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Messages - Ranmilia

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Discussion / Re: 2021 games in review
« on: January 03, 2022, 11:04:50 AM »
Last Year's This Year
---------------------
Hades

Everyone already knows Hades is good, it topped basically every list last year.  So I am not going to measure it in this year's personal top 10, despite it surely deserving one of the top all-time spots.  It gets this special category instead.

Hades is close to being a "perfect game," everything in its place, doing exactly what it sets out to do, no more and no less.  I only got around to playing it this year, and could not stand playing it as much as I wanted to due to arm injuries, but could not stop once I started.  Gameplay?  Great.  Story?  Also great.  UI, gameplay loops, music, everything I can think of, great.  Especially notable is how the game eschews previous Supergiant tendencies towards minimalism and cryptic protagonists: Zagreus knows exactly who he is, and is not afraid to spout thousands of voiced lines at every situation.  There are still mysteries to uncover, of course, but the profound moments now marry a true sense of accomplishment to the major story beats.

Walking out into Greece for the first time immediately became another one of those gaming moments that makes me tear up.

In terms of gameplay, I had fun crunching it out, and finally realized I had achieved a sense of system mastery: at last I understood what I was doing, when to dash, what attacks were what.  The entire game crystallized from "vaguely mashing buttons" to "I know exactly what I am doing and can see into the matrix."  Haven't gotten that strong of a sense of mastery since the old days of learning Touhou bullet hell shooters.



Ongoing Multiplayers
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I Want This Genre To Be Good - Asymmetrical Horror-ish (Dead by Daylight, Friday the 13th, VHS, Propnight etc)

This genre continues to evolve... very slowly, shackled as it is by DBD and the untimely death of F13.  Behavior's forays into NFTs and mishandling of Pinhead, along with the slowly worsening gameplay and matchmaking, seem to have finally turned the corner on DBD's market dominance.  Slowly, people are leaving.  Slowly, new games are coming in.  One of them will have legs, eventually.  It probably won't be Propnight (too buggy and inaccessible).  It might be VHS, but too soon to say how people will take to a much more directly skill based, combat based game.  But someday it will come.

MOBA Gameplay That Doesn't Suck - Eternal Return: Black Survival

This game... probably has legs, but it is a long term project and hasn't quite found them yet.  A hybrid crafting/itemization/survival/battle royale/MOBA, I discovered it around last December and enjoyed watching while unable to play anything.  It brought in many of the good parts of traditional MOBAs while getting rid of things I didn't like.  Unfortunately capitalism is a killer and development seems to have stalled into endless loops of making new characters and skins and minor tweaks.  Major gameplay improvements are quite slow; overall the game is in much the same place today as it was a year ago and a lot of the people trying it out slowly dropped it.  Including me, for now.  It remains in the back of my mind for future years.


:funeral_classy: - First Class Trouble

The success of Among Us energized a new generation of social deduction games.  Project Winter, Dread Hunger, etc etc.  They're all.. fine, none of them have really broken out yet.  FCT seems like the best of them currently, hewing close to "Among Us but in 3d and Roaring Twenties retro-spaceship-cruise aesthetics."  It has its share of glaring flaws as development continues, but nonetheless is playable and creates tons of memorable experiences with a good group. 


Twitch dot TV slash dumbdog, skadj, karacorvus, chilledchaos, pastaroniravioli, and more - Modded Among Us

Definitely more of a "watch streamers play" than "play myself" here.  As time rolls on, people got good enough at Among Us that the vanilla "serious" game was pushed to the limit of what it could be and still be fun to play.  Solution: mods that add more flavorful roles.  The serious deduction aspects take a backseat to a big box of variance and hopefully-fun roles that do a ton of crazy things, some with new win conditions, others more classic but with new options.  Role madness mafia setups, in other words.  I wouldn't want to play these without a group that was very experienced... but for groups of streamers/youtubers/vtubers who do have that experience, it's fantastic entertainment, especially when you're able to watch multiple perspectives on the same game.


This Should Actually Be On My Top List But It's Here Instead - Storybook Brawl

Just recently easing into this one as a comfort game/timesink brain pleaser.  An autobattler based heavily on Hearthstone Battlegrounds, but with cleaner aesthetics, tighter gameplay, and made by a group of ex-MTG pros whom I (mostly) respect and don't mind supporting.  Like most autobattlers it is a drafting game at its core, and therein lies the way to my heart: make better decisions, get rewarded.  Or sometimes not, variance is a thing. 

The game is highly skill based, much more so than what I've heard of others.  Climbing the ladder recently has really driven that home, lobbies in legend+ are MUCH more difficult than the lower casual ranks, you see very different strategies and boards and start to really feel your opponents as people.  I got into a lobby with Matt Nass once and his board absolutely obliterated me.  A fantastic experience.

Anyway it's both engaging and cute and fun socially so - quite a good one.


The Hall of Disappointment
-----------------------------------
Free Taiwan/Hong Kong/the Uyghur - The Yawning Abyss of Riot Games Taking Over Every Genre And Everything I Love

I will never play a Riot game.  There is no ethical consumption under capitalism and all people make their own choices, this particular one is mine.

-12/12: 12 Minutes

This game started out with a promise of greatness, big budget narrative experience, surely my type of thing?  And then turned ABSOLUTELY DREADFUL.  Wow this game sucks.  I almost don't want to talk about exactly how.  Let's say that the people calling it Murder Your Wife Simulator are not far off *and it gets worse from there* in both gameplay and "story".  Don't play this.


More like Meh-troid: Metroid Dread

Well, Metroid Dread is a lot better than 12 Minutes, don't get me wrong here.  It's not Other M bad, either.  But Dread still clocked in as a disappointment to me, which... highlights a lot of the ways I feel weird and out of place compared to "normal" people, most of whom have this in their top 5 or so for the year.  The good points about it are good, but they are not the things I like or want to be good.  Controls, sure.  Boss fights, sure.  Some of the plot, sure, continuing from Fusion worked out pretty well.

