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Messages - VySaika

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1
GODLIKE

Mewtwo (PKMN) vs. Yuna (FFX) - Does she even need Aeons here? I don't think she does.
Riou (Suiko2) vs. Yuri Volte Hyuga (SHs) - I vote on SH2 Yuri, sooooo
Fou Lu (BoF4) vs. Ryu (BoF2) - I'm not even going to think about some weird Guts setup. Nope.
Orlandu (FFT) vs. Sephiroth (FF7) - Aegis? Aegis.


HEAVY

Reclaimer Dragon (WA4) vs. Meliadoul Tingel (FFT) - Mel vs enemies without stuff to break dot tee ex tee
X (MMX:CM) vs. Millenia (G2) - SBE, moving on.
Raze (MK2) vs. Vayne (MK) - ...I'm just going to assume Tide is correct about this.
Nel Zelpher (SO3) vs. Margulis (XS2)


MIDDLE

Crono (CT) vs. Roy (FE6) - Sure, Roy has the durability for this.
Stocke (RH) vs. Greninja (PKMN) - Surely Greninja gets a double in there in time.
Lich (FF1) vs. Chrom (FE:A) - Ah...Chrom RES woes.
Chameleon Man (WA3) vs. Byleth (FE3H) - I...do not remember this Chameleon Man at all. Geez it's been a long time.


LIGHT

Genis Sage (ToS) vs. Ryudo (G2) - Surely he can handle Genis.
Kain Highwind (FF4) vs. Maria Balthasar (Xenogears) - I am actually cracking up at Nama's math here~ This is great~
Jogurt (ShF1) vs. Guile (CC) - Free round
Zell Dincht (FF8) vs. Sten (BoF2) - FF8 PC vs someone with any vague semblance of damage control. And I'll buy Snowfire's math, sure.

2
GODLIKE

Rudo (Brig:LoR) vs. Cloud of Darkness (FF3)
Belial (WA4) vs. Ryu (BoF3) - I continue to hate 4D Pocket in a dueling setting, and she does not win this without it.
Chaz Ashley (PSIV) vs. Simeon (Octopath) - Octopus Torturer Ch4 bosses are really rude.
Shania (SH3) vs. Lamington (Disgaea) - I like Lamignton but no way does he win this.

HEAVY

Naoto Shirogane (P4) vs. Golbez (FF4:TAY) - Uhhh...I...guess? Coinflip-ish, I'll give it to Naoto.
Edge (FF4) vs. Worker 8 (FFT) - Edge is allergic to hard work.
Ness (Earthbound) vs. Lady Harken (WA:ACF) - I have some vague memory of this being an actual tournament match that got argued/mathed out back in The Day.
Ike (FEs) vs. Lyon (Suiko5) - He definately doesn't double, and loses before an Aether proc surely.

MIDDLE

Ashley Winchester (WA2) vs. Bartholomew Fatima (XG)
Empoleon (PKMN) vs. Squall (FF8)
Bowser (SMRPG) vs. Kent (FE7)
Kazan (Legaia 2) vs. Koromaru (P3) - Entire division feels straightforward.

LIGHT

Thief (FF5) vs. Palmer (FF7) - I forgot Palmer has evade. Ugh.
Paula (EB) vs. Geela (TriStrat)
Natan (SH3) vs. Aika (SoA) - Panic = Confuse? Sure.
Pikachu (PKMN) vs. Locke (FF6)

3
All I'm carrying over with NG+ is credits and WP/JP gains. All teh rest is like...stuff I WANT to do over again. Sparking new techs, getting the equips as you go(even with Unlimited Credits I ususally don't just buy endgame gear from teh word go), etc. That is all the stuff that pleases my primate brain's desire for New Shiny.

But being able to carry over those resources is quite nice. Not having to do the full Gold Exchange Tango between Nelson and Koorong every time will be good. (I didn't do it at all for Emilia, and got around to it for T260 because Mecs Need Money).

Speaking of, I did my final dungeon grinding and beat Emilia's quest. T260 was up next(shoulda done Blue first so the money trick would be faster), and I'm actually using Leonard this time. Just finished Tartaros. T260/Leonard/ZEKE all have Maxwell Program, and I put Dragon Program on Leonard since he has the most WP. Gen/Mei Ling and sometimes Riki round out the team. Riki just kinda bumbled into Ogre Lord and well that form works JUST FINE. ZEKE picked up several good programs early, so he got benched for Tartaros. Riki will prolly be on teh bench for endgame. THOUGH tbh if I could slap the backpack on Riki I'd prolly do THAT and have Mei Ling benched. No mage, but with 3 mecs, Gen and a high end monster who cares? Alas, backpack is not a valid monster item, and Gen will usually have better things to do with his turns than toss items.

Oh, and for amusement, Leonard is currently packing the Lordstar. So he opens boss/miniboss fights with Braveheart and then starts Multi-Slashing for 3600 damage(before combos). "Scientist who cloned his brain into a robot body wields a legendary blade found in a dragon's lair to carve apart off-brand Constructicons." SAGA Y'ALL!

4
Diving straight into the Saga Frontier remaster. Imagine accidentally saving after the point of no return and getting bodied by the final boss. Couldn't be me...wait no, it was me.

