) check to find the gate back. If so, immediately return to Arkham.

Michael McGlen - Abyss
You are lost in the darkness. Pass a Luck (-2) check or lose 1 Sanity and stay here next turn.
« Last Edit: May 25, 2011, 02:53:01 AM by Hunter Sopko »

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #69 on: May 25, 2011, 02:04:29 AM »
Hooray for murder.

[21:01] <HaplessHero> And of course my connection throws a hissy fit as I am about to roll
[21:01] <HaplessHero> >_<
[21:02] <Keima> You passed
[21:02] <Keima> <AdviceCrawlsonant> Well, let's spend a clue first
[21:02] <Keima> <AdviceCrawlsonant> roll 2d6 to not be freaked out by Mr. Freaky Guy
[21:02] <Keima> <Violet> or not
[21:02] <Keima> * Hatbot --> "AdviceCrawlsonant rolls 2d6 to not be freaked out by Mr. Freaky Guy and gets 6." [2d6=1, 5]
[21:02] <HaplessHero> okay good
[21:02] <HaplessHero> 9 dice for the shankshooting
[21:03] <HaplessHero> roll 9d6 for the murder of Mr. Freaky Guy
[21:03] <Hatbot> 0x01ACTION --> "HaplessHero rolls 9d6 for the murder of Mr. Freaky Guy and gets 30." [9d6=3, 5, 4, 3, 4, 1, 5, 2, 3]

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #70 on: May 25, 2011, 02:26:38 AM »
This is quite a stubborn gate, it seems.

[21:24] <@Keima> So... CLOSE THE GATE, Yaks
[21:25] <@Yakumo> Suppose I should do my roll now, yeah.
[21:25] <@Yakumo> 5 lore, -2 mod on the gate.
[21:25] <@Yakumo> 3d6 closing for real this time
[21:25] * Hatbot --> "Yakumo rolls 3d6 closing for real this time and gets 8." [3d6=3, 1, 4]
[21:25] <@Yakumo> ...or not.
[21:25] <@Keima> Ouch
[21:25] <@Yakumo> Welp.  I've got no clues, so nothing I can do about that.

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #71 on: May 25, 2011, 04:41:30 AM »
Michael McGlen

Location:  The Abyss
Stats
Sanity 2/3
Stamina 7/7

Speed  2 3 [4] 5
Sneak  4 3 [2] 1
Fight 3 [4] 5 6
Will 5 [4] 3 2  (includes skill bonus)
Lore 1 [2] 3 4 (includes skill bonus)
Luck 3 [2] 1 Z

Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0, 1 clue

Common Items: Dynamite, Tommy Gun

Unique Items: none

Skills: Will, Lore

Spells: Iron Wall

Special: none

Gate Trophies: none

Monster Trophies: Dracoroach

Personal Story: If Michael has 5 or more monster trophies, place "This One's for Louis!" in play.  If Michael gains $5 or more, place "Crime Doesn't Pay" in play.


Action:  It's so dark... I can't see a damned thing.  Wait, there's a light in the distance.  Seems as good a direction to go as any.

<Captain_K> Any dice witnesses?
<+Violet> witness
<Captain_K> I'll have to spend a clue to get a roll.  Stupid Luck-2 encounter.
<Captain_K> d6 to AVOID THE DARKNESS
* Hatbot --> "Captain_K rolls d6 to AVOID THE DARKNESS and gets 6." [d6=6]
<+Violet> darkness avoided
<Captain_K> Indeed.

Talaysen

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #72 on: May 25, 2011, 04:25:04 PM »
Scientists don't believe in Luck, so Kate fails the check.

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #73 on: May 25, 2011, 09:49:54 PM »
[22:45] <Bardiche> So, Fight check or some sneaky kid makes off with my cigarette case.
[22:45] <Bardiche> Anyone here to witness this tremendous display of failure?
[22:47] <+RandomConsonant> sure
[22:48] <Bardiche> Fantastic.
[22:48] <Bardiche> So 2 fight, -1 modifier. Need a success or I lose my $1 Lucky Cigarette Case.
[22:48] <Bardiche> d6 to prevent thievery!
[22:48] * Hatbot --> "Bardiche rolls d6 to prevent thievery! and gets 1."12 [d6=1]
[22:49] <Bardiche> Apparently, Mr Anderson is terrible at catching slimey kids.
[22:49] <Bardiche> Let's see if the cat does any better.
[22:49] <Bardiche> d6 to exhaust Cham as he turns into Police Officer Cham!
[22:49] * Hatbot --> "Bardiche rolls d6 to exhaust Cham as he turns into Police Officer Cham! and gets 6."12 [d6=6]
[22:49] <Bardiche> Cham purrs at the student, which frightens him into not stealing my cigarette case.


So according to Hatbot I have terrible luck, but Cham is beast.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #74 on: May 26, 2011, 12:47:48 AM »
Gossip Runs Wild!
Headline

If the Dunwich Horror is in play, increase the terror level by 2. Investigators can trade Clue tokens like other Items until the end of next turn. Leave this card in play until then to show this.

A gate attempts to open at Wizard's Hill, causing a MONSTER SURGE! A Mummy spawns at the Woods, a Mi-Go at The Unnamable, a Maniac at the Graveyard, a Shoggoth at the Unvisted Isle, and a Naga (Strangers expansion monster) and a Formless Spawn at Wizard's Hill. A clue appears at the Gardener's Place.

Circle monsters move on White and Square and Diamond monsters move on Black, sending the Shoggoth all the way to the Miskatonic University Streets, but the Mi-Go stays put due to Vincent. (Ignore the map. Mistake)
« Last Edit: May 26, 2011, 04:53:42 AM by Hunter Sopko »