Music?  Meh.  Unmemorable.  Visuals?  Areas are pretty cookie cutter themes and literally "named" A through H or so in order.  Ew.  Of all the things they appropriated from Hollow Knight, the matte black walls everywhere is one I wish they hadn't.  All of the game's environmental elements look tiny and unimportant.  I kept waiting, thinking "well the music and area visuals are pretty meh so far but I'm sure they get better in later areas"... and then they never did and the game was over.  Yes, the whole game really does look that way.  Yes, the game manages to have absurd load times even though there are no backgrounds or complex features that would require it.  Yes, boss arenas are mostly empty rooms.  Yes, the EMMI is better than the SA-X but it's also just the SA-X again.

The world design... you never get lost.  You never CAN get lost.  The teleporters take you exactly where you need to go.  Again it's not as bad as Fusion's hyperlinearity, at least they don't lock you into rooms where the AI tells you where to go in a 60 second unskippable cutscene, but... I want to get lost in a Metroid game, I want to explore.  This is a standard tension in metroidvania-style games, there are plenty of videos and articles out there about it, go look up "Why you never got lost in Metroid Dread" on Youtube if you want an in depth analysis. 

The story... was mostly okay until the end.  The end has a patriarchal figure grab and overpower Samus, while specifically stating that her gender is the reason for her weakness, until plot contrivances save her. 

Heck right off with that.  This isn't the Samus I want, this isn't the Metroid I want.  Give me back Super Metroid's silent, lush world and a hulking bounty hunter who takes no nonsense and doesn't run around looking like a supermodel in blue skintight spandex. 



FINALLY IT'S HERE ok I don't like it - Tsukihime Remake/Melty Blood Type Lumina

So the Tsukihime remake finally arrived. 
Sort of, anyhow.  1/3 of it, just the Arc and Ciel routes, with the rest to come in another package... sometime in the far future... maybe. 

In tandem with the previous entry, these are perhaps fine games for people who aren't me, but for me lost a lot of what makes the originals tick.  I'll let the creators speak for themselves, from translations of interviews:

"Nasu: I understand the feelings of the people who just want to see the original, not new things. For that reason, Arcueid's route is mostly unchanged. Arcueid's route is formatted as the same Tsukihime everyone knows and loves.

Takeuchi: But we have to admit the Tsukihime remake changed one major point, and the fans who are really attached to the old Tsukihime might be disappointed by it. Still, I want you to understand that every change has a meaning behind it."

I mean.  I guess!  Arcueid's route is bland though.  Another interview gives their take on removing the character of Chaos and replacing him with a new vampire; loosely translated "Chaos was a weird vampire and the new one is a more normal Dracula type vampire, in line with what people expect."  But that character being so weird and unexpected is exactly what I liked.

Wow I'm a super hipster this year.  It is what it is, the new content leaves me cold.  Melty is the same way, it's, a game that exists I guess, it's fine, but most of the cast is gone and I don't prefer the new gameplay (shield clash RPS stuff, managing two super meters, no damage numbers). 


The Actual Top Seven
--------------------

7. The Binding of Isaac: Repentence

Every so often, in gaming or other media, a title comes along that Changes Everything.  Nothing is the same in its wake, EVERYTHING in the genre is influenced by it forever after, even if the title itself was fashioned from pieces of previous works.  Street Fighter 2.  Super Metroid.  Mario 64.  Ocarina of Time.  Final Fantasy 7.  Grand Theft Auto 3.  Dark Souls.  Harry Potter, in a non-gaming example. 

And The Binding of Isaac. 

It's been a bit over ten years since the original Isaac released on Steam, in its poopy irreverent naked child glory, and almost every other game on this list owes an incredible amount to it.  The concept seems simple enough, a mashup of twin stick bullet hell shooter and Zelda 1 dungeon rooms, with randomly generated floor maps, item pickups that provide permanent upgrades to change the course of your run, and gradual unlocks of more items and upgrades to expand the game over multiple runs.  But no one had really made a game like that before this.  No one had ever really succeeded as an indie game on Steam before this.  (The more cynical may say it's still nearly impossible, but nearly is not the same thing as totally.)  Today?  "Indie Roguelite" is its own entire flourishing genre now. 

I spent a lot of time with the original Isaac, and a lot more on its successive remakes and expansions.  300 hours according to Steam, but much more than that across multiple computers, multiplayer with brothers and IRL friends, and watching streams and racing leagues and all sorts of other things.  (BOILER, the original Binding of Isaac League Racing, was one of the earliest major speedrun-style competition organizations, parts and people from it flowed out to the future in the form of SRL, Speedgaming, randomizer racing leagues, GDQ marathon segments and setups...)

All that having been said, the canonical game tended to become worse over time, like the developers didn't understand their game.  Major bugs went unfixed for years, interactions were broken, gameplay was degenerate.  Mods solved some of these issues, but navigating tons of mod installs and patches was a challenge all on its own (even with Steam Workshop). 

There was one particular very ambitious mod, Antibirth, that released as nearly a direct competitor to the poorly received but "canon" Afterbirth+ expansion.  Antibirth was closer to a total conversion than a simple mod, adding not just new characters and items but entire new zones, complex game-spanning mechanics and secrets and an entire new original soundtrack.  Virtually everyone who played it said the same thing: "Wow, they should buy these people's work and make THIS the new official expansion!"

Then there was radio silence for years, both from the Antibirth team and the official team.

Until suddenly: Repentence.  And so it was done.  Repentence includes not only the great majority of Antibirth content (though not the soundtrack, sadly!), but far more than anyone ever imagined would come to the game again.  ANOTHER separate endgame route.  Not just the few new characters from Antibirth, but an ENTIRE NEW ROSTER of 17 "tainted" characters, all with their own unlocks for all the various routes.  And, blessedly, a full overhaul and rebalance to just about every item and gameplay system. 