Still got 2 Sanctuary Stones, so time to GRIND IN THE FINAL DUNGEON!!!!!!

Maybe Annie and Roufas will spark some high end sword techs while we're at it. Triple Thrust is perfectly legit, but it'd be cool to see some others. Liza has the DSC already(and Sky Twister and Tri Dragon or whatever that is) of course. And Emilia is full on Gunmage with Light/Rune/Mind as options, and trick shot. Rouge rounds out the team, using Realm/Shadow/Arcane and I bought Reverse Gravity for him from Kylin because after seeing Liza slam monsters into the ground for so long he wanted to do it too.

5
Hades: So I have been binge playing this like there is no tomorrow lately. I've cleared at least twice with every weapon and just got the "ending" this morning. I cannot state enough how good this game is.

I don't actually have the brain to talk about it rn, but it is good. If you like action roguelites go play it!

6
Children of Morta - A very fun rogue-lite dungeon crawler game. Kinda diablo-ish gameplay, I guess? The storytelling is all done by a narrator, but all the characters have a lot of personality anyway. I'm at the...has to be endgame rn, if there's something behind the boss I'm at I'll be shocked.

The seven characters you can play as are all fairly different and it's hard to call any of them actually worse than the others(except Mark) since there's been bosses and floors that even the ones I would normally consider the "best" deal worse with than...honestly even Mark. He just has a larger amount of situations he's not great in, really.

To break things down a bit, my character ratings(and please keep in mind the gap between 1st and 6th is very small)

1st - Lucy. Lucy is one of the two characters with long range damage and hers becomes much stronger than Linda's as you let it build up. The thing is, Lucy can't move while attacking! This is in fact a downside and the reason Lucy has some bosses she's just the wrooooong pick for. But the speed of her fireballs increases the longer you fire, and she starts spraying off more and more "sidewinders" which are little mini-fireballs that vaguely go where you're shooting and do less damage. They still inflict tiny amounts of hit stun though. And at the speed she fires...well. Lucy's two special attacks are her Tornado(which sucks in enemies and pins them down for a bit) and her Doppleganger(which is a decoy that enemies will attack instead of her). Both very strong! But the thing that puts her at the clear #1 spot is her passive which gives her little shields which null attacks. When capped out, that skill gives her 3 tiny shields which will nullify attacks that hit her, and if she hasn't been hit for 8 seconds she will regen 1 shield(up to 3, ofc).
Lucy's Rage mode does allow her to move while shooting for a bit...as her shots turn into a giant fuck off laser. It's not as damaging as you might think, but it is great for letting her escape.

2nd - Linda. The other ranged damage character, an archer to her little sister's mage. Act shocked, the ability to hit shit from across the screen is Good Actually. Linda can fire while moving, but it drains from her stamina bar(which will build back up as she either doesn't shoot or doesn't move for a bit). Her damage at base is better than Lucy's and she also gains more damage as she stands still and fires from a passive skill, but Lucy's will build up to higher levels as the speed goes. Linda's two skills are the Explosive Crescendo, an arrow that homes in on where some enemies are and creates an explosion, and Harmonic Slam, which stuns the enemies immediately around her for a second. Crescendo is very very good, since it can hit enemies you can't normally hit(hard corners, etc) and some area boom is great for thinning things out. Harmonic Slam...I dunno. When surrounded with Linda I typically hit the dodge button to create distance before I remember to welcome my enemies to the Jam.
Linda's Rage mode gives her infinite stamina for a short period and MASSIVELY increases her rate of fire. This is one of the strongest rage modes for sheer "Get. Out." factor. It's not as good as some others in hallways, but she'll make a boss ablate a third of their HP bar in record time with it.

3rd - John. So John is the patriarch of the Bergson family, and is the classic sword & board hero. He's slow, the only character who has only a single dodge bar, and his damage is on the low side. So why is he in at #3? Two reasons. First, that fucking shield. He can just raise the shield to block and it will stop most projectiles cold, and enemies that hit his shield in melee will take damage from the impact! He can still be hit by some attacks, and using the shield does drain his stamina(and you have to have your facing right! You block from the FRONT only.) but it's a strong mechanic. I was bad at it for awhile but once I put in the effort to get gud, John became a slowly advancing wall that would just smoosh enemies into the dirt. Second is his skill Heaven's Strike. This is the best button in the game, full stop. Hits multiple enemies, homes in on ones close to you, each sword has a bit of explosion damage around it, it's just the best crowd clearer in the game. Also can fire around hard corners because fuck you that's why. His other button is the Shield Slam(which replaces Heaven's Strike while you have the shield up!), which is basically just a better version of Linda's Harmonic Slam.
John's Rage mode doesn't really do much. Just makes him immune all damage for a few seconds and deal retaliation damage to any enemy that hits him while he's using it. Wait did I say not much I meant it's also the best Rage mode in the game.

