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Author Topic: FFT Mafia 2: LFT: Richard Hawk vs the Kolliery, Preemptive Discussion/Signups  (Read 12572 times)

Ranmilia

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Why: We haven't had a big fun mafia game in a long time.
When: Starting sometime in January.
Will it trainwreck in a morass of planning and never get off the ground like that Arkham game I still hope to run sometime: no, this time I actually did plan ahead!

What: A big ol fun game of Mafia, using the Soldiers/World at War model, for hopefully 26-32 players!
Except not quite, because this will be run as TWO SEPARATE SIMULTANEOUS GAMES of hopefully 13-16 players each!
To explain how this variant works...

On one side, the forces of Richard Hawk, Vice President of the Great United States, Balk's right hand man (does that make Balk the President?) and Morbol trainer extraordinaire!

On the other side, Ko, the undying Time Mage legion!

- The Richardites and the Kos will each have their own separate game thread, in which their respective faction is town, and the scum are a handful of infiltrators loyal to the opposing faction.  Both games will run almost completely separately from each other, interacting only through Battle (Night) actions.  As an additional experimental touch, I'm considering having one thread be designated "serious business players" and the other "casual laid back players", if people would like that.  Of course such designations would mean only what the players make of them.

- Each faction, in its own thread, will have a "King" player.  The ultimate goal and win condition of both factions is to kill the other faction's King!  The Kings are mod-confirmed town players in their own thread, and their primary responsibility is selecting their thread's battle party at the end of each day.  Kings can only die if they are lynched (which is obviously only possible if the scum in their thread reach a majority) or killed in battle (which is also difficult, and explained below).

- Days will run on "lights out" mechanics, meaning that the towns are not limited to only one lynch per day.  When a player is hammered for lynch, they are considered dead immediately and all votes are reset, but they do not "flip" their information immediately, nor does the day phase end.  Days in both games will end at the same time, on a real time deadline.  After the deadline is reached and both Kings have submitted their battle parties (again, more on this below), but before battle actions are chosen, the flips of everyone lynched that day will all be revealed.  

- There will be no normal Night phases, no normal night roles, and indeed the scum factions may not even have normal night kills.  Instead, after each day there will be a Battle Phase, and every player will have a unique assortment of at least 3 battle actions they can choose to perform.

- At the end of each day, but BEFORE lynch flips are revealed, both Kings must select a certain number of players (probably 4 or 5 depending on how many people are playing) from their thread to form a battle party.  The Kings themselves cannot join the battle unless/until their thread's population becomes so low that they have no other choice to fill a party.  

- The parties then go out and, well, fight each other!  Every player participating in the battle will pick one of their possible actions to perform.  Town players will want to help their side and hurt the enemy combatants, but if a King has chosen unwisely and sent infiltrators in their party, well, there might be a wee bit of sabotage going on!


If your eyes are glazed by now, rest assured, it all sounds more complicated than it will be in practice.  I'm putting this up now to try and spark discussion/get players/what do people think.  So what do you think!

Vague signups:

Richard's Morbols
1. Rat?
2. Soppy
3. Excal
4. Cid
5. Kilga
6. Fnorder
7. Xanth
8. Strago
9. Ciato
10. lmm
11. Glen Veil
12. Kiro
13.

Legion of Ko
1. Tai
2. Gate
3. QR
4. Mage
5. Hal
6. Bard
7. Rou
8. Snowfire
9. Shale
10. Hungry Youkai
11. Alice
12.
13.
« Last Edit: January 13, 2011, 12:12:09 AM by Sir Alex »

Taishyr

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I'll take a slot on the casual side. <_< If only so that I don't have to be anal about making sure I remember everything forever.

Carthrat

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I'd be in for it!

I presume battle actions are not made public, only the results?
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

Ranmilia

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Yeah, exactly.   A sample townie role would look like this:
================================
ARCHER DUDE
flavor flavor

You have 250 max HP.  When you are sent into battle you may choose one of the following abilities to use.  Each ability has a "one battle cooldown", in other words you may not use the same ability twice without using one of your other abilities in between.

Ability A:
Concentrate Shot
Choose one other combatant to target.  That player takes 150 physical bow damage.  This attack will ignore any sort of evasion on the targeted player.

Ability B: 
Speed Save
Choose one other combatant to target.  You will be informed of who they target with abilities in this combat.   

Ability C:
Charge +20
Choose one other combatant to target.  If that player takes an offensive action in this combat, nothing happens, if they do not, they take 999 physical bow damage.  Regardless, any physical damage dealt to you this combat is multiplied 1.5x.

Passive Ability:
Arrow Guard
You are always immune to bow damage.

---------------------------

(this may or may not resemble actual roles in terms of power etc but you get the idea)

The only things that will be made public after battles are casualties.  There will be numbers involved in combat to make things easier for me to track, and because what would an FFT game be without stats, but I'm thinking players will be forbidden from claiming any exact numbers in the threads.  This is mainly to stop people from trying to derail the threads with attempting to logic puzzle battle results and claims.
"Hey King, send me, I have an ability that hits for A LOT of damage" - fine
"I got hit hard, I will die if I am sent to battle again and not healed" - fine
"Wait, I took 150 damage last night, and in the other thread Jimmy Joe said he targeted me with 200 damage and Billy Bob here says he healed me for 100!  Where's the extra 50?  Everyone claim everything so we can dethy this out!" - not fine

Hunter Sopko

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I'll take a spot on the Hardcore GTFO side

VySaika

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...Alex run insanomafia? Yeah, I'll bite. I'll see if I can talk Jenna into it as well. Casual side if you do that split, of course.
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

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Excal

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This sounds...  interesting.