Finally, Isaac is good again.  And all of this on the Switch version as well.  What an amazing definitive edition - and one most people thought we'd never, ever get.

Obligatory mention: Nicalis is a terrible company, Tyrone Rodriguez is a terrible person, Edmund McMillen is at least complicit by association, these things can and do darken the game for many people and that's fair.  Likewise with the themes of toilet humor, religion and child abuse - and gosh there is some very uncomfortable child abuse stuff in the leadup to the final ending, though the ending itself goes out on a much more positive note.  It's not a game for everyone in and of itself.  But if you can deal with it, game's great, and its broader effects on the industry will keep going for decades to come.

6. The Dark Pictures Project: House of Ashes

Now this I didn't expect to be making my list.  This is another entry in the anthology-style collection of co-op cinematic "QTE and occasional choices" horror games from the makers of Until Dawn.  Until Dawn itself was pretty great, but their subsequent entries, well... Man of Medan was a rough experiment that showed glimpses of potential, and Little Hope was just terrible and gross on several levels.  The trailers for House of Ashes looked to be loaded with cringe potential, so I almost skipped over checking it out.  Glad I did, though, as the final product here is FAR better than the last two and back to Until Dawn levels of quality.

The game follows a group of US Marines in the midst of 2003's Operation Iraqi Freedom, as they break into an ancient temple excavation suspected to be one of Saddam's hidden chemical weapon stockpiles, and clashing with Iraqi Republican Guard there as they -

Hey!  Come back!  No, no, seriously, it's not that bad, I swear.  It's... it's still PRETTY CRINGE at points.  But not.  That.  Bad.  The Iraqi soldiers are treated with actual respect, easily the most interesting characters, and the obligatory drama is played up for great effect specifically to serve the purposes of the "who will live or die in your playthrough" gameplay.

As you can guess from this being a horror game, what's sealed in the temple turns out to be a lot more than just some chemical weapons.  The game's tone shifts into an homage to various classic 90s action horror movies, starting with The Descent and moving on through Predator, The Mummy, various Lovecraft pastiches and finally all-out James Cameron Aliens.  Rather than shy away from its inspirations, it leans hard into them and revels in homage and melodrama, and this is exactly the right call.  It's cheesy, it's cringe, it's ripping off dozens of things in any given scene, and it's incredibly fun. 

Especially with a friend using the coop system, which deserves special mention.  There's a decent array of accessibility options, you can take turns for local couch coop with a single controller, or split control of various characters, you can turn QTEs on or off, or on for specific players or characters but not others, or set the whole game to cinematic mode and just watch if participating in the horror elements is too much for someone's taste.  Finally, the promises made in Man of Medan are paying off.  Overall a great time and I'm back to looking forward to what Supermassive will do from here.

5. Inscryption

This year's Halloween hit, Inscryption probably appears on a lot of folks top lists this year, with good reason.  A high polished blend of Slay the Spire-like deckbuilder-roguelike and 3d escape room, Inscryption offers up a flavorful and well produced challenge...

... and then things get weird and the surprises start coming, as expected from the developer of infamous metanarrative games.

I... don't have a ton to say about Inscryption, it deserves to be played for itself and not spoiled.  You know there'll be twists.  They're good.

One thing I can say is that the entire game, in addition to all the things it is on the surface, is a love letter to card games and specifically to trying to design card games.  Anyone who's ever dipped their toes into the design end of things and tried to create their own Magic cards, much less a full game, will recognize a ton of details and inside jokes and shared sympathies, from the difficulty of balancing resource systems to how much a game can or should cheat against or in favor of the player.  There's a (https://hearthstone.fandom.com/wiki/4_mana_7/7).  There are duel discs.  Magnificus is literally a magnificent ficus.  Long Elk is long, and Longer Elk is longer.

It brings the smiles and sparks the joy.  Well played.

4. Jupiter Hell

Lawyers shut down the Doom Roguelike, but they couldn't seal it away.  It's back, with a vengeance, the serial numbers knocked off, optional fake CRT scanlines and an ASCII mode coming soon.

This is exactly what it says on the tin, a Doom inspired turn based classic roguelike, built to appeal to classic roguelike fans and pull no punches while still being accessible to modern sensibilities.  There's a spectrum of 6+ different options to customize the exact level of profanity you like in the voice acting (and none of them use slurs or gendered insults).  The gameplay is swift and responsive.  Mouse control is optional but now fully functional.  1.0 release was November, and the long tail of development promises new features and bosses to come.

Classic roguelikes are very fun and rewarding, if they can overcome the initial hurdle of aesthetics, and notquite!Doom is certainly good enough for me.  Music's great, gameplay's great, I can sink into a run and pick a build or play to what I find, and every run learn something new and improve my understanding and decision making.  Compared to Hades, the story is not as good but the gameplay is better and deeper.

I tuned in to watch one of the current best players tackle Nightmare on stream.  He asked how old the viewers were.  The average age was over 30.  That's how you really know roguelikes are where it's @.

3. Deltarune Ch.2

Another entry that everyone already knows is good and most people will have already discussed to death, I'll try to be brief again.

Undertale was great.  Deltarune is shaping up to be even better.  A mental game I play with myself sometimes is "what if this game you like had been made earlier and been a hit in the 16 bit era (or whenever), how would things be different?"  Undertale is fun to imagine in that space.  Deltarune ch. 1 was about the same. 

Chapter 2 is different, though.  This time, Toby Fox's world is not timeless, but exquisitely, painfully, emotionally dated to the current moment.  I cannot imagine this installment having been made even 5 years ago, let alone ten or more.  The cyber's world, Queen, Spamton and Berdly are all touching on ideas that exist in the now, in the age where we can recognize Facebook and Twitter as having turned into anxiety nightmarescapes, Elon Musk as both Person of the Year and Worst Person of the Year, Kris can use they/them pronouns and that carries a meaning beyond being a player avatar, and we can feel simultaneous sympathy and antipathy for a huckster puppet.