4th - Kevin. Kevin is weird in that when he's the best option he is THE BEST OPTION and when he's not...well, he's squishy and also a melee character who uses knives so has a very short attack range. He's Linda's younger brother(and thus Lucy's older), and the little story arc he gets before you gain him as a playable character is great imo. So Kevin's whole deal is that instead of a stamina bar like Linda/Jon/Joey or a mana bar like Lucy/Apan, he has a momentum bar. As he attacks, his attacks get faster, and you can level up a passive skill to let him keep this going longer. He also has the highest crit rate and I believe bonus crit damage? Basically once he gets going he becomes a blender and the dungeon is now a juice bar. Buuuuut he's still short range and has no hard defenses like John or Lucy. He is the only character with three dodge bars, and that's good! But he still has to get back in there to do the killing. His buttons are Fan of Knives(whips throwing knives in every direction. Pretty okay) and Cloak of Shadows(enemies can't target him for a bit!). While in Cloak, he also learns two other skills: Execute(huge damage single swing with ID chance) and Shadow Dance(hits a bunch of enemies? I dunno it's not good).
Kevin's Rage mode sends his attack speed even higher and it seeeems like it also increases his crit rate further? The game just says "Sends Kevin into the Ultimate Frenzy!" which thanks real helpful game. Basically it makes Kevin even more Kevin-y.

5th - Joey. So to preface this, Joey is honestly better in most hallways than Kevin is. He has a hammer and everything looks like a nail, he has huge reach on his melee swings and is a giant sack of HP. That is basically the long and short of it. Most of his power comes from a couple passives he has. One gives him a damage boost on his next attack whenever he takes a hit. One increases his damage and move speed when low on hp. One increases his damage based on how many enemies are hit by his attack. You get the picture. His other big claim to fame is that his dodge deals damage to enemies and kinda pushes them. Joey is a big boy and he can move anything smaller than him whether it wants to move or not. Most things are smaller than him. Hit buttons are Smite(a hammer attack on the ground that damages enemies in front) and Whirlwind(spin2win except not much winning tbh it's pretty weak). Smite gets an upgrade to Divine Smite which when you hold the button before releasing it will send out a GIANT ENERGY WAVE on impact which is the second best button in the game after Heaven's Strike.
Joey's rage mode continues the Big Boy tactics and he now does contact damage to the enemies instead of the other way around. Another move that's good at clearing hallways.

???th - Apan. So I have no idea where she fits, to be quite frank. Apan has a staff that she swings and hits with this super weak fan of energy from...but it has some pushback which is nice, and covers the most area by far of any normal attack. Her Thunderclap button damages and slows enemies in a cone in front of her and she has a passive that gives her bonus damage to slowed enemies! But even with that her damage is the worst in the game by miles. But she can fight from a reasonably safe range, and her dodge also slows enemies near her when she does it, so she has good escapes. The biggest issue is that her second button, Magic Glyph, is...bad. She makes a big field on the ground that hits all enemies around her a bunch and she can't move while using it! And the damage is...much lower per hit than even her(already worst in the game, remember) basic physical. And it drains her mana super fast! I just don't know what to make of her. Playing Apan feels like an exercise in "Okay everything is under contr...NOTHING IS UNDER CONTROL!" until you somehow extricate yourself from whatever the fuck just happened and now you have everything under control again.
Apan's Rage mode gives her a big shield bar which takes hits instead of her HP for awhile. Which would be amazing if it didn't disappear fairly quickly even if it hasn't taken that many hits and if John's "literally invulnerable also I hurt YOU when you hit me instead" wasn't right there.

7th - Mark. Ooookay. So I love Mark, let's get that out of the way right here. He's a cool dude and deserves better than he got. He's the punch-dude, and he has some awesome passives so lets talk about what he has going for him first. His main deal is his Atman Barrier, a bar(what he has instead of Stamina/Mana) that fills up as he punches things and that gives him Armor. His armor gained from the barrier reduces damage he takes, based on the strength of the barrier(it is a skill to put levels in, etc) and taking hits will deplete the bar. You can keep it going fairly well by punching more often than you get punched. Also he gets another passive that increases his damage as his Atman Barrier gauge fills as well, which...until you get this going he's just god awful, I'm not gonna lie. He has 2 dodge bars like most characters, but gets a skill that lets him spend the second one while in the middle of the first to cancel his dodge into an area attack around him. Very strong move!
Okay, so all that said...why does he suck? Well, apparently punching dudes is very hard and not accurate at all. See, Mark has the worst attack reach(fair, he's punching) and makes up for it with the ability to dash in to hit enemies when he's close enough! But...you don't control the dashing. He'll target an enemy, which you can see as a red circle around the enemy he's currently homed in on, and when you attack he'll dash in and hit that enemy! And...how the game decides who is targeted is pure magic. And if your facing has gotten a bit weird, like say in the middle of a giant clusterfuck, Mark likes to not actually home in on any of the enemies that are slightly off to the sides and currently stabbing him but instead punch thin air. Every other character you can just hold down the attack button to go ham with and adjust your facing as needed. Even with Lucy you can change your angle of shots without stopping the barrage! But with Mark you have to let go of attack and reorient yourself. In the middle of melee. With the shortest reach character. He suffers from extreme jank, I'm sad to say.
Also his two buttons are...okay at best. Scourging Whip does negligible damage but pulls all enemies hit in and gathers them up in one spot, stunned, for a moment for Mark to wail on. Solid! But still janky since which enemies get caught in it is a frikkin' mystery sometimes. Also ones that just decide to immune stun for some reason, well they're now right in front of you and it may or may not have interrupted any attack animation they were in the middle of. Swirling Staff is the exact opposite. Instead of pulling enemies in, it knocks them away. Well, not the EXACT opposite, it still does negligible damage. Can't have the dude with 0 attack reach or range on his normal attacks having any reliable way to damage multiple enemies at once.
Mark's Rage mode...is my least favorite in the game. It turns his basic physical into the Punch of Concentration, which is a cone shaped area in front of him that is roughly the size of Apan's physical but much higher damage. Sounds good, yeah? Except that it's slower than his normal swings, he no longer moves at all or has the targeting circle, and being a cone it doesn't hit enemies that are approaching you from a slight angle well. And being Mark, he's gonna be in the middle of everything most of the time. It's...the opposite of Kevin. Kevin's Rage makes him More Kevin. Mark's makes him a different character for a bit.