Gimme a slot, on whichever side needs padding.

Sierra

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In against better judgement (arrrrgh Mafia) because Alexmafia is generally awesome.

Bardiche

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Count me in, I suppose. Not that I think we can actually get the ambitious numbers quoted, but hey.

Casual side, of course.
« Last Edit: December 21, 2010, 11:32:34 PM by Bardiche »

QuietRain

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...Alex run insanomafia? Yeah, I'll bite. I'll see if I can talk Jenna into it as well. Casual side if you do that split, of course.

I think things have cooled down here enough at work that I'd be able to tackle it.  I'm definately happier in a casual group, but I can swim with the sharks if the other side needs another soul.  The mechanics sound interesting.
"Soul Meets Soul When Eyes Meet Eyes"

Magetastic

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I'll go in with whichever side you choose, though a slight preference to the casual.
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Halbarad

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I'll bite. Casual side, for sure.
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 - Frequently. But only for others.

Roukanken

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I will go for whichever side is for scrubs.

Also I may end up playing up flavour/character/something non serious, since apparently people enjoy when I do that and it stops me from descending into furious genocidal rages, so really everyone wins.
<@Tanaka> You just have this aura in mafia that reminds me of a big eyed cute innocent puppy

Axel

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Woah, woah, hold the damn phone. What's all this about Final Fantasy Tactics? Who plays that crap? I think we all know what everyone really wants, a mafia based on a real SRPG...

DISGAEA MAFIA BABY! Can I get a "hell yeah"!?

...

I said, "Can I get a 'hell yeah'?"

...anyone?

Man, you guys suck.

Kilgamayan

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Morbols for me.

CAN'T GET AWAY THAT EASY, RAT


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Carthrat

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In on whatever side Kilga's not in
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

Mad Fnorder

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OH SNAP FNORDER OUT OF NOWHERE


Interested. Depending on when in January it starts, I'm down.

Magetastic

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Actually, I have one condition for joining. At least one Morbol must fly. Aside from that, everything looks like a set-up for success! ... Or insanity. One of the two.
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

SnowFire

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Still time worries here, but sounds neat.  Leaning "casual" side if casual = less time commitment expected, though I'm not sure if that's actually true since both games will be on the same deadline.  Am not opposed to slotting me in whichever game needs more players if "serious" is short (which I suspect it will be).

Shale

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...Alex run insanomafia? Yeah, I'll bite. I'll see if I can talk Jenna into it as well. Casual side if you do that split, of course.

I can go hardcore murdergroup if you need bodies, prefer casual though. Fuck yeah insanomafia though.
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Xanth

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« Reply #20 on: December 22, 2010, 01:30:31 PM »
Don't know the theme, but sure, count me in, I'd love to help see this actually reach its player limit.

I'd say put me on either side and I'll play appropriately to the side, but looks like you need as many Serious Fucking Business players as you can get. I'll note well ahead of time of knowing roles or mechanics that I almost certainly won't be able to afford remotely the same level of dedication (obsession) as some earlier games.

My only other observation at this point is that you're going to need some amiable way of making sure the sides end up even, as go figure it's going to snowball towards casual as is.

Edit: oh, and it occurs to me as I start to actually think about the mechanics of the game that it at least has the potential to go massively unbalanced. I haven't thought any scenario through in any real detail, but one that comes to mind is if one side manages to lynch its mafia nice and early and ends up with a massive body advantage in the night phases, and the other that's come to mind is a potentially dominant no lynch strategy (why waste bodies during the day when eventual victory is largely dependent on nights?), or at least until things start going wrong at night. I can see the general outline of arguments as to why you still need to root out the mafia to get ahead and for making better informed decisions for picking battle parties and whatnot, but I don't see the point in, say, lynching anyone day one when the number of dead innocents is far more relevant to winning the game than normal (pretty much simply as a result of it being an inter-team game).
« Last Edit: December 22, 2010, 01:42:37 PM by Xanth »

Carthrat

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I don't think it's really possible to second-guess things like that without knowing the scum-town ratios, or even what roles might exist that would spur people onto odd decisions.

besides, g'luck getting anyone in the game to actually agree on any sort of 'dominant strategy'.

Anyway if someone actually does lynch their mafia super fast, well, good for them! Don't think it's a balance flaw to win if you do that <_<
« Last Edit: December 22, 2010, 03:01:37 PM by Carthrat »
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

Ranmilia

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Rat is correct.  The only way to actually win the game is to kill the other town's King.  If scum get a majority in either thread, that's an instant victory.  If one town manages to lynch all its scum well before the other side, well yeah, that's a nearly guaranteed win for that town.  That's how the game works!

You can't just no lynch and get a group that you think is all town and send them to fight over and over.  They'll get killed, since (townies on) both battle groups are likely to focus their attacks on the most town-seeming players of the opposing side.  If the towns don't lynch, they're GUARANTEED to have to send out scum in their battle parties eventually, so things WILL go south and then you'd be left trying to WIFOM battle claims. 

That almost certainly won't end well for town - you can expect the axiom of "scum are always stronger than town at night" to be true, which in this game means infiltrators will be considerably more juiced up than normal townies, hard to kill in combat (would be a shame if the other side could easily mistake and kill its scum, after all), and with sufficient options to significantly mess up town and cover their tracks if/when they're sent out.



Hunter Sopko

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Will the either side know their scumteam on the other?

Ranmilia

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The Kings will know who their infiltrators on the other side are, but can't privately communicate with them.  Normal townies, no.