Undertale touched on some themes, like the separation of player and character avatar, but never did much with them beyond hints and bits in obscure endings.  Deltarune is gearing up to take all of this and run with it.  It's no longer subtext that the player is an alien entity possessing Kris's body, that the Knight is probably right in our faces as simply K-ris at NIGHT, that both Ralsei and Kris are in on a plot trying to manage the player, or that all the characters are incredibly traumatized and the story's real title is "What Happened to December Holiday?"  We still don't have all the details, just the ghosts of outlines, but things are a lot clearer than they were at this point in Undertale... and a lot murkier.

When the light is running low
And the shadows start to grow
And the places that you know
Seem like fantasy
There's a light inside your soul
That’s still shining in the cold
With the truth
The promise in our hearts

Don't forget:
I'm with you in the dark.

... the lyrics were with us in chapter 1.  We didn't realize, even with that, how sinister they could or should be read.  Well, Toby Fox is a master.

2. Blankspace (https://nobreadstudio.itch.io/blankspace)

Hey, you know what genre's doing very well, flourishing with the exact amount of support modest Kickstarters are able to provide and actually work out?  Small to moderate scope indie visual novels.  Love em.  Here's Blankspace, one such that features Zero Escape series style escape room puzzles.  I wouldn't expect anyone to have heard of this game except via my recommendation, it's not popular like Your Turn To Die... but if I were to put YTTD into this year's ranking it'd be below this, because the quality of the writing stood out and the story stuck with me all year.

There's a heart that shines through the writing and makes me crave more of it, something different from most "game writing."  For all that it seems modest (or immodest, if you're talking about the fanservice), it's... different.  The sort of different that I churn through these sorts of small projects to find.  The diamond in the rough, to go all Aladdin.

Definitely more of a "me" entry, and I can't say it's "objectively better" than Deltarune or whatever else, and I can't write a bunch more paragraphs without delving into hard spoilers... but it stuck with me.  Check it out if you like.

1. Escape From Tarkov

... the shooter thing?  What?  Really?  Seriously?  Ran, are you okay?

Yes.  (except maybe that last one, but watchin some tarky makes it better.)

Tarkov is a russian-developed (and very russian mindset) looter/shooter/FPS/survival game, in which you alternate playing an ex-private military contractor trying to gather resources and complete quests, with RPG-ish stats and progression (but if you're killed you drop everything you're carrying except for a small valuables pouch), and runs as one-time generated "scav" characters, who spawn into maps at random times with random (generally bad) gear but are encouraged to work with one another to scavenge what they can and avoid or ambush any cheeky PMCs.

It is very complex and very in depth, with heavy attention to detail and realism in gunplay.

This game should not exist.  It breaks every rule of design.  Nothing is proceduralized.  Nothing is safe.  Time to kill is zero.  You can and will spend 30 minutes crawling through a raid and get one-tapped by someone you never could have seen and lose it all.  It's fantastic.

Realism is explicitly prioritized over gameifying elements in the shooting.  No auto aim.  Intense physics simulations with diagrams for things like minute improvements in bullet dropoff and how they impact various materials and helmets and armors.  It shouldn't work, these things are gameified for reasons.  And yet - every realism update they've done makes the shooting MORE fun.  It's winning awards for best FPS combat of all time. 

The latest patch adds in world VOIP chat.  This should be a disaster that everyone will immediately want to turn off, right?  Full of trolls and spammers?

No.  Almost universally positive experiences.  Players going out of their way to turn VOIP on because of the moments of cooperation it creates.  Some bemoan that the game is slowly becoming less of a deathmatch free for all, but then, in the Grand Plan, it was never supposed to be.  There are a million things that are barely or not implemented yet, coming in slowly over the course of years, and they all sound like awful ideas that will ruin the game, and every single one has been a fantastic improvement.  Even as it is, the design and attention to detail is spectacular.  The Terragroup and EMERCOM logos bring movie horror stylings to mind.  You could drop a Predator in here, if they got the license, and it'd be a better Predator game than anything has ever been.  But so far they have resolutely stuck to mundanity.  Can't wait for when the radiation and toxin counters are actually used for something though.

Learning about Tarkov's existence and experiencing even a little bit of it almost immediately ruined multiple genres for me.  Every other shooter on the market compares unfavorably.  PUBG, Apex, Super People, ain't got nothing on Tarkov gunplay.  The looting is better than most dedicated looter games.  Farewell Borderlands, farewell Diablo 2 remaster, the flea market and digging through jackets for keys has all of you beat.  Inventory tetris, heck yes I am here for inventory tetris.  The questing is more to the point and thoughtful than most MMO questing - take this one with a grain of salt, I'm not an MMO person.

But it may not be a poor comparison.  As Tarkov slowly evolves over time, the community aspects of it resemble an MMO more than anything else - in some respects.  The admiration that my FF14 friends have in their voices when they talk about Yoshi-P, I hear the same in Tarkov players when they talk about Papa Nikita and his grand vision.

Oh, the grand vision?  It is to do away with all of the menus and connect all of the maps (most of which are already the size of PUBG or Warzone's battle royale layouts) into a single gargantuan fromsoft/metroidvania simulation, to put everything in world and have the ultimate challenge be to complete all the quests and escape from all of Tarkov without dying.

This might take another twenty years.  I think they might actually do it. 

2
Discussion / Re: 2020 games in review
« on: January 02, 2021, 12:45:15 AM »
Time was an illusion this year and I probably have forgotten some things and will come back to add them later.

Video Game I Logged The Most Hours In On a Video Game Basis: Monster Train

I hate this game so much that I'm close to 100%ing it.  The deckbuilder roguelike renaissance started by Slay the Spire continues.  Monster Train takes the usual deckbuilder formula and jams it into a tower defense sort of style, with cheesy art and polish.  It's nowhere near as tight of an experience as StS or others in the genre... and yet it captures the most important bit, the feeling of "just one more turn, just one more battle, just one more run" where granular feedback on your play decisions keeps the mental feedback loop going.  It's *very* clever about that, making sure to include things like subtle urging towards the multiplayer modes and automatic comparisons with your Steam friends (always favorable to you!) to encourage playing and talking about the game as a social experience. 