Anyway, this has been my breakdown of the characters. I love the game and enjoy playing as all the characters(even Apan and Mark) and think the story is very well presented. Play it!

7
General Chat / Re: Sigs & Avatars! Re-branded for Maximum Profit
« on: July 09, 2020, 03:35:11 PM »
Finally changed my av here to the one I'm using everywhere else now! A crop from the commission I got for a character that will be basically me playing myself in an isekai game~

Here's the full version for anyone I somehow haven't shown it to yet!

https://imgur.com/a/J9RxfIN

8
Discussion / Re: Three Houses and Politics
« on: June 09, 2020, 05:44:36 PM »
Having grown up in The Rural South, I uh...I knew dudes like Raph. He doesn't bother me AS much...because I didn't expect much from him in the first place, tbh? Like, yeah, he's gonna be dumb and muleheaded but does at least seem to have a good heart and that feels like the most I can reasonably expect.

Which is probably pretty damning on its own, tbf.

I love Ashe and Ignatz, they are both such nice dudes. Poor Ignatz just has 0 self confidence(due to family who tries to run his life for him and is controlling GEE I WONDER WHY I EMPATHIZE WITH THAT), but I put them on about the same tier.

Personally I love the idea that Caspar is a trans man who is trying WAY too hard to be Manly(as teenage boys are wont to do) and this is the source of most of his derpshittery.

As far as Lorenz Hellman Gloucester goes, I think the only interaction he has with a woman I didn't want to roll my eyes out of my head from is with Manuella. She keeps him at a pretty good disadvantage for a lot of it, tbh. But uh, that doesn't change how trashfire he is, naturally.

9
Megaman 11
Beat all the robot masters, once I got the first two down it was pretty smooth from there. Wily stage 1 also complete, but that took me SO many tries(as did the usual pudding monster). Figured out his weakness weapon on the second try tho, so it was just a matter of learning when I could attack instead of figuring out how.

Kusogrande
Got 2nd place in my round 2 match, which gives me just BARELY enough points to go to round 3. Need to get 1st to move on to round 4, though. Let's hope it's a game that plays well to my biases. i burned pretty hard in SPISPOPD but Domino Man was both fun and not too rough for me, which was a wonderful change.

Shovel Knight: King of Cards
I love King Knight's platforming but did not love Joustus at all the first time I tried playing this. Still not a fan, but I have embraced the Cheater Lyfe and just keep stocked up on cheats from Chester to make sure I don't lose any unique cards. Fighting the other Knights is kind of amusing, since they really don't have any REASON to fight...but I guess that's what two Knights do when they encounter eachother in this setting. The unique bosses are great though, esp fighting the Trouple King(LONG MAY HIS STEM GROW!).
Mom Knight is of course the best character~


10
Ah. Well, I finally got him! And yeah, naaaaaasty as a boss. Had to use 2 E Tanks since I could not figure out how to dodge form 2's attacks.

11
MegaMan 11

I have played so much 20XX that the physics being different are fucking me up. So many deaths to reflexively trying to dash jump but oops there is no dash. The Gear system is actually pretty sweet and really provides the kind of oomph that MM was missing, though. Despite not clearing a single stage yet(trying to start with Block Man since...it feels the game was basically telling you to do that with the opening. Is there a better one?) I'm having more fun with this than I did with MM9 or 10. Or really any MM since 2, 3 and 5 back in The Day(or MHX Vile Mode and both ZX games, but that's a bit of a different critter).

Darkest Dungeon

Beat 3 bosses so far, and only had 3 character deaths. Only one of those to a boss, even. Lost one of my Vestals(ouch), my Occultist(also ouch) and one of my Plague Doctors(I have 2 more and they're better anyway). Added some community mods for extra classes but haven't really tried them out yet. Used the Cook once, but I don't really...get what she does? She's really fiddly.

Highwayman, Grave Robber, Vestal and Plague Doc are my fave classes so far, though I can't use them all at once since a tank is KINDA needed. Crusader makes the best tank imo, with Bulwark of Faith being a strong defense move and giving +24 light to help make your torches last longer. I try to run high light as much as possible, fuck the bonus rewards I don't want to get surprised and lose like 2 rounds trying to get everyone back in position.

Honestly Surprise Attacks are the thing I hate most about this game. When I surprise enemies it doesn't mess up their formation, while when enemies surprise me it does mess up mine, putting my frontliners in the back and vice versa. With what moves you can use dependant on where you are, I just really dislike that. It's worse than FE's Ninja Reinforcements imo. Especially because I have gotten surprised even at high light! I did recently find a trinket that gives -20% surprised chance, which I slap on my lowest speed unit in every venture now. But I dislike having to do equip juggling like that in general.

Still, I'm having a lot of fun. It's too bad I let the aesthetics of the game cause me to sleep on it for so long, though I still don't really dig them. The character quips are amusing though, and the feeling of leveling up my good units is Very Good. I am going to be DEVISTATED when my best Vestal/Highwayman/Plague Doc/Crusader die, though. Also fielding that team made "The Usual Suspects" pop up last time I left with them(for the most recent boss, the wacky prophet dude who hides behind benches). That was amusing, I wasn't expecting the game to track that.

I'll do some full on class thoughts later when I've used them all a bit more. Also wondering if the DLC classes are fun enough to justify picking that up. Shieldbreaker certainly looks great, though Musketeer being basically the exact same as Arbalest is lame.
 

12
Rune Factory 4 Special(on the Switch): I loved RF4 and I hope this sells well for a faint hope of an RF5. It's got a few QoL improvements, such as Teleport spell always being bound to one button so you don't have to have it on a spell slot, and a better minimap that shows you where everyone is(that you can enlarge or shrink or even remove at the push of a button without having to go into any menus).

Playing on Hard, which is WAY harder than Normal. RF games do not fuck around in the slightest on higher difficulties. The problem as always is that most of your ability to survive is based on your equipment, which you have to forge. But the materials to forge better things, that let you survive current dungeons more easily, are found in later dungeons! More than a bit rough there.

What Hard really does well is makes you rely more on your monster pets. You can tame monsters in this by giving them presents when you fight them, and can in fact tame anything(even boss monsters, but only with certain items). Collect 30 pieces of Iron ore, which is very common, and just spam that at the monster you want until it works(and try not to die in the process). Monsters do often have drops they give you every day in your barn, which are good crafting materials. The obvious ones like the Wooly giving wool, the Buffamoo giving Milk and the Cluckatrice giving eggs are necessary if you want to cook(which you do), but there are less obvious ones like the Hercules Beetle giving Sturdy Horn every day, which is a high in demand weapon crafting material. But you can also take your monsters out to fight, and they gain stats based on both Level and their Friendship Level with you(which you improve by brushing them every day and giving gifts).

So naturally, while still playing on Hard, I went into Leon Karnak(an endgame dungeon) that you can only get into the first two screens of early, and recruited a Goblin Don. This took me like 12 tries of tossing 40+ items at him, and do note that he would kill me in one hit. But it was absolutely allowable without glitching anything! So this Goblin Don carried me through some dungeons I could NOT have survived on my own. Now that I'm in the back quarter of the game(though STILL pre-Leon Karnak) I'm using him less in favor of monsters that are current. And once I got access to Gold Ore, I could make equipment that let me mix it up with my monsters instead of hide behind them, though I still die WAY faster than they do and have to play very defensively.

For my own build, I have to raise my levels with every weapon type because of course I do. But Gloves are my favorite weapon by far, since when you stun or knock down an enemy you can pick them up and SLAM them which does hueg like xbox damage even on Hard mode. Like 5-6x my normal damage, and if it crits that goes up to 10-12x normal. Slams are Kinda Good. You can also do different ones, the big jumping powerbomb thing is the one mentioned here, but you can also do a Giant Swing that does much less damage but can smash them into other enemies, damaging both the one you hold and the ones you hit for like 2x normal damage~ And you keep swinging as long as you hold the button, though it does drain your RP(combo of MP and Stamina, everything uses it) rather quickly. Still good for mobs.

Healing magic is kept on a spell slot(or Rune Ability slot, they have physical moves too) to keep myself and my monsters alive, naturally, and I vary the other slots based on what I need at the time. In an awesome decision, you can actually use the physical specials for any given weapon with every weapon. They just do less damage and cost more RP for ones that aren't the matching weapon. I use the Longsword's Flash Strike skill for basically every weapon, it does multiple hits of solid damage and has AMAZING knockback, which is good for survival. Great to mash for a GET OFF ME option. There are also Songs you can equip as rune abilities which boost your monsters. Two of them last all day, so I use those at the start of a dungeon and then switch them off for combat skills!

I did have to turn it back to Normal Difficulty exactly once, and that was when entering the Forest of Beginnings, since you have to go in alone. No monsters and no NPC allies allowed. And it was before getting Gold Ore for better equips. I really do not think I could have done that on Hard, so I didn't even try.