Long Have We Awaited, And Now It Is Here: Spelunky 2

Good game.  Very pretty.  Full of secrets.  Purists argue that Spelunky HD is better, and they may be right, but lunky 2 has more Stuff and certainly doesn't get old fast.

Best Narrative Game: Your Turn To Die

A one-person indie project (translated into a convenient browser version by the ever-amazing vgperson) about a bunch of people trapped in a sadistic mafia-style death game, taking clear homage to its roots in the Dangan Ronpa and Zero Escape series and outdoing both in its own twisted way.  While those games ultimately felt like you were following story branches, YTTD managed to accomplish feeling like I was actually playing mafia in a single player game, something no other game to date has been able to capture.  (Although I just got gifted a copy of Raging Loop and I hear very good things about that game in this regard.  We'll see!)

Best Narrative Game Close Runner-Up: Magical Diary: Wolf Hall

Hanako Games, familiar to some folks here from Long Live the Queen, continues to put out amazing stuff.  MD: Horse Hall, several years ago, was a rough but excellent Not-Hogwarts School Life Sim VN, letting you take a young woman (default name: Mary Sue) through freshman year at... well, American Not-Hogwarts.  Learn magic, use magic to complete tests in first-person freeroam dungeons, enjoy hijinks with a cute cast, raise an eyebrow at the plotline letting you romance Not-Snape.

Wolf Hall is... not a sequel, exactly.  Not a remake, exactly.  A companion piece and successor.  It's set in the same year, with most of the same characters, but this time the PC is male and has a quite involved personal storyline, being the prince of a hidden European magical kingdom who's here incognito to experience a single year of living as a 'common' wizard.  The cast from Horse Hall is back, all with vastly expanded presence and a wide variety of storylines to wander your way into.  Zero punches are pulled with politics, social commentary and general gay awesomeness.  Game's good.  VNs are fun. 

Best Social Not Really A Videogame But You Already Know What's Up: Among Us

If you haven't been living under a rock you know what this is, vtubers and congresswomen alike have been playing it.  Yet another tiny indie project that people finally noticed was Really Good.  The developers understand what they're doing and hit the right mix of settings and customization to keep things playable at both casual and "experienced social deduction gamer" levels.

The Game That Broke My Hand: One Step From Eden

Mega Man Battle Network: The Ultrafast Twitch Action Deckbuilder Roguelite.  Very fun stuff, recently was updated with a slowdown mode so normal people can enjoy it more.  Viscerally satisfying crunchy action, cute graphics, good music and polish.   Fun game, recommend.

Wow, This Really Did Not Age Well: Persona 4 Golden

OOF.  What a sock in the rose colored glasses.  The good parts of P4 are still good, generally, but I forgot just how many bad parts there are, and cringed at how much leeway past me gave to some of the worst stuff.  Yosuke and Teddie in particular are no longer funny or endearing.  Yikes. 

Golden... some of the QoL stuff about fusions and dungeon crawling is good.  It guts any sense of challenge or interest in the battle system, but that's fine, the ability to turn on effectively unlimited EXP and money just makes the game better really.   Adachi link is good.  All the other new additions are absolute garbage.  The music is worse.  The VA is worse - particularly Chie, who had her VA swapped out entirely, and suffers immensely.  The original VA delivered many of her lines in a joking, almost sarcastic manner that gave the impression her character wasn't the straightforward meathead idiot the dialogue wanted her to be.  Her new VA... does not do this. 

Then we top off with Marie and an expanded ending fellating the MC (not literally though, that actually would've been better...) and just ugh.  If you want to play a game like this play Magical Diary instead.  Good memories but I won't be going back again.

The Super Mainstream Game I Watched Friends Play And It Was Actually Extremely Good: Final Fantasy 7 Remake

zomg what is a modern final fantasy doing in my top games? 
Squats.  It's doing squats.  With a theme song.  For doing squats.
As time goes on I appreciate FF7 more, especially for its mix of bold and weird moments.  Most people, including myself, did not expect the remake would be anything special, and thought it would tone down most of the weird/rough edges.  It did not!  It leaned into them!!  There are some missteps, some things that could be better, and the gameplay is the usual modern-RPG-semi-action-MMO-ish yawnfest that made me glad I was only watching rather than playing myself.  Despite that, a worthy title that actually lives up to its anticipation and hype.  Good stuff.  Anyone still on the fence about FF7R, go to youtube and watch the new Honeybee Inn scene.  You won't be disappointed.

3
Discussion / Re: Rate the Characters: The World is on Fire Edition
« on: July 14, 2020, 07:00:17 AM »
NieR: Automata

2B - 9/10.  Slow burn sounds about right.  A lot of her characterization is baked very deeply and left for the audience to find or not find, as they choose.  Part of that is that in the end, she really wasn't all that important.  Which makes her all the more important.

9S - 10/10.  The best that I've seen this type of character be done, and a type that is underutilized and important to understand in modern times.  Having just gotten off a couple of weeks of dealing with a 9S of my own... yeah.

A2 - 6.5/10.  Here, I'll agree that way too much of her development is too off-camera, and messily combined with posthumous 2B development and being used as a linchpin for Pascal, 9S and everyone else's stories.  Still good though.

Pod 042 - 3/10.  Eh.

Pod 153 - 3/10.  Eh.  As much as the game wants us to cheer for them at the end, the pods don't really do anything beyond being audience standins.  I can't differentiate them.  I could go 5/10 meh whatever but the scale I'm using at this moment is "how well are they done compared to how well they could have been" and I think there could have been a fair bit more with the pods.