Overall I am going to hype the hell out of this for anyone who likes Harvest Moon/Stardew Valley/etc type games. Has neat farming stuff, crafting stuff, monster taming and surprisingly competent ARPG combat. Do give it a try~

13
General Chat / Re: What's for dinner, DL?
« on: April 12, 2020, 02:37:59 PM »
So I've been looking at a really good site called Pressure Luck that does really good multipot meals. Made a couple of them, they're all hits so far.

https://pressureluckcooking.com/recipe/instant-pot-sausage-peppers/

This one is a 10/10 incredibly good meal. Holy carp this is so good. We do have to make it with broth instead of the suggested wine, and not use any hot sausage since my dear waifu cannot handle spice and hates wine, but it's still super good.

https://pressureluckcooking.com/recipe/instant-pot-mississippi-pot-roast/

The mississippi pot roast was delicious, but the bigger thing was the leftover sauce/gravy from it went into flavoring up two more meals down the road(I froze it in batches, ofc). I really want to make this again, just the prep of de-seeding the peperoncinis is really annoying.

https://pressureluckcooking.com/recipe/instant-pot-broccoli-cheese-soup/

Now this one I WANT to make, but I do not have an immersion blender(YET) so I haven't done it. Once I do, I will report back and possibly bribe the lagcreature into visiting with a bowl of broccoli cheese soup and some pico de gallo~

Oh and here's a link to the main site. He also does YT videos for his meals and they're pretty entertaining~
https://pressureluckcooking.com/

14
Discussion / Re: DLCon 2020 - Vancouver v.2
« on: March 04, 2020, 02:07:13 AM »
I'll need to confirm budget with Jenna and all, but can probably do it. I def want to see as many of you goobers as possible again~

15
Tokyo Mirage Sessions FE# Encore: Boy that's a mouthful of a title, eh? Enjoying the game, never got very far in it back on the WiiU. In the interlude after Chapter 5, where we've just learned who is behind it all. Tbh I like the entire cast with the exception of Barry. Barry alone brings the average down harder than one character should, tho. And while Itsuki naturally suffers from Main Character Blandness Syndrome, I do like how much of a derp he is. It's cute~

The songs are generally fun, the costume options range from plain to neat to cool to "but why", which is also fun. I really should put Mr Perfect in his silly Microwavin' Apron more~

Dead Cells: Getting back into this for an action game, since I've completed everything there is to complete in 20XX. Playing on 1 Boss Cell active puts me on Hard mode, and it is appropriately Hard. Managed to reach the Cavern for the first time, and after getting through there(on my third entry to it), I fought The Giant.

....whooooooo boy is this guy nasty. If I want to keep playing this game on harder difficulties I need to learn to slow down and learn shield fighting better. While I do so love certain combos like Iceblast + Fireblast or Ice Bow + anything strong(ice is good, y'all)...they are not great on the bosses.

That is honestly the roughest thing about the game. The builds that are good for hallways are not good for bosses. But both are deadly as fuck and will kill you if you have a bad build! Still having fun for now tho, so gonna keep at it for my action game fix, at least for now.

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Discussion / Re: DLCon 2020 or something resembling it
« on: January 14, 2020, 11:30:16 PM »
Oh geez, I somehow never noticed the topic. Oop?

Yeah, I can do vancouver no prob~ May decide to come up around then to bother you guys anyway if nothing pans out for a full con?

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General Chat / Re: What games are you playing 2019?
« on: November 22, 2019, 12:25:35 AM »
Niu: Thanks! Took me awhile to find Lance tho. @_@

Anyway...RS3: Found some dude named Ward on my way to Lance. The boss at the lake was A Regenerating Bitch but I managed to slug it down. Recruited Ward full time and he's a beefy boi with a big sword who does lots of damage and don't afraid of anything. Eventually found Lance, picked up that quest and snoozed my way through bandits until....

...the bandit boss. So THIS MOTHERFUCKER. He never stops summoning minions who clog up the front line so my fighters can never FREAKING HIT HIM. My "mages" are Thomas and Sarah who have like...12mp max and do roughly lukewarm garbage magic damage yet. And then he busts out Tornado Sword and puts my entire team to Almost Dead except that he does OHKO Sarah. I'm sure I could bring him down, but you can't attack the back row with melee and my team is very melee heavy for real damage. Sarah is an archer...but she does slightly less lukewarm garbage damage with her bow(like...does she ever get good? She's LVP by miles rn. Shitty physicals, shitty magic, shitty HP, the works) so that's not nearly enough. I think I need a better bow for her? But haven't found one in a shop yet. Mostly finding Swords and Rapiers which I don't have anyone using! :V

EDIT: Okay so on the refight he didn't summon as many guards and I snuck in enough damage? Kay. I have now found THE PROFESSOR and her amazing entrance, but she does not ask me about finding any missing pets. I did find mice in a cave and uhhhhhhh I reloaded from before I entered the cave because that was an absolutely awful fight. :V

18
General Chat / Re: What games are you playing 2019?
« on: November 15, 2019, 05:09:47 PM »
Romancing Saga 3 - Help I'm trapped in a saga game with even less direction than usual. I have bought many businesses but have no actual money but riding boats costs money and where the fuck do I go to find quests and things that give money?

Ellen start, did the Pidonia stuff and rescued a kid from the archfiend tower after going the wrong way and getting my shit caved in by demons. Twice. Some horrible pink child forced her way into my team and then left as soon as I got on a boat? I have 600au left to my name and no idea which of these boat destinations(that cost 200 or more to go to!) has Adventure. I have so far determined it is not the desert town(though I did find some cultists in the desert but they don't want to fight(yet?)) and not the tennis town(seriously it's called wimlbledon or something).

At least punching things is fun? Also will Sarah and Tom please start gaining some MP, being able to only cast magic like 6 times before they run out is getting very old.

19
General Chat / Re: What games are you playing 2019?
« on: October 19, 2019, 03:52:58 PM »
Haha, I actually pulled out the Retribution tactic in multiple maps in my BL run. Bolting/Meteor/etc mages can eat it~

20
General Chat / Re: What games are you playing 2019?
« on: July 27, 2019, 10:43:03 PM »
20XX: So this is a Megaman X Roguelike. Yeah. It's...actually pretty good. Normal mode is the right difficulty level for me(I have yet to beat all 8 bosses to see what lies beyond because the platforming gets harder and harder each stage). There's a buster girl and a sword boy, and they both have at least 2 alernate weapon forms(tri shot and 4-way shot for the girl, super long range spear and super short range holy shit multihit claws for the boy). I'd honestly reccomend this for the resident MMX fans in the DL, it's entertaining.

FE Triple Deluxe: It has brawling weapons and I really like the gimmick of them. Also multiple options for being a lesbian. 11/10 best FE ever.

21
General Chat / Re: What games are you playing 2019?
« on: July 23, 2019, 05:30:09 PM »
River City Ransom Underground: Started this up on stream the other day, using Provie(the breakdancer) so far. It's...it's very NES. Just super NES. Though it does have more polish than the average NES game, of course. The writing, mostly in the form of random grunt lines as you beat them up, is actually pretty funny too. The worst part so far is there is no way to share resources amoung the cast. So a large playable cast with no way to let your char that you've done a lot of fighting with toss money to a lower level char so you can vary up the gameplay without shittons of grinding. Ah well, so it goes.

Dead Cells: Still smashing my face into this from time to time. Even one boss cell active increases the difficulty enough that I've made it to the final boss all of...twice. And won neither time. I need to get better about just running the fuck away through enemies instead of killing everything, but that's just so counter to how I tend to play that it's hard to make myself do.

My favorite weapons so far tend to be the IMpaler for melee and the Heavy Crossbow for ranged. Or "ranged" as it's a short range weapon, but does enough damage that you usually only need the one shot. Need to get better with shields, but it's hard to care much about them when I do not think they'll be good agains the final boss at ALL. Shields do make Time Keeper pretty free if you have good parry timing, at least? But on Hard, he's actually the least worrisome of the bosses anyway.

22
General Chat / Re: What games are you playing 2019?
« on: June 02, 2019, 03:42:16 PM »
After playing a few more maps as him, Arjuna is worse than I thought he was and gets dropped to C. God dammit Arjuna. How are you this bad.

23
General Chat / Re: What games are you playing 2019?
« on: May 29, 2019, 04:44:09 PM »
Beat all the maingame content in Fate//Extella Link, and unlocked all the cast(except maybe DLC chars? There's empty spots in the barracks but my character list says 100% sooooooo...). Definately a step up from Extella across the board, and I've played with all of the cast now so I have some room to talk about how they are.

EX Tier: Darius III, Artoria, Alexander the Great/Iskandr, Medusa
So Darius III is just flat out busted as hell. Great damage, great range on his normals including a C3 that hits a HUGE line in front of him, and a buff Active Skill that increases his attack range and damage further. What really puts him to EX Tier though is his complete lack of janky movement in a game that's full of it. The power and ease of control combo is just unmatched.
Artoria and Iskandar share wide reaching normals with strong Active Skills and no real downsides. They aren't slow, they also are very stable in movement, and very strong. The big difference is that their big money move attacks come out later than Darius's C3 and thus are easier to interrupt.
Medusa does have some janky movement issues, but her claim to fame here is being the single easiest servant to trigger Rush attacks with that I've seen. Rush attacks are vital for killing boss servants fast(and clearing many bonus missions). Couple this with her great crowd clearing Active Skills and she rounds out the highest tier.

A Tier: Charlemagne, Gawain, Altera, Lu Bu, Nero, Nameless/Emiya/Archer, Karl the Great/Rex Magnus, Karna, Scathach, Francis Drake
Definitely the most packed tier, A Tier is where all the servants who are Really Good(most of them, it's a well balanced game) but just don't have that edge that drives them over the top go.
I'm sure you'll notice that every Saber that isn't Artoria is in A rank. Sabers are just generally strong in this. Nero is easily the worst of them and she's still Very Good. Charlie is a bit better than the others, but not enough better to go up to EX.
Nameless is alllllmost good enough to be EX Tier, frankly. But he just lacks that one big holy shit standout thing to put him up there.
Karl the Great is naturally super strong, but is just a bit slow without having the advantages Darius does to make up for it. He does however have the Single Most Extra As Hell NP Attack In The Game.
Lu Bu and Karna have similar strengths, lots of area covered and lots of damage output. Karna has worse ASes but Lu Bu is slower so it's pretty even.
Scathach and Drake are masters of jank, with attacks that just keep them moving all the time everywhere, but manage to make it work by having a good enough area on their attacks that they don't let up on the damage even while whirling about everywhere. Very fun to play as~