6O - 9/10.  Only real annoyance is how easy it is to miss a lot of her lines.  Plot demands aside though, I think 6O and 21O fulfill a lot of the characterization stuff that people transfer to the pods.  Very believable and shoulders almost all of the bunker cast's development.

21O - 7/10.  Works more as a foil to 6O than her own character; I didn't quite buy the family thing and felt there could have been some more tie-in there on a couple of sidequests.  However, some of that is due to those themes not resonating with me personally.

Commander White - 7/10.  Hits the historical figure general type square on, in that you get very different pictures of her from analyzing her direct interactions, indirect description from people close to her, and birds-eye view of position in the grand scheme of things.  Feels like more could have been done though.

Anemone - 5/10.  This is a character that definitely should have done more onscreen.

Jackass - 10/10.  Anything more would've diminished her. 


Adam - 8/10.  For all that I still wish the brothers had more, Adam does get his monologue on, to such a degree that the speedrun tech to skip it is called "Mansplaining Skip."  He knows what he wants and he goes for it in style. 

Eve - 6/10.  Eve... poor Eve.  Exists to fill a single note.  It's a very good note once you realize what it is, but still... borders on not believable.

Pascal - 9.5/10.  Does pretty much everything this character should do.  Only thing that really feels lacking is history.



4
Discussion / Re: DLCon 2020 - Vancouver v.2
« on: February 22, 2020, 11:28:16 PM »
Probably in!

5
Discussion / Re: DLCon 2020 or something resembling it
« on: January 14, 2020, 11:32:48 PM »
Posting interest

6
Discussion / Re: Politics 2019- Impeach the daughter-fu-
« on: October 18, 2019, 11:34:02 AM »
Dude.  We are using it as a springboard to talk about Hillary's comments themselves, not that one article.  If you are hung up on it then here are some more.

https://www.thetimes.co.uk/article/hillary-clinton-chelsea-interview-8j33c8vt5  (the original interview, paywalled)
https://www.pinknews.co.uk/2019/10/14/hillary-clinton-chelsea-trans-identity-sunday-times-interview/
https://www.teenvogue.com/story/hillary-clinton-calling-transgender-people-new-difficult-ignores-history (good read)

https://www.lgbtqnation.com/2019/10/hillary-clinton-compared-staying-bill-sex-scandal-raising-transgender-child/  Not even the only time she's said uncomfortable things on the subject this month.

https://www.washingtonexaminer.com/opinion/hillary-clinton-isnt-woke-enough-anymore
https://www.redstate.com/alexparker/2019/10/14/promoting-book-praising-transgender-woman-hillary-chelsea-asked-can-woman-male-genitals/   ... And here are a couple of pieces slanted way in the other direction, from pro-TERF authors defending Hillary and mocking people who condemn her remarks.  The reason I am coming off strong here is that this is what it sounds like you are siding with here, Snowfire.

7
Discussion / Re: Politics 2019- Impeach the daughter-fu-
« on: October 15, 2019, 04:23:42 PM »
..... yikes, dude.  Reread what you just wrote there a few times, putting yourself in the shoes of trans people being smugly told by cis people "well you need to just suck it up and accept that people hate you and you'll never have rights, and that's a difficult problem and even your 'good' politicians have to kowtow to those people, and I just think that's perfectly okay, deal with it, nothing to be outraged about."

Then hopefully you will see where the outrage comes from.   The world can be better.  Things are written in context and in perspective, especially things posted on out dot com slash transgender.

8
:thumbsup:

9
London Elektricity - Gets my heart pounding real nice.  Yes, this is the goods in D&B.  Not too often we get this almost narrative mixing and heroic vocals, and the juxtaposition with the video is super creamy. 

Hyo - More of a standard drop format, vocals don't sync too well with the super low beat.  Alright but nothing standout.

Girls in the Park - "Hm, this has a really nice first 30 seconds"  "- first 40 seconds-"  "-50 seconds-"  "Ok it's just good"  Does eventually fall back on some repetition in the last minute, but quietly good stuff, strong contender.

Cole Swindell - No one looks that good after a night of camping.  NO ONE.  That aside, standard country stuff, not a lot to draw me in and I felt done with it after 2 min or so.

The Chainsmokers, ILLENIUM - Really nice mixing and atmosphere, pretty good!  Missing juuust a bit to bring it over the top against the others this week for me but not bad at all.

Tropical Fuck Storm - asdsdgsdkfjg what is this doing showing up here making things all hard???  Best technical side, very memorable, super strong vocals *and* precise backing and then it keeps going with distortion and a solo and????

Super strong top 3 for me, I could go with any of them, and keep the others in the bag for slower weeks.  Wow.  Chainsmokers are not far behind either.

Tropical Fuck Storm > London Elektricity > Girls in the Park > The Chainsmokers > Hyo > Cole Swindell

10
Blanco Brown - Mmmmm.  This I like.  Very vibrant.  Much joy of dance.  Comes together very well.

bones uk - Yeeeeees.  Memorable, braintingly music.  Turn up that distortion.  I'm not well versed enough to describe it further but yes.

Epic Rap Battles of History - Not to my taste at all, I'm afraid. 

Ezra Furman - Just okay.  Most interesting part is the distortion, but it's up against bones uk doing that better so...

Avril Lavigne - Very song song.  Memorable, solid, not particularly exciting but not bad.

Haddaway - Is what it says on the tin.  Makes me want to listen to the original more though.

Clear top two, strong stuff, could go for either of them.  Good times.  Will give edge to bones uk I guess but dang that's close.

bones uk > Blanco Brown > Avril Lavigne > Ezra Furman > Haddaway > Epic Rap Battles

11
Turilli/Lione - Turilli never bad.  Doesn't leave me with a particular impression beyond "that was nice musics" but perhaps that is enough.

Stella Jang - Nice, a bit on the minimal end even for me though.

Forever Still - Metalicious.

E Sens - Good K-rap, I wanna know the lyrics.

Freya Ridings - Stuck with me for a while, puts it pretty high for this pack.

Uhsn - So cute I had to see a dentist.

MKTO - Funny, surprisingly catchy.

Hm.  No really strong feelings here.  Nothing really jumped out as a lead.  A lot of "fine genre entry that doesn't stand out."  Just freestyling the rank.

E Sens > Freya Ridings > MKTO > Turilli/Lione > Uhsn > Stella Jang > Forever Still

12
Lindsey Stirling - i t s  g o o d.  Above average for LS.

Ed Sheeran - Cool video, nice song.  A lot of the same appeal as LS this week though.

Chung Ha - Kpop, doesn't stand out too much to me. 

Breathe Carolina - Existed.

Adam Lambert - Very funky, good singing

Madonna - Couldn't watch this past 2:45 or so, paged through the rest.  Seems good.

So yeah, for me it's Lindsey Stirling and Madonna out of these two.  Maybe Doubleclicks from a couple weeks ago if you need another option?

Lindsey Stirling > Madonna > Ed Sheeran > Adam Lambert > Breathe Carolina > Chung Ha

13
Ciara - Good beat, a bit on the minimal side for me.  I like the mommy+son video more than the lab. 

Little Mix - Similar to Ciara (and Pink, later) with a bit more to it.

Tae Jin A - This is the trot huh?  Interesting stuff.  Reminds me a lot of latin/mexican/SA music, and I see a lot of that in the comments as well.

Taylor Swift - Definitely memorable, mostly for lyrics though.  On the one hand I can see the controversy, on the other hand isn't it good that things like this are existing?  Hrm.

Scooter - Solid in its genre.

Pink - Didn't much grab me.

Hrm.  Nothing here really stands out to me.  Taylor Swift and Tae Jin A top two, take whichever you like of them?

Tae Jin A >= Taylor Swift > Little Mix > Scooter > Ciara > Pink

14
Madonna - Huh.  Wow.  Madonna, huh.  Definitely a winner on artistic merit and memorability, and enjoyment for me.  Might be a little abrasive on the musical level though.  Lots of silence, and that climax... hrm.  Hm.

Majestica - Standard power metal stuff, done well.

Labrinth - Promising start, kinda underwhelmed by what it turned into after the intro. 

Hallocene - Eh.  "Typical quality music options" sounds about right here.  Basically this is "do you like this bare voice" and I'm just okay with it.

Phil Fuldner - More quality, quite short.  Reasonable, not much to say here.

The Doubleclicks - Good song, not too listenable for me because of the on-the-nose qualities, but a lot of people need this and they do it cutely and nicely.

Hm.  Strong week, lots of variety, lots of + and - on all of these.  Nothing else here knocks Madonna away from top spot for me, but no really strong opinions.  Doubleclicks in particular is 4th for me but might be a good pick if MC has first place feelings on it.

Madonna > Majestica > Phil Fuldner > The Doubleclicks > Labrinth > Hallocene

15
NF - Ooh, wondered if this would show up.  Hits hard, spits hard.  Me likey.  Good work with the backing.  Heard this get a lot of air on friends and streams lately, so there is buzz favor too.  Strong contender.

bones uk - Also nice on the ears.  Strong energy.  The sort of song that I like a lot while listening to it, but have a bit of trouble remembering afterwards. 

Moonlight Haze - Tries to do a whole lot of things.  Doesn't quite click for me as well as the others.

Pentatonix - Standard PTX, well sung, has some nice stuff with the cello work.

Sofi tukker & bomba estereo - Another bomb pick.  Good groove, just the right tempo and pacing to keep things moving.

abigail x ivoriandroll - Yet another strong one in the same vein... yikes this week.

Uhhhh strong pack, and very similar.  Sometimes this leads to a clear ordering for me, this week not so much, they're all good.  Lessee.  Moonlight Haze and Pentatonix go down compared to the other four.  Head to head kneejerks... NF beats bones, NF beats abigail, NF... maybe ties with Sofi tukker.  Abigail beats bones maybe?  Sofi beats abigail?  bones... beats sofi.  Hm.  Hrm.  NF first, let's say sofi higher overall because it's the one close to NF.  That gives me...

NF >  Sofi tukker > bones uk > abigail x ivoriandroll > Pentatonix > Moonlight Haze

16
The Doubleclicks - Funny but a little gross, didn't capture me much.

Todrickhall - Fabulous.  Good beat, earworms pretty well, and then the video and style are pretty big bonus points.  Strong contender.  Only concern would be the Grandma Test with some of the explicit lyrics at the start, but I'll leave that to MC's judgment.

Bones UK - Oh, also fabulous.  Hooks me immediately, great sound, great vocals.  Why is it so short!  I could go for four or five minutes of this.  Respect having an end though.  Tough call.

Rammstein - Colonialism is bad mmkay.  It is Rammstein, not their best, but still pretty good. 

Machine Gun Kelly - I like the chill beat, the delivery is what I assume he's named for, overall cool.  Not too standout in this pack.

Alli Fitz - Also good.  A lot of similar grooves this week, fairly minimal but high impact styles.

Some weeks are very different and hard to rank because of that.  This one is fairly similar and so ranks a bit easier for me.

Todrickhall > Bones UK > Alli Fitz > Rammstein > MG Kelly > The Doubleclicks

17
Hey Violet - Catchy and sweet, hits my buttons nicely.  One of those single note songs but I dig it more than usual.

DJ Khaled - Sounds nice, but also feels more like an extended intro than a full standalone song.  With another DJ Khaled in the pack this week I doubt I'm picking this one.

MKR - Very neat idea, really into some of the parts.  But there are a lot of parts, and they don't quite mesh together for me as I would prefer.  I actually like MKR's glue lyrics about demons and trees the least, if we took those out and kept it as a mashup of the other artists I might prefer that.

DJ Khaled - Good and soulful, hits the spot for me much more than the other DJ Khaled.

Oomloud - Good beats, pretty standard.  Nothing too special but not bad.

Martin Garrix - Cute, funny, nice sound.  Again nothing that stands out too too much, solid midtier.

Difficult pack to rank, these are all pretty close together in "pretty decent" territory.  MKR in particular is tough to place because I love the idea and all the other artists except MKR's part.  I'll go pretty high with it though.  But these are all very close, the only thing I'm really sold on is which DJ Khaled I prefer.

DJ Khaled (Weather the Storm) > MKR > Oomloud > Martin Garrix > Hey Violet > DJ Khaled (Higher)

18
Callejon - Metal/rap stuff, hits hard, decent.  Couldn't make out much of the lyrics but neither will the audience.  Good delivery.

Kylie Minogue - Ehh.  Has pop catchiness going for it but that's about all, I was writing stuff moving into the KHS and KHS is like this but better.

KHS - See above, I could've listened to this for another two minutes and been fine.  This pops way more than its genre usually does to me.  Shameless messaging appeal of course, but hey, it works.

MiniG - Like the Callejon but better!  Ear happy, good delivery, production, all that. 

Avicii - Hm yeah, nice instruments, I liked the finish but overall a little on the unexciting side for Avicii.  Which is still fine, but there's at least three I like better here.

A-Jax - Best video of the week for sure.  I wish there was a bit more guitar but might still be taking this anyway, it goes big.

Rough pick, I like all of the top 4!  A-Jax, MiniG and Callejon are all competing on sort of the same wavelength and in that order.  The question is whether to put KHS first.  Mmm.  I'll tiebreak on spectacle.

A-Jax >= KHS > MiniG > Callejon > Avicii > Kylie Minogue

19
General Chat / Re: What games are you playing 2019?
« on: May 12, 2019, 02:02:46 AM »

20
Triplo Max - Decent enough.  Good low beats.

Beyond the Black - Good chorus, not much else to it.

Navid - Cheerful song, cute dog.  Lots of "serviceable genre entry" this week.

Sza etc - Comes together nicely, I liked this.

Hatsune Miku - Wild Miku appears, eh.  Well made, bouncy, I don't think we've ever had Miku in the list before.  Hm.

Andrew Huang - The most memorable of the week, rather haunting.  Did not expect but... I'll take it.

Interesting assortment, a lot of contrast.

Andrew Huang > Hatsune Miku > Sza++ > Triplo Max > Navid > Beyond the Black

21
Margaret - Cute gimmick with the video.  Song is, eh, average.

Klingande - This is at its best when the harmonica is just slam jamming whatever it feels like.  There is Rammstein coming up though.

Taylor Swift -  The snake at the start jumpscared me really badly.  Why would you do that?  It's totally unfair because it has nothing to do with the actual song part, but ugh, ruined my mood for all of these. 

Rammstein - Mmmmmm dark creamy Rammstein.  We did just do Deutschland.  But this is very good. 

Kylie Cantrall - Easy on the ears.  Not bad.

Lauv - Nice.  Good.  Yes.  Mm.  I like it.

Rammstein is the clear "winner" but we did just feature them a bit ago.  Lauv pretty easy second for me.  That stupid snake killed my nerves and motivation.

Rammstein > Lauv > Kylie Cantrall > Klingande > Margaret > Taylor Swift 

22
Lil Dicky - Ehhh, I am normally in favor of long songs, but this is a little too vanilla to justify 7 minutes to me.  I hoped the clean version meant without the long intro but no dice.

Pristine - Has a very classic rock radio vibe, pretty fine.

Valshe - Huuuh.  This is like a lot of the vocaloid stuff I was listening to a couple years back.  Well made.  In the lead for me despite the short runtime.

Tyga - Sure is booty rap!

Mayan - Really like the vocals here. 

Lil Nas X - Pretty cool, I much prefer this to the Tyga.  Mixes the styles better.

Woof.  Hard week, I like all of my top 4 here.  Was thinking I'd be taking Valshe but Mayan is preeeettty sweet.  So is Lil Nas X TBH.

Mayan >= Valshe >= Lil Nas X > Pristine > Lil Dicky > Tyga

23
Grefter sold me on minig, yeah.  Cool stuff.

24
Aurora - Pretty, but intensely depressing to listen to.   

Gloryhammer - Popcorn metal, fun, fairly basic - feels like it's gotten all it has to get around 2 minutes. 

Harris&Ford - I love everything about this except for the main vocals.  Might take it anyway.  We'll see.

Midnight - Decent.

MiniG - Also decent.  Most of the interest is tied up in the video here.

Offset - Another "decent song, video increases interest and it's weird" entry.

Mmm.  Hard, all of these are pretty close.  Aurora is really unpleasant for me to listen to emotionally, but that is clearly a personal reaction and the actual song is good stuff.  Aurora probably "should" win if MC and Grefter are into it.  I will put Harris & Ford on top anyway though, it's cute, original, fun, pretty good except for those vocals.  No strong opinions on the rest really.

Harris&Ford > Aurora > Gloryhammer > Midnight > MiniG > Offset

25
Blackpink - Feels like it needs one more backing layer, just didn't hold me as is.

Jonas Brothers - Had to doublecheck some parts of this to make sure it wasn't Kpop boy band.  Nah it's just slurred english.  That's a neutral statement though.  It's all right.

Little Big Town - Night in the Woods ruined this for me because it's the same progression as Die Anywhere Else.  Not much opinion on it otherwise, not really my thing.

Romeo Santos/Aventura - Whoo, can get behind this.  Great video but I liked the song before I looked at it.  Minimal but not bare, emotional but not melodramatic, mmm.

Marina - The previous track but way less smooth. 

Danny Worsnop - Exists, reasonable listen.

This is basically Aventura > rest for me, weak opinions on order.

Romeo/Aventura > Jonas Brothers > Danny Worsnop > Blackpink > Little Big Town > Marina

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