B Tier:  Tamamo no Mae, Robin Hood, Arjuna, Gilgamesh, Cu Chulain, Li Shuwen, Lancelot
This is where the servants who aren't bad but take some understanding of their gimmicks to make them work go. All the B servants definately have some weakspots but can still be very good if you play to their strengths.
Tamamo and Robin are here for the same reason. Bad normals but amazing ASes. Tamamo can wreck entire fields and lock down aggressors with her skills while Robin also has good area damage and a very easy time starting Rush attacks. But their lackluster normal attacks make them just too meh for A Tier.
Arjuna is the Absolute King of Jank. His attacks take him all over the place and he's not all that great at connecting with them. Also his Rush animation is slower than other servants so he seems to do notably less damage with a Rush attack when you can trigger one.
Yeah, Gilgamesh is down in B. The reason? The startup on all his attacks is Slow As Balls. He is so easy to interrupt. Really he wants to fight at a medium range, starting his attacks on lone enemies on the edge of a crowd and then firing his charge attacks into the crowd itself for maximum results...but the enemy has no desire to let him play at that range sooooo...rip his gameplan.
Cu is basically just Scathach minus. He's still good but just a bit worse all around then everybody in the A Tier.
Lancelot has a similar issue, just being not as impressive as the other Berserkers. However he has the single most fun Active Skill in the game: Mimicry. He just transforms into a random other servant on the map, getting their entire moveset(including their Active Skills) for a short period. He may be B Tier for power, but he's EX for fun~
Li Shuwen, the sole Assassin in the game(...really guys? You couldn't add a single Hassan or Carmilla or Kojiro or anyone like that?), is mostly here for the very short range on his attacks and his Active Skills being....eh. In particular his one Close Range AS(which is teh Assassin class specialty...which he only has one of...) has a "fun" feature where it likes to act like you're aiming litterally anywhere other than where you are aiming. Awesome!

C Tier: Archimedes, Gilles de Rais, Elizabeth Bathory, Astolfo
So the casters that aren't Tamomo are basically just bad. Gilles is easily the best of this Tier with his Active Skills being fairly strong, but his normals are super meh and he's not quick at all. Archimedes is basically just worse across the board. I'm all kinds of Not Impressd with the supposed Great Scholar.
Elizabeth is basically Cu-. She's ~okay~ at everything with only one real standout and that's her one HP draining Active Skill. Too bad healing is super plentiful in this game so it doesn't really mean that much.
Astolfo is...the Dan Hibiki of the game. Comedy Option supreme. Normals are sketchy, ASes are equally sketchy, but he's adorable so we forgive everything and give him the honorary EX in our hearts that he deserves.

Jeanne Tier: Jeanne d'Arc.
Let's talk about Jeanne. She's got a great normal moveset, including probably the best C4 attack in the game with its immense range and spread and being multihit. Her Active Skills are all fairly strong, if a bit bad at starting Rush attacks, and even her close range ones cover a nice amount of ground. So why is she in her own special tier of failure as the worst character in the game? Because using her Noble Phantasm, La Pucelle, kills herself. Yeah. Now, there is an Install Skill you can use to give her a shot of Auto-Life so she revives afterwards! But even that means 1/map at most. Also the Drive Skill she can use in her Moon Drive(a sort of mini-NP?) damages herself. Not too badly but still there.
So why is this still so bad if both the NP and the Drive Skill are mitigatable? Because your map ranking includes a Damage Taken category. And her self damage counts against that. So use her Drive Skill a couple times, or her NP even ONCE and you can kiss that EX rank(needed for unlocking new Mystic Codes) gooooood fucking bye. "Oh Lord I offer this EX rank up to you" *BOOM*

So this has been Saika's Rant About A Musou Game. Haven't done one in a very long while. Hope it wasn't too boring or made no sense to anyone who hasn't played the game~

24
General Chat / Re: What games are you playing 2019?
« on: May 24, 2019, 03:29:07 PM »
Picked up Fate//Extella Link on the Switch. It's basically better than the first game in every way except maaaaaaybe plot? The plot in Link is more clear and less Nasu Dot Tee Ex Tee so whether that's better or worse is up to you~

The biggest improvement is that you can now use NPs more than once per battle and you don't have to collect items to do it, the gauge fills up by getting kills while using Moon Drive. Also Active Skills now exist, kinda like teh R1 moves from Warriors Orochi except you get 4 of them, which are neat additions. Also also, the AI allies are actually useful and can kill enemy officers on their own, however the enemy AI is also very good and will take over your sectors if you don't defend them! So it actually hits a balance that musou games rarely do, your allies can be useful but you can't count on them to always win. It's nice.

Medusa is probably my favorite character to play as so far, but I haven't unlocked everyone yet. Drake is also a lot of fun. Sadly the other rider, Astolfo, is basically the Dan Hibiki of the game. Still adorable tho~

25
Bonsly deserves better than to be compared to terrible grape child